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The game is available on Website/GOGDotCom and UsefulNotes/{{Steam}}.

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The game is available on Website/GOGDotCom Platform/GOGDotCom and UsefulNotes/{{Steam}}.
Platform/{{Steam}}.



An expansion called ''This War of Mine: The Little Ones'' was released on UsefulNotes/PlayStation4 and Xbox One on January 29th, 2016. It allows players to include children as part of the survivors, and revolves around the challenges and difficulties children and their carers face during wartime. It was later released on PC and Mac on June 1st 2016. On November 15th 2017, ''This War of Mine: Stories'' was released, featuring ''Father's Promise'', the first of three planned [=DLCs=] with a heavier emphasis on storyline. A ''Complete Edition'' containing all the DLC was released for UsefulNotes/NintendoSwitch in November 2018.

In 2016, a boardgame version of the game was crowdfunded on Kickstarter by Awaken Realms. The game has been since delivered to backers and has gone to retail.

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An expansion called ''This War of Mine: The Little Ones'' was released on UsefulNotes/PlayStation4 Platform/PlayStation4 and Xbox One Platform/XboxOne on January 29th, 2016. It allows players to include children as part of the survivors, and revolves around the challenges and difficulties children and their carers face during wartime. It was later released on PC and Mac on June 1st 2016. On November 15th 2017, ''This War of Mine: Stories'' was released, featuring ''Father's Promise'', the first of three planned [=DLCs=] with a heavier emphasis on storyline. A ''Complete Edition'' containing all the DLC was released for UsefulNotes/NintendoSwitch Platform/NintendoSwitch in November 2018.

In 2016, a boardgame version of the game was crowdfunded on Kickstarter UsefulNotes/{{Kickstarter}} by Awaken Realms. The game has been since delivered to backers and has gone to retail.
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saving the rape victim raises group morale; killing the rapist has no effect


* AlwaysChaoticEvil: Bandits and almost all soldiers are this. '''None''' of the bandits have '''''any''''' redeeming qualities, and they always boast of their atrocities or of bullying innocents. However, a survivor nonetheless suffers a small morale and karma penalty for killing soldiers and bandits, except for a few particularly evil individuals such as the rapist or the snipers.

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* AlwaysChaoticEvil: Bandits and almost all soldiers are this. '''None''' of the bandits have '''''any''''' redeeming qualities, and they always boast of their atrocities or of bullying innocents. However, a survivor nonetheless suffers a small morale and karma penalty for killing soldiers and bandits, except for a few particularly evil individuals such as the rapist or the snipers. In fact, killing the snipers ''raises'' your group's morale.



* RapeIsASpecialKindOfEvil: Your scavenger can encounter a rapist while scavenging the supermarket. Killing him raises the group's morale, but the inverse happens if you fail to do it.

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* RapeIsASpecialKindOfEvil: Your scavenger can encounter a rapist while scavenging the supermarket. Killing him Saving his victim raises the group's morale, but the inverse happens if you fail to do it.it (killing the would-be rapist has no effect on morale).



* ShoutOut: The neighbor Valter, who asks you to help steal from a supply drop before the military or the rebels reach it, is likely named after the popular Yugoslav war movie [[https://en.wikipedia.org/wiki/Walter_Defends_Sarajevo Walter Defends Sarajevo]], especially since it is set in the same city that Pogoren is based on (Sarajevo) and involves stealing supplies from the military (Nazi Germany's in this case).

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* ShoutOut: The neighbor Valter, who asks you to help steal from a supply drop before the military or the rebels reach it, is likely named after the popular Yugoslav war movie [[https://en.wikipedia.org/wiki/Walter_Defends_Sarajevo Walter Defends Sarajevo]], especially since it is set in the same city that Pogoren is based on (Sarajevo) and involves stealing supplies from the military (Nazi Germany's in this case).military.



** Killing the soldier at the Supermarket is also a virtue, seeing as how doing so allows his would-be rape victim to escape.

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** Killing the soldier at the Supermarket is also a virtue, seeing not seen as how a good deed by itself, but doing so allows his would-be rape victim to escape.escape, which is (you can also save the victim by distracting the soldier or getting him to surrender).
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* MenAreTheExpendableGender: All soldiers (both rebel and government) and most bandits are male, so an average playthrough has few female deaths (if any at all).
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* PistolWhipping: Characters that have firearms equipped and lack melee weapons will bash with their guns in melee combat, although it doesn't do any more damage than their bare hands.
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* UtilityWeapon: The majority of your melee weapons are tools - the crowbar can slowly and loudly open locks, the shovel speeds up digging, the pick is needed to dig through hard rubble, and the hatchet can be used to chop up furniture for wood and fuel.
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''This War of Mine'' is a survival sim from Polish developer Creator/ElevenBitStudios. {{Civil war}} has broken out in an eastern European nation called "Graznavia" between the Grazni-dominated government and a separatist movement led by the country's Vyseni ethnic minority, leading to a [[TheSiege siege]] of the capital city "Pogoren". Amidst shelling and snipers, the civilians of the city are caught up in the damage wrought by the fighting. Unable to flee due to the siege, as potential targets for trigger-happy fighters on either side, they must scavenge for food and medicine to survive the twisted hell that the city has become.

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''This War of Mine'' is a survival sim from Polish developer Creator/ElevenBitStudios. {{Civil war}} has broken out in an eastern European nation called "Graznavia" Graznavia between the Grazni-dominated government and a separatist movement led by the country's Vyseni ethnic minority, leading to a [[TheSiege siege]] of the capital city "Pogoren".city, Pogoren. Amidst shelling and snipers, the civilians of the city are caught up in the damage wrought by the fighting. Unable to flee due to the siege, as potential targets for trigger-happy fighters on either side, they must scavenge for food and medicine to survive the twisted hell that the city has become.
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* UnexpectedlyRealisticGameplay: In the Park, a pair of children asks you for help with a scary man up ahead, who will threaten your scavenger until he eventually loses his patience and attacks. Normally, one would deal with him by killing him (which counts as murder) or by attacking him until he gives up, but it's possible to intimidate him by pulling out a weapon. Only being armed with a knife, he'll eventually opt to flee.
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* EmergencyWeapon: Every survivor can use their fists [[PistolWhipping or bash with their gun]] if desperate. Emphasis on "emergency", however, as it does low damage, is unlikely to succeed, and most characters are incapable of stealth-killing with these weapons.


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* PowerfulPick: The Last Broadcast has you craft a pickaxe to clear out piles of rock rubble. You can also use it as a weapon, comparable to the shovel in power.
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* DumpStat: There's combat ability, backpack size, movement speed, and empathy as primary character stats. Needless to say, empathy is often seen as the Dump Stat, since it doesn't take much to improve survivors' morale, or it's more prudent to steal with a lower empathy stat. While these individual stats cannot be modified, it does put a number of characters focused on OneStatToRuleThemAll (such as Marko and Roman) in the [[CharacterTiers top tier.]] Only one survivor with a high empathy stat, Boris, is immensely useful (while Zlata is average, Livia is poor, and Cveta is a TierInducedScrappy).

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* DumpStat: There's combat ability, backpack size, movement speed, and empathy as primary character stats. Needless to say, empathy is often seen as the Dump Stat, since it doesn't take much to improve survivors' morale, or it's more prudent to steal with a lower empathy stat. While these individual stats cannot be modified, it does put a number of characters focused on OneStatToRuleThemAll (such as Marko and Roman) in the [[CharacterTiers top tier.]] Only one survivor with a high empathy stat, Boris, is immensely useful (while Zlata is average, Livia is poor, and Cveta is a TierInducedScrappy).low-tier.
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* DreamTeam: You can form one with the scenario editor after your first playthrough. For example, you could select the SupremeChef (Bruno), the {{Handyman}} (Marin), TheScrounger (Marko) and the good bargainer (Katia) and [[EarlyGameHell face fewer issues starting off]].


* InnocentCohabitation: You'll find none of the survivors are interested in one another, regardless of the circumstances or starting scenario.
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* ItGetsEasier: Keep commiting immoral actions and your survivors will eventually stop caring, significantly lessening the mood impact of bad actions.


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* StoppedCaring: Make a survivor experience enough mood-reducing events, and they'll eventually be so traumatized that it's extremely hard for their mood to shift further.


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* TookALevelInCynic: Keep traumatizing a survivor enough, and they'll eventually go through this trope, with their diary notes and story taking on a pessimistic tone.

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