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* ArtisticLicenseHistory: It is stated that a hurricane affected New Orleans roughly 2 weeks prior to the outbreak which would be on July 5th, 2003. However, the hurricane that actually affected New Orleans, hurricane Katrina, struck on August 2005, two years after the in-universe outbreak on July 20th 2003.
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A sequel, ''The Walking Dead: Saints and Sinners Chapter 2: Retribution'', was released in December 2022 for the Meta Quest 2, later being released for [[UsefulNotes/PlayStation5 PlayStation VR 2]] and PC VR in March of 2023. A long while after the first game and the short story expansion ''Aftershocks'', the Tourist is now thrust into a new conflict of power between the Tower and those who seek to topple its fascist regime. However, things get even more complicated when someone only known as the Axeman comes into the picture, a man feared as a lunatic who seems to have a personal vendetta against the Tourist.

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A sequel, ''The Walking Dead: Saints and Sinners Chapter 2: Retribution'', was released in December 2022 for the Meta Quest 2, later being released for [[UsefulNotes/PlayStation5 [[Platform/PlayStation5 PlayStation VR 2]] and PC VR in March of 2023. A long while after the first game and the short story expansion ''Aftershocks'', the Tourist is now thrust into a new conflict of power between the Tower and those who seek to topple its fascist regime. However, things get even more complicated when someone only known as the Axeman comes into the picture, a man feared as a lunatic who seems to have a personal vendetta against the Tourist.
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''The Walking Dead: Saints & Sinners'' is a VR-only first person horror survival game set in the world of ''ComicBook/TheWalkingDead'', released for PSVR, HTC Vive, Valve Index, and Oculus Rift S in 2020, with an UsefulNotes/OculusQuest version coming out later in the year.

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''The Walking Dead: Saints & Sinners'' is a VR-only first person horror survival game set in the world of ''ComicBook/TheWalkingDead'', released for PSVR, HTC Vive, Valve Index, and Oculus Rift S in 2020, with an UsefulNotes/OculusQuest Platform/OculusQuest version coming out later in the year.
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* HeelRealization: Mama [[spoiler: writes to Georgia that the Tower has become far too merciless in their methods and have lost the sense of community that made them strong in the first place, and urges Georgia to back down from further escalation of the faction war. Given that Mama hasn't been seen in over a month by the time the game begins, it seems as though [[HeelFaceDoorSlam Georgia killed her.]]]] In ''Chapter 2'', [[spoiler: It's revealed that while Mama is alive, she has ''not'' taken the loss of the Reserve and the massacre of Old Town well. [[HeelFaceTurn As a result, she's devolved into the same fascist ruler that Georgia was.]]]]

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* HeelRealization: Mama [[spoiler: writes to Georgia that the Tower has become far too merciless in their methods and have lost the sense of community that made them strong in the first place, and urges Georgia to back down from further escalation of the faction war. Given that Mama hasn't been seen in over a month by the time the game begins, it seems as though [[HeelFaceDoorSlam Georgia killed her.]]]] In ''Chapter 2'', [[spoiler: It's revealed that while Mama is alive, she has ''not'' taken the loss of the Reserve and the massacre of Old Town well. [[HeelFaceTurn [[FaceHeelTurn As a result, she's devolved into the same fascist ruler that Georgia was.]]]]

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A sequel, ''The Walking Dead: Saints and Sinners Chapter 2: Retribution'', is slated for release in 2022.

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A sequel, ''The Walking Dead: Saints and Sinners Chapter 2: Retribution'', is slated was released in December 2022 for release the Meta Quest 2, later being released for [[UsefulNotes/PlayStation5 PlayStation VR 2]] and PC VR in 2022.March of 2023. A long while after the first game and the short story expansion ''Aftershocks'', the Tourist is now thrust into a new conflict of power between the Tower and those who seek to topple its fascist regime. However, things get even more complicated when someone only known as the Axeman comes into the picture, a man feared as a lunatic who seems to have a personal vendetta against the Tourist.



!!The game contains examples of the following tropes:


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!!The game contains !!Both games contain examples of the following tropes:

tropes:



* TheBigEasy: New Orleans is the game's setting, and its flavor can be found all over the place. Dishes like gumbo and jambalaya, Louisiana accents, blues and jazz motifs, you name it.
* BittersweetEnding: Regardless of what choices you make, [[spoiler: New Orleans is beyond saving, with the two main factions utterly unable to unify for the greater good, leaving nothing but bodies in their wake. Not only that, but May Benoit loses everything; her plan to rescue the exiles fails after they turn on her, and Ambre is killed, which completely shatters any sense of self May had left resulting in her death by either your hand, Casey's, or [[DrivenToSuicide her own]]. However, you and potentially Casey (if you aren't a total dick) manage to escape NOLA, and despite everything, [[HopeSpringsEternal Casey still maintains his moral code in the face of everything]]. Additionally, you get a good selection of supplies even if you did flood the supply room, with plenty of food, military grade weapons, and drinks.]] The ratio of bitterness to sweetness varies depending on your actions throughout the game. Appropriately, a melancholy reprise of "House of the Rising Sun" plays over the credits.

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* TheBigEasy: New Orleans is the game's games' setting, and its flavor can be found all over the place. Dishes like gumbo and jambalaya, Louisiana accents, blues and jazz motifs, you name it.
* BittersweetEnding: Regardless of what choices you make, [[spoiler: New Orleans is beyond saving, with the two main factions utterly unable to unify for the greater good, leaving nothing but bodies in their wake. Not only that, but May Benoit loses everything; her plan to rescue the exiles fails after they turn on her, and Ambre is killed, which completely shatters any sense of self May had left resulting in her death by either your hand, Casey's, or [[DrivenToSuicide her own]]. However, you and potentially Casey (if you aren't a total dick) manage to escape NOLA, and despite everything, [[HopeSpringsEternal Casey still maintains his moral code in the face of everything]]. Additionally, you get a good selection of supplies even if you did flood the supply room, with plenty of food, military grade weapons, and drinks.]] The ratio of bitterness to sweetness varies depending on your actions throughout the game. Appropriately, a melancholy reprise of "House of the Rising Sun" plays over the credits.
it.



* ChainsawGood: ''Retribution'' introduces a usable chainsaw to your arsenal that you will have to manually start by pulling the cord.



** ''Chapter 2'' reveals [[spoiler: that she is not dead. However, with her now being more directly involved with events, she is now presented as a real threat]].



* HeelRealization: Mama [[spoiler: writes to Georgia that the Tower has become far too merciless in their methods and have lost the sense of community that made them strong in the first place, and urges Georgia to back down from further escalation of the faction war. Given that Mama hasn't been seen in over a month by the time the game begins, it seems as though [[HeelFaceDoorSlam Georgia killed her.]]]]
* HollywoodDarkness: Averted. Locations that are indoors without any kind of outside light coming in are pitch black and almost impossible to reliably navigate without your flashlight, and even then it's difficult due to your flashlight not being the strongest. Rampart High School is easily the best example, as the vast majority of the level is a giant maze of corridors with absolutely no light whatsoever. Basically, if you're afraid of the dark, this game is ''not'' kind to you.

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* HeelRealization: Mama [[spoiler: writes to Georgia that the Tower has become far too merciless in their methods and have lost the sense of community that made them strong in the first place, and urges Georgia to back down from further escalation of the faction war. Given that Mama hasn't been seen in over a month by the time the game begins, it seems as though [[HeelFaceDoorSlam Georgia killed her.]]]] In ''Chapter 2'', [[spoiler: It's revealed that while Mama is alive, she has ''not'' taken the loss of the Reserve and the massacre of Old Town well. [[HeelFaceTurn As a result, she's devolved into the same fascist ruler that Georgia was.]]]]
* HollywoodDarkness: Averted. Locations that are indoors without any kind of outside light coming in are pitch black and almost impossible to reliably navigate without your flashlight, and even then it's difficult due to your flashlight not being the strongest. Rampart High School is easily the best example, as the vast majority of the level is a giant maze of corridors with absolutely no light whatsoever. Basically, if you're afraid of the dark, this game is these games are ''not'' kind to you.



* HumansAreTheRealMonsters: It is ''The Walking Dead'', after all. Several characters are implied to think this, either as a result of something they observed, or something they've done personally. Presumably this is part of the reason why Kenny executes his group in the Rampart High School gym. [[spoiler:If May is alive at the end of the game, she is driven to ring the bell to incite the walkers due to this belief having set in following her daughter's death.]]

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* HumansAreTheRealMonsters: It is ''The Walking Dead'', after all. Several characters are implied to think this, either as a result of something they observed, or something they've done personally.
**
Presumably this is part of the reason why Kenny executes his group in the Rampart High School gym. [[spoiler:If May is alive at the end of the game, she is driven to ring the bell to incite the walkers due to this belief having set in following her daughter's death.]]



* {{Infodump}}: Thankfully, this is one of the painless examples. When you first start the game, Henri explains the situation of New Orleans to you through narration while you boat through the flooded streets, seeing what Henri describes. The Reclaimed rituals, the Tower's ruthlessness, and graffiti about the Reserve. It's done well, and is thankfully entertaining rather than obnoxious.
* ItemCrafting: A big part of the game. You'll need to search every nook and cranny for items to turn into crafting materials back at home base. New crafting recipes are obtained either by upgrading your crafting stations, or from finding them hidden away in buildings and safes.

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* {{Infodump}}: Thankfully, this is one of the painless examples. When you first start the game, ''Chapter 1'', Henri explains the situation of New Orleans to you through narration while you boat through the flooded streets, seeing what Henri describes. The Reclaimed rituals, the Tower's ruthlessness, and graffiti about the Reserve. It's done well, and is thankfully entertaining rather than obnoxious.
obnoxious. In ''Chapter 2'', [[spoiler: Henri appears once again in the Tourist's daze whilst he once again gives a recap of what's happened in the same way he did in ''Chapter 1''.]]
* ItemCrafting: A big part of the game.games. You'll need to search every nook and cranny for items to turn into crafting materials back at home base. New crafting recipes are obtained either by upgrading your crafting stations, or from finding them hidden away in buildings and safes.



** In ''Chapter 2'', Walkers can now fall through holes in the ceiling or from higher floors in a building, which can cause this if you're not aware of them before they fall.



* MacGuffinLocation: The Reserve, a location somewhere in NOLA rumored to contain a plethora of food, guns, and medical supplies. Just about everyone wants in on it, and it's part of the reason why the war between the Tower and Reclaimed is flaring up. [[spoiler: In a twist, JB of the Reclaimed desires not to claim its contents but to ''destroy'' it to force the city to learn to survive on its own.]]



** Casey is trapped in an underground supply cache bunker that is slowly flooding, with no means of being able to repair the flood system himself, so he asks the Tourist to find the relevant parts to repair it over the course of the story.
** May is a fugitive of the Tower group and isn't able to move as freely around New Orleans compared to the Tourist since the Tower group knows her face, so she asks the Tourist to gather intel for her. She also knows that meeting in a group is risky, and so limits her meetings with the Tourist by having a dropbox for the Tourist to leave things in.
** Various members of the two warring factions often ask the Tourist to step in when they can't cross into the other faction's territory.
*** [[spoiler: Taken to an extreme during the retrieval of the last pump - JB requests that the Tourist destroy what's in the Reserve, as he believes that his followers won't be happy with JB if he were to do it. Georgia asks the Tourist to kill JB to prove that she shouldn't kill the Tourist for all the trouble the Tourist has caused the Tower group.]]
* MaximumHPReduction: Your maximum health can decline either by 1) Eating found food such as [[BlandNameProduct Twinkle Toes]] and dog food, or 2) Getting too close to a Diseased Walker. This can only be undone by finding medicine items or crafting herbal remedies.

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** ''Chapter 1'' examples:
***
Casey is trapped in an underground supply cache bunker that is slowly flooding, with no means of being able to repair the flood system himself, so he asks the Tourist to find the relevant parts to repair it over the course of the story.
** *** May is a fugitive of the Tower group and isn't able to move as freely around New Orleans compared to the Tourist since the Tower group knows her face, so she asks the Tourist to gather intel for her. She also knows that meeting in a group is risky, and so limits her meetings with the Tourist by having a dropbox for the Tourist to leave things in.
** *** Various members of the two warring factions often ask the Tourist to step in when they can't cross into the other faction's territory.
*** [[spoiler: Taken
territory. This is taken to an extreme during [[spoiler: the retrieval of the last pump - JB requests that the Tourist destroy what's in the Reserve, as he believes that his followers won't be happy with JB if he were to do it. Georgia asks the Tourist to kill JB to prove that she shouldn't kill the Tourist for all the trouble the Tourist has caused the Tower group.]]
* MaximumHPReduction: Your maximum health can decline either by 1) Eating found food such as [[BlandNameProduct Twinkle Toes]] and dog food, or 2) Getting too close to a Diseased Walker. This can only be undone by finding medicine items or crafting herbal remedies.



** Mama [[spoiler: is distraught with how the Tower devolved into fascism, and unfortunately, is unable to regain control of the faction.]]

to:

** Mama [[spoiler: is distraught with how the Tower devolved into fascism, and unfortunately, is unable to regain control of the faction.]] In ''Chapter 2'', [[spoiler: [[FaceHeelTurn She firmly goes off the deep end]] and becomes just as much of a monster as a result of the massacre at Old Town.]]



* OhCrap: You have two dialogue options when [[spoiler: The Reserve lights up.]] One of them is "Oh, shit!" and the other one is "Oh, fuck!".



** In ''Chapter 2'', [[spoiler: the Reclaimed have been wiped out. The people who now fill in the role of Chaos are those who seek to topple the Tower's fascist regime.]]



* SadisticChoice: There's really just a couple of major ones compared to [[VideoGame/TheWalkingDeadTelltale the other video game]], but the notable one is [[spoiler:choosing whether to kill May or allow her to wreak havoc by ringing the bell. Doing the latter will leave you with the guilt that you offed a woman driven mad with grief. If you choose the latter option, you have to shoot Casey - who you just saved from dying not five minutes before this point. You also see blood from the massacre outside flow into the church through the windows and doors while hearing the victims scream. If you don't make a choice AT ALL, Casey shoots May, but in doing so traumatize him by having him shoot a civilian.]]

to:

* SadisticChoice: There's really just a couple of major ones compared to [[VideoGame/TheWalkingDeadTelltale the other video game]], but the notable one in ''Chapter 1'' is [[spoiler:choosing whether to kill May or allow her to wreak havoc by ringing the bell. Doing the latter will leave you with the guilt that you offed a woman driven mad with grief. If you choose the latter option, you have to shoot Casey - who you just saved from dying not five minutes before this point. You also see blood from the massacre outside flow into the church through the windows and doors while hearing the victims scream. If you don't make a choice AT ALL, Casey shoots May, but in doing so traumatize him by having him shoot a civilian.]]



* SequelHook: ''Aftershocks'' ends with [[spoiler: you never actually meeting the Axeman you've been learning about, but with the heavy implication that you'll meet him in the future.]] With the reveal of ''Chapter 2'', this is confirmed to be the direction the game's story will be going.



** While it may not seem like you can at first, you do ''not'' have to pick a side during the confrontation between [[spoiler: Jean-Baptiste and Georgia]]. Simply walking away without killing anyone is a viable option. [[AmbiguousSituation It's hard to tell who walks away from that fight alive if you don't pick a side, but judging by the sheer amount of gunshots that are heard, it's not pretty]].
* UndergroundRailroad: May Benoit runs one, helping smuggle people from out of the Tower before they can be hurt and killed under their brutal regime. [[spoiler: They turn on her, planning to use her as a bargaining chip to get back into The Tower's good graces.]]

to:

** While it may not seem like you can at first, you do ''not'' have to pick a side during the confrontation between [[spoiler: Jean-Baptiste and Georgia]].Georgia]] in ''Chapter 1''. Simply walking away without killing anyone is a viable option. [[AmbiguousSituation It's hard to tell who walks away from that fight alive if you don't pick a side, but judging by the sheer amount of gunshots that are heard, it's not pretty]].
* UndergroundRailroad: May Benoit runs one, helping smuggle people from out of the Tower before they can be hurt and killed under their brutal regime. [[spoiler: They turn on her, planning to use her as a bargaining chip to get back into The Tower's good graces.]]
pretty]].



* VideoGameCrueltyPotential: On the other hand, you can also just be a complete bastard and do some truly reprehensible shit, you ass.

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* VideoGameCrueltyPotential: On the other hand, you can also just be a complete bastard and do some truly reprehensible shit, things, you ass.monster.



** [[spoiler: You can let Casey die in the ending, dooming him to be drowned whilst taking all the supplies you want from The Reserve.]]

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** [[spoiler: You can let Casey die in the ending, ending of ''Chapter 1'', dooming him to be drowned whilst taking all the supplies you want from The Reserve.]]



* WeHardlyKnewYe: Survivalist Henri dies within the first few minutes of the game to make way for the Tourist to figure out how to make it around NOLA and navigate the city's politics on his own.

to:

* WeHardlyKnewYe: Survivalist Henri dies within the first few minutes of the game to make way for the Tourist to figure out how to make it around NOLA and navigate the city's politics on his own. In ''Chapter 2'', however, [[spoiler: He gets fleshed out more as a friend of the Pawn King, even having a larger role in the game's opening.]]



** In an early sidequest, a woman asks you to put her husband down since she was unable to do the deed herself. [[spoiler: He killed their children to spare them from the hell that the world is.]] What you do with this information is up to you.

to:

** In an early sidequest, sidequest of ''Chapter 1'', a woman asks you to put her husband down since she was unable to do the deed herself. [[spoiler: He killed their children to spare them from the hell that the world is.]] What you do with this information is up to you.


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!! ''Chapter 1'' and ''Aftershocks'' contain the following tropes:
* BittersweetEnding: Regardless of what choices you make, [[spoiler: New Orleans is beyond saving, with the two main factions utterly unable to unify for the greater good, leaving nothing but bodies in their wake. Not only that, but May Benoit loses everything; her plan to rescue the exiles fails after they turn on her, and Ambre is killed, which completely shatters any sense of self May had left resulting in her death by either your hand, Casey's, or [[DrivenToSuicide her own]]. However, you and potentially Casey (if you aren't a total dick) manage to escape NOLA, and despite everything, [[HopeSpringsEternal Casey still maintains his moral code in the face of everything]]. Additionally, you get a good selection of supplies even if you did flood the supply room, with plenty of food, military grade weapons, and drinks.]] The ratio of bitterness to sweetness varies depending on your actions throughout the game. Appropriately, a melancholy reprise of "House of the Rising Sun" plays over the credits.
* MacGuffinLocation: The Reserve, a location somewhere in NOLA rumored to contain a plethora of food, guns, and medical supplies. Just about everyone wants in on it, and it's part of the reason why the war between the Tower and Reclaimed is flaring up. [[spoiler: In a twist, JB of the Reclaimed desires not to claim its contents but to ''destroy'' it to force the city to learn to survive on its own.]] In ''Chapter 2'', [[spoiler: the hunt for the Reserve is revealed to have been a complete and utter failure for everyone, leaving the city with very little hope as a result.]]
* OhCrap: You have two dialogue options when [[spoiler: The Reserve lights up.]] One of them is "Oh, shit!" and the other one is "Oh, fuck!".
* SequelHook: ''Aftershocks'' ends with [[spoiler: you never actually meeting the Axeman you've been learning about, but with the heavy implication that you'll meet him in the future.]] With the reveal of ''Chapter 2'', this is confirmed to be the direction the game's story will be going.
* UndergroundRailroad: May Benoit runs one, helping smuggle people from out of the Tower before they can be hurt and killed under their brutal regime. [[spoiler: They turn on her, planning to use her as a bargaining chip to get back into The Tower's good graces.]]
!! ''Chapter 2: Retribution'' contains the following tropes:
* ActionizedSequel: You're given even more tools at your disposal than the first game, for one, including single-handed sawn-off shotguns, submachine guns, brass knuckle stand-ins, and more. In addition, there are more instances of scripted fights with both walkers and other humans that gives the game more of an action feel. That said, the bulk of the game is still the same scavenging SurvivalHorror of the original.
* CanonCharacterAllAlong: [[spoiler: The Axeman is revealed to be May's thought to be deceased husband, who was exiled from the tower.]]
* ChainsawGood: You can craft a fully functional chainsaw for use against Walkers.
* CuttingOffTheBranches: Averted. Many characters from the original game, while they do not appear again, are referenced to by others in ways that allow the player to fill in the blanks depending on how they handled things in the original game. Characters like [[spoiler: Casey, Georgia, Jean-Baptiste, and May Benoit]] from the original are never outright confirmed to be dead or alive, allowing for room for interpretation.
* InMediasRes: The game begins with the Tourist frantically trying to escape an overrun hotel as the people who joined them die trying.
* ItsPersonal: The Axeman is specifically targeting the Tourist because [[spoiler: he believes they are somehow responsible for the death of his wife, May Benoit.]] Depending on your actions in the original game, he isn't wrong.
* OldSaveBonus: If you import your save from ''Chapter 1'', then you are given ''every single recipe you learned from the original game, as well as all of your inventory, resources, and upgrades''. Needless to say, this ''annihilates'' the EarlyGameHell of the original game.
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Kill Em All is no longer a trope


* TakeAThirdOption: You have quite a bit of freedom to make your own choices in the game's world, even when you're presented with only two options. For example, if you're caught in the middle of a confrontation between two groups of survivors, you ''could'' take a side... Or just KillEmAll.

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* TakeAThirdOption: You have quite a bit of freedom to make your own choices in the game's world, even when you're presented with only two options. For example, if you're caught in the middle of a confrontation between two groups of survivors, you ''could'' take a side... Or just KillEmAll.kill everyone.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Capable of both braining and decapitating enemies. [[spoiler: You can also get your hands on a makeshift double-sided axe made of saw blades.]]
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* [[AnAxetoGrind An Axe to Grind]]: Capable of both braining and decapitating enemies. [[spoiler: You can also get your hands on a makeshift double-sided axe made of saw blades.]]

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* [[AnAxetoGrind An Axe to Grind]]: AnAxeToGrind: Capable of both braining and decapitating enemies. [[spoiler: You can also get your hands on a makeshift double-sided axe made of saw blades.]]



* BatterUp: One of the craftable weapons is a classic [[SavageSpikedWeapons nail bat]], dubbed the "Bayou Slugger". One of the DLC weapons obtained for pre-ordering the game is [[ComicBook/TheWalkingDead Negan's]] [[Series/TheWalkingDead bat]], Lucille, which is referred to as The Judge.

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* BatterUp: One of the craftable weapons is a classic [[SavageSpikedWeapons nail bat]], dubbed the "Bayou Slugger". One of the DLC weapons obtained for pre-ordering the game is [[ComicBook/TheWalkingDead Negan's]] [[Series/TheWalkingDead [[Series/TheWalkingDead2010 bat]], Lucille, which is referred to as The Judge.



** Pistols. Other guns take up a "large" inventory slot (of which you have only 1 until a late game upgrade, which gives you a second slot on your backpack), and you can only have one large weapon on your shoulder at a time (which is better spent on a bow or a katana), making them a lot less accessible in a pinch. Pistols can be holstered on either your right or left hip for easy access, take up regular inventory slots (of which you have either 28 or 36), and are much easier to aim and fire since they weigh less and you only need one hand(theoretically at least, since you'll probably use your other hand to steady your aim) as opposed to two. Not to mention that all headshots are a one hit kill (unless the target is too far, in which case it's 2-3), and anything else is overkill in most situations.

to:

** Pistols. Other guns take up a "large" inventory slot (of which you have only 1 until a late game upgrade, which gives you a second slot on your backpack), and you can only have one large weapon on your shoulder at a time (which is better spent on a bow or a katana), making them a lot less accessible in a pinch. Pistols can be holstered on either your right or left hip for easy access, take up regular inventory slots (of which you have either 28 or 36), and are much easier to aim and fire since they weigh less and you only need one hand(theoretically hand (theoretically at least, since you'll probably use your other hand to steady your aim) as opposed to two. Not to mention that all headshots are a one hit kill (unless the target is too far, in which case it's 2-3), and anything else is overkill in most situations.



** A particularly hilarious example is the fact that you can kill the guy at the end of the tutorial who asks you if you are ready to start the game. If you do so, another near-identical looking man emerges from behind a corner, and your gun breaks so you can't kill him again. If you manage to kill him multiple times regardless, a notification saying [[VideoGame/TheWalkingDead "Tutorial Guy will remember that"]] will appear on screen.

to:

** A particularly hilarious example is the fact that you can kill the guy at the end of the tutorial who asks you if you are ready to start the game. If you do so, another near-identical looking man emerges from behind a corner, and your gun breaks so you can't kill him again. If you manage to kill him multiple times regardless, a notification saying [[VideoGame/TheWalkingDead [[VideoGame/TheWalkingDeadTelltale "Tutorial Guy will remember that"]] will appear on screen.



--> ''Fuck. Yes.''

to:

--> ---> ''Fuck. Yes.''



* MacguffinLocation: The Reserve, a location somewhere in NOLA rumored to contain a plethora of food, guns, and medical supplies. Just about everyone wants in on it, and it's part of the reason why the war between the Tower and Reclaimed is flaring up. [[spoiler: In a twist, JB of the Reclaimed desires not to claim its contents but to ''destroy'' it to force the city to learn to survive on its own.]]

to:

* MacguffinLocation: MacGuffinLocation: The Reserve, a location somewhere in NOLA rumored to contain a plethora of food, guns, and medical supplies. Just about everyone wants in on it, and it's part of the reason why the war between the Tower and Reclaimed is flaring up. [[spoiler: In a twist, JB of the Reclaimed desires not to claim its contents but to ''destroy'' it to force the city to learn to survive on its own.]]



* [[RemovingTheHeadOrDestroyingTheBrain Removing the Head or Destroying the Brain]]: The only ways to make sure the Walkers stay dead is to do this.
* RevolversAreJustBetter: Revolvers are the most common type of pistol in the game, with the added benefit that they never jam, unlike the semi-automatic pistol. In addition, one of the DLC weapons for pre-ordering the game is [[ComicBook/TheWalkingDead Rick's]] [[Series/TheWalkingDead revolver]].

to:

* [[RemovingTheHeadOrDestroyingTheBrain Removing the Head or Destroying the Brain]]: RemovingTheHeadOrDestroyingTheBrain: The only ways to make sure the Walkers stay dead is to do this.
* RevolversAreJustBetter: Revolvers are the most common type of pistol in the game, with the added benefit that they never jam, unlike the semi-automatic pistol. In addition, one of the DLC weapons for pre-ordering the game is [[ComicBook/TheWalkingDead Rick's]] [[Series/TheWalkingDead [[Series/TheWalkingDead2010 revolver]].



* SadisticChoice: There's really just a couple of major ones compared to [[VideoGame/TheWalkingDead the other video game]], but the notable one is [[spoiler:choosing whether to kill May or allow her to wreak havoc by ringing the bell. Doing the latter will leave you with the guilt that you offed a woman driven mad with grief. If you choose the latter option, you have to shoot Casey - who you just saved from dying not five minutes before this point. You also see blood from the massacre outside flow into the church through the windows and doors while hearing the victims scream. If you don't make a choice AT ALL, Casey shoots May, but in doing so traumatize him by having him shoot a civilian.]]

to:

* SadisticChoice: There's really just a couple of major ones compared to [[VideoGame/TheWalkingDead [[VideoGame/TheWalkingDeadTelltale the other video game]], but the notable one is [[spoiler:choosing whether to kill May or allow her to wreak havoc by ringing the bell. Doing the latter will leave you with the guilt that you offed a woman driven mad with grief. If you choose the latter option, you have to shoot Casey - who you just saved from dying not five minutes before this point. You also see blood from the massacre outside flow into the church through the windows and doors while hearing the victims scream. If you don't make a choice AT ALL, Casey shoots May, but in doing so traumatize him by having him shoot a civilian.]]



* WouldHurtAChild: The Walking Dead continues maiming children. A lot.

to:

* WouldHurtAChild: The ''The Walking Dead Dead'' continues maiming children. A lot.

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* HollywoodDarkness: Averted. Locations that are indoors without any kind of outside light coming in are pitch black and almost impossible to reliably navigate without your flashlight, and even then it's difficult due to your flashlight not being the strongest. Rampart High School is easily the best example, as the vast majority of the level is a giant maze of corridors with absolutely no light whatsoever. Basically, if you're afraid of the dark, this game is ''not'' kind to you.



* MyGodWhatHaveIDone: [[spoiler: Casey felt this way upon entering The Reserve, as he and his team had to kill several civilians who simply needed help.]]

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* MyGodWhatHaveIDone: [[spoiler: Casey and his friend Kenneth felt this way upon entering The Reserve, as he and his team had to kill several civilians who simply needed help.]]


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* SequelHook: ''Aftershocks'' ends with [[spoiler: you never actually meeting the Axeman you've been learning about, but with the heavy implication that you'll meet him in the future.]] With the reveal of ''Chapter 2'', this is confirmed to be the direction the game's story will be going.

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* AdultFear: Many characters justify their actions out of concern of something that has happened or could potentially happen to their children. Notably, [[spoiler:May's daughter Ambre is killed as a result of May trying to help other exiles from the Tower community as opposed to just getting out of NOLA with Ambre]].


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* OutlivingOnesOffspring: Many characters justify their actions out of concern of something that has happened or could potentially happen to their children. Notably, [[spoiler:May's daughter Ambre is killed as a result of May trying to help other exiles from the Tower community as opposed to just getting out of NOLA with Ambre]].

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