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Not enough context (ZCE), Trope was cut/disambiguated due to cleanup, Fixing indentation, Examples Are Not Arguable


* BattleThemeMusic: "[[http://jeffreynordin.bandcamp.com/track/rhetorical-battle Rhetorical Battle]]" for regular battles and "[[http://jeffreynordin.bandcamp.com/track/war-of-words-boss-battle War of Words]]" for {{Boss Battle}}s. The FinalBoss and the ultimate BonusBoss share [[http://jeffreynordin.bandcamp.com/track/the-last-argument-boss-battle a special one.]]

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* BattleThemeMusic: BattleThemeMusic:
**
"[[http://jeffreynordin.bandcamp.com/track/rhetorical-battle Rhetorical Battle]]" for regular battles and "[[http://jeffreynordin.bandcamp.com/track/war-of-words-boss-battle War of Words]]" for {{Boss Battle}}s. The FinalBoss and the ultimate BonusBoss {{Superboss}} share [[http://jeffreynordin.bandcamp.com/track/the-last-argument-boss-battle a special one.]]



* BonusBoss: Technically everything except Narrowden, but in the particular definition of "optional difficult challenge", [[MarathonBoss the Final Horizon]], Eve Angelus, and [[spoiler:the Composer]] all count. Arguably [[spoiler:the Watcher of the Abyss]] does as well.



* BossBanter: Malebaldur, [[BonusBoss Eve Angelus]], and [[spoiler:[[BonusBoss The Composer]]]] all do this.
* BossInMookClothing: The Final Horizon appears to be a completely normal enemy wandering a completely normal area, but it's a very powerful BonusBoss. In fairness, the boss battle music ''does'' play during the fight, though, which should be a tipoff.

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* %%* BossBanter: Malebaldur, [[BonusBoss [[OptionalBoss Eve Angelus]], and [[spoiler:[[BonusBoss [[spoiler:[[OptionalBoss The Composer]]]] all do this.
* BossInMookClothing: The Final Horizon appears to be a completely normal enemy wandering a completely normal area, but it's a very powerful BonusBoss.{{Superboss}}. In fairness, the boss battle music ''does'' play during the fight, though, which should be a tipoff.



** [[spoiler:The Watcher in the Abyss]] is a BonusBoss in mook clothing, occasionally overriding regular monster fights to fight you once you've kicked off the appropriate plotline.
* BraggingRightsReward: [[spoiler:The Composer]]'s lesson, which gives you access to every skill in the game (even enemy skills), making all future encounters trivial. You can only get it after beating the ultimate BonusBoss, however.

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** [[spoiler:The Watcher in the Abyss]] is a BonusBoss an OptionalBoss in mook clothing, occasionally overriding regular monster fights to fight you once you've kicked off the appropriate plotline.
* BraggingRightsReward: [[spoiler:The Composer]]'s lesson, which gives you access to every skill in the game (even enemy skills), making all future encounters trivial. You can only get it after beating the ultimate BonusBoss, {{Superboss}}, however.



** [[BonusBoss Eve Angelus]] is an interesting example. She's not ''explicitly'' immune to offensive debuffs, but if you use them she'll instantly counter with the appropriate buff, dispelling the debuff.

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** [[BonusBoss [[OptionalBoss Eve Angelus]] is an interesting example. She's not ''explicitly'' immune to offensive debuffs, but if you use them she'll instantly counter with the appropriate buff, dispelling the debuff.



* CosmeticAward: Subverted. The Horizon Mastery and Rhetorical Master items ''seem'' like they're merely awards for beating the {{Bonus Boss}}es, but [[spoiler:they actually unlock the way to the third BonusBoss.]]

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* CosmeticAward: Subverted. The Horizon Mastery and Rhetorical Master items ''seem'' like they're merely awards for beating the {{Bonus {{Optional Boss}}es, but [[spoiler:they actually unlock the way to the third BonusBoss.OptionalBoss.]]



* LightheartedRematch: [[BonusBoss Eve Angelus]], a rematch against [[spoiler:Eventide]].

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* %%* LightheartedRematch: [[BonusBoss [[OptionalBoss Eve Angelus]], a rematch against [[spoiler:Eventide]].



* MarathonBoss: [[BonusBoss The Final Horizon]] has ''one million HitPoints''. This is referenced in its description, which notes that it's immensely stubborn and difficult to convince of anything.

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* MarathonBoss: [[BonusBoss [[{{Superboss}} The Final Horizon]] has ''one million HitPoints''. This is referenced in its description, which notes that it's immensely stubborn and difficult to convince of anything.



*** [[BonusBoss Eve Angelus]] has a similar schtick where she'll decide to flat-out ignore certain rhetorical elements when she [[TurnsRed gets low on health]]. She never becomes immune to verbal damage, though, unlike Malebaldur.

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*** [[BonusBoss [[OptionalBoss Eve Angelus]] has a similar schtick where she'll decide to flat-out ignore certain rhetorical elements when she [[TurnsRed gets low on health]]. She never becomes immune to verbal damage, though, unlike Malebaldur.



* {{Superboss}}: Technically everything except Narrowden, but in the particular definition of "optional difficult challenge", [[MarathonBoss the Final Horizon]], Eve Angelus, and [[spoiler:the Composer]] all count.



** [[BonusBoss Eve Angelus]] will inflict the whole party with every stat debuff when she falls below half health, and will start [[NoSell ignoring certain types of damage]] when she's on her last legs.
** [[spoiler:[[BonusBoss The Composer]]]] will change his tactics when he falls below half health, using telegraphed LastDiscMagic abilities and asking you math questions that can help or harm you depending on how well you perform.

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** [[BonusBoss [[OptionalBoss Eve Angelus]] will inflict the whole party with every stat debuff when she falls below half health, and will start [[NoSell ignoring certain types of damage]] when she's on her last legs.
** [[spoiler:[[BonusBoss [[spoiler:[[OptionalBoss The Composer]]]] will change his tactics when he falls below half health, using telegraphed LastDiscMagic abilities and asking you math questions that can help or harm you depending on how well you perform.



* UselessUsefulSpell: [[OneHitKill Dissertation]]. By the time you get it you have better (and less costly) methods of oneshotting foes, and it seems to have a random chance of failure anyway. [[ContractualBossImmunity And bosses are immune to it, of course.]] [[spoiler: Works fine on [[BonusBoss The Watcher Of The Abyss]], though.]]

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* UselessUsefulSpell: [[OneHitKill Dissertation]]. By the time you get it you have better (and less costly) methods of oneshotting foes, and it seems to have a random chance of failure anyway. [[ContractualBossImmunity And bosses are immune to it, of course.]] [[spoiler: Works fine on [[BonusBoss [[OptionalBoss The Watcher Of The Abyss]], though.]]
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* VagueStatValues: There's some PercentBasedValues like Thesis dealing "20% extra verbal damage per research level", but that's about as unclear as the adjectives describing damage because there's no baseline. For example, the damage part of these skills' descriptions:
--> '''Double Blind:''' Deals [[blue:heavy ethos]] damage to all subjects.\\
'''Null Hypothesis:''' Deals [[blue:vast]] amounts of [[blue:ethos]] damage

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* AbsoluteCleavage: Eventide, whose dress opens up and the neckline goes to her navel.

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* AbsoluteCleavage: Eventide, whose dress opens up and the neckline goes to her navel.



* LifeDrain: Exhaustion.

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* %%* LifeDrain: Exhaustion.



* MysteriousInformant: The Composer.

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* %%* MysteriousInformant: The Composer.Composer.
* NavelDeepNeckline: Eventide, whose dress opens up and the neckline goes to her navel.
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* InsubstantialIngredients: Much of the VendorTrash in the game is composed of mercantile insights gained in the Mindscape, which can be traded for gold in shops.

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* InsubstantialIngredients: Much of the VendorTrash stuff in the game is composed of mercantile insights gained in the Mindscape, which can be traded for gold in shops.
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* OverflowError: In the [=RPGMaker.net=] version, defeating a Watcher of the Abyss underflows the Regret stat. This is changed to just being set to 0, in the Steam version.

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* StandardStatusEffects: They're [[CallAHitPointASmeerp under different names of course]], but they're there. [[DamageOverTime Poison]] is "apathy", paralysis is "distraction", confusion is "self-loathing", and silence is...silence. There are the standard stat buffs/debuffs as well.


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* StatusEffects: They're [[CallAHitPointASmeerp under different names of course]], but they're there. [[DamageOverTime Poison]] is "apathy", paralysis is "distraction", confusion is "self-loathing", and silence is...silence. There are the standard stat buffs/debuffs as well.

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More accurate.


* FinaleTitleDrop: At the very end of the GoldenEnding, Ardus states that the working title of his new novel is "The Logomancer". Given that his new novel is a PlotParallel to the game itself, this is fitting.



* TitleDrop: At the very end of the GoldenEnding, Ardus states that the working title of his new novel is "The Logomancer". Given that his new novel is a PlotParallel to the game itself, this is fitting.
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* InsaneTrollLogic: The FlavorText for the [[http://en.wikipedia.org/wiki/Modus_tollens Modus Tollens]] skill: "If the enemy were eloquent, they would win [the debate]. They won't win, therefore they're not eloquent." ''[[CrazyAwesome And it works.]]''

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* InsaneTrollLogic: The FlavorText for the [[http://en.wikipedia.org/wiki/Modus_tollens Modus Tollens]] skill: "If the enemy were eloquent, they would win [the debate]. They won't win, therefore they're not eloquent." ''[[CrazyAwesome ''[[CrazyEnoughToWork And it works.]]''
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->You have a creative spirit.\\

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->You ->''You have a creative spirit.\\



Your mind is as valuable as an army.

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Your mind is as valuable as an army.
army.''

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* DeathOfAChild: [[spoiler:Nikolai]] dies at the age of 10, but we aren't given any details about his death.



* InfantImmortality: Gently averted. [[spoiler:Nikolai]] dies at the age of 10, but we aren't given any details about his death.
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Correcting a link's namespace.


''The Logomancer'' is a [[UsefulNotes/IBMPersonalComputer PC]] RolePlayingGame, made by Jeffery Nordin in VideoGame/RPGMaker VX Ace, and was rpgmaker.net's featured game of July 2014. Its premise is that of a "JRPG without killing": the player engages in turn-based battles with foes just like in any RPG, but the battles are rhetorical rather than physical. A BossBattle may just be an attempt to convince a store owner to give you a discount, for instance.

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''The Logomancer'' is a [[UsefulNotes/IBMPersonalComputer PC]] RolePlayingGame, made by Jeffery Nordin in VideoGame/RPGMaker UsefulNotes/RPGMaker VX Ace, and was rpgmaker.net's featured game of July 2014. Its premise is that of a "JRPG without killing": the player engages in turn-based battles with foes just like in any RPG, but the battles are rhetorical rather than physical. A BossBattle may just be an attempt to convince a store owner to give you a discount, for instance.

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_logomancer.png]]



'''The Logomancer''' is a RolePlayingGame by Jeffery Nordin made in RPG Maker VX Ace, and was rpgmaker.net's featured game of July 2014. Its premise is that of a "JRPG without killing": the player engages in turn-based battles with foes just like in any RPG, but the battles are rhetorical rather than physical. A BossBattle may just be an attempt to convince a store owner to give you a discount, for instance.

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'''The Logomancer''' ''The Logomancer'' is a RolePlayingGame [[UsefulNotes/IBMPersonalComputer PC]] RolePlayingGame, made by Jeffery Nordin made in RPG Maker VideoGame/RPGMaker VX Ace, and was rpgmaker.net's featured game of July 2014. Its premise is that of a "JRPG without killing": the player engages in turn-based battles with foes just like in any RPG, but the battles are rhetorical rather than physical. A BossBattle may just be an attempt to convince a store owner to give you a discount, for instance.



----



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** Subverted when opening the fridge in the Pathos Curse Shop, where there's a message which says that the party's regret has increased, but it doesn't actually increase.

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** Subverted in the original, free release, due to a bug, when opening the fridge in the Pathos Curse Shop, where there's a message which says that the party's regret has increased, but it doesn't actually increase.increase. It's fixed in the Commercial UpdatedRerelease.
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It had a commercial UpdatedRerelease on UsefulNotes/{{Steam}}, on August 4th, 2015.


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* UpdatedRerelease: A commercial one, on UsefulNotes/{{Steam}}, on August 4th 2015.
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* PercentDamageattack: Gnostic damage.

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* PercentDamageattack: PercentDamageAttack: Gnostic damage.
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** Stack Overflow may count; it's a PercentDamageattack that inflicts 99% damage.

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** Stack Overflow may count; it's a PercentDamageattack PercentDamageAttack that inflicts 99% damage.
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-->'''Variable Gnome''': I'll also restore all of your EP and WP!
[Party turns around and walks across the room.]

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-->'''Variable Gnome''': I'll also restore all of your EP and WP!
WP!\\
[Party turns around and walks across the room.]]\\
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'''Variable Gnome''': I'll also restore all of your EP and WP!

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'''Variable -->'''Variable Gnome''': I'll also restore all of your EP and WP!
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* InsubstantialIngredients: Much of the VendorTrash in the game is composed of mercantile insights gained in the Mindscape, which can be traded for gold in shops.
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* RiddleForTheAges: What's up with [[spoiler: the Watchers in the Abyss]]? The [[WordOfGod creator's commentary]] in [[AllThereInTheManual the strategy guide]] says that they're tied in with the greater mythology of the Logomancer-verse, but the focus of the game prevented him from going deeper into that, and he likes them being unexplained anyway.
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* DevelopersForesight: If you use [[spoiler: the Orb of Recall]] to jump out of Winthgraden Tower, you'll still be in 8-bit form. [[spoiler: A vision of Malebaldur will appear to snap you out of it.]]
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* EldritchLocation: The Mindscape is a world where YourMindMakesItReal, shaped by intellectual argument. Several regions, those shaped by logomancers, can look like anything. Some parts of the Mindscape can get even weirder than that:
** Ardus' novel is an 8-bit video game populated by mental representations of bad grammar.
** The MinusWorld in [[spoiler: the Plantation, which is tied in with glitches in the greater Mindscape.]]
** Nikolai's dreams are ''extremely'' creepy and nearly Lovecraftian, including rooms that fill with bloody water and endless WrapAround between nearly identical rooms, [[spoiler: as possible metaphors for child abuse]].
** [[spoiler: Ordolus' entire Mindscape is a little distorted as a result of Stanislav Anarkum's Malformed Thought touching the Abyss and twisting everything.]]

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* AuthorAvatar: Ardarius in Ardus' novel was originally conceived as this.

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* AuthorAvatar: Ardarius in Ardus' novel novel, "The Tower of Ideals", was originally conceived as this.



* AutoRevive: Reinvention.

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* AutoRevive: Reinvention.The Reinvention skill gives this affect to whoever it's applied to.



** [[spoiler: The Watcher in the Abyss]] is a BonusBoss in mook clothing, occasionally overriding regular monster fights to fight you once you've kicked off the appropriate plotline.

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** [[spoiler: The [[spoiler:The Watcher in the Abyss]] is a BonusBoss in mook clothing, occasionally overriding regular monster fights to fight you once you've kicked off the appropriate plotline.



* BreathWeapon: The dragons of the world of Ardus' novel, can breath fire.

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* BreathWeapon: The dragons of the world of Ardus' novel, "The Tower of Ideals", can breath fire.



** Some enemies have skills to heal themselves, such as some White Ravens' Second Wind skill.
** The "Proofread" skill gives RegeneratingHealth in GradualRegeneration, to its user.

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** Some enemies have skills the Second Wind skill to heal themselves, such as some the White Ravens' Second Wind skill.
Ravens.
** The "Proofread" skill gives RegeneratingHealth in the form of GradualRegeneration, to its user.



** After beating both Eve Angelus and the Final Horizon, [[spoiler:you gain access to a secret shop that ''sells epiphanies for a pittance'']].

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** After beating both Eve Angelus and the Final Horizon, [[spoiler:you gain access to a secret shop that ''sells epiphanies for a pittance'']].500 gold'']].



* {{Mana}}: It's called Erudition here, and used for all activated skills, except the Erudition recovery ones.



* MinusWorld: [[spoiler: The Plantation, the subject of the contract negotiations, has a glitch area that's related to the deeper plot of the game.]]

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* MinusWorld: [[spoiler: The [[spoiler:The Plantation, the subject of the contract negotiations, has a glitch area that's related to the deeper plot of the game.]]



* ReducedManaCost: This is a stat that can be increased one percent at a time through inspiration points.

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* ReducedManaCost: This is a stat stat, "Reduced Erudition Cost" that can be increased one percent at a time through inspiration points.points, and its also a passive skill learned from one of the books.



* RuleOfCool: Eve Angelus' battle armor is rather impractical and serves no purpose, but looks really cool. [[DiscussedTrope Characters point this out]], and she counters that she doesn't plan to fight in it, she just wants to look awesome for the duration of their debate.

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* RuleOfCool: Eve Angelus' battle armor is rather impractical and serves no purpose, but looks really cool. [[DiscussedTrope Characters point this out]], out its impracticality]], and she counters that she doesn't plan to fight in it, she just wants to look awesome for the duration of their debate.



* {{Whatevermancy}}: Logomancy

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* {{Whatevermancy}}: LogomancyLogomancy, the ability to manipulate the shared dream of the world.



* WhoWantsToLiveForever: [[spoiler:Stanislav Anarkum succeeded in separating his mind from his body, giving him eternal life within the Mindscape, but the time and isolation eventually drove him insane.]]

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* WhoWantsToLiveForever: [[spoiler:Stanislav Anarkum succeeded in separating his mind from his body, body]], giving him eternal life within [[spoiler:within the Mindscape, but but]] the time and isolation eventually drove him insane.]]

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* BreathWeapon: The dragons of the world of Ardus' novel, can breath fire.



---> [[spoiler:Slashing sound and red [HitFlash]]]\\

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---> [[spoiler:Slashing sound and red [HitFlash]]]\\[=[=]HitFlash[=]=]]]\\



'''Variable Gnome''': I'l also restore all of your EP and WP!

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'''Variable Gnome''': I'l I'll also restore all of your EP and WP!

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* AbsoluteCleavage: Eventide.

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* AbsoluteCleavage: Eventide.Eventide, whose dress opens up and the neckline goes to her navel.



* GameplayAndStoryIntegration: If you lose in the battle against [[spoiler:The Composer]], there will be no Regret increase, as he says:
--> There's no regret in losing to me.

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
If you lose in the battle against [[spoiler:The Composer]], there will be no Regret increase, as he says:
--> There's ---> There is no regret in losing to me.me.
** Subverted when opening the fridge in the Pathos Curse Shop, where there's a message which says that the party's regret has increased, but it doesn't actually increase.



%%* GoldenEnding
* GradualRegeneration: Proofread regenerates [[HitPoints willpower]], Amemnesis regenerates [[{{Mana}} erudition]].

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%%* GoldenEnding
* GradualRegeneration: GoldenEnding: The True End, achieved after completing all 10 quests that can be seen in the quest log. There are unmarked sidequests, but those aren't needed for the True End.
* GradualRegeneration:
** RegeneratingHealth type, as HitPoints are called Willpower in this game:
*** The Willpower Regeneration stat: The amount of Willpower (WP) regenerated at the end of each turn.
*** The
Proofread regenerates [[HitPoints willpower]], skill gives RegeneratingHealth to the user.
** RegeneratingMana type, as {{Mana}} is called Erudition in this game:
** The Erudition Regeneration stat: The amount of Erudition (EP) regenerated at the end of each turn.
**
Amemnesis regenerates [[{{Mana}} erudition]].is both a skill, and the status given by that skill. The status gives temporary RegeneratingMana to whoever it's applied to.



** The

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** The "Proofread" skill gives RegeneratingHealth in GradualRegeneration, to its user.
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** The
* HeKnowsAboutTimedHits: The Variable Gnome talks about WP and EP, saying that he'll restore the party's. That statements gets the party wondering about what WP and EP are:
'''Variable Gnome''': I'l also restore all of your EP and WP!
[Party turns around and walks across the room.]
'''Cynthia''': A variable gnome?\\
'''Cynthia''': And what does he mean about WP and EP being restored?\\
'''Cynthia''': I *do* feel a bit more focused, but that could easily be a placebo effect.\\
'''Ardus''': The Mindscape is a weird place, Cynthia.\\
'''John''': I've learned to just go with it at this point.

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* GameplayAndStoryIntegration: If you lose in the battle against [[spoiler:The Composer]], there will be no Regret increase, as he says:
--> There's no regret in losing to me.



* HPToOne: Thanatos Instinct is a particularly nasty example; it reduces your ''{{Mana}}'' to one as well.

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* HPToOne: HPToOne:
**
Thanatos Instinct is a particularly nasty example; it reduces your ''{{Mana}}'' to one as well.
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* TheEnd: How the GoldenEnding ends.
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* TimeTravel: Mentioned repeatedly by John in the True End:
--> '''Ardus''': John. What's your obsession with time travel recently?
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'''Ardus''': John, [[spoiler:your arguments]] aren't working!]]\\

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'''Ardus''': John, [[spoiler:your arguments]] arguments aren't working!]]\\

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