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* ExposedToTheElements: Lotta - who is otherwise never seen wearing anything more than the [[Film/DrNo Honey Rider]]-inspired bikini - manages to avert this when she shows up in the Switzerland hub in winter clothes.



* ExposedToTheElements: Lotta - who is otherwise never seen wearing anything more than the [[Film/DrNo Honey Rider]]-inspired bikini - manages to avert this when she shows up in the Switzerland hub in winter clothes.

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* TheDogWasTheMastermind: Evidence collected during the Archives mission indicates [[spoiler: the mole inside MI-69 is actually the cleaning lady, who you may have seen hanging around headquarters. Said cleaning lady proceeds to escape with the 3 collected nukes, with Agent 7 giving chase. The cleaning lady also turns out to be Agent 1 in disguise, who is in fact the leader of S.C.U.M.]]



* TheDogWasTheMastermind: Evidence collected during the Archives mission indicates [[spoiler: the mole inside MI-69 is actually the cleaning lady, who you may have seen hanging around headquarters. Said cleaning lady proceeds to escape with the 3 collected nukes, with Agent 7 giving chase. The cleaning lady also turns out to be Agent 1 in disguise, who is in fact the leader of S.C.U.M.]]

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* ActionBomb: Some of the levels include kamikaze spider bots that explode upon contact or getting hit.



* CrashIntoHello: The speedboat mission concludes with Agent 7 getting in contact with Lotta..... by having his - actually Smithers's - speedboat bump into her's.
* CrazyPeoplePlayChess: Downplayed. Agent 7 is [[CloudCuckoolander a bit on an eccentric side]], and has shown to have vested interest in Chess, particlarly enjoying playing it with Lotta and Agent 1.
* DartboardOfHate: Minus the darts, the docks have one room adorned with few portraits of Agent 7.
---> '''7:''' I had no idea S.C.U.M. liked me so much.



* DisguisedInDrag: The Beach episode concludes with Agent 7 meeting up with Agent 6 at the bar, the latter "showing his feminine side" [[IncrediblyConspicuousDrag while still having his moustache]]. The Train level also begins with a S.C.U.M. mook recognizing 7 wearing the exact same disguise 6 wore at the beach. And then there's [[spoiler: Agent 1 using the cleaning lady disguise]].



* InterfaceSpoiler: The replay mode menu has [[spoiler: the cleaning lady present in the thumbnail for the final mission, indicating she would be involved in some way. At least the thumbnail alone doesn't quite reveal the true nature of the character yet]].



* LocomotiveLevel: The game has a train level, in which Agent 7 has to seek out [[spoiler: Agent 3, who was suspected to have defected to S.C.U.M. (and turns out [[TheMole he has been working undercover while still on MI-69's side]]).]]

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* LocomotiveLevel: The game has a train level, in which Agent 7 has to seek out [[spoiler: Agent 3, who was suspected to have defected to S.C.U.M. (and turns out [[TheMole he has been working undercover while still on MI-69's side]]).]]]] It starts out inside the train and eventually takes it outside, on top of a pair of trains.


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* MistakenForTerrorist: The Mines mission concludes with Agent 7 somehow showing up within the oval office, in front of the U.S. President, with the nuke he collected from the mines. He gets called security on him as a result.


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* ReportsOfMyDeathWereGreatlyExaggerated: [[spoiler: Agent 1]] was last seen having debree fall onto him while escaping from Gaslabs and has been pressumed K.I.A. by MI-69 as a result. [[spoiler: Not only is he still alive, [[FaceHeelTurn he became a leader of S.C.U.M.]] [[TheMole and hides himself within MI-69's ranks]] [[TheDogWasTheMastermind as the cleaning lady]].]]


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* VerbalBackspace: Happens during the Gondola mission in a part where 7 has to shoot down the mines in their path, [[BlatantLies trying his best]] to not bring up Smither's speedboat:
---> '''Smithers:''' Mines up ahead, T-60's by the look of it.
---> '''7:''' Indeed, I saw them before when I was driving your speedb... -rather lenghty {{beat}}- Err, I mean I saw them in a magazine.
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* BagOfSpilling: Don't expect to hold onto the extra weapons aside of your starting pistol, at times not even with levels that take place directly after the previous one.
* BondOneLiner: Aproporiately enough given the inspiration, Agent 7 has plenty of lines to say after dispatching enemies, some spoken after killing enemies in specific ways, and some unique to certain levels.

to:

* BagOfSpilling: Don't expect to hold onto the extra weapons aside of from your starting pistol, at times not even with levels that take place directly after the previous one.
* BondOneLiner: Aproporiately Appropriately enough given the inspiration, Agent 7 has plenty of lines to say after dispatching enemies, some spoken after killing enemies in specific ways, and some unique to certain levels.



* DestructiveSavior: It's noted that Agent 7 is this, defeating the bad guys but causing massive damage in the process and freaking out the civilian populace. Notably, your only method of interacting with anything in the game, from buttons to other characters, is to attack them. Friendly [=NPC=]s just duck your attacks and take it in stride, and you rescue hostages by shooting them (they're fine).

to:

* DestructiveSavior: It's noted that Agent 7 is this, defeating the bad guys but causing massive property damage in the process and freaking out the civilian populace. Notably, your only method of interacting with anything in the game, from buttons to other characters, is to attack them. Friendly [=NPC=]s just duck your attacks and take it in stride, and you rescue hostages by shooting them (they're fine).



* TheDogWasTheMastermind: After the Archives mission with collecting evidence [[spoiler: for the traitor's identity, Mother deduces a janitor within MI-69's headquarters to be the culprit, thus the last missions are about giving chase. And by the by, that janitor turns out to be Agent 1 in disguise, who by this point has been the leader of S.C.U.M.]]

to:

* TheDogWasTheMastermind: After Evidence collected during the Archives mission with collecting evidence indicates [[spoiler: for the traitor's identity, Mother deduces a janitor within MI-69's headquarters to be mole inside MI-69 is actually the culprit, thus cleaning lady, who you may have seen hanging around headquarters. Said cleaning lady proceeds to escape with the last missions are about 3 collected nukes, with Agent 7 giving chase. And by the by, that janitor The cleaning lady also turns out to be Agent 1 in disguise, who by this point has been is in fact the leader of S.C.U.M.]]



* ExpressiveHealthBar: While it does not change based on health, Agent 7's ''VideoGame/{{Doom}}''-style portrait on the lower left corner spots a wider grin whenever he's shooting, shakes to simulate head bobbing whenever he's spriting and even ''submerges so he's only visible from eyes up'' whenever he's crouching.

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* ExpressiveHealthBar: While it does not change based on health, Agent 7's ''VideoGame/{{Doom}}''-style portrait on the lower left corner spots sports a wider grin whenever he's shooting, shakes to simulate head bobbing whenever he's spriting and even ''submerges so he's only visible from eyes up'' whenever he's crouching.



* LockAndKeyPuzzle: Few doors through which Agent 7 has to go through tend to be locked with a "7" symbol, so he has to seek out the "7"s which unlock said doors upon picking up.

to:

* LockAndKeyPuzzle: Few doors Doors through which Agent 7 has to go through tend to be locked with a "7" symbol, so he has to seek out the "7"s which unlock said doors upon picking up.



* QuickMelee: Your shoot button has you do a melee attack when your target is in point-blank range, and there's also a seperate button to force melee attack regardless of distance to target.

to:

* QuickMelee: Your shoot button has you do a melee attack when your target is in point-blank range, and there's also a seperate separate button to force melee attack regardless of distance to target.



* ReplayMode: The player is able to get to points within the hubs literally labeled "Replay", which allows one to replay missions for missed objectives and/or medals. Midway through the campaign one also gains a "Travel" feature to move between ''hubs'', as these levels also contain secret medals in them.

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* ReplayMode: The player is able to get to find points within the hubs literally labeled "Replay", which allows one to replay missions for missed objectives and/or medals. Midway through the campaign one also gains a "Travel" feature to move between ''hubs'', as these levels also contain secret medals in them.



* UnexpectedGameplayChange: Few of the missions climax in [[AutoScrollingLevel auto-running]] sections where Agent 7 has to haul to make to the exit in time while avoiding obstacles. There is also the speedboat level which is a vehicle mission.

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* UnexpectedGameplayChange: Few A few of the missions climax in [[AutoScrollingLevel auto-running]] sections where Agent 7 has to haul to make it to the exit in time while avoiding obstacles. There is also the speedboat level which is a vehicle mission.
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* HeroTrackingFailure: Averted; if a gun-wielding enemy has line-of-sight on you, they'll hit you a good 90%+ percent of the time even if you're moving. However, it takes them a good 2-3 seconds to sight out on you (somewhat similar to ''[[VideoGame/GoldenEye1997 Goldeneye]]'''s A.I.), giving you plenty of time to duck behind cover.

to:

* HeroTrackingFailure: Averted; if a gun-wielding enemy has line-of-sight on you, they'll hit you a good 90%+ percent of the time even if you're moving. However, it takes them a good 2-3 seconds to sight out on you (somewhat similar to ''[[VideoGame/GoldenEye1997 Goldeneye]]'''s A.I.), , albeit exaggerated), giving you plenty of time to duck behind cover.
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Inconsistent tense


* ReplayMode: The player would be able to get to points within the hubs literally labeled "Replay", which allows one to replay missions for missed objectives and/or medals. Midway through the campaign one also gains a "Travel" feature to move between ''hubs'', as these levels also contain secret medals in them.

to:

* ReplayMode: The player would be is able to get to points within the hubs literally labeled "Replay", which allows one to replay missions for missed objectives and/or medals. Midway through the campaign one also gains a "Travel" feature to move between ''hubs'', as these levels also contain secret medals in them.

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''The Spy Who Shot Me'' is a comedic Indie {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting), released on UsefulNotes/{{Steam}} and Green Man Gaming on Jan 29, 2019. The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's Creator/SeanConnery era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.

to:

''The Spy Who Shot Me'' is a comedic Indie {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting), assisting, previously brought the likes of ''VideoGame/VerdictGuilty''), released on UsefulNotes/{{Steam}} and Green Man Gaming on Jan 29, 2019. The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's Creator/SeanConnery era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.



!!The Spy Who Shot Me provides examples of:

to:

!!The Spy Who Shot Me provides examples of:!!My tropes have a nasty habit of attracting bulletholes:


Added DiffLines:

* BagOfSpilling: Don't expect to hold onto the extra weapons aside of your starting pistol, at times not even with levels that take place directly after the previous one.
* BondOneLiner: Aproporiately enough given the inspiration, Agent 7 has plenty of lines to say after dispatching enemies, some spoken after killing enemies in specific ways, and some unique to certain levels.


Added DiffLines:

* TheDogWasTheMastermind: After the Archives mission with collecting evidence [[spoiler: for the traitor's identity, Mother deduces a janitor within MI-69's headquarters to be the culprit, thus the last missions are about giving chase. And by the by, that janitor turns out to be Agent 1 in disguise, who by this point has been the leader of S.C.U.M.]]


Added DiffLines:

* ExpressiveHealthBar: While it does not change based on health, Agent 7's ''VideoGame/{{Doom}}''-style portrait on the lower left corner spots a wider grin whenever he's shooting, shakes to simulate head bobbing whenever he's spriting and even ''submerges so he's only visible from eyes up'' whenever he's crouching.
* ExposedToTheElements: Lotta - who is otherwise never seen wearing anything more than the [[Film/DrNo Honey Rider]]-inspired bikini - manages to avert this when she shows up in the Switzerland hub in winter clothes.


Added DiffLines:

* LockAndKeyPuzzle: Few doors through which Agent 7 has to go through tend to be locked with a "7" symbol, so he has to seek out the "7"s which unlock said doors upon picking up.
---> '''7:''' No door can stop Agent 7.
* LocomotiveLevel: The game has a train level, in which Agent 7 has to seek out [[spoiler: Agent 3, who was suspected to have defected to S.C.U.M. (and turns out [[TheMole he has been working undercover while still on MI-69's side]]).]]


Added DiffLines:

---> '''7:''' Bring a gun next time, boys.
* QuickMelee: Your shoot button has you do a melee attack when your target is in point-blank range, and there's also a seperate button to force melee attack regardless of distance to target.


Added DiffLines:

* ReplayMode: The player would be able to get to points within the hubs literally labeled "Replay", which allows one to replay missions for missed objectives and/or medals. Midway through the campaign one also gains a "Travel" feature to move between ''hubs'', as these levels also contain secret medals in them.


Added DiffLines:

* TimedMission: Some levels has Agent 7 reach the exit on a timer after the main objective is completed. The Gaslabs level is timed from the get go.
* UnexpectedGameplayChange: Few of the missions climax in [[AutoScrollingLevel auto-running]] sections where Agent 7 has to haul to make to the exit in time while avoiding obstacles. There is also the speedboat level which is a vehicle mission.
* UnwillingSuspension: Agent 6 is found "hanging around" this way[[note]]This is no time for jokes, 7.[[/note]] in the Mines mission. After being freed by 7, 6 would spend the remainder of the mission ''slithering through the ground with his hands tied''.
* WholeEpisodeFlashback: The Airbase and Gaslabs missions are flashbacks chronicling the time Agent 7 was working alongside 1.
* YouHaveResearchedBreathing: Agent 7 begins the game unable to jump, and only gains the ability through the spring shoes given by Smithers after the Mines mission.
Is there an issue? Send a MessageReason:
None


* HeroTrackingFailure: Averted; if a gun-wielding enemy has line-of-sight on you, they'll hit you a good 90%+ percent of the time even if you're moving. However, it takes them a good 2-3 seconds to sight out on you, giving you plenty of time to duck behind cover.

to:

* HeroTrackingFailure: Averted; if a gun-wielding enemy has line-of-sight on you, they'll hit you a good 90%+ percent of the time even if you're moving. However, it takes them a good 2-3 seconds to sight out on you, you (somewhat similar to ''[[VideoGame/GoldenEye1997 Goldeneye]]'''s A.I.), giving you plenty of time to duck behind cover.
Is there an issue? Send a MessageReason:
None


''The Spy Who Shot Me'' is a comedic {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting), released on UsefulNotes/{{Steam}} and Green Man Gaming on Jan 29, 2019. The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's Creator/SeanConnery era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.

to:

''The Spy Who Shot Me'' is a comedic Indie {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting), released on UsefulNotes/{{Steam}} and Green Man Gaming on Jan 29, 2019. The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's Creator/SeanConnery era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.
Is there an issue? Send a MessageReason:
None


''The Spy Who Shot Me'' is a comedic {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting), released on UsefulNotes/{{Steam}} and Green Man Gaming on Jan 29, 2019. The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's ''Creator/SeanConnery'' era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.

to:

''The Spy Who Shot Me'' is a comedic {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting), released on UsefulNotes/{{Steam}} and Green Man Gaming on Jan 29, 2019. The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's ''Creator/SeanConnery'' Creator/SeanConnery era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LetsFightLikeGentlemen: The FinalBoss, [[spoiler: Agent 1]], challenges you to a fist fight aboard a moving subway cargo traincar. He uses the game's normal enemy CollisionDamage attack, but does stop when punched to block hits to stop him from just walking into you until you die.

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Is there an issue? Send a MessageReason:
None


''The Spy Who Shot Me'' is a {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting), released on UsefulNotes/{{Steam}} and Green Man Gaming on Jan 29, 2019. The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's ''Creator/SeanConnery'' era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.

to:

''The Spy Who Shot Me'' is a comedic {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting), released on UsefulNotes/{{Steam}} and Green Man Gaming on Jan 29, 2019. The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's ''Creator/SeanConnery'' era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.



* DestructiveSavior: It's noted that Agent 7 is this, defeating the bad guys but causing massive damage in the process and freaking out the civilian populace. Notably, your only method of interacting with anything in the game, from buttons to other characters, is to attack them. Friendly [=NPC=]s just duck your attacks and take it in stride.

to:

* BottomlessMagazines: In keeping with the retro-style gameplay, there's no reloading.
* CollisionDamage: Another retro gameplay element is that enemies do damage to you if they touch you. Even ones armed with guns instead of melee weapons.
* DestructiveSavior: It's noted that Agent 7 is this, defeating the bad guys but causing massive damage in the process and freaking out the civilian populace. Notably, your only method of interacting with anything in the game, from buttons to other characters, is to attack them. Friendly [=NPC=]s just duck your attacks and take it in stride.stride, and you rescue hostages by shooting them (they're fine).



* {{Expy}}: MI-69's key members include Agent 7 (James Bond), Mother (M), and Smithers (Q). S.C.U.M. is one of S.P.E.C.T.R.E. (even having a black octopus as their logo) and also shares the name of the villainous organization from the ''WesternAnimation/JamesBondJr'' cartoon. Their TheDragon is a suspender-wearing GiantMook named Gums (Jaws). Lotta seems to be an {{Expy}} of the first cinematic Bond Girl, Honey Ryder from ''Film/DrNo''. Also, the leader of S.C.U.M. initially appears to be one of Ernst Stavro Blofeld, but turns out to be more along the lines of [[spoiler: a combination of Alec Trevelyan and [[VideoGame/MetalGear Big Boss]]]].

to:

* {{Expy}}: MI-69's key members include Agent 7 (James Bond), Mother (M), and Smithers (Q). S.C.U.M. is one of S.P.E.C.T.R.E. (even having a black octopus as their logo) and also shares the name of the villainous organization from the ''WesternAnimation/JamesBondJr'' cartoon. Their TheDragon is a suspender-wearing GiantMook named Gums (Jaws). Lotta seems to be an {{Expy}} of the first cinematic Bond Girl, Honey Ryder from ''Film/DrNo''. Also, the leader of S.C.U.M. initially appears to be one of Ernst Stavro Blofeld, but turns out to be more along the lines of [[spoiler: a combination of [[Film/{{Goldeneye}} Alec Trevelyan Trevelyan]] and [[VideoGame/MetalGear Big Boss]]]].Boss]]]].
* FoeTossingCharge: In the flashback mission in which you fight alongside him, Agent 1 doesn't directly attack enemies (most likely because coding him with actual combat A.I. would have been too time-consuming) but any enemies that get in his path while he's charging through the base will be killed by old-fashioned CollisionDamage.


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* ShortRangeShotgun: Averted; the shotgun's spread is reasonable, and most enemies can't take much damage, so you can one-shot enemies from quite a range for most of the game. Enemies do get a health boost in the later levels, which does reduce the effective range of the shotgun.
* StandardFPSGuns: You have the basic pistol, a revolver, a shotgun, a submachine gun, and a sniper rifle. There's also a laser-firing wristwatch, but you have to collect it from a secret location in each level in which it appears.
Is there an issue? Send a MessageReason:
None

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* OneHundredPercentCompletion: Each level has 4 optional secondary objectives (usually hidden in secret locations) and 3 hidden cat masks to collect. You can replay any level from the hub level to fully complete any you missed the first time, and the cat masks are permanently unlocked in your profile once you retrieve them.


Added DiffLines:

* {{Expy}}: MI-69's key members include Agent 7 (James Bond), Mother (M), and Smithers (Q). S.C.U.M. is one of S.P.E.C.T.R.E. (even having a black octopus as their logo) and also shares the name of the villainous organization from the ''WesternAnimation/JamesBondJr'' cartoon. Their TheDragon is a suspender-wearing GiantMook named Gums (Jaws). Lotta seems to be an {{Expy}} of the first cinematic Bond Girl, Honey Ryder from ''Film/DrNo''. Also, the leader of S.C.U.M. initially appears to be one of Ernst Stavro Blofeld, but turns out to be more along the lines of [[spoiler: a combination of Alec Trevelyan and [[VideoGame/MetalGear Big Boss]]]].
Is there an issue? Send a MessageReason:
None


* McGuffinDeliveryService: [[spoiler: It turns out S.C.U.M.'s goal was to smuggle the nukes into London, which you helpfully do for them by retrieving them and storing them at MI-69's headquarters, so the leader of S.C.U.M., Agent 1, can "blow up the government that left me behind to die".]]

to:

* McGuffinDeliveryService: MacGuffinDeliveryService: [[spoiler: It turns out S.C.U.M.'s goal was to smuggle the nukes into London, which you helpfully do for them by retrieving them and storing them at MI-69's headquarters, so the leader of S.C.U.M., Agent 1, can "blow up the government that left me behind to die".]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* McGuffinDeliveryService: [[spoiler: It turns out S.C.U.M.'s goal was to smuggle the nukes into London, which you helpfully do for them by retrieving them and storing them at MI-69's headquarters, so the leader of S.C.U.M., Agent 1, can "blow up the government that left me behind to die".]]
* NeverBringAKnifeToAGunfight: In the first quarter of the game you'll mostly face enemies who are either armed only with knives or limited to throwing wrenches at you. Somewhat justified in that you're facing either S.C.U.M. who infiltrated the white house disguised as catering staff and contruction workers (who presumably wouldn't have been able to get a gun past security) or frogmen who didn't bring a gun underwater. Enemies get more dangerous about 1/3rd of the way through the game when they start carrying pistols primarily.
Is there an issue? Send a MessageReason:
None


''The Spy Who Shot Me'' is a {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting). The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's ''Creator/SeanConnery'' era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.

to:

''The Spy Who Shot Me'' is a {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting).assisting), released on UsefulNotes/{{Steam}} and Green Man Gaming on Jan 29, 2019. The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's ''Creator/SeanConnery'' era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Spy Who Shot Me'' is a {{Retraux}} FirstPersonShooter by Retro Army Limited (one man developer Paul Stephen Davis, with an additional musician and artist assisting). The game is an AffectionateParody of the ''Franchise/JamesBond'' series, specifically the 60's ''Creator/SeanConnery'' era of Bond. Players take the role of Agent 7, a member of British intelligence agency MI-69, who is tasked with recovering 3 stolen nuclear bombs from the terrorist organization S.C.U.M.

----
!!The Spy Who Shot Me provides examples of:
* DestructiveSavior: It's noted that Agent 7 is this, defeating the bad guys but causing massive damage in the process and freaking out the civilian populace. Notably, your only method of interacting with anything in the game, from buttons to other characters, is to attack them. Friendly [=NPC=]s just duck your attacks and take it in stride.
* TheDragon: A 12-foot tall GiantMook named Gums (a clear {{Expy}} of Jaws) seems to serve as this for S.C.U.M., appearing early in the game in the second level. He can take a good dozen headshots to bring down, compared to regular enemies who die after just one. You face him several levels later in a full boss fight in which he's wearing a bulletproof diving suit equipped with machine gun arms.
* EliteMooks: In the last few levels you face mercenaries equipped with body armor and automatic weapons, who are more dangerous than the more prosaic S.C.U.M. you've been facing until that point.
* HeroTrackingFailure: Averted; if a gun-wielding enemy has line-of-sight on you, they'll hit you a good 90%+ percent of the time even if you're moving. However, it takes them a good 2-3 seconds to sight out on you, giving you plenty of time to duck behind cover.
* RedHerring: The intro movie shows that the faceless leader of S.C.U.M. has a white cat, being an {{Expy}} of Ernst Stavro Blofeld. Said cat appears multiple times throughout the game, on the desk or in the personal quarters of multiple characters. However, none of them turn out to be the S.C.U.M. leader.
* RevolversAreJustBetter: The revolver does more damage than the pistol and kills basic enemies with 1 shot to the torso, though some of the enemies in the later levels can take a few torso shots from the revolver before dropping.
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