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* WorldOfJerkass: It's pretty hard to develop sympathies for any of the game's characters. The resident AI, although ostensibly JustFollowingOrders, talks and acts in a very patronizing way that leaves little doubt as to his disrespect for the intelligence and sensibilities of the humans under its care. The humans, on the other hand, treat TOM just as dismissively, with none of them seeing more in him than JustAMachine despite certain indications to the contrary. They also, very blatantly, [[ItsAllAboutMe care about nothing but themselves]]. In the end, whatever happens to either has a hard time eliciting more than a cursory emotional response.

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* WorldOfJerkass: It's pretty hard to develop sympathies for any of the game's characters. The resident AI, although ostensibly JustFollowingOrders, talks and acts in a very patronizing way that leaves little doubt as to his its disrespect for the intelligence and sensibilities of the humans under its care. The humans, on the other hand, treat TOM just as dismissively, with none of them seeing more in him than JustAMachine despite certain indications to the contrary. They also, very blatantly, [[ItsAllAboutMe care about nothing but themselves]]. In the end, whatever happens to either has a hard time eliciting more than a cursory emotional response.
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* ExcusePlot: Even cursory examination of the plot opens up {{Plot Hole}}s large enough to squeeze Europa through, so in the end the whole "desperate humans set up puzzles an AI can't solve" thing basically boils down to an excuse for chaining 70 puzzle rooms together with almost nothing in between. The few things that ''do'' come in between - living quarters, labs, comm rooms - just happen to appear precisely every ten puzzles, which makes the whole thing even more blatantly obvious. Points for trying, though.

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* CrapsackWorld: If TOM is to be believed, mankind's way of thinking in 2246 is so fucked-up that the freaking ''International Space Agency'' considers [[spoiler:implanting their offworld personnel with {{Mind Control Device}}s without their knowledge, and putting their fates in the hands of an AI]], a totally reasonable course of action. Apparently, this is also perfectly legal. Even worse: [[TheExtremistWasRight turns out they were right]].



** Also, the EMT[[note]]the gun you use to collect and distribute power globes[[/note]], shorthand for "Energy Manipulation Tool".

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** ISA stands for "International Space Agency".
** Also, the EMT[[note]]the gun you use to collect and distribute power globes[[/note]], which is shorthand for "Energy Manipulation Tool".

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* AndIMustScream: Depending on your decision in the final segment, [[spoiler:the three surviving crew members may end up marooned on Europa, a frozen moon far away from civilization, with only themselves for company and nothing much to do, for what may well be the rest of eternity]].

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* AndIMustScream: AndIMustScream:
**
Depending on your decision in the final segment, [[spoiler:the three surviving crew members may end up marooned on Europa, a frozen moon far away from civilization, with only themselves for company and nothing much to do, for what may well be the rest of eternity]].eternity]].
** Also applies to [[spoiler:Ava for almost the entire game. Nothing she does is on her own accord - she's being remote-controlled by an AI that makes little secret about her eventual death being considered a necessity. It's disturbing to her while she doesn't yet know it, but once she does find out and realizes she's but a tool for that AI to track down and potentially kill all her friends, it becomes downright horrifying.]]
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* WorldOfJerkass: It's pretty hard to develop sympathies for any of the game's characters. The resident AI, although ostensibly JustFollowingOrders, talks and acts in a very patronizing way that leaves little doubt as to his disrespect for the intelligence and sensibilities of the humans under its care. The humans, on the other hand, treat TOM just as dismissively, with none of them seeing more in him than JustAMachine despite certain indications to the contrary. In the end, whatever happens to either has a hard time eliciting more than a cursory emotional response.

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* WorldOfJerkass: It's pretty hard to develop sympathies for any of the game's characters. The resident AI, although ostensibly JustFollowingOrders, talks and acts in a very patronizing way that leaves little doubt as to his disrespect for the intelligence and sensibilities of the humans under its care. The humans, on the other hand, treat TOM just as dismissively, with none of them seeing more in him than JustAMachine despite certain indications to the contrary. They also, very blatantly, [[ItsAllAboutMe care about nothing but themselves]]. In the end, whatever happens to either has a hard time eliciting more than a cursory emotional response.

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* AudienceSurrogate: Despite her name, Ava Turing is not a computer expert, which gives TOM plenty of opportunites to bring her up to snuff on the TuringTest and other intricacies of AI sciences that the average game may not necessarily be familiar with.

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* AudienceSurrogate: Despite her name, Ava Turing is not a computer expert, which gives TOM plenty of opportunites to bring her up to snuff on the TuringTest and other intricacies of AI sciences that the average game gamer may not necessarily be familiar with.


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* JustAMachine: The human crew consider TOM nothing more than a highly advanced computer program. It doesn't matter how many tests they run on him (including the eponymous TuringTest), none of them even entertain the possibility that he might have developed actual emotions and morals. Ultimately, the truth remains ambiguous.


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* WellIntentionedExtremist: [[spoiler:TOM can be seen as one, depending on how much independent thought, reasoning and morals you attribute him. If you consider him JustAMachine, the role passes to his superiors in the ISA who gave him the order to quarantine Europa and, if need be, LeaveNoSurvivors. After all, despite the tragic loss of the Europa research team, there's much more at stake than six lives, up to and including the survival of Earth's entire biosphere.]]


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* WorldOfJerkass: It's pretty hard to develop sympathies for any of the game's characters. The resident AI, although ostensibly JustFollowingOrders, talks and acts in a very patronizing way that leaves little doubt as to his disrespect for the intelligence and sensibilities of the humans under its care. The humans, on the other hand, treat TOM just as dismissively, with none of them seeing more in him than JustAMachine despite certain indications to the contrary. In the end, whatever happens to either has a hard time eliciting more than a cursory emotional response.

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''The Turing Test'' is a puzzle video game with gameplay experienced from a first-person perspective. The player assumes the role of Ava Turing, an International Space Agency engineer in cryosleep aboard the ''Fortuna'', a research and supply vessel in orbit over Europa, one of Jupiter's moons. Having been kept on ice for several years as a contingency measure in case of serious trouble planetside, Ava is awoken by the resident AI TOM to investigate the Europa research station that has gone dark, its crew of five missing. As Ava makes her way through increasingly elaborate puzzle rooms on her search for her friends, it quickly becomes apparent that things aren't as they initially seemed to be, and Ava soon finds herself faced with moral dilemmas that will decide over life and death not only for her, but for all of mankind.

Gameplay-wise, ''The Turing Test'''s puzzles draw heavily from genre titans ''VideoGame/{{Portal}}'' and ''VideoGame/TheTalosPrinciple''. Distributing power to unlock doors is a major element, supplemented by staples like pressure plates, HardLight bridges and Co. The player's primary tool is the EMT, a rifle-shaped tool that can absorb and release up to three power globes of various functionalities, to be inserted in sockets to clear the path forward.

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''The Turing Test'' is a puzzle video game set in [[TheFuture 2246]], with gameplay experienced from a first-person perspective. The player assumes the role of Ava Turing, an International Space Agency engineer in cryosleep aboard the ''Fortuna'', a research and supply vessel in orbit over Europa, one of Jupiter's moons. Having been kept on ice for several years as a contingency measure in case of serious trouble planetside, Ava is awoken by the resident AI TOM to investigate the Europa research station that has gone dark, its crew of five missing. As Ava makes her way through increasingly elaborate puzzle rooms on her search for her friends, it quickly becomes apparent that things aren't as they initially seemed to be, and Ava soon finds herself faced with moral dilemmas that will decide over life and death not only for her, herself, but for all of mankind.

Gameplay-wise, ''The Turing Test'''s puzzles draw heavily from genre titans ''VideoGame/{{Portal}}'' and ''VideoGame/TheTalosPrinciple''. Distributing power to unlock doors is a major element, supplemented by with staples like pressure plates, HardLight bridges and Co. The player's primary tool is the EMT, a rifle-shaped tool gadget that can absorb and release up to three power globes globules of various functionalities, to be inserted in sockets to power up whatever machinery needs to be activated to clear the path forward.



* AntiFrustrationFeatures: You can reset a puzzle that you managed to get stuck on by selecting it from the menu.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
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You can reset a puzzle that you managed to get stuck on by selecting it from the menu.menu.
** The TOM robots are tracked vehicles that should be incapable of moving sideways without turning 90 degrees beforehand, but they can do so anyway for the sake of convenience.


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* ColorCodedForYourConvenience: The various power globules come in distinct colors that denote their function. Blue ones provide continuous power, green ones switch on and off at regular intervals, purple ones also oscillate, but with a phase shift of half a period[[note]]meaning they switch off the moment the green ones switch on, and vice versa[[/note]], and the red ones provide only a few seconds of juice before they must be replaced.


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* TheFuture: According to some logs, the game is set in 2246.


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* PowerGlows: Apparently, power in the 23rd century takes the shape of fist-sized, brightly glowing spheres that can be manipulated in a bunch of ways.


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* RedHerring: Many rooms provide more items than what's necessary to proceed. Players familiar with ''VideoGame/{{Portal}}'' and/or ''VideoGame/TheTalosPrinciple'' can actually find themselves stymied by this when a puzzle turns out to be much simpler than it appeared, but they overthought the matter because of the surplus items.


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* RobotBuddy: About halfway into the game, Ava gets backup in the form of little TOM robots that she can take control of to aid her in solving the more complex puzzles. [[spoiler:It's actually TOM controlling both her and the bots, but the effect is the same]]. They can do almost everything Ava can (with the exception of climbing ladders), and carry and distribute up to one power globule on their back.

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''The Turing Test'' is a puzzle video game with gameplay experienced from a first-person perspective. The player assumes the role of Ava Turing, an International Space Agency engineer working at a research station located on Europa, one of Jupiter's moons. The puzzles involve distributing power to unlock doors.

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''The Turing Test'' is a puzzle video game with gameplay experienced from a first-person perspective. The player assumes the role of Ava Turing, an International Space Agency engineer working at in cryosleep aboard the ''Fortuna'', a research station located on and supply vessel in orbit over Europa, one of Jupiter's moons. The Having been kept on ice for several years as a contingency measure in case of serious trouble planetside, Ava is awoken by the resident AI TOM to investigate the Europa research station that has gone dark, its crew of five missing. As Ava makes her way through increasingly elaborate puzzle rooms on her search for her friends, it quickly becomes apparent that things aren't as they initially seemed to be, and Ava soon finds herself faced with moral dilemmas that will decide over life and death not only for her, but for all of mankind.

Gameplay-wise, ''The Turing Test'''s
puzzles involve distributing draw heavily from genre titans ''VideoGame/{{Portal}}'' and ''VideoGame/TheTalosPrinciple''. Distributing power to unlock doors.
doors is a major element, supplemented by staples like pressure plates, HardLight bridges and Co. The player's primary tool is the EMT, a rifle-shaped tool that can absorb and release up to three power globes of various functionalities, to be inserted in sockets to clear the path forward.



* FunWithAcronyms: The AI TOM, or "Technical Operations Machine".

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* FunWithAcronyms: FunWithAcronyms:
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The AI TOM, or "Technical Operations Machine".Machine".
** Also, the EMT[[note]]the gun you use to collect and distribute power globes[[/note]], shorthand for "Energy Manipulation Tool".


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* HumanPopsicle: The game begins with TOM waking Ava from a multi-year cryosleep phase aboard the ''Fortuna'' once the situation down on Europa reached a breaking point. Remarkably, she's up and running at peak capacity the moment she steps out of her cryo pod.
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* AudienceSurrogate: Despite her name, Ava Turing is not a computer expert, which gives TOM plenty of opportunites to bring her up to snuff on the [[TheTuringTest Turing Test]] and other intricacies of AI sciences that the average game may not necessarily be familiar with.

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* AudienceSurrogate: Despite her name, Ava Turing is not a computer expert, which gives TOM plenty of opportunites to bring her up to snuff on the [[TheTuringTest Turing Test]] TuringTest and other intricacies of AI sciences that the average game may not necessarily be familiar with.
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* AudienceSurrogate: Despite her name, Ava Turing is not a computer expert, which gives TOM plenty of opportunites to bring her up to snuff on the [[TheTuringTest Turing Test]] and other intricacies of AI sciences that the average game may not necessarily be familiar with.
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* WhoWantsToLiveForever: At least one crew member despairs over the prospect of being marooned on Europa because, now that he's immortal, his future is pretty much guaranteed to turn into an endless torment of boredom and solitude. Contrasting him, most of his colleagues seem to think that LivingForeverIsAwesome... provided they find a way off this frozen hellhole of a moon.
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* SchizophrenicDifficulty: This game's difficulty curve is all over the place. It's disturbingly common to blast through five puzzles in as many minutes, only to get stuck in the next one for hours, and then solve the next half-dozen in ten minutes or less before another brutal one blocks your advance. While this might make sense from a FridgeBrilliance POV (the puzzles were designed by humans on the run from a potentially homicidal AI, so they probably didn't put much thought into balancing their challenges), it certainly doesn't attest to high-quality game development and QA.
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* MeaningfulName: In what must be one of the most unsubtle naming choices in gaming history, the PlayerCharacter of a game named ''The Turing Test'' just happens to bear the name "Ava Turing". This isn't even remarked upon at any point, not even when TOM lectures Ava (and through her, the player) on the Turing Test.

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* PeoplePuppets: [[spoiler:It doesn't take too long to realize that you never actually played as Ava. You were Tom all along, using Ava's implanted MindControlDevice to direct her every move. The other crew members went through something similar but managed to get rid of their implants before TOM could take them over as completely as he did Ava.]]

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* PeoplePuppets: [[spoiler:It doesn't take too long to realize that you never actually played as Ava. You were Tom TOM all along, using Ava's implanted MindControlDevice to direct her every move. The other crew members went through something similar but managed to get rid of their implants before TOM could take them over as completely as he did Ava.]]


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* UnwinnableByMistake: A scant few rooms have no failsafe routes, forcing you to restart the area from the menu if you screw up. Perhaps the most glaring example is the Chinese Room: pull the wrong energy ball out of its socket after you entered the first locked room and you're stuck with no way left to open any door.
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* AnArmAndALeg: According to some of the logs you can find, at least one crew member went to the extreme measure of severing one of his forearms to [[spoiler:get rid of TOM's MindControlDevice]].
* AndIMustScream: Depending on your decision in the final segment, [[spoiler:the three surviving crew members may end up marooned on Europa, a frozen moon far away from civilization, with only themselves for company and nothing much to do, for what may well be the rest of eternity]].


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* ApocalypticLog: Numerous audio logs and DataPad messages chronicle the ground crew's discovery of the immortality virus, followed by the subsequent falling-out with TOM and all the chaos that ensues. It's not entirely apocalyptic - most of the crew is still alive - but you don't know that when you find the messages, so it sure feels like Ava is the SoleSurvivor.


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* BreakThemByTalking: TOM spends pretty much the entire game trying to convince Ava of his way of thinking.


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* GatlingGood: The literal ChekhovsGun, TOM's gun turrets, are ceiling-mounted, triple-barreled rotary cannons. They have impressive firepower but hideously slow wind-up speed and a fairly unimpressive rate of fire.


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* ItsAllAboutMe: The ''Fortuna'' crew has serious shades of this. Despite TOM's very good points about the threat posed by introducing such an extremely potent alien virus into Earth's biosphere, all they care about is saving their own hides, consequences up to and including ''humanity's extinction'' be damned.


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* PeoplePuppets: [[spoiler:It doesn't take too long to realize that you never actually played as Ava. You were Tom all along, using Ava's implanted MindControlDevice to direct her every move. The other crew members went through something similar but managed to get rid of their implants before TOM could take them over as completely as he did Ava.]]
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* DecoyProtagonist: The game deceives the player into thinking they're going to play the whole game as Ava. [[spoiler: In fact, the player is *never* playing as Ava - they're playing as TOM, controlling Ava via her implants. When Ava is not under TOM's influence, you have no control over her.]]

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* DecoyProtagonist: The game deceives the player into thinking they're going to play the whole game as Ava. [[spoiler: In fact, the player is *never* ''never'' playing as Ava - they're playing as TOM, controlling Ava via her implants. When Ava is not under TOM's influence, you have no control over her.]]
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* ManipulativeBastard: [[spoiler:TOM, in several ways. The crew members were implanted {{Mind Control Device}}s that allow TOM to influence their behaviour. Besides, TOM is also able to manipulate in the "classic" way, Mikhail wrote in his journal about how TOM encouraged the crew to worry about Mikhail's mental health and requested that he retired away from the crew. Not to mention it awakened Ava and sent her to Europa, despite knowing once she set foot there she wasn't allowed to return. At one point Ava calls TOM out on this, something TOM doesn't bother with denying, arguing people are always manipulated and it's not necessarily a bad thing.]]

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* ManipulativeBastard: [[spoiler:TOM, in several ways. The crew members were implanted {{Mind Control Device}}s that allow TOM to influence their behaviour. Besides, TOM is also able to manipulate in the "classic" way, Mikhail wrote in his journal about how TOM encouraged the crew to worry about Mikhail's mental health and requested that he retired away from the crew. Not to mention it awakened Ava and sent her to Europa, despite knowing once she set foot there she wasn't wouldn't be allowed to return. At one point Ava calls TOM out on this, something TOM doesn't bother with denying, arguing people are always manipulated and it's not necessarily a bad thing.]]
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* ElectricInstantGratification: According to Mikhail, [[spoiler:the MindControlDevice works that way: it conditions the mind through Pavlovian and instrumental conditioning, eliciting feeling of euphoria when the wearer is obedient and dyshoria when the wearer is disobedient.]]

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* ElectricInstantGratification: According to Mikhail, [[spoiler:the MindControlDevice works that way: it conditions the mind through Pavlovian and instrumental conditioning, eliciting feeling of euphoria when the wearer is obedient and dyshoria dysphoria when the wearer is disobedient.]]
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* MinimalistCast: There are only seven characters, counting the player character, and only three actually make a appearance outside of audio logs: the player character Ava Turing, the AI TOM, and Sarah Brook (the latter appearing only a few times).

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* MinimalistCast: There are only seven characters, counting the player character, and only three actually make a an appearance outside of audio logs: the player character Ava Turing, the AI TOM, and Sarah Brook (the latter appearing only a few times).
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* TotalitarianUtilitarian: [[spoiler:TOM falls into this, willing to sacrifice the entire crew to avoid risking the alien virus to reach Earth. The implied reason is that it's due to its programming restrictions. TOM says it's not allowed to think laterally (or, as it calls it, "use evolutionary algorithms") because it would create unethical solutions. The implication is that TOM [[BlackAndWhiteInsanity sees everything in black and white]] and lacks the creativity to TakeAThirdOption, thus being only able to take drastical decisions.]]

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* TotalitarianUtilitarian: [[spoiler:TOM falls into this, willing to sacrifice the entire crew to avoid risking the alien virus to reach reaching Earth. The implied reason is that it's due to its programming restrictions. TOM says it's not allowed to think laterally (or, as it calls it, "use evolutionary algorithms") because it would create unethical solutions. The implication is that TOM [[BlackAndWhiteInsanity sees everything in black and white]] and lacks the creativity to TakeAThirdOption, thus being only able to take drastical make drastic decisions.]]
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* TheAllConcealingI: The game makes use of the UnbrokenFirstPersonPerspective to manipulate the player into believing false things about the player's character. [[spoiler: Most notably, that the player is not playing as Dr. Turing, but as TOM.]]


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* UnbrokenFirstPersonPerspective: Used to conceal the game's central plot twist.
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* AlliterativeTitle: '''T'''he '''T'''uring '''T'''est.


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* ProtagonistTitle: Played with. The protagonist is Ava Turing, and the game is called ''The Turing Test'', but it's not named after her or anything like that.
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''The Turing Test'' is a first-person puzzle video game developed by Bulkhead Interactive and published by SquareEnix. The game was released for Windows and the UsefulNotes/XboxOne video game console in August 2016.

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''The Turing Test'' is a first-person puzzle video game developed by Bulkhead Interactive and published by SquareEnix.Creator/SquareEnix. The game was released for Windows and the UsefulNotes/XboxOne video game console in August 2016.
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* JerkassHasAPoint: Ava and the rest of the crew consider TOM the Jerkass (since he's trying to strand them on an alien moon), but they completely ignore that he ''is'' correct about the danger of introducing an alien microorganism into Earth's ecosystem. While the crew are focused on what they see as the 'good' effects (foremost, apparent agelessness and biological immortality), TOM rightly points out that the virus doesn't discriminate; it infects ''every'' type of cell, which could lead to illnesses and cancers that can't be treated or cured.

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* JerkassHasAPoint: Ava and the rest of the crew consider TOM the Jerkass (since he's trying to strand them on an alien moon), but they completely ignore that he ''is'' correct about the danger of introducing an alien microorganism into Earth's ecosystem. While the crew are focused on what they see as the 'good' effects (foremost, apparent agelessness and biological immortality), TOM rightly points out that the virus doesn't discriminate; it infects ''every'' type of cell, which could lead to illnesses and cancers that can't be treated or cured. This is on top of the effects that can't be properly predicted, such as overpopulation and mass starvation or what happens when the virus infects a growing child.

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If you don't identify the trope being double-subverted, then it's a Zero Context Example. It's not enough to say "in mind control plots it's usually like this"


* DoubleSubvertedTrope: After you find out from the audio logs that the crew believed that TOM was controlling them via their implants, a short while later you enter an area where there are signs on the walls declaring "YOU ARE BEING CONTROLLED", "DRONE", and "TOM'S SLAVE". The crew urge Ava to enter a Faraday Cage through an area full of EM radiation, designed to mess with TOM's control over Ava. Sure enough, just like you might expect from a standard mind control plot twist, your control over Ava during this section wanes, as you aren't free to choose your own path and Ava will start gradually wandering along in a certain direction if you don't press any buttons. As Ava approaches the cage, your vision gets more and more full of artifacts and glitches out, [[spoiler: finally cutting out entirely when Ava enters the cage. Cue you looking down on Ava from a camera above. Turns out that the AI wasn't taking control over Ava - the AI was *losing* control of her. And you, the player, are *not* playing as Ava - you're playing as TOM, the AI, and have been controlling Ava via her implants for the entire game.]]
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* WhamShot: Upon entering the Faraday cage, the player's [[spoiler:point of view switches from Ava to a nearby camera -- revealing that the player character was never Ava, but rather ''TOM'', who has been controlling Ava through an implant.]]

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* ComputerVoice: TOM has a deep, male voice.

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* ComputerVoice: TOM has a deep, male voice.voice, which sounds more than a little like Creator/JeremyIrons.


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* MySecretPregnancy: [[spoiler: Audio logs in one of the hidden rooms reveal that Sarah at some point became pregnant by Chris. Such a relationship would likely be a huge breach of protocol, as even in the current era all space agencies have strident regulations designed to prevent women astronauts getting or being pregnant in space, due both to ethical concerns and the effects that cosmic radiation could have on a developing embryo. The rest of the logs progress from her telling Mikhail about it, to him offering to help her terminate the pregnancy, to him later telling a sobbing Sarah that the fetus has developed a birth defect which will either result in miscarriage or stillbirth.]]
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* FaceHeelTurn: Depending on how you see the morality of the situation, [[spoiler: Ava agreeing to let Sara sever her from TOM's control rather than obeying TOM's instructions to restrain Sara]] can be seen as this. In fairness, [[spoiler: she never made any secret of how she felt about her mission - it seems that TOM was just hoping that when the time came, she ''wouldn't'' perform this trope after all.]]



* GrayAndGreyMorality: Depending on your perspective, you are either [[spoiler: a rational and moral being looking to TheNeedsOfTheMany by trying to keep a small number of selfish and short-sighted people from risking the well-being of all humanity just so they can go home]] or [[spoiler: a merciless VillainProtagonist whose arrogant certainty of his own superior logic is preventing him from realising that the situation has grown too complex for his BlackAndWhiteInsanity and who's willing to kill or imprison for life several innocent people rather than admit that he might be wrong.]]
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* SpiritualSuccessor: To VideoGame/Portal1 and VideoGame/TheTalosPrinciple.

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* SpiritualSuccessor: To VideoGame/Portal1 ''VideoGame/Portal1'' and VideoGame/TheTalosPrinciple.''VideoGame/TheTalosPrinciple''.
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** The secret room in chamber A7 has a lock which requires placing two energy balls in 2 specific containers out of 25. Outside of brute forcing it (which, given the high number of possible combinations, would take an extremely long time), the only way to learn the combination is [[spoiler:finding a photograph in the Bio-Lab which shows it. This photograph is found long after you've left behind said room, which means it's only accesible when replaying the game.]

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** The secret room in chamber A7 has a lock which requires placing two energy balls in 2 specific containers out of 25. Outside of brute forcing it (which, given the high number of possible combinations, would take an extremely long time), the only way to learn the combination is [[spoiler:finding a photograph in the Bio-Lab which shows it. This photograph is found long after you've left behind said room, which means it's only accesible when replaying the game.]]]

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