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* AdvancingWallOfDoom: Expect to spend a ''lot'' of the late-game running from sawblades. Hell, the first half of The Final Dream: The End is almost entirely composed of these sequences.
** RiseToTheChallenge: Sometimes vertically, most notably in the beginning of The Fourth Dream: Chapter 3.

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* AdvancingWallOfDoom: Expect to spend a ''lot'' of the late-game running from sawblades. Hell, the first half of The Final Dream: The End is almost entirely composed of these sequences.
** RiseToTheChallenge:
sequences. [[RiseToTheChallenge: Sometimes vertically, most notably in the beginning of The Fourth Dream: Chapter 3.3]].



* CuteMonsterGirl: The protagonist when transformed.

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* CuteMonsterGirl: CuteMonsterGirl:
**
The protagonist when transformed.



* FlashStep: One of the protagonist's combat maneuvers, also useful for crossing spike pits. It can be done unlimited times when flashing between enemies, but it requires a short recharge if it doesn't hit anything that bleeds.

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* FlashStep: FlashStep:
**
One of the protagonist's combat maneuvers, also useful for crossing spike pits. It can be done unlimited times when flashing between enemies, but it requires a short recharge if it doesn't hit anything that bleeds.



* TomeOfEldritchLore: The Book of Claws seems to be this, although we never see any of what's in it.

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* TomeOfEldritchLore: TomeOfEldritchLore:
**
The Book of Claws seems to be this, although we never see any of what's in it.
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* BodyHorror: Every time the girl wakes up, her hands are further transformed into the demonic claws she fights with in her dreams- purple, tipped with sharp nails, and drenched with blood.
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''They Bleed Pixels'' is a 2012 indie platformer by Spooky Squid Games for PC. Arriving at the Lafcadio Academy for Troubled Young Ladies, an [[NoNameGiven unnamed young girl]] finds a mysterious book that constantly drips blood. It brings her strange dreams of other times and places, and of another self with claws instead of hands--and with each dream, the line between herself and the monster thins...

to:

''They Bleed Pixels'' is a 2012 indie platformer by Spooky Squid Games for PC. Arriving at the Lafcadio Academy for Troubled Young Ladies, an [[NoNameGiven unnamed young girl]] finds a mysterious book that constantly drips blood. It brings her strange dreams of other times and places, and of another self with purple skin and claws instead of hands--and with each dream, the line between herself and the monster thins...
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** The First Dream: Prologue is DeathMountain, WorldInTheSky, BuildLikeAnEgyptian, BleakLevel, and also a sort of CreepyCemetary.

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** The First Dream: Prologue is DeathMountain, WorldInTheSky, BuildLikeAnEgyptian, BleakLevel, and also a sort of CreepyCemetary.CreepyCemetery.

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* BlackBeadEyes: The protagonist has them.

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* BlackBeadEyes: The protagonist has them.All human or human-ish characters have them, most prominently with the protagonist.


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* NoNameGiven: None of the characters are named, the only name seen on-screen is that of the school itself ("Lafcadio Academy for Troubled Young Ladies").
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* CatSmile: After she finishes transforming, the girl has this expression on her face.


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* StringyHairedGhostGirl: One of the enemy types that shows up in The Second Dream - Chapter 2. They can teleport.
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* ClingyMacGuffin: ''Nothing'' can destroy the Book of Claws.

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* ClingyMacGuffin: ''Nothing'' No matter how hard the girl tries, ''nothing'' can get rid of or destroy the Book of Claws.



* LovecraftLite: Make no mistake-this is not a CosmicHorrorStory, or even that much of a horror ''game''. [[spoiler:[[EarnYourHappyEnding You win, and manage to destroy the Book and the guy using them to make servants]], after all, [[TheEndOrIsIt though it wasn't the only one of its kind]].]]

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* LovecraftLite: Make no mistake-this mistake -- this is not a CosmicHorrorStory, or even that much of a horror ''game''. [[spoiler:[[EarnYourHappyEnding You win, and manage to destroy the Book and the guy using them it to make monstrous servants]], after all, [[TheEndOrIsIt though it wasn't the only one of its kind]].]]
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* AlienBlood: Oddly, all the monsters spout fountains of normal red blood, but the ([[LovecraftianSuperpower sort of) human protagonist bleeds white.

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* AlienBlood: Oddly, all the monsters spout fountains of normal red blood, but the ([[LovecraftianSuperpower sort of) of]]) human protagonist bleeds white.

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* AlienBlood: Oddly, all the monsters spout fountains of normal red blood, but the ([[LovecraftianSuperpower sort of) human protagonist bleeds white.



* ArtifactOfDoom: The Book of Claws. [[spoiler:Apparently, the student library has many books like it.]]

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* ArtifactOfDoom: The Book of Claws. [[spoiler:Apparently, the student library Student Library has many books like it.]]


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* HeartbeatSoundtrack: At the end of The Final Dream: The End the level music fades out and is replaced by the sound of a heartbeat as [[spoiler:you're taken up to the heart, and it gets faster the more you stab it]].


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* PaintingTheMedium: [[spoiler:Attacking [[PostfinalBoss the heart]]]] causes the screen to shake with each hit.

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* AdvancingWallOfDoom: Expect to spend a ''lot'' of the late-game running from sawblades.

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* AdvancingWallOfDoom: Expect to spend a ''lot'' of the late-game running from sawblades. Hell, the first half of The Final Dream: The End is almost entirely composed of these sequences.



* AllTheWorldsAreAStage: The Final Dream: The End reuses a bunch of platforming challenges and specific sequences from earlier chapters.

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* AllTheWorldsAreAStage: The Final Dream: The End is basically a long series of death courses that reuses a bunch number of platforming specific challenges and specific sequences from earlier chapters.chapters, usually with an AdvancingWallOfDoom added if there wasn't one before.



* BloodyBowelsOfHell: [[spoiler: The Final Dream: The End]].



* EvilIsVisceral: The final level [[spoiler: appears to be [[WombLevel organic]] and the PostfinalBoss is a giant heart]].



* MooksButNoBosses: Instead of bosses, the game ends each chapter with a gauntlet of waves of regular enemies and platforming hazards, getting longer and more complicated further on (the earlier ones introduce a new type of enemy).

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* MooksButNoBosses: Instead of bosses, the game ends each chapter with a gauntlet of waves of regular enemies and platforming hazards, getting longer and more complicated further on (the earlier ones introduce a new type of enemy).enemy). [[spoiler:There is technically the heart at the end of The Final Dream: The End, but it [[StationaryBoss can't move]], defend itself, or hurt you, [[ZeroEffortBoss there's no way to lose against it]], and it dies in five hits. The real final challenge is the waves of enemies you face just before it]].
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* AllTheWorldsAreAStage: The Final Dream: The End reuses a bunch of platforming challenges and specific sequences from earlier chapters.


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** The First Dream: Prologue is DeathMountain, WorldInTheSky, BuildLikeAnEgyptian, BleakLevel, and also a sort of CreepyCemetary.


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* MooksButNoBosses: Instead of bosses, the game ends each chapter with a gauntlet of waves of regular enemies and platforming hazards, getting longer and more complicated further on (the earlier ones introduce a new type of enemy).


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* PalmtreePanic: The Third Dream: Chapter 3 is set on the coast by the sea, but at night.


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* {{Wutai}}: The Second Dream: Chapter 3's background is full of paper lanterns hanging from the trees and has many floating platforms shaped like them. Similarly, The Third Dream: Chapter 3 has Shinto shrines in the background and some of them in the foreground as part of the platforms.

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* BuildLikeAnEgyptian: Egyptian-looking pyramids and obelisks can be seen in the background of The First Dream: Prologue.



* HailfirePeaks:
** The Second Dream: Chapter 2 is JungleJapes and SlippySlideyIceWorld, while Chapter 3 is TheLostWoods and {{Wutai}}.
** The Third Dream: Chapter 3 is PalmTreePanic and {{Wutai}}, and also something of a BleakLevel.
** The Fourth Dream: Chapter 1 is a LethalLavaLand WorldInTheSky with elements of TempleOfDoom. Chapter 2 is LethalLavaLand, EternalEngine, and PipeMaze.



* {{Mayincatec}}: Ruins in this aesthetic can be seen in the background of The Fourth Dream: Chapter 1.



* RuinsForRuinsSake: Present in The First Dream: Prologue and The Third Dream: Chapters 1 and 3.

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* RuinsForRuinsSake: Present in The First Dream: Prologue and Prologue, The Third Dream: Chapters 1 and 3.3, and The Fourth Dream: Chapter 1.



* SoundtrackDissonance: The Fourth Dream: Chapter 3, probably one of the hardest, if not the hardest, chapter in the game is accompanied by an upbeat chiptune that sounds much more cheerful than most of the rest of the soundtrack.



* WorldInTheSky: The backgrounds of The Third Dream: Chapter 3 and all of The Fourth Dream feature chunks of land floating in the air with no ground or support in sight (The Second Dream: Chapters 2 and 3, The Third Dream: Chapter 2, and The Final Dream: The End are also suspended, but on trees, in water, and in [[spoiler:a circulatory system]] respectively, rather than in air).

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* WorldInTheSky: The backgrounds of The Third Dream: Chapter 3 and all of The Fourth Dream feature chunks of land floating in the air with no ground or support in sight (The Second Dream: Chapters 2 and 3, The Third Dream: Chapter 2, and The Final Dream: The End are also suspended, but on trees, in water, and in [[spoiler:a circulatory system]] respectively, rather than in air).air). You can see similar floating islands above the ground in the background of The First Dream: Prologue and above the ocean in The Third Dream: Chapter 3.

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** RiseToTheChallenge: Sometimes vertically, most notably in the beginning of The Fourth Dream: Chapter 3.



* BleakLevel: The First Dream: Prologue and The Third Dream: Chapter 3 are much gloomier and less colourful than most other chapters, the former being set on some kind of dark purple plain littered with giant bones and ruins, the latter over an ocean at night in a rainstorm.



* DeliberatelyMonochrome: All the platforms are plain black, all the hazards and traps are grey or white with the occasional red bloodstain, and all the enemies are mostly black, white, and shades of grey except for their yellow eyes. This contrasts greatly with the somewhat more colourful protagonist, the red blood spilling everywhere, the purple Save Sigils, and the colourful and highly detailed backgrounds.



* JungleJapes: The Second Dream: Chapter 2.



* TheLostWoods: The Second Dream. Chapter 1 is set on the forest floor and partially underground, Chapter 2 along the trunks of the trees, and Chapter 3 in the canopy with platforms shaped like branches.



* PipeMaze: The Fourth Dream: Chapter 2.
* RuinsForRuinsSake: Present in The First Dream: Prologue and The Third Dream: Chapters 1 and 3.



* SlippySlideyIceWorld: Most chapters have a few slippery surfaces, but The Second Dream: Chapter 2 is absolutely covered in them.



* SteamPunk: The Fourth Dream: Chapter 2 has this aesthetic.



* UnderwaterRuins: The Third Dream: Chapters 1 and 2.

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* UnderwaterRuins: The Third Dream: Chapters 1 and 2.Chapter 1.


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* ZeppelinsFromAnotherWorld: These can occasionally be seen in the background of The Fourth Dream: Chapter 2.

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* HundredPercentCompletion: There are a hundred and twenty six achievements in this game!
** Beat all the levels.
** Kill all the enemies in all the levels.
** Collect all the pages in all the levels.
** {{Speedrun}} all the levels.
** Get an S rank in all the levels (covers 2 achievements per level, since A rank also gets an achievement.)
** Complete all levels without dying, and just one level [[NoDamageRun without taking damage]].

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* HundredPercentCompletion: There are a hundred and twenty six achievements (or rather "Blood Badges") in this game!
** Beat all the levels.
chapters.
** Kill all the enemies in all the levels.
chapters.
** Collect all the pages in all the levels.
chapters.
** {{Speedrun}} all the levels.
chapters.
** Get an S rank in all the levels chapters (covers 2 achievements per level, chapter, since A rank also gets an achievement.)
** Complete all levels chapters without dying, and just one level chapter [[NoDamageRun without taking damage]].



** And various other achievements, like "set off a chain reaction involving five different [[ActionBomb bomb imps]]."
* ActionBomb: Bomb imps. They're very fragile, but there's no way to destroy a bomb other than to wait for it to explode, and they do double damage at close range. (Thankfully, you can kick them into the nearest crowd of enemies. Or bat them when in mid-air, which the game calls the "Exploding Palm Technique".)

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** And various other achievements, like "set off a chain reaction involving five different [[ActionBomb bomb imps]].Bomb Imps]]."
* ActionBomb: Bomb imps.Imps. They're very fragile, but there's no way to destroy a bomb other than to wait for it to explode, and they do double damage at close range. (Thankfully, you can kick them into the nearest crowd of enemies. Or bat them when in mid-air, which the game calls the "Exploding Palm Technique".)



* ArcSymbol: A stylized claw, which appears all over the background scenery, as well as on the Book of Claws itself.

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* ArcSymbol: A stylized claw, which appears all over on the Book Of Claws itself, the shape of the [[spoiler: Headmaster]]'s knife, several places in and around the Academy, on every Save Sigil, and countless times in the background scenery, as well as on scenery and the Book shape of Claws itself.various levels.



* AwesomenessMeter: The game has a combo meter that builds on how creative you slay your enemies, and diminishes over to time if you're not fighting enemies.

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* AwesomenessMeter: The game has a combo meter that builds on how creative you slay your enemies, and diminishes over to time resets if you're not fighting enemies.you don't do damage for a short time.



* ClockTower: Level 4-3.

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* ClockTower: Level 4-3.The Fourth Dream: Chapter 3.



* EternalEngine: 4-2, and to a lesser extent, 4-3.

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* EternalEngine: 4-2, The Fourth Dream: Chapter 2 and to a lesser extent, 4-3.extent Chapter 3.



* GameplayGrading: You're given a letter rank based on your performance in each level as well as a title that goes with it. From lowest to highest: D (for "Dreadful Dagon"), C (for "Common Cthulhu"), B (for "Basic Bokrug"), A (for "Awesome Azathoth"), and S (for "Squidtastic Shoggoth"). However getting high ranks requires near-perfect memorization of a level, as well as deliberately skipping over a lot of possible checkpoints.



* InterfaceSpoiler: With the addition of Steam Trading Cards, [[spoiler:The Headmaster]] can be seen long before [[spoiler:he]] becomes relevant to the plot.

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* InterfaceSpoiler: With the addition of Steam Trading Cards, [[spoiler:The Headmaster]] can be seen long before [[spoiler:he]] he becomes relevant to the plot.



* LovecraftLite: Make no mistake-this is not a CosmicHorrorStory, or even that much of a horror ''game''. [[spoiler:[[EarnYourHappyEnding You win, and manage to destroy the book and the guy using them to make servants]], after all, [[TheEndOrIsIt though it wasn't the only one of its kind]].]]

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* LethalLavaLand: The Fourth Dream: Chapter 1 features this in the background, which is downplayed in Chapters 2 and 3.
* LovecraftLite: Make no mistake-this is not a CosmicHorrorStory, or even that much of a horror ''game''. [[spoiler:[[EarnYourHappyEnding You win, and manage to destroy the book Book and the guy using them to make servants]], after all, [[TheEndOrIsIt though it wasn't the only one of its kind]].]]



* OverdrawnAtTheBloodBank: There's a reason the score counter is measured in "pints."

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* OverdrawnAtTheBloodBank: There's a reason the score counter is measured in "pints."Pints."



* PinataEnemy: It's relatively easy to string out a nine-hit combo off a single shambler (ten if you finish by punting it into spikes.)
* PlanetHeck: 4-1.
* RankInflation: You're given a letter rank based on your performance in each level as well as a title that goes with it. From lowest to highest: C, B, A, and S. However getting high ranks requires near-perfect memorization of a level, as well as deliberately skipping over a lot of possible checkpoints.
* SaveGameLimits: Killing enemies and collecting orbs fills up your "sigil meter." When filled, you can empty it to place a checkpoint on any flat, non-slippery surface with no nearby enemies, sawblades, or crushers. Alternatively, you earn double points for all kills performed and orbs collected with the meter filled. (Of course, you lose all those points if you die.)
* ScoringPoints: Some attacks builds the combo meter whereas other increases the multiplier. Figuring out how to effectively dispatch enemies is key for scoring more and more points. Additionally, filling your sigil meter and keeping it full will double the points you earn. At the end of the level, you're given bonus points based on your performance and certain criteria (such collecting every page in the level, not using a save sigil, or items collected).
* ShoutOut: Lovecraft is particularly well-loved here, but there are references to everyone from [[http://en.wikipedia.org/wiki/Lafcadio_Hearn LafcadioHearn]] to Creator/PhilipPullman.

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* PinataEnemy: It's relatively easy to string out a nine-hit combo off a single shambler Shambler (ten if you finish by punting it into spikes.)
* PlanetHeck: 4-1.
* RankInflation: You're given a letter rank based on your performance in each level as well as a title that goes with it. From lowest to highest: C, B, A, and S. However getting high ranks requires near-perfect memorization of a level, as well as deliberately skipping over a lot of possible checkpoints.
* SaveGameLimits: Killing enemies and collecting orbs fills up your "sigil meter."Sigil Meter." When filled, you can empty it to place a checkpoint Save Sigil on any flat, non-slippery surface with no nearby enemies, sawblades, or crushers. Alternatively, you earn double points for all kills performed and orbs collected with the meter filled. (Of course, you lose all those points if you die.)
* ScoringPoints: Some attacks builds the combo meter whereas other increases the multiplier. Figuring out how to effectively dispatch enemies is key for scoring more and more points. Pints. Additionally, filling your sigil meter Sigil Meter and keeping it full will double the points you earn. At the end of the level, you're given bonus points Pints based on your performance and certain criteria (such collecting every page in the level, not using a save sigil, or items collected).
* ShoutOut: Lovecraft is particularly well-loved here, but there are references to everyone from [[http://en.wikipedia.org/wiki/Lafcadio_Hearn LafcadioHearn]] Lafcadio Hearn]] to Creator/PhilipPullman.



** "They Bleed Stardust", based on ''Seraphs'' by Alex Bethke.

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** "They "Seraphs Bleed Stardust", based on ''Seraphs'' ''Seraph'' by Alex Bethke.



** And "They Bleed Ponycorns", based on ''VideoGame/SissysMagicalPonycornAdventure'' by Ryan and Cassie Creighton. [[http://www.youtube.com/watch?v=QhIPo8jeZI8 It must be seen to be believed.]]

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** And "They Bleed Ponycorns", based on ''VideoGame/SissysMagicalPonycornAdventure'' by Ryan and Cassie Creighton. [[http://www.youtube.com/watch?v=QhIPo8jeZI8 It must be seen to be believed.]]]]
** And "All Hallow's Eve", a Halloween themed level that changes up the gameplay the most by making you kill enemies with traps in specific ways to receive candy.



* UnderwaterRuins: 3-1 and 3-2.

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* UnderTheSea: The Third Dream. Chapter 1 is set on the sea floor, 2 in the middle of the open ocean above the floor, hopping between jellyfish-shaped platforms and giant criss-crossing chains. Chapter 3 is instead set on the surface of the sea.
* UnderwaterRuins: 3-1 The Third Dream: Chapters 1 and 3-2.2.



* WombLevel: [[spoiler:The final level]], though technically, it's a [[spoiler:heart level]].

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* WombLevel: [[spoiler:The final level]], Final Dream: The End]], though technically, it's a [[spoiler:heart level]].level]].
* WorldInTheSky: The backgrounds of The Third Dream: Chapter 3 and all of The Fourth Dream feature chunks of land floating in the air with no ground or support in sight (The Second Dream: Chapters 2 and 3, The Third Dream: Chapter 2, and The Final Dream: The End are also suspended, but on trees, in water, and in [[spoiler:a circulatory system]] respectively, rather than in air).
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Axing a bit of leftover wordcruft.


* LauncherMove: Tapping the attack button standing still will kick enemies away from you, while holding down the button will send enemies upwards where they can be juggled or attacked in mid-air.

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* LauncherMove: Tapping the attack button while standing still will kick enemies away from you, while whereas holding down the button will send enemies upwards where they can be juggled or attacked stabbed repeatedly in mid-air.



* RankInflation: In a manner of speaking--there's an S rank, but the score requirements for it are ''ludicrously'' high. Getting it requires near-perfect memorization of a level, as well as deliberately skipping over a lot of possible checkpoints.

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* RankInflation: In You're given a manner of speaking--there's an S rank, but the score requirements for it are ''ludicrously'' high. Getting it letter rank based on your performance in each level as well as a title that goes with it. From lowest to highest: C, B, A, and S. However getting high ranks requires near-perfect memorization of a level, as well as deliberately skipping over a lot of possible checkpoints.



* ScoringPoints: Some attacks builds the combo meter whereas other increases the multiplier. Figuring out how to effectively dispatch enemies is key for scoring more and more points. Additionally, filling your sigil meter and keeping it full will double the points you earn. At the end of the level, you're given bonus points based on your performance and certain criteria (such collecting every page in the level, not using a save sigil, or killing every enemy in the level).

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* ScoringPoints: Some attacks builds the combo meter whereas other increases the multiplier. Figuring out how to effectively dispatch enemies is key for scoring more and more points. Additionally, filling your sigil meter and keeping it full will double the points you earn. At the end of the level, you're given bonus points based on your performance and certain criteria (such collecting every page in the level, not using a save sigil, or killing every enemy in the level).items collected).

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''They Bleed Pixels'' is a 2012 indie platformer for PC. Arriving at the Lafcadio Academy for Troubled Young Ladies, an [[NoNameGiven unnamed young girl]] finds a mysterious book that constantly drips blood. It brings her strange dreams of other times and places, and of another self with claws instead of hands--and with each dream, the line between herself and the monster thins...

''They Bleed Pixels'' combines ''Super VideoGame/MeatBoy'''s tough-as-nails style of retro platforming with a one-button combat combo system, all wrapped in visuals inspired by [[Creator/HPLovecraft Lovecraft's work]].

to:

''They Bleed Pixels'' is a 2012 indie platformer by Spooky Squid Games for PC. Arriving at the Lafcadio Academy for Troubled Young Ladies, an [[NoNameGiven unnamed young girl]] finds a mysterious book that constantly drips blood. It brings her strange dreams of other times and places, and of another self with claws instead of hands--and with each dream, the line between herself and the monster thins...

''They Bleed Pixels'' combines ''Super VideoGame/MeatBoy'''s tough-as-nails style of retro platforming with a one-button combat combo system, all wrapped in visuals inspired by [[Creator/HPLovecraft Lovecraft's work]]. A Macintosh and Linux port of the game was released at the launch of the Crimson Update in 2015, in addition to being rewritten on a new engine with extra content, leaderboards, and more blood.



* AwesomenessMeter
* BlackBeadEyes

to:

* AwesomenessMeter
AwesomenessMeter: The game has a combo meter that builds on how creative you slay your enemies, and diminishes over to time if you're not fighting enemies.
* BlackBeadEyesBlackBeadEyes: The protagonist has them.



* BloodierAndGorier: The Crimson Update ups the blood count substantially



* DoubleJump

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* DoubleJumpDoubleJump: The protagonist is able of jumping in mid-air, allowing her to high places and maneuver intricate obstacles.
* EasyModeMockery: The Crimson Update adds a Novice difficulty with shorter and easier levels, but comes at the expense of removing pages, not tracking high scores or best time, restricting which badges can be unlocked, and lock players out of the final level.



* TheManyDeathsOfYou: Get used to seeing the protagonist impaled, shredded, and disintegrated.
** What's more, deaths that don't [[ChunkySalsaRule completely destroy her corpse]] will leave behind an after-image. Particularly challenging sections will quickly amass quite a collection of bodies lying around or hanging from spikes.

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* LauncherMove: Tapping the attack button standing still will kick enemies away from you, while holding down the button will send enemies upwards where they can be juggled or attacked in mid-air.
* TheManyDeathsOfYou: Get used to seeing the protagonist impaled, shredded, and disintegrated.
**
disintegrated. What's more, deaths that don't [[ChunkySalsaRule completely destroy her corpse]] will leave behind an after-image. Particularly challenging sections will quickly amass quite a collection of bodies lying around or hanging from spikes.spikes.
* MetaMultiplayer: The game features online leaderboards for high scores and fastest runs of each level, as well as watch replays from other players.


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* ScoringPoints: Some attacks builds the combo meter whereas other increases the multiplier. Figuring out how to effectively dispatch enemies is key for scoring more and more points. Additionally, filling your sigil meter and keeping it full will double the points you earn. At the end of the level, you're given bonus points based on your performance and certain criteria (such collecting every page in the level, not using a save sigil, or killing every enemy in the level).
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* [[TalkToTheFist Talk to The Claw]]: [[spoiler:The protagonist does this to the headmaster at the end.]]
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* ClockTower: Level 4-3.
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* ImpaledWithExtremePrejudice: Oh yes. Can happen to both you and your enemies.
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* BladeBrake: The protagonist uses her claws to cling to walls.

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* ArcSymbol: A stylized claw, which appears all over the background scenery, as well as on the book of claws itself.
* ArtifactOfDoom: The book of claws. [[spoiler:Apparently, the student library has many books like it.]]

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* ArcSymbol: A stylized claw, which appears all over the background scenery, as well as on the book Book of claws Claws itself.
* ArtifactOfDoom: The book Book of claws.Claws. [[spoiler:Apparently, the student library has many books like it.]]



* ClingyMacGuffin: ''Nothing'' can destroy the book of claws.

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* ClingyMacGuffin: ''Nothing'' can destroy the book Book of claws.Claws.



* TheCorruption: The book of claws seems to cause this rather than TheVirus.

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* TheCorruption: The book Book of claws Claws seems to cause this rather than TheVirus.



** Ghosts also teleport in a manner similar to a FlashStep when hit. They rarely block attacks, so getting a good combo on a ghost means chasing it around and hitting it over and over. (Naturally, you eventually have to fight them while clinging to a wall and unable to chase them without the risk of falling.)

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** Ghosts also teleport in a manner similar to a FlashStep when hit. They rarely block attacks, so getting a good combo on a ghost means chasing it around and hitting it over and over. (Naturally, you eventually have to fight them while clinging to a wall walls and unable to chase them without the risk of falling.)



* IdiosyncraticComboLevels: They're mostly words Lovecraft liked, such as "gibbous" and "necrotic."

to:

* IdiosyncraticComboLevels: They're mostly words Lovecraft liked, such as "gibbous" "gibbous", "rugose", and "necrotic."



* NintendoHard: Expect to die several times per level until getting a good handle on the controls. They are VERY precise and overdoing ANY movement can lead to your death (no shortage of enemies, spikes, and other sharp objects in this game). Inertia is present and the floor is always a bit slippery even without ice. Also, not mashing goes against your natural instincts (there are only 2 buttons used other than the arrow keys), so mastering the character takes practice. The game supports and even suggests a controller be used, but the game is difficult enough for this trope to apply even if you do use one.

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* TheManyDeathsOfYou: Get used to seeing the protagonist impaled, shredded, and disintegrated.
** What's more, deaths that don't [[ChunkySalsaRule completely destroy her corpse]] will leave behind an after-image. Particularly challenging sections will quickly amass quite a collection of bodies lying around or hanging from spikes.
* NintendoHard: Expect to die several times per level until getting you get a good handle on the controls. They are VERY precise and overdoing ANY movement can lead to your death (no shortage of enemies, spikes, and other sharp objects in this game). Inertia is present and the floor is always a bit slippery even without ice. Also, not mashing goes against your natural instincts (there are only 2 buttons used other than the arrow keys), so mastering the character takes practice. The game supports and even suggests a controller be used, but the game is difficult enough for this trope to apply even if you do use one.



* TheManyDeathsOfYou: Get used to seeing the protagonist impaled, shredded, and disintegrated.
* TomeOfEldritchLore: The book of claws seems to be this, although we never see any of what's in it.

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* TheManyDeathsOfYou: Get used to seeing the protagonist impaled, shredded, and disintegrated.
* TomeOfEldritchLore: The book Book of claws Claws seems to be this, although we never see any of what's in it.

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* InterfaceSpoiler: With the addition of Steam Trading Cards, [[spoiler:The Headmaster]] can be seen long before [[spoiler:he]] becomes relevent to the plot.

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* InterfaceSpoiler: With the addition of Steam Trading Cards, [[spoiler:The Headmaster]] can be seen long before [[spoiler:he]] becomes relevent relevant to the plot.plot.
* IronicHell: The backgrounds reflect what the heroine has most recently attempted to rid herself of the Book of Claws, such as the bottom of the ocean or a lake of fire.

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* ActionBomb: Bomb imps. They're very fragile, but there's no way to destroy a bomb other than to wait for it to explode, and they do double damage at close range. (Thankfully, you can kick them into the nearest crowd of enemies.)

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* ActionBomb: Bomb imps. They're very fragile, but there's no way to destroy a bomb other than to wait for it to explode, and they do double damage at close range. (Thankfully, you can kick them into the nearest crowd of enemies. Or bat them when in mid-air, which the game calls the "Exploding Palm Technique".)


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** While the protagonist only interacts with the one, it's not the only one around. [[spoiler:The student library's ''full'' of them, and they're evidently doing similar things to the other students.]]

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* HundredPercentCompletion: There are a hundred and twenty six achievements in this game!
** Beat all the levels.
** Kill all the enemies in all the levels.
** Collect all the pages in all the levels.
** {{Speedrun}} all the levels.
** Get an S rank in all the levels (covers 2 achievements per level, since A rank also gets an achievement.)
** Complete all levels without dying, and just one level [[NoDamageRun without taking damage]].
** Get a 60-hit combo (covers six achievements, one for every 10 hits.)
** And various other achievements, like "set off a chain reaction involving five different [[ActionBomb bomb imps]]."



* HundredPercentCompletion: There are a hundred and twenty six achievements in this game!
** Beat all the levels.
** Kill all the enemies in all the levels.
** Collect all the pages in all the levels.
** {{Speedrun}} all the levels.
** Get an S rank in all the levels (covers 2 achievements per level, since A rank also gets an achievement.)
** Complete all levels without dying, and just one level [[NoDamageRun without taking damage]].
** Get a 60-hit combo (covers six achievements, one for every 10 hits.)
** And various other achievements, like "set off a chain reaction involving five different [[ActionBomb bomb imps]]."
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** And "They Bleed Ponycorns", based on ''SissysMagicalPonycornAdventure'' by Ryan and Cassie Creighton. [[http://www.youtube.com/watch?v=QhIPo8jeZI8 It must be seen to be believed.]]

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** And "They Bleed Ponycorns", based on ''SissysMagicalPonycornAdventure'' ''VideoGame/SissysMagicalPonycornAdventure'' by Ryan and Cassie Creighton. [[http://www.youtube.com/watch?v=QhIPo8jeZI8 It must be seen to be believed.]]
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''They Bleed Pixels'' combines ''SuperMeatBoy'''s tough-as-nails style of retro platforming with a one-button combat combo system, all wrapped in visuals inspired by [[Creator/HPLovecraft Lovecraft's work]].

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''They Bleed Pixels'' combines ''SuperMeatBoy'''s ''Super VideoGame/MeatBoy'''s tough-as-nails style of retro platforming with a one-button combat combo system, all wrapped in visuals inspired by [[Creator/HPLovecraft Lovecraft's work]].
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Added DiffLines:

* InterfaceSpoiler: With the addition of Steam Trading Cards, [[spoiler:The Headmaster]] can be seen long before [[spoiler:he]] becomes relevent to the plot.
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* ShoutOut: Lovecraft is particularly well-loved here, but there are references to everyone from [[http://en.wikipedia.org/wiki/Lafcadio_Hearn LafcadioHearn]] to PhilipPullman.

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* ShoutOut: Lovecraft is particularly well-loved here, but there are references to everyone from [[http://en.wikipedia.org/wiki/Lafcadio_Hearn LafcadioHearn]] to PhilipPullman.Creator/PhilipPullman.
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** [[spoiler:As well as some of the other transformed girls.]]
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* HundredPercentCompletion: There are a hundred and nineteen achievements in this game!

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* HundredPercentCompletion: There are a hundred and nineteen twenty six achievements in this game!

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