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On a first-class flight to discuss job options after being made redundant somehow (how exactly is [[HelloInsertNameHere up to the player]]), the plane mysteriously crashes. Two months later, you wake up in an infirmary bed... in prison. And once out of there, the news isn't much better. The entire city's been locked down to prevent the spread of a nano-plague called Defrag, news is hard to come by, and with even the skilled workers reduced to scavenging everyone and their half-crazy, desperate cousin is wearing a Rig...

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On a first-class flight to Jericho City to discuss job options after being made redundant somehow (how exactly is [[HelloInsertNameHere up to the player]]), the plane mysteriously crashes. Two months later, you wake up in an infirmary bed... in prison. And once out of there, prison, with the inmates running free and drones putting down anyone they come across. After obtaining your own [[PowerArmor exo-rig]] and escaping, the news isn't much better. better: The entire city's been locked down to prevent the spread of a nano-plague called Defrag, news is hard to come by, and with Defrag. In the chaos, even the skilled workers have been reduced to scavenging everyone and their half-crazy, desperate cousin is wearing killing others to get by, and a Rig...
religion centered around the nanites named the Cult of the Spark has grown to dominate the city's inner workings. Your only clues to figuring out this mess are visions of a small girl named Athena, who may prove key to stopping the plague... or destroying all of humanity.
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Both free and paid DLC have been released for the game. Much of it includes new weapons and gear which must be obtained from newly-spawned enemies. A story DLC titled "The Kraken" was released on January 16, 2020, and has the player explore the ''VBS Krakow'', an aircraft carrier that has been modified into a vacation spot for the rich. The security AI onboard has gone haywire, and it's up to you to find out why.
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** One tourism audiolog you can find mentions Jericho City leads the world in employment figures, saying that they have a whopping ''30 percent'' employment rate. Considering that the only way Warren got employment in the first game was by having a cybernetic Exo-Rig grafted to his body, this makes sense.

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** One tourism audiolog you can find mentions Jericho City leads the world in employment figures, saying that they have a whopping ''30 ''15 percent'' employment rate. Considering that the only way Warren got employment in the first game was by having a cybernetic Exo-Rig grafted to his body, this makes sense.
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* SilentProtagonist: Since your character can be customized this time around, they never speak beyond grunts of effort during combat. (You do get unvoiced dialogue choices for some NPCs, as per RPG tradition).

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* SilentProtagonist: Since your character can be customized this time around, they never speak beyond grunts of effort during combat. (You do get unvoiced dialogue choices for some NPCs, [=NPCs=], as per RPG tradition).

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* BadBoss: Little Johnny is this by default for pushing a dangerous and addictive drug on his followers, but he takes it UpToEleven when he starts killing his own underlings just because [[PsychopathicManchild he's upset after receiving a stern call]] from his mother, Matriach Celeste.



* FatBastard: Little Johnny, a morbidly-obese drug lord submerged inside a SpiderTank full of life-preserving liquid. He's implied to have abandoned the Cathedral of the Spark's teachings in pursuit of pushing Blue Sparkle, a highly-addictive drug that both enhances physical strength and has psycho-active side effects.

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* FatBastard: Little Johnny, a morbidly-obese drug lord submerged inside a SpiderTank full of life-preserving liquid. He's implied to have abandoned the Cathedral of the Spark's teachings in pursuit of pushing Blue Sparkle, a highly-addictive highly addictive drug that both enhances physical strength and has psycho-active psychoactive side effects.
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* FatBastard: Little Johnny, a morbidly-obese drug lord submerged inside a spider-mech full of life-preserving liquid. He's implied to have abandoned the Cathedral of the Spark's teachings in pursuit of pushing Blue Sparkle, a highly-addictive drug that both enhances physical strength and has psycho-active side effects.

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* FatBastard: Little Johnny, a morbidly-obese drug lord submerged inside a spider-mech SpiderTank full of life-preserving liquid. He's implied to have abandoned the Cathedral of the Spark's teachings in pursuit of pushing Blue Sparkle, a highly-addictive drug that both enhances physical strength and has psycho-active side effects.

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* FatBastard: Little Johnny, a morbidly-obese drug lord submerged inside a spider-mech full of life-preserving liquid. He's implied to have abandoned the Cathedral of the Spark's teachings in pursuit of pushing Blue Sparkle, a highly-addictive drug that both enhances physical strength and has psycho-active side effects.



* OptionalBoss: The [[spoiler:second Delver]] you can fight in the CIT Basement can be bypassed by [[SchmuckBait not trying to grab the conspicuous chest in the middle of the large open area.]]

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* OptionalBoss: OptionalBoss:
**
The [[spoiler:second Delver]] [[spoiler:Delver Echo Alpha]] you can fight in the CIT Basement can be bypassed by [[SchmuckBait not trying to grab the conspicuous chest in the middle of the large open area.]]]]
** The [[spoiler:Delver Echo Gamma]] does not block off any locations the player can't access through other means, and is only required to kill for a sidequest.

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** There are a couple moments where the game will warn you with a hint banner that you're about to cross a PointOfNoReturn, giving you a chance to upgrade your gear or tie up loose ends first. Specifically, [[spoiler:before fighting Major General Ezra Shields and right before the FinalBoss, which immediately leads into NewGamePlus.]]



** [[spoiler: Audio files also also imply that each time someone is brought back, [[CameBackWrong they grow more and more unhinged]]. The first time you meet Eli, he's an ordinary, if paranoid and violent, cultist. By the end of the game, he develops a full on God complex.]]

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** [[spoiler: Audio files also also imply that each time someone is brought back, [[CameBackWrong they grow more and more unhinged]]. The first time you meet Eli, he's an ordinary, if paranoid and violent, cultist. By the end of the game, he develops a full on full-on God complex.]]

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* TomatoSurprise: [[spoiler: You and Athena were the only two people on Flight 221 to survive the crash, yet everyone knows there was only one survivor, and it's clearly Athena based off the many flashbacks you see through the nanocloud checkpoints. One of these flashbacks reveals that Athena was the one who created the Delver, which she sent to free you from prison. The Delver was a fully independent Nanite life form which received directive impulses from Athena that gave it direction, at least until she was separated from it and it reverted to its baser instincts. You spend the entire game following Athena's tracks to rescue her, as she explicitly gives you instructions through the flashbacks. Dr Guttenberg tells you your nanite readings are off the charts, and you cannot be infected with Defrag. To make the looming conclusion more explicit, if you spare Eli after the final boss fight, Athena tells you were just as human as everyone else all along. Put it all together, and it's strongly implied that your character actually ''died'' in the crash and was resurrected by Athena's nanotech.]]

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* TomatoSurprise: [[spoiler: You and Athena were the only two people on Flight 221 to survive the crash, yet everyone knows there was only one survivor, and it's clearly Athena based off the many flashbacks you see through the nanocloud checkpoints. One of these flashbacks reveals that Athena was the one who created the Delver, which she sent to free you from prison. The Delver was a fully independent Nanite life form which received directive impulses from Athena that gave it direction, at least until she was separated from it and it reverted to its baser instincts. You spend the entire game following Athena's tracks to rescue her, as she explicitly gives you instructions through the flashbacks. Dr Dr. Guttenberg tells you your nanite readings are off the charts, and you cannot be infected with Defrag. To make the looming conclusion more explicit, if you spare Eli after the final boss fight, Athena tells you were just as human as everyone else all along. Put it all together, and it's strongly implied that your character actually ''died'' in the crash and was resurrected by Athena's nanotech.]]



* TheVeryDefinitelyFinalDungeon: [[spoiler:The Great Wall, the massive structure built to contain everything and everyone inside Jericho City, and also where Brother Eli plans to absorb the nanite swarm's powers to become godlike. It's populated with the last of A.I.D.'s forces and fully-corrupted nano-zombies, with lots of treacherous walkways and a OneWomanWail soundtrack playing throughout.]]




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* WhamShot: On your [[spoiler:third]] trip to the CREO Institute of Technology, you'll go through an underground hanger and open a door to reveal [[spoiler: Dr. Guttenberg's impaled corpse on the floor with H.A.R.O.L.D. looking over him in despair.]]
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On a first-class flight to discuss job options after being made redundant somehow (how exactly is [[HelloInsertNameHere up to the player]]), the plane mysteriously crashes. Two weeks later, you wake up in an infirmary bed... in prison. And once out of there, the news isn't much better. The entire city's been locked down to prevent the spread of a nano-plague called Defrag, news is hard to come by, and with even the skilled workers reduced to scavenging everyone and their half-crazy, desperate cousin is wearing a Rig...

to:

On a first-class flight to discuss job options after being made redundant somehow (how exactly is [[HelloInsertNameHere up to the player]]), the plane mysteriously crashes. Two weeks months later, you wake up in an infirmary bed... in prison. And once out of there, the news isn't much better. The entire city's been locked down to prevent the spread of a nano-plague called Defrag, news is hard to come by, and with even the skilled workers reduced to scavenging everyone and their half-crazy, desperate cousin is wearing a Rig...
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** The Ops Center in CREO World was mentioned to be part of a deployable, mobile helicopter. We see the full version with the helicopter bits still attached in this game.

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* PsychoSerum: The Spark Aspirant and Spark Defender cultists have modules on their heads/arms, respectively, that are full of Blue Sparkle. Unless you damage that part they will give themselves a hit of Blue Sparkle and severely amp up their aggression in combat, making them faster and harder to stun. The various logs you find indicate that Blue Sparkle was meant for enlightenment as well as a weapon, but Little Johnny's followers have abused it big-time. Notably, the Children of the Spark you fight that work for Eli or the Matriarch do ''not'' have a Blue Sparkle module; they don't approve.



* SilentProtagonist: Since your character can be customized this time around, they never speak beyond grunts of effort during combat.

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* SilentProtagonist: Since your character can be customized this time around, they never speak beyond grunts of effort during combat. (You do get unvoiced dialogue choices for some NPCs, as per RPG tradition).



* WalkingTank: The Metal Armor boss, piloted by Major General Ezra Shields. A bipedal mech armed with a mini-gun and a flamethrower.
* WellIntentionedExtremist: AID's endgoal is to control the nanite swarm by any means possible, in order to save the world. [[spoiler:They end up killing numerous children to find one able to control the swarm, and unleash her on the infection, but to disastrous results.]]

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* UniversalAmmunition: The gun modules for the drone run off of universal bullets; in practice this means that using its sniper mode has fewer shots.
* WalkingTank: The Metal Armor boss, piloted by Major General Ezra Shields. A bipedal mech armed with a mini-gun and a flamethrower.
flamethrower. It is ''way'' more advanced than a P.A.X., intended to straight-up kill you rather than subdue revolting workers.
* WellIntentionedExtremist: AID's endgoal is to control the nanite swarm by any means possible, in order to save the world. [[spoiler:They end up killing numerous children to find one able to control the swarm, and unleash her on the infection, but to disastrous results. They didn't consider that inserting a ''pissed-off'' child who could control nanites would result in a pissed-off ''storm'' of nanites.]]
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** One tourism audiolog you can find mentions Jericho City leads the world in employment figures, saying that they have a whopping ''30 percent'' employment rate. Considering that the only way Warren got employment in the first game was by having a cybernetic Exo-Rig grafted to his body, this makes sense.
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* AttackDrone: The drone from the first game has gotten some severe beefing-up as an attack unit, as it now directly mounts guns severed from enemies (leaving your hands free to use melee weapons). It isn't necessarily viable to use it exclusively, but it uses ammunition instead of energy (letting you dump on an enemy) and can even sever enemy limbs if enough bullets are pumped into one spot. Grenades and firebombs can also be launched from the drone.
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* FourStarBadass: General Shields, who personally pilots a customized HumongousMecha to guard Athena's capsule and, when the mech is destroyed, leaps out to fight the player hand-to-hand.
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* GenreShift: This game shifts the genre from a CyberPunk horror to a more action-oriented post-apocalyptic CyberPunk setting. [[spoiler:After killing General Shields, however, the genre shifts ''back'' to horror when the nanites start swarming the city and creating more nanotech zombies reminiscent of the first game.]]
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* OptionalBossFight: The [[spoiler:second Delver]] you can fight in the CIT Basement can be bypassed by [[SchmuckBait not trying to grab the conspicuous chest in the middle of the large open area.]]

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* OptionalBossFight: OptionalBoss: The [[spoiler:second Delver]] you can fight in the CIT Basement can be bypassed by [[SchmuckBait not trying to grab the conspicuous chest in the middle of the large open area.]]
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* ObliviouslyEvil: The Rogue Process nanites are no longer self-aware and thus can't understand that their actions are killing the people of Jericho City and threatening the planet. [[spoiler:When Athena merges with the swarm and gives it self-awareness again, she simply wants to escape, not realizing the consequences of unleashing the nanites on the larger world.]]

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** Extremist doomsday cults like the Cathedral of the Spark also exist, preaching a utopia of cybernetic transformation and being willing to openly attack government personnel to further their ends.

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** Extremist doomsday cults like the Cathedral Children of the Spark also exist, preaching a utopia of cybernetic transformation and being willing to openly attack government personnel to further their ends.ends.
** A.I.D. are essentially a government-sponsored [[PrivateMilitaryContractors PMC]] with massive amounts of firepower and manpower who are empowered to mete out capital punishment in areas where there is large-scale rioting or civil unrest.



* PoliceState: Now that you are outside of CREO HQ and away from its corporate security forces, the personnel of the government agency A.I.D. will be your main military foe. A turbocharged incarnation of FEMA, the A.I.D take over in times of social unrest to brutally stamp down on those who disturb the social order, [[AllCrimesAreEqual as well as those who don't]]. From their propaganda to [[JudgeJuryAndExecutioner their authorization to carry out capital punishment at will]], these guys make Judge Dredd look like a mall cop.

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* PoliceState: Now that you are outside of CREO HQ and away from its corporate security forces, the personnel of the government agency A.I.D. will be your main military foe. A turbocharged incarnation of FEMA, the A.I.D take over in times of social unrest to brutally stamp down on those who disturb the social order, [[AllCrimesAreEqual as well as those who don't]]. From their propaganda to [[JudgeJuryAndExecutioner their authorization to carry out capital punishment at will]], these guys make Judge Dredd look like a mall cop. One throwaway line by an AID soldier mentions that people are listed not only by money but also "social ranking."




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* WellIntentionedExtremist: AID's endgoal is to control the nanite swarm by any means possible, in order to save the world. [[spoiler:They end up killing numerous children to find one able to control the swarm, and unleash her on the infection, but to disastrous results.]]
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* OptionalBossFight: The [[spoiler:second Delver]] you can fight in the CIT Basement can be bypassed by [[SchmuckBait not trying to grab the conspicuous chest in the middle of the large open area.]]
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* GunsAreWorthless: While the first game hinted at it, this game shows exactly why combat is so melee-focused. Rigs aren't just surgically-implanted exoskeletons, they're fully-cybernetic systems bonded so closely with the wearer's body that they take over a number of bodily functions, and this means that firearms that would kill normal humans are far less effective. This is to the point that even without any armor, the player can take a full magazine from an assault rifle without dying, and A.I.D. soldiers have to resort to huge-bore bolt-action anti-vehicle rifles as their standard ranged armament. (All that said, ranged drone-mounted weapons are a little more useful in this game than the last, as you can even sever limbs with enough bullets...but it takes a ''lot'' of bullets).

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* GunsAreWorthless: While the first game hinted at it, this game shows exactly why combat is so melee-focused. Rigs aren't just surgically-implanted exoskeletons, they're fully-cybernetic systems bonded so closely with the wearer's body that they take over a number of bodily functions, and this means that firearms that would kill normal humans are far less effective. This is to the point that even without any armor, the player can take a full magazine from an assault rifle without dying, and A.I.D. soldiers have to resort to huge-bore bolt-action anti-vehicle rifles as their standard ranged armament. (All All that said, ranged drone-mounted weapons are a little more useful in this game than the last, as you can even sever limbs with enough bullets...but it takes a ''lot'' of bullets).bullets.
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* ContinuityNod: Despite its DegradedBoss status (see below), disabling the crippled P.A.X. robot still generates the "[boss] - OFFLINE" splash, just like in the first game.

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* DegradedBoss: Literally: the P.A.X. boss from the first game returns as a hobbled wreck of its former self, unable to move, in Port Nixon. The drug-addled cultists there use it as a turret to thwart a direct approach to Terminal Z, but it can be avoided entirely or disabled with some clever use of the pile of EMP bombs stockpiled above it.



* GunsAreWorthless: While the first game hinted at it, this game shows exactly why combat is so melee-focused. Rigs aren't just surgically-implanted exoskeletons, they're fully-cybernetic systems bonded so closely with the wearer's body that they take over a number of bodily functions, and this means that firearms that would kill normal humans are far less effective. This is to the point that even without any armor, the player can take a full magazine from an assault rifle without dying, and A.I.D. soldiers have to resort to huge-bore bolt-action anti-vehicle rifles as their standard ranged armament.

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* GunsAreWorthless: While the first game hinted at it, this game shows exactly why combat is so melee-focused. Rigs aren't just surgically-implanted exoskeletons, they're fully-cybernetic systems bonded so closely with the wearer's body that they take over a number of bodily functions, and this means that firearms that would kill normal humans are far less effective. This is to the point that even without any armor, the player can take a full magazine from an assault rifle without dying, and A.I.D. soldiers have to resort to huge-bore bolt-action anti-vehicle rifles as their standard ranged armament. (All that said, ranged drone-mounted weapons are a little more useful in this game than the last, as you can even sever limbs with enough bullets...but it takes a ''lot'' of bullets).



* InternalHomage: One can find a Wild West themed shop in Downtown Jericho which features weapons, equipment, and music from the first game's The Good, The Bad, & the Augmented expansion.

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* InternalHomage: One can find a Wild West themed shop in Downtown Jericho which features weapons, equipment, and music from the first game's The Good, The Bad, & the Augmented expansion. One hostile looter there derisively asks you if you think you're John Wayne. (Also Dr. Richbotter's podcast returns, only this time, critiquing the awful Iron Maus movies).



* NonindicativeName: A.I.D. is not a crisis relief force. It stands for "Attack, Insurrection, Disease" and is a [[PrivateMilitaryContractors for-profit contract organization]] that operates pre-authorized to use lethal force.
* PermanentlyMissableContent: Plenty of unique weapons belong to bosses or sidequest-exclusive enemies. Failing to sever their right arm means missing the weapon for that playthrough.

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* NonindicativeName: A.I.D. is not a crisis relief force. It stands for "Attack, Insurrection, Disease" and is a [[PrivateMilitaryContractors for-profit contract organization]] that operates pre-authorized to use lethal force.
force. They are much more interested in murdering anyone who might have the plague than offering medical services (though some token effort to assist some evacuees exists at the camp by the wall).
* PermanentlyMissableContent: Plenty of unique weapons belong to bosses or sidequest-exclusive enemies. Failing to sever their right arm means missing the weapon for that playthrough, though humanoid bosses also often have unique implants in their heads, meaning you have to pick one to go for on a playthrough.



* RecurringBoss: [[spoiler:Brother Eli is fought three times in the game. The player kills him everytime, but he keeps getting resurrected by his mother.]]

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* RecurringBoss: [[spoiler:Brother Eli is fought three times in the game. The player kills him everytime, every time, but he keeps getting resurrected by his mother.]]
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* NonindicativeName: A.I.D. is not a crisis relief force. It stands for "Attack, Insurrection, Disease" and is a [[PrivateMilitaryContractors for-profit contract organization]] that operates pre-authorized to use lethal force.
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* GunsAreWorthless: While the first game hinted at it, this game shows exactly why combat is so melee-focused. Rigs aren't just surgically-implanted exoskeletons, they're fully-cybernetic systems bonded so closely with the wearer's body that they take over a number of bodily functions, and this means that firearms that would kill normal humans are far less effective. This is to the point that even without any armor, the player can take a full magazine from an assault rifle without dying, and A.I.D. soldiers have to resort to huge-bore bolt-action anti-vehicle rifles as their standard ranged armament.
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Much like the first game, the key mechanic is that every enemy you face is more than capable of killing you in a handful of hits. Survival means making full use of your abilities while keeping an eye on your surroundings to avoid getting overwhelmed.

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Much like the first game, the key mechanic is that every enemy you face is more than capable of killing you in a handful of hits.can have their limbs severed to recover their equipment for yourself, while avoiding being destroyed by their own attacks. Survival means making full use of your abilities while keeping an eye on your surroundings to avoid getting overwhelmed.
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** By the end of the game, it's all but outright said that [[spoiler:the PlayerCharacter went through this after dying in the crash, and was rebuilt by Athena and the nanotech.]]
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* TomatoSurprise: [[spoiler: You and Athena were the only two people on Flight 221 to survive the crash, yet everyone knows there was only one survivor, and it's clearly Athena based off the many flashbacks you see through the nanocloud checkpoints. One of these flashbacks reveals that Athena was the one who created the Delver, which she sent to free you from prison. The Delver was a fully independent Nanite life form which received directive impulses from Athena that gave it direction, at least until she was separated from it and it reverted to its baser instincts. You spend the entire game following Athena's tracks to rescue her, as she explicitly gives you instructions through the flashbacks. Dr Guttenberg tells you your nanite readings are off the charts, and you cannot be infected with Defrag. To make the looming conclusion more explicit, if you spare Eli after the final boss fight, Athena tells you were just as human as everyone else all along. Put two and two together.]]

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* TomatoSurprise: [[spoiler: You and Athena were the only two people on Flight 221 to survive the crash, yet everyone knows there was only one survivor, and it's clearly Athena based off the many flashbacks you see through the nanocloud checkpoints. One of these flashbacks reveals that Athena was the one who created the Delver, which she sent to free you from prison. The Delver was a fully independent Nanite life form which received directive impulses from Athena that gave it direction, at least until she was separated from it and it reverted to its baser instincts. You spend the entire game following Athena's tracks to rescue her, as she explicitly gives you instructions through the flashbacks. Dr Guttenberg tells you your nanite readings are off the charts, and you cannot be infected with Defrag. To make the looming conclusion more explicit, if you spare Eli after the final boss fight, Athena tells you were just as human as everyone else all along. Put two it all together, and two together.it's strongly implied that your character actually ''died'' in the crash and was resurrected by Athena's nanotech.]]
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* TomatoSurprise: [[spoiler: You and Athena were the only two people on Flight 221 to survive the crash, yet everyone knows there was only one survivor, and it's clearly Athena based off the many flashbacks you see through the nanocloud checkpoints. One of these flashbacks reveals that Athena was the one who created the Delver, which she sent to free you from prison. The Delver was a fully independent Nanite life form which received directive impulses from Athena that gave it direction, at least until she was separated from it and it reverted to its baser instincts. You spend the entire game following Athena's tracks to rescue her, as she explicitly gives you instructions through the flashbacks. Dr Guttenberg tells you your nanite readings are off the charts, and you cannot be infected with Defrag. To make the looming conclusion more explicit, if you spare Eli after the final boss fight, Athena tells you were just as human as everyone else all along. Put two and two together.]]
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** [[spoiler: Audio files also also imply that each time someone is brought back, [[CameBackWrong they grow more and more unhinged]]. The first time you meet Eli, he's an ordinary, if paranoid and violent, cultist. By the end of the game, he develops a full on God complex.]]

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