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Same trope listed twice.
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* BookEnds: The game's first area and last area both take place on the [[spoiler:Yellow Brick Road.]]
* BookEnds: The first and final parts of the game take place on the Yellow Brick Road.
* BookEnds: The first and final parts of the game take place on the Yellow Brick Road.
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* BookEnds: The game's first area and last area both take place on the [[spoiler:Yellow Brick Road.]]
* BookEnds: The first and final parts of the game take place on theYellow Brick Road. Road.
* BookEnds: The first and final parts of the game take place on the
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Trope was cut/disambiguated due to cleanup
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A UsefulNotes/NintendoDS EasternRPG based around ''Literature/TheWonderfulWizardOfOz''. ''The Wizard of Oz: Beyond the Yellow Brick Road'' - known as ''RIZ-ZOAWD'' in Japan - was developed by Creator/MediaVision and published by D3 Publisher in 2008, with a North American version published by Creator/XSeedGames about a year later. It features a unique, entirely touch control scheme, controlling the character and options via a virtual track ball and buttons.
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A UsefulNotes/NintendoDS Platform/NintendoDS EasternRPG based around ''Literature/TheWonderfulWizardOfOz''. ''The Wizard of Oz: Beyond the Yellow Brick Road'' - known as ''RIZ-ZOAWD'' in Japan - was developed by Creator/MediaVision and published by D3 Publisher in 2008, with a North American version published by Creator/XSeedGames about a year later. It features a unique, entirely touch control scheme, controlling the character and options via a virtual track ball and buttons.
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Blade On A Stick has been disambiguated
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* BladeOnAStick: The Scarecrow's main method of attack.
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* BonusBoss: The game's 3 Father Dragons. Io (Red Dragon), Gou Yoku (Black Dragon) and Ju Karu (White Dragon) come in the form of old men who are all part dragon. The player has to fight each Father Dragon 3 times to get each party member's skill. They are found within the levels outside of one of the first three witches' domains and are optional. Once the player has beaten them 3 times each, you'll be allowed to fight them in their dragon forms as post-game bosses.
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* OptionalBoss: The game's 3 Father Dragons. Io (Red Dragon), Gou Yoku (Black Dragon) and Ju Karu (White Dragon) come in the form of old men who are all part dragon. The player has to fight each Father Dragon 3 times to get each party member's skill. They are found within the levels outside of one of the first three witches' domains and are optional.
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* {{Superboss}}: Once the player has beaten the Father Dragons 3 times each, you'll be allowed to fight them in their dragon forms as post-game bosses.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: The Tinman's main weapon is an axe, complementing his large size.
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None
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A UsefulNotes/NintendoDS EasternRPG based around ''Literature/TheWonderfulWizardOfOz''. ''The Wizard of Oz: Beyond the Yellow Brick Road'' - known as ''RIZ-ZOAWD'' in Japan - was developed by Creator/MediaVision and published by Creator/XSeedGames in 2008, with a North American version coming out about a year later. It features a unique, entirely touch control scheme, controlling the character and options via a virtual track ball and buttons.
to:
A UsefulNotes/NintendoDS EasternRPG based around ''Literature/TheWonderfulWizardOfOz''. ''The Wizard of Oz: Beyond the Yellow Brick Road'' - known as ''RIZ-ZOAWD'' in Japan - was developed by Creator/MediaVision and published by Creator/XSeedGames D3 Publisher in 2008, with a North American version coming out published by Creator/XSeedGames about a year later. It features a unique, entirely touch control scheme, controlling the character and options via a virtual track ball and buttons.
* TheDitz: Seraphini is implied to be this.
* TheManBehindTheCurtain: Oz, though the game manages to throw a few surprises in there as well.
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* PlotTwist: The game starts with an intro involving a witch picking out Dorothy's name, her pet, and its name, making the game seem like a storybook controlled by the wicked witch. [[spoiler: Turns out, the witch isn't the "Wicked Witch", it's one of the game's 4 witches, Holly. she was just writing the events of the game up until you fight her.]]
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* PlotTwist: The game starts with an intro involving a witch picking out Dorothy's name, her pet, and its name, making the game seem like a storybook controlled by the wicked witch. [[spoiler: Turns out, the witch isn't the "Wicked Witch", it's one of the game's 4 witches, Holly. she She was just writing the events of the game up until you fight her.]]
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* TheDitz: Seraphini is implied to be this.
* TheManBehindTheCurtain: Oz, though the game manages to throw a few surprises in there as well.
* TheUnintelligible: The Tinman can't speak intelligibly.
* TheManBehindTheCurtain: Oz, though the game manages to throw a few surprises in there as well.
* TheUnintelligible: The Tinman can't speak intelligibly.
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* TheUnintelligible: The Tinman can't speak intelligibly.
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* BookEnds: The game's first area and last area both take place on the [[spoiler:Yellow Brick Road.]]
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* ChekhovsGun: Remember all those gates you couldn't open when you first appeared on the Yellow Brick Road? As it turns out, you only get to open them once you return there at the [[spoiler:game's final dungeon.]]
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* LastEpisodeThemeReprise: [[spoiler: Once the player reaches the Yellow Brick Road, they'll hear an instrumental reprise of RIZ-ZOWAD!, the game's opening theme.]]
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* MotorMouth: The Scarecrow never shuts up, according to Holly, though the game [[Informed Flaw doesn't reflect this.]]
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* MotorMouth: The Scarecrow never shuts up, according to Holly, though the game [[Informed Flaw [[InformedFlaw doesn't reflect this.]]
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* MathematiciansAnswer: [[spoiler: Oz's ability to grant wishes is this and [[Troll]]. When he grants the protagonists their wishes, what he says is sounds true but it's clear that Oz is taking the piss. This is justified because Oz's power is illusory.]]
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* MathematiciansAnswer: [[spoiler: Oz's ability to grant wishes is this and [[Troll]].{{Troll}}. When he grants the protagonists their wishes, what he says is sounds true but it's clear that Oz is taking the piss. This is justified because Oz's power is illusory.]]
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* {{Backtracking}}: There's quite a lot of backtracking involved, especially after you obtain the elemental spirits.
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* {{Backtracking}}: There's quite a lot of backtracking involved, especially after you obtain the elemental spirits. However the game's trackball allows the player to move rapidly, mitigating this somewhat
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* FakeLongevity: The game itself isn't very long, but the back tracking will eat up your time.
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* FakeLongevity: The game itself isn't very long, but the back tracking will eat up your time. In addition, the equipment in this game can be quite expensive which means you'll be fighting quite a bit to earn more coins (in addition to ones found on the overworld.
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* FreudianExcuse: The Lion's entire reason for fighting you is to scare you. Delphi fights you because the Tin Man won't leave.
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* FreudianExcuse: The Lion's entire reason for fighting you is to scare you. Delphi fights you because the Tin Man won't leave. leave despite her [[spoiler:allergies to metal.]]
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* MarathonLevel: Every level starts off with a straight path. Then the game throws in a million forks in the road, annoying enemies, and the fact that the track ball can screw you over. Thankfully the forks have signs by each of them that can be marked so you won't get ''too'' lost.
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* MarathonLevel: Every level starts off with a straight path. Then the game throws starts throwing in a million several forks (which have signs you can mark) in the road, annoying enemies, and the fact that the track ball can sometimes screw you over. Thankfully The last two levels in particular, Frozen Castle and [[spoiler:Yellow Brick Road]] are easily the forks have signs by each of them longest levels in the entire game.
* MathematiciansAnswer: [[spoiler: Oz's ability to grant wishes is this and [[Troll]]. When he grants the protagonists their wishes, what he says is sounds true but it's clear thatcan be marked so you won't get ''too'' lost. Oz is taking the piss. This is justified because Oz's power is illusory.]]
* MathematiciansAnswer: [[spoiler: Oz's ability to grant wishes is this and [[Troll]]. When he grants the protagonists their wishes, what he says is sounds true but it's clear that
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* MetalSlime: Spooky Boos, though powerful, are also useful sources of EXP during the endgame. They also drop each character's [[InfinityPlusOneSword strongest equipment]] upon defeat, but will run away in 6 turns.
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* MetalSlime: Spooky Boos, though powerful, are also useful sources of EXP during the endgame. They also drop each character's [[InfinityPlusOneSword strongest equipment]] upon defeat, but will run away in 6 turns.turns assuming that they don't kill your party with their powerful attacks.
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* MotorMouth: The Scarecrow never shuts up, according to Holly, thouh the game doesn't reflect this.
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* MotorMouth: The Scarecrow never shuts up, according to Holly, thouh though the game [[Informed Flaw doesn't reflect this.]]
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* OneHitKill: The "Falcon Swoop" skill the Scarecrow has can kill an enemy in one hit.
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* OneHitKill: The "Falcon Swoop" skill the Scarecrow has can kill an enemy in one hit. Unfortunately, one of the enemies in Frozen Castle also has this skill and can use it against you.
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Uncropped and converted to PNG, via https://www.flickr.com/photos/dionisio/4128125034/
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wizard_of_oz.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wizard_of_oz.jpg]]org/pmwiki/pub/images/beyond_the_yellow_brick_road.png]]
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None
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A UsefulNotes/NintendoDS EasternRPG based around ''Literature/TheWonderfulWizardOfOz''. ''The Wizard of Oz: Beyond the Yellow Brick Road'' - known as ''RIZ-ZOAWD'' in Japan - was developed by Media Vision and published by Creator/XSeedGames in 2008, with a North American version coming out about a year later. It features a unique, entirely touch control scheme, controlling the character and options via a virtual track ball and buttons.
to:
A UsefulNotes/NintendoDS EasternRPG based around ''Literature/TheWonderfulWizardOfOz''. ''The Wizard of Oz: Beyond the Yellow Brick Road'' - known as ''RIZ-ZOAWD'' in Japan - was developed by Media Vision Creator/MediaVision and published by Creator/XSeedGames in 2008, with a North American version coming out about a year later. It features a unique, entirely touch control scheme, controlling the character and options via a virtual track ball and buttons.
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* AgeLift: Dorothy is 17, while she was a child in the book and movie.
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* AgeLift: Dorothy is 17, 17 in the game, while she was a child in the book and movie.
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* BookEnds: The first and final parts of the game take place on the Yellow Brick road.
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* BookEnds: The first and final parts of the game take place on the Yellow Brick road.Road.
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* BigFancyCastle: The 4 witches all have big castle, except Delphi, whose "castle" is a summer villa.
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* BigFancyCastle: The 4 witches all have big castle, castles, except Delphi, whose "castle" is a summer villa.
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[[caption-width-right:350: The remake that no one expected]]
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Fixed Spooky Boo's name again
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* QuieterThanSilence: The Spooky Ghost causes the game's usual jaunty battle theme to come to a complete standstill if engaged in battle.
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* QuieterThanSilence: The Spooky Ghost Boo causes the game's usual jaunty battle theme to come to a complete standstill if engaged in battle.
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Fixed Spooky Boo's name
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* MetalSlime: Black Ghosts, though powerful, are also useful sources of EXP during the endgame. They also drop each character's [[InfinityPlusOneSword strongest equipment]] upon defeat, but will run away in 6 turns.
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* MetalSlime: Black Ghosts, Spooky Boos, though powerful, are also useful sources of EXP during the endgame. They also drop each character's [[InfinityPlusOneSword strongest equipment]] upon defeat, but will run away in 6 turns.
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* NothingIsScarier: Battling a Spooky Ghost for the first time has the music go completely silent.
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* NothingIsScarier: Battling a Spooky Ghost Boo for the first time has the music go completely silent.
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* AdaptedOut: Anything involving the Munchkins is gone.
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* AdaptedOut: Anything involving the Munchkins is and Winkies are gone.
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* SparedByTheAdaptation: None of the witches die in the game.
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hardly anyoen in the game is from the book/movie, and those thata re arne't particularly more or less attractive
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* AdaptationalAttractiveness: More or less everyone from the original film, (with some exceptions).
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* AdaptationalBadass: Damn near everyone, while most of the heroes in the original had no physical strength or real combat ability, here they fight as a team with strategy.
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* AdaptationalBadass: Damn near everyone, while While most of the heroes in the original had no physical strength or real combat ability, here they fight as a team with strategy.
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* OutOfFocus: Compared to Flora, Holly, and Protea, Delphi doesn't get much focus.
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* AnIcePerson: Protea is the Winter witch.
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* GrandeDame: Protea is an older woman who wears fur, knows powerful magic, and carries herself well.
* AnIcePerson: Protea is the Winter witch.
* AnIcePerson: Protea is the Winter witch.
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* NoblewomansLaugh: Protea has a laugh like this.
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not a trope
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* TheBeach: The second area of Delphi's domain.
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* NothingIsScarier: Taking on the Spooky Ghost for the first time proves taxing when nothing appears to happen.
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* NothingIsScarier: Taking on the Battling a Spooky Ghost for the first time proves taxing when nothing appears to happen.has the music go completely silent.
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deleting some non-examples
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* {{Backtracking}}: There's quite a lot of backtracking involved.
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* {{Backtracking}}: There's quite a lot of backtracking involved.involved, especially after you obtain the elemental spirits.
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* BigBoosHaunt: Holly's castle.
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* BigBoosHaunt: Holly's castle.castle is full of ghosts and is designed after a mansion.
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* CombatMedic: Dorothy is this, being the first to receive healing magic after beating Io for the first time.
* CompressedAdaptation: Sprinkled here and there.
* CompressedAdaptation: Sprinkled here and there.
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* CombatMedic: Dorothy is this, being the first to receive healing magic after beating Io for the first time.
* CompressedAdaptation: Sprinkled here and there.time.
* CompressedAdaptation: Sprinkled here and there.
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* CuteWitch: 3 out of the 4 witches.
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* CuteWitch: 3 out of the 4 witches.witches are young and adorable.
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* MakingASplash: Varun
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* MakingASplash: VarunVarun is a water spirit and uses it to solve puzzles.
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* MetalSlime: Black Ghosts, though powerful, are also useful sources of EXP during the endgame. They also drop each character's [[InfinityPlusOneSword strongest equipment]] upon defeat.
* MissingMom: Dorothy's mother is absent. [[spoiler: Though it's averted at the end]].
* MissingMom: Dorothy's mother is absent. [[spoiler: Though it's averted at the end]].
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* MetalSlime: Black Ghosts, though powerful, are also useful sources of EXP during the endgame. They also drop each character's [[InfinityPlusOneSword strongest equipment]] upon defeat.
defeat, but will run away in 6 turns.
* MissingMom: Dorothy's mother isabsent.dead. [[spoiler: Though it's averted at the end]].
* MissingMom: Dorothy's mother is
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* PunchClockVillain: Apparently [[spoiler: Holly was being a witch as a hobby.]]
* QuieterThanSilence: The Spooky Ghost causes thee game's usual jaunty battle theme to come to a complete standstill if engaged in battle.
* SavageWolves: Hungry Wolves.
* QuieterThanSilence: The Spooky Ghost causes thee game's usual jaunty battle theme to come to a complete standstill if engaged in battle.
* SavageWolves: Hungry Wolves.
to:
* PunchClockVillain: Apparently [[spoiler: Holly was being only a witch as a hobby.]]
* QuieterThanSilence: The Spooky Ghost causesthee the game's usual jaunty battle theme to come to a complete standstill if engaged in battle.
* SavageWolves: HungryWolves.Wolves are some of the first enemies you face.
* QuieterThanSilence: The Spooky Ghost causes
* SavageWolves: Hungry
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* TurnsRed: [[spoiler: Oz's second form, Oz the Divine has him literally turn from green to red.]]
* UnexpectedGameplayChange: Using the wind spirit in Delphi's castle. It's "unexpected" because you're being introduced to a new gimmick, weather vanes that open and close gates in the current area. The empty torches, scales, and brick walls are seen ''before'' you get the spirit that corresponds with them. Thankfully it doesn't take long to find the wind spirit.
* UnexpectedGameplayChange: Using the wind spirit in Delphi's castle. It's "unexpected" because you're being introduced to a new gimmick, weather vanes that open and close gates in the current area. The empty torches, scales, and brick walls are seen ''before'' you get the spirit that corresponds with them. Thankfully it doesn't take long to find the wind spirit.
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* TurnsRed: [[spoiler: Oz's second form, Oz the Divine Divine, has him literally turn from green to red.]]
* UnexpectedGameplayChange: Using the wind spirit in Delphi's castle. It's "unexpected" because you're being introduced to a new gimmick, weather vanes that open and close gates in the current area. The empty torches, scales, and brick walls are seen ''before'' you get the spirit that corresponds with them. Thankfully it doesn't take long to find the wind spirit.]]
* UnexpectedGameplayChange: Using the wind spirit in Delphi's castle. It's "unexpected" because you're being introduced to a new gimmick, weather vanes that open and close gates in the current area. The empty torches, scales, and brick walls are seen ''before'' you get the spirit that corresponds with them. Thankfully it doesn't take long to find the wind spirit.