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* TakeThat: ''black out'' is very much a Take That to critics of Suda's previous visual novels [[spoiler: as well as to the idea that visual novels have to have choices, branching stories, and MultipleEndings. For once in the entire series, you are given true freedom to affect the story in any way you choose...as in, actually choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted.']] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]

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* TakeThat: ''black out'' is very much a Take That to critics of Suda's previous visual novels [[spoiler: as well as to the idea that visual novels have to have choices, branching stories, and MultipleEndings. For once in the entire series, you are given true freedom to affect the story in any way you choose...as in, actually choose from a list of a hundred, while being told [[TakeThatCritics 'this "this is what you wanted.']] "]] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]
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* TakeThat: ''black out'' can easily be seen as one to [[spoiler:MultipleEndings, as well as the idea that visual novels have to have choices and branching stories. For once in the entire series, you are given true freedom to affect the story in any way you choose... as in, literally choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted']] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]

to:

* TakeThat: ''black out'' can easily be seen as one is very much a Take That to [[spoiler:MultipleEndings, critics of Suda's previous visual novels [[spoiler: as well as to the idea that visual novels have to have choices and choices, branching stories.stories, and MultipleEndings. For once in the entire series, you are given true freedom to affect the story in any way you choose... as in, literally actually choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted']] wanted.']] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]
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None


* TakeThat: ''black out'' can easily be seen as one to [[spoiler:MultipleEndings, as well as the idea that visual novels have to have choices and branching stories. For once in the entire series, you are given true freedom to affect the story in any way you choose... as in, literally choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted']]]].

to:

* TakeThat: ''black out'' can easily be seen as one to [[spoiler:MultipleEndings, as well as the idea that visual novels have to have choices and branching stories. For once in the entire series, you are given true freedom to affect the story in any way you choose... as in, literally choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted']]]].wanted']] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]
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* SequelHook: [[spoiler:Many of black out's endings end with "to be continued", but it's unclear how many of them are serious]]. Other elements of the final few chapters definitely do imply multiple continuing plot threads in future works, though.

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* SequelHook: [[spoiler:Many Subverted. [[spoiler:Every single one of black out's 100 endings end ends with "to be continued", but it's unclear how many of them are serious]].a "TO BE CONTINUED..." If the player doesn't bother to go back through the chapter 99 more times to get every single ending, he/she will think this is a sequel hook. It's not. It's actually a hint that the player needs to get all the 100 endings because the game isn't quite over yet. Once you finally get the 100th ending, after it plays, a brand new ending will play. This is the game's true ending, finishing up on the word "END."]]. Other elements of the final few chapters definitely do imply multiple continuing plot threads in future works, though.
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* ProtagonistJourneyToVillain: Correctness, but especially boys don't cry, is this for [[spoiler:Shiroyabu. He starts off as a good-intentioned detective; trigger-happy and reckless, but not any more evil than the other trigger-happy cops in the game's world. In boys don't cry, he's left to his own devices for an investigation and ends up killing civilians, sexually assaulting one of the bad guys and becomes a pawn of the villain. At the very end of electride he might have a HeelRealization, but the circumstances are unclear]].

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* ProtagonistJourneyToVillain: Correctness, but especially boys don't cry, is this for [[spoiler:Shiroyabu. He starts off as a good-intentioned detective; trigger-happy and reckless, but not any more evil than the other trigger-happy cops in the game's world. In boys don't cry, he's left to his own devices for an investigation and ends up killing civilians, sexually assaulting one of the bad guys (or bad girl in this case) and becomes a pawn of the villain. At the very end of electride he might have a HeelRealization, but the circumstances are unclear]].
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* PlayingThePlayer: The apartment puzzle in electride, which asks you to investigate 100 floors of an apartment building, even making a point of telling you that you need to look over every nook and cranny of the building and check every single apartment. But there must be some trick to it, though, because it also tells you that you'll receive "no hints," which is itself a bit of a hint that you don't actually need to do all that. [[spoiler:The secret is that the rooms you have to check aren't actually specific rooms; going to any floor and checking the first door will make the person you need to find be in that room, and the room you need to find to finish the puzzle can be any one of many that follows certain rules. You don't actually have to investigate thousands of rooms, but the only way to solve the puzzle is to buy into the idea of doing so...at least, until after checking every room of a few floors you notice that only the first apartment of each floor has anybody in it]].

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* PlayingThePlayer: The apartment puzzle in electride, which asks you to investigate 100 floors of an apartment building, even making a point of telling you that you need to look over every nook and cranny of the building and check every single apartment. But there must be some trick to it, though, because it also tells you that you'll receive "no hints," which is itself a bit of a hint that you don't actually really need to do all that. [[spoiler:The secret is that the rooms you have to check aren't actually specific rooms; going to any floor and checking the first door will make the person you need to find be in that room, and the room you need to find to finish the puzzle can be any one of many that follows certain rules. You don't actually have to investigate thousands of rooms, but the only way to solve the puzzle is to buy into the idea of doing so...at least, until after checking every room of a few floors you notice that only the first apartment of each floor has anybody in it]].
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* PlayingThePlayer: The apartment puzzle in electride, which asks you to investigate 100 floors of a building, and making a point of telling you that you will receive "no hints". [[spoiler:The secret is that the rooms you have to check aren't actually specific rooms; going to any floor and checking the first door will make the person you need to find be in that room, and the room you need to find to finish the puzzle can be any one of many that follows certain rules. You don't actually have to investigate thousands of rooms, but the only way to solve the puzzle is to buy into the idea of doing so]].

to:

* PlayingThePlayer: The apartment puzzle in electride, which asks you to investigate 100 floors of a an apartment building, and even making a point of telling you that you will need to look over every nook and cranny of the building and check every single apartment. But there must be some trick to it, though, because it also tells you that you'll receive "no hints".hints," which is itself a bit of a hint that you don't actually need to do all that. [[spoiler:The secret is that the rooms you have to check aren't actually specific rooms; going to any floor and checking the first door will make the person you need to find be in that room, and the room you need to find to finish the puzzle can be any one of many that follows certain rules. You don't actually have to investigate thousands of rooms, but the only way to solve the puzzle is to buy into the idea of doing so]].so...at least, until after checking every room of a few floors you notice that only the first apartment of each floor has anybody in it]].
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* BigBad: [[spoiler:Kosuke Kurumizawa, although in true Suda fashion their role is very non-traditional.]]

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* BigBad: [[spoiler:Kosuke Kurumizawa, although in true Suda fashion their his role is very non-traditional.]]
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8-bit is incapable of 3D. It was reminiscent of early PC dungeon crawlers, with only the music imitating 8-bit stylization.


** On the internet in TIGIRI, characters have more cartoonish or anime designs and the 3D environment is based on 8-bit dungeon crawlers.

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** On the internet in TIGIRI, characters have more cartoonish or anime designs and the 3D environment is based on 8-bit early dungeon crawlers.
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* '''Correctness''' (Goichi Suda), which follows the 25th Ward Heinous Crimes Unit investigating the secrets of the 25th Ward's conspiracies.
* '''Matchmaker''' (Masahiro Yuki), which follows the Regional Adjustment Bureau, a team of glorified government hitmen who "adjust" undesirable residents of the city.
* '''Placebo''' (Masahi Ooka), which follows returning character Tokio Morishima who has lost most of his memories.

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* '''Correctness''' (Goichi (written by Goichi Suda), which follows the 25th Ward Heinous Crimes Unit investigating the secrets of the 25th Ward's conspiracies.
* '''Matchmaker''' (Masahiro (written by Masahiro Yuki), which follows the Regional Adjustment Bureau, a team of glorified government hitmen who "adjust" undesirable residents of the city.
* '''Placebo''' (Masahi (written by Masahi Ooka), which follows returning character Tokio Morishima who has lost most of his memories.
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* JigsawPuzzlePlot: As you might expect from a game played from three separate perspectives; even then, though, it's a particularly complex one, with some of the pieces being in previous games while others have yet to come.

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* EldritchLocation: The Red Room (why, yes, that is borrowed from ''Series/TwinPeaks'') and its adjacent Blue and White Rooms.

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* TheDogWasTheMastermind: [[spoiler:The BigBad is disguised as... the cursor you use to move around and solve puzzles]].
* EldritchLocation: The Red Room (why, yes, that is borrowed from ''Series/TwinPeaks'') and its adjacent Blue and White Rooms.Room.



* PlayingThePlayer: The apartment puzzle in electride, which asks you to investigate 100 floors of a building, and making a point of telling you that you will receive "no hints". [[spoiler:The secret is that the rooms you have to check aren't actually specific rooms; going to any floor and checking the first door will make the person you need to find be in that room, and the room you need to find to finish the puzzle can be any one of many that follows certain rules. You don't actually have to investigate thousands of rooms, but the only way to solve the puzzle is to buy into the idea of doing so]].



* ProtagonistJourneyToVillain: Correctness, but especially boys don't cry, is this for [[spoiler:Shiroyabu. He starts off as a good-intentioned detective; trigger-happy and reckless, but not any more evil than the other trigger-happy cops in the game's world. In boys don't cry, he's left to his own devices for an investigation and ends up killing civilians, sexually assaulting one of the bad guys and becomes a pawn of the villain. At the very end of electride he might have a HeelRealization, but the circumstances are unclear]].



* TwoLinesNoWaiting: Similarly to the first game, the most sensible playing order is to rotate between the storylines, only there's three instead of two this time.


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* TomatoInTheMirror: [[spoiler:Although the player switches POV to several different protagonists during the game, the cursor used for gameplay and the running wireframe man used to select the chapters are both Kurumizawa, meaning that the player was playing from their perspective all along. Though, it's said that Kurumizawa exists "within Kamui's power", which gives another perspective: that the player is the true nature of Kamui]].
* TwoLinesNoWaiting: Similarly to the first game, the most sensible playing order is to rotate between the storylines, only there's three instead of two this time.

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--> ''Yet another "perfect lifestyle" has been born, and the dreamlike life based on despair contaminates the people.''



!! The 25th Ward has examples of the following tropes:

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!! The 25th Ward has examples of Kill the following tropes. Save the tropes. Believe in these tropes:



* WhamShot: In white out [[spoiler:when Joker's mask falls off, and the camera zooms in to reveal him to be Shiroyabu himself]].

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* WhamShot: In white out [[spoiler:when Joker's mask falls off, and the camera zooms in to reveal him to be Shiroyabu himself]].himself]].
----

-> ''(A digital moon appears)''
-> ''THE TWENTY FIFTH WARD''

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* BreakingTheFourthWall: [[spoiler:black out shatters it completely]].



** Aoyama and Akama are very minor characters in the main game, only there to fill out the HC Unit's ranks. [[spoiler:In black out, they reveal themselves to be time cops who play important roles in the plot of both this game [[VideoGame/TravisStrikesAgainNoMoreHeroes and others]]]].



* GainaxEnding: Several sequential ones.



* LaserGuidedAmnesia: Tokio is suffering from this. [[spoiler:Justified, in that peoples' minds being treated like data ends up being a major theme to his story, and sure enough, his memories really are stored like data elsewhere in the city]].



* WhamLine: In moon over 25, [[spoiler:"The fact that Osato was an illegitimate child of Sundance..."]]

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* WhamLine: In moon over 25, [[spoiler:"The fact that Osato was an illegitimate child of Sundance..."]]"]]. But only if [[spoiler:you've played ''VideoGame/FlowerSunAndRain'']].
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* TakeThat: ''black out'' can easily be seen as one to [[spoiler:MultipleEndings, as well as the idea that visual novels have to have choices and branching stories. For once in the entire series, you are given true freedom to affect the story in any way you choose... as in, literally choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted']]]].
* TheStinger: Exaggerated; although the chapter order is up to you, proceeding in the most normal method (rotating between the storylines) means that there's as many as ''five whole chapters'' after the game's credits, besides the stinger to their own chapter.
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* SuddenlyVoiced: [[spoiler:Uehara begins talking in the true ending, and from what he says, it's a pretty big deal]].
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''The 25th Ward'' has a complex release history; it was originally only released episodically on Japanese flip-phones in 2005, which means that very few people had a chance to play it before it went down. For this reason, it was long considered lost media and a "phantom game", until a full remake was released in 2018 on PC and PS4, complete with four new chapters.

to:

''The 25th Ward'' has a complex release history; it was originally only released episodically on Japanese flip-phones in 2005, which means that very few people had a chance to play it before it went down. For this reason, it was long considered lost media and a "phantom game", until a full remake was released in 2018 on PC and PS4, [=PS4=], complete with four new chapters.

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''The 25th Ward'' has a complex release history; it was originally only released episodically on Japanese flip-phones in 2005, which means that very few people had a chance to play it before it went down. For this reason, it was long considered lost media and a "phantom game", until a full remake was released in 2018, complete with four new chapters.

to:

''The 25th Ward'' has a complex release history; it was originally only released episodically on Japanese flip-phones in 2005, which means that very few people had a chance to play it before it went down. For this reason, it was long considered lost media and a "phantom game", until a full remake was released in 2018, 2018 on PC and PS4, complete with four new chapters.



!! The 25th Ward has examples of the following tropes:



* TwoLinesNoWaiting: Similarly to the first game, the most sensible playing order is to rotate between the storylines, only there's three instead of two this time.



* WhamLine: In moon over 25, [[spoiler:"The fact that Osato was an illegitimate child of Sundance..."]]

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* WhamLine: In moon over 25, [[spoiler:"The fact that Osato was an illegitimate child of Sundance..."]]"]]
* WhamShot: In white out [[spoiler:when Joker's mask falls off, and the camera zooms in to reveal him to be Shiroyabu himself]].
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* CreepyChild: Alice.

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* EldritchLocation: The Red Room (why, yes, that is borrowed from ''Series/TwinPeaks'') and to a lesser degree its adjacent Blue and White Rooms.

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* EldritchLocation: The Red Room (why, yes, that is borrowed from ''Series/TwinPeaks'') and to a lesser degree its adjacent Blue and White Rooms.



* TheFourGods: A puzzle involves inputting their names on the right directions.



* PreviousPlayerCharacterCameo: The chapter white out [[spoiler:stars protagonist Akira from the first game]].



* PoorlyDisguisedPilot: YUKI, which is tonally and artistically very different from the rest of Placebo.

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* NoEnding: In the original mobile version of the game, Correctness ends extremely abruptly. The HD version's additional chapters give an at least somewhat smoother ending.
* PoorlyDisguisedPilot: YUKI, which is tonally and artistically very different from the rest of Placebo.Placebo and stars a new protagonist.
* PreviousPlayerCharacterCameo: The chapter white out [[spoiler:stars protagonist Akira from the first game]].


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* SixthRanger: Discussed by the characters, who compare the new member of TRUMP to one of these.


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* TimeSkip: YUKI takes place in [[spoiler:2017]].
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* NostalgiaEpisode: digital man for ''The Silver Case''; YUKI for [[spoiler:''Twilight Syndrome'']].

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* NostalgiaEpisode: NostalgiaLevel: digital man for ''The Silver Case''; YUKI for [[spoiler:''Twilight Syndrome'']].
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* ChekovsGunman:

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* ChekovsGunman:ChekhovsGunman:
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* ArcWelding: Certain endings in black out cross over with other Suda works, and [[spoiler:YUKI returns to the setting and subject matter of the ''Twilight Syndrome'' series]].


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* BigBad: [[spoiler:Kosuke Kurumizawa, although in true Suda fashion their role is very non-traditional.]]
* TheBusCameBack: [[spoiler:YUKI brings back the setting of Hinashiro City to the Kill the Past series, which hadn't been mentioned since ''Moonlight Syndrome'' in 1997]].


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* ChekovsGunman:
** You know Kosuke Kurumizawa, the dead guy who gets abruptly brought up and abruptly dropped very early on in the game? [[spoiler:Turns out he's the main antagonist]].
** Yagisawa, the random man who Tokio tricks early on [[spoiler:was actually not the man Tokio contacted online, instead being somebody else who Meru was using as a body by proxy]].


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* EldritchLocation: The Red Room (why, yes, that is borrowed from ''Series/TwinPeaks'') and to a lesser degree its adjacent Blue and White Rooms.


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* GambitPileup: It's much less possible to sort out than Suda's other ones due to us missing several pieces of the puzzle regarding who's aligned with who.
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* CarnivalOfKillers: The Okiai hitmen in boys don't cry.

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* AndNowForSomeoneCompletelyDifferent: Unlike the first game in which you strictly played as two protagonists, ''The 25th Ward'' switches the player character a lot: boys don't cry changes you to Shiroyabu[[note]]Granted, he was already a protagonist as far as the story is concerned, but not the player character[[/note]], digital man to [[spoiler:Sumio, as well as a brief segment with Sakura]], white out to [[spoiler:Akira, the protagonist of the first game]] and YUKI to, well, [[spoiler:Yuki]].



* DarkerAndEdgier: The original ''Silver Case'' was dark, but ''25th Ward'' is filled with sociopaths; even the Correctness protagonists are guilty of police brutality.

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* DarkerAndEdgier: The original ''Silver Case'' was dark, but ''25th Ward'' is filled with sociopaths; even the Correctness protagonists are blatantly guilty of police brutality.



* GovernmentConspiracy: Too many to list.

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* GovernmentConspiracy: Too many to list.list; the entire city is muddled with conspiracies on all sides.
* PreviousPlayerCharacterCameo: The chapter white out [[spoiler:stars protagonist Akira from the first game]].


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* NostalgiaEpisode: digital man for ''The Silver Case''; YUKI for [[spoiler:''Twilight Syndrome'']].
* PoorlyDisguisedPilot: YUKI, which is tonally and artistically very different from the rest of Placebo.
* SequelHook: [[spoiler:Many of black out's endings end with "to be continued", but it's unclear how many of them are serious]]. Other elements of the final few chapters definitely do imply multiple continuing plot threads in future works, though.
* SuspiciouslySimilarSubstitute: Correctness' protagonist "Uehara" is so similar to Akira from the first game that it's very easy to assume they ''are'' the same person; only one easily-forgettable line early on (implicitly comparing Uehara to Akira) indicates that they aren't.
* UnexpectedGameplayChange: boys don't cry and SIZUKU feature very unexpected turn-based RPG combat.
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* AbortedArc: One of the big themes at the beginning - the chaotic introduction of Kamui into the Ward, and the order/chaos divide it symbolizes - is dropped around the chapter 3s, with the observers/[[spoiler:Kurumizawa]] plot taking the focus instead.
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* {{Cyberpunk}}: Even more so than in the previous game. Transhumanism is a more prevalent theme that is explored in both positive and negative ways, and the line is blurred even more between the city and a computer system.


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* MultipleEndings: [[spoiler:Parodied in the final chapter, black out, which features a full 100 of them, chosen arbitrarily from a menu. They range from completely ridiculous to ominous and sinister to crossovers with other Suda and Grasshopper properties. There is a "true ending", but the only way to see it is by going through all 100 endings, each of which requires you to play through black out again to see]]. Also doubles as an extreme example of LastSecondEndingChoice.
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* AlienGeometries: The abandoned Thousand Hotel. It's described as the floors being alive and shifting, but in practice, it's more like this trope in that the exit can't be found physically but only through taking a certain path.


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* FirstEpisodeSpoiler: [[spoiler:The Postal Federation is a shadow government and its deliverymen are assassins who have been killing people in the high-rise.]]
* GovernmentConspiracy: Too many to list.
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''The 25th Ward'' is the sequel to ''VideoGame/TheSilverCase'' and ''VideoGame/FlowerSunAndRain'' - like its predecessors, it is a visual novel/adventure game directed by ''Creator/Suda51'' with a complicated and surreal mystery story.

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''The 25th Ward'' is the sequel to ''VideoGame/TheSilverCase'' and ''VideoGame/FlowerSunAndRain'' - like its predecessors, it is a visual novel/adventure game directed by ''Creator/Suda51'' Creator/Suda51 with a complicated and surreal mystery story.
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Added DiffLines:

''The 25th Ward'' is the sequel to ''VideoGame/TheSilverCase'' and ''VideoGame/FlowerSunAndRain'' - like its predecessors, it is a visual novel/adventure game directed by ''Creator/Suda51'' with a complicated and surreal mystery story.

In the year 2005, a new 25th Ward has been built as a successor to the 24th Ward project. This so-called utopian city was constructed with the purpose of providing a perfectly orderly lifestyle, but its ideal of order is soon threatened by the impending chaos represented by Kamui Uehara.

The story is divided into three different "storypoints", which each take place from a different perspective and parallel each other. These are:

* '''Correctness''' (Goichi Suda), which follows the 25th Ward Heinous Crimes Unit investigating the secrets of the 25th Ward's conspiracies.
* '''Matchmaker''' (Masahiro Yuki), which follows the Regional Adjustment Bureau, a team of glorified government hitmen who "adjust" undesirable residents of the city.
* '''Placebo''' (Masahi Ooka), which follows returning character Tokio Morishima who has lost most of his memories.

These three different stories together tell a labyrinthine and exceedingly bizarre tale about city infrastructure, murderous intent, big data, order and chaos, observation, and the nature of protagonists.

''The 25th Ward'' has a complex release history; it was originally only released episodically on Japanese flip-phones in 2005, which means that very few people had a chance to play it before it went down. For this reason, it was long considered lost media and a "phantom game", until a full remake was released in 2018, complete with four new chapters.

----
* ArtShift: Like in the original game, though not quite as frequently.
** Correctness, Matchmaker and Placebo all have their own different artist and style.
** On the internet in TIGIRI, characters have more cartoonish or anime designs and the 3D environment is based on 8-bit dungeon crawlers.
** YUKI's style is even softer than the rest of Placebo and uses lots of colored highlights.
* DarkerAndEdgier: The original ''Silver Case'' was dark, but ''25th Ward'' is filled with sociopaths; even the Correctness protagonists are guilty of police brutality.
* MindScrew: One of Suda's biggest, especially in Correctness, the chapter he wrote.
* VillainProtagonist: Matchmaker's protagonists are part of the Ward's conspiracy.
* WhamLine: In moon over 25, [[spoiler:"The fact that Osato was an illegitimate child of Sundance..."]]

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