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* NintendoHard: Almost sadistically so for an arcade game, even by arcade game standards.. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.



* NintendoHard: Almost sadistically so for an arcade game, even by arcade game standards.. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.



* VideogameCrueltyPunishment: You can attack Ishtar and Ki instead of rescuing them and exit floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

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* VideogameCrueltyPunishment: VideoGameCrueltyPunishment: You can attack Ishtar and Ki instead of rescuing them and exit floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

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* AntagonistTitle: It’s clear that both Druaga and his tower are going to give you a very hard time.



* BigBad: Druaga, of course. He’s a demon who was sealed away long ago by Ishtar, but has returned to the mortal world.



* MacGuffin: The Blue Crystal Rod, an artifact that keeps Gil’s city safe from trouble. After a nearby empire invades and tries to get the Rod, they inadvertently free Druaga, who not only gets the Rod himself, but separates it into three when Ki tries to get it. You’ll need to get all three pieces or Druaga won’t show up to fight you.



** A handful of floors (25, 55, 59, and 60 in the original arcade version) have no treasure chest. Floor 56 in the original arcade version goes one further and gives you an ''empty'' treasure chest.

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** A handful of floors (25, 55, 59, and 60 in the original arcade version) version, though those last two are Druaga’s boss fight and the finale) have no treasure chest. Floor 56 in the original arcade version goes one further and gives you an ''empty'' treasure chest.



* TakenForGranite: Ki is cursed by Druaga and turned to stone.

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* TakenForGranite: Ki is cursed by Druaga and turned to stone.into a stone- not a statue, but a simple stone with her circlet on it.
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* BlobMonster: Slimes in several colors, two years before [[VideoGame/DragonQuest those other slimes]]. Some of them even shoot magic spells at you.

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* BlobMonster: Slimes in several different colors, two years before [[VideoGame/DragonQuest those other slimes]]. Some of them even shoot magic In the original game, the green and black Slimes are effectively TheGoomba, but later on there exist Slimes that can cast spells at you.and the Dark Yellow Slime verges on EliteMook.



** On the other hand, continuing when you haven't made the game unwinnable is quite useful, since you get to keep all of your treasures. Not only that, as proof you weren't expected to beat it on one coin, when you beat the level you died on, you get *all of your points back* that you lost on continue.

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** On the other hand, continuing when you haven't made the game unwinnable is quite useful, since you get to keep all of your treasures.treasures (if the version you're playing supports continues). Not only that, as proof you weren't expected to beat it on one coin, when you beat the level you died on, you get *all of your points back* that you lost on continue.
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* BigDamnKiss: The Game Boy port ends, if you found every treasure, with Ki kissing Gil on the cheek. Given all the trouble he went through to save her, he sure earned it.

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* BigDamnKiss: The Game Boy port ends, if you found every treasure, completed the game with four continues or less (or if you beat the second game mode), with Ki kissing Gil on the cheek. Given all the trouble he went through to save her, he sure earned it.
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* TheDragon: Quox, an actial, literal dragon who appears in the game's logo. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.

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* TheDragon: Quox, an actial, actual, literal dragon who appears in the game's logo. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.
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%%* EvilTowerOfOminousness

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%%* EvilTowerOfOminousness* EvilTowerOfOminousness: Well, in Druaga’s defense, he didn’t build the tower, but he did take it over and rebuild it once he had the chance.
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* BigDamnKiss: The Game Boy port ends with Ki kissing Gil on the cheek. Given all the trouble he went through to save her, he sure earned it.

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* BigDamnKiss: The Game Boy port ends ends, if you found every treasure, with Ki kissing Gil on the cheek. Given all the trouble he went through to save her, he sure earned it.
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* BigDamnKiss: The Game Boy port ends with Ki kissing Gil on the cheek. Given all the trouble he went through to save her, he sure earned it.
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*OneHitKill: Ki in ''The Return of Ishtar.''
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player just like if they touch an enemy or their spells for the case of some variants of slimes and magicians, and fires from Sorcerors except if they have a Red Necklace), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, Ki instead of rescuing them, destroy walls on a final floor (both can kill the player just like if they touch an enemy or their spells for the case of some variants of slimes them and magicians, and fires from Sorcerors except if they have a Red Necklace), and exiting exit floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''
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** Very few floors don't even have a treasure.

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** Very few A handful of floors don't even (25, 55, 59, and 60 in the original arcade version) have a treasure.no treasure chest. Floor 56 in the original arcade version goes one further and gives you an ''empty'' treasure chest.
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* UselessItem:
** The Sapphire Rod on floor 42 does nothing... ''[[SubvertedTrope except]]'' in the Famicom and Game Boy "Another Tower" modes, in which case you need it to pick up the Ruby Mace later.
** The Potion of Unlock on floor 47 unlocks a treasure chest on floor 49... but ''that'' chest only contains a [[PoisonMushroom Potion of Energy Drain]], so you may as well skip it.
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* BlobMonster: Slimes[[note]]Which predate [[VideoGame/DragonQuest those]] slimes by two years.[[/note]] in several colors. Some of them even shoot magic spells at you.

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* BlobMonster: Slimes[[note]]Which predate Slimes in several colors, two years before [[VideoGame/DragonQuest those]] slimes by two years.[[/note]] in several colors.those other slimes]]. Some of them even shoot magic spells at you.



* SurprisinglyGoodEnglish: The OpeningNarration of the first game is this for the most part, but has a slight grammatical mistake, saying that "the golden knight Gilgamesh 'weared' gold armor". The Famicom[[note]]Japanese version of the [[UsefulNotes/NintendoEntertainmentSystem NES]][[/note]] port corrects this.

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* SurprisinglyGoodEnglish: The OpeningNarration of the first game is this for the most part, but has a slight grammatical mistake, saying that "the golden knight Gilgamesh 'weared' gold armor". The Famicom[[note]]Japanese version of the [[UsefulNotes/NintendoEntertainmentSystem NES]][[/note]] Famicom port corrects this.

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* NewGamePlus: The Famicom, Game Boy, and ''Namco Museum Vol. 3'' ([=PSOne=]) ports reveal a CheatCode after beating the game that unlocks a hidden "Another Tower", which is another 60-floor romp with even ''more'' difficult and convoluted treasure solutions. The ''Namco Museum Vol. 3'' port exclusively also contains the "Darkness Tower", which has you traversing Floors 61 to 120 with the difficulty cranked [[UpToEleven even higher than before]] (if the first two Towers weren't enough).

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* NewGamePlus: NewGamePlus:
**
The Famicom, Game Boy, and ''Namco Museum Vol. 3'' ([=PSOne=]) ports reveal a CheatCode after beating the game that unlocks a hidden "Another Tower", which is another 60-floor romp with even ''more'' difficult and convoluted treasure solutions. The ''Namco Museum Vol. 3'' port exclusively also contains the "Darkness Tower", which has you traversing Floors 61 to 120 with the difficulty cranked [[UpToEleven even higher than before]] (if the first two Towers weren't enough).enough).
** Clearing ''The Return of Ishtar'' awards a pair of clear game passwords for Ki and Gil to be used on the password input screen. Using these would allow the player to start from any room in the game, including the two secret rooms that are otherwise inaccessible through normal gameplay. Entering the passwords without inputting a Room Code instead starts you back at the beginning of the game, but Ki now has a vastly increased Spell stock of 50 charges, and Gil's starting Energy limit will be massively increased to 400 Energy.

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* KaizoTrap: Druaga himself appears on Floor 59. Floor 60 simply involves grabbing Ki and Ishtar... but in a ''very precise'' order and movement pattern. Screw this up (and [[GuideDangIt all things considered]], you might), and you can kiss your progress goodbye on the final floor.



* PoisonMushroom: The Potions of Energy Drain and Potions of Death, and any item after not obtaining the Balance on the previous level.

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* PoisonMushroom: The Potions of Energy Drain and Potions of Death, and any item after not obtaining the Balance on the previous level. The [=PSOne's=] "Darkness Tower" also has a Treasure on Floor 101 that will straight-up kill you instantly.


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** The [[NewGamePlus Another Tower]] included in certain ports of the game features Treasure solutions that are even more sadistic and bizarre than the original game. The best example of this would be the Pearl on Floor 31 in the [=PSOne=] Another Tower. Revealing the Treasure Chest on this Floor requires ''ejecting the game disk'', which no player in their right mind would ever consider attempting in the midst of playing a game.
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* NewGamePlus: The Famicom, Game Boy, and ''Namco Museum Vol. 3'' ([=PSOne=]) ports reveal a CheatCode after beating the game that unlocks a hidden "Another Tower", which is another 60-floor romp with even ''more'' difficult and convoluted treasure solutions. The ''Namco Museum Vol. 3'' port exclusively also contains the "Darkness Tower", which has you traversing Floors 61 to 120 with the difficulty cranked [[UpToEleven even higher than before]] (if the first two Towers weren't enough).
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The first three games of the above list, as well as the [[VideoGameRemake remake]] of ''The Tower of Druaga'' for the PCEngine, were developed by Game Studio, the company founded in 1985 by Masanobu Endoh (AKA: "Evezoo End"), creator of the original game.[[note]]He was also the creator of VideoGame/{{Xevious}}.[[/note]]

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The first three games of the above list, as well as the [[VideoGameRemake remake]] of ''The Tower of Druaga'' for the PCEngine, UsefulNotes/PCEngine, were developed by Game Studio, the company founded in 1985 by Masanobu Endoh (AKA: "Evezoo End"), creator of the original game.[[note]]He was also the creator of VideoGame/{{Xevious}}.[[/note]]
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player just like if they touch an enemy), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player just like if they touch an enemy), enemy or their spells for the case of some variants of slimes and magicians, and fires from Sorcerors except if they have a Red Necklace), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''
Is there an issue? Send a MessageReason:
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player like if they touch an enemy), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

to:

* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player just like if they touch an enemy), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''
Is there an issue? Send a MessageReason:
None


* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player like if they touch any enemies), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''

to:

* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them, destroy walls on a final floor (both can kill the player like if they touch any enemies), an enemy), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''
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* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them... if you don't mind being sent back almost to ''the beginning of the game.''

to:

* VideogameCrueltyPunishment: You can attack Ishtar and Ki, instead of rescuing them...them, destroy walls on a final floor (both can kill the player like if they touch any enemies), and exiting floor 59 without defeating Druaga... if you don't mind being sent back almost to ''the beginning of the game.''
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None


* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors. Some of them even shoot magic spells at you.

to:

* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest [[VideoGame/DragonQuest those]] slimes by two years.[[/note]] in several colors. Some of them even shoot magic spells at you.

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** The Return of Ishtar has an "ATTRACT ROOM", but nothing really resembling a gameplay demo sequence.

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** The ''The Return of Ishtar Ishtar'' has an "ATTRACT ROOM", but nothing really resembling a gameplay demo sequence.



* CreatorCameo: In ''Return of Ishtar'', one of the rooms, labeled "Dead End", features a long hallway leading to a small room with a man slumped over in an office cubicle, dead. Using Gil's magic to revive the man warps you to another room. The man is series creator Masanobu Endoh. [[{{Pun}} Yes]], that does mean there's a "'''dead End'''oh" in the room labeled "Dead End".



%%* EvilTowerOfOminousness:

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%%* EvilTowerOfOminousness: EvilTowerOfOminousness

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* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors.

to:

* AttractMode: This is one of the few arcade games to not have a gameplay demo sequence[[note]]Other games to not have one include VideoGame/SpyHunter II (the arcade game, not the later sequel to the UsefulNotes/Playstation2 game), and VideoGame/{{Xenophobe}}, both by Creator/{{Midway}}.[[/note]]. When the machine is turned on, it starts with the title screen, the scrolls to the high score list, then back to the title screen, them it goes to the game's OpeningNarration, then back the title screen, and it keeps going like that from there.
** The Return of Ishtar has an "ATTRACT ROOM", but nothing really resembling a gameplay demo sequence.
* BlobMonster: Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors. Some of them even shoot magic spells at you.


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* SurprisinglyGoodEnglish: The OpeningNarration of the first game is this for the most part, but has a slight grammatical mistake, saying that "the golden knight Gilgamesh 'weared' gold armor". The Famicom[[note]]Japanese version of the [[UsefulNotes/NintendoEntertainmentSystem NES]][[/note]] port corrects this.

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The first three games of the above list, as well as the [[VideoGameRemake remake]] of ''The Tower of Druaga'' for the PCEngine, were developed by Game Studio, the company founded in 1985 by Masanobu Endoh, creator of the original game.

to:

The first three games of the above list, as well as the [[VideoGameRemake remake]] of ''The Tower of Druaga'' for the PCEngine, were developed by Game Studio, the company founded in 1985 by Masanobu Endoh, Endoh (AKA: "Evezoo End"), creator of the original game.
game.[[note]]He was also the creator of VideoGame/{{Xevious}}.[[/note]]



* BlobMonster: Slimes in several colors.

to:

* BlobMonster: Slimes Slimes[[note]]Which predate [[Franchise/DragonQuest those]] slimes by two years.[[/note]] in several colors.



* TheDragon: Quox. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.

to:

* TheDragon: Quox.Quox, an actial, literal dragon who appears in the game's logo. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.



%%* EvilTowerOfOminousness

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%%* EvilTowerOfOminousnessEvilTowerOfOminousness:



* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non-harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was released.

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* GuideDangIt: In each level of the game, there is a treasure which requires a unique and action that's unguessable without [[TrialAndErrorGameplay trial and error]] action.error]]. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non-harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was first released.



* InvincibleMinorMinion: [[WillOTheWisp Will O'Wisps]].

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* InvincibleMinorMinion: [[WillOTheWisp Will O'Wisps]].O'Wisps]], which appear when the initial timer runs out.



* MascotMook: Quox, a dragon that's fought on some of the floors appears in the game's logo.



* NintendoHard: Almost sadistically so for an arcade game. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.

to:

* NintendoHard: Almost sadistically so for an arcade game.game, even by arcade game standards.. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.



** In ''The Return of Ishtar'', Ki herself will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy.

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** In It's even worse ''The Return of Ishtar'', where Ki herself only has one life, and will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy.enemy but like Ki, only has one life, and if he loses, so does Ki (and the player).



* RefrainFromAssuming: That creature who appears in the logo? That's not Druaga, it's Quox, who is pretty much the only other "boss" of this game.



* StalkedByTheBell

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* StalkedByTheBellStalkedByTheBell: Unlike most games however, if the timer runs out, you don't lose a life, but you do have an invincible will-o-wisp chasing you.



* TrialAndErrorGameplay: The first game is possibly the most extreme example in the history of video games. The steps for acquiring the items on each level are so hilariously non-intuitive that one could be forgiven for labeling it an UnwinnableJokeGame.

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* TrialAndErrorGameplay: The first game is possibly the most extreme example in the history of video games.games (let alone arcade games). The steps for acquiring the items on each level are so hilariously non-intuitive that one could be forgiven for labeling it an UnwinnableJokeGame.
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''The Tower of Druaga'' is a 1984 arcade game released by [[Creator/NamcoBandai Namco]], about a knight named Gilgamesh (or "Gil" for short) who has to climb a monster-infested tower in order to defeat the demon Druaga and rescue Ki (pronounced "Kai"), a shrine maiden in service to the goddess Ishtar. It is infamous as the high-water mark of [[http://strategywiki.org/wiki/The_Tower_of_Druaga player-directed cruelty]] in videogames -- the acme of the old school style where videogames existed to challenge and defeat the player.

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''The Tower of Druaga'' is a 1984 arcade game released by [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Namco]], about a knight named Gilgamesh (or "Gil" for short) who has to climb a monster-infested tower in order to defeat the demon Druaga and rescue Ki (pronounced "Kai"), a shrine maiden in service to the goddess Ishtar. It is infamous as the high-water mark of [[http://strategywiki.org/wiki/The_Tower_of_Druaga player-directed cruelty]] in videogames -- the acme of the old school style where videogames existed to challenge and defeat the player.
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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.

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Various {{Shout Out}}s and {{Bonus Dungeon}}s based on the game can be found in the TalesSeries VideoGame/TalesSeries and VideoGame/SoulSeries, and ''VideoGame/BatenKaitos'' has a {{Homage}} level that calls back to this game. Also, characters from the series appeared in ''VideoGame/NamcoXCapcom'', with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.

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Lost Forever is now called Permanently Missable Content. Avoid referencing other examples with yours.


* EvilTowerOfOminousness

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* %%* EvilTowerOfOminousness



* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was released.

to:

* GuideDangIt: In each level of the game, there is a treasure which requires a unique and unguessable without [[TrialAndErrorGameplay trial and error]] action. Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non harmful.non-harmful. How do you figure that out? Guess... Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was released.



* LostForever:
** The treasures under Guide Dang It. Uh oh...
** Use a Copper or Silver Pickaxe too many times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
* MissingSecret: Very few floors don't even have a treasure.

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* LostForever:
MissingSecret:
** The treasures under Guide Dang It. Uh oh...
** Use a Copper or Silver Pickaxe too many times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
* MissingSecret:
Very few floors don't even have a treasure.


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* PermanentlyMissableContent:
** The treasure in each level, which requires a unique an unguessable trial and error action.
** Use a Copper or Silver Pickaxe too many times on the same floor or use any Pickaxe on the outer walls of the floor and it's gone forever, sometimes disallowing you from acquiring the better Pickaxes later in the game.
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* PasswordSave: ''The Return of Ishtar'', which alters passwords for each room depending on which name and sex the player(s) wrote before starting.

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* OneHitPointWonder: You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights and Lizardmen; slimes, magic spells, and whisps all use OneHitPointWonder logic.

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* OneHitPointWonder: OneHitPointWonder:
**
You have a HitPoints value, but you can't actually see it. It's also only used for fighting enemy Knights and Lizardmen; slimes, magic spells, and whisps all use OneHitPointWonder logic.logic.
** In ''The Return of Ishtar'', Ki herself will go down in one attack from anything. Gil has health that [[CastFromHitPoints drops]] each time he kills an enemy.

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