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''The Sacred Armour of Antiriad'' is a {{Metroidvania}} by Palace Software. It was originally released in November of 1986 on the Platform/Commodore64, the Platform/ZXSpectrum, and Platform/AmstradCPC. Thereafter, the game was ported to Platform/AppleII and [[Platform/DOSBox DOS]] in 1987 and to [[Platform/ColorComputer TRS-80 CoCo]] and Sharp MZ-800 in 1988. In most countries, ''The Sacred Armour of Antiriad'' was released as such, as a direct translation of its original title, or simply as ''Antiriad''. The [[MarketBasedTitle outlier is the USA]], where Creator/{{Epyx}} published it under the title ''Rad Warrior''.

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''The Sacred Armour of Antiriad'' is a {{Metroidvania}} by Palace Software. It was originally released in November of 1986 on the Platform/Commodore64, the Platform/ZXSpectrum, and Platform/AmstradCPC. Thereafter, the game was ported to Platform/AppleII and [[Platform/DOSBox [[UsefulNotes/DOSBox DOS]] in 1987 and to [[Platform/ColorComputer TRS-80 CoCo]] and Sharp MZ-800 in 1988. In most countries, ''The Sacred Armour of Antiriad'' was released as such, as a direct translation of its original title, or simply as ''Antiriad''. The [[MarketBasedTitle outlier is the USA]], where Creator/{{Epyx}} published it under the title ''Rad Warrior''.
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''The Sacred Armour of Antiriad'' is a {{Metroidvania}} by Palace Software. It was originally released in November of 1986 on the UsefulNotes/Commodore64, the UsefulNotes/ZXSpectrum, and UsefulNotes/AmstradCPC. Thereafter, the game was ported to UsefulNotes/AppleII and [[UsefulNotes/DOSBox DOS]] in 1987 and to [[UsefulNotes/ColorComputer TRS-80 CoCo]] and Sharp MZ-800 in 1988. In most countries, ''The Sacred Armour of Antiriad'' was released as such, as a direct translation of its original title, or simply as ''Antiriad''. The [[MarketBasedTitle outlier is the USA]], where Creator/{{Epyx}} published it under the title ''Rad Warrior''.

to:

''The Sacred Armour of Antiriad'' is a {{Metroidvania}} by Palace Software. It was originally released in November of 1986 on the UsefulNotes/Commodore64, Platform/Commodore64, the UsefulNotes/ZXSpectrum, Platform/ZXSpectrum, and UsefulNotes/AmstradCPC. Platform/AmstradCPC. Thereafter, the game was ported to UsefulNotes/AppleII Platform/AppleII and [[UsefulNotes/DOSBox [[Platform/DOSBox DOS]] in 1987 and to [[UsefulNotes/ColorComputer [[Platform/ColorComputer TRS-80 CoCo]] and Sharp MZ-800 in 1988. In most countries, ''The Sacred Armour of Antiriad'' was released as such, as a direct translation of its original title, or simply as ''Antiriad''. The [[MarketBasedTitle outlier is the USA]], where Creator/{{Epyx}} published it under the title ''Rad Warrior''.
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* InheritedIlliteracyTitle: The "Antiraid" of the title is not a proper name, but a misreading by the neo-humans' elders of "anti-rad". The blueprint they have in their possession has a tear in the paper between the "R" and the "A" that makes it look like there's an "I" there. So they read the description "anti-rad", short for "anti-radiation", as the name "Anti-riad".

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* InheritedIlliteracyTitle: The "Antiraid" "Antiriad" of the title is not a proper name, but a misreading by the neo-humans' elders of "anti-rad". The blueprint they have in their possession has a tear in the paper between the "R" and the "A" that makes it look like there's an "I" there. So they read the description "anti-rad", short for "anti-radiation", as the name "Anti-riad".

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''The Sacred Armour of Antiriad'' is the brainchild of Daniel Malone, who up until then had artistically been involved in the comic books industry only. Aside from the plot and the graphics, Malone also created the comic book included with the game that contains the backstory to the events of the game. In the year 2068, a hundred years in the future of the game's original release date, Earth has been politically united and divided in the North Sector and the South Sector. These two are in an arms race that escalates when both discover that both have been developing anti-radiation combat suits. Because these suits are meant to protect against all known weapons, they have the ability to make all weapons useless and so each sector's entire arsenal is deployed before the suits can be mass-scale produced. This causes a nuclear war and centuries for mankind to recover to the point of hunter-gatherer societies. At this point alien marauders discover Earth and launch an invasion. The neo-humans are enslaved, but the elders hide a few male babies to raise them into potential champions to defeat the aliens. Of them, Tal is selected to clear the job and sent out on a two-point mission: he is to find one of the suits of legend and use it to blow up the aliens' volcano stronghold.

The game map follows the outline of the volcano, at the foot of which are vast stretches of jungle. Once inside the volcano the path increasingly becomes a vertical experience. At the start of the game, Tal finds himself in either the lower left corner of the jungle or the lower right corner. In most versions, he's armed with rocks from the get-go, but in the ZX Spectrum version he first has to pick up a pile of rocks a few feet away from him.

Since the conceptualization of the Metroidvania genre in the early 2000s, ''The Sacred Armour of Antiriad'' has drawn renewed attention for being an early example and similar to ''VideoGame/Metroid1''. To be clear, the two games were released only months apart in their respective home countries and had no bearing on each other's developments.

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''The Sacred Armour of Antiriad'' is the brainchild of Daniel Malone, who up until then had artistically been involved who'd worked in the comic books industry only. Aside from prior. He began his video game career at Palace Software in October of 1985 and ''The Sacred Armour of Antiriad'' was the first project he worked on. In addition to the plot and the graphics, Malone also created the complementary comic book included with the game that contains explains the backstory to the events of the game.game's setting and goal. In the year 2068, a hundred years in the future of the game's original release date, Earth has been politically united and divided in the North Sector and the South Sector. These two are in an arms race that escalates when both discover that both have been developing anti-radiation combat suits. Because these suits are meant to protect against all known weapons, they have the ability to make all weapons useless and so each sector's entire arsenal is deployed before the suits can be mass-scale produced. This causes a nuclear war and centuries for mankind to recover to the point of hunter-gatherer societies. At this point alien marauders discover Earth and launch an invasion. The neo-humans are enslaved, but the elders hide a few male babies to raise them into potential champions to defeat the aliens. Of them, Tal is selected to clear the job and sent out on a two-point mission: he is to find one of the suits of legend and use it to blow up the aliens' volcano stronghold.

The game map follows has a triangular layout with a vast jungle at the outline bottom, the ruins of an ancient city higher up, and the rest of the volcano, at the foot of which are vast stretches of jungle. Once inside the volcano the path map is an increasingly becomes a more vertical experience. At trip through the start of volcano. Tal begins his quest in the game, Tal finds himself in either the lower left corner of the jungle or the lower right corner.jungle. In most versions, he's armed with rocks from the get-go, but in the ZX Spectrum version he first has to pick up a pile of rocks a few feet away from him. \n\n From there, he has to reach the ruins to find an anti-rad suit and its upgrades that grant access to the rest of the map. With the acquisition of the anti-rad suit, the gameplay expands too, beginning with the activation of Tal's HeadsUpDisplay to keep track of his health. Relatedly, donning the suit is the only way for Tal to recover from damage. The suit itself cannot be damaged, but its energy can run out, leaving Tal with only his loincloth to keep him safe while he searches for a recharge cell. While enemies are found throughout the map, the further up the volcano, the more radiation poisoning becomes a concern. The suit is essential to shield Tal and so stepping out of it becomes increasingly unsafe the closer he is to his destination.

Since the conceptualization of the Metroidvania genre in the early 2000s, ''The Sacred Armour of Antiriad'' has drawn renewed attention not only for being an early example and but also for being thematically similar to ''VideoGame/Metroid1''. To be clear, ''VideoGame/Metroid1'', one of the core games that define the genre. This is no more than an amusing coincidence because the two games were released only months apart in their respective home countries and had no bearing on each other's developments.



* {{Loincloth}}: In the centuries after the nuclear winter, what little was left of humanity redeveloped itself into hunter-gatherer societies. High-ranking people wear fancy clothes, but the average worker wears simple clothing, such as a primitive loincloth. Tal is no exception. He starts his journey wearing nothing but a loincloth, starkly contrasting the hi-tech combat suit he ends his journey in.



* FantasticRadiationShielding: The particle negator is a component for the rad-suit that improves its protective qualities. Without it, high radiation near-instantly drains the rad-suit's energy. With, high radiation only rapidly drains the rad-suit's energy.

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* FantasticRadiationShielding: The particle negator is a component an upgrade for the rad-suit that improves its protective qualities. Without it, high radiation near-instantly drains the rad-suit's energy. With, high radiation only rapidly drains the rad-suit's energy.


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* GameplayRandomization: At the start of the game, Tal finds himself in either the lower left corner of the jungle or the lower right corner.


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* {{Loincloth}}: In the centuries after the nuclear winter, what little was left of humanity redeveloped itself into hunter-gatherer societies. High-ranking people wear fancy clothes, but the average worker wears simple clothing, such as a primitive loincloth. Tal is no exception. He starts his journey wearing nothing but a loincloth, starkly contrasting the hi-tech combat suit he ends his journey in.


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* TribalFacepaint: Tal and his people decorate their bodies with paint, tattoos, and possibly skin molding. They live in a hunter-gatherer society formed from the remnants of humanity after a nuclear winter centuries prior.

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* AllThereInTheManual: The game itself gives no indication of who the protagonist is or what his goal is or what is going on. The rich backstory to the events of the game and even something as simple as the protagonist's name of can only be found in the comic book included with the game.

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* AllThereInTheManual: The game itself gives no indication of who the protagonist is or what his goal is or what is going on. The rich elaborate backstory to the events of the game and even something as simple as the protagonist's name of can only be found in the comic book included with the game.game.
* BigCreepyCrawlies: One of the enemies encountered are giant insects of some kind. They're most plentiful in the jungle, but do buzz around higher up in the volcano.
* BodyArmorAsHitPoints: The anti-rad suit can not be destroyed, but taking what should be damage does drain its energy supply. The anti-rad suit's energy meter is identical in appearance to Tal's life meter, but where Tal dies if his meter hits zero, when the suit's meter hits zero it simply shuts down until a new recharge cell is inserted.



* CollisionDamage: Tal is harmed by merely touching enemies, but in return, if they're not indestructible they outright die when he touches them.
* DestructibleProjectiles: The one-hit kill projectiles dropped by the patrol leader drones can be taken out mid-air with a thrown rock or the anti-rad suit's pulsar beam.



* EarlyGameHell: To emphasize Tal's primitivity compared to humanity before the nuclear winter, the heads-up display is inactive until he's worn the anti-rad suit. This means that until then, the player cannot keep track of Tal's health.
%%* FantasticRadiationShielding:
* FastKillingRadiation: There are three levels of radiation that get worse the closer Tal gets to the aliens' power supply system at the top of the volcano. The lowest four floors are without radiation. The next three floors have enough radiation that Tal's health steadily decreases if he's not in the anti-rad suit. The four floors above these have radiation so bad that Tal instantly dies if he leaves the suit. And the top two levels instantly destroy the suit itself if it isn't equipped with the particle negator. Even then, the suit loses charge at Level 3 radiation faster than an unsuited Tal loses health at Level 1 radiation.
%%* ForceFieldDoor: At various points inside the volcano are magno-fields. These let organic matter through, but prevent.

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* EarlyGameHell: To emphasize Tal's primitivity compared to humanity before the nuclear winter, the heads-up display is inactive until he's worn the anti-rad suit. This means that until then, the player cannot keep track of Tal's health.
%%* FantasticRadiationShielding:
health nor how many rejuvenations are left.
* FantasticRadiationShielding: The particle negator is a component for the rad-suit that improves its protective qualities. Without it, high radiation near-instantly drains the rad-suit's energy. With, high radiation only rapidly drains the rad-suit's energy.
* FastKillingRadiation: There are three four levels of radiation that get worse the closer Tal gets to the aliens' power supply system at the top of the volcano. The lowest four floors are have negligible amounts of radiation and Tal can walk around freely without radiation. suffering its effects. The next three floors have enough radiation that Tal's health steadily decreases by 1 unit per second if he's not in the anti-rad suit. The four floors above these have radiation so bad that Tal instantly dies loses health at 2 units per second if he leaves the suit. And the top two levels floors instantly destroy the suit itself if it isn't equipped with the particle negator. Even then, the suit loses charge at Level 3 radiation faster than an unsuited 2 units per second. Tal loses health automatically gets locked inside the suit at Level 1 radiation.
%%*
this level.
*
ForceFieldDoor: At various points inside the volcano are magno-fields. These let organic matter through, but prevent.halt the anti-rad suit. So to proceed, Tal has to temporarily leave the safety of his armour.



%%* HollywoodAcid:

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%%* HollywoodAcid:* HollywoodAcid: Among the ostensibly environmental dangers encountered are areas where acid drips from the ceiling. Upon contact, it cuts into Tal's health or the rad-suit's energy supply. Curiously, in the ZX Spectrum and the Commodore 64 versions, the drops of acid have faces.



* InheritedIlliteracyTitle: The "Antiraid" of the title is not a proper name, but a misreading by the neo-humans' elders of "anti-rad". The blueprint they have in their possession has a tear in the paper between the "R" and the "A" that makes it look like there's an "I" there. So they read the description "anti-rad", short for "anti-radiation", as the name "Anti-riad".



%%* OurGhostsAreDifferent:

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%%* * OurGhostsAreDifferent: Among the enemies encountered are ghost-like beings. Some of these behave like the other floating enemies, but some also emerge from vases. No other enemy does that nor do vases ever hold anything but a ghost.



* PoweredArmor: The eponymous Sacred Armour of Antiriad is a combat suit capable of resisting extreme environments and not only protects its pilot but also heals them. With the right parts, it can fly (gravity displacers), shoot lasers from an arm cannon (pulsar beam), dispatch a bomb (implosion mine), and further improve on its protective capacity (particle negator). Tragically, the combat suit played a key role in the destruction of mankind in 2086, because its development could eventually make all weapons ineffective. So before that could happen, the parties in power went at each other with all they'd got, causing a nuclear winter few survived. Centuries later, the remnants of mankind have reformed themselves into hunter-gatherer societies of which only the elders are taught what is still known about the cataclysm. Among others, they keep a blueprint of the "ANTI-RAD combat suit", but a tear in the paper between the "R" and the "A" causes them to read it as "ANTI-RIAD". When aliens enslave them, the elders send out the warrior Tal to locate the Antiriad armour and defeat the aliens. He successfully retrieves the suit and the extra components, eventually using the suit's implosion mine to do away with the alien occupation.
* SacredScripture: Any and all texts left over from 2086 and prior are considered sacred and carefully curated by the elders of neo-human society. One such text is the blueprint for the anti-rad combat suit 00. Because of a tear in the paper between the "R" and the "A", the elders read it not as "anti-rad", but as "anti-riad". They understand enough of the blueprint to know that the anti-rad suit exists somewhere in the vicinity of the nearby volcano and is a valuable weapon would ever the need arise.

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* PoweredArmor: The eponymous Sacred Armour of Antiriad is a combat suit capable of resisting extreme environments and not only protects its pilot but also heals them. With It is hooked up to a teleporter and with the right parts, it can fly (gravity displacers), shoot lasers from an arm cannon (pulsar beam), dispatch a bomb (implosion mine), and further improve on its protective capacity (particle negator). Tragically, the combat suit played a key role in the destruction of mankind in 2086, because its development could eventually make all weapons ineffective. So before that could happen, the parties in power went at each other with all they'd got, causing a nuclear winter few survived. Centuries later, the remnants of mankind have reformed themselves into hunter-gatherer societies of which only the elders are taught what is still known about the cataclysm. Among others, they keep a blueprint of the "ANTI-RAD combat suit", but a tear in the paper between the "R" and the "A" causes them to read it as "ANTI-RIAD". When aliens enslave them, the elders send out the warrior Tal to locate the Antiriad armour and defeat the aliens. He successfully retrieves the suit and the extra components, eventually using the suit's implosion mine to do away with the alien occupation.
* SacredScripture: Any and all texts left over from 2086 and prior are considered sacred and carefully curated by the elders of neo-human society. One such text is the blueprint for the anti-rad combat suit 00. Because of a tear in the paper between the "R" and the "A", the elders read it not as "anti-rad", but as "anti-riad"."Anti-riad". They understand enough of the blueprint to know that the anti-rad suit exists somewhere in the vicinity of the nearby volcano and is a valuable weapon would ever the need arise.



* ShoutOut: Most releases of the game render the "Antiriad" portion of the title in the Music/IronMaiden font.

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* ShoutOut: ShoutOut:
**
Most releases of the game render the "Antiriad" portion of the title in the Music/IronMaiden font.font.
** When Tal uses the teleporter, the heads-up display reads "BEAM ME UP SCOTTY" of ''Franchise/StarTrek'' fame.



* {{Teleportation}}: In the right half of the jungle, there is a teleportation gate that leads directly to the anti-rad suit. It is the only such gate in the game and it's located pretty close to where the suit is waiting.

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* {{Teleportation}}: In the right half of the jungle, there is a teleportation gate teleporter that leads sends the user directly to the anti-rad suit. suit no matter where it's parked. It is the only such gate device in the game and it's located pretty close game, but can be tracked back to where for the suit first half of the game. Thereafter, tall rock formations make it impossible for Tal to return on foot. The teleporter is waiting.meant to decrease the chance of an unwinnable scenario.


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* VideoGameLives: Tal has five lives, phrased by the game as four rejuvenations. There are no extra rejuvenations to be gathered or earned.

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The game map is pyramid-shaped. At the foot of the volcano, there are vast stretches of jungle, but once inside the volcano the path becomes more and more a vertical experience. At the start of the game, Tal finds himself in either in the lower left corner of the jungle or the lower right corner. In most versions, he's armed with rocks from the get-go, but in the ZX Spectrum version he first has to pick up a pile of rocks a few feet away from him. The primary goal is to retrieve the anti-rad suit and its four missing components.

to:

The game map is pyramid-shaped. At follows the foot outline of the volcano, there at the foot of which are vast stretches of jungle, but once jungle. Once inside the volcano the path increasingly becomes more and more a vertical experience. At the start of the game, Tal finds himself in either in the lower left corner of the jungle or the lower right corner. In most versions, he's armed with rocks from the get-go, but in the ZX Spectrum version he first has to pick up a pile of rocks a few feet away from him. The primary goal is to retrieve the anti-rad suit and its four missing components.\n



%%* HandBlast:

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%%* * HandBlast: The pulsar beam is a glove that combines with the anti-rad suit to make it capable of combat.



* NoGearLevel: The anti-rad suit is incapable of two things: picking stuff up and passing magno-fields. In either scenario, Tal has to step out of the suit. This comes to a head when fetching the implosion mine. It is behind a magno-field, so Tal cannot reach it in his suit and it is in an area with radiation, so Tal not only has enemies and visible environmental dangers against him, but also time because he's slowly being poisoned without his suit.

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* NoGearLevel: The anti-rad suit is incapable of two things: picking stuff up and passing magno-fields. In either scenario, Tal has to step out of the suit. This comes to is a head challenge when fetching the implosion mine. It is behind a magno-field, so Tal cannot reach it in his suit and it is in an area with radiation, so Tal not only has enemies and visible environmental dangers against him, but also time because he's slowly being poisoned without his suit.



* PoweredArmor: The eponymous Sacred Armour of Antiriad is a combat suit capable of resisting extreme environments and not only protects its pilot but also heals them. With the right parts, it can fly (gravity displacers), shoot lasers from an arm cannon (pulser beam), dispatch a bomb (implosion mine), and further improve on its protective capacity (particle negator). Tragically, the combat suit played a key role in the destruction of mankind in 2086, because its development could eventually make all weapons ineffective. So before that could happen, the parties in power went at each other with all they'd got, causing a nuclear winter few survived. Centuries later, the remnants of mankind have reformed themselves into hunter-gatherer societies of which only the elders are taught what is still known about the cataclysm. Among others, they keep a blueprint of the "ANTI-RAD combat suit", but a tear in the paper between the "R" and the "A" causes them to read it as "ANTI-RIAD". When aliens enslave them, the elders send out the warrior Tal to locate the Antiriad armour and defeat the aliens. He successfully retrieves the suit and the extra components, eventually using the suit's implosion mine to do away with the alien occupation.

to:

* PoweredArmor: The eponymous Sacred Armour of Antiriad is a combat suit capable of resisting extreme environments and not only protects its pilot but also heals them. With the right parts, it can fly (gravity displacers), shoot lasers from an arm cannon (pulser (pulsar beam), dispatch a bomb (implosion mine), and further improve on its protective capacity (particle negator). Tragically, the combat suit played a key role in the destruction of mankind in 2086, because its development could eventually make all weapons ineffective. So before that could happen, the parties in power went at each other with all they'd got, causing a nuclear winter few survived. Centuries later, the remnants of mankind have reformed themselves into hunter-gatherer societies of which only the elders are taught what is still known about the cataclysm. Among others, they keep a blueprint of the "ANTI-RAD combat suit", but a tear in the paper between the "R" and the "A" causes them to read it as "ANTI-RIAD". When aliens enslave them, the elders send out the warrior Tal to locate the Antiriad armour and defeat the aliens. He successfully retrieves the suit and the extra components, eventually using the suit's implosion mine to do away with the alien occupation.occupation.
* SacredScripture: Any and all texts left over from 2086 and prior are considered sacred and carefully curated by the elders of neo-human society. One such text is the blueprint for the anti-rad combat suit 00. Because of a tear in the paper between the "R" and the "A", the elders read it not as "anti-rad", but as "anti-riad". They understand enough of the blueprint to know that the anti-rad suit exists somewhere in the vicinity of the nearby volcano and is a valuable weapon would ever the need arise.

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''The Sacred Armour of Antiriad'' is the brainchild of Daniel Malone, who took inspiration from comic books. Aside from the plot and the graphics, Malone also is the creator of the comic book included with the game that contains the backstory to the events of the game. In the year 2068, a hundred years in the future of the game's original release date, Earth has been politically united and divided in the North Sector and the South Sector. These two are in an arms race that escalates when both discover that both have been developing anti-radiation combat suits. Because these suits are meant to protect against all known weapons, they have the ability to make all weapons useless and so each sector's entire arsenal is deployed before the suits can be mass-scale produced. This causes a nuclear war and centuries for mankind to recover to the point of hunter-gatherer societies. At this point alien marauders discover Earth and launch an invasion. The neo-humans are enslaved, but the elders hide a few male babies to raise them into potential champions to defeat the aliens. Of them, Tal is selected to clear the job and sent out on a two-point mission: he is to find one of the suits of legend and use it to blow up the aliens' volcano stronghold.

The game map is pyramid-shaped. At the foot of the volcano, there are vast stretches of jungle, but once inside the volcano the path becomes more and more a vertical experience.

to:

''The Sacred Armour of Antiriad'' is the brainchild of Daniel Malone, who took inspiration from up until then had artistically been involved in the comic books. books industry only. Aside from the plot and the graphics, Malone also is the creator of created the comic book included with the game that contains the backstory to the events of the game. In the year 2068, a hundred years in the future of the game's original release date, Earth has been politically united and divided in the North Sector and the South Sector. These two are in an arms race that escalates when both discover that both have been developing anti-radiation combat suits. Because these suits are meant to protect against all known weapons, they have the ability to make all weapons useless and so each sector's entire arsenal is deployed before the suits can be mass-scale produced. This causes a nuclear war and centuries for mankind to recover to the point of hunter-gatherer societies. At this point alien marauders discover Earth and launch an invasion. The neo-humans are enslaved, but the elders hide a few male babies to raise them into potential champions to defeat the aliens. Of them, Tal is selected to clear the job and sent out on a two-point mission: he is to find one of the suits of legend and use it to blow up the aliens' volcano stronghold.

The game map is pyramid-shaped. At the foot of the volcano, there are vast stretches of jungle, but once inside the volcano the path becomes more and more a vertical experience.
experience. At the start of the game, Tal finds himself in either in the lower left corner of the jungle or the lower right corner. In most versions, he's armed with rocks from the get-go, but in the ZX Spectrum version he first has to pick up a pile of rocks a few feet away from him. The primary goal is to retrieve the anti-rad suit and its four missing components.



%%* AllThereInTheManual:

to:

%%* AllThereInTheManual:* AllThereInTheManual: The game itself gives no indication of who the protagonist is or what his goal is or what is going on. The rich backstory to the events of the game and even something as simple as the protagonist's name of can only be found in the comic book included with the game.



%%* FantasticRadiationShielding:



%%* ForceFieldDoor: At various points inside the volcano are magno-fields. These let organic matter through, but prevent.
%%* HandBlast:
%%* HollywoodAcid:



%%* LostTechnology: Earth suffers a nuclear winter in 2086 and it takes centuries for the descendants of mankind to reform into societies.

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%%* * LostTechnology: Earth suffers a nuclear winter in 2086 and it takes centuries for the descendants of mankind to reform into societies.societies. At that point, every bit of technology up to 2086 is lost, although remnants of knowledge are passed from one elder to the next. Within the events of the game, it is the anti-rad combat suit that is pibotal for the neo-humans to have a chance to defeat their alien oppressors.



* OurDragonsAreDifferent: Indestructible, fire-breathing dragon heads emerge from the walls inside the volcano. These are actual dragons, which as a species have become sedentary.
%%* OurGhostsAreDifferent:



* PoweredArmor: The eponymous Sacred Armour of Antiriad is a combat suit capable of resisting extreme environments and not only protects its pilot but also heals them. With the right parts, it can fly (gravity displacers), shoot lasers from an arm cannon (pulser beam), dispatch a bomb (implosion mine), and further improve on its protective capacity (particle negator). Tragically, the combat suit played a key role in the destruction of mankind in 2086. At the time, Earth is divided in the North Sector and the South Sector, which are locked in an arms race that escalates when both sides develop anti-rad combat suits. They go at each other with all they've got, causing a nuclear winter few survive. Centuries later, the remnants of mankind have reformed themselves into hunter-gatherer societies of which only the elders are taught what is still known about the cataclysm. Among others, they keep a blueprint of the "ANTI-RAD combat suit", but a tear in the paper between the "R" and the "A" causes them to read it as "ANTI-RIAD". When aliens enslave them, the elders keep a few male babies hidden in hopes of raising a champion that can find the Antiriad armour and defeat the aliens. Tal is decided to be that champion. Once ready, he sets out to find the Antiriad armour and use it to destroy the alien generator at the top of the volcano. He successfully finds the suit and the extra components, eventually using the suit's implosion mine to do away with the alien occupation.

to:

* PoweredArmor: The eponymous Sacred Armour of Antiriad is a combat suit capable of resisting extreme environments and not only protects its pilot but also heals them. With the right parts, it can fly (gravity displacers), shoot lasers from an arm cannon (pulser beam), dispatch a bomb (implosion mine), and further improve on its protective capacity (particle negator). Tragically, the combat suit played a key role in the destruction of mankind in 2086. At the time, Earth is divided in the North Sector and the South Sector, which are locked in an arms race 2086, because its development could eventually make all weapons ineffective. So before that escalates when both sides develop anti-rad combat suits. They go could happen, the parties in power went at each other with all they've they'd got, causing a nuclear winter few survive.survived. Centuries later, the remnants of mankind have reformed themselves into hunter-gatherer societies of which only the elders are taught what is still known about the cataclysm. Among others, they keep a blueprint of the "ANTI-RAD combat suit", but a tear in the paper between the "R" and the "A" causes them to read it as "ANTI-RIAD". When aliens enslave them, the elders keep a few male babies hidden in hopes of raising a champion that can find send out the warrior Tal to locate the Antiriad armour and defeat the aliens. Tal is decided to be that champion. Once ready, he sets out to find the Antiriad armour and use it to destroy the alien generator at the top of the volcano. He successfully finds retrieves the suit and the extra components, eventually using the suit's implosion mine to do away with the alien occupation.


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* {{Teleportation}}: In the right half of the jungle, there is a teleportation gate that leads directly to the anti-rad suit. It is the only such gate in the game and it's located pretty close to where the suit is waiting.


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* TheTreesHaveFaces: All the trees in the jungle have eerie, distorted faces. Sometimes more than one. How the trees came to look like that isn't explained.

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[[caption-width-right:350:Why couldn't it be an Anti-Ryan Combat Suit? He's got it coming!]]

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[[caption-width-right:350:Why [[caption-width-right:350:"Why couldn't it be an Anti-Ryan Combat Suit? He's got it coming!]]coming and he knows it!"]]



''The Sacred Armour of Antiriad'' is the brainchild of Daniel Malone, who took inspiration from comic books. Aside from the plot and the graphics, Malone also is the creator of the comic book included with the game that contains the backstory to the events of the game. In the year 2068, a hundred years in the future of the game's original release date, Earth has been politically united and divided in the North Sector and the South Sector. These two are in an arms race that escalates when both discover that both have been developing anti-radiation combat suits. Because these suits are meant to protect against all known weapons, they have the ability to make all weapons useless and so each sector's entire arsenal is deployed before the suits can be mass-scale produced. This causes a nuclear war and centuries for mankind to recover to the point of hunter-gatherer societies. At this point alien marauders discover Earth and launch an invasion. The neo-humans are enslaved, but the elders hide a few male babies to raise them into potential champions to defeat the aliens. Of them, Tal is selected to clear the job and sent out on a two-point mission: he is to find one of the suits of legend and use it to blow up the aliens' volcano stronghold.

The game map is pyramid-shaped. At the foot of the volcano, there are vast stretches of jungle, but once inside the volcano the path becomes more and more a vertical experience.



%%* AlienInvasion:

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%%* AlienInvasion:* AlienInvasion: Tal's people were living a peaceful existence until marauders from space invade the planet. With the help of another neo-human race, they enslave Tal's people and force them into mines to collect valuable ore. For their longterm stay, they have a stronghold built at the top of a dormant volcano from which to rule the lands. When Tal sets out to free his people, it's this stronghold, or rather its energy generator, that he targets. He blows the facility up with a mine, which brings an end to the aliens' reign.



* LesCollaborateurs: There are at least three neo-human races, and the biggest of them collaborates with the aliens to subdue the the protagonist's race. Their work once the aliens have taken control includes overseeing the slaves in the mines and protecting the volcano on which the aliens have their stronghold.



* PoweredArmor: The eponymous Sacred Armour of Antiriad is a combat suit capable of resisting extreme environments and not only protects its pilot but also heals them. With the right parts, it can fly (gravity displacers), shoot lasers from an arm cannon (pulser beam), dispatch a bomb (implosion mine), and further improve on its protective capacity (particle negator). Tragically, the combat suit played a key role in the destruction of mankind in 2086. At the time, Earth is divided in the North Sector and the South Sector, which are locked in an arms race that escalates when both sides develop anti-rad combat suits. They go at each other with all they've got, causing a nuclear winter few survive. Centuries later, the remnants of mankind have reformed themselves into hunter-gatherer societies of which only the elders are taught what is still known about the cataclysm. Among others, they keep a blueprint of the ANTI-RAD combat suit, but a tear in the paper between the "R" and the "A" causes them to read it as "ANTI-RIAD". When aliens enslave them, the elders keep a few male babies hidden in hopes of raising a champion that can find the Antiriad armour and defeat the aliens. Tal is decided to be that champion. Once ready, he sets out to find the Antiriad armour and use it to destroy the alien generator at the top of the volcano. He successfully finds the suit and the extra components, eventually using the suit's implosion mine to do away with the alien occupation.

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* PoweredArmor: The eponymous Sacred Armour of Antiriad is a combat suit capable of resisting extreme environments and not only protects its pilot but also heals them. With the right parts, it can fly (gravity displacers), shoot lasers from an arm cannon (pulser beam), dispatch a bomb (implosion mine), and further improve on its protective capacity (particle negator). Tragically, the combat suit played a key role in the destruction of mankind in 2086. At the time, Earth is divided in the North Sector and the South Sector, which are locked in an arms race that escalates when both sides develop anti-rad combat suits. They go at each other with all they've got, causing a nuclear winter few survive. Centuries later, the remnants of mankind have reformed themselves into hunter-gatherer societies of which only the elders are taught what is still known about the cataclysm. Among others, they keep a blueprint of the ANTI-RAD "ANTI-RAD combat suit, suit", but a tear in the paper between the "R" and the "A" causes them to read it as "ANTI-RIAD". When aliens enslave them, the elders keep a few male babies hidden in hopes of raising a champion that can find the Antiriad armour and defeat the aliens. Tal is decided to be that champion. Once ready, he sets out to find the Antiriad armour and use it to destroy the alien generator at the top of the volcano. He successfully finds the suit and the extra components, eventually using the suit's implosion mine to do away with the alien occupation.

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[[caption-width-right:350:Why couldn't it be an Anti-Ryan Combat Suit? I hate Ryan!]]

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[[caption-width-right:350:Why couldn't it be an Anti-Ryan Combat Suit? I hate Ryan!]]He's got it coming!]]



* {{Loincloth}}: In the centuries after the nuclear winter, what little was left of humanity redeveloped itself into hunter-gatherer societies. High-ranking people wear fancy clothes, but the average worker wears simple clothing, such as a loincloth. Tal is no exception. He starts his journey wearing nothing but a loincloth and only upgrades to the sacred armour itself.

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* {{Loincloth}}: In the centuries after the nuclear winter, what little was left of humanity redeveloped itself into hunter-gatherer societies. High-ranking people wear fancy clothes, but the average worker wears simple clothing, such as a primitive loincloth. Tal is no exception. He starts his journey wearing nothing but a loincloth and only upgrades to loincloth, starkly contrasting the sacred armour itself.hi-tech combat suit he ends his journey in.



* FastKillingRadiation: There are three levels of radiation that get worse the closer Tal gets to the aliens' power supply system. The lowest four floors are without radiation. The next three floors have enough radiation that Tal's health steadily decreases if he's not in the anti-rad suit. The four floors above these have radiation so bad that Tal instantly dies if he leaves the suit. And the top two levels instantly destroy the suit itself if it isn't equipped with the particle negator. Even then, the suit loses charge even faster than an unsuited Tal loses health at Level 1 radiation.
* HumanSubspecies: At least three variations of "humans" have developed from the survivors of the nuclear war. Firstly, there's the recognizably human species that the protagonist belongs to. Then there are the subtains, "totally mindless sub-humans." They're hunched creatures that are hostile towards the protagonists' species. The third species isn't a fan of the protagonists' species either. When the aliens attacked, they allied with them and have since helped suppress and enslave the other human
%%* LostTechnology:
* NoGearLevel: The anti-rad suit is not capable of two things: picking stuff up and passing magno-fields. In either scenario, Tal has to step out of the suit. This comes to a head when fetching the implosion mine. It is behind a magno-field, so Tal cannot reach it in his suit and it is in an area with radiation, so Tal not only has enemies and environmental dangers against him, but also time as he's slowly being poisoned without his suit.
%%* PaintingTheMedium:
%%* PoweredArmor:

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* FastKillingRadiation: There are three levels of radiation that get worse the closer Tal gets to the aliens' power supply system.system at the top of the volcano. The lowest four floors are without radiation. The next three floors have enough radiation that Tal's health steadily decreases if he's not in the anti-rad suit. The four floors above these have radiation so bad that Tal instantly dies if he leaves the suit. And the top two levels instantly destroy the suit itself if it isn't equipped with the particle negator. Even then, the suit loses charge even at Level 3 radiation faster than an unsuited Tal loses health at Level 1 radiation.
* HumanSubspecies: At least three variations of "humans" neo-humans have developed from the survivors of the nuclear war. Firstly, there's the recognizably human species that the protagonist belongs to. Then there are the subtains, "totally mindless sub-humans." They're hunched creatures that are hostile towards the protagonists' protagonist's species. The third species isn't a fan of the protagonists' protagonist's species either. When the aliens attacked, they allied with them and have since helped suppress and enslave the other human
neo-humans. These collaborators are larger than the protagonist, bald, and seemingly more technologically advanced.
%%* LostTechnology:
LostTechnology: Earth suffers a nuclear winter in 2086 and it takes centuries for the descendants of mankind to reform into societies.
* NoGearLevel: The anti-rad suit is not capable incapable of two things: picking stuff up and passing magno-fields. In either scenario, Tal has to step out of the suit. This comes to a head when fetching the implosion mine. It is behind a magno-field, so Tal cannot reach it in his suit and it is in an area with radiation, so Tal not only has enemies and visible environmental dangers against him, but also time as because he's slowly being poisoned without his suit.
%%* PaintingTheMedium:
%%* PoweredArmor:
* PaintingTheMedium: Tal is from a primitive people, which for the player means that the heads-up display doesn't work when the game starts and Tal only has his loincloth and rocks on him. There's no keeping track of Tal's health until the anti-rad suit is recovered. Only after that does the heads-up display work, even if Tal isn't wearing the suit at that very moment.
* PoweredArmor: The eponymous Sacred Armour of Antiriad is a combat suit capable of resisting extreme environments and not only protects its pilot but also heals them. With the right parts, it can fly (gravity displacers), shoot lasers from an arm cannon (pulser beam), dispatch a bomb (implosion mine), and further improve on its protective capacity (particle negator). Tragically, the combat suit played a key role in the destruction of mankind in 2086. At the time, Earth is divided in the North Sector and the South Sector, which are locked in an arms race that escalates when both sides develop anti-rad combat suits. They go at each other with all they've got, causing a nuclear winter few survive. Centuries later, the remnants of mankind have reformed themselves into hunter-gatherer societies of which only the elders are taught what is still known about the cataclysm. Among others, they keep a blueprint of the ANTI-RAD combat suit, but a tear in the paper between the "R" and the "A" causes them to read it as "ANTI-RIAD". When aliens enslave them, the elders keep a few male babies hidden in hopes of raising a champion that can find the Antiriad armour and defeat the aliens. Tal is decided to be that champion. Once ready, he sets out to find the Antiriad armour and use it to destroy the alien generator at the top of the volcano. He successfully finds the suit and the extra components, eventually using the suit's implosion mine to do away with the alien occupation.



* UnwinnableByDesign: Should the anti-rad suit be drained too much from damage negation, it comes to a standstill and Tal will have to leave it behind to look for a recharge cell. A number of things can make this situation unwinnable. For one, there is a limited supply of recharge cells to be found across the map, so once they're gone the suit is on its last life. For two, Tal himself can't fly and may just not be able to travel very far without flight. And if he can, he may not be able to return to the anti-rad suit. And for three, the closer to the core of the aliens' power system, the higher the radiation. If the anti-rad suit stops working near it, Tal will die of radiation poisoning seconds after he leaves the suit's protection.

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* SummonMagic: Alarms droids are drones that solitarily float around on some screens. If an intruder, such as the protagonist, hangs out there for more than a few seconds, the droid summons patrol drones to launch an attack.
* UnseenEvil: The aliens that have enslaved Tal's people aren't ever shown, neither in the game nor in the comic. The creatures that appear like they might be the aliens are actually another race of neo-humans that collaborate with the aliens.
* UnwinnableByDesign: Should the anti-rad suit be drained too much from damage negation, it comes to a standstill and Tal will have to leave it behind to look for a recharge cell. A number of things can make this situation unwinnable. For one, there is a limited supply of recharge cells to be found across the map, so once they're gone used up the suit is on its last life. For two, Tal himself can't fly and may just not be able to travel very far without flight.get past surrounding obstacles on foot. And if he can, he may not be able to return to the anti-rad suit. And for three, the closer to the core of the aliens' power system, energy generator, the higher the radiation. If the anti-rad suit stops working near it, Tal will die of radiation poisoning seconds after he leaves the suit's protection.


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* VolcanoLair: The aliens have set up a stronghold at the top of a dormant volcano. There's an energy generator installed and it is Tal's mission to destroy the stronghold by blowing up this generator.
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''The Sacred Armour of Antiriad'' is a {{Metroidvania}} by Palace Software. It was originally released in November of 1986 on the UsefulNotes/Commodore64, the UsefulNotes/ZXSpectrum, and UsefulNotes/AmstradCPC. Thereafter, the game was ported to UsefulNotes/AppleII and [[UsefulNotes/DOSBox DOS]] in 1987 and to [[UsefulNotes/ColorComputer TRS-80 CoCo]] and Sharp MZ-800 in 1988. In most countries, ''The Sacred Armour of Antiriad'' was released as such, as a direct translation of its original title, or simply as ''Antiriad''. The [[MarketBasedTitle outlier is the USA]], where it is known as ''Rad Warrior''.

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''The Sacred Armour of Antiriad'' is a {{Metroidvania}} by Palace Software. It was originally released in November of 1986 on the UsefulNotes/Commodore64, the UsefulNotes/ZXSpectrum, and UsefulNotes/AmstradCPC. Thereafter, the game was ported to UsefulNotes/AppleII and [[UsefulNotes/DOSBox DOS]] in 1987 and to [[UsefulNotes/ColorComputer TRS-80 CoCo]] and Sharp MZ-800 in 1988. In most countries, ''The Sacred Armour of Antiriad'' was released as such, as a direct translation of its original title, or simply as ''Antiriad''. The [[MarketBasedTitle outlier is the USA]], where Creator/{{Epyx}} published it is known as under the title ''Rad Warrior''.
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[[caption-width-right:350:]]

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[[caption-width-right:350:]][[caption-width-right:350:Why couldn't it be an Anti-Ryan Combat Suit? I hate Ryan!]]
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[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sacredarmourantiriad_suitblueprint.png]]

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[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sacredarmourantiriad_suitblueprint.png]]
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[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sacredarmourantiriad_suitblueprint.png]]
[[caption-width-right:350:]]
->''It was already too late. The weapons of total destruction were mobilised, including the anti-rad combat suits secretly developed by both powers.''
-->--Comic introduction of the armour of the title.

''The Sacred Armour of Antiriad'' is a {{Metroidvania}} by Palace Software. It was originally released in November of 1986 on the UsefulNotes/Commodore64, the UsefulNotes/ZXSpectrum, and UsefulNotes/AmstradCPC. Thereafter, the game was ported to UsefulNotes/AppleII and [[UsefulNotes/DOSBox DOS]] in 1987 and to [[UsefulNotes/ColorComputer TRS-80 CoCo]] and Sharp MZ-800 in 1988. In most countries, ''The Sacred Armour of Antiriad'' was released as such, as a direct translation of its original title, or simply as ''Antiriad''. The [[MarketBasedTitle outlier is the USA]], where it is known as ''Rad Warrior''.

Since the conceptualization of the Metroidvania genre in the early 2000s, ''The Sacred Armour of Antiriad'' has drawn renewed attention for being an early example and similar to ''VideoGame/Metroid1''. To be clear, the two games were released only months apart in their respective home countries and had no bearing on each other's developments.

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!!''The Sacred Armour of Antiriad'' contains examples of:

%%* AlienInvasion:
%%* AllThereInTheManual:
* {{Loincloth}}: In the centuries after the nuclear winter, what little was left of humanity redeveloped itself into hunter-gatherer societies. High-ranking people wear fancy clothes, but the average worker wears simple clothing, such as a loincloth. Tal is no exception. He starts his journey wearing nothing but a loincloth and only upgrades to the sacred armour itself.
* EarlyGameHell: To emphasize Tal's primitivity compared to humanity before the nuclear winter, the heads-up display is inactive until he's worn the anti-rad suit. This means that until then, the player cannot keep track of Tal's health.
* FastKillingRadiation: There are three levels of radiation that get worse the closer Tal gets to the aliens' power supply system. The lowest four floors are without radiation. The next three floors have enough radiation that Tal's health steadily decreases if he's not in the anti-rad suit. The four floors above these have radiation so bad that Tal instantly dies if he leaves the suit. And the top two levels instantly destroy the suit itself if it isn't equipped with the particle negator. Even then, the suit loses charge even faster than an unsuited Tal loses health at Level 1 radiation.
* HumanSubspecies: At least three variations of "humans" have developed from the survivors of the nuclear war. Firstly, there's the recognizably human species that the protagonist belongs to. Then there are the subtains, "totally mindless sub-humans." They're hunched creatures that are hostile towards the protagonists' species. The third species isn't a fan of the protagonists' species either. When the aliens attacked, they allied with them and have since helped suppress and enslave the other human
%%* LostTechnology:
* NoGearLevel: The anti-rad suit is not capable of two things: picking stuff up and passing magno-fields. In either scenario, Tal has to step out of the suit. This comes to a head when fetching the implosion mine. It is behind a magno-field, so Tal cannot reach it in his suit and it is in an area with radiation, so Tal not only has enemies and environmental dangers against him, but also time as he's slowly being poisoned without his suit.
%%* PaintingTheMedium:
%%* PoweredArmor:
* ScoringPoints: Destroying enemies grants points. The points mean nothing. They have no effect on gameplay and there isn't a scoreboard either.
* ShoutOut: Most releases of the game render the "Antiriad" portion of the title in the Music/IronMaiden font.
* UnwinnableByDesign: Should the anti-rad suit be drained too much from damage negation, it comes to a standstill and Tal will have to leave it behind to look for a recharge cell. A number of things can make this situation unwinnable. For one, there is a limited supply of recharge cells to be found across the map, so once they're gone the suit is on its last life. For two, Tal himself can't fly and may just not be able to travel very far without flight. And if he can, he may not be able to return to the anti-rad suit. And for three, the closer to the core of the aliens' power system, the higher the radiation. If the anti-rad suit stops working near it, Tal will die of radiation poisoning seconds after he leaves the suit's protection.
* VideoGameFlight: Once the gravity displacers have been collected, the anti-rad suit can take to the sky. This is important, because the anti-rad suit cannot move any other way than by flight. The suit cannot be damaged, but taking what should be damage does drain its energy. If the energy meter reaches zero, the suit becomes inoperable until it receives a new recharge cell.
* AWinnerIsYou: The ending consists of Tal floating in the void in while a short message loops through the status box: THE OPPRESSORS ARE DEFEATED YOUR RACE IS FREE PRESS FIRE TO PLAY AGAIN
* WrapAround: The map is fourteen screens tall. Of those fourteen screen, three spread out into rows that come full circle.
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