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History VideoGame / TheRealGhostbustersDataEast

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The game was later ported to various European computers (UsefulNotes/Commodore64, UsefulNotes/{{Amiga}}, UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, UsefulNotes/AtariST) around 1989, published by Creator/{{Activision}}.

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The game was later ported to various European computers (UsefulNotes/Commodore64, UsefulNotes/{{Amiga}}, UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, UsefulNotes/AtariST) (Platform/Commodore64, Platform/{{Amiga}}, Platform/ZXSpectrum, Platform/AmstradCPC, Platform/AtariST) around 1989, published by Creator/{{Activision}}.
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* MythologyGag: The monsters take their appearance from the earliest production artwork, developed during the "Original Promo Pilot" stage.
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Although the game uses the name of ''The Real Ghostbusters'', its relation to the animated series is superficial at best, and feels like the license was slapped on it in the last minute during the development. In fact, it's known as completely different game in Japan called ''Meikyū Hunter G'', which almost looks and plays alike (minus ''Ghostbusters'' theme song). Due to lack of record, it's not clear which version came first, but it's often assumed ''The Real Ghostbusters'' is a revised version of ''Meikyū Hunter G'', because ''Ghostbusters'' has a number of exclusive contents that the other didn't get (such as expanded arsenal and actual ending).

to:

Although the game uses the name of ''The Real Ghostbusters'', its relation to the animated series is superficial at best, and feels like the license was slapped on it in the last minute during the development. In fact, it's known as completely different game in Japan called ''Meikyū Hunter G'', which almost looks and plays alike (minus ''Ghostbusters'' theme song).song and the ghost-catching gameplay mechanics). Due to lack of record, it's not clear which version came first, but it's often assumed ''The Real Ghostbusters'' is a revised version of ''Meikyū Hunter G'', because ''Ghostbusters'' has a number of exclusive contents that the other didn't get (such as expanded arsenal and actual ending).
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* ColorCodedMultiplayer: The game allows up to three players who are distinguished by the color of their jumpsuits: player one wears a blue jumpsuit, player two wears a red jumpsuit, and player three wears a yellow jumpsuit.

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* ColorCodedMultiplayer: The game allows up to three players who are distinguished by distinguishes the color of their jumpsuits: playable characters by giving them different-colored jumpsuits. The left-side player one wears a blue jumpsuit, the right-side player two wears a red jumpsuit, and player three wears a yellow jumpsuit, and the center player (exclusive to machines that allow three players to play at once) wears a red jumpsuit.

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* ColorCodedMultiplayer: The game allows up to three players who are distinguished by the color of their jumpsuits: player one wears a blue jumpsuit, player two wears a red jumpsuit, and player three wears a yellow jumpsuit.



* WolfpackBoss: Several boss fights consist of the player being pitted against a wave of regular enemies.

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* WolfpackBoss: Several boss fights consist of the player player(s) being pitted against a wave of regular enemies.

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* InNameOnly: The game doesn't really have anything to do with the titular animated series (as noted above, it started as an unrelated, original game).

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* InNameOnly: The Aside from the use of the Ghostbusters theme song, the Ecto-1 appearing in the opening cutscene, and one of the bosses resembling the Class 10 ghost from the episode "Ghosts R Us", the game doesn't really have anything to do with the titular animated series (as noted above, it started as an unrelated, original game).



* RunAndGun
* AWinnerIsYou: The ending consists of only two lines celebrating your success before it switches back to high score board.

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* RunAndGun
RunAndGun: The game's main objective is to go around and shoot at every enemy in your way.
* AWinnerIsYou: The ending consists of only two lines celebrating your success before it switches back to high score board.board.
* WolfpackBoss: Several boss fights consist of the player being pitted against a wave of regular enemies.
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This video game adaptation based on ''WesternAnimation/TheRealGhostbusters'' is a 1987 [[UsefulNotes/ArcadeGame arcade game]] created by Creator/DataEast. It's pretty basic top-down view [[Main/RunAndGun run-and-gun]] where you control one of the busters to blast ghosts out of your way over the ten stages.

to:

This video game adaptation based on ''WesternAnimation/TheRealGhostbusters'' is a 1987 [[UsefulNotes/ArcadeGame arcade game]] created by Creator/DataEast. It's pretty basic top-down view [[Main/RunAndGun [[RunAndGun run-and-gun]] where you control one of the busters to blast ghosts out of your way over the ten stages.
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This video game adaptation based on ''WesternAnimation/TheRealGhostbusters'' is a 1987 [[UsefulNotes/ArcadeGame arcade game]] conceived by Creator/DataEast. It's pretty basic top-down view [[Main/RunAndGun run-and-gun]] where you control one of the busters to blast ghosts out of your way over the ten stages.

to:

This video game adaptation based on ''WesternAnimation/TheRealGhostbusters'' is a 1987 [[UsefulNotes/ArcadeGame arcade game]] conceived created by Creator/DataEast. It's pretty basic top-down view [[Main/RunAndGun run-and-gun]] where you control one of the busters to blast ghosts out of your way over the ten stages.
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This video game adaptation based on ''WesternAnimation/TheRealGhostbusters'' is a 1987 [[UsefulNotes/ArcadeGame arcade game]] conceived by Creator/DataEast. It's pretty basic top-view [[Main/RunAndGun run-and-gun]] where you control one of the busters to blast ghosts out of your way over the ten stages.

to:

This video game adaptation based on ''WesternAnimation/TheRealGhostbusters'' is a 1987 [[UsefulNotes/ArcadeGame arcade game]] conceived by Creator/DataEast. It's pretty basic top-view top-down view [[Main/RunAndGun run-and-gun]] where you control one of the busters to blast ghosts out of your way over the ten stages.



The game was later ported to various European computers (UsefulNotes/Commodore64, UsefulNotes/{{Amiga}}, UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, UsefulNotes/AtariST) in 1989, published by Creator/{{Activision}}.

to:

The game was later ported to various European computers (UsefulNotes/Commodore64, UsefulNotes/{{Amiga}}, UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, UsefulNotes/AtariST) in around 1989, published by Creator/{{Activision}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This video game adaptation based on ''WesternAnimation/TheRealGhostbusters'' is a 1987 [[UsefulNotes/ArcadeGame arcade game]] conceived by Creator/DataEast. It's pretty basic top-view [[Main/RunAndGun run-and-gun]] where you control one of the busters to blast ghosts out of your way over the ten stages.

Although the game uses the name of ''The Real Ghostbusters'', its relation to the animated series is superficial at best, and feels like the license was slapped on it in the last minute during the development. In fact, it's known as completely different game in Japan called ''Meikyū Hunter G'', which almost looks and plays alike (minus ''Ghostbusters'' theme song). Due to lack of record, it's not clear which version came first, but it's often assumed ''The Real Ghostbusters'' is a revised version of ''Meikyū Hunter G'', because ''Ghostbusters'' has a number of exclusive contents that the other didn't get (such as expanded arsenal and actual ending).

The game was later ported to various European computers (UsefulNotes/Commodore64, UsefulNotes/{{Amiga}}, UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, UsefulNotes/AtariST) in 1989, published by Creator/{{Activision}}.

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!!This game provides examples of:
* DifficultyByRegion: The weapon options in ''Meikyū Hunter G'' aren't as fancy as the ones in ''The Real Ghostbusters'', so it's often easy to find yourself quickly overwhelmed by sheer amount of ghosts.
* InNameOnly: The game doesn't really have anything to do with the titular animated series (as noted above, it started as an unrelated, original game).
* OneHitPointWonder: Much like most games in the same genre, it only takes a single hit to kill you.
* RunAndGun
* AWinnerIsYou: The ending consists of only two lines celebrating your success before it switches back to high score board.

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