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''The Red Star'' is a 3D SideView BeatEmUp game developed by Acclaim Studios Austin, loosely based on a GraphicNovel by Christian Gossett, which takes place in an alternative future Soviet Union where there's magic. It was originally slated for a 2004 release on the Platform/PlayStation2 and Platform/{{Xbox}} by Creator/{{Acclaim}}, though following their bankruptcy, it would only see release on the [=PS2=] in 2007 by XS Games. In 2010, it was also ported to Platform/PlayStationPortable (lacking multiplayer in this version) and [[UsefulNotes/IOSGames iOS]].
to:
''The Red Star'' is a 3D SideView BeatEmUp game developed by Acclaim Studios Austin, loosely based on a GraphicNovel [[ComicBook/TheRedStar the graphic novel of the same name]] by Christian Gossett, which takes place in an alternative future Soviet Union where there's magic. It was originally slated for a 2004 release on the Platform/PlayStation2 and Platform/{{Xbox}} by Creator/{{Acclaim}}, though following their bankruptcy, it would only see release on the [=PS2=] in 2007 by XS Games. In 2010, it was also ported to Platform/PlayStationPortable (lacking multiplayer in this version) and [[UsefulNotes/IOSGames iOS]].
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# Kyuzo, bodyguard who is slow but does a lot of damage.
to:
# Kyuzo, a bodyguard who is slow but does a lot of damage.
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''The Red Star'' is a 3D SideView BeatEmUp game, loosely based on a GraphicNovel by Christian Gossett, which takes place in an alternative future Soviet Union where there's magic. It was originally slated for a 2004 release on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, though following its publisher's bankruptcy it would only see release on the [=PS2=] in 2007. In 2010, it was also ported to UsefulNotes/PlayStationPortable (lacking multiplayer in this version) and [[UsefulNotes/IOSGames iOS]].
There's three playable characters:
There's three playable characters:
to:
''The Red Star'' is a 3D SideView BeatEmUp game, game developed by Acclaim Studios Austin, loosely based on a GraphicNovel by Christian Gossett, which takes place in an alternative future Soviet Union where there's magic. It was originally slated for a 2004 release on the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/{{Xbox}}, Platform/{{Xbox}} by Creator/{{Acclaim}}, though following its publisher's bankruptcy their bankruptcy, it would only see release on the [=PS2=] in 2007. 2007 by XS Games. In 2010, it was also ported to UsefulNotes/PlayStationPortable Platform/PlayStationPortable (lacking multiplayer in this version) and [[UsefulNotes/IOSGames iOS]].
There's There are three playable characters:
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The game at first appears to be a 3D {{VideoGame/Contra}}-ish game with BeatEmUp elements, but [[UnexpectedGameplayChange then you reach the first mini-boss. The camera changes to an overhead view]], and you suddenly get [[BulletHell bullet patterns]] fired at you. This happens for about nine out of ten bosses in the game, with up to five bosses per stage for 19 stages.
''The Red Star'' was the last game developed by Creator/{{Acclaim}} before its first bankruptcy. It was eventually published by XS Games, one of Zenimax Media's (Creator/BethesdaSoftworks' parent company) budget game publishing labels.
!!This game provides examples of:
''The Red Star'' was the last game developed by Creator/{{Acclaim}} before its first bankruptcy. It was eventually published by XS Games, one of Zenimax Media's (Creator/BethesdaSoftworks' parent company) budget game publishing labels.
!!This game provides examples of:
to:
The game at first appears to be a 3D {{VideoGame/Contra}}-ish ''VideoGame/{{Contra}}''-ish game with BeatEmUp elements, but [[UnexpectedGameplayChange then you reach the first mini-boss. The camera changes to an overhead view]], and you suddenly get [[BulletHell bullet patterns]] fired at you. This happens for about nine out of ten bosses in the game, with up to five bosses per stage for 19 stages.
''Thestages.
----
!!''The Red Star''was the last game developed by Creator/{{Acclaim}} before its first bankruptcy. It was eventually published by XS Games, one of Zenimax Media's (Creator/BethesdaSoftworks' parent company) budget game publishing labels.
!!This gameprovides examples of:of the following tropes:
''The
----
!!''The Red Star''
!!This game
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* BigBad: Troika, who also serves as the giant FinalBoss of the game.
* BulletHell: Not all, but the vast majority of the boss fights become this. Complete with a perspective shift to the standard vertical shmup top-down view.
* BulletHell: Not all, but the vast majority of the boss fights become this. Complete with a perspective shift to the standard vertical shmup top-down view.
to:
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* CoresAndTurretsBoss: Many bosses take this form.
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* FireBreathingWeapon: One of Kyuzo's weapons is a flamethrower.
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* KillItWithFire: One of Kyuzo's weapons is a flamethrower.
to:
* KillItWithFire: One of Kyuzo's weapons is a flamethrower.TheGrimReaper: Skeletal, ghostly enemies with capes and scythes appear in the penultimate and final stages, and Troika himself seems to be going for the look.
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* MissionControl: Urik. Only seen in the stage intermissions.
to:
* TheManBehindTheMan: Troika is stated to be the chief assassin of the Dark Lord Imbohl in the manual, but said Dark Lord [[AllThereInTheManual doesn't show up in the game.]]
%%* MissionControl: Urik. Only seen in the stage intermissions.
%%* MissionControl: Urik. Only seen in the stage intermissions.
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* SequentialBoss: Sentry, Kontrawall II through IV, Pietrov Rotorkannon F2 through F4, Ikarius.
* ShoutOut:
** By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{VideoGame/Contra}} Kontrawall]] and [[VideoGame/{{Ikaruga}} Ikar]][[VideoGame/{{Gradius}} ius]].
* ShoutOut:
** By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{VideoGame/Contra}} Kontrawall]] and [[VideoGame/{{Ikaruga}} Ikar]][[VideoGame/{{Gradius}} ius]].
to:
*
**
** The whole game is a love letter to old arcade action. The most obvious are
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* StationaryBoss: Most just sit there and fire at you.
* TheGrimReaper: Skeletal, ghostly enemies with capes and scythes appear in the penultimate and final stages, and Troika himself seems to be going for the look.
* TheManBehindTheMan: Troika is stated to be the chief assassin of the Dark Lord Imbohl in the manual, but said Dark Lord [[AllThereInTheManual doesn't show up in the game.]]
* UnexpectedShmupLevel: Yes, actually. Chapter 08 is a sidescolling shmup battle against the Hydra [=SuperKrawl=]. It's one of the less enjoyable levels, though.
* WaveMotionGun: Kyuzo's protocol attack is essentially a handheld one.
* TheGrimReaper: Skeletal, ghostly enemies with capes and scythes appear in the penultimate and final stages, and Troika himself seems to be going for the look.
* TheManBehindTheMan: Troika is stated to be the chief assassin of the Dark Lord Imbohl in the manual, but said Dark Lord [[AllThereInTheManual doesn't show up in the game.]]
* UnexpectedShmupLevel: Yes, actually. Chapter 08 is a sidescolling shmup battle against the Hydra [=SuperKrawl=]. It's one of the less enjoyable levels, though.
* WaveMotionGun: Kyuzo's protocol attack is essentially a handheld one.
to:
* StationaryBoss: Most bosses just sit there and fire at you.
* TheGrimReaper: Skeletal, ghostly enemies with capes and scythes appear in the penultimate and final stages, and Troika himself seems to be going for the look.
* TheManBehindTheMan: Troika is stated to be the chief assassin of the Dark Lord Imbohl in the manual, but said Dark Lord [[AllThereInTheManual doesn't show up in the game.]]
* UnexpectedShmupLevel: Yes, actually. Chapter 08 is a sidescolling sidescrolling shmup battle against the Hydra [=SuperKrawl=]. It's one of the less enjoyable levels, though.
*[=SuperKrawl=].
%%* WaveMotionGun: Kyuzo's protocol attack is essentially a handheld one.
* TheManBehindTheMan: Troika is stated to be the chief assassin of the Dark Lord Imbohl in the manual, but said Dark Lord [[AllThereInTheManual doesn't show up in the game.]]
*
%%* WaveMotionGun: Kyuzo's protocol attack is essentially a handheld one.
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Dewicked trope
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* WeaponOfChoice: Makita does close combat with a hammer and sickle. Kyuzo uses a dual-bladed sword called a "Hook".
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* BulletHell: Not all, but the vast majority of the boss fights become this. Complete with a perspective shift to the standard horizontal shmup top-down view.
to:
* BulletHell: Not all, but the vast majority of the boss fights become this. Complete with a perspective shift to the standard horizontal vertical shmup top-down view.
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* GiantSpaceFleaFromNowhere: The Susk Marauder is very different from everything else you fight in the game, being a giant insect and one of the very few bosses in the game that's not mainly a BulletHell style boss.
to:
* GiantSpaceFleaFromNowhere: The Susk Marauder shows up unexpectedly and is very different from everything else you fight in the game, being a giant insect and one of the very few bosses in the game that's not mainly a BulletHell style boss.
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* LightningBruiser: Makita is the fastest character, and has no problems racking up damage.
to:
* LightningBruiser: Makita is the fastest character, and has no problems racking up damage. The character select screen even labels her "Speed".
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* MightyGlacier: Kyuzo is slow, but makes up for it with serious firepower.
to:
* MightyGlacier: Kyuzo is slow, but makes up for it with serious firepower.firepower and the highest defense. Fittingly, he's labeled "Strength" in the character select.
* TheManBehindTheMan: Troika is stated to be the chief assassin of the Dark Lord Imbohl in the manual, but said Dark Lord [[AllThereInTheManual doesn't show up in the game.]]
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* WeaponOfChoice: Makita does close combat with a hammer and sickle.
to:
* WeaponOfChoice: Makita does close combat with a hammer and sickle. Kyuzo uses a dual-bladed sword called a "Hook".
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%%
%%
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* CoresAndTurretsBoss: Many bosses take this form.
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Adding content to the zero-content examples.
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The game at first appears to be a 3D {{VideoGame/Contra}}-ish game (that doesn't actually suck), but [[UnexpectedGameplayChange then you reach the first mini-boss. The camera changes to an overhead view]], and you suddenly get [[BulletHell bullet patterns]] fired at you. This happens for about nine out of ten bosses in the game, with up to five bosses per stage for 19 stages.
to:
The game at first appears to be a 3D {{VideoGame/Contra}}-ish game (that doesn't actually suck), with BeatEmUp elements, but [[UnexpectedGameplayChange then you reach the first mini-boss. The camera changes to an overhead view]], and you suddenly get [[BulletHell bullet patterns]] fired at you. This happens for about nine out of ten bosses in the game, with up to five bosses per stage for 19 stages.
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[[SimilarlyNamedWorks Unrelated to]] the [[Webcomic/TheRedStar webcomic]] of the same name.
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%%Administrivia/ZeroContextExamples are not allowed on the wiki. Please expand them with context before uncommenting them. Thank you.
%%* ActionGirl: Makita
%%* BigBad: Troika
%%* BulletHell
%%* CoOpMultiplayer
%%* GiantSpaceFleaFromNowhere: Susk Marauder
%%* KillItWithFire: Kyuzo's flamethrower
%%* LightningBruiser: Makita
%%* MissionControl: Urik
%%* MightyGlacier: Kyuzo
%%* {{Mooks}}
%%* ActionGirl: Makita
%%* BigBad: Troika
%%* BulletHell
%%* CoOpMultiplayer
%%* GiantSpaceFleaFromNowhere: Susk Marauder
%%* KillItWithFire: Kyuzo's flamethrower
%%* LightningBruiser: Makita
%%* MissionControl: Urik
%%* MightyGlacier: Kyuzo
%%* {{Mooks}}
to:
%%*
%%*
* BigBad:
%%* BulletHell
%%* CoOpMultiplayer
%%*
* BulletHell: Not all, but the vast majority of the boss fights become this. Complete with a perspective shift to the standard horizontal shmup top-down view.
* CoOpMultiplayer: Two players can team up against everything the game throws at you. Can be slightly disadvantageous in some of the BulletHell fights, as the characters can block each other.
* GiantSpaceFleaFromNowhere: The Susk
%%*
* KillItWithFire: One of Kyuzo's
%%*
* LightningBruiser:
%%*
* MissionControl:
%%*
* MightyGlacier:
%%* {{Mooks}}
* {{Mooks}}: As expected from the type of game, you'll be taking out a whole lot of them.
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[[caption-width-right:350:AsskickingPose? AsskickingPose.]]
-> '''!ALERT!'''
-> DECISIVE ENCOUNTER
-> FEALTY IS DUE
''The Red Star'' is a 3D SideView BeatEmUp game, loosely based on a GraphicNovel by Christian Gossett, which takes place in an alternative future Soviet Union where there's magic. It was originally slated for UsefulNotes/{{XBox}}, but was instead released in 2007 for UsefulNotes/{{PS2}}. In 2010, it was also ported to UsefulNotes/{{PSP}} (lacking multiplayer in this version) and [[UsefulNotes/IOSGames iOS]].
-> '''!ALERT!'''
-> DECISIVE ENCOUNTER
-> FEALTY IS DUE
''The Red Star'' is a 3D SideView BeatEmUp game, loosely based on a GraphicNovel by Christian Gossett, which takes place in an alternative future Soviet Union where there's magic. It was originally slated for UsefulNotes/{{XBox}}, but was instead released in 2007 for UsefulNotes/{{PS2}}. In 2010, it was also ported to UsefulNotes/{{PSP}} (lacking multiplayer in this version) and [[UsefulNotes/IOSGames iOS]].
to:
-> '''!ALERT!'''
->
->'''!ALERT!'''\\
DECISIVE
->
FEALTY IS DUE
''The Red Star'' is a 3D SideView BeatEmUp game, loosely based on a GraphicNovel by Christian Gossett, which takes place in an alternative future Soviet Union where there's magic. It was originally slated for
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Makita, a Nokgorkan rebel who emphasizes speed and fast melee combos.
Kyuzo, bodyguard who is slow but does a lot of damage.
Maya, a "warkaster" (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
Kyuzo, bodyguard who is slow but does a lot of damage.
Maya, a "warkaster" (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
to:
# Makita, a Nokgorkan rebel who emphasizes speed and fast melee combos.
combos.
# Kyuzo, bodyguard who is slow but does a lot ofdamage.
damage.
# Maya, a "warkaster" (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
# Kyuzo, bodyguard who is slow but does a lot of
# Maya, a "warkaster" (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
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** A surprising ShoutOut to ''Film/{{Zoolander}}'' of all things: the third mission has a pair of tanks called "Blue Steel" and "Magnum."
to:
** A surprising ShoutOut reference to ''Film/{{Zoolander}}'' of all things: the third mission has a pair of tanks called "Blue Steel" and "Magnum."
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* ZeppelinsFromAnotherWorld: multikilometer-long MagiTek airships called "Sky-furnaces"
to:
* ZeppelinsFromAnotherWorld: multikilometer-long MagiTek Multi-kilometer-long {{Magitek}} airships called "Sky-furnaces""Sky-furnaces".
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[[SimilarlyNamedWorks Unrelated to]] the [[Webcomic/TheRedStar webcomic]] of the same name.
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''The Red Star'' is a video game released in 2007 for [=PlayStation2=], originally slated for [=XBox=]. It's loosely based on a GraphicNovel by Christian Gossett and takes place in an alternative future Soviet Union where there's magic.
to:
''The Red Star'' is a video game released in 2007 for [=PlayStation2=], originally slated for [=XBox=]. It's 3D SideView BeatEmUp game, loosely based on a GraphicNovel by Christian Gossett and Gossett, which takes place in an alternative future Soviet Union where there's magic.
magic. It was originally slated for UsefulNotes/{{XBox}}, but was instead released in 2007 for UsefulNotes/{{PS2}}. In 2010, it was also ported to UsefulNotes/{{PSP}} (lacking multiplayer in this version) and [[UsefulNotes/IOSGames iOS]].
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A [=PSP=] port was released in March 2010 through [=PlayStation=] Network. While largely a faithful port, it lacks the multiplayer. An iPhone version was also released in June 2010.
----
----
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%%Administrivia/ZeroContextExamples are not allowed on the wiki. Please expand them with context before uncommenting them. Thank you.
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''The Red Star'' was the last game developed by Creator/{{Acclaim}} before its first bankruptcy. It was eventually published by XS Games, one of Zenimax Media's (Creator/BethesdaSoftworks' parent company) budget game publishing labels.
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A [=PSP=] port was released in March 2010 through Playstation Network. While largely a faithful port, it lacks the multiplayer. An iPhone version has also been announced.
to:
A [=PSP=] port was released in March 2010 through Playstation [=PlayStation=] Network. While largely a faithful port, it lacks the multiplayer. An iPhone version has was also been announced.
released in June 2010.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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Maya, warkaster (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
to:
Maya, warkaster a "warkaster" (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
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How To Create A Works Page explicitly says "No bolding is used for work titles." (also, more bold abuse.)
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'''''The Red Star''''' is a video game released in 2007 for [=PlayStation2=], originally slated for [=XBox=]. It's loosely based on a GraphicNovel by Christian Gossett and takes place in an alternative future Soviet Union where there's magic.
to:
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'''Makita''', a Nokgorkan rebel who emphasizes speed and fast melee combos.
'''Kyuzo''', bodyguard who is slow but does a lot of damage.
'''Maya''', warkaster (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
'''Kyuzo''', bodyguard who is slow but does a lot of damage.
'''Maya''', warkaster (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
to:
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%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* ActionGirl: Makita
* BigBad: Troika
* BulletHell
* CoOpMultiplayer
* [[GiantSpaceFleaFromNowhere Giant Desert Fly From Nowhere]]: Susk Marauder
* KillItWithFire: Kyuzo's flamethrower
* LightningBruiser: Makita
* MissionControl: Urik
* MightyGlacier: Kyuzo
* {{Mooks}}
** [[GiantMook Giant Mooks]]
** ...and EliteMooks
*** Many of the above are FacelessGoons.
* BigBad: Troika
* BulletHell
* CoOpMultiplayer
* [[GiantSpaceFleaFromNowhere Giant Desert Fly From Nowhere]]: Susk Marauder
* KillItWithFire: Kyuzo's flamethrower
* LightningBruiser: Makita
* MissionControl: Urik
* MightyGlacier: Kyuzo
* {{Mooks}}
** [[GiantMook Giant Mooks]]
** ...and EliteMooks
*** Many of the above are FacelessGoons.
to:
** [[GiantMook Giant Mooks]]
** ...and EliteMooks
*** Many of the above are FacelessGoons.
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* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{VideoGame/Contra}} Kontrawall]] and [[VideoGame/{{Ikaruga}} Ikar]][[VideoGame/{{Gradius}} ius]].
to:
* ShoutOut: ShoutOut:
** By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{VideoGame/Contra}} Kontrawall]] and [[VideoGame/{{Ikaruga}} Ikar]][[VideoGame/{{Gradius}} ius]].
** By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{VideoGame/Contra}} Kontrawall]] and [[VideoGame/{{Ikaruga}} Ikar]][[VideoGame/{{Gradius}} ius]].
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----
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* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{VideoGame/Contra}} Kontrawall]] and [[{{Ikaruga}} Ikar]][[VideoGame/{{Gradius}} ius]].
to:
* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{VideoGame/Contra}} Kontrawall]] and [[{{Ikaruga}} [[VideoGame/{{Ikaruga}} Ikar]][[VideoGame/{{Gradius}} ius]].
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!!''The Red Star'' provides examples of:
to:
!!This game provides examples of:
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* WhatCouldHaveBeen: Narrowly averted. Acclaim had the game completed already in 2004, but no one wanted to publish it before Acclaim went bankrupt. Three years later, XS Games luckily picked it up.
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Changed line(s) 41 (click to see context) from:
* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{VideoGame/Contra}} Kontrawall]] and [[{{Ikaruga}} Ikar]][[{{Gradius}} ius]].
to:
* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{VideoGame/Contra}} Kontrawall]] and [[{{Ikaruga}} Ikar]][[{{Gradius}} Ikar]][[VideoGame/{{Gradius}} ius]].
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The game at first appears to be a 3D {{Contra}}-ish game (that doesn't actually suck), but [[UnexpectedGameplayChange then you reach the first mini-boss. The camera changes to an overhead view]], and you suddenly get [[BulletHell bullet patterns]] fired at you. This happens for about nine out of ten bosses in the game, with up to five bosses per stage for 19 stages.
to:
The game at first appears to be a 3D {{Contra}}-ish {{VideoGame/Contra}}-ish game (that doesn't actually suck), but [[UnexpectedGameplayChange then you reach the first mini-boss. The camera changes to an overhead view]], and you suddenly get [[BulletHell bullet patterns]] fired at you. This happens for about nine out of ten bosses in the game, with up to five bosses per stage for 19 stages.
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* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{Contra}} Kontrawall]] and [[{{Ikaruga}} Ikar]][[{{Gradius}} ius]].
to:
* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{Contra}} [[{{VideoGame/Contra}} Kontrawall]] and [[{{Ikaruga}} Ikar]][[{{Gradius}} ius]].
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* NonIndicativeName: The Crawling Plague? It's an RPG launcher, not a bioweapon.
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* ZeppelinsFromAnotherWorld: kilometer-long MagiTek airships called "Sky-furnaces"
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* ZeppelinsFromAnotherWorld: kilometer-long multikilometer-long MagiTek airships called "Sky-furnaces"
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* AdaptationDisplacement: There's a comic book too. Good luck finding a copy.
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* AdaptationDisplacement: There`s a comic book too. Good luck finding a copy.
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* AdaptationDisplacement: There`s There's a comic book too. Good luck finding a copy.
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* ZeppelinsFromAnotherWorld: kilometer-long MagiTek airships called `Sky-furnaces`
to:
* ZeppelinsFromAnotherWorld: kilometer-long MagiTek airships called `Sky-furnaces`"Sky-furnaces"
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* AdaptationDisplacement: There`s a comic book too. Good luck finding a copy.
Added DiffLines:
* ZeppelinsFromAnotherWorld: kilometer-long MagiTek airships called `Sky-furnaces`
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** A surprising ShoutOut to ''Film/{{Zoolander}} of all things: the third mission has a pair of tanks called "Blue Steel" and "Magnum."
to:
** A surprising ShoutOut to ''Film/{{Zoolander}} ''Film/{{Zoolander}}'' of all things: the third mission has a pair of tanks called "Blue Steel" and "Magnum."
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** A surprising ShoutOut to ''Film/{{Zoolander}} of all things: the third mission has a pair of tanks called "Blue Steel" and "Magnum."
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[[caption-width:380:AsskickingPose? AsskickingPose.]]
-> '''!ALERT!'''
-> DECISIVE ENCOUNTER
-> FEALTY IS DUE
'''''The Red Star''''' is a video game released in 2007 for [=PlayStation2=], originally slated for [=XBox=]. It's loosely based on a GraphicNovel by Christian Gossett and takes place in an alternative future Soviet Union where there's magic.
There's three playable characters:
'''Makita''', a Nokgorkan rebel who emphasizes speed and fast melee combos.
'''Kyuzo''', bodyguard who is slow but does a lot of damage.
'''Maya''', warkaster (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
The game at first appears to be a 3D {{Contra}}-ish game (that doesn't actually suck), but [[UnexpectedGameplayChange then you reach the first mini-boss. The camera changes to an overhead view]], and you suddenly get [[BulletHell bullet patterns]] fired at you. This happens for about nine out of ten bosses in the game, with up to five bosses per stage for 19 stages.
A [=PSP=] port was released in March 2010 through Playstation Network. While largely a faithful port, it lacks the multiplayer. An iPhone version has also been announced.
!!''The Red Star'' provides examples of:
* ActionGirl: Makita
* BigBad: Troika
* BulletHell
* CoOpMultiplayer
* [[GiantSpaceFleaFromNowhere Giant Desert Fly From Nowhere]]: Susk Marauder
* KillItWithFire: Kyuzo's flamethrower
* LightningBruiser: Makita
* MissionControl: Urik
* MightyGlacier: Kyuzo
* {{Mooks}}
** [[GiantMook Giant Mooks]]
** ...and EliteMooks
*** Many of the above are FacelessGoons.
* MoreDakka: Most mini-bosses and bosses. Because, duh, BulletHell. Kyuzo's machine gun is going for it too.
* NewGamePlus: When you beat the game and save, you get to start at Chapter 01 again with all purchased upgrades carried over. You're not going to get everything maxed in the first playthrough, so...
* SequentialBoss: Sentry, Kontrawall II through IV, Pietrov Rotorkannon F2 through F4, Ikarius.
* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{Contra}} Kontrawall]] and [[{{Ikaruga}} Ikar]][[{{Gradius}} ius]].
* StationaryBoss: Most just sit there and fire at you.
* TheGrimReaper: Skeletal, ghostly enemies with capes and scythes appear in the penultimate and final stages, and Troika himself seems to be going for the look.
* UnexpectedShmupLevel: Yes, actually. Chapter 08 is a sidescolling shmup battle against the Hydra [=SuperKrawl=]. It's one of the less enjoyable levels, though.
* WaveMotionGun: Kyuzo's protocol attack is essentially a handheld one.
* WeaponOfChoice: Makita does close combat with a hammer and sickle.
* WhatCouldHaveBeen: Narrowly averted. Acclaim had the game completed already in 2004, but no one wanted to publish it before Acclaim went bankrupt. Three years later, XS Games luckily picked it up.
[[caption-width:380:AsskickingPose? AsskickingPose.]]
-> '''!ALERT!'''
-> DECISIVE ENCOUNTER
-> FEALTY IS DUE
'''''The Red Star''''' is a video game released in 2007 for [=PlayStation2=], originally slated for [=XBox=]. It's loosely based on a GraphicNovel by Christian Gossett and takes place in an alternative future Soviet Union where there's magic.
There's three playable characters:
'''Makita''', a Nokgorkan rebel who emphasizes speed and fast melee combos.
'''Kyuzo''', bodyguard who is slow but does a lot of damage.
'''Maya''', warkaster (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.
The game at first appears to be a 3D {{Contra}}-ish game (that doesn't actually suck), but [[UnexpectedGameplayChange then you reach the first mini-boss. The camera changes to an overhead view]], and you suddenly get [[BulletHell bullet patterns]] fired at you. This happens for about nine out of ten bosses in the game, with up to five bosses per stage for 19 stages.
A [=PSP=] port was released in March 2010 through Playstation Network. While largely a faithful port, it lacks the multiplayer. An iPhone version has also been announced.
!!''The Red Star'' provides examples of:
* ActionGirl: Makita
* BigBad: Troika
* BulletHell
* CoOpMultiplayer
* [[GiantSpaceFleaFromNowhere Giant Desert Fly From Nowhere]]: Susk Marauder
* KillItWithFire: Kyuzo's flamethrower
* LightningBruiser: Makita
* MissionControl: Urik
* MightyGlacier: Kyuzo
* {{Mooks}}
** [[GiantMook Giant Mooks]]
** ...and EliteMooks
*** Many of the above are FacelessGoons.
* MoreDakka: Most mini-bosses and bosses. Because, duh, BulletHell. Kyuzo's machine gun is going for it too.
* NewGamePlus: When you beat the game and save, you get to start at Chapter 01 again with all purchased upgrades carried over. You're not going to get everything maxed in the first playthrough, so...
* SequentialBoss: Sentry, Kontrawall II through IV, Pietrov Rotorkannon F2 through F4, Ikarius.
* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{Contra}} Kontrawall]] and [[{{Ikaruga}} Ikar]][[{{Gradius}} ius]].
* StationaryBoss: Most just sit there and fire at you.
* TheGrimReaper: Skeletal, ghostly enemies with capes and scythes appear in the penultimate and final stages, and Troika himself seems to be going for the look.
* UnexpectedShmupLevel: Yes, actually. Chapter 08 is a sidescolling shmup battle against the Hydra [=SuperKrawl=]. It's one of the less enjoyable levels, though.
* WaveMotionGun: Kyuzo's protocol attack is essentially a handheld one.
* WeaponOfChoice: Makita does close combat with a hammer and sickle.
* WhatCouldHaveBeen: Narrowly averted. Acclaim had the game completed already in 2004, but no one wanted to publish it before Acclaim went bankrupt. Three years later, XS Games luckily picked it up.