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** Downplayed in ''The Sims 4''; while Sims don't need water to survive, they do receive a negative moodlet (named "Dehydration") if they have not drunk enough recently. Drinking a glass of water removes this moodlet.



** Zigzagged for vampire sims, who drink blood, but don't need it in order to survive. They do become quite angry without it, however.
** In the [[VideoGame/TheSims3 third]] and [[VideoGame/TheSims4 fourth]] games, mermaids avert this because they have the need for hydration instead of hygiene. They get hydrated when near water or from rain if the Seasons pack is installed.

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** Zigzagged Zig-zagged for vampire sims, who drink blood, but don't need it in order to survive. They do become quite angry without it, however.
** In the [[VideoGame/TheSims3 third]] third and [[VideoGame/TheSims4 fourth]] fourth games, mermaids avert this because they have the need for hydration instead of hygiene. They get hydrated when near water or from rain if the Seasons ''Seasons'' pack is installed.
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* DustbinSchool: Children performing poorly at school end in a MilitarySchool.

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* DustbinSchool: Children In the first game, children performing poorly at school end in a MilitarySchool.MilitarySchool. From ''The Sims 2'' onwards, they're taken away by a social worker in such case instead.

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* DoesNotLikeShoes: You can make your Sims go barefoot all the time. Originally, this was tied to legs overall, and work uniforms overrode this temporarily, forcing your Sims into footwear; however, ''The Sims 3'' has footwear as its own category and [[http://sims.wikia.com/wiki/The_Sims_3/Patch_31 patch 31]] added the option to fully customize your work uniform(s), so you can now invoke this [[BunnyEarsLawyer even at work]].
* DomesticApplianceDisaster: If a sim is not skilled at using certain appliances, then they can end up breaking them, such as the oven catching on fire if the sim doesn't know how to cook.



* DoesNotLikeShoes: You can make your Sims go barefoot all the time. Originally, this was tied to legs overall, and work uniforms overrode this temporarily, forcing your Sims into footwear; however, ''The Sims 3'' has footwear as its own category and [[http://sims.wikia.com/wiki/The_Sims_3/Patch_31 patch 31]] added the option to fully customize your work uniform(s), so you can now invoke this [[BunnyEarsLawyer even at work]].
* DomesticApplianceDisaster: If a sim is not skilled at using certain appliances, then they can end up breaking them, such as the oven catching on fire if the sim doesn't know how to cook.
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* DontFearTheReaper:
** The series portrays the Grim Reaper very kindly; he listens to pleas for dead sims to be revived, and he gives a chance for the Sims to win back their loved ones, and even if they failed at his little game, he might bring them back as zombies anyway. He also gives discounts on children's resurrections. He enjoys watching [=TV=], and if he arrives at a party, he might party with the residents, even though he always spoils the mood with his arrival. Oh that silly Reaper.
** If a sim dies of old age while in Platinum Aspiration in ''VideoGame/TheSims2'', the Reaper shows up in a flower lei, accompanied by hula girl zombies, to send your sim on an eternal vacation to Tropical Paradise Heaven.
** One of the plot hooks in Strangetown is the product of an affair between the local BlackWidow and the friendly guy who kept coming for her husbands.
** Thanks to the University expansion, you can even call the Reaper and bribe him to resurrect your loved ones (or bargain with him as they're dying). He offers a reduced rate for children, but stiffing him otherwise can have [[ZombieApocalypse some unpleasant consequences.]]
** If you have the Pets expansion, the Reaper will [[PetTheDog play with your dogs and cats]] when he comes for them.
** Though he does have his temper. In ''Sims 3 University Life'', if you rant against him, he will strike down your sim. He does resurrect them and tells them not to do that again as he's got a job to do.
** One amusing glitch can happen in Sims 3. One tumblr user reported that a sims' husband died a few minutes before the female sim started to give birth. This causes all [=NPCs=] on the lot to panic at that... Including Death. Another posted "What do I do? This is the opposite of my job!"
** The Sims 4 adds to this even more. If the Grim Reaper comes to your lot to reap a sim, he will stay, and be interacted with. Your sim can come up and try to be his friend, and it will work! There's even an in-game achievement for doing this.
--->'''Grim:''' Aww, how can you not trust this face?
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The four mainline games have had, as of 2019, at least seven {{Expansion Pack}}s each, all of which add new features, permutations and game play options (such as the ability to become vampires or plant-creatures, go to college or on vacations, own pets, open your own business, and so on). The two sequels also have a number of "Stuff Packs" associated with them; these only provide new objects as opposed to game play functions. Starting with The Sims 4, there are also Game Packs, which are a middle of the road between Expansion and Stuff packs, offering one major new feature (Such as Vampires, Spas or Camping), and a smaller world and small collection of tightly focused items to support it. According to EA, the franchise passed the one-hundred-million-units mark during the ''Sims 2'' era, but they're probably [[RankInflation counting the expansion packs]], which they maybe shouldn't.

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The four mainline games have had, as of 2019, at least seven {{Expansion Pack}}s each, all of which add new features, permutations and game play gameplay options (such as the ability to become vampires or plant-creatures, go to college or on vacations, own pets, open your own business, and so on). The two sequels also have a number of "Stuff Packs" associated with them; these only provide new objects as opposed to game play functions. Starting with The Sims 4, there are also Game Packs, which are a middle of the road between Expansion and Stuff packs, offering one major new feature (Such as Vampires, Spas or Camping), and a smaller world and small collection of tightly focused items to support it. According to EA, the franchise passed the one-hundred-million-units mark during the ''Sims 2'' era, but they're probably [[RankInflation counting the expansion packs]], which they maybe shouldn't.



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* GRatedSex: While it's clear that the Sims are having sex on occasion, it's never explicitly mentioned, and has a stand-in name for it: "Woo-hooing" [[note]]"Woohoo" wasn't introduced until the second game. The original base ''Sims'' game did not have any option at all for sex, and expansion packs called it "Play in Bed" or "Vibrate on Bed"[[/note]]. If two Sims do have the possibility to have sex [[MakingLoveInAllTheWrongPlaces somewhere]], you can either make them "Woo-hoo" or "Try for baby". ''Sims 4'' allows the player to view these actions in first-person mode, and reveals that [[spoiler:the Sims simply lie next to each other, completely still except for flapping their mouths.]]

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* GRatedSex: While it's clear that the Sims are having sex on occasion, it's never explicitly mentioned, and has a stand-in name for it: "Woo-hooing" [[note]]"Woohoo" wasn't introduced until the second game. The original base ''Sims'' game did not have any option at all for sex, and expansion packs called it "Play in Bed" or "Vibrate on Bed"[[/note]]. If two Sims do have the possibility to have sex [[MakingLoveInAllTheWrongPlaces somewhere]], you can either make them "Woo-hoo" or "Try for baby". ''Sims 4'' allows the player to view these actions in first-person mode, and reveals that [[spoiler:the the Sims simply lie next to each other, completely still except for flapping their mouths.]]mouths.
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** Averted with The Sims Freeplay- it only runs in real world time, and no pause.

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** Averted with The Sims Freeplay- it only runs in real world time, * WaterTriggeredChange: Mermaids and no pause.mermen turn into humans while on land and turn back into merpeople while in the water. However, they must be fully immersed; just wading isn't enough to turn them.
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* AbsurdlyYouthfulParents: Starting with ''2'' and the later sequels, you can invoke this in the Create-A-Sim mode by making your parent Sims every bit as young as their children even when their children has aged up to their adult years. Certain items such as the Elixir of Life or Potion of Youth serve to rewind the clock of your sim's age but will not turn them back to an earlier life stage such as going from Young Adult to Teen.

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* AbsurdlyYouthfulParents: Starting with ''2'' and the later sequels, you can invoke this in the Create-A-Sim mode by making your parent Sims every bit as young as their children even when their children has have aged up to their adult years. Certain items such as the Elixir of Life or Potion of Youth serve to rewind the clock of your sim's age but will not turn them back to an earlier life stage such as going from Young Adult to Teen.



** ''The Sims 3'': That opportunity the Science Lab gives you to resurrect the dead? Take a wild guess what happens. If you choose this, the sim will become a playable character and be able to do everything normally, but will be a ghost. They can be brough BackFromTheDead or choose to return to "The Netherworld".

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** ''The Sims 3'': That opportunity the Science Lab gives you to resurrect the dead? Take a wild guess what happens. If you choose this, the sim will become a playable character and be able to do everything normally, but will be a ghost. They can be brough brought BackFromTheDead or choose to return to "The Netherworld".
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''The Sims'' series is known to be extremely addictive in most and/or all of its variants. The game includes tools which allows you to export your houses, Sims, and neighborhoods as DownloadableContent for other people; and, as mentioned, there is a huge variety of unofficial {{Game Mod}}s which change the way the game functions. It has been used to create several works of fiction: Creator/RoosterTeeth Productions, creators of ''Machinima/RedVsBlue'', were employed by EA to make ''Machinima/TheStrangerhood'' using ''The Sims 2'' as a marketing effort; and a British college student created a homeless-father-daughter drama blog called ''Webcomic/AliceAndKev'' using the third game.

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''The Sims'' series is known to be extremely addictive in most and/or all of its variants. The game includes tools which allows you to export your houses, Sims, and neighborhoods as DownloadableContent for other people; and, as mentioned, there is a huge variety of unofficial {{Game Mod}}s which change the way the game functions. It has been used to create several works of fiction: Creator/RoosterTeeth Productions, creators of ''Machinima/RedVsBlue'', ''WebAnimation/RedVsBlue'', were employed by EA to make ''Machinima/TheStrangerhood'' ''WebAnimation/TheStrangerhood'' using ''The Sims 2'' as a marketing effort; and a British college student created a homeless-father-daughter drama blog called ''Webcomic/AliceAndKev'' using the third game.
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Up To Eleven is a defunct trope


* TrademarkFavoriteFood: Sims with the Grilled Cheese aspiration take this UpToEleven, with their entire lives revolving around acquiring more of the orange stuff they crave. Their addiction is so powerful that they may eventually gain the ability to conjure a grilled cheese sandwich out of thin air!

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* TrademarkFavoriteFood: Sims with the Grilled Cheese aspiration take this UpToEleven, up to eleven, with their entire lives revolving around acquiring more of the orange stuff they crave. Their addiction is so powerful that they may eventually gain the ability to conjure a grilled cheese sandwich out of thin air!
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Ambiguous Disorder has been renamed to Diagonosed By The Audience and made subjective, so this example no longer fits.


* AmbiguousDisorder:
** Some games have traits that are pretty much unnamed, generalized mishmashes of certain disorders. For example, ''Sims 3'' offers "Insane", "Unstable" and "Inappropriate", all of which cause Sims to act generally weird.
** Some players combine different traits to create a sim who displays symptoms of certain disorders. Using ''Sims 3'' for another example, players have come up with trait combinations that resemble AD(H)D[[labelnote:Example]]"Over-emotional", "Hot-headed", "Absent-minded" and/or "Daredevil" for ADD and ADHD respectively[[/labelnote]] and Asperger's Syndrome[[labelnote:Example]]"Perfectionist", "Genious", "Inappropriate" and "Loner"[[/labelnote]], among others.
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* MagicalSpeciesTransformation: Starting with the second game, sims can, under certain circumstances, transform into werewolves, vampires, zombie, ghosts, or plant-like beings. {{Downplayed}}, as most of these states are reversible.
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* OldFashionedFruitStomping: The game has the Nectar Maker, where a Sim can produce "[[FrothyMugsOfWater nectar]]" by stomping fruit, and placing it in the inventory to be stored in a dedicated nectar placer or be sold with a varying price range depending on the skill.
** ''VideoGame/TheSims1 Makin Magic'' has the Sim drop grapes and elderberries in the machine, change their clothes to swimwear and dance as they stomp the fruit. Once it's done, it can be stored on the Sim's inventory or a dedicated bar, and can be sold at a high price if the Sim has a high cooking skill.
** ''VideoGame/TheSims3 World Adventures'' expands the feature, where a Sim can travel to the Champs Les Sims, the Sims version of France, and either acquire the grape stomping machine through an adventure or buy it at a vineyard. A Sim can place any fruit in the machine, and it can be placed on the inventory or a nectar rack, where the quality and price can depend on the flavor and aging of the nectar, and the Nectar Making and Gardening skill level of the Sim.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** Sometimes the Sims do things that no sane human would ever do, ranging from the [[CloudCuckoolander mildly eccentric]] to the [[UncannyValley vaguely creepy]] to the [[SurrealHumor batshit]] [[AxCrazy insane]]. These include:

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** Sometimes the Sims do things that no sane human would ever do, ranging from the [[CloudCuckoolander mildly eccentric]] to the [[UncannyValley vaguely creepy]] creepy to the [[SurrealHumor batshit]] [[AxCrazy insane]]. These include:
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* If you want altered forms of play, there's ''Videogame/MySims''[[/index]] for the UsefulNotes/NintendoWii and UsefulNotes/NintendoDS, which has the dressings of ''VideoGame/TheSims'' but lacks a lot of the essentials of the game. Instead, it's more like ''Videogame/AnimalCrossing'', but for people who prefer to work with cute chibi humans instead of a bossy tanuki. And there was a Website/{{Facebook}} version, ''The Sims Social'', merging the game with a ''Videogame/{{Farmville}}'' experience, but it was eventually closed due to lackluster player reception.

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* If you want altered forms of play, there's ''Videogame/MySims''[[/index]] for the UsefulNotes/NintendoWii and UsefulNotes/NintendoDS, which has the dressings of ''VideoGame/TheSims'' ''The Sims'' but lacks a lot of the essentials of the game. Instead, it's more like ''Videogame/AnimalCrossing'', but for people who prefer to work with cute chibi humans instead of a bossy tanuki. And there was a Website/{{Facebook}} version, ''The Sims Social'', merging the game with a ''Videogame/{{Farmville}}'' experience, but it was eventually closed due to lackluster player reception.



* FamiliarSoundtrackForeignLyrics: From [[VideoGame/TheSims2 the second game]] onward, ''VideoGame/TheSims'' regularly featured [[SpeakingSimlish Simlish]] versions of real songs, from artists ranging from Music/LilyAllen to Music/GaelicStorm to Music/BarenakedLadies. The full list of songs redone like this is [[https://sims.fandom.com/wiki/Songs_in_Simlish very long.]]

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* FamiliarSoundtrackForeignLyrics: From [[VideoGame/TheSims2 the second game]] onward, ''VideoGame/TheSims'' ''The Sims'' regularly featured [[SpeakingSimlish Simlish]] versions of real songs, from artists ranging from Music/LilyAllen to Music/GaelicStorm to Music/BarenakedLadies. The full list of songs redone like this is [[https://sims.fandom.com/wiki/Songs_in_Simlish very long.]]
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* WritersCannotDoMath: There are a ''lot'' of age discrepancies with characters who appear in both ''The Sims 2'' and ''The Sims 3''.

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* WritersCannotDoMath: There are a ''lot'' of age discrepancies with characters who appear in both across multiple games between ''The Sims'', ''The Sims 2'' 2'', and ''The Sims 3''.3''. This may be one reason why ''The Sims 4'' opted for a ContinuityReboot.
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** Some games have traits that are pretty much unnamed, generalized mismashes of certain disorders. For example, ''Sims 3'' offers "Insane", "Unstable" and "Inappropriate", all of which cause Sims to act generally weird.

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** Some games have traits that are pretty much unnamed, generalized mismashes mishmashes of certain disorders. For example, ''Sims 3'' offers "Insane", "Unstable" and "Inappropriate", all of which cause Sims to act generally weird.
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* HonkingArrivingCar: A car horn can be heard whenever the school bus or car pool arrives to take the Sim to school/work.
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** In The Sims 4, instead of having an object repossed, you get [[BlackoutEpisode your eletricity cut]] and, if you continue without paying them, your water as well.

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** In The Sims 4, instead of having an object repossed, you get [[BlackoutEpisode [[PowerOutagePlot your eletricity cut]] and, if you continue without paying them, your water as well.
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** In The Sims 4, instead of having an object repossed, you get [[BlackoutEpisode your eletricity cut]] and, if you continue without paying them, your water as well.
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** ''3'' and ''4'' notably improved the autonomy system such that Sims will more vigorously pursue tasks to preserve their own lives. Case in point, in ''2'', if simply left alone, your Sims [[ForgetsToEat can and will eventually starve to death]], whereas in ''3'' they'll get quite creative with options to satisfy hunger, including ordering takeout.
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[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/the_sims_3rd_gen_logo.png]]
[[caption-width-right:286:[-[[Film/{{Chinatown}} Forget it, Jake, it's]] [[Creator/WillWright Wright-Town.]]-]]]

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[[quoteright:286:https://static.[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/the_sims_3rd_gen_logo.png]]
[[caption-width-right:286:[-[[Film/{{Chinatown}} [[caption-width-right:285:[-[[Film/{{Chinatown}} Forget it, Jake, it's]] [[Creator/WillWright Wright-Town.]]-]]]
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* ''Videogame/TheSimsMedieval''[[/index]] (2011) is a standalone [[GameMod Total Conversion]] that put the Sims in a MedievalEuropeanFantasy. The game departs from ''The Sims'' formula to some extent, increasing the strategy and roleplaying aspects and removes the daily hindrances, such as the need to urinate, but still retains much of ''The Sims'' gameplay. The "Sim" the player nurtures throughout the game is the kingdom itself, though the populace can be customized as well. It is also one of the more violent games, featuring alcoholism and murder, themes not present in the older series without mods.[[index]]

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* ''Videogame/TheSimsMedieval''[[/index]] (2011) is a standalone [[GameMod Total Conversion]] that put the Sims in a MedievalEuropeanFantasy. The game departs from ''The Sims'' formula to some extent, increasing the strategy and roleplaying aspects and removes the daily hindrances, such as the need to urinate, but still retains much of ''The Sims'' gameplay. The "Sim" the player nurtures throughout the game is the kingdom itself, though the populace can be customized as well. It is also one of the more violent games, featuring alcoholism and murder, themes as it features murder which is normally not present in the older series without mods.[[index]]
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Religion is not considered violent.


* ''Videogame/TheSimsMedieval''[[/index]] (2011) is a standalone [[GameMod Total Conversion]] that put the Sims in a MedievalEuropeanFantasy. The game departs from ''The Sims'' formula to some extent, increasing the strategy and roleplaying aspects and removes the daily hindrances, such as the need to urinate, but still retains much of ''The Sims'' gameplay. The "Sim" the player nurtures throughout the game is the kingdom itself, though the populace can be customized as well. It is also one of the more violent games, featuring Religion, Alcoholism and Murder, themes not present in the older series without mods.[[index]]

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* ''Videogame/TheSimsMedieval''[[/index]] (2011) is a standalone [[GameMod Total Conversion]] that put the Sims in a MedievalEuropeanFantasy. The game departs from ''The Sims'' formula to some extent, increasing the strategy and roleplaying aspects and removes the daily hindrances, such as the need to urinate, but still retains much of ''The Sims'' gameplay. The "Sim" the player nurtures throughout the game is the kingdom itself, though the populace can be customized as well. It is also one of the more violent games, featuring Religion, Alcoholism alcoholism and Murder, murder, themes not present in the older series without mods.[[index]]
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* ''VideoGame/TheSimsOnline''[[/index]] (2001) was a MMO based on the first ''Sims'' title. It went off-line in 2009. Later revived as [=FreeSO=].

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* ''VideoGame/TheSimsOnline''[[/index]] (2001) was a MMO based on the first ''Sims'' title. It went off-line in 2009. Later revived as [=FreeSO=].''[=FreeSO=]''.
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* ''VideoGame/TheSimsOnline''[[/index]] (2001) was a MMO based on the first ''Sims'' title. It went off-line in 2009.

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* ''VideoGame/TheSimsOnline''[[/index]] (2001) was a MMO based on the first ''Sims'' title. It went off-line in 2009. Later revived as [=FreeSO=].
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Wrong info


* AndYourRewardIsParenthood: All mainline games in the franchise allow your Sims to get married and start families, if you're so inclined. In the first game, children would grow up from baby to child, being forever stuck in childhood (as their parents would never get old either). Later games give Sims a proper life cycle, meaning that couples can have biological children, and those children will eventually grow up.

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* AndYourRewardIsParenthood: All mainline games in the franchise allow your Sims to get married and start families, if you're so inclined. In the first game, children would only grow up from baby to child, being forever stuck in childhood (as their parents would never get old either). Later games give gives Sims a proper life cycle, meaning that couples can have biological children, and those children will eventually grow up.up to adulthood and can also have children themselves.
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* AmbiguouslyBrown: ''VideoGame/TheSims1'' and ''VideoGame/TheSims2'' had less customisation options for the face and body, meaning that a person was differentiated mostly by the colour of their skin, with examples like Bella Goth. ''VideoGame/TheSims3'' and ''VideoGame/TheSims4'' makes it possible to edit the face and body more, and a Sim can have more accurate racial features than just a bland North American appearance.

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* AmbiguouslyBrown: ''VideoGame/TheSims1'' and and, to a lesser extent, ''VideoGame/TheSims2'' had less customisation options for the face and body, meaning that a person was differentiated mostly by the colour of their skin, with examples like Bella Goth. ''VideoGame/TheSims3'' and ''VideoGame/TheSims4'' makes it possible to edit the face and body more, and a Sim can have more accurate racial features than just a bland North American appearance.



* AndYourRewardIsParenthood: All mainline games in the franchise allow your Sims to get married and start families, if you're so inclined. In the first game, Sims could only adopt children, and those children never grew up. Later games give Sims a proper life cycle, meaning that couples can have biological children, and those children will eventually grow up.

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* AndYourRewardIsParenthood: All mainline games in the franchise allow your Sims to get married and start families, if you're so inclined. In the first game, Sims could only adopt children, and those children would grow up from baby to child, being forever stuck in childhood (as their parents would never grew up.get old either). Later games give Sims a proper life cycle, meaning that couples can have biological children, and those children will eventually grow up.
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* RidiculousRepossession: The Repo Man who appears if your Sim maxes out their credit not only will repossess anything to meet the quota of the debt, he will utilize a specialized vacuum-shaped gun to do so, leaving the entire house bare in seconds.

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* RelationshipValues

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%%* RelationshipValues
* RelationshipValuesRidiculouslyAliveUndead:
** Ghosts still have the same needs as living sims, including eating, sleeping, and using the bathroom. In ''VideoGame/TheSims3'', they could even reproduce.
** Downplayed for zombies, who [[TheSleepless don't need to sleep]] or use the bathroom, but they do eat. Specifically, they eat plants.
** Zigzagged with the GrimReaper, who is a walking skeleton. Initially, female Sims were able to conceive a baby with him, but a later patch removed this ability. However, he still is occasionally seen using the toilet.

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