Follow TV Tropes

Following

History VideoGame / TheNinjaWarriors1994

Go To

OR

Is there an issue? Send a MessageReason:
Better description.


* RobotSoldier: The player characters are robot soldiers.

to:

* RobotSoldier: The player characters are robot soldiers.soldiers who are programmed to overthrow a tyrannical dictatorship and assassinate the dictator.
Is there an issue? Send a MessageReason:

Added DiffLines:

* RobotSoldier: The player characters are robot soldiers.
Is there an issue? Send a MessageReason:
None


''The Ninja Warriors'' ([[MarketBasedTitle also known as]] ''The Ninja Warriors Again'' in Japan, ''The Ninja Warriors: New Generation'' in Europe) is a side-scrolling BeatEmUp developed by Creator/{{Natsume}} and released by Creator/{{Taito}} for the UsefulNotes/SuperNintendoEntertainmentSystem in 1994. It is loosely based on the 1987 Taito arcade game ''VideoGame/TheNinjaWarriors1987'', being more of a remake of the original than a port. ''The Ninja Warriors'' is single plane beat-'em-up much like its predecessor, but it has a bigger emphasis on ''VideoGame/FinalFight''-style combos and input-based special moves, as well as multiple playable characters.

to:

''The Ninja Warriors'' ([[MarketBasedTitle also known as]] ''The Ninja Warriors Again'' in Japan, ''The Ninja Warriors: New Generation'' in Europe) is a side-scrolling BeatEmUp developed by Creator/{{Natsume}} and released by Creator/{{Taito}} for the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem in 1994. It is loosely based on the 1987 Taito arcade game ''VideoGame/TheNinjaWarriors1987'', being more of a remake of the original than a port. ''The Ninja Warriors'' is single plane beat-'em-up much like its predecessor, but it has a bigger emphasis on ''VideoGame/FinalFight''-style combos and input-based special moves, as well as multiple playable characters.



Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake was released on the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US. A PC port via UsefulNotes/{{Steam}} was also released on July 24, 2023.

to:

Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake was released on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/PlayStation4 Platform/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US. A PC port via UsefulNotes/{{Steam}} Platform/{{Steam}} was also released on July 24, 2023.

Added: 85

Changed: 89

Removed: 200

Is there an issue? Send a MessageReason:
You can't list Lets Play as an example. You can't list two tropes at the same bullet.


* [[ActionGirl Action]] RobotGirl: Kunoichi, and in the remake, Yaksha.



* FatBastard: Banglar.



* LetsPlay: By none other than LetsPlay/DeceasedCrab, [[https://www.youtube.com/watch?v=SIhm00q8Fu8 here]].



* TheNapoleon: Banglar is pretty short.
* {{Ninja}}: [[ExactlyWhatItSaysOnTheTin Duh.]] This game has Ninjas coming out of its ears. One character is even [[LampshadeHanging called Ninja,]] Kunoichi ''means'' female ninja and she looks and moves more the part, and Kamaitachi when written in a certain way means "sickle weasel", hence his wicked arm blades. His appearance is more KillerRobot, but he definitely moves like a Ninja. The remake adds Yaksha, an infiltrator unit in the form of a small but busty woman, and Raiden, a 32-ton, 4-meter TransformingMecha who is still a Ninja. You fight a few of them too.

to:

* TheNapoleon: Banglar is pretty short.
short and [[FatBastard chubby]], and he is the main villain.
* {{Ninja}}: [[ExactlyWhatItSaysOnTheTin Duh.]] This game has Ninjas coming out of its ears. One character is even [[LampshadeHanging called Ninja,]] Kunoichi ''means'' female ninja and she looks and moves more the part, and Kamaitachi when written in a certain way means "sickle weasel", hence his wicked arm blades. His appearance is more KillerRobot, but he definitely moves like a Ninja. The remake adds Yaksha, an infiltrator unit in the form of a small but busty woman, and Raiden, a 32-ton, 4-meter TransformingMecha who is still a Ninja. You fight a few of them too.


Added DiffLines:

* RobotGirl: Kunoichi and Yaksha (exclusive to the remake) are female robotic ninjas.

Changed: 26

Removed: 473

Is there an issue? Send a MessageReason:
Boobs Of Steel has been disambiguated


* BoobsOfSteel:
** Puns aside, the Kunoichi has a decent bust size in the original game, however, she got them upgraded slightly in the remake.
** Yaksha, one of the new playable characters of featured in ''Once Again'', has even larger breasts and unlike Kunoichi she doesn't even use weapons, instead fighting with kicks and her ExtendableArms. In fact, her breasts appear to be the storage compartments for said ExtendableArms -- when she extends them, her bust shrinks.



* ShapeshifterBaggage: Subverted with Yaksha. Her ExtendableArms appear to be stored within her BoobsOfSteel, as shown when they shrink down every time she does extend them.

to:

* ShapeshifterBaggage: Subverted with Yaksha. Her ExtendableArms appear to be stored within her BoobsOfSteel, breasts, as shown when they shrink down every time she does extend them.



* VictoriasSecretCompartment: Yaksha has a different take on this -- it's heavily implied that she stores her ExtendableArms inside her BoobsOfSteel, which appear to shrink whenever she extends her arms.

to:

* VictoriasSecretCompartment: Yaksha has a different take on this -- it's heavily implied that she stores her ExtendableArms inside her BoobsOfSteel, breasts, which appear to shrink whenever she extends her arms.
Is there an issue? Send a MessageReason:
None


Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake was released on the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US. A PC port via UsefulNotes/{{Steam}} will be available on July 24, 2023.

to:

Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake was released on the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US. A PC port via UsefulNotes/{{Steam}} will be available was also released on July 24, 2023.
Is there an issue? Send a MessageReason:
Added info of upcoming PC/Steam port.


Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US.

to:

Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be was released on the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US.
US. A PC port via UsefulNotes/{{Steam}} will be available on July 24, 2023.
Is there an issue? Send a MessageReason:
Gag Boobs was renamed to Boob Based Gag. Removing or moving entries that don't fit the description.


* FanservicePack: The remake in ''The Ninja Warriors Once Again'', possibly courtesy of the advances that made [[GagBoobs Yaksha]] possible, sees the resistance upgrading Kunoichi's [[https://www.natsumeatari.co.jp/tnwoa/pic/tp_pattern1.gif bust size by a rather noticeable amount]].

to:

* FanservicePack: The remake in ''The Ninja Warriors Once Again'', possibly courtesy of the advances that made [[GagBoobs Yaksha]] made Yaksha possible, sees the resistance upgrading Kunoichi's [[https://www.natsumeatari.co.jp/tnwoa/pic/tp_pattern1.gif bust size by a rather noticeable amount]].
Is there an issue? Send a MessageReason:
None


* JetPack: Ninja, who weighs almost one full ton, has a booster built into his back. This enables him to hover briefly and deliver a crushing kick that [[SpamAttack hits multiple times. Very spammable.]] Raiden has boosters in his arms, strong enough to lift all 32 massive, mechanical tons of him.

to:

* JetPack: JumpJetPack: Ninja, who weighs almost one full ton, has a booster built into his back. This enables him to hover briefly and deliver a crushing kick that [[SpamAttack hits multiple times. Very spammable.]] This is also the source of his DashAttack, which he has in place of a forward jump. Raiden has boosters in his arms, strong enough to lift all 32 massive, mechanical tons of him.
Is there an issue? Send a MessageReason:
None


* HoistHeroOverHead: Raiden and Yaksha both have a press slam type of throw, though Raiden will only use against Gigants, whose size is similar to [[HumongousMecha his own]].

to:

* HoistHeroOverHead: Raiden and Yaksha both have a press slam type of throw, though Raiden will only use his against Gigants, whose size is similar to [[HumongousMecha his own]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nwonceagain.jpg]]

''The Ninja Warriors'' ([[MarketBasedTitle also known as]] ''The Ninja Warriors Again'' in Japan, ''The Ninja Warriors: New Generation'' in Europe) is a side-scrolling BeatEmUp developed by Creator/{{Natsume}} and released by Creator/{{Taito}} for the UsefulNotes/SuperNintendoEntertainmentSystem in 1994. It is loosely based on the 1987 Taito arcade game ''VideoGame/TheNinjaWarriors1987'', being more of a remake of the original than a port. ''The Ninja Warriors'' is single plane beat-'em-up much like its predecessor, but it has a bigger emphasis on ''VideoGame/FinalFight''-style combos and input-based special moves, as well as multiple playable characters.

In a [[{{Dystopia}} dystopian future]] where the population of an unspecified country has been oppressed by the [[EvilArmy military]] and {{Brainwashed}}. The [[BigBad leader]] of this nation is known as [[NamesToRunAwayFromReallyFast Banglar the Tyrant]]. The only hope for this broken society is a [[LaResistance small underground resistance]] with plans of assassinating Banglar using three androids. Development of the androids was a lengthy process and due to Banglar's forces beating them back [[BackFromTheBrink literally to their very doorstep]], The resistance had no choice but to [[NoPlansNoPrototypeNoBackup dispatch the androids untested.]]

The player can pick from [[BalanceSpeedStrengthTrio the strong Ninja, the balanced Kunoichi or the fast Kamaitachi]]. Each character has a combination of throws, ground attacks and jumping attacks. Each also has a gauge that fills up over time. Once the gauge is full, a portion of it can be used to add a [[SpecialAttack stronger attack]] to the end of a character's ground combo or the entire gauge can be used to [[SmartBomb deal damage to every enemy on screen]]. [[YouGetKnockedDownYouGetBackUpAgain If you get knocked down]] while the gauge is filling up, the entire gauge will be depleted.

The game features nine stages, with distinct bosses, a variety of {{mooks}} who can go off the edges of the screen even though you can't, and [[SugarWiki/AwesomeMusic really cool music]].

Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US.

----
!!'''This game provides examples of:'''
* ActionBomb: [[spoiler:Your characters blow up at the end to destroy the {{Big Bad}}'s HQ in a massive explosion.]]
* [[ActionGirl Action]] RobotGirl: Kunoichi, and in the remake, Yaksha.
* AdaptationalBadass:
** Banglar. In ''VideoGame/TheNinjaWarriors1987'', he was a ZeroEffortBoss who offered little resistance. In this game, he [[spoiler:pilots a machine that spawns deadly laser walls, summons grunts like no tomorrow, and can't be hurt by your regular attacks]]. In the remake, [[spoiler:he adds more laser walls including one around himself, and also has two turrets that fire beams across the floor]].
** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bosses are modified Gigants... [[OhCrap and yes, they got overhauled to new-model Gigants too.]]
** In the remake, Yamori throws six bombs each time instead of two, making his bomb attack far more tricky to avoid.
** The remake has Silverman's KillSat laser slowly chase towards the player before it expires, instead of just staying in one location.
** Zelos in the remake has the ability to go into a temporary unthrowable mode like the Puma mooks.
** On the flip side, the original trio of playable characters all have new attacks added to their movelists.
* AIBreaker:
** Chainsaw Bull cannot reach a crouching Kamaitachi with his charge attack, meaning that all Kamaitachi has to do is crouch at a distance to goad the boss into using it, then combo him when he charges near and knock him away, rinse and repeat. The same problem happens with Jubei, who cannot reach a crouching Kamaitachi with most of his attacks that aren't the green flames.
** Despite being a BadassNormal with a pimp cane and ability to take a lot of damage, Silverman (the boss of Stage 4) doesn't know how to counter crouch attacks (unless it's from Ninja or Raiden, who are too big to avoid his cane). The remake gives him an overhead swing attack to rectify this weakness.
* AirborneMook: The remake has flying {{Attack Drone}}s as new enemies. They will descend a bit to fire out a rocket salvo, but thankfully have ''very'' low health, being destroyed in just one hit from most characters.
* AmazingTechnicolorPopulation: Zelos has green coloured skin, justified because he's a mutant.
* AnimalMotifs:
** Kamaitaichi is based on the sickle weasel {{Youkai}} of the same name, being fast and using sickles as his weapons.
** The Saru ninjas are heavily based on monkeys like their namesake suggests, having a monkey-like look and stature while also being agile.
** The third boss Yamori is lizard-themed, being named after a Gecko, [[WallCrawl climbing on walls]], and having the ability to turn invisible like HollywoodChameleons.
* ArmCannon: This is Ninja's super move. He points his arm and a panel opens up for a small cannon to pop out. One massive blast later and no more enemies... Raiden in the remake uses his arm jets as flamethrower in a few attacks.
* ArtEvolution: The art in ''Once Again'' got an overhaul compared to the original SNES game. Natsume even has [[https://www.natsumeatari.co.jp/tnwoa/topic.html a page on their website]] showing the differences.
* AttackDrone: 3SVO II are small white robots that move on the floor and fire lasers. They are short, making them slightly difficult to hit (Hint: throw them for massive damage). The remake also has flying attack drones with guns which serve as AirborneMooks.
* BackFromTheBrink: The beginning of the game has Banglar's forces literally right at Resistance's doorstep. Cue the ninjas being dispatched to eventually turn the war around.
* BalancePowerSkillGimmick: Kunoichi, Ninja and Kamaitaichi remain as the Balance, Power, and Skill respectively in the remake, but it also adds another Skill character in Yaksha, who relies a lot on her flexible arms use maneuverable attacks and is even stated to be a "tech type" in her description, and a high-powered Gimmick character in Raiden who plays less like a BeatEmUp player character and more like a Beat Em Up boss.
* BalanceSpeedStrengthTrio: Respectively Kunoichi, Kamaitachi, and Ninja.
* BigGuy: Originally it was just Ninja, who weighs over 1500 pounds and has the height of a [[UsefulNotes/NationalBasketballAssociation NBA]] forward. Yeah he's a bit sluggish but he can really go to town with his hefty punches, nunchuks and devastating throws. The rebellion have since upped the stakes in the re-release with the far more massive Raiden, a straight-up assault mech who outsizes even the Gigants.
* BladeBelowTheShoulder: Kamaitachi is armed with wickedly-curved blades built into his arms. [[SpinAttack He likes to whip them around.]]
* BlockingStopsAllDamage: Blocking an enemy attack will make said attacks deal no damage no matter how strong. Of course, you need to block low if the attacks hit your legs, and some enemy attacks cannot be blocked at all.
* BloodierAndGorier: While the SNES game was an entirely bloodless affair, the remake adds various blood effects (tinted green in the Japanese version), some of which are actually taken straight from the 1987 arcade game.
* BoobsOfSteel:
** Puns aside, the Kunoichi has a decent bust size in the original game, however, she got them upgraded slightly in the remake.
** Yaksha, one of the new playable characters of featured in ''Once Again'', has even larger breasts and unlike Kunoichi she doesn't even use weapons, instead fighting with kicks and her ExtendableArms. In fact, her breasts appear to be the storage compartments for said ExtendableArms -- when she extends them, her bust shrinks.
* BreathWeapon: The Fire Ninjas (the {{mooks}} in red gis with long blonde hair) are actually fire-breathers.
* BossRemix: With another boss, even. [[DualBoss Phobos and Deimos']] BattleThemeMusic is a remixed version of Gigant's, which makes sense because they're two custom-made Gigants.
* {{Bowdlerize}}: The Kunoichi enemies were removed in the overseas versions due to Nintendo of America's stance against the depicting violence against women. However, instead of replacing them with sprite-swapped versions of the same enemy like Capcom did with the SNES versions of ''VideoGame/FinalFight'' games, they simply replaced all of their appearances with that of another enemy character (Saru). Both the Japanese version of ''Again'' and the remake toss both Kunoichi and Saru at you.
* CaneFu: Silverman's weapon and martial art of choice.
* {{Combos}}: Your regular attacks do this automatically, so it's probably more an example of ButtonMashing. Each character also has a second, more powerful combo finisher, but it requires a portion of your Blaster bar and [[GuideDangIt the game never tells you how to do it]] (hint: it's just holding up on the controls, when you do your combo. Ninja generates a powerful blast from an ArmCannon that pops out, Kamaitachi extends his arms forward while they're glowing, and Kunoichi runs forward with her katana to gut everyone in her path).
* ChainsawGood: Chainsaw Bull (the Stage 2 boss) is a [[LargeAndInCharge giant of a man]] with a yellow coat and fireman's hat, [[GasMaskMooks gas mask]], and a chainsaw that he uses to ''cut through a steel door'' just prior to engaging you.
* ChargedAttack:
** The main charge meter is a Collect type that charges automatically over time, but depletes completely if you get knocked down while it's recharging. Functionally, it's more of a ManaMeter for your {{Special Attack}}s and a SmartBomb when full.
** Raiden has a Hold-type in the form of his GroundPunch. The longer it's charged, the bigger the resulting explosion when he punches the ground.
* ChickenWalker: Raiden, who's huge enough to qualify as an assault mech, can transform into a configuration like this, with birdlike legs, which brings a set of very dangerous guns to the fore.
* CoolShades: The Fox enemies wear sunglasses.
* CrateExpectations: Usually contain health items. Can be thrown at {{Mooks}}. In fact, this is required to break them open.
* CriticalExistenceFailure: You can be perfectly fine with even a sliver of health left, but as soon as that last bit is gone, your robot's outer shell explodes off, revealing the robotic skeleton beneath.
* CruelTwistEnding: Your prototype [[NinjaPirateZombieRobot ninja robots]] kill the evil Banglar and end his reign of terror... [[spoiler:only for your ninjas' leader Mulk to make them self-destruct to blow up the dictator's estate, and ''then'' he becomes the new president and takes over the country with completed versions of the robot ninjas. It turns out that the [[FullCircleRevolution new government was no better]] [[HistoryRepeats than the one you overthrew]]]].
* CyberNinja: All of the player characters are robot ninjas sent to kill Banglar.
* {{Determinator}}: The player-controlled androids are programmed for a single purpose: [[spoiler:Kill Banglar.]] It's also the reason why they were forced to [[spoiler: self-destruct after killing him, as their ability to think for themselves was not fully developed.]]
* DarkActionGirl: The Kunoichi enemies.
* DashAttack: Kunoichi performs hers by holding down and pressing jump, giving her a forward stab with a kunai. Ninja performs his by holding forwards and pressing jump, giving him a JetPack-boosted tackle that can be followed into a knockdown kick.
* DegradedBoss: Gigant (the Stage 1 boss) is apparently produced in limited quantities. Some units appear later as a MiniBoss, and a pair of upgraded, head-swapped models named Phobos and Deimos appear as [[DualBoss the twin bosses]] of Stage 6.
* DeadlyRotaryFan: The second stage has these. They're safe to cross when they're not spinning. Mooks [[TooDumbToLive will happily run into these when they're spinning]], however. This remains the case in the remake.
* DeathFromAbove: The new moves that the original Ninja Warriors get amount to this (outside of their new battery-consuming moves). Kunoichi has the Helmsplitter which is her doing a big forward somersault and slashing out with her katana, Ninja jumps up and gives the enemy over 1500 pounds of elbow drop for a lot of damage, and Kamitachi will spiral through the air with his blades out (this move uses some battery power). The new warriors, Yaksha and Raiden also have their own deadly attacks from the air.
* DifficultButAwesome: The two new characters from the remake have quirks that make playing with them more difficult than usual, but ''very'' enjoyable when mastered.
** Yaksha is outright considered a technical/skill-based character by the game. Her movement is slow, her jump height is low, and her basic attacks don't have very good range. However, she has several options for mobility and air combos. Her Up+Basic Grab will take her (and an enemy) into the air, allowing an aerial combo, or use a powerful downward arm attack on enemies below. Her [[GrappleMove command grab]] costs energy and hits at a very awkward distance, being unable to hit enemies right in front of her, but can hit enemies in the air and do multiple things -- it can perform a MetronomicManMashing, throw an enemy high into the air or forwards, and if it misses, she can use her arms to vault forward or up into the air. Once the player knows how to use her command grabs properly and at the right distances, she becomes a very powerful character thanks to her combo ability.
** Raiden, befitting his status as [[HumongousMecha big stompy mech]], moves painfully slow, has a non-trivial windup to his jumps, and if you let the enemies surround him you're as good as scrap because he's a very large character that doesn't have many options to deal with spread out crowds. However, if you position yourself in the right spots, you can mow down hordes of mooks without breaking a sweat, thanks to his grabs, which let him grab multiple guys at once, and his ChickenWalker alt mode that attacks with a machinegun and missiles that deal a ton of damage and have a large area of effect.
* DifficultyByRegion: The Japanese title has those [[{{Stripperiffic}} skimpily-dressed]] Kunoichi enemies while the English version replaces them with additional instances of Saru, the short ninja with WolverineClaws. Saru is shorter and can do heavier damage if he gets a combo going, but Kunoichi dodges around a lot more, and more effectively.
* DivergentCharacterEvolution: The Ninja and both, the player and enemy versions of Kunoichi, all have different designs, unlike the arcade original, where they were all head/palette swaps.
* DownerEnding: [[spoiler:Following Banglar's death and the destruction of his regime, Mulk becomes the new President and the android technology continued to develop. This technology however is used for destructive means, and Mulk becomes no better than Banglar, with some remarking that "[[FullCircleRevolution history repeats itself.]]"]]
* DualBoss: Phobos and Deimos from Stage 6. They also [[SharedLifeMeter share the same lifebar]].
* ElevatorActionSequence: You fight a bunch of enemies in an elevator just before the fight with Zelos, the seventh boss.
* EliteMooks:
** Golems, tall bipedal robots with high HP and [[KungFuProofMook immunity to most forms of damage from the front]]. They also come with a powerful grab and a ranged attack with their EyeBeams.
** Flame Ninjas, firebreathing ninjas that have moderately high HP, can teleport, and attack for good damage at mid-range with a fire breath.
** Foxes, CoolShades-wearing guys in suits which move fast, have moderate health, and come with attacks like flying kicks and are one of the few enemies with a grab attack.
** Pumas, fast-moving synthetic humanoids with considerable amounts of health, the ability to move quickly and shield themselves, preventing them from being thrown. They are only found in the last two stages of the game and pose a reasonable threat. Tellingly, the final encounter of enemies before the final boss consists of both Pumas and Foxes.
* {{Expy}}: Kamaitachi seems to be loosely based on the Tsuchigumo enemies from the arcade version. Both are named after a {{Youkai}}.
* ExtendableArms: This is Yaksha's special ability. Her arms are extendable and stretchy which ties into her technical playstyle.
* EyeBeams: The Golem robots use one to blow up an area on the ground. Of course, they can only use it if their heads are intact. 3SVO II will fire theirs forward as a projectile.
* FanservicePack: The remake in ''The Ninja Warriors Once Again'', possibly courtesy of the advances that made [[GagBoobs Yaksha]] possible, sees the resistance upgrading Kunoichi's [[https://www.natsumeatari.co.jp/tnwoa/pic/tp_pattern1.gif bust size by a rather noticeable amount]].
* FatBastard: Banglar.
* FlashStep: Jubei, the Stage 5 boss, is a white-haired, [[PowerTattoo Power Tattooed]], heavily-muscular OldMaster who can do this, in addition to summoning [[KillItWithFire columns of green flame]] and just punching the crap out of you.
* FlawedPrototype: The circuitry for the android ninjas to think for themselves was not developed properly, and their sole purpose was to destroy Banglar. Due to this, [[spoiler:they had to self-destruct after fulfilling their mission]].
* FlunkyBoss: Every single boss (except Yamori and the android twins) fights alongside their underlings. In the remake's hard mode, even Yamori and the Android Twins have their own flunkies. In the case of [[spoiler:the FinalBoss, flunkies are actually a ''good'' thing, as the only way to damage him is to throw his men into him]].
* FragileFlyer: The flying {{Attack Drone}}s in the remake stay high and lower themselves a bit to fire a salvo of rockets before rising back up. They are also ''extremely'' fragile, and only take one hit to destroy.
* FriendlyFireproof: Subverted with the enemies and bosses, some of which are capable of hurting and killing their own allies via throwing you into them, or via explosive attacks. Played straight for both players in the remake, who cannot hurt each other.
* FullCircleRevolution: The [[spoiler:ending heavily implies that new leader Mulk became no better than Banglar after mass-producing completed ninja robots, possibly to control the population just like Banglar did]].
* FutureCopter: In the remake, Stage 4's boss has replaced the regular gun-copter he used to use with a fancy, futuristic hover-copter.
* FuumaShuriken: Kunoichi can throw 3 very large, green glowing shurikens. Doing so uses some of her battery energy.
* GiantMook: The Over Shinobu are larger than even [[TheBigGuy Ninja]].
* TheGoomba: The regular soldiers. These take one hit to die (Kamaitaichi might have to hit them twice), come in large numbers, and are hardly a threat at all.
* GrappleMove: Grabs and throws are performed differently with the characters. Each character can follow up their grab with a different move depending on which directional button is pressed.
** Kunoichi can grab enemies by touching them, but cannot move while holding them and will drop them after some time if not followed up.
** Ninja will grab enemies by touching them and can move around while holding them, taking a longer time before he drops them compared to Kunoichi.
** Kamaitachi cannot grab enemies by simply touching them, rather, the player has to hold forwards or backwards + press the attack button after he hits an enemy at close range to throw them.
** Yaksha and Raiden, the two new characters introduced in the remake sport both a basic grab and a command grab that depletes their energy meter. Yaksha's command grab in particular has an awkward hit range and cannot affect enemies right in front, but has a powerful follow up if it connects.
* GratuitousNinja: [[ExcusePlot Pretty much the whole point of this game.]]
* GrievousHarmWithABody: Ninja can pick up regular {{mooks}} just by walking into them, and then swing them to floor any nearby {{mooks}}. Kunoichi and Kamaitachi can throw them for the same effect. Raiden, being absolutely huge, can even do this with big guys, like the Gigants, though grabbing enemies requires a special action for it.
* GroinAttack: Kunoichi's pummel move (Grab, Down+Attack) has her punch her opponent below the waist. Hold the attack button to punch them there more times.
* GroundPunch: This is one of Raiden's attacks. He can also [[ChargedAttack charge this attack]] by holding down the button, which strengthens it and causes increasing amounts of explosions the longer it's charged. His super move also does this, except it explodes the whole floor.
* GuideDangIt: The game never mentions how to block or activate your secondary combo.
* GunsAreWorthless: The Machine Gun Army units have guns that deal only superficial damage. The robotic enemies in the [=3SVO IIs=], Golems, and flying {{Attack Drone}}s in the remake deal rather small damage with their lasers/missiles; however some of these attacks do knock your character down. The exception being Raiden's guns in his ChickenWalker form: they deal huge amounts of damage while also able to [[OneHitPolykill hit multiple enemies in front of him]].
* HeadSwap: Snake to Panther (two {{mook}} enemies), and Phobos & Deimos (the DualBoss of Stage 6) to Gigant (the first boss).
* HealThySelf: Energy tanks pop up here and there, often in [[CrateExpectations crates]].
* TheHeroDies: At the end of the game, [[spoiler:your ninja robots are forced to self destruct after killing Banglar, as they lack the ability to properly think for themselves once their sole purpose in killing Banglar was achieved.]]
* HiddenWeapons: Raiden has 3 powerful, special weapons that he can only use in ChickenWalker form. He's got a 4-barrelled heavy machine gun, missile launchers and a 105mm anti-tank cannon whose shot cut through multiple targets for great damage (though a full burst from your machine gun does more damage overall).
* HighlyVisibleNinja: All three player characters, as well as some {{mooks}}. Taken even further with Raiden in the remake: being one of these is unavoidable when you're a 4-meter, 32-ton assault mech.
* HistoryRepeats: [[spoiler:It's revealed in the ending that the new government set up by LaResistance, supported by a new generation of [[KillerRobot androids]], is not much better then Banglar's dictatorship. A bit of a DownerEnding.]]
* HoistHeroOverHead: Raiden and Yaksha both have a press slam type of throw, though Raiden will only use against Gigants, whose size is similar to [[HumongousMecha his own]].
* HumongousMecha:
** Gigant, the boss of the first stage, is a giant android made to look like a bodybuilder.
** Raiden takes the cake, however. He's easily the largest playable character ''by far'', even towering over the previously mentioned Gigant.
* ImmuneToBullets: Well, not ''immune'', but bullets do only superficial damage to the player characters.
* InASingleBound: One of Kunoichi's new moves in the remake, she'll leap high in the air and come down with a katana slash. She can even do this attack while she's in midair from a jump.
* InCaseOfBossFightBreakGlass: [[spoiler: You have to beat the FinalBoss this way]]. The FinalBoss, the evil dictator you're supposed to kill, is in a laser-spamming machine with a glass window. And there are ''loads'' of minions attacking you! [[spoiler: You have to [[GrievousHarmWithABody throw the minions into the glass to damage it]] until it breaks]].
* InvisibilityCloak: Yamori (the Stage 3 boss), a genetic monstrosity with a skull for a face and clad in purple pinstripes, can cloak himself while he claws at you or drops grenades on you. [[VisibleInvisibility You can just barely see him though]], and he can still be hit while he's on the ground, causing his [[InvisibilityFlicker invisibility to flicker]].
* InvisibilityFlicker: When Yamori TurnsRed, he turns on his InvisibilityCloak. If he's hit while invisible, he briefly turns visible for a second.
* InvulnerableAttack: Many of the three player characters' attack animations leave them immune to damage. [[https://www.youtube.com/watch?v=tw6cy7jM2dg Somebody has done a no damage run because of that]].
* IShallTauntYou: Banglar will laugh at you every time you get knocked down in his fight.
* JetPack: Ninja, who weighs almost one full ton, has a booster built into his back. This enables him to hover briefly and deliver a crushing kick that [[SpamAttack hits multiple times. Very spammable.]] Raiden has boosters in his arms, strong enough to lift all 32 massive, mechanical tons of him.
* JumpPhysics: An important part of the game as each of the ninjas have different abilities in jumping. Agile warriors like Kamitachi and Kunoichi have attacks that let them change direction mid-air, Yasha can use her extendable arms to alter her jump movement - even giving her something akin to a double jump. Ninja is too heavy to jump and his jetpack just gives him a straight-up jump - he has to use his jetpack attack to change direction. The even heavier Raiden has somewhat more mobility in his rockets, especially in ChickenWalker mode, but these are treated as special moves.
* KatanasAreJustBetter: Kunoichi's weapons, and makes up the end part of her basic melee combo. The rest consists of Kunai stabs. The female ninjas you run into DualWield these.
* KillerRobot: The player characters, and a few MechaMooks. Said Mooks sometimes have EyeBeams.
* KillSat: Silverman can call down a satellite laser beam, foretold by a highly visible LaserSight. It's not ''that'' dangerous though, and more often hits the [[FlunkyBoss mooks he summons]] instead of you. In fact, [[BadAssNormal he can do more damage to you]] by just [[ImprobableWeaponUser whacking you with his cane]].
* KungFuProofMook: The Golems, which are tall bipedal robots with EyeBeams. They cannot be damaged from the front with regular attacks, however, the player can easily get around this by attacking their back, throwing them, or throwing somebody/something else into them.
* LetsPlay: By none other than LetsPlay/DeceasedCrab, [[https://www.youtube.com/watch?v=SIhm00q8Fu8 here]].
* LosingYourHead: After you hit a Golem enough times, its head explodes and the Golem starts moving faster.
* MadeOfExplodium: The MechaMooks, as well as certain environmental objects, a tanker truck in the opening level, and Zelos upon defeat. Also, the player when you die.
* MadeOfIron:
** The player characters are capable of withstanding knives, bullets, explosives, [[ChainsawGood chainsaws]], [[KiManipulation Ninja magic spells]] and a variety of other nastiness. Some of it can be forgiven due to them being ''literally'' made of [[strike:iron]] metal.
** Honorable mention goes to Silverman who, for being a more or less normal man, can take enough kunai-stabbing, scythe-blading, rocket-punching, arena-exploding punishment to drop the entirety of a neighborhood gang (and then some). While possibly beating up robots with a ''[[BadassNormal cane]]''.
* MagicVersusScience: Present with the fifth boss -- Jubei, a ki-using ninja who can create supernatural green flames, versus your robot ninjas developed from the resistance's technology.
* MechanicallyUnusualFighter: Raiden in the remake, a 4-meter, 32-ton TransformingMecha that dwarfs every other character in the game (including the bosses). He has [[ImmuneToFlinching Super Armor]] against most enemy attacks, a hold-based ChargedAttack GroundPunch unlike the other characters, a special command to turn around thanks to his slow speed and size, and [[PlayAsABoss plays more like a beat-em-up boss]] than a player character. Furthermore, Raiden is also the only character with two separate modes, a melee-based humanoid form, and a ranged walker mode.
* MightyGlacier: Ninja is this compared to Kunoichi and Kamaitaichi, being the hard-hitting but slow member of the team. Raiden takes this even further, hitting extremely hard but moves even more slowly and is a huge target.
* MoreDakka: Raiden's 4-barrelled heavy machine gun spits out devastating shots at fairly high rate of fire. It's such an effective weapon that it'll be easy to forget he's got a [[AwesomeButImpractical 105mm anti-tank cannon]] as well.
* TheNapoleon: Banglar is pretty short.
* {{Ninja}}: [[ExactlyWhatItSaysOnTheTin Duh.]] This game has Ninjas coming out of its ears. One character is even [[LampshadeHanging called Ninja,]] Kunoichi ''means'' female ninja and she looks and moves more the part, and Kamaitachi when written in a certain way means "sickle weasel", hence his wicked arm blades. His appearance is more KillerRobot, but he definitely moves like a Ninja. The remake adds Yaksha, an infiltrator unit in the form of a small but busty woman, and Raiden, a 32-ton, 4-meter TransformingMecha who is still a Ninja. You fight a few of them too.
* NinjaPirateZombieRobot: The player characters make up the "Ninja" and "Robot" part of the equation.
* NintendoHard: Don't let the fact that you play as a nigh-unstoppable killer robot fool you. Several enemy formations and bosses you encounter can be very dangerous especially if they surround you, and a few combos or throws from them will make you see the GameOver screen far faster than you'd expect.
* ObstructiveForeground: Several areas have foreground objects that can block the player from seeing their player character and the enemies. Averted in the remake, where it's possible to see your character and enemies behind foreground, though [[https://static.tvtropes.org/pmwiki/pub/images/ninja_warriors_obstructive_foreground.png partially obscured]].
* OneManArmy: Each of the playable ninja robots take out an army's worth of mooks and bosses to take down Banglar. And these ninjas are ''only {{Flawed Prototype}}s''!
* PintsizedPowerhouse: Yaksha is smaller than most of the characters, yet is capable of kicking the ass off Banglar's minions.
* PlayAsABoss: Raiden in the remake is essentially a playable boss in design. He dwarfs every other character in the game including the bosses, is ImmuneToFlinching against most attacks, sports a huge amount of powerful attacks that mow down enemies with ease, and he can turn into a walker with devastating ranged attacks. His main weaknesses however are his [[MightyGlacier large size and slow movement]] which makes him easy to damage.
* PrehensileHair: Downplayed, one of Kunoichi's grabs has her use her hair to wrap around and throw the enemy.
* RubberMan: Zelos attacks you with his stretchy limbs.
* ScienceFantasy: Most of the game is purely sci-fi, with robots, vehicles, guns, lasers, and other technologies. The fifth boss Jubei however has green fire KiManipulation and the red fire-breathing ninjas have teleportation, suggesting that supernatural elements do exist in the game.
* SensibleHeroesSkimpyVillains: With the exception of Kamaitaichi, the playable characters who wear clothes are fully clothed. Meanwhile, the enemies and bosses include {{Stripperiffic}} female ninjas, a boss who is a WalkingShirtlessScene (Jubei), and another who reveals a lot of skin in his outfit (Zelos).
* {{Seppuku}}: As a ninja master, Jubei commits suicide after losing his honor from his defeat to the robot ninjas. He does so by enveloping himself in his own green flames.
* ShapeshifterBaggage: Subverted with Yaksha. Her ExtendableArms appear to be stored within her BoobsOfSteel, as shown when they shrink down every time she does extend them.
* SharedLifeMeter:
** Phobos and Deimos share the same health pool, and attacking both at the same time depletes it twice as fast.
** The players themselves have this in the 2-player mode.
* ShoutOut: [[https://static.tvtropes.org/pmwiki/pub/images/ninjawarriorsmarioluigi_7305.jpg These two]] {{palette swap}}s of Snake look suspiciously like fire flower [[Franchise/SuperMarioBros Mario and Luigi]]. Even more hilariously, both colours tend to appear together.
* ShowsDamage: Golems lose their head once they take enough damage, preventing use of their EyeBeams.
* SkeleBot9000: Kamataichi's design makes him look skeletal compared to the others.
* SkullForAHead: Raiden's design gives him a skull-like face.
* TheSmurfettePrinciple: Kunoichi is the one female player character in the original game. In the English versions, she's ''the only female character in the game'' as the enemy female ninjas are not present. In the remake she's joined by Yaksha and the female enemies are present in all versions.
* SpikeShooter: Kamaitachi's new battery-using attack has him shoot metal spines in arc behind him, including some in the air to take out aerial enemies. So when using this, remember to face away from your enemies first.
* SpinAttack: Ninja can do this with his booster in the air, and with his ChargedAttack. Kamaitachi does it as part of his regular combo. Yaksha has an aerial attack where she spins around her ExtendableArms. Raiden can do a spinning lariat to hit enemies behind him.
* SpreadShot: In the remake, Kunoichi can throw a spread of three kunai downards in the air, while Kamaitaichi can fire a spray of spikes from his back upwards as an AntiAir move.
* StanceSystem: Raiden has two different stances -- a melee-based humanoid form, and a walker form whose attacks are ranged. The latter form has powerful long distance attacks but all of them deplete energy, and he can only regenerate energy in the former form.
* StockNinjaWeaponry: Kunoichi is the most stereotypical ninja out of the group and she carries kunai and a katana. In the remake, she also can hurl a few shurikens by using some battery power.
* {{Stripperific}}: The enemy Kunoichis you meet (in the Japanese version) are rather... impractically dressed. Probably the reason why they were replaced with more Wolverine-esque ninjas in the English versions.
* SuperStrength: While it's most obvious with Raiden and Ninja, the other robots all possess enough strength to heave up even huge-sized enemies with ease (though only Raiden is big enough to pick up the really big guys). Also every one of your android ninjas are so strong, that many types of their attacks can [[OneHitKill flatline]] mooks in a single use.
* TacticalSuicideBoss: [[spoiler: If Banglar didn't summon minions during his fight, you wouldn't be able to harm him via throwing said minions into the glass.]]
* ThemeNaming: Some of the enemies.
** ThemeTwinNaming: Phobos and Deimos, the twin cyborg bosses, are named after twin Greek gods.
** AnimalThemeNaming: Some of the mooks, namely Snake, Fox, Panther, Puma and Saru ("monkey"). Some of the bosses as well -- the boss Chainsaw Bull is built like a bull, while the boss Yamori is Gecko in Japanese and he fittingly enough climbs on walls.
* ThrowABarrelAtIt: In addition to ExplodingBarrels, things you can throw at enemies include the aforementioned CrateExpectations, [[MundaneMadeAwesome potted plants]], [[CarFu motorcycles]] and [[GrievousHarmWithABody other enemies]].
* ThrowTheMookAtThem: All your characters are capable of using a GrappleMove to grab enemies and throw them into other enemies to cause damage and knockdown. Ninja in particular can pick up mooks by simply touching them. This mechanic is [[spoiler:''required'' for the FinalBoss, who can only be damaged by thrown minions]].
* TimedMission: In ''Again'', Every mission is timed, with a counter at the bottom counting down, though you really have to be stalling for it to be any sort of danger. In the remake, it instead just counts upward for TimeTrial purposes (though you can't continue at all if you want your 'entire game' time to be recorded).
* TooDumbToLive: The regular mooks, who walk into hazardous stuff like spinning fans, explosions, helicopter support gunfire and [[spoiler:Bangler's laser walls]].
* TransformingMecha: Raiden can transform into a ChickenWalker to fire machineguns and bombs at his enemies.
* TurnsRed: In the remake, [[spoiler:Banglar starts turning on all 6 laser walls, using a laser wall around himself, and periodically sweeping the floor with laser beams once his health drops under half its maximum.]]
* TwoGirlsToATeam: In the remake, Yaksha joins Kunoichi as the second female playable character.
* UnblockableAttack: Ninja's new battery-powered move is his regular nunchuk combo finisher but glowing green. This move will go through enemy blocks and will also damage the Golem robots that are normally immune to regular strikes (they're treated as if they're in a state of constant blocking).
* UnskilledButStrong: Raiden's a ninja but he sure fights like he's in a barroom brawl. Relying on GoodOldFisticuffs and brute strength throws (his signature throw is grabbing a pair of foes and mashing their faces into each other), he lacks the techniques of fellow BigGuy powerhouse, Ninja. That said he's a 32 ton assault mech and he hits like it.
* VictoriasSecretCompartment: Yaksha has a different take on this -- it's heavily implied that she stores her ExtendableArms inside her BoobsOfSteel, which appear to shrink whenever she extends her arms.
* TheVoiceless: Nobody really talks in this game beyond grunts of pain. The player robots may actually be TheSpeechless, but there's no way to tell for sure.
* WakeUpCallBoss: The remake gives us the new-model Gigant, a far cry from the WarmUpBoss that is the original spec Gigant, as the perks new-model Gigants get include immunity to flinching from non-special moves or combo enders, being immune to grab attacks from most characters, a VERY noticeable size boost(possibly explaining the grab immunity, as most of the cast is simply too small to throw him), being far more difficult to knock down, updates to its movelist and improved armor granting it a good bit more HP.
* WalkingShirtlessScene: Jubei's only topwear is some bandages wrapped around his lower torso. Kamaitaichi is technically this since he lacks clothing on top, although there's no muscle as he's a SkeleBot9000.
* WallCrawl: The third boss Yamori can do this while throwing bombs, true to his namesake (Japanese for Gecko).
* WeaponizedExhaust: Raiden is capable of using his arm jets to torch enemies in his grab attacks.
* WolverineClaws: Used by the monkey-like ninjas.
* WrestlerInAllOfUs: As befitting the other BigGuy of the team, Ninja can nail people with giant swings and atomic drops. In the remake, he gets a powerful elbow drop to give enemies some serious pain.
* YourHeadASplode: When Gigants, Phobos and Deimos are defeated, they get back up... and their head blows up. Golems also lose their heads this way after enough damage, but they'll keep going and change their AI pattern to compensate.
----

Top