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* CosmicPlaything: Tyr's background, described in the opening cinematic, is based directly on Myth/NorseMythology (in fact, he's the same god, copied into the Realms by act of [[TopGod Ao]]), but the second act of the campaign is a WholePlotReference to the Literature/BookOfJob. [[spoiler:Malar, god of savagery, bet Tyr that you would forsake him if he turned his back on you, depowering you so the Tyrran priests Malar had corrupted could declare you a heretic. When you don't, instead embarking on a dangerous ritual trial to prove your faithfulness, Tyr restores your powers and then some, depowers the rogue priests and paladins, and tells Malar that if he ever shows his ugly mug around the church again, he'll kill him.]]

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* CosmicPlaything: Tyr's background, described in the opening cinematic, is based directly on Myth/NorseMythology (in fact, he's the same god, copied into the Realms by act of [[TopGod Ao]]), but the second act of the campaign is a WholePlotReference to the Literature/BookOfJob. [[spoiler:Malar, god of savagery, savagery (the Devil), bet Tyr (God) that you (Job) would forsake him if he turned his back on you, depowering you so the Tyrran priests Malar had corrupted could declare you a heretic. When you don't, instead embarking on a dangerous ritual trial to prove your faithfulness, Tyr restores your powers and then some, depowers the rogue priests and paladins, and tells Malar that if he ever shows his ugly mug around the church again, he'll kill him.]]



* EasyEvangelism: {{Justified}}. It's well-established that, aside from TheFundamentalist shaman, the Shattered Tusk orc tribe long ago lost their collective faith in Gruumsh after losing a war and their ancestral lands in the Spine of the World. [[spoiler:After witnessing Tyr restore your powers in his secret shrine, the chief's son Gron forswears Gruumsh in favor of Tyr.]]

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* EasyEvangelism: {{Justified}}.{{Justified|Trope}}. It's well-established that, aside from TheFundamentalist shaman, the Shattered Tusk orc tribe long ago lost their collective faith in Gruumsh after losing a war and their ancestral lands in the Spine of the World. [[spoiler:After witnessing Tyr restore your powers in his secret shrine, the chief's son Gron forswears Gruumsh in favor of Tyr.]]



* ShoutOut: One orc threaten to punish another orc [[VideoGame/{{WarCraft}} by sending him to chop down trees and and work in gold mines]].

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* ShoutOut: One orc threaten to punish another orc [[VideoGame/{{WarCraft}} [[VideoGame/{{Warcraft}} by sending him to chop down trees and and work in gold mines]].



* VillainHasAPoint: {{Downplayed}}. Malar's GreenAesop speech would sound nicer if there weren't several other deities in the Realms who protected nature without wanting to totally destroy humanity.
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Crosswicking

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* WhoForgotTheLights: The mod can be so dark at times that you can't see your hand in front of your face. Good thing your starting equipment includes a holy symbol of Tyr that can cast the ''Light'' spell an unlimited number of times.
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Misuse; that's for women in-universe writing fanfic


* MostFanficWritersAreGirls: The campaign is pretty much written with a female PC in mind.
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Direct link.


* EasyEvangelism: {{Justified}}. It's well-established that, aside from their {{fundamentalist}} shaman, the Shattered Tusk orc tribe long ago lost their collective faith in Gruumsh after losing a war and their ancestral lands in the Spine of the World. [[spoiler:After witnessing Tyr restore your powers in his secret shrine, the chief's son Gron forswears Gruumsh in favor of Tyr.]]

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* EasyEvangelism: {{Justified}}. It's well-established that, aside from their {{fundamentalist}} TheFundamentalist shaman, the Shattered Tusk orc tribe long ago lost their collective faith in Gruumsh after losing a war and their ancestral lands in the Spine of the World. [[spoiler:After witnessing Tyr restore your powers in his secret shrine, the chief's son Gron forswears Gruumsh in favor of Tyr.]]



* NotEvilJustMisunderstood: The Shattered Tusk orc tribe is presented as this in act two, more ProudWarriorRaceGuy (along the lines of the Kingdom of Many-Arrows) than AlwaysChaoticEvil. The tribe is LawfulNeutral [[invoked]]at worst, with its chief giving you a fair hearing when his scouts bring you to him to request passage across his lands (over the strenuous objections of his {{fundamentalist}} priest of Gruumsh). [[spoiler:You're even able to convert the orc prince to the worship of Tyr!]]

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* NotEvilJustMisunderstood: The Shattered Tusk orc tribe is presented as this in act two, more ProudWarriorRaceGuy (along the lines of the Kingdom of Many-Arrows) than AlwaysChaoticEvil. The tribe is LawfulNeutral [[invoked]]at worst, with its chief giving you a fair hearing when his scouts bring you to him to request passage across his lands (over the strenuous objections of his {{fundamentalist}} TheFundamentalist priest of Gruumsh). [[spoiler:You're even able to convert the orc prince to the worship of Tyr!]]
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correction


You play as a cleric of Tyr, the ''TabletopGame/ForgottenRealms'' god of justice, on assignment deep into the hinterlands northwest of Waterdeep to investigate attacks by a mysterious beast. Joined in your adventure by a friendly ranger, Tancred of Calimport, you solve various problems in a TownWithADarkSecret, a secret that eventually brings you into conflict with corruption at the very heart of the Church of Tyr itself.

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You play as a cleric of Tyr, the ''TabletopGame/ForgottenRealms'' god of justice, on assignment deep into the hinterlands northwest northeast of Waterdeep to investigate attacks by a mysterious beast. Joined in your adventure by a friendly ranger, Tancred of Calimport, you solve various problems in a TownWithADarkSecret, a secret that eventually brings you into conflict with corruption at the very heart of the Church of Tyr itself.
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None

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* ShoutOut: One orc threaten to punish another orc [[VideoGame/{{WarCraft}} by sending him to chop down trees and and work in gold mines]].
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* HeroProtagonist: While mechanically you can still pick whatever class and race combination you want, the story is very much written with a LawfulGood[[invoked]] cleric of Tyr in mind, and some story events may not be possible to complete without a cleric PC (though a favored soul works equally well if you have ''Mask of the Betrayer'', which was released the year after this mod came out). And while not specifically discouraged, the documentation also recommends you use a human due to the extra feat slot.

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* HeroProtagonist: While mechanically you can still pick whatever class and race combination you want, the story is very much written with a LawfulGood[[invoked]] cleric of Tyr in mind, and some story events may not be possible to complete without a cleric PC (though a favored soul works equally well if you have ''Mask of the Betrayer'', which was released the year two years after this mod came out). And while not specifically discouraged, the documentation also recommends you use a human due to the extra feat slot.
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None


* JackOfAllTrades: Clerics are powerful divine casters and good melee fighters in 3.5E anyway. In this campaign in particular, you only get the one companion, the ranger Tancred, so the documentation encourages investing skill points into cross-class skills such as Bluff.

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* JackOfAllTrades: Clerics are powerful divine casters and good melee fighters in 3.5E anyway. In this campaign in particular, you only get the one companion, the ranger Tancred, so the documentation encourages investing skill points into cross-class skills such as Bluff.Bluff (helpfully listing which ones you'll actually need so you don't waste your limited number of skill points).

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* DePower: [[spoiler:Despite being faithful to Tyr, you lose your cleric powers at the beginning of the second act [[CosmicPlaything as part of his bet with Malar]]. After you complete your journey to Tyr's secret shrine in act two, Tyr restores your powers and depowers the rogue clerics and paladins hunting you.]]
* EasyEvangelism: {{Justified}}. It's well-established that, aside from their {{fundamentalist}} shaman, the Shattered Tusk orc tribe long ago lost their collective faith in Gruumsh after losing a war and their ancestral lands in the Spine of the World. [[spoiler:After witnessing Tyr restore your powers in his secret shrine, the chief's son Gron forswears Gruumsh in favor of Tyr.]]



* GondorCallsForAid: [[spoiler:Unbeknownst to the rogue clerics and paladins hunting you, they find you when you're still in Shattered Tusk territory. Prince Gron, having converted to Tyr, leads the tribe's warriors to your aid.]]



* MostFanficWritersAreGirls: The campaign is pretty much written with a female PC in mind.



* NotEvilJustMisunderstood: ''An orc tribe'' is presented as this in act two, more ProudWarriorRaceGuy (along the lines of the Kingdom of Many-Arrows) than AlwaysChaoticEvil. The tribe is LawfulNeutral [[invoked]]at worst, with its chief giving you a fair hearing when his scouts bring you to him to request passage across his lands (over the strenuous objections of his {{fundamentalist}} priest of Gruumsh). [[spoiler:If you play your cards right, you're even able to convert the orc prince to the worship of Tyr!]]

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* NotEvilJustMisunderstood: ''An The Shattered Tusk orc tribe'' tribe is presented as this in act two, more ProudWarriorRaceGuy (along the lines of the Kingdom of Many-Arrows) than AlwaysChaoticEvil. The tribe is LawfulNeutral [[invoked]]at worst, with its chief giving you a fair hearing when his scouts bring you to him to request passage across his lands (over the strenuous objections of his {{fundamentalist}} priest of Gruumsh). [[spoiler:If you play your cards right, you're [[spoiler:You're even able to convert the orc prince to the worship of Tyr!]]Tyr!]]
* ProphecyTwist: {{Lampshaded}}. In act two, Tyr gives you two tasks, the second being to "give birth to my next great champion". He quickly assures you that he doesn't mean it literally (even if you're well into a romance with Tancred by this point). [[spoiler:Gron, the prince of the Shattered Tusk orc tribe, converts to Tyr after witnessing Tyr restore your cleric powers in his secret shrine.]]


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* ThreeActStructure: You deal with the beast attacking Navatranaasu, [[spoiler:lose your powers and get falsely accused of heresy by a corrupt priesthood, and then go on a quest to regain your powers so you can kick all their asses]].
* ToBeLawfulOrGood: Tailored as it is for a Tyrran cleric, the campaign is written well enough to let you be both depending on the situation, which corresponds well to Tyr's dogma of using the law as a ''tool'' to uphold the good. In the third act you can get into a legal debate with the leaders of an orc tribe, and win on the law.

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* CrystalDragonJesus: Per the source material, the Church of Tyr is very Catholic despite the deity being one from Norse myth. It even extends to the second act being very similar to the Literature/BookOfJob.

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* CrystalDragonJesus: Per the source material, the Church of Tyr is very Catholic despite the deity being one from Norse myth.myth, [[spoiler:complete with an Inquisition and excommunication]]. It even extends to the second act being very similar to the Literature/BookOfJob.


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* TortureIsIneffective: [[spoiler:The PC is tortured, including being branded on the forehead, to get them to falsely confess to heresy (not because the priesthood is trying to cover something up, but because they've become convinced thanks to Malar's corruption that you're actually guilty). Doesn't work.]]
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* CrystalDragonJesus: Per the source material, the Church of Tyr is very Catholic despite the deity being one from Norse myth. It even extends to the second act being very similar to the Literature/BookOfJob.
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None

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* EcoTerrorist: Malar's motivation in the campaign is essentially a fantasy version of this: being the god of nature at its most savage, he considers human civilization a threat.
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* HeroProtagonist: While mechanically you can still pick whatever class and race combination you want, the story is very much written with a LawfulGood cleric of Tyr in mind, and some story events may not be possible to complete without a cleric PC (though a favored soul works equally well if you have ''Mask of the Betrayer'', which was released the year after this mod came out). And while not specifically discouraged, the documentation also recommends you use a human due to the extra feat slot.

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* HeroProtagonist: While mechanically you can still pick whatever class and race combination you want, the story is very much written with a LawfulGood LawfulGood[[invoked]] cleric of Tyr in mind, and some story events may not be possible to complete without a cleric PC (though a favored soul works equally well if you have ''Mask of the Betrayer'', which was released the year after this mod came out). And while not specifically discouraged, the documentation also recommends you use a human due to the extra feat slot.

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* FeaturelessProtagonist: [[invoked]]Averted, unlike the official campaigns and most mods. While mechanically you can still pick whatever you want, the story is very much written with a LawfulGood cleric of Tyr in mind, and some story events may not be possible to complete without a cleric PC (though a favored soul works equally well if you have ''Mask of the Betrayer'', which was released the year after this mod came out).

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* FeaturelessProtagonist: [[invoked]]Averted, unlike the official campaigns and most mods. HeroProtagonist: While mechanically you can still pick whatever class and race combination you want, the story is very much written with a LawfulGood cleric of Tyr in mind, and some story events may not be possible to complete without a cleric PC (though a favored soul works equally well if you have ''Mask of the Betrayer'', which was released the year after this mod came out).out). And while not specifically discouraged, the documentation also recommends you use a human due to the extra feat slot.



* TheLancer: Tancred is sarcastic and somewhat of a cynic, contrasting with the GoodIsNotDumb PC, and wields a bow to your sword and shield.
* LoveInterest: You can choose to romance Tancred during the campaign, though it's not a major thing: there are affectionate moments worked into the primary storyline rather than a specific sidequest chain.
* MultipleChoicePast: One "downtime" interaction with Tancred lets you make up a character background, including a region you're from and a description of your childhood.



* RomanceSidequest: You can choose to romance Tancred during the campaign, though it's not a major thing: there are affectionate moments worked into the primary storyline rather than a specific sidequest chain.
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None

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* VillainHasAPoint: {{Downplayed}}. Malar's GreenAesop speech would sound nicer if there weren't several other deities in the Realms who protected nature without wanting to totally destroy humanity.
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* ThenLetMeBeEvil: Malar, the god of nature's savagery, makes this argument to Tyr in a cutscene [[spoiler:while they're discussing your fate]].
-->'''Malar:''' Yes, but why do you assume the former to be "evil"? Mankind... its urban sprawl... so-called civilization... they destroy all that they touch. Where once there was nature, beautiful in its wild, chaotic ferocity...\\
Now there is nothing but deforestation, mining... the confining trappings of the "civilized." If ''that'' is "good," then yes, I am evil!
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* HidingBehindReligion: [[spoiler:According to Tyr himself, Eton Skye clings to the church only for the power it grants him. Normally he would have washed out, but Malar's intervention shielded him.

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* HidingBehindReligion: [[spoiler:According to Tyr himself, himself]], Eton Skye clings to the church only for the power it grants him. Normally [[spoiler:Normally he would have washed out, but Malar's intervention shielded him.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/champion_of_tyr_0.jpg]]
''[[https://neverwintervault.org/project/nwn2/module/maimed-gods-saga The Maimed God's Saga]]'' is a fan-written campaign for ''VideoGame/NeverwinterNights2'', released in 2005.

You play as a cleric of Tyr, the ''TabletopGame/ForgottenRealms'' god of justice, on assignment deep into the hinterlands northwest of Waterdeep to investigate attacks by a mysterious beast. Joined in your adventure by a friendly ranger, Tancred of Calimport, you solve various problems in a TownWithADarkSecret, a secret that eventually brings you into conflict with corruption at the very heart of the Church of Tyr itself.
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!!Tropes in ''The Maimed God's Saga'':
* CosmicPlaything: Tyr's background, described in the opening cinematic, is based directly on Myth/NorseMythology (in fact, he's the same god, copied into the Realms by act of [[TopGod Ao]]), but the second act of the campaign is a WholePlotReference to the Literature/BookOfJob. [[spoiler:Malar, god of savagery, bet Tyr that you would forsake him if he turned his back on you, depowering you so the Tyrran priests Malar had corrupted could declare you a heretic. When you don't, instead embarking on a dangerous ritual trial to prove your faithfulness, Tyr restores your powers and then some, depowers the rogue priests and paladins, and tells Malar that if he ever shows his ugly mug around the church again, he'll kill him.]]
* FeaturelessProtagonist: [[invoked]]Averted, unlike the official campaigns and most mods. While mechanically you can still pick whatever you want, the story is very much written with a LawfulGood cleric of Tyr in mind, and some story events may not be possible to complete without a cleric PC (though a favored soul works equally well if you have ''Mask of the Betrayer'', which was released the year after this mod came out).
* HeroesPreferSwords: The documentation encourages you to build your cleric with the War domain so you can use Tyr's trademark longsword (without needing to burn a feat on Martial Weapon Proficiency). [[spoiler:Towards the end of the campaign, Tyr himself gives you an InfinityPlusOneSword of that type.]]
* HidingBehindReligion: [[spoiler:According to Tyr himself, Eton Skye clings to the church only for the power it grants him. Normally he would have washed out, but Malar's intervention shielded him.
* JackOfAllTrades: Clerics are powerful divine casters and good melee fighters in 3.5E anyway. In this campaign in particular, you only get the one companion, the ranger Tancred, so the documentation encourages investing skill points into cross-class skills such as Bluff.
* KnightTemplar: Corrupted elements within the Church of Tyr start doing some pretty terrible things in the name of righteousness, [[spoiler:even excommunicating you and bringing you back to their citadel in chains on trumped-up charges after you slay the monster at the end of the first act]]. {{Deconstructed|Trope}} in that [[spoiler:Tyr finds their actions reprehensible and, [[CosmicPlaything after settling his bet with Malar]], depowers the whole batch of them to help the PlayerCharacter take them out.]]
* NotEvilJustMisunderstood: ''An orc tribe'' is presented as this in act two, more ProudWarriorRaceGuy (along the lines of the Kingdom of Many-Arrows) than AlwaysChaoticEvil. The tribe is LawfulNeutral [[invoked]]at worst, with its chief giving you a fair hearing when his scouts bring you to him to request passage across his lands (over the strenuous objections of his {{fundamentalist}} priest of Gruumsh). [[spoiler:If you play your cards right, you're even able to convert the orc prince to the worship of Tyr!]]
* RomanceSidequest: You can choose to romance Tancred during the campaign, though it's not a major thing: there are affectionate moments worked into the primary storyline rather than a specific sidequest chain.
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