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* OffWithHisHead: Though no actual heads fall off Neo can do this with a sword as a FinishingMove.
** Also the Merovingian orders for this:
--> '''Merv:''' Bring me Neo's head. ''Now'' !
** Also the Merovingian orders for this:
--> '''Merv:''' Bring me Neo's head. ''Now'' !
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* BeatThemAtTheirOwnGame: Neo's BulletDodgesYou and DodgeTheBullet on the roof-top.
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* MartialArtsUniform: During a few of the training levels - the fight with Morpheus.
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* GunsAkimbo: Of course, you can do this, it wouldn't be any fun without it.
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* HandCannon: The Desert Eagle aka the Agents' and Smith's gun. You get to turn it around and use it '''on them !'''
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* OptionalStealth: During the first training mission, if you do it successfully in the control room you get a bonus weapon.
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Changed line(s) 135,136 (click to see context) from:
* MacroZone: TheMaze with the giant ants.
* MagicalAsian: The herbalist, who can sense aura's/chi.
* MagicalAsian: The herbalist, who can sense aura's/chi.
to:
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Changed line(s) 69 (click to see context) from:
* Cutscene: Plenty of these from all of the movies and anime, along with in-game ones.
to:
* Cutscene: {{Cutscene}}: Plenty of these from all of the movies and anime, along with in-game ones.
Changed line(s) 204 (click to see context) from:
* Unlockable content: See ConceptArtGallery.
to:
* Unlockable content: UnlockableContent: See ConceptArtGallery.
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Changed line(s) 12 (click to see context) from:
* AbsurdlySpaciousSewers: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.
to:
* AbsurdlySpaciousSewers: AbsurdlySpaciousSewer: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.
Changed line(s) 34 (click to see context) from:
* BackStab: Fatal version, it's one of the FinishingMoves when Neo has a sword.
to:
* BackStab: Fatal version, it's one of the FinishingMoves FinishingMove when Neo has a sword.
Changed line(s) 39,41 (click to see context) from:
-->'''Bouncer, Elite Mooks:''' Get the girl, he (the Merovingian) wants to see her.\\
-->'''Neo:''' [As the mooks start to approach] She's not going anywhere with you.\\
-->'''Bouncer:''' What are you, her...big brother ?\\
-->'''Neo:''' [As the mooks start to approach] She's not going anywhere with you.\\
-->'''Bouncer:''' What are you, her...big brother ?\\
to:
-->'''Bouncer, Elite Mooks:''' Get the girl, he ''he'' (the Merovingian) wants to see her.\\
her.
-->'''Neo:'''[As ''[As the mooks start to approach] approach]'' She's not going anywhere with you.\\
\
-->'''Bouncer:''' What are you, her...big brother?\\ ?
-->'''Neo:'''
-->'''Bouncer:''' What are you, her...big brother
* FunWithSubtitles: During the first two sword fighting levels, so they're either speaking Chinese or Japanese.
Changed line(s) 180 (click to see context) from:
* SlippySlideyIceWorld: The winter training level is a varient - no winter clothes just a Gi and sword, regular enemies, except for the [[NinjaPirateRobotZombie programmed demons]].
to:
* SlippySlideyIceWorld: The winter training level is a varient - no winter clothes just a Gi and sword, clothes, regular enemies, except for the [[NinjaPirateRobotZombie programmed demons]].
Changed line(s) 214 (click to see context) from:
* Wutai: A few of the training levels are these, especially the first, second and third sword levels.
to:
* Wutai: {{Wutai}}: A few of the training levels are these, especially the first, second and third sword levels.
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* AbsurdlySpaciousSewers: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.
* AbandonedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.
* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
* AbandonedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.
* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
Deleted line(s) 16,17 (click to see context) :
* AbandonedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.
* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
Deleted line(s) 30,32 (click to see context) :
* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
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* BackStab: Fatal version, it's one of the FinishingMoves when Neo has a sword.
* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
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* BottomlessPit: Underneath the sewer platforms.
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* CombatParkour: See WallRun and WallJump.
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* CountingBullets: Neo and Smith in the first train station cutscene.
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* CyberSpace: The Matrix, obviously.
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* GroinAttack: You can do this with the right combo to '''any''' enemy.
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* InvoluntaryGroupSplit: Neo from Morpheus, Trinity, Apoc and Switch when the System cuts off the hotel's hallway.
** Neo when he gets cut off from Trinity, Apoc and Switch in the later levels.
** Neo when he gets cut off from Trinity, Apoc and Switch in the later levels.
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Changed line(s) 17,18 (click to see context) from:
* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. â—¦ Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
* AllAsiansKnowMartialArts: Mostly averted, the only Asian's who know fighting are in the training simulations. Played straight with Chang Tzu and possibly others.
* AllAsiansKnowMartialArts: Mostly averted, the only Asian's who know fighting are in the training simulations. Played straight with Chang Tzu and possibly others.
to:
* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. â—¦ Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
* AllAsiansKnowMartialArts: Mostly averted, the onlyAsian's Asians who know fighting are in the training simulations. Played straight with Chang Tzu and possibly others.
* AllAsiansKnowMartialArts: Mostly averted, the only
Changed line(s) 22 (click to see context) from:
* Arcadia: A varient of this appears in a few of the training levels.
to:
* Arcadia: {{Arcadia}}: A varient of this appears in a few of the training levels.
Changed line(s) 30 (click to see context) from:
* BadGuyBar: During 'The Key' mission, possibly Club Hel.
to:
* BadassInANiceSuit: Smith, the Agents, quite a few of the Merovingian's mooks.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
* BadGuyBar: During 'The Key'mission, possibly mission Club Hel.
* BarBrawl: The first fight in Club Hel.
* BadassLongcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
* BadassLongRobe: When Neo switches to the cassock.
* BadGuyBar: During 'The Key'
* BarBrawl: The first fight in Club Hel.
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* {{Bouncer}}: [[CaptainObvious The Club Hel bouncer]]
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* ItsAllUpstairsFromHere: In 'The Security Guard' climbing to the bell tower.
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* LocomotiveLevel: What the second train station level turns into.
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* MacroZone: TheMaze with the giant ants.
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* [[TheMenInBlack The Men In Green, An Exile In Black]] All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
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* Wutai: A few of the training levels are these, especially the first, second and third sword levels.
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* AllAsiansKnowMartialArts: Mostly averted, the only Asian's who know fighting are in the training simulations. Played straight with Chang Tzu and possibly others.
* Arcadia: A varient of this appears in a few of the training levels.
* AsianSpeekeeEngrish: Averted, all the Chinese/Japanese people speak perfect English they just have accents.
* AsianSpeekeeEngrish: Averted, all the Chinese/Japanese people speak perfect English they just have accents.
* [[CreepyDoll Creepy Animatronic Sex Doll]]: The dolls in Club Hel, they ''giggle when they get electrocuted''.
Changed line(s) 148 (click to see context) from:
* RuthlessForeignGangster: The Chinese or Japanese gang that Neo goes up against in the gun training/tea house level.
to:
* RuthlessForeignGangster: RuthlessForeignGangsters: The Chinese or Japanese gang that Neo goes up against in the gun training/tea house level.
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* AsianStoreOwner: The old Chinese/Japanese man who, likely, owns the tea house.
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* InscrutableOriental: Most, if not all of the Chinese/Japanese people who appear, specifically the old men. Especially, the herbalist.
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* MagicalAsian: The herbalist, who can sense aura's/chi.
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* PuttingAHandOverHisMouth: Neo does this just before he chokes someone to keep them quiet.
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* RuthlessForeignGangster: The Chinese or Japanese gang that Neo goes up against in the gun training/tea house level.
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* SpotOfTea: During the tea house level, tea accidentally getting dumped on the floor starts off the ensuing fire fight.
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* TheStoic: Nearly everybody '''ever''' in this game.
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* AttackOfTheFiftyFootWhatever: [[spoiler: The Mega-Smith.]]
Changed line(s) 32,34 (click to see context) from:
* BigFancyHouse: The Merovinginan's chateau and you get to tour the {{TortureCellar dungeons}} and AnotherDimension.
* {{Bizarrchitecture}}: The maze is...odd and very confusing, see below.
* BlindedByTheLight: The rebels and Neo, by the SWAT Flash-bangs, another reason for the CoolShades.
* {{Bizarrchitecture}}: The maze is...odd and very confusing, see below.
* BlindedByTheLight: The rebels and Neo, by the SWAT Flash-bangs, another reason for the CoolShades.
to:
* BigFancyHouse: The Merovinginan's chateau and you get to tour the {{TortureCellar dungeons}} [[TortureCellar dungeons]] and AnotherDimension.
* {{Bizarrchitecture}}: The maze is...odd and very confusing, see above and below.
* BlindedByTheLight: The rebels and Neo, by the SWAT Flash-bangs,another final an InUniverse reason for the CoolShades.
* {{Bizarrchitecture}}: The maze is...odd and very confusing, see above and below.
* BlindedByTheLight: The rebels and Neo, by the SWAT Flash-bangs,
* CoolShades: Basically all the rebels.
Changed line(s) 110 (click to see context) from:
* MakeMyMonsterGrow/AttackOfTheFiftyFootWhatever: [[Spoiler: The Mega-Smith.]]
to:
* MakeMyMonsterGrow/AttackOfTheFiftyFootWhatever: [[Spoiler: MakeMyMonsterGrow: [[spoiler: The Mega-Smith.]]
* SinisterShades: The Agents and Smith.
Changed line(s) 152 (click to see context) from:
* SoundtrackDissonance: The last fight's can have some '''weird''' music.
to:
* SoundtrackDissonance: The last fight's fights can have some '''weird''' music.
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Changed line(s) 12 (click to see context) from:
* AliceAllusion: during a level in the city library, in a Continuity Nod to the original movie. The librarian has seen A Glitch in the Matrix, specifically, a certain book that keeps on reappearing after she takes it out. She has taken it out so often that there's a small pile at her feet. A few minutes later:
to:
* AliceAllusion: during a level in the city library, in a Continuity Nod ContinuityNod to the original movie. The librarian has seen A Glitch in the Matrix, specifically, a certain book that keeps on reappearing after she takes it out. She has taken it out so often that there's a small pile at her feet. A few minutes later:
Changed line(s) 21 (click to see context) from:
* AssKickingPose: Neo, along with a few {{Mooks}}, [[ForgoneConclusion the mooks die.]
to:
* AssKickingPose: Neo, along with a few {{Mooks}}, [[ForgoneConclusion [[ForegoneConclusion the mooks die.]]]
* {{Bizarrchitecture}}: The maze is...odd and very confusing, see below.
Changed line(s) 117 (click to see context) from:
* NijaPirateRobotZombie: The programmed ghost and programmed demons.
to:
* NijaPirateRobotZombie: NinjaPirateRobotZombie: The programmed ghost and programmed demons.
Deleted line(s) 130 (click to see context) :
* PrefightPose: Neo and a few {{Mooks}} do this, the mooks die.
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* AssKickingPose: Neo, along with a few {{Mooks}}, [[ForgoneConclusion the mooks die.]
Changed line(s) 60 (click to see context) from:
* DeadpanSnarker: Neo gets a few moments along with a few minor characters.
to:
* DeadpanSnarker: Neo gets a few moments moments, see CrateExpectations below, along with a few minor characters.
* [[DuelBoss TripleBoss]]: The sword-fighting demons in the winter level, see below.
* GiantMook: The Club Hel bouncer whose, at least, 6'5 or more.
Deleted line(s) 75 (click to see context) :
* GiantMook: The Club Hel bouncer whose, at least, 6'5 or more.
Changed line(s) 77 (click to see context) from:
* GoodWitchVsBadWitch: The NPC witch vs. the Witch Queen.
to:
* GoodWitchVsBadWitch: GoodWitchVersusBadWitch: The NPC witch vs. the Witch Queen.
* GratuitousFrench: The Merovingian, of course.
Changed line(s) 81 (click to see context) from:
* GreviousHarmWithABody: When Neo grabs a guys ankles and swings him into other enemies.
to:
* GreviousHarmWithABody: GrievousHarmWithABody: When Neo grabs a guys ankles and swings him into other enemies.
Changed line(s) 94 (click to see context) from:
* JustifiedToturial: Since Neo's learning the moves at the same as the player.
to:
* JustifiedToturial: JustifiedTutorial: Since Neo's learning the moves at the same as the player.
Changed line(s) 111 (click to see context) from:
* MultiMookMeele: A few levels, especially, the multi-enemy training simulation and the courtyard Smith fight.
to:
* MultiMookMeele: MultiMookMelee: A few levels, especially, the multi-enemy training simulation and the courtyard Smith fight.
* NijaPirateRobotZombie: The programmed ghost and programmed demons.
Changed line(s) 119 (click to see context) from:
* OminousVisulGlitch: A few levels.
to:
* OminousVisulGlitch: OminousVisualGlitch: A few levels.
Changed line(s) 126,127 (click to see context) from:
* PreFightPose: Neo and a few {{Mooks}} do this, the mooks die.
* PistolWipping: This happens when Neo disarms an enemy sometimes.
* PistolWipping: This happens when Neo disarms an enemy sometimes.
to:
* PreFightPose: PrefightPose: Neo and a few {{Mooks}} do this, the mooks die.
*PistolWipping: PistolWhipping: This happens when Neo disarms an enemy sometimes.
*
* SarcasmMode: Neo in cutscenes and a few other places.
Changed line(s) 146 (click to see context) from:
* SlippySlideyIceWorld: The winter training level.
to:
* SlippySlideyIceWorld: The winter training level.level is a varient - no winter clothes just a Gi and sword, regular enemies, except for the [[NinjaPirateRobotZombie programmed demons]].
* SureLetsGoWithThat: Has a varient with the herbalist thinking Neo's a demon, he goes along with after a weird conversation.
Changed line(s) 155 (click to see context) from:
* TighHighBoots: Trinity, the NPC witch.
to:
* TighHighBoots: ThighHighBoots: Trinity, the NPC witch.
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Changed line(s) 14,15 (click to see context) from:
-->'''Librarian:''' Alice In Wonder Land\\
'''Neo:''' Of course, it was.
'''Neo:''' Of course, it was.
to:
-->'''Librarian:''' Alice In Wonder Land\\
Literature/AliceInWonderLand\\
'''Neo:''' [[DeadpanSnarker Of course, itwas. was.]]
'''Neo:''' [[DeadpanSnarker Of course, it
* BreakingTheFourthWall: Just before the final fight, Larry and, now, Lana Wachowski make an appearance.
* CatchPhrase: The librarian has one, along with Smith.
* DeadpanSnarker: Neo gets a few moments along with a few minor characters.
* IdiosyncraticDifficultyLevels: Novice, Beginnger, Master, The One.
* MakeMyMonsterGrow/AttackOfTheFiftyFootWhatever: [[Spoiler: The Mega-Smith.]]
Deleted line(s) 113 (click to see context) :
* OneHandedZweihander: The longsword and katana.
* OneHandedZweihander: The longsword and katana.
* OneManArmy: Neo, of course.
* OneManArmy: Neo, of course.
* SlippySlideyIceWorld: The winter training level.
* SoundtrackDissonance: The last fight's can have some '''weird''' music.
* SoundtrackDissonance: The last fight's can have some '''weird''' music.
Changed line(s) 142 (click to see context) from:
* StaringThroughTheSword: During the winter level.
to:
* StaringThroughTheSword: During After the winter multi-enemy level.
Changed line(s) 144 (click to see context) from:
* SuperWindowJump: The SWAT varient and Neo does one too.
to:
* SuperWindowJump: The SWAT varient along with Smith in a cutscene and Neo does one too.too. Basically, everyone at one point or another.
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Changed line(s) 16 (click to see context) from:
* AbandonedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells.
to:
* AbandonedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.
Changed line(s) 21 (click to see context) from:
* AnotherDimension: The {{Bizzarrchitecture}} maze in the chateau.
to:
* AnotherDimension: The {{Bizzarrchitecture}} {{Bizarrchitecture}} maze in the chateau.
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Changed line(s) 13 (click to see context) from:
-->'''Neo:''' What book was it ?\\
to:
-->'''Neo:''' What book was it ?\\ ?
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* PreFightPose: Neo and a few {{Mooks}} do this, the mooks die.
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* StuffBlowingUp: It's a ''The Matrix'' game, of course things explode.
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* TelephoneTeleport: Using the hard line.
* TeleportersAndTransporters: The Witch Queen.
* TighHighBoots: Trinity, the NPC witch.
* TimedMission: One or two of these, especially the mission to save Morpheus.
* TeleportersAndTransporters: The Witch Queen.
* TighHighBoots: Trinity, the NPC witch.
* TimedMission: One or two of these, especially the mission to save Morpheus.
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* TrashcanBonfire: During the second train station level...they even float.
* TurnInYourBadge: A symbolic varient for the security guard.
* UnbreakableWeapons: If you use an in-game cheat.
* Unlockable content: See ConceptArtGallery.
* UnnecessaryCombatRoll: The vampires in Club Hel's coat-check room.
* UpUpAndAway: Played with and played straight.
* VampiresOwnNightClubs: Or rather their master does.
* VeryHighVelocityRounds: Averted, the bullets slow down in ''Focus'' just like your enemies.
* VictoryPose: Whenever Neo wins a BossFight.
* VideoGameFlight: Only really true in the last levels.
* VirtualTrainingSimulation: The training levels.
* TurnInYourBadge: A symbolic varient for the security guard.
* UnbreakableWeapons: If you use an in-game cheat.
* Unlockable content: See ConceptArtGallery.
* UnnecessaryCombatRoll: The vampires in Club Hel's coat-check room.
* UpUpAndAway: Played with and played straight.
* VampiresOwnNightClubs: Or rather their master does.
* VeryHighVelocityRounds: Averted, the bullets slow down in ''Focus'' just like your enemies.
* VictoryPose: Whenever Neo wins a BossFight.
* VideoGameFlight: Only really true in the last levels.
* VirtualTrainingSimulation: The training levels.
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* WallOfWeapons: The dojo and the Merovingain have a few of these.
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* WeWillMeetAgain: A heroic varient from the NPC witch to Neo.
* WitchSpecies: Of the programmed variety with BlowYouAway or GravityMaster powers.
* YouHaveFailedMe: The Merovingian to a few of his vampire {{Mooks}}.
* WitchSpecies: Of the programmed variety with BlowYouAway or GravityMaster powers.
* YouHaveFailedMe: The Merovingian to a few of his vampire {{Mooks}}.
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Changed line(s) 5,6 (click to see context) from:
Gameplay is mainly fighting {{Mooks}}, Security guards, SWAT, Agents and many others. It's your basic third person problem-solving with killing enemies to open doors, escort-missons, except with bullet-time !
to:
Gameplay is mainly fighting {{Mooks}}, Security guards, SWAT, Agents and many others. It's your basic third person problem-solving with killing enemies to open doors, escort-missons, except with bullet-time BulletTime !
Changed line(s) 15 (click to see context) from:
-->'''Neo:''' Of course, it was.
to:
* KillItWithFire: The giant ants.
* OneHandedZweihander: The longsword and katana.
Deleted line(s) 114,115 (click to see context) :
* OneHandedZweihander: The longsword and katana.
* OurGhostsAre different: Has a play on the trope and a straight example
* OurGhostsAre different: Has a play on the trope and a straight example
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* OurGhostsAreDifferent: Has a play on the trope and a straight example.
* OurMonstersAreWeird: The giant ants.
* OurWerewolvesAreDifferent: The guys with the bouncer are likely werewolves in 'human' form.
* PistolWipping: This happens when Neo disarms an enemy sometimes.
* PivotalBoss: Smith in the one of the last levels.
* PortalDoor: The doors in the Merovingain's maze.
* PunchedAcrossTheRoom: Neo by Smith in the movie/game cutscenes.
* PursuedProtagonist: In 'I Need An Exit'.
* RadialAssKicking: Nearly all the multi-mook fights have this to some extent.
* RecoveryAttack: One or two varients of this.
* RedpillBluepill: Before the first real level.
* OurMonstersAreWeird: The giant ants.
* OurWerewolvesAreDifferent: The guys with the bouncer are likely werewolves in 'human' form.
* PistolWipping: This happens when Neo disarms an enemy sometimes.
* PivotalBoss: Smith in the one of the last levels.
* PortalDoor: The doors in the Merovingain's maze.
* PunchedAcrossTheRoom: Neo by Smith in the movie/game cutscenes.
* PursuedProtagonist: In 'I Need An Exit'.
* RadialAssKicking: Nearly all the multi-mook fights have this to some extent.
* RecoveryAttack: One or two varients of this.
* RedpillBluepill: Before the first real level.
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* RoundhouseKick: Just like in the movies.
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* SequentialBoss: The last Smith levels.
* ShootTheHostageTaker: Played with in 'The Security Guard' level.
* ShortRangeShotgun: Played straight with both types of shotgun.
* SimpleStaff: The Bo and Full staff's.
* SinisterSubway: During the train station levels, except for the last one.
* SinisterSurveillance: Smith uses this to keep track of Neo in one level.
* SkeletonKey: The girl in Club Hel has one.
* SpinAttack: One or two varients of it.
* StandardStatusEffects: Of the Slow variety.
* StaringThroughTheSword: During the winter level.
* SuperWindowJump: The SWAT varient and Neo does one too.
* TheMaze: The Merovingian's maze, obviously.
* ThePrecariousLedge: Let's you reverse Neo's in-movie descision.
* TheThreeTrials: The Merovingian puts Neo through these.
* ThereWasADoor: See CutscenePowerToTheMax above.
* ShootTheHostageTaker: Played with in 'The Security Guard' level.
* ShortRangeShotgun: Played straight with both types of shotgun.
* SimpleStaff: The Bo and Full staff's.
* SinisterSubway: During the train station levels, except for the last one.
* SinisterSurveillance: Smith uses this to keep track of Neo in one level.
* SkeletonKey: The girl in Club Hel has one.
* SpinAttack: One or two varients of it.
* StandardStatusEffects: Of the Slow variety.
* StaringThroughTheSword: During the winter level.
* SuperWindowJump: The SWAT varient and Neo does one too.
* TheMaze: The Merovingian's maze, obviously.
* ThePrecariousLedge: Let's you reverse Neo's in-movie descision.
* TheThreeTrials: The Merovingian puts Neo through these.
* ThereWasADoor: See CutscenePowerToTheMax above.
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Changed line(s) 14,15 (click to see context) from:
'''Librarian:''' Alice In Wonder Land\\
'''Neo:''' Of course, it was.
'''Neo:''' Of course, it was.
to:
Changed line(s) 27,30 (click to see context) from:
'''Bald guy, Elite Mooks:''' Get the girl, he (the Merovingian) wants to see her.\\
'''Neo:''' [As the mooks start to approach] She's not going anywhere with you.\\
'''Bald guy:''' What are you, her...big brother ?\\
'''Neo:''' Something like that.
'''Neo:''' [As the mooks start to approach] She's not going anywhere with you.\\
'''Bald guy:''' What are you, her...big brother ?\\
'''Neo:''' Something like that.
to:
Added DiffLines:
* HurricaneKick: Has a varient of this.
* JustifiedToturial: Since Neo's learning the moves at the same as the player.
* KillStreak: To earn briefcases.
* KungFuSonicBoom: In the last levels seen during in-game cutscenes.
* LadyInRed: Mouse's woman in the red dress in cutscenes, along with the NPC witch and Witch Queen.
* LadyOfBlackMagic: The NPC witch.
* LavaPit: Seen in the first training level, their deadly, but you respawn a foot away.
* LeapAndFire: Justified as it makes you harder for enemies to hit.
* JustifiedToturial: Since Neo's learning the moves at the same as the player.
* KillStreak: To earn briefcases.
* KungFuSonicBoom: In the last levels seen during in-game cutscenes.
* LadyInRed: Mouse's woman in the red dress in cutscenes, along with the NPC witch and Witch Queen.
* LadyOfBlackMagic: The NPC witch.
* LavaPit: Seen in the first training level, their deadly, but you respawn a foot away.
* LeapAndFire: Justified as it makes you harder for enemies to hit.
Added DiffLines:
* LifeMeter: Emerald green compared to the code's bright-green.
* LockedInTheDungeon: The NPC witch when you first meet her.
* LotusPosition: Neo uses this after winning the first training mission.
* MaleGaze: First person from Neo's view when you meet the NPC witch.
* ManaMeter: Or ''Focus'' meter rather.
* MasterSwordsman: All the characters, especially the sword training A.I. and 'demons'.
* MrSmith: Obviously, plus the other Agents - Jones and Brown along with the Upgrades Johnson, Jackson and Thompson.
* MultiMookMeele: A few levels, especially, the multi-enemy training simulation and the courtyard Smith fight.
* NeighbourHoodFriendlyGangsters: The gang in Chinatown helps Neo defend the herbalist.
* NervousWreck: The ex-cop turned security guard.
* NonStandardGameOver: If you choose the blue-pill.
* NotQuiteFlight: The anti-gravity jump.
* OddlyOverTrainedSecurity: The ex-cop becomes a security guard at a church.
* OfCorsetsSexy: The NPC witch.
* OldMaster: Neo has to defeat one at the end of the first training level.
* OminousVisulGlitch: A few levels.
* OneHandedZweihander: The longsword and katana.
* OurGhostsAre different: Has a play on the trope and a straight example
* LockedInTheDungeon: The NPC witch when you first meet her.
* LotusPosition: Neo uses this after winning the first training mission.
* MaleGaze: First person from Neo's view when you meet the NPC witch.
* ManaMeter: Or ''Focus'' meter rather.
* MasterSwordsman: All the characters, especially the sword training A.I. and 'demons'.
* MrSmith: Obviously, plus the other Agents - Jones and Brown along with the Upgrades Johnson, Jackson and Thompson.
* MultiMookMeele: A few levels, especially, the multi-enemy training simulation and the courtyard Smith fight.
* NeighbourHoodFriendlyGangsters: The gang in Chinatown helps Neo defend the herbalist.
* NervousWreck: The ex-cop turned security guard.
* NonStandardGameOver: If you choose the blue-pill.
* NotQuiteFlight: The anti-gravity jump.
* OddlyOverTrainedSecurity: The ex-cop becomes a security guard at a church.
* OfCorsetsSexy: The NPC witch.
* OldMaster: Neo has to defeat one at the end of the first training level.
* OminousVisulGlitch: A few levels.
* OneHandedZweihander: The longsword and katana.
* OurGhostsAre different: Has a play on the trope and a straight example
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Changed line(s) 13,14 (click to see context) from:
-->'''Neo:''' What book was it ?
'''Librarian:''' Alice In Wonder Land
'''Librarian:''' Alice In Wonder Land
to:
-->'''Neo:''' What book was it ?
?\\
'''Librarian:''' Alice In WonderLandLand\\
'''Librarian:''' Alice In Wonder
Changed line(s) 16 (click to see context) from:
* AbandondedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells.
to:
* AbandondedArea: AbandonedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells.
Changed line(s) 27,29 (click to see context) from:
'''Bald guy, Elite Mooks:''' Get the girl, he (the Merovingian) wants to see her.
'''Neo:''' [As the mooks start to approach] She's not going anywhere with you.
'''Bald guy:''' What are you, her...big brother ?
'''Neo:''' [As the mooks start to approach] She's not going anywhere with you.
'''Bald guy:''' What are you, her...big brother ?
to:
'''Bald guy, Elite Mooks:''' Get the girl, he (the Merovingian) wants to see her. \n\\
'''Neo:''' [As the mooks start to approach] She's not going anywhere with you. \n\\
'''Bald guy:''' What are you, her...big brother? ?\\
'''Neo:''' [As the mooks start to approach] She's not going anywhere with you.
'''Bald guy:''' What are you, her...big brother
Changed line(s) 44 (click to see context) from:
* CrateExpections: Lampshaded.
to:
* CrateExpections: Lampshaded.CrateExpectations: Lampshaded.
Added DiffLines:
* FrenchJerk: Merovingian. Torturing his own former mooks.
* FriendlyLocalChinaTown: During the level to rescue the herbalist.
* FriendlyLocalChinaTown: During the level to rescue the herbalist.
Added DiffLines:
* GatlingGood: You can actually play this during the extended scene from the movie.
* GiantMook: The Club Hel bouncer whose, at least, 6'5 or more.
* GodMode: One of the in-game cheats enables this.
* GoodWitchVsBadWitch: The NPC witch vs. the Witch Queen.
* GottaCatchEmAll: You've got to find all the briefcases for the complete ConceptArtGallery to be unlocked.
* GravityMaster: The ceiling crawling guys/vampires.
* GrenadeLauncher: It's really useful.
* GreviousHarmWithABody: When Neo grabs a guys ankles and swings him into other enemies.
* GroundPound: During the in-game cutscenes, the SWAT guys either stagger or go flying.
* GroundShatteringLanding: During one of the cutscenes.
* GunFu: You can obviously do this and it's still awesome.
* HardDrinkingPartyGirl: The girl you rescue from Club Hel.
* HardModeFiller: The first level is a color swapped version of the Govt. lobby.
* HardWorkHardlyWorks: Averted, as seen in the training simulation levels.
* HealingHerb: A varient, the herbalist gives Neo something to make him stronger.
* HealThySelf: Just wait around while your injured out of danger, it'll go away.
* HighAltitudeBattle: Most of the last Smith levels.
* HotLibrarian: The city librarian.
* GiantMook: The Club Hel bouncer whose, at least, 6'5 or more.
* GodMode: One of the in-game cheats enables this.
* GoodWitchVsBadWitch: The NPC witch vs. the Witch Queen.
* GottaCatchEmAll: You've got to find all the briefcases for the complete ConceptArtGallery to be unlocked.
* GravityMaster: The ceiling crawling guys/vampires.
* GrenadeLauncher: It's really useful.
* GreviousHarmWithABody: When Neo grabs a guys ankles and swings him into other enemies.
* GroundPound: During the in-game cutscenes, the SWAT guys either stagger or go flying.
* GroundShatteringLanding: During one of the cutscenes.
* GunFu: You can obviously do this and it's still awesome.
* HardDrinkingPartyGirl: The girl you rescue from Club Hel.
* HardModeFiller: The first level is a color swapped version of the Govt. lobby.
* HardWorkHardlyWorks: Averted, as seen in the training simulation levels.
* HealingHerb: A varient, the herbalist gives Neo something to make him stronger.
* HealThySelf: Just wait around while your injured out of danger, it'll go away.
* HighAltitudeBattle: Most of the last Smith levels.
* HotLibrarian: The city librarian.
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* CaveBehindTheFalls: One of the briefcases is hidden behind one of these.
* ChargedAttack: The killing blow, though you're still vulnerable to attack.
* ChokeHolds: Deliberately lethal ones.
* ColdBloodedTorture: Implied this was going to happen to the witch.
* ComboBreaker: Some of the moves are this when timed right.
* ChargedAttack: The killing blow, though you're still vulnerable to attack.
* ChokeHolds: Deliberately lethal ones.
* ColdBloodedTorture: Implied this was going to happen to the witch.
* ComboBreaker: Some of the moves are this when timed right.
* ConceptArtGallery: Has to be unlocked and found, but it has all sorts of stuff.
* CosmeticAward: The art and ''Making of...videos''.
* CounterAttack: These are quite easy to use.
* CrateExpections: Lampshaded.
-->'''Neo:''' Crates how original.
* CrowdPanic: In 'Get Me An Exit' when the Agents fire at Neo some of the crowd's panics.
* CureForCancer: The herbalist, tries to make one for his granddaughter [[spoiler: it works.]]
* Cutscene: Plenty of these from all of the movies and anime, along with in-game ones.
* CutscenePowerToTheMax: In one level Neo busts through a brick-wall, needless to say you can't do it in-game.
* DeadlyLunge: This seems to be the standard attack for vampires and, oddly, Smith in the later levels.
* DefeatMeansFriendship: Neo and Chang Tzu, beat Tzu and you get to fight Agents together.
* DeliberatelyMonochrome: Two levels, the killing blow level and the winter level.
* DidntNeedThoseAnyway: Smith, in the final level.
* DivingKick: Has one of these, looks even cooler in ''Focus''.
* CounterAttack: These are quite easy to use.
* CrateExpections: Lampshaded.
-->'''Neo:''' Crates how original.
* CrowdPanic: In 'Get Me An Exit' when the Agents fire at Neo some of the crowd's panics.
* CureForCancer: The herbalist, tries to make one for his granddaughter [[spoiler: it works.]]
* Cutscene: Plenty of these from all of the movies and anime, along with in-game ones.
* CutscenePowerToTheMax: In one level Neo busts through a brick-wall, needless to say you can't do it in-game.
* DeadlyLunge: This seems to be the standard attack for vampires and, oddly, Smith in the later levels.
* DefeatMeansFriendship: Neo and Chang Tzu, beat Tzu and you get to fight Agents together.
* DeliberatelyMonochrome: Two levels, the killing blow level and the winter level.
* DidntNeedThoseAnyway: Smith, in the final level.
* DivingKick: Has one of these, looks even cooler in ''Focus''.
Changed line(s) 37 (click to see context) from:
* DoubleJump: Neo learns to do this near the end of the above mentioned level to reach the helicopter.
to:
* DownTheDrain: The sewer levels.
* DoubleJump: Neo learns to do this near the end of the above mentioned level to reach thehelicopter.helicopter.
* DrunkenBoxing: Neo can actually use some of this.
* ElectricTorture: One of the {{Mooks}} in Club Hel, pushes one of the aniamatronic dolls into a wall and a table...everything is electrified, except the floor.
* EliteMooks: The Master Vampire and the Witch Queen, some of the most powerful enemies besides Smith.
* DoubleJump: Neo learns to do this near the end of the above mentioned level to reach the
* DrunkenBoxing: Neo can actually use some of this.
* ElectricTorture: One of the {{Mooks}} in Club Hel, pushes one of the aniamatronic dolls into a wall and a table...everything is electrified, except the floor.
* EliteMooks: The Master Vampire and the Witch Queen, some of the most powerful enemies besides Smith.
Added DiffLines:
* EvilSoundsDeep: The Club Hel bouncer.
* FadeToWhite: Levels transition and going to the level-up screen is this.
* FinishingStomp: Neo has two of these.
* FiringOneHanded: Can be done with nearly every weapon.
* FlunkyBoss: The Club Hel bouncer, also Smith in the last levels.
* FadeToWhite: Levels transition and going to the level-up screen is this.
* FinishingStomp: Neo has two of these.
* FiringOneHanded: Can be done with nearly every weapon.
* FlunkyBoss: The Club Hel bouncer, also Smith in the last levels.
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Added DiffLines:
* AliceAllusion: during a level in the city library, in a Continuity Nod to the original movie. The librarian has seen A Glitch in the Matrix, specifically, a certain book that keeps on reappearing after she takes it out. She has taken it out so often that there's a small pile at her feet. A few minutes later:
-->'''Neo:''' What book was it ?
'''Librarian:''' Alice In Wonder Land
'''Neo:''' Of course, it was.
* AbandondedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells.
* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. â—¦ Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
* AllJustADream: Subverted, a minor character 'Key girl', who saw the Matrix's programming hallway thought it was all a dream...until Neo took her back.
* AirJousting: Neo and Smith can both fly during the last levels, so this is definitely in effect.
* AnAxeToGrind: During the timed mission, some of the later waves start using throwing axes as weapons.
* AnotherDimension: The {{Bizzarrchitecture}} maze in the chateau.
* ATasteOfPower: The first level as Neo with a bunch of special moves and abilites...the level ends and then it's back to regular guy Thomas Anderson until you get the abilities back.
* AutoRevive: One of the Atman Principles allows this ability.
* BadGuyBar: During 'The Key' mission, possibly Club Hel.
* BarrierBustingBlow: UpToEleven in one of the later levels, it becomes a frenzy of this with nearly every enemy busting out of a column or wall.
* BigBrotherInstinct: with Neo to an unnamed girl that he has to protect from the Merovingian's mooks.
'''Bald guy, Elite Mooks:''' Get the girl, he (the Merovingian) wants to see her.
'''Neo:''' [As the mooks start to approach] She's not going anywhere with you.
'''Bald guy:''' What are you, her...big brother ?
'''Neo:''' Something like that.
* BigFancyHouse: The Merovinginan's chateau and you get to tour the {{TortureCellar dungeons}} and AnotherDimension.
* BlindedByTheLight: The rebels and Neo, by the SWAT Flash-bangs, another reason for the CoolShades.
-->'''Neo:''' What book was it ?
'''Librarian:''' Alice In Wonder Land
'''Neo:''' Of course, it was.
* AbandondedArea: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells.
* AGlitchInTheMatrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. â—¦ Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
* AllJustADream: Subverted, a minor character 'Key girl', who saw the Matrix's programming hallway thought it was all a dream...until Neo took her back.
* AirJousting: Neo and Smith can both fly during the last levels, so this is definitely in effect.
* AnAxeToGrind: During the timed mission, some of the later waves start using throwing axes as weapons.
* AnotherDimension: The {{Bizzarrchitecture}} maze in the chateau.
* ATasteOfPower: The first level as Neo with a bunch of special moves and abilites...the level ends and then it's back to regular guy Thomas Anderson until you get the abilities back.
* AutoRevive: One of the Atman Principles allows this ability.
* BadGuyBar: During 'The Key' mission, possibly Club Hel.
* BarrierBustingBlow: UpToEleven in one of the later levels, it becomes a frenzy of this with nearly every enemy busting out of a column or wall.
* BigBrotherInstinct: with Neo to an unnamed girl that he has to protect from the Merovingian's mooks.
'''Bald guy, Elite Mooks:''' Get the girl, he (the Merovingian) wants to see her.
'''Neo:''' [As the mooks start to approach] She's not going anywhere with you.
'''Bald guy:''' What are you, her...big brother ?
'''Neo:''' Something like that.
* BigFancyHouse: The Merovinginan's chateau and you get to tour the {{TortureCellar dungeons}} and AnotherDimension.
* BlindedByTheLight: The rebels and Neo, by the SWAT Flash-bangs, another reason for the CoolShades.
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Changed line(s) 3,4 (click to see context) from:
'''The Matrix: Path of Neo''' was made by Shiny Entertainment in 2005 as part of Franchise/TheMatrix series. It was made for the PlayStation2, XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
to:
Changed line(s) 10,11 (click to see context) from:
!!TheMatrixPathOfNeo provides examples of the following:
to:
Is there an issue? Send a MessageReason:
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Added DiffLines:
* BulletTime: Being part of ''Franchise/TheMatrix'' it has this. It's called ''Focus'' in-game and provides the ability to WallRun and WallJump (See below).
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Changed line(s) 3,4 (click to see context) from:
'''The Matrix: Path of Neo''' was made by Shiny Entertainment in 2005 as part of Franchise/TheMatrix series. It was made for the PlayStation2, XBox, Gamecube and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
to:
'''The Matrix: Path of Neo''' was made by Shiny Entertainment in 2005 as part of Franchise/TheMatrix series. It was made for the PlayStation2, XBox, Gamecube XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
Added DiffLines:
* {{Combos}}: A bunch of them, being combined with WallRun, WallJump and a whole bunch of other things. Along with a host of unlockable combos and an AwesomeButImpractical one.
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Changed line(s) 3,4 (click to see context) from:
'''The Matrix: Path of Neo''' was made by Shiny Entertainment in 2005 as part of Franchise/TheMatrix series. It was made for the PlayStation2, XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
to:
'''The Matrix: Path of Neo''' was made by Shiny Entertainment in 2005 as part of Franchise/TheMatrix series. It was made for the PlayStation2, XBox XBox, Gamecube and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
Changed line(s) 7,8 (click to see context) from:
It was received much better by both critics and fans than its predecessor, 2003's ''Enter The Matrix''.
to:
It was received much better by both critics and fans than its predecessor, 2003's ''Enter The Matrix''.
''VideoGame/EnterTheMatrix''.
Changed line(s) 10,11 (click to see context) from:
!!This game provides examples of the following:
to:
* CorridorCubbyHoleRun: The second level is this, extended from just a five second scene, to avoiding capture by security and Agents to get to the bottom floor.
* DodgeTheBullet: In the 'Roof Top Rescue' mission you learn to do this, it becomes an essential part of the level.
* DoubleJump: Neo learns to do this near the end of the above mentioned level to reach the helicopter.
Changed line(s) 13 (click to see context) from:
* EscortMission: Has four or five of them scattered through out the game.
to:
* EscortMission: Has four Has, at least, ten or five tweleve of them scattered through out the game.
* LifeDrain: One of the cheats enables a 'Vampiric Draining' which heals as enemies are damaged or killed.
Changed line(s) 17,18 (click to see context) from:
* SameLanguageDub: Andrew Bowen standing as Neo and Chistopher Smith standing in as Smith. Mr. Bowen's is almost impossible to distinguish from movie to game as different. Mr. Smith's Smith can be a bit jarring going from movie to game.
* TheWarSequence: Every level including the second intro level has plenty of shoving. While the rest of the game is just one awesome fight after another.
* TheWarSequence: Every level including the second intro level has plenty of shoving. While the rest of the game is just one awesome fight after another.
to:
* RingMenu: The level-up screen is a series of circles of green code with white symbols floating around Neo's coded form. The closer you get to the screen, the more powerful the moves.
* SameLanguageDub: Andrew Bowen standing as Neo and Chistopher Smith standing in as Smith. Mr. Bowen's is almost impossible to distinguish from movie to game as anything different. Mr. Smith's Smith can be abit quite jarring going from movie to game.
game as he sounds almost nothing like the movie version except in certain scenes.
* TheWarSequence: Everylevel level, including the second intro level which while not actual fighting still has plenty of shoving. While the rest of the game is just one awesome fight after another.another.
* WallJump: This being a ''Matrix'' game of course you can do this with a bit of 'Focus'.
* WallRun: The same as the above, both this and WallJump are able to be used in {{Combos}}.
* SameLanguageDub: Andrew Bowen standing as Neo and Chistopher Smith standing in as Smith. Mr. Bowen's is almost impossible to distinguish from movie to game as anything different. Mr. Smith's Smith can be a
* TheWarSequence: Every
* WallJump: This being a ''Matrix'' game of course you can do this with a bit of 'Focus'.
* WallRun: The same as the above, both this and WallJump are able to be used in {{Combos}}.
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Changed line(s) 3,4 (click to see context) from:
'''The Matrix: Path of Neo''' was made by Shiny Entertainment in 2005 as part of {{The Matrix}} series. It was made for the PS2, X-box and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
to:
'''The Matrix: Path of Neo''' was made by Shiny Entertainment in 2005 as part of {{The Matrix}} Franchise/TheMatrix series. It was made for the PS2, X-box PlayStation2, XBox and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
Changed line(s) 7,8 (click to see context) from:
It was recieved much better by both critics and fans, than its predecessor 2003's ''Enter The Matrix''.
to:
It was recieved received much better by both critics and fans, fans than its predecessor predecessor, 2003's ''Enter The Matrix''.
Changed line(s) 10 (click to see context) from:
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!!This game provides examples of the following:
Is there an issue? Send a MessageReason:
Trope entries go in alphabetical order. I don\'t think a single entry was in its correct place alphabetically before this edit.
Deleted line(s) 11,12 (click to see context) :
* SameLanguageDub: Andrew Bowen standing as Neo and Chistopher Smith standing in as Smith. Mr. Bowen's is almost impossible to distinguish from movie to game as different. Mr. Smith's Smith can be a bit jarring going from movie to game.
* EscortMission: Has four or five of them scattered through out the game.
* EscortMission: Has four or five of them scattered through out the game.
* EscortMission: Has four or five of them scattered through out the game.
Deleted line(s) 15,16 (click to see context) :
* TheWarSequence: Every level including the second intro level has plenty of shoving. While the rest of the game is just one awesome fight after another.
* RealIsBrown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.
* RealIsBrown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.
Added DiffLines:
* RealIsBrown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.
* SameLanguageDub: Andrew Bowen standing as Neo and Chistopher Smith standing in as Smith. Mr. Bowen's is almost impossible to distinguish from movie to game as different. Mr. Smith's Smith can be a bit jarring going from movie to game.
* TheWarSequence: Every level including the second intro level has plenty of shoving. While the rest of the game is just one awesome fight after another.
* SameLanguageDub: Andrew Bowen standing as Neo and Chistopher Smith standing in as Smith. Mr. Bowen's is almost impossible to distinguish from movie to game as different. Mr. Smith's Smith can be a bit jarring going from movie to game.
* TheWarSequence: Every level including the second intro level has plenty of shoving. While the rest of the game is just one awesome fight after another.
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None
Changed line(s) 11 (click to see context) from:
* SameLanguageDub: Andrew Bowen standing as Neo and someone standing in as Smith.
to:
* SameLanguageDub: Andrew Bowen standing as Neo and someone Chistopher Smith standing in as Smith.Smith. Mr. Bowen's is almost impossible to distinguish from movie to game as different. Mr. Smith's Smith can be a bit jarring going from movie to game.
Changed line(s) 15 (click to see context) from:
* TheWarSequence
to:
* TheWarSequenceTheWarSequence: Every level including the second intro level has plenty of shoving. While the rest of the game is just one awesome fight after another.
Added DiffLines:
* OnlySixFaces: Most of the background characters are exactly the same, but a few minor characters are distinguished from the rest.
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[[redirect:Franchise/TheMatrix]]
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'''The Matrix: Path of Neo''' was made by Shiny Entertainment in 2005 as part of {{The Matrix}} series. It was made for the PS2, X-box and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
Gameplay is mainly fighting {{Mooks}}, Security guards, SWAT, Agents and many others. It's your basic third person problem-solving with killing enemies to open doors, escort-missons, except with bullet-time !
It was recieved much better by both critics and fans, than its predecessor 2003's ''Enter The Matrix''.
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* SameLanguageDub: Andrew Bowen standing as Neo and someone standing in as Smith.
* EscortMission: Has four or five of them scattered through out the game.
* EnemyChatter: The Mooks, basically every enemy has, at least, two peices of looping dialogue.
* GagReel: An unlockable feature at the end of the game.
* TheWarSequence
* RealIsBrown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.
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