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* ObviousBeta: The game has a lot of gaps and cut content. For instance, at one point the player is told that the villages south of the mountains have gifted a key, but there's only one actual village south of the mountains.
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A sequel game to ''VideoGame/TaskMaker'', the 1990s UsefulNotes/{{Macintosh}} WesternRPG, from the same creators, Storm Impact.

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A sequel game to ''VideoGame/TaskMaker'', the 1990s UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} WesternRPG, from the same creators, Storm Impact.
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Per TRS, this is now Trivia


* {{Abandonware}}: Having come out right before the collapse of Storm Impact, it reached this status quickly.
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Set many years after the predecessor, the game now has the player leading the world from Castle Hall following the death of the [=TaskMaker=]. As its protector, the player is asked aid from people in neighboring villages. For the first tasks, the player is asked to retrieve objects posessed by monsters that terrorize said villages; after retrieving each item, it is destroyed.

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Set many years after the predecessor, the game now has the player leading the world from Castle Hall following the death of the [=TaskMaker=]. As its protector, the player is asked aid from people in neighboring villages. For the first tasks, the player is asked to retrieve objects posessed possessed by monsters that terrorize said villages; after retrieving each item, it is destroyed.

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* DevelopersForesight: When frightened, the boat dock owner will point out killing him will still not result in the player being able to get a boat from his docks for free (the dialogue box that prompts for the boat fee will still show up). The fact that he acknowledges this shows that the developers anticipated that players would try to get free boats in this fashion.

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* DevelopersForesight: DevelopersForesight:
**
When frightened, the boat dock owner will point out killing him will still not result in the player being able to get a boat from his docks for free (the dialogue box that prompts for the boat fee will still show up). The fact that he acknowledges this shows that the developers anticipated that players would try to get free boats in this fashion. [[ZigZaggedTrope However,]] it is still possible to bypass his fee by throwing a projectile weapon at the switch that opens his drawbridge.
** Doors adjacent to a "shape" wall (triangle, square, etc.) can only be opened if the player has the corresponding key. Said doors cannot be bypassed even if the player is ethereal, nor can they be knocked down with Falling Wall scrolls (which are otherwise able to knock down doors).
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Dummied Out is now trivia. Moving examples accordingly.


* ObviousBeta: The game has a lot of gaps and DummiedOut content. For instance, at one point the player is told that the villages south of the mountains have gifted a key, but there's only one actual village south of the mountains.

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* ObviousBeta: The game has a lot of gaps and DummiedOut cut content. For instance, at one point the player is told that the villages south of the mountains have gifted a key, but there's only one actual village south of the mountains.
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trivia


* DummiedOut: The dungeons of Paradise Keys, Black Rose Pyramid, Backgate, Splinter, and Reduce were all coded into the game, but never actually used. In 2008, fans were able to get Paradise Keys and Black Rose Pyramid written into version 1.0.1 of the game. While it is possible to access Backgate, Splinter, and Reduce through hacks after becoming a Master, all of them are very glitched out.

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* AntiFrustrationFeatures: If stuck, the player can buy a scroll with a hint to each dungeon. Also, some of the secret options in the original game were moved into a "Player Options" menu.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If stuck, the player can buy a scroll with a hint to each dungeon. Also, some of the secret options in the original game were moved into a "Player Options" menu.menu.
** Almost every village or dungeon (including the tutorial) has a hidden angel. Bestowing her Bucky's Beef Stew will cause the angel to state her name before disappearing, and she can be summoned once to heal the player and take them back to Castle Hall. This also works on Bucky herself, who can be found in Nottingham.



* DevelopersForesight: When frightened, the boat dock owner will point out killing him will still not result in the player being able to get a boat from his docks for free (the dialogue box that prompts for the boat fee will still show up). The fact that he acknowledges this shows that the developers anticipated that players would try to get free boats in this fashion.



* EasterEgg: Almost every village or dungeon (including the tutorial) has a hidden angel. Bestowing her Bucky's Beef Stew will cause the angel to state her name before disappearing, and she can be summoned once to heal the player and take them back to Castle Hall. This also works on Bucky herself, who can be found in Nottingham.
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* {{Foreshadowing}}: In later tasks, the Castle Hall guards start randomly disappearing. They turn out to be agents of the Captain Guard, the final boss.
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* PlayerNudge: If the player returns to the Seat of Power without the current task object, a messenger from the corresponding village will offer a hint on how to retrieve it.
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* PowerUpFood: As in the previous game, various forms of food give various stat boosts, with Bucky's Famous Beef Stew being the strongest. Various coffee drinks can also be found that do likewise.
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* AnAdventurerIsYou: The player can choose to be male or female, and a fighter, magician or thief. Naturally, fighters, magicians and thieves all have different abilities, although [[PurelyAestheticGender gender doesn't matter besides some changes in graphics and sound effects.]]

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* AnAdventurerIsYou: The player can choose to be male or female, and a fighter, magician or thief. Naturally, fighters, magicians and thieves all have different abilities, although [[PurelyAestheticGender gender doesn't matter besides some changes in graphics and sound effects.]]



* AwesomeButTemporary: Once again, the wands can only be used for up to four shots before they disappear.

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* AwesomeButTemporary: Once again, the wands and spell scrolls can only be used for up to four shots or five times before they disappear.



* CheatCode: Many of the cheat codes from the previous game carry over (including the one to summon a ship), but the game warns that such spells should be used only if stuck.

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* CheatCode: Many of the cheat codes from the previous game carry over (including the one to summon a ship), but the game warns carried over, albeit with different names and warnings that such spells the player should be used only use said codes if stuck.



* DualWielding: Also a carryover.

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* DualWielding: Also As in the first game, a carryover.player may choose to wield two single-handed weapons.



* SkeletonKey: Also present as before. If the player is a Thief, he or she can also purchase lock picks, which work on any locked door (except ones next to shaped walls) and can be used indefinitely.
* SprintShoes: "Boots o' Speed".

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* SkeletonKey: Also present as before. If As in the player is a Thief, he or she previous game, skeleton keys can also unlock normal doors once, with no upper limit on how many keys may be purchased or carried; in addition, Thieves may purchase lock picks, lockpicks which work on any locked door (except ones next to shaped walls) and can be used indefinitely.
indefinitely. However, doors with shapes next to them require the key of the corresponding shape, and cannot be picked.
* SprintShoes: "Boots As in the previous game, Boots o' Speed".Speed double the player's speed, allowing two moves for every move made by an NPC.



* VideoGameCrueltyPotential: As before, the player can slaughter all the [=NPCs=] in a town, then use "original place"[[note]]the spell was called "restart place" in the predecessor[[/note]] to do it all over again. And unlike the last game, there's no point system.

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* VideoGameCrueltyPotential: As before, the player can slaughter and loot all the [=NPCs=] in a town, then use "original place"[[note]]the the hidden spell was called "restart place" in the predecessor[[/note]] to restart that town and do it all over again. And unlike the last game, there's no point system.



* ViolenceIsTheOnlyOption: Averted in a new way. If the player is a Magician, he or she can use a Bluebangle to dispel any monster under a certain health level (which increases as the player gets stronger), a Zamia cone to weaken them, or Freedom Leaves to teleport them away.
* WakeUpCallBoss: The boss is about 10 times stronger than any monster you'll come across, and has legions of {{mook}}s. The boss can also make items drop out of the player's pouch or make him/her thirsty, ''and'' he can summon more mooks.

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* ViolenceIsTheOnlyOption: Averted in a new way. If the player is a Magician, he or she Magicians can use a Bluebangle to dispel any monster under a certain health level (which increases as the player gets stronger), a Zamia cone to weaken them, or Freedom Leaves to teleport them away.
* WakeUpCallBoss: The boss is about 10 times stronger than any monster you'll come across, monster, and has legions of {{mook}}s. The boss can also make items drop out of the player's pouch or make him/her thirsty, ''and'' he can summon more mooks.



* WelcomeToCorneria: Most monsters only say "Arrrr!" regardless of mood.
* WizardNeedsFoodBadly: As before, there is a Food meter, which can be replenished by any food item or a healing scroll. Wearing a Food Ring or Candy Necklace will keep the Food meter full at all times. The game makes it much easier if the player goes hungry and can't find food, as the Food bar refills upon entering Hell.

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* WelcomeToCorneria: Most monsters only say "Arrrr!" regardless of mood.
mood, a sign of the game's rushed development. Another NPC says "some hint here" when happy.
* WizardNeedsFoodBadly: As before, there is a Food meter, which can be replenished by any food item or a healing scroll. Wearing a Food Ring or Candy Necklace will keep the Food meter full at all times. The game makes it much easier if Unlike in the player goes hungry and can't find food, as first game, the Food bar refills is refilled upon entering Hell.Hell, which can be a useful bailout for a player who dies of starvation but has little money.

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* GetOnTheBoat: Required to get to Butterscotch, one of the later tasks. Unlike in the previous games, there are boat docks in Castle Hall, from which the player can sail out a ship for a small fee. Alternatively, some places have Ship in a Bottle available, which instantly create a Ship when facing water.
** The player also has to sail out of Zehner's Palace to access some of the other tasks. This is done by successfully navigating a path on the south side.

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* GetOnTheBoat: Required to Two cases:
** To
get to Butterscotch, one of the later tasks. Unlike in the previous games, there are boat docks in Castle Hall, from which the player can may either sail out a ship of the boat dock in Castle Hall for a small fee. Alternatively, some places have fee, or purchase or find a Ship in a Bottle available, Bottle, which instantly create creates a Ship when boat if the player is facing water.
** The player also has to sail out Isles of Muck, Eyearrass, Fracture, and Nottingham are all accessible solely by navigating a path in Zehner's Palace which opens out to access some of the other tasks. This is done water (or again, by successfully navigating using a path on the south side.Ship in a Bottle).



* JokeItem: "Bar o' Lead", which has no value other than preventing teleportation by the final boss. Also, the "Stick o' Wood", "Empty can", and "Empty bottle" seem useless at first, but placing them into the fountain in Gofe will yield a magic wand or HealingPotion, respectively.

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* JokeItem: "Bar As with the previous game, there are many:
** Bar
o' Lead", which Lead has no value other than preventing teleportation by the final boss. Also, boss.
** Subverted with
the "Stick Stick o' Wood", "Empty can", Wood, Empty Can, and "Empty bottle" Empty Bottle. They seem useless at first, but placing them into the fountain in Gofe will yield a magic wand or HealingPotion, respectively.



* ObviousBeta: The game has a lot of gaps and DummiedOut content. For instance, at one point the player is told that the villages south of the mountains have given you a key; there's only one actual village south of the mountains.

to:

* ObviousBeta: The game has a lot of gaps and DummiedOut content. For instance, at one point the player is told that the villages south of the mountains have given you gifted a key; key, but there's only one actual village south of the mountains.



* PurelyAestheticGender: The only differences are in character appearance and some sound effects. The character creation dialog box even mentions this.

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* PurelyAestheticGender: The only differences are Referenced in character appearance and some sound effects. The the character creation dialog box even mentions this.dialogue box; the only differences between male and female players are in the character sprites and a few sound effects.



* SignificantAnagram: The most powerful cloak is named "Cloak and avoid". This is an anagram of "David Alan Cook", one of the game's creators.

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* SignificantAnagram: The most powerful cloak is named "Cloak and avoid".avoid", which as its name indicates, is an InvisibilityCloak. This is an anagram of "David Alan Cook", one of the game's creators.

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