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* DevelopmentGag: In one late-game puzzle, you can make out a computer monitor in the background showing a time-lapse of the game's development, including creating the protagonist and coding the sign connection mechanic.
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* DevelopmentGag: In one late-game puzzle, you can make out a computer monitor in the background showing a time-lapse of the game's development, including creating the protagonist and coding the sign connection mechanic.

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Now that I actually have the game, I can go ahead and correct some misinformation.


* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now did nothing useful other than tilt the camera slightly. This neatly sets up the UnexpectedGameplayChange mentioned below.]]

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* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now did nothing useful other than tilt only moved the camera slightly.cursor in sign repositioning mode. This neatly sets up the UnexpectedGameplayChange mentioned below.]]



* NotCompletelyUseless: Applies not to any items but to a gameplay mechanic. Throughout the game, the right stick on your controller (or the mouse on a keyboard-mouse setup) does nothing other than tilt the camera to look at the surroundings. Given that you’re playing a 2D puzzle platformer, that is merely set dressing. Then you get to the final area and the game points that mechanic out to you. [[spoiler:Except this time, the camera is no longer fixed to the plane of the puzzles you were solving before. Suddenly, first-person ''3D'' mechanics have entered the gameplay, so for the finale the right stick/mouse suddenly becomes much more useful.]]
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The game was funded on Website/{{Kickstarter}} on February 13th, 2017. It was released on UsefulNotes/{{Steam}} for the {{PC}} on January 29th, 2020. A ''UsefulNotes/PlayStation4'' version is set for January 2021.

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The game was funded on Website/{{Kickstarter}} on February 13th, 2017. It was released on UsefulNotes/{{Steam}} for the {{PC}} on January 29th, 2020. A ''UsefulNotes/PlayStation4'' version is set for January 2021.
2021. The developers have also [[https://twitter.com/SkookumArts/status/1291478233666531329 confirmed]] that a UsefulNotes/NintendoSwitch version is in development, although without a firm release date targeted.
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No relation to the West German [[Film/ThePedestrian film]] of the [[NamesTheSame same name]].
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* NotCompletelyUseless: Applies not to any items but to a gameplay mechanic. Throughout the game, the right stick on your controller (or the mouse on a keyboard-mouse setup) does nothing other than tilt the camera to look at the surroundings. Given that you’re playing a 2D puzzle platformer, that is merely set dressing. Then you get to the final area and the game points that mechanic out to you. [[spoiler:Except this time, the camera is no longer fixed to the plane of the puzzles you were solving before. Suddenly, first-person ''3D'' mechanics have entered the gameplay, so for the finale the right stick/mouse suddenly becomes much more useful.]]
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* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option. This neatly sets up the UnexpectedGameplayChange mentioned below.]]

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* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option.did nothing useful other than tilt the camera slightly. This neatly sets up the UnexpectedGameplayChange mentioned below.]]
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* PaintingTheMedium: The pause screen is displayed either on the nearest TV screen or as a reflection on a pair of glasses in the vicinity of the current puzzle.

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* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option. This neatly sets up the UnexpectedGameplayChange mentioned below.]]



* WhamShot: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option. This neatly sets up the UnexpectedGameplayChange mentioned above.]]
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* WhamShot: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option. This neatly sets up the UnexpectedGameplayChange mentioned above.]]
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* ShoutOut: One of the Steam achievements is called “[[VideoGame/{{Portal}} They lied about the cake.]]”
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* TeleportersAndTransporters: [[spoiler:The sign designer has a working teleporter at their home studio which they use [[MundaneUtility to warp to a vacation spot]] for their day off.]]
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* NoPlotNoProblem: There doesn't really seem to be anything to The Pedestrian besides navigating drawings.

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* NoPlotNoProblem: There doesn't really seem to be anything to The Pedestrian besides navigating drawings. [[spoiler:That said, the names and descriptions of the Steam achievements among other details in the game suggest something deeper at play...]]
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* BookEnds: The office in the first area features a picture of a boat at a dock facing the sun. [[spoiler:The game ends with the sign designer having teleported to that same area to take a well-deserved break from their work.]]
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Okay, I think I have the right trope for this now.


* DeadlyDisc: Some levels feature buzzsaws that can kill the human image in one shot.


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* SpikesOfDoom: Some levels feature buzzsaws that can kill the human image in one shot.
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* DeadlyDisc: Some levels feature buzzsaws that can kill the human image in one shot.



* SpikeBallsOfDoom: Some levels feature buzzsaws that can kill the human image in one shot.
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* DeathIsASlapOnTheWrist: Dying simply resets the puzzle you were in [[spoiler:except for any objects on signs covered in yellow paint in one late-game area]].


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* SpikeBallsOfDoom: Some levels feature buzzsaws that can kill the human image in one shot.
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* NiceHat: [[spoiler:You can find several hats for your player character to wear by looking for secret bonus puzzles throughout the game.]]
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--> “I can see the signs in my sleep now, always guiding me closer. Will this really work? Have we almost achieved the impossible?”\\

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--> “I -->''“I can see the signs in my sleep now, always guiding me closer. Will this really work? Have we almost achieved the impossible?”\\impossible?”''\\
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--> “I can see the signs in my sleep now, always guiding me closer. Will this really work? Have we almost achieved the impossible?”\\
'''—Blurb from the game’s UsefulNotes/{{Steam}} store page.'''
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Actually, now that I think about it, there are several places where the image changes colors to match the rest of the level.


* FeaturelessProtagonist: The PlayerCharacter is a black image of a human being. [[spoiler:The trope also applies to the protagonist of the first-person segments—their only notable feature is the hand with which they hold the device the human picture resides in.]]

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* FeaturelessProtagonist: The PlayerCharacter is a black monochrome image of a human being. [[spoiler:The trope also applies to the protagonist of the first-person segments—their only notable feature is the hand with which they hold the device the human picture resides in.]]

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* FeaturelessProtagonist: The PlayerCharacter is a black image of a human being

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* FeaturelessProtagonist: The PlayerCharacter is a black image of a human beingbeing. [[spoiler:The trope also applies to the protagonist of the first-person segments—their only notable feature is the hand with which they hold the device the human picture resides in.]]



* [[spoiler: SaveScumming: Later in the game, you are introduced to a device that applies yellow paint to signs connected to it, saving the state of the layout within. Puzzles with them require you to keep switches flipped or buttons pressed while the PlayerCharacter and everything else in the level is reset.]]

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* [[spoiler: PurelyAestheticGender: Your choice of protagonist gender does not affect the gameplay in any way.
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SaveScumming: Later [[spoiler:Later in the game, you are introduced to a device that applies yellow paint to signs connected to it, saving the state of the layout within. Puzzles with them require you to keep switches flipped or buttons pressed while the PlayerCharacter and everything else in the level is reset.]]


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* UnexpectedGameplayChange: [[spoiler:Unlike the rest of the game, the last couple of puzzles feature first-person puzzle platforming in addition to the normal third-person gameplay. This signifies the integration between the human image and their designer through the latter’s specialized device.]]
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* BrokenBridge: Some levels will require you to retrieve an item from the next or previous level in order to proceed with the game overall. There are a few levels that consist solely of several of them: you can do some stuff individually once you get the necessary items, but to actually proceed you have to get everything.


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* [[spoiler: SaveScumming: Later in the game, you are introduced to a device that applies yellow paint to signs connected to it, saving the state of the layout within. Puzzles with them require you to keep switches flipped or buttons pressed while the PlayerCharacter and everything else in the level is reset.]]
* ShapesAndSymbolsTropes: In line with the use of information signs as the basis for levels, all the objects in them are depicted with simplistic pictograms and iconography.
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* SpringsSpringsEverywhere: Not springs per say, but the game has black boxes with a thick line on top. They propel the PlayerCharacter upward when they're landed on.

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* SpringsSpringsEverywhere: Not springs per say, se, but the game has black boxes with a thick line on top. They propel the PlayerCharacter upward when they're landed on.
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The game was funded on Website/{{Kickstarter}} on February 13th, 2017. It was released on UsefulNotes/{{Steam}} for the {{PC}} on January 29th, 2020.

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The game was funded on Website/{{Kickstarter}} on February 13th, 2017. It was released on UsefulNotes/{{Steam}} for the {{PC}} on January 29th, 2020.
2020. A ''UsefulNotes/PlayStation4'' version is set for January 2021.
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* SpringsSpringsEverywhere: Not springs per say, but the game has black boxes with a thick line on top. They propel the PlayerCharacter upward when they're landed on.
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* SpringsSpringsEverywhere: Not springs per say, but there are boxes that have a line hovering slightly above them. These propel you upward if your character jumps on them.

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* SpringsSpringsEverywhere: Not springs per say, but there are boxes that have TertiarySexualCharacteristics: The female picture wears a line hovering slightly above them. These propel you upward if your character jumps on them.dress.
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* SpringsSpringsEverywhere: Not springs per say, but there are boxes that have a line hovering slightly above them. These propel you upward if your character jumps on them.
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''The Pedestrian'' is a PuzzlePlatform VideoGame by Skookum Arts.

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''The Pedestrian'' is a PuzzlePlatform [[PuzzlePlatformer Puzzle Platform]] VideoGame by Skookum Arts.
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''The Pedestrian'' is a PuzzlePlatform VideoGame by Skookum Arts.

The game has you playing as an image of a person that can either be a male or female (you can choose between the two images at the start of the game). The game is about said image navigating a series of pictures to reach an exit door. One of the hooks is that the images can be moved around and connected to each other with black lines. This is required in order to be able to solve the puzzles throughout the images.

The game was funded on Website/{{Kickstarter}} on February 13th, 2017. It was released on UsefulNotes/{{Steam}} for the {{PC}} on January 29th, 2020.

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!!''The Pedestrian'' contains examples of:
* FeaturelessProtagonist: The PlayerCharacter is a black image of a human being
* LockAndKeyPuzzle: Sometimes, the PlayerCharacter needs to bring a key to a locked door to progress.
* NoPlotNoProblem: There doesn't really seem to be anything to The Pedestrian besides navigating drawings.
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