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''Theme Park World'', the official sequel to ''[[{{VideoGame/ThemePark}} Theme Park]]'', also known as ''Sim Theme Park'' and ''Theme Park: Roller Coaster'' [[MarketBasedTitle in North America and Brazil]], is a SpaceManagementGame developed by Bullfrog. It revolves around the construction of a theme park and catering to the park's visitors. It was released in 1999 and 2000, respectively on UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation and UsefulNotes/PlayStation2.

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''Theme Park World'', the official sequel to ''[[{{VideoGame/ThemePark}} Theme Park]]'', also known as ''Sim Theme Park'' and ''Theme Park: Roller Coaster'' [[MarketBasedTitle in North America and Brazil]], is a SpaceManagementGame developed by Bullfrog. It revolves around the construction of a theme park and catering to the park's visitors. It was released in 1999 and 2000, respectively on UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation Platform/MicrosoftWindows, Platform/AppleMacintosh, Platform/PlayStation and UsefulNotes/PlayStation2.
Platform/PlayStation2.
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* MissingSecret: In the PC version, you can unlock all the parks with five Golden Keys. Once you've done that, you will never need any more Golden Keys ever again. However, you can still earn four more for a total of nine, for no apparent reason.
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* SpritePolygonMix: The rides and scenery are full 3D, while the visitors and staff are 2D sprites. In addition to providing a distinct look, the combo helps the game maintain a playable framerate.


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* VerbalBackspace: When a ride breaks down, the Advisor will warn you of a "a little problem with one of the rides"... and upon the sound of exploding machinery, amend that to "a somewhat larger problem".
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this doesn't make sense


** While rides breaking down is funny, the game doesn't really mention that you aren't ''supposed'' to let that happen: you're meant to task a Mechanic to do a checkup ''before'' they get to that point. Mechanics will fix broken rides automatically, but they have to be ordered to fix non-broken ones manually, which the game doesn't really go into (though, to be fair, it ''does'' warn you when a breakdown is about to happen via both a message and an Advisor popup, giving you a chance to send a mechanic over before its too late if you can act fast enough). If a ride breaks down too many times, it'll get [[KilledOffForReal "Condemned"]], leaving you with no choice but to tear it down.

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** While rides breaking down is funny, the game doesn't really mention that you aren't ''supposed'' to let that happen: you're meant to task a Mechanic to do a checkup ''before'' they get to that point. Mechanics will fix broken rides automatically, but they have to be ordered to fix non-broken ones manually, which the game doesn't really go into (though, to be fair, it ''does'' warn you when a breakdown is about to happen via both a message and an Advisor popup, giving you a chance to send a mechanic over before its too late if you can act fast enough). If a ride breaks down too many times, it'll get [[KilledOffForReal "Condemned"]], get "Condemned", leaving you with no choice but to tear it down.

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indentation, no context


* AmusementPark: Well, of course.

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* %%* AmusementPark: Well, of course.



* ExpositionFairy: Buzzy, who advises you on how your guests feel about your prices, if one of your rides is broken down, etc.

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* ExpositionFairy: Buzzy, who Buzzy is a little insectoid guy advises you on how your guests feel about your prices, if one of your rides is broken down, etc.



* GuideDangIt: While rides breaking down is funny, the game doesn't really mention that you aren't ''supposed'' to let that happen: you're meant to task a Mechanic to do a checkup ''before'' they get to that point. Mechanics will fix broken rides automatically, but they have to be ordered to fix non-broken ones manually, which the game doesn't really go into (though, to be fair, it ''does'' warn you when a breakdown is about to happen via both a message and an Advisor popup, giving you a chance to send a mechanic over before its too late if you can act fast enough). If a ride breaks down too many times, it'll get [[KilledOffForReal "Condemned"]], leaving you with no choice but to tear it down.

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* GuideDangIt: GuideDangIt:
**
While rides breaking down is funny, the game doesn't really mention that you aren't ''supposed'' to let that happen: you're meant to task a Mechanic to do a checkup ''before'' they get to that point. Mechanics will fix broken rides automatically, but they have to be ordered to fix non-broken ones manually, which the game doesn't really go into (though, to be fair, it ''does'' warn you when a breakdown is about to happen via both a message and an Advisor popup, giving you a chance to send a mechanic over before its too late if you can act fast enough). If a ride breaks down too many times, it'll get [[KilledOffForReal "Condemned"]], leaving you with no choice but to tear it down.



* SidetrackedByTheAnalogy: If your balloons are selling well, the advisor will tell you they're "selling like hotcakes". Then he'll get distracted by the fact that hotcakes typically sell in stacks, and decide your balloons are selling more like grapes.

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* SidetrackedByTheAnalogy: SidetrackedByTheAnalogy:
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If your balloons are selling well, the advisor will tell you they're "selling like hotcakes". Then he'll get distracted by the fact that hotcakes typically sell in stacks, and decide your balloons are selling more like grapes.



** [[AvertedTrope Sadly averted]] in the console versions, however... The music stays the same in those regardless of your guest count.



* {{Zeerust}}: Largely present in the Space Zone. [[http://www.old-games.com/screenshot/t6459-10-sim-theme-park-a-k.jpg It's not exactly trying to be a realistic depiction of the far future.]]

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* %%* {{Zeerust}}: Largely present in the Space Zone. [[http://www.old-games.com/screenshot/t6459-10-sim-theme-park-a-k.jpg It's not exactly trying to be a realistic depiction of the far future.]]

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* EverythingsBetterWithDinosaurs: In Lost Kingdom, not only there's plenty of dinosaurs but there is also a ride that allows guests to ride a freaking pterosaur.


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* HorseOfADifferentColor: In Lost Kingdom, not only there's plenty of dinosaurs but there is also a ride that allows guests to ride a freaking pterosaur.
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The US and UK advisors actually use both variants of this line.


** The same instance is done with the UK English advisor telling you that visitors are buying "tons" of balloons, before noting that balloons don't weigh a ton at all. He corrects himself by saying they're buying a "whole lot" of them.

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** The same instance is done with Another occasional variant of this message has the UK English advisor telling you that visitors are buying "tons" of balloons, before noting that balloons don't weigh a ton at all. He corrects himself by saying they're buying a "whole lot" of them.
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It's actually the amount of guests in your park rather its physical size that affects the background music.


* VariableMix: As the parks get bigger in the PC version, more instruments and melodies are added to the background music.
** [[AvertedTrope Sadly averted]] in the console versions, however... The music stays the same in those no matter how big your park gets.

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* VariableMix: As the your parks get bigger attract more guests in the PC version, more instruments and melodies are added to the background music.
** [[AvertedTrope Sadly averted]] in the console versions, however... The music stays the same in those no matter how big regardless of your park gets.guest count.

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* VariableMix: As the parks get bigger, more instruments are added to the background music.

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* VariableMix: As the parks get bigger, bigger in the PC version, more instruments and melodies are added to the background music.music.
**[[AvertedTrope Sadly averted]] in the console versions, however... The music stays the same in those no matter how big your park gets.
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The game is comprised of four worlds-Lost Kingdom, Halloween World, Wonderland, and Space Zone. Each zone starts out on a blank lot, where the player must construct his theme park from scratch. This includes placing various rides, shops, lavatories, decorative items, and the roads connecting these things to one another (all of which are themed to each area). Once the gates are opened, visitors begin arriving and will meander around the park to enjoy themselves. The objective is to maximize the amount of money your visitors pay during their stay, which is primarily achieved by keeping them as happy as possible for the duration.

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The game is comprised of four worlds-Lost Kingdom, Halloween World, Wonderland, and Space Zone. Each zone starts out on a blank lot, where the player must construct his their theme park from scratch. This includes placing various rides, shops, lavatories, decorative items, and the roads paths connecting these things to one another (all of which are themed to each area). Once the gates are opened, visitors begin arriving and will meander around the park to enjoy themselves. The objective is to maximize the amount of money your visitors pay during their stay, which is primarily achieved by keeping them as happy as possible for the duration.
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''Theme Park World'', the official sequel to ''[[{{VideoGame/ThemePark}} Theme Park]]'', also known as ''Sim Theme Park'' [[MarketBasedTitle in North America and Brazil]], is a SpaceManagementGame developed by Bullfrog. It revolves around the construction of a theme park and catering to the park's visitors. It was released in 1999 and 2000, respectively on UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation and UsefulNotes/PlayStation2.

to:

''Theme Park World'', the official sequel to ''[[{{VideoGame/ThemePark}} Theme Park]]'', also known as ''Sim Theme Park'' and ''Theme Park: Roller Coaster'' [[MarketBasedTitle in North America and Brazil]], is a SpaceManagementGame developed by Bullfrog. It revolves around the construction of a theme park and catering to the park's visitors. It was released in 1999 and 2000, respectively on UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation and UsefulNotes/PlayStation2.
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* AnachronismStew: Lost Kingdom combines prehistoric features like dinosaurs with Central and South American indigenous imagery. It's a bit more understandable in the context of the Indiana Jones theme then park is shooting for.

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* AnachronismStew: Lost Kingdom combines prehistoric features like dinosaurs with Central and South American indigenous imagery. It's a bit more understandable in the context of the Indiana Jones theme then the park is shooting for.
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* AnachronismStew: Lost Kingdom combines prehistoric features like dinosaurs with Central and South American indigenous imagery. It's a bit more understandable in the context of the Indiana Jones theme then park is shooting for.
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* GuideDangIt: While rides breaking down is funny, the game doesn't really mention that you aren't ''supposed'' to let that happen: you're meant to task a Mechanic to do a checkup ''before'' they get to that point. Mechanics will fix broken rides automatically, but they have to be ordered to fix non-broken ones manually, which the game doesn't really go into (though, to be fair, it ''does'' warn you when a breakdown is about to happen via both a message and an Advisor popup, giving you a chance to send a mechanic over before its too late if you can act fast enough). If a ride breaks down too many times, it'll get [[KilledOffForReal "Condemned"]], leaving you with no choice but to tear it down.
** Making Loop de Loops for Roller Coasters is also somewhat difficult to figure out. First off, you have to research and perform a Level 2 Ride Upgrade on the Coaster you want to add a loop to before you can even unlock the option. Once you do, the ExpositionFairy will explain it to you once you find the right button... but said button is ''invisible'' on some systems. (Which could be a bug)
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Even after EA bought out Bullfrog, this game was still called Theme Park World worldwide. It only got rebranded to "Sim Theme Park" in North America and Brazil.


''Theme Park World'', the official sequel to ''[[{{VideoGame/ThemePark}} Theme Park]]'', also known as ''Sim Theme Park'' after EA bought out Bullfrog, is a SpaceManagementGame developed by Bullfrog. It revolves around the construction of a theme park and catering to the park's visitors. It was released in 1999 and 2000, respectively on UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation and UsefulNotes/PlayStation2.

to:

''Theme Park World'', the official sequel to ''[[{{VideoGame/ThemePark}} Theme Park]]'', also known as ''Sim Theme Park'' after EA bought out Bullfrog, [[MarketBasedTitle in North America and Brazil]], is a SpaceManagementGame developed by Bullfrog. It revolves around the construction of a theme park and catering to the park's visitors. It was released in 1999 and 2000, respectively on UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation and UsefulNotes/PlayStation2.
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** The same instance is done with the UK English advisor telling you that visitors are buying "tons" of balloons, before noting that balloons don't weigh a ton at all. He corrects himself by saying they're buying a "whole lot" of them.
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* GoToTheEuphemism: If the Park doesn’t have enough bathrooms, The Advisor will vaguely refer to the features building category, before then trying to hint the player to what he means by using the “Powder my nose” and “Take a load off” euphemisms.
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* NextSundayAD: Released in 1999, starts in 2000.

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