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* FactorBreakdown: The Statistics sidelayer displays the factors that affect each resource's generation/gain base, multiplier, and effect. They're even written in the color of the layer they originate from.
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[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/stardusttree8fe.png]]
[[caption-width-right:210:Shown: Stardust, Stars, Nebulae, Crystals.]]

''The Stardust Tree'' is an IdleGame by [=Okamii17=] made in UsefulNotes/TheModdingTree and released in 2020. It initially has you make energy and reset for stardust, with stars, nebulae, and crystals available later on. It is playable on [[https://okamii17.github.io/Prestige-Tree-Stardust/ Github]].
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!!This game provides examples of:
* AIGeneratedEconomy: There are upgrades which unlock automation. They can be toggled in a tab which is accessed by clicking the grey icon in the top-left.
* ColorCodedForYourConvenience: Each layer has its own colors.
** Stardust: Dark gray
** Stars: Yellow
** Nebulae: Indigo
** Crystals: Lilac
* ExportSave: You can push a button to copy the 2KB+ save file which can be pasted into the game.
* LowLevelAdvantage: It's best not to upgrade Reflection and Dark Nebulae past 1 (with Abate) or 4 (with Abate II) as they otherwise divide star and nebulae gain, potentially making progression much more difficult.
* SkillPointReset: You can reset Nebulae (since some Nebulae make progression tougher) and crystal upgrades (since shards are limited by crystals).
* ThemeNaming: All upgrades are various verbs related to their effect.
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