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''Bart's Nightmare'' is a videogame based on ''Franchise/TheSimpsons'' and was released in 1992 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]] and UsefulNotes/SegaGenesis by Creator/{{Acclaim}}. It was developed by Sculptured Software, who also developed the follow-up ''Virtual Bart''.

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''Bart's Nightmare'' is a videogame based on ''Franchise/TheSimpsons'' and was released in 1992 for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super NES]] and UsefulNotes/SegaGenesis by Creator/{{Acclaim}}. It was developed by Sculptured Software, who also developed the follow-up ''Virtual Bart''.



* Bartzilla: Bart as a {{Notzilla}} rampages through the city before being shrunken down to climb a skyscraper and face [[KingKongCopy King Homer]] and [[Film/{{Mothra}} Momthra]]. Visited once with two levels, each with a page.

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* Bartzilla: Bart as a {{Notzilla}} rampages through the city before being shrunken down to climb a skyscraper and face [[Recap/TheSimpsonsS4E5TreehouseOfHorrorIII King]] [[KingKongCopy King Homer]] and [[Film/{{Mothra}} Momthra]]. Visited once with two levels, each with a page.

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* ViolationOfCommonSense: Lisa will turn Bart into a frog if she gets him with her spell, and killing a flying saxophone always causes Lisa to appear shortly after. But if you get caught by Jimbo and his gang, the only way out is to kill a saxophone and call in Lisa, who inexplicably uses her magic on them instead of you this time.
* AWinnerIsYou: The ending is the same no matter how many pages you collect; the only thing that changes is the grade on the paper Bart holds up, and if it's high enough the family will smile at him as they look at it, when otherwise they'll scowl. Even if you collect all eight pages, the ending is the same, and getting all eight doesn't even guarantee Bart getting an A -- his grade is based on the player's final score, not how many pages they collected.

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* ViolationOfCommonSense: ViolationOfCommonSense:
**
Lisa will turn Bart into a frog if she gets him with her spell, and killing a flying saxophone always causes Lisa to appear shortly after. But if you get caught by Jimbo and his gang, the only way out is to kill a saxophone and call in Lisa, who inexplicably uses her magic on them instead of you this time.
** Despite it being the point of the entire game, collecting all eight pages has no impact on the ending and Bart's final grade -- his grade is based on the player's score, not how many pages they collected. This also means if you spend long enough in Windy World fighting enemies, you can get a high grade without collecting any pages at all.
* AWinnerIsYou: The ending is the same no matter how many pages you collect; the only thing that changes is the grade on the paper Bart holds up, and if it's high enough the family will smile at him as they look at it, when otherwise they'll scowl. Even if you collect all eight pages, the ending is the same, and getting all eight doesn't even guarantee Bart getting an A -- his grade is based on the player's final score, not how many pages they collected.

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* AntiFrustrationFeatures: Ironic given the game's brutal difficulty otherwise, the Temple of Maggie and Bartzilla stages have this. The stages are divided into two parts, each with a page to get, but you play through the entire thing on your first trip. If you complete the first part and collect its page, then fail the second part, when you re-enter the stage from another page you can continue from the second part of the stage, and will still get credit for the first page if you game over.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Ironic given the game's brutal difficulty otherwise, the Temple of Maggie and Bartzilla stages have this. The stages are divided into two parts, each with a page to get, but you play through the entire thing on your first trip. If you complete the first part and collect its page, then but fail in the second second, you still get credit for the page from the first part, and when you re-enter revisit the stage from another page later you can continue from the second part of part.
** The Itchy & Scratchy levels both have spots where you can freely farm extra lives,
the stage, bouncing eyeballs from the family portraits and will still get credit the light bulbs thrown from the lamps. The only trick is timing your attacks to hit them, which isn't too difficult.
** The shrink ray in the Bartzilla stage won't be destroyed by the explosion from a nuclear plant's destruction, which otherwise destroys all enemies. Since there's no way to stop from destroying the plants when they happen to appear in your way, this averts you being forced to destroy the shrink ray
for the first page if you game over.lack of control.



* DifficultButAwesome: Jumping over a basketball in Windy World spawns a skateboard for Bart to ride, but as soon as he hits an enemy or rides over a crack in the ground, he falls off. The clunky controls make it difficult to jump over the bouncing basketball, and the increased movement speed coupled with the random spawns of enemies means it's difficult to stay on the skateboard for any substantial amount of time. However, if you ''can'' manage to stay on, Bart's Z bar will steadily increase and even expand to the sides to make room. Given how difficult it can be to acquire [=Zs=] randomly, mastering the skateboard is a huge advantage for surviving Windy World.



* {{Foreshadowing}}: The latter half of the Bartman stage pits you against Smithers in a blimp twice, and sandwiched between these fights is a flight over the nuclear power plant with clouds of radiation in the sky. Between the location and the presence of Smithers, it isn't hard to guess that Mr. Burns will be the stage's FinalBoss.



* PowerupLetdown: In Windy World, if you jump over a basketball you get Bart's skateboard and as you ride it, you consistently gain Z's. But leaving aside the clunky jumping controls that make jumping the ball harder than it should, the skateboard makes you go pretty fast, making dodging enemies more difficult. And even if you don't hit an enemy, if you happen to even slightly touch anything as little as a ''crack in the pavement'' you'll lose the skateboard (but you won't be damaged).
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* DamageSpongeBoss: The furnace at the end of the second Itchy & Scratchy level has a fairly simple pattern you'll get used to quickly, but it takes an ''ungodly'' ammount of damage to kill.

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* DamageSpongeBoss: The furnace at the end of the second Itchy & Scratchy level has a fairly simple pattern you'll get used to quickly, but it takes an ''ungodly'' ammount amount of damage to kill.
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The game drops players into the HubWorld "Windy World", where Bart must evade various enemies and collect power-ups while searching for the pages of his homeworld blowing down the street. Bart's health is represented by a bar of Zs along the top of the screen; by blowing a bubblegum bubble into Zs he comes across, he can float them up to the top of the screen and catch them in the Z bar. By jumping into the homework pages when he finds one, Bart enters different worlds to retrieve his homework. The levels are:

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The game drops players into the HubWorld "Windy World", where Bart must evade various enemies and collect power-ups while searching for the pages of his homeworld homework blowing down the street. Bart's health is represented by a bar of Zs along the top of the screen; by blowing a bubblegum bubble into Zs he comes across, he can float them up to the top of the screen and catch them in the Z bar. By jumping into the homework pages when he finds one, Bart enters different worlds to retrieve his homework. The levels are:
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* Bartman: A flying level where Bart as Bartman patrols the skies above Springfield fighting enemies with his trusty slingshot.

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* Bartman: A flying level where Bart as Bartman patrols the skies above Springfield fighting enemies with his trusty slingshot. Visited once.



* Bart's Bloodstream: A WombLevel where a shrunken Bart fights off military germs in a bloodstream.

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* Bart's Bloodstream: A WombLevel where a shrunken Bart fights off military germs in a bloodstream.
bloodstream. Visited once.
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* GiantSpaceFleaFromNowhere: The final boss of the second Itchy and Scratchy level is... a furnace. It's ostensibly a reference to ''Film/HomeAlone'', but it still comes out of nowhere.

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* GiantSpaceFleaFromNowhere: The final boss of the second Itchy and Scratchy level is... a furnace. It's ostensibly a reference to ''Film/HomeAlone'', ''Film/HomeAlone1'', but it still comes out of nowhere.

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* BalefulPolymorph: Getting hit by Fairy Lisa's magic dust turns Bart into a frog. If you hit the flying sax while trapped by Jimbo's gang, she will appear and turn them into rats.


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* ForcedTransformation: Getting hit by Fairy Lisa's magic dust turns Bart into a frog. If you hit the flying sax while trapped by Jimbo's gang, she will appear and turn them into rats.

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* DisappointedInYou: Earning anything below a C has Marge, Homer, and Lisa glare at Bart with obvious disappointment. Bart himself looks at the floor in shame.



* OneHitKill: The Itchy and Scratchy world is full of one-hit deaths. All fire based attacks are instantly fatal to Bart, with the little boy crumbling to ashes.

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* OneHitKill: OneHitKill:
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The Itchy and Scratchy world is full of one-hit deaths. All fire based attacks are instantly fatal to Bart, with the little boy crumbling to ashes.ashes.
** In Bart's bloodstream, getting hit with a grenade from a virus instantly sends you back to Windy World.


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* SoProudOfYou: Achieving higher grades pleases Homer and Marge. Getting an A grade has Lisa stare at Bart with ''utter disbelief''.
* ThisIsGonnaSuck: Getting below a C has Bart utter "Uh oh...", realizing his family is about to be very unhappy with him.
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* DamnYouMuscleMemory: The Genesis version puts the Windy World jump button on A. This is extremely rare among Genesis games that have different actions mapped to A, B, and C (most games put jump on C).
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* ExpressiveHealthBar: Bart's face is present in his health bar and it goes from fine and confident to skeleton upon death. The color also starts to drain from his face as he nears death, going from a darker yellow, to green, to ''grey'', and then skeleton.
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* ReducedToDust: Bart immediately disintegrates if the young boy is hit by a fire-based attack.

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* FakeDifficulty: In so many ways. The amount of GuideDangIt, LuckBasedMission, and TrialAndErrorGameplay, combined with clunky controls and hitboxes, make the game far more challenging than it ought to be.

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* FakeDifficulty: In so many ways. The amount Pretty much the design philosophy of the entire game. GuideDangIt, LuckBasedMission, and TrialAndErrorGameplay, TrialAndErrorGameplay are in full force and combined with clunky controls and hitboxes, and they make the game far much more challenging than it ought to be.would be otherwise.



** In several stages, enemies can attack you from off-screen, and in the Bartman stage they can do it vertically as well as horizontally. The second Bartzilla stage may have enemies ''chain'' their attacks if you're unlucky. The Itchy and Scratch stage not only has enemies that can attack from off-screen, but they'll deal a OneHitKO.

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** In several stages, enemies can attack you from off-screen, and in the Bartman stage they can do it vertically as well as horizontally. The second Bartzilla stage may have enemies ''chain'' their attacks if you're unlucky.unlucky, allowing them to knock you off the screen and kill you. The Itchy and Scratch stage not only has enemies that can attack from off-screen, but they'll deal a OneHitKO.



* GuideDangIt: The game opens with a title screen, Bart falling asleep, and then you're dumped into Windy World. If you don't know what to do from there, too bad. Further complicating it is that to enter the pages you need to actually ''jump'' into them, not just walk over them, so even if a player takes an interest in the pages blowing down the street, it's not unlikely they'll be unable to figure out what to do with it. Also, each level has its own gameplay style and control scheme entirely different from Windy World and each other.
** Scrolling the screen left or right seems fairly useless so most people wouldn't know that scrolling forward enough causes the statues in Maggie's temple to fire their only shot early.

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* GuideDangIt: The game opens with a title screen, Bart falling asleep, and then you're dumped into Windy World. If you don't know what to do from there, too bad. Further complicating it is that bad.
** Certain enemies in Windy World can only be killed by certain power-ups, such as the TV only being vulnerable to otherwise useless watermelon seeds.
** In order
to enter the pages actual levels of the game, you need to actually not just walk over the homework pages but ''jump'' into them, not just walk over them, so even them. Even if a player takes an interest in the pages blowing down the street, it's not unlikely they'll be unable to figure out what to do with it. Also, each it.
** Each
level has its own gameplay style and control scheme entirely different from Windy World and each other.
other. The Bartzilla doubles down on this, with the stage divided into two parts that are each totally different. The Itchy and Scratchy stage and the Bartman stage have ''some'' similarities, in that they're side-scrolling action games and Bartz has extra lives and a health meter, but they otherwise play differently too.
** Scrolling the screen ahead left or right seems fairly useless so most people wouldn't know that scrolling forward enough causes useless, but it's critical to survival in the Temple of Maggie because the statues in Maggie's temple to fire the background shoot their only shot early.pacifiers depending on the screen position, so players can trick them into firing when they're nowhere near the line of fire.



* TrialAndErrorGameplay: The Temple of Maggie consists of stone columns where stepping on one makes another rise, and it's always the same ones. If a column falls too low, jumping on it kills you. Eventually you'll get to points where the entire line of columns ahead are at their lowest point, so it's time to randomly jump on other columns and see which one makes the path open up.

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* SchmuckBait: Early in the Temple of Maggie, bird eggs will be tossed onto a pillar in plain view. Collecting them earns Bart a 1-up, but the reason it's Schmuck Bait is that its quite difficult to make it to the egg before a bird drops down to grab it, and if Bart is caught by the bird instead, he dies.
* TrialAndErrorGameplay: A lot.
** As mentioned, the game never has any sort of tutorial or makes any effort to explain the gameplay and your objectives. If you don't have the manual or an online guide to explain things to you, you'll figure out how to play by pressing random buttons and remembering what does what.
**
The Temple of Maggie consists of stone columns where stepping on one makes another rise, and it's always the same ones. If a column falls too low, jumping on it kills you. Eventually you'll get to points where the entire line of columns ahead are at their lowest point, so it's time to randomly jump on other columns and see which one makes the path open up.up.
** In the bloodstream stage, you disable the force field protecting the page by blowing up viruses who aren't wearing helmets, which causes Smilin' Joe Fission to appear. The game never makes this clear to you; while you'll probably figure out that touching Smilin' Joe causes the force field to weaken, it isn't clear that he appears when you kill a specific type of enemies.
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Merged per TRS


* UnintentionallyUnwinnable: Only in the levels, fortunately; dying in them just takes you back to Windy World and you can try again later. Still...
** In the Bartzilla stage, the stage ends when the military shrink ray comes out and shrinks you. If you accidentally kill it (which is very possible since the stage trains you to shoot anything that moves), it'll never respawn and the stage will continue forever until Bart dies. In the second part of the level, you need to electrocute King Homer to win, but each time you use Bart's electrical shock, its duration lowers; eventually it'll last such a short time that it's almost impossible to get Homer with it.
** It's possible to box yourself in on a pillar in the Temple of Maggie stages where any move will end the level. But given that the pillars are connected in no particular pattern, you either have to be very unlucky to have this happen, or be trying to make it happen.



* UnwinnableByMistake: Only in the levels, fortunately; dying in them just takes you back to Windy World and you can try again later. Still...
** In the Bartzilla stage, the stage ends when the military shrink ray comes out and shrinks you. If you accidentally kill it (which is very possible since the stage trains you to shoot anything that moves), it'll never respawn and the stage will continue forever until Bart dies. In the second part of the level, you need to electrocute King Homer to win, but each time you use Bart's electrical shock, its duration lowers; eventually it'll last such a short time that it's almost impossible to get Homer with it.
** It's possible to box yourself in on a pillar in the Temple of Maggie stages where any move will end the level. But given that the pillars are connected in no particular pattern, you either have to be very unlucky to have this happen, or be trying to make it happen.

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* AdaptationalVillainy: Considering this is from the first seasons of The Simpsons, it makes sense that in the Bartman levels you'd fight Sherri and Terry, who liked to annoy Bart, or Smithers, who was only known for being Burns' loyal toady. But even back then there was no reason for Bart to fight with Barney Gumble

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* AdaptationalVillainy: Considering this is from the first seasons of The Simpsons, it makes sense that in the Bartman levels you'd fight Sherri and Terry, who liked to annoy Bart, or Smithers, who was only known for being Burns' loyal toady. But even back then there was no reason for Bart to fight with Barney GumbleGumble.


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* DoubleTake: Should you receive the GoodEnding, Lisa will look at the grade on the fridge, back at her brother, and back at the fridge again, unable to believe what she was seeing.
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* PowerupLetdown: In Windy World, if you jump over a basketball you get Bart's skateboard and as you ride it, you consistently gain Z's. But leaving aside the clunky jumping controls that make jumping the ball harder than it should, the skateboard makes you go pretty fast, making dodging enemies more difficult. And even if you don't hit an enemy, if you happen to even slightly touch anything as little as a ''crack in the pavement'' you'll lose the skateboard (but you won't be damaged).
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* UniqueItems: There's exactly one Sleeping Bart item in the whole game, in the Bartman stage. It's only use is giving you one Z in windy world.

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* UniqueItems: There's exactly one Sleeping Bart item in the whole game, in the Bartman stage. It's Its only use is giving you one Z in windy world.

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