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->''"Oh my god! Infected coming from every direction. [[TitleDrop THEY ARE BILLIONS!!!]]"''

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->''"Oh my god! God! Infected coming from every direction. direction! [[TitleDrop THEY ARE BILLIONS!!!]]"''



** Infected Executives, are tougher and harder to kill variety of fast Infected. In a nice suit, too.

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** Infected Executives, are a tougher and harder to kill variety of fast Infected. In They have a nice suit, too.



* FutureImperfect: Shows up in the campaign on a few occasions. For example, the Statue of Liberty is called the Goddess of Destiny in one mission.



* HeroUnit: Introduced with the campaign mode. Currently there are Caelus, a MightyGlacier, and Calliope, a GlassCannon.



** Lucifer troops, heavily armored soldiers armed with powerful flamethrowers, have a large pool of hitpoints (300) and a powerful area-of-effect attack that allows them to kill multiple zombies at once very quickly. They are also extremely slow. They are best used as a slightly mobile base defense force to be deployed in front of your defensive lines when dealing with horde attacks.

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** Lucifer troops, heavily armored soldiers armed with powerful flamethrowers, have a large pool of hitpoints (300) (600) and a powerful area-of-effect attack that allows them to kill multiple zombies at once very quickly. They are also extremely slow. They are best used as a slightly mobile base defense force to be deployed in front of your defensive lines when dealing with horde attacks.



* MoreDakka: Soldier units are armed with rapid-fire sub-machine guns while the Titan mechs are armed with dual gatling guns.

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* MoreDakka: MoreDakka:
**
Soldier units are armed with rapid-fire sub-machine guns while the guns.
**
Titan mechs are armed with dual gatling guns.guns.
** The Wasp is a automated machine gun turret that is very cheap to build and easy to spam in large numbers.
** The Executioner is the most powerful turret in the game and mounts a truly massive gatling gun.


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* SuperSoldier: Mutants were originally created by the National Infectious Diseases Institution's Project Phoenix to to combat the zombies. You eventually get the ability to restart production of them. They have a massive HP pool and powerful area of effect melee attack but very slow health regeneration. They are also ''extremely'' expensive.

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* ApocalypseHow: Straddling between Class (Societal Disruption) and Class 2 (Societal Collapse) as the surviving civilization settled inside a massive crater was able to recreate an infrastructure in a 19th-century technological base.

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* ApocalypseHow: Straddling between Class 1 (Societal Disruption) and Class 2 (Societal Collapse) as the surviving civilization settled inside a massive crater was able to recreate an infrastructure in a 19th-century technological base.



** Even the pre-apocalypse Earth wasn't rosy either. [[spoiler: The population of Earth by 22nd century has peaked around 90 Billion, majority of whom lived in crowded MegaCity with increasing shortages of arable lands to feed the populace. As basic necessities became harder for the majority of citizens, the scientists turned to [[HumanResources Human Protein Processors]] with [[KillThePoor criminals, infirmed, and the homeless]] serving as "raw materials". Three decades after the implementation of technology, a rabid-like disease--implied to have come from food sources made from Human Protein Processors--began to spread among the populace that led to the ZombieApocalypse.]]

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** Even the pre-apocalypse Earth wasn't rosy either. [[spoiler: The population of Earth by 22nd century has peaked around 90 Billion, majority of whom lived in crowded MegaCity with increasing shortages of arable lands to feed the populace. As basic necessities became harder for the majority of citizens, the scientists turned to [[HumanResources Human Protein Processors]] with [[KillThePoor criminals, infirmed, and the homeless]] serving as "raw materials". Three decades after the implementation of technology, a rabid-like rabies-like disease--implied to have come from food sources made from Human Protein Processors--began to spread among the populace that led to the ZombieApocalypse.]]


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* HumanResources: [[spoiler: The lore on the 22nd century, two centuries before the game's present time, had Human Protein Processors, where the [[KillThePoor "undesirables"]] were turned into food products to cope with overpopulated Earth. It is implied that the "Zombies" are caused by mutated rabies-like diseases from food made from this process.]]


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* TechnicallyLivingZombie: [[spoiler: According to the journals, the zombies in ''They Are Billions'' are humans infected with rabies-like neurological disease.]]
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* EliteMooks: The soldiers fulfill that role, being stronger than the rangers, but still being basic infantry.
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** Even the pre-apocalypse Earth wasn't rosy either. [[spoiler: The population of Earth by 22nd century has peaked around 90 Billion, majority of whom lived in crowded MegaCity with increasing shortages of arable lands to feed the populace. As basic necessities became harder for the majority of citizens, the scientists turned to [[HumanResources Human Protein Processors]] with [[KillThePoor criminals, infirmed, and the homeless]] serving as "raw materials". Three decades after the implementation of technology, a rabid-like disease--implied to have come from food sources made from Human Protein Processors--began to spread among the populace that led to the ZombieApocalypse.]]
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Fix


* NamesToRunAwayFromReallyFast: Some, okay almost all, of your high-tier units have sinister and intimidating names. Lucifer, Thantaos, Titan, etc...

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* NamesToRunAwayFromReallyFast: Some, okay almost all, of your high-tier units have sinister and intimidating names. Lucifer, Thantaos, Thanatos, Titan, etc...
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(a) you don't need snipers, (b) they are a quite advanced unit, so not really "boring"


* BoringButPractical: Want to know the most effective unit build order? Spam rangers until you unlock snipers then spam snipers. When you unlock thanatos troops starting recruiting a few of them to compliment your snipers and ignore everything else.

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* BoringButPractical: Want to know the The most effective basic unit, the Ranger, will do most of the work, and do so efficiently. It is quickly and cheaply built, doesn't need special resources, is the fastest unit build order? Spam rangers until you unlock snipers then spam snipers. When you unlock thanatos troops starting recruiting a few of them to compliment your snipers in the game and ignore everything else. its silence makes it less prone to gather unwanted attention.
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* RainOfArrows: A preferred way to clear out sections of the map to expand you colony, especially early on, is to use a group of Rangers as showering the undead with arrows generates much less noise, and attracts less attention from other zombies than the gunpowder units.

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* RainOfArrows: A preferred way to clear out sections of the map to expand you your colony, especially early on, is to use a group of Rangers as showering the undead with arrows generates much less noise, noise and attracts less attention from other zombies than the gunpowder units.
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The trope IDL is about "clever" naming instead of standard naming, so "easy" is quite the opposite. FR's aversion is, as most aversions, not notable at all


* FirewoodResources: Averted. Colonists don't need to carry the wood/food/stone/etc to the nearest Command Center. All resources go straight to the player's stockpile.



* IdiosyncraticDifficultyLevels: In Survival campaigns, the horde size and time limit have modifiers that range from Easy, through Approachable, Challenging, Difficult, Brutal, to Extreme. These two factors, along with the map type, combine to for a percentage difficulty scale (which is also applied to your final score). The default map with Challenging modifiers is 100%. With Easy modifiers, that drops to 20%. The final map with Extreme modifiers is worth '''800%'''.
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* ColdSniper: The flavor text for your Sniper units specifically says "these sadistic killer would be in jail in times before the apocalypse." They are slow to move and reload but have a very long attack range and are extremely accurate. Their attacks are pretty powerful too since they can kill most of the infected with just one shot.

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* ColdSniper: The flavor text for your Sniper units specifically says "these "this sadistic killer would be in jail in times before the apocalypse." They are slow to move and reload but have a very long attack range and are extremely accurate. Their attacks are pretty powerful too since they can kill most of the infected with just one shot.
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* BoringButPractical: Want to know the most effective unit build order? Spam Rangers until you unlock Snipers than spam Snipers. When you unlock Thanatos troops starting recruiting a few of them to compliment your Snipers and ignore everything else.

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* BoringButPractical: Want to know the most effective unit build order? Spam Rangers rangers until you unlock Snipers than snipers then spam Snipers. snipers. When you unlock Thanatos thanatos troops starting recruiting a few of them to compliment your Snipers snipers and ignore everything else.
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* BaselessMission: According to one dev dairy there are some campaign missions in which you will only control some units and have to accomplish specific goals like obtaining technological advances from the ruins of the old human fortress and cities, escorting a colonist group or destroy Infected villages.

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* BaselessMission: According to one dev dairy there There are some campaign missions in which you will only control your hero unit and maybe some units you find during the mission and have to accomplish specific goals like obtaining technological advances from the ruins of the old human fortress and cities, escorting a colonist group or destroy Infected villages.cities.
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* ApocalypticLogistics: Averted, as the survivors have regressed in tech but have started manufacturing new equipment roughly at the late 19th, early 20th century level. That said, one dev diary said there are some tactical missions in the campaign with the goal obtaining advanced technology from the ruins of the old Human fortress and cities.

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* ApocalypticLogistics: Averted, as the survivors have regressed in tech but have started manufacturing new equipment roughly at the late 19th, early 20th century level. That said, one dev diary said there There are some tactical missions in the campaign with the goal of obtaining advanced technology from the ruins of the old Human fortress and cities.
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In the 22nd century a ZombieApocalypse has destroyed civilization and nearly the entire human population of Earth. Technology for those who survived has regressed to late 19th century levels with the collapse of civilization. General Quintus Crane is attempting to establish a new Human civilization capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders, tasked with reconquering lands from the Infected and building new colonies.

to:

In the 22nd century a ZombieApocalypse has destroyed civilization and nearly the entire human population of Earth. Technology for those who survived has regressed to late 19th century levels with the collapse of civilization. General Quintus Crane is attempting to establish a new Human civilization capable of withstanding zombie attacks and slowly reclaim reclaiming the planet. You are one of his field commanders, tasked with reconquering lands from the Infected and building new colonies.
Is there an issue? Send a MessageReason:
None


'''''They Are Billions''''' is a PostApocalyptic SteamPunk [[SurvivalSandbox survival]] [[RealTimeStrategy real-time strategy game]] by developed and published by Spanish independent studio Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. The game released on Steam's Early Access on December 2017 with survival mode. A campaign title "New Empire" will be released on June 18, 2019. Ports for the Xbox One and PlayStation 4 will also be release in July.

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'''''They Are Billions''''' is a PostApocalyptic SteamPunk [[SurvivalSandbox survival]] [[RealTimeStrategy real-time strategy game]] by developed and published by Spanish independent studio Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. The game released on Steam's Early Access on in December 2017 with survival mode. A campaign title "New Empire" will be was released on June 18, 2019. Ports for the Xbox One and PlayStation 4 will also be release in July.
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* NotHyperbole: While a single player will most likely never face such numbers, the game can track a total of Infected killed across ''all'' players, and the developers revealed that, as of July 2nd, [[https://steamcommunity.com/games/644930/announcements/detail/1612767708795327709 a total of 44 billion infected have been struck down]]. So yes, They ''are'', quite literally, Billions.
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* YouHaveFailedMe: Downplayed. The emperor tells the general to succeed in his mission or not to return.
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disregard trailer, the game is set in 2260 rather than the trailer's 2160.


* ApocalypseHow: Straddling between Type 1 and Type 2 based on the trailer's database that numbered the total surviving population at 4612, [[spoiler: minus 850 souls of a destroyed colony]], but the surviving civilization was able to maintain the ability to produce armaments and resources with functioning 19th-century technological base.

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* ApocalypseHow: Straddling between Type 1 Class (Societal Disruption) and Type Class 2 based on the trailer's database that numbered the total surviving population at 4612, [[spoiler: minus 850 souls of a destroyed colony]], but (Societal Collapse) as the surviving civilization settled inside a massive crater was able to maintain the ability to produce armaments and resources with functioning recreate an infrastructure in a 19th-century technological base.



* ArtificialStupidity: Unless one your combat units aggro some infected, their default behavior once they make a beeline to your colonony is to attack the nearest unit or building, even if it is a wall or an empty tower. So it is possible for zombies to stupidly strike your walls and ignoring the very obvious gaping hole nearby. Even the Infected Venoms will stupidly try to attack your walls rather than a building behind it.

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* ArtificialStupidity: Unless one your combat units aggro some infected, their default behavior behavior, once they make a beeline to your colonony colony, is to attack the nearest unit or building, even if it is a wall or an empty tower. So it is possible for zombies to stupidly strike your walls and ignoring the very obvious gaping hole nearby. Even the Infected Venoms will stupidly try to attack your walls rather than a building behind it.
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* Caelus, one of the two Hero units chosen at the start of a campaign, is this. He one-shots most basic Infected, but attacks and moves slowly. Contrast with Calliope, who is more of a GlassCannon.

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* ** Caelus, one of the two Hero units chosen at the start of a campaign, is this. He one-shots most basic Infected, but attacks and moves slowly. Contrast with Calliope, who is more of a GlassCannon.
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* GlassCannon: Calliope, one of the two heroes chosen at the beginning of the campaign, has a high movement and attack speed, but a much smaller hit point pool than Caelus.


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* Caelus, one of the two Hero units chosen at the start of a campaign, is this. He one-shots most basic Infected, but attacks and moves slowly. Contrast with Calliope, who is more of a GlassCannon.
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** The Great Crater in campaign mode is this UpToEleven. It has held fast for two centuries, while attempts to settle beyond it have failed constantly for 13 years.
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** The historical documents recovered on said missions are also presented in the style of a printed newspaper, though this may just be a framing device.
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* CassetteFuturism: The ruins explored in the campaign's tactical missions date to the late 21st century, but have a very 1980s aesthetic to them. They feature desks with paper documentations and no workstation, green-on-black computer displays, and slide projectors instead of flat screen displays.
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* HopelessWar: Since Quintus Crane commenced his speech on reclamation of zombie-infested Earth two centuries after building up an entire civilization for two centuries, the entire liberation efforts experienced many failures within 13 years. The players themselves are the latest among many generals who had either died or driven insane from the disastrous results of their campaigns.

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* HopelessWar: Since Quintus Crane commenced his speech on reclamation of zombie-infested Earth two centuries after building up an entire civilization for two centuries, inside a crater, the entire liberation efforts experienced many constant failures within 13 years. The players themselves are the latest among many the lines of generals who had either died or driven insane from the disastrous results of their campaigns.

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'''''They Are Billions''''' is a PostApocalyptic SteamPunk [[SurvivalSandbox survival]] [[RealTimeStrategy real-time strategy game]] by developed and published by Spanish independent studio Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. The game released on Steam's Early Access on December 2017 with survival mode. A compaign title "New Empire" will be released on June 18, 2019. Ports for the Xbox One and PlayStation 4 will also be release in July.

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'''''They Are Billions''''' is a PostApocalyptic SteamPunk [[SurvivalSandbox survival]] [[RealTimeStrategy real-time strategy game]] by developed and published by Spanish independent studio Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. The game released on Steam's Early Access on December 2017 with survival mode. A compaign campaign title "New Empire" will be released on June 18, 2019. Ports for the Xbox One and PlayStation 4 will also be release in July.


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* HopelessWar: Since Quintus Crane commenced his speech on reclamation of zombie-infested Earth two centuries after building up an entire civilization for two centuries, the entire liberation efforts experienced many failures within 13 years. The players themselves are the latest among many generals who had either died or driven insane from the disastrous results of their campaigns.
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* AntagonistTitle: The "billions" in the title are the infected.

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* AntagonistTitle: The "billions" in the title are the infected.Infected.

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In the 22nd century a ZombieApocalypse has destroyed civilization and nearly the entire human population of Earth. Technology for those who survived has regressed to late 19th century levels with the collapse of civilization. General Quintus Crane is attempting to establish a new Human civilization capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders, tasked with reconquering lands from the infected and building new colonies.

The game is noteworthy for the sheer number of infected units on screen and their ability to swarm over base defenses.

to:

In the 22nd century a ZombieApocalypse has destroyed civilization and nearly the entire human population of Earth. Technology for those who survived has regressed to late 19th century levels with the collapse of civilization. General Quintus Crane is attempting to establish a new Human civilization capable of withstanding zombie attacks and slowly reclaim the planet. You are one of his field commanders, tasked with reconquering lands from the infected Infected and building new colonies.

The game is noteworthy for the sheer number of infected Infected units on screen and their ability to swarm over base defenses.



* BaselessMission: According to one dev dairy there are some campaign missions in which you will only control some units and have to accomplish specific goals like obtaining technological advances from the ruins of the old human fortress and cities, escorting a colonist group or destroy infected villages.

to:

* BaselessMission: According to one dev dairy there are some campaign missions in which you will only control some units and have to accomplish specific goals like obtaining technological advances from the ruins of the old human fortress and cities, escorting a colonist group or destroy infected Infected villages.



* EliteZombie: Having an easy enough time dealing with the regular infected? Don't worry! The game will soon start throwing increasingly tougher varieties at you. Some examples include:
** Infected Fresh and Infected Colonists, which are just as weak as regular zombies but much faster.
** Infected Executives, a tougher and harder to kill variety of fast zombies. In a nice suit, too.

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* EliteZombie: Having an easy enough time dealing with the regular infected? Infected? Don't worry! The game will soon start throwing increasingly tougher varieties at you. Some examples include:
** Infected Fresh and Infected Colonists, which are just as weak as regular zombies Infected but much faster.
** Infected Executives, a are tougher and harder to kill variety of fast zombies. Infected. In a nice suit, too.too.
** Infected Chubbies, which are massive and extremely durable.



** Infected Chubbies, which are massive and extremely durable.
** Infected Harpies, which are extremely fast and can jump over walls.

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** Infected Chubbies, which are massive and extremely durable.
** Infected Harpies, which are extremely fast and can jump over walls. walls.
** Infected Giants, which are the strongest of all the Infected.
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None


The game is noteworthy for the sheer number of zombie units on screen and their ability to swarm over base defenses.

to:

The game is noteworthy for the sheer number of zombie infected units on screen and their ability to swarm over base defenses.



* ArtificialStupidity: Unless one your combat units aggro some zombies, their default behavior once they make a beeline to your colonony is to attack the nearest unit or building, even if it is a wall or an empty tower. So it is possible for zombies to stupidly strike your walls and ignoring the very obvious gaping hole nearby. Even the spitters will stupidly try to attack your walls rather than a building behind it.

to:

* ArtificialStupidity: Unless one your combat units aggro some zombies, infected, their default behavior once they make a beeline to your colonony is to attack the nearest unit or building, even if it is a wall or an empty tower. So it is possible for zombies to stupidly strike your walls and ignoring the very obvious gaping hole nearby. Even the spitters Infected Venoms will stupidly try to attack your walls rather than a building behind it.



* DeadWeight: The Infected Chubbies move as fast as Fresh Zombies but are massive in comparison. They are also the most durable type of zombie.

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* DeadWeight: The Infected Chubbies move as fast as Infected Fresh Zombies but are massive in comparison. They are also the most durable type of zombie.



* EliteZombie: Having an easy enough time dealing with the regular zombies? Don't worry! The game will soon start throwing increasingly tougher varieties at you. Some examples include:
** Fresh Zombies and Infected Colonists, which are just as weak as regular zombies but much faster.
** Zombie Executives, a tougher and harder to kill variety of fast zombies. In a nice suit, too.

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* EliteZombie: Having an easy enough time dealing with the regular zombies? infected? Don't worry! The game will soon start throwing increasingly tougher varieties at you. Some examples include:
** Infected Fresh Zombies and Infected Colonists, which are just as weak as regular zombies but much faster.
** Zombie Infected Executives, a tougher and harder to kill variety of fast zombies. In a nice suit, too.



** Harpies, which are extremely fast and can jump over walls.

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** Infected Harpies, which are extremely fast and can jump over walls.



** On the Zombie side you have the Infected Chubbies which move as fast as Fresh Zombies and are also the most durable Zombie unit.

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** On the Zombie infected side you have the Infected Chubbies which move as fast as Fresh Zombies and are also the most durable Zombie unit.



* ZombieGait: What the regular Zombies do, as their bodies have decayed too much to move faster. The EliteZombie variants are little bit more varied.
* ZombiePukeAttack: There is a ranged zombie variant that has this as a base attack. Can be shot over walls and infect buildings.

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* ZombieGait: What the regular Zombies Infected do, as their bodies have decayed too much to move faster. The EliteZombie [[EliteZombie elite]] infected variants are little bit more varied.
* ZombiePukeAttack: There is a ranged zombie Infected variant that has this as a base attack. Can be shot over walls and infect buildings.
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* AntagonistTitle: The "billions" in the title are the zombies.

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* AntagonistTitle: The "billions" in the title are the zombies.infected.
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''They Are Billions'' is a PostApocalyptic SteamPunk [[SurvivalSandbox survival]] [[RealTimeStrategy real-time strategy game]] by developed and published by Spanish independent studio Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. The game released on Steam's Early Access on December 2017 with survival mode. A compaign title "New Empire" will be released on June 18, 2019. Ports for the Xbox One and PlayStation 4 will also be release in July.

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''They '''''They Are Billions'' Billions''''' is a PostApocalyptic SteamPunk [[SurvivalSandbox survival]] [[RealTimeStrategy real-time strategy game]] by developed and published by Spanish independent studio Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. The game released on Steam's Early Access on December 2017 with survival mode. A compaign title "New Empire" will be released on June 18, 2019. Ports for the Xbox One and PlayStation 4 will also be release in July.
Is there an issue? Send a MessageReason:
None


''They Are Billions'' is a PostApocalyptic SteamPunk [[SurvivalSandbox survival]] [[RealTimeStrategy real-time strategy game]] by developed and published by Spanish independent studio Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. The game released on Steam's Early Access on December 2017.

to:

''They Are Billions'' is a PostApocalyptic SteamPunk [[SurvivalSandbox survival]] [[RealTimeStrategy real-time strategy game]] by developed and published by Spanish independent studio Numantian Games, known previously for the ''VideoGame/LordsOfXulima''. The game released on Steam's Early Access on December 2017.
2017 with survival mode. A compaign title "New Empire" will be released on June 18, 2019. Ports for the Xbox One and PlayStation 4 will also be release in July.

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