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-->--'''[=Wthomas9=],''' UsefulNotes/{{Steam}} review

''The Shrouded Isle'' is a RogueLike cult management sim by [[http://www.kitfoxgames.com Kitfox Games]] (who had earlier created ''VideoGame/ShatteredPlanet'' and ''VideoGame/MoonHunters''.) It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on August 4th, 2017, and ported to UsefulNotes/NintendoSwitch on January 17th, 2019.

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-->--'''[=Wthomas9=],''' UsefulNotes/{{Steam}} Platform/{{Steam}} review

''The Shrouded Isle'' is a RogueLike cult management sim by [[http://www.kitfoxgames.com Kitfox Games]] (who had earlier created ''VideoGame/ShatteredPlanet'' and ''VideoGame/MoonHunters''.) It was released for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} on August 4th, 2017, and ported to UsefulNotes/NintendoSwitch Platform/NintendoSwitch on January 17th, 2019.
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* BedlamHouse: The Tower, introduced in the ''Sunken Sins'' microexpansion. Villagers who are suspected of contagion (or who you simply don't like) are confined here in cages. "Purification" consists of dunking these cages into water for a season. If you confine villagers during winter, they beg you to light a fire and state that they fear they won't survive the cold.

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* BedlamHouse: The Tower, introduced in the ''Sunken Sins'' microexpansion. Villagers who are suspected of contagion (or who you simply don't like) are confined here in cages. "Purification" consists of dunking these cages into water for a season. If you confine villagers during winter, they beg you to light a fire and state that they fear they won't survive the cold.cold, and it's not impossible for there to be some kind of accident that kills off one of your dunked villagers.
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Added release dates.


''The Shrouded Isle'' is a RogueLike cult management sim by [[http://www.kitfoxgames.com Kitfox Games.]]

to:

''The Shrouded Isle'' is a RogueLike cult management sim by [[http://www.kitfoxgames.com Kitfox Games.]]
Games]] (who had earlier created ''VideoGame/ShatteredPlanet'' and ''VideoGame/MoonHunters''.) It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on August 4th, 2017, and ported to UsefulNotes/NintendoSwitch on January 17th, 2019.



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!! ''The Shrouded Isle'' provides examples of the following tropes:

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!! ''The
!!The Shrouded Isle'' Isle provides examples of the following tropes:
tropes:

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* BedlamHouse: The Tower, introduced in the ''Sunken Sins'' microexpansion.

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* BedlamHouse: The Tower, introduced in the ''Sunken Sins'' microexpansion. Villagers who are suspected of contagion (or who you simply don't like) are confined here in cages. "Purification" consists of dunking these cages into water for a season. If you confine villagers during winter, they beg you to light a fire and state that they fear they won't survive the cold.



* ChurchPolice: House Blackborn serves as your law and order in the village, enforcing the tenet of Obedience by looking into any rumors of misbehavior or dissent.



* FeaturelessProtagonist: The player character's appearance, gender, and name are never shown in-game. You are briefly portrayed from behind during seasonal executions, but all that can be seen is your robes. Villagers may occasionally bark "sir, yes sir!" when appointed as advisors, but even that doesn't necessarily mean anything.



* GottaKillThemAll: On top of the [[HumanSacrifice seasonal sacrifices]] Chernobog demands, he will also whisper to you in your dreams about six specific members of your community that he wants slain. His instructions are unhelpfully vague, giving you only a title (such as The Thieving One) and gender to identify your next target.



* HumanSacrifice: Chernobog demands one scion of the noble houses on the island per season. Sacrificing too many members of one house antagonizes their surviving family members (likewise for minor vices), and not revealing their Vice in the first place is especially upsetting.

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* HumanSacrifice: Chernobog demands one scion of the noble houses on the island per season. Sacrificing too many members of one house antagonizes their surviving family members (likewise for minor vices), and not revealing their Vice in the first place is especially upsetting. If you sacrifice someone with a major vice, their house will take a ''much'' smaller relationship hit and will "grudgingly accept" their death.



* MultipleEndings: Six proper endings, along with five [[GameOver game-ending fail states caused by letting your tenets falter before the end of the game]]. Of the six endings, only one has you actually succeed in winning Chernobog's favor when he returns. Whether or not this makes it the ''good'' ending is a matter of opinion.



* SinisterMinister: The player character and his advisors.

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* SinisterMinister: The player character and his advisors.their advisors.
* SleepDeprivation: The fate that befalls you if you allow the village to falter in their Fervor. You stop receiving dreams from Chernobog and your sleep is no longer restful, making you increasingly lethargic until you simply waste away.

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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. Likewise, while it preaches that theft, lying, perversion, and embezzlement are major sins like most other religeons, gentleness is a sin and violence of temperament is a virtue. It also practices Human Sacrifice.

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* DeliberateValuesDissonance: The cult considers Ignorance to be a virtue, and therefore artistry, higher education, etc. are Major Vices. Likewise, while it preaches that theft, lying, perversion, and embezzlement are major sins like most other religeons, religions, gentleness is a sin and violence of temperament is a virtue. It also practices Human Sacrifice.


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* HiddenEyes: Part of the art style. Every member of your community's eyes are obscured by shadow, bangs, or glasses.


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* RidiculouslyFastConstruction: House Iosefka's duties prompt the town to construct massive monuments in less than a month, if they're good at their job. The flavor text implies that Chernobog's blessing grants them this expediency.
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* BodyOfBodies: [[spoiler: Chernobog is essentially a mountain of corpses pierced by giant swords. It's implicit that the "salvation" of your island means becoming part of him]]

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* BodyOfBodies: [[spoiler: Chernobog is essentially a mountain of corpses pierced by giant swords. It's implicit that the "salvation" of your island means becoming part of him]]him.]]

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