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** On a similar note, this means any NPCs that's survival is currently a game over condition (Such as Engineers for opening fuse boxes) will seemingly never get infected...until the game decides they have outlived their plot armor and they usually then get a scripted transformation.

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** On a similar note, this means any NPCs [=NPCs=] that's survival is currently a game over condition (Such as Engineers for opening fuse boxes) will seemingly never get infected...until the game decides they have outlived their plot armor and they usually then get a scripted transformation.
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** On a similar note, this means any NPCs that's survival is currently a game over condition (Such as Engineers for opening fuse boxes) will seemingly never get infected...until the game decides they have outlived their plot armor and they usually then get a scripted transformation.
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** About the only squadmate you're likely to see a non-scripted Thing transformation from is Cohen the medic, as the long series of stairwells he and you fight your way through are crawling with so many head-crawlers he's likely to take enough hits to get infected unless you bust your ass protecting him.
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* UncertainDoom: Not all your teammates have a scripted death or Thing transformation. If you can keep them alive, several simply disappear between levels (lost in the storm, captured by Gen Inc, just straight up vanishing) with their ultimate fate left unknown.
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* BossBattle: There are 3 boss fights against exceptionally large versions of the Thing seemingly made of multiple bodies, similar to the Blair-Thing confronted at the end of the film. There's also a FinalBoss fight against [[spoiler: The skyscraper-sized Thing that Whitley turns into after fully losing control of his human form.]]
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* EvilAllAlong: [[spoiler:Colonel Whitley turns out to have been manipulating Blake all along from the beginning of the game by acting as his commanding officer.]]

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* EvilAllAlong: *EvilAllAlong: [[spoiler:Colonel Whitley turns out to have been manipulating Blake all along from the beginning of the game by acting as his commanding officer.officer. His ultimate end goal is to eventually infect the entire human race with the Cloud Virus and turn them into Things, starting with Blake's rescue team, in order to rule the planet.]]

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* ArmiesAreEvil: Unsurprisingly, the U.S. army wants to weaponize the Thing. [[spoiler:Colonel Whitley]] even shoots Dr. Faraday when he objects.

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* ArmiesAreEvil: Unsurprisingly, the U.S. army wants to weaponize the Thing. [[spoiler:Colonel Whitley]] even shoots [[BadBoss shoots]] Dr. Faraday when he objects.



*EvilAllAlong: [[spoiler:Colonel Whitley turns out to have been manipulating Blake all along from the beginning of the game by acting as his commanding officer.]]



* LighterAndSofter: An inadvertent byproduct of expanding the arena (you aren't trapped in a tiny little space with an unknown number of monsters running around in disguise as in the movie), giving you far superior weaponry, and the limitations of the graphics of the time. In the movie, the "thing-outs" were both [[NauseaFuel nauseating]] and [[NightmareFuel terrifying]]; here they are almost casual events, happening to cardboard cutout characters, and quite quickly disposed of.

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* LighterAndSofter: An inadvertent byproduct of expanding the arena (you aren't trapped in a tiny little space with an unknown number of monsters running around in disguise as in the movie), giving you far superior weaponry, and the limitations of the graphics of the time. In the movie, the "thing-outs" were both [[NauseaFuel nauseating]] {{nausea|fuel}}ting and [[NightmareFuel terrifying]]; here they are almost casual events, happening to cardboard cutout characters, and quite quickly disposed of.



* SanityMeter: The game gives your party members sanity meters. If a Thing tries to eat them, they won't react well. (Not uncommonly, one of ''them'' is a thing, and the others utterly freak out when they're betrayed.)

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* SanityMeter: The game gives your party members sanity meters. If a Thing tries to eat them, they won't react well. (Not uncommonly, one of ''them'' is a thing, Thing, and the others utterly freak out when they're betrayed.)
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* FlockOfWolves: In multiple levels, Blake has to rescue other humans to advance to the next areas (like a mechanic needed to fix an automated door or a medic needed to heal another person), only for every other member in his team to turn out to have been a Thing all along.
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* TheEighties: Like the film it's based on, the game takes place in 1982, three months after the events of the movie.
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not the trope


* CanonImmigrant: The video game version officially follows the events after the film ended, and reveals what happened to Childs and RJ [=MacReady=]...[[spoiler: Childs died of exposure, and RJ survived]].
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[[SimilarlyNamedWorks No relation]] to [[VideoGame/TheThing1988 the 1988 game of the same name]].
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Renamed per TRS


* UnwinnableByMistake: There is a stage where the player descends a long staircase, and has to deal with automatic turrets on every level, scalding steam vents, seemingly endless streams of [[GoddamnBats scuttling creatures]] that pop out of dead bodies (and attack you from front and behind), and the medic, the only hope of surviving the stage, turns into a monster at random points. If the player doesn't have enough health packs, or enough firepower, it's impossible to get through the stage(though there is one way to make it easier, if you leave the medic near the top of the staircase and run back up to him to get healed instead of having him follow you, he doesn't seem to turn into a monster).

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* UnwinnableByMistake: UnintentionallyUnwinnable: There is a stage where the player descends a long staircase, and has to deal with automatic turrets on every level, scalding steam vents, seemingly endless streams of [[GoddamnBats scuttling creatures]] that pop out of dead bodies (and attack you from front and behind), and the medic, the only hope of surviving the stage, turns into a monster at random points. If the player doesn't have enough health packs, or enough firepower, it's impossible to get through the stage(though there is one way to make it easier, if you leave the medic near the top of the staircase and run back up to him to get healed instead of having him follow you, he doesn't seem to turn into a monster).

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* LoadingScreen: The loading screen shows a 'Thing' cell attacking, absorbing and imitating a regular animal cell, taken from the simulation Blair runs in the film.

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* LoadingScreen: The loading screen shows a 'Thing' Thing cell attacking, absorbing and imitating a regular animal cell, taken from the simulation Blair runs in the film.



* PlotHole: The game never explains how [[spoiler:[=MacReady=] survived in the cold for three months (the timeframe between the end of the film, and the beginning of the game), and how he managed to get a flyable helicopter. One possibility is that he was captured by Gen Inc. and held as a potential test subject, only to eventually escape, and steal a helicopter. A much darker interpretation is that [=MacReady=] is actually a Thing by this point, and killed the Whitley Thing to facilitate his own escape to the mainland.]]
** Though considering that Childs had been outdoors for a longer period of time there’s a good chance he succumbed to hypothermia while [=MacReady=] escaped in time.

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* PlotHole: PlotHole:
**
The game never explains how [[spoiler:[=MacReady=] survived in the cold for three months (the timeframe between the end of the film, and the beginning of the game), and how he managed to get a flyable helicopter. One possibility is that he was captured by Gen Inc. and held as a potential test subject, only to eventually escape, and steal a helicopter. A much darker interpretation is that [=MacReady=] is actually a Thing by this point, and killed the Whitley Thing to facilitate his own escape to the mainland. Though considering that Childs had been outdoors for a longer period of time there’s a good chance he succumbed to hypothermia while [=MacReady=] escaped in time.]]
** Though considering that Childs had been outdoors for While it's a longer period nice ContinuityNod to find Blair-Thing's scrap built spaceship, it conflicts with the events of time there’s the movie when Nauls blew it up with a good chance he succumbed to hypothermia while [=MacReady=] escaped in time.stick of dynamite.
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* LoadingScreen: The loading screen shows a 'Thing' cell attacking, absorbing and imitating a regular animal cell, taken from the movie that inspired it.

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* LoadingScreen: The loading screen shows a 'Thing' cell attacking, absorbing and imitating a regular animal cell, taken from the movie that inspired it.simulation Blair runs in the film.
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* TheComputerIsACheatingBastard: Carter and Cruz, the first two squad mates you receive after encountering the Thing, turn out to be infected, but neither of them attack you when you're alone with them, and if you give them the blood test before the scripted event that turns them into Things, it shows that they're human, while there is dynamic infection and testing, teammates are scripted to reveal themselves as Things when you hit certain plot flags even if you've just tested them and confirmed they were human. This is mostly so the game can get you alone whenever it requires you to be alone, this combined with the somewhat low infection rate for NPCs means it's entirely possible for none of your team to get infected and reveal themselves before the game is scripted to do it anyway to have you be alone.

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* TheComputerIsACheatingBastard: Carter and Cruz, the first two squad mates you receive after encountering the Thing, turn out to be infected, but neither of them attack you when you're alone with them, and if you give them the blood test before the scripted event that turns them into Things, it shows that they're human, while there is dynamic infection and testing, teammates are scripted to reveal themselves as Things when you hit certain plot flags even if you've just tested them and confirmed they were human. This is mostly so the game can get you alone whenever it requires you to be alone, this combined with the somewhat low infection rate for NPCs [=NPCs=] means it's entirely possible for none of your team to get infected and reveal themselves before the game is scripted to do it anyway to have you be alone.

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* TheComputerIsACheatingBastard: Carter and Cruz, the first two squad mates you receive after encountering the Thing, turn out to be infected, but neither of them attack you when you're alone with them, and if you give them the blood test before the scripted event that turns them into Things, it shows that they're human. In fact, the "tests" only seem to work when scripted to, and teammates can reveal themselves as Things when you hit certain plot flags even if you've just tested them and confirmed they were human. This is mostly so the game can get you alone whenever it requires you to be alone.

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* TheComputerIsACheatingBastard: Carter and Cruz, the first two squad mates you receive after encountering the Thing, turn out to be infected, but neither of them attack you when you're alone with them, and if you give them the blood test before the scripted event that turns them into Things, it shows that they're human. In fact, the "tests" only seem to work when scripted to, human, while there is dynamic infection and testing, teammates can are scripted to reveal themselves as Things when you hit certain plot flags even if you've just tested them and confirmed they were human. This is mostly so the game can get you alone whenever it requires you to be alone, this combined with the somewhat low infection rate for NPCs means it's entirely possible for none of your team to get infected and reveal themselves before the game is scripted to do it anyway to have you be alone.
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* ArmiesAreEvil: Unsurprisingly, the U.S. army wants to weaponize the Thing. Colonel Whitley even shoots Dr. Faraday when he objects.
* ArtificialStupidity: Col. Whitley's soldiers. They never take cover, and in one section, where laser trip bombs are hidden all over in a maze like warehouse, they will kill themselves walking into the more obvious ones.
* BigBad: Col. R.C. Whitley.

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* ArmiesAreEvil: Unsurprisingly, the U.S. army wants to weaponize the Thing. Colonel Whitley [[spoiler:Colonel Whitley]] even shoots Dr. Faraday when he objects.
* ArtificialStupidity: Col. Whitley's [[spoiler:Colonel Whitley's]] soldiers. They never take cover, and in one section, where laser trip bombs are hidden all over in a maze like warehouse, they will kill themselves walking into the more obvious ones.
* BigBad: Col.[[spoiler:Col. R.C. Whitley.Whitley]].



* LaserGuidedKarma: No prize for figuring out that Whitley's Thing immunity [[spoiler:is all too short lived, as he becomes the Whitley Thing, a monstrous version of the Blair Thing that combines all Thing biomass from Gen Inc. and requires a helicopter and massive amount of fire to kill.]]

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* LaserGuidedKarma: No prize for figuring out that Whitley's [[spoiler:Whitley's]] Thing immunity [[spoiler:is all too short lived, as he becomes the Whitley Thing, a monstrous version of the Blair Thing that combines all Thing biomass from Gen Inc. and requires a helicopter and massive amount of fire to kill.]]



* ProfessorGuineaPig: Colonel Whitley injects himself with a genetically modified "denatured" version of the Thing in hopes of curing his terminal cancer. Needless to say, the modified strain of the Thing isn't as "denatured" as Gen Inc. thought and Whitley ends up being taken over, though it's unclear the extent to which Whitley was subverted by the Thing versus him simply being a megalomaniac.

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* ProfessorGuineaPig: Colonel Whitley [[spoiler:Colonel Whitley]] injects himself with a genetically modified "denatured" version of the Thing in hopes of curing his terminal cancer. Needless to say, the modified strain of the Thing isn't as "denatured" as Gen Inc. thought and Whitley [[spoiler:Whitley]] ends up being taken over, though it's unclear the extent to which Whitley [[spoiler:Whitley]] was subverted by the Thing versus him simply being a megalomaniac.
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** Though considering that Childs had been outdoors for a longer period of time there’s a good chance he succumbed to hypothermia while MacReady escaped in time.

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** Though considering that Childs had been outdoors for a longer period of time there’s a good chance he succumbed to hypothermia while MacReady [=MacReady=] escaped in time.
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* BossArenaIdiocy: The final boss just so happens to be placed in an area where there are flammable barrels all around, and for some reason, when you shoot them, they shoot fire inwardly towards the [[spoiler:Whitley-Thing]] instead of exploding.

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* BossArenaIdiocy: The final boss just so happens to be placed in an area where there are flammable barrels all around, and for some reason, when you shoot them, they shoot explode and ignite gas pipelines that fire inwardly towards the [[spoiler:Whitley-Thing]] instead of exploding.[[spoiler:Whitley-Thing]].
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* SequelInAnotherMedium: A survival horror video game sequel to a horror movie based on a sci-fi novella.

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* SequelInAnotherMedium: A survival horror video game sequel to a horror movie based on a sci-fi novella.
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** Though considering that Childs had been outdoors for a longer period of time there’s a good chance he succumbed to hypothermia while MacReady escaped in time.
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''The Thing'' is a survival horror game from the year 2002. It acts as a sequel to the film ''Film/TheThing1982''.

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''The Thing'' is a survival horror game from SurvivalHorror game, released for UsefulNotes/Playstation2 on August 19th, 2002, for [[UsefulNotes/IBMPersonalComputer PC]] the year following day and for UsefulNotes/{{Xbox}} on September 9th, 2002. It acts as a sequel to the film ''Film/TheThing1982''.



No relation to [[VideoGame/TheThing1988 the 1988 game of the same name]].
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[[SimilarlyNamedWorks No relation relation]] to [[VideoGame/TheThing1988 the 1988 game of the same name]].
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* TimeBomb: At the end of one level, Blake discovers a time bomb and has to make a run for the elevator to escape it, which magically shields him, ''and only him'', from the blast. Hilariously, no matter what you do, any {{Guest Star Party Member}}s who you've kept alive until this point are screwed either way, exploding into LudicrousGibs right in front of you.
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* TheComputerIsACheatingBastard: The first two squad mates you receive after encountering the Thing turn out to be infected, but neither of them attack you when you're alone with them, and if you give them the blood test before the scripted event that turns them into Things, it shows that they're human. In fact, the "tests" only seem to work when scripted to, and teammates can reveal themselves as Things when you hit certain plot flags even if you've just tested them and confirmed they were human. This is mostly so the game can get you alone whenever it requires you to be alone.

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* TheComputerIsACheatingBastard: The Carter and Cruz, the first two squad mates you receive after encountering the Thing Thing, turn out to be infected, but neither of them attack you when you're alone with them, and if you give them the blood test before the scripted event that turns them into Things, it shows that they're human. In fact, the "tests" only seem to work when scripted to, and teammates can reveal themselves as Things when you hit certain plot flags even if you've just tested them and confirmed they were human. This is mostly so the game can get you alone whenever it requires you to be alone.
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* BlackDudeDiesFirst: Subverted. Carter is the only black member of Bravo Team, but he turns into a Thing at the same time Cruz does.
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* DoomedHurtGuy: The injured Carter turns out to have been assimilated by the Thing.

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* GasChamber: There is a scene where the protagonist is lured into a room quickly being filled with poison gas. The message left on a computer screen in the room is a nice touch:

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* GasChamber: There is a scene where the protagonist Blake is lured into a room quickly being filled with poison gas. The message left on a computer screen in the room is a nice touch:


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* OneWingedAngel: [[spoiler:Colonel Whitley mutates into a giant tentacled monster after injecting himself with the Cloud Virus.]]
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* TheCameo: John Carpenter contributes his likeness to the character of Dr. Faraday, and [[spoiler: [=MacReady=], alive and well, shows up to help you fight the final boss]].

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* TheCameo: John Carpenter Creator/JohnCarpenter contributes his likeness to the character of Dr. Faraday, and [[spoiler: [=MacReady=], alive and well, shows up to help you fight the final boss]].
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* ColbertBump: The game went largely unknown until it was given some (negative) exposure when it was used as the basis of one of the earliest episodes of [[WebVideo/TheSpoonyExperiment]].

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