Follow TV Tropes

Following

History VideoGame / ThePrestigeForest

Go To

OR

Is there an issue? Send a MessageReason:
Added an example from the new trope page.

Added DiffLines:

* ResetMilestones: Both the atoms and chemicals layers have milestones. The former has five which unlock new upgrades, keep particle upgrades on atom reset, improve particle gain, and grant 100% of particles per second, the latter only has one which is useless.
Is there an issue? Send a MessageReason:
Started this page.

Added DiffLines:

[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/prestigeforest11jun.png]]
[[caption-width-right:228:Shown: Particles, Atoms, Chemicals.]]

''The Prestige Forest'' is an IdleGame made in UsefulNotes/TheModdingTree by unpingabot/thedev3l0per and released in 2020. It has a few layers based on chemistry, but is otherwise very short.

Playing this tree in its original form is currently impossible. You can see the original files [[https://web.archive.org/web/20210111193115/https://thedev3l0per.github.io/The-Prestige-Forest/ here]] if you inspect sources or play a recreation with some new content in ''VideoGame/TheMultitree''.
----
!!This game provides examples of:
* ColorCodedForYourConvenience: Each layer has its own color.
** Particles: White
** Atoms: Light blue
** Chemicals: Red
* EndlessGame: There is no endgame coded in, but you can't go far beyond 1 Chemical.
* ExportSave: You can push the export button to copy the save file, but doing so only provides a few characters and not a legit save in the game's current state.
* LudicrousPrecision: The Reactor and The Compressor write sixteen digits after the decimal point for particles lost.
* UselessItem: The Chemical Synthesizers don't have any purpose and the milestone does not help with progression, making it superfluous.
----

Top