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* InstantlyDefeatheredBird: The vultures from ''Elephant Graveyard'' are rendered completely bald when Simba Goomba stomps them.



* NeverSayDie: Notably averted in the SNES port, a rare occurrence for the company; A brief cutscene has Scar (voiced by Jeremy Irons) ordering Simba's death: "Kill him."

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* NeverSayDie: Notably averted in the SNES port, a rare occurrence for the company; A brief cutscene has Scar (voiced by (voicedby Jeremy Irons) ordering Simba's death: "Kill him."
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* GoombaStomp: How young Simba defeats his enemies.
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* AcrophobicBird: Zigzagged with the vultures in "Elephant Graveyard", which come in two variations: those that only walk back and forth on the ground, never taking flight, and those that do fly.

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* BreatherLevel: The game alternates between easier and harder levels.


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* FeatheredFiend: Besides hyenas, "The Elephant Graveyard" has vultures as enemies. Some stationed on the ground, others flying.
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* BreatherLevel: The game alternates between easier and harder levels.
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** Of the main cast, Nala is no where to be found in the game. Oddly her and Simba's romantic song "Can You Feel The Love Tonight" is still used in the end credits.

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** Of the main cast, Nala is no where to be found in the game. Oddly her and Simba's romantic song "Can You Feel The the Love Tonight" is still used in the end credits.



* EverythingsBetterWithMonkeys: [[NintendoHard Horribly,]] ''[[GuideDangit horribly]]'' subverted by the second level, "Can't Wait To Be King". Figuring out just which way the pink monkeys have to be facing in order to get flung into the right direction is an exercise in patience. Also, (while technically not a monkey) the gorilla boss in "Hakuna Matata" is abusively difficult. And then there are those stone-throwing monkeys in the level ''Simba' s Destiny''...

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* EverythingsBetterWithMonkeys: [[NintendoHard Horribly,]] ''[[GuideDangit horribly]]'' subverted by the second level, "Can't Wait To to Be King". Figuring out just which way the pink monkeys have to be facing in order to get flung into the right direction is an exercise in patience. Also, (while technically not a monkey) the gorilla boss in "Hakuna Matata" is abusively difficult. And then there are those stone-throwing monkeys in the level ''Simba' s Destiny''...



* MagicalMysteryDoors: "Simba's Return."

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* MagicalMysteryDoors: "Simba's Return."Return".



* UnexpectedGameplayChange: "The Stampede."

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* UnexpectedGameplayChange: "The Stampede."Stampede".
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** While there are hyena mooks as enemies in the game, Shenzi, Banzai and Ed do not actually show up - even in the level with a hyena boss. Banzai only gets his "If you ever come back we'll kill ya" line in a cutscene.

to:

** While there are hyena mooks as enemies in the game, Shenzi, Banzai and Ed do not actually show up - even in the level with a hyena boss. Banzai only gets his "If you ever come back back, we'll kill ya" line in a cutscene.
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* LethalLavaLand: Level 8, "Be Prepared". Especially {{egregious}} as the level [[AdaptationExpansion is not based on any scene in the movie.]] Yes, there is lava during the song of the same name in the film, but Simba doesn't appear in it, and it happens much earlier. Doesn't change the fact that it is a tough stage. Apparently they developed the game prior to the release of the movie, and based it on storyboards. There was allegedly supposed to be a scene where Simba dodges geysers as he passes through the elephant graveyard, but they [[https://www.youtube.com/watch?v=kILeyo1iv0A cut it]].

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* LethalLavaLand: Level 8, "Be Prepared". Especially {{egregious}} JustForFun/{{egregious}} as the level [[AdaptationExpansion is not based on any scene in the movie.]] Yes, there is lava during the song of the same name in the film, but Simba doesn't appear in it, and it happens much earlier. Doesn't change the fact that it is a tough stage. Apparently they developed the game prior to the release of the movie, and based it on storyboards. There was allegedly supposed to be a scene where Simba dodges geysers as he passes through the elephant graveyard, but they [[https://www.youtube.com/watch?v=kILeyo1iv0A cut it]].
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The game appeared on a variety of platforms, including both the UsefulNotes/SegaGenesis and the UsefulNotes/SuperNintendoEntertainmentSystem; unlike with ''Disney/{{Aladdin}}'', the two rival 16-bit consoles got what was essentially the same game, and telling which version was better [[http://www.retro-sanctuary.com/Comparisons-The-Lion-King.html could be]] [[http://www.animationsource.org/lion_king/en/articles/The_lion_king_Official_Game_1994/81739.html a very close call]]. Other versions tended to leave stages out.

to:

The game appeared on a variety of platforms, including both the UsefulNotes/SegaGenesis and the UsefulNotes/SuperNintendoEntertainmentSystem; unlike with ''Disney/{{Aladdin}}'', the two rival 16-bit consoles got what was essentially the same game, and telling which version was better [[http://www.retro-sanctuary.com/Comparisons-The-Lion-King.html could be]] [[http://www.animationsource.org/lion_king/en/articles/The_lion_king_Official_Game_1994/81739.html a very close call]]. Other versions tended to leave stages out. Interestingly enough, this game received a [[NoExportForYou PAL-exclusive]] port for the UsefulNotes/NintendoEntertainmentSystem of all platforms in 1995, with this port being the final game officially licensed and released for the system.
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* DummiedOut: The monkeys in "Simba's Destiny" originally threw feces, but after Disney execs objected, their ammo was changed to rocks.

to:

* DummiedOut: The monkeys in "Simba's Destiny" originally [[DungFu threw feces, feces]], but after Disney execs objected, their ammo was changed to rocks.
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* DoubleJump: Used in the second level, during the two Ostrich rides. The ostrich can jump, and while he is airborn Simba himself can likewise jump up from the ostrich' back.
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A PlatformGame based on Creator/{{Disney}}'s ''Disney/TheLionKing'', developed by Creator/WestwoodStudios and released by Virgin Interactive in 1994. The game has ten levels loosely following the plot (and the soundtrack) of the movie, the first six with Simba as a cub and the other four with the adult Simba.

to:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/the_lion_king_coverart.png]] A PlatformGame based on Creator/{{Disney}}'s ''Disney/TheLionKing'', developed by Creator/WestwoodStudios and released by Virgin Interactive in 1994. The game has ten levels loosely following the plot (and the soundtrack) of the movie, the first six with Simba as a cub and the other four with the adult Simba.
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* EverythingsBetterWithMonkeys: [[NintendoHard Horribly,]] ''[[GuideDangit horribly]]'' subverted by the second level, "Can't Wait To Be King". Figuring out just which way the pink monkeys have to be facing in order to get flung into the right direction is an exercise in patience. Also, (while technically not a monkey) the gorilla boss in "Hakuna Matata" is abusively difficult.

to:

* EverythingsBetterWithMonkeys: [[NintendoHard Horribly,]] ''[[GuideDangit horribly]]'' subverted by the second level, "Can't Wait To Be King". Figuring out just which way the pink monkeys have to be facing in order to get flung into the right direction is an exercise in patience. Also, (while technically not a monkey) the gorilla boss in "Hakuna Matata" is abusively difficult. And then there are those stone-throwing monkeys in the level ''Simba' s Destiny''...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverSayDie: Notably averted in the SNES port, a rare occurrence for the company; A brief cutscene has Scar (voiced by Jeremy Irons) ordering Simba's death: "Kill him."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** While there are hyena mooks as enemies in the game, Shenzi, Banzai and Ed do not actually show up - even in the level with a hyena boss. Banzai only gets his "If you ever come back we'll kill ya" line in a cutscene.
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More of a downplayed example than a subversion


* KillerGorilla: The boss in the "Hakuna Matata" level. Subverted in that he's not actively attacking Simba, only throwing coconuts at him, because apparently he wants to be left alone. It doesn't stop him from being [[NintendoHard the toughest boss in the game]].

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* KillerGorilla: The boss in the "Hakuna Matata" level. Subverted in that level is a gorilla. He's a {{Downplayed}} example: he's not actively attacking Simba, only throwing coconuts at him, Simba because apparently he wants to be left alone. It doesn't stop him from being [[NintendoHard the toughest boss in the game]].
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* KillerGorilla: Subverted in that he's not actively attacking Simba, only throwing coconuts at him, because apparently he wants to be left alone. It doesn't stop him from being [[NintendoHard the toughest boss in the game]].

to:

* KillerGorilla: The boss in the "Hakuna Matata" level. Subverted in that he's not actively attacking Simba, only throwing coconuts at him, because apparently he wants to be left alone. It doesn't stop him from being [[NintendoHard the toughest boss in the game]].
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* AnimalStampede: "The Stampede", in which Simba has to dodge the buffalos and the rocks on the floor.

to:

* AnimalStampede: "The Stampede", in which Simba has to dodge the buffalos wildebeests and the rocks on the floor.
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* AnimalStampede: "The Stampede", in which Simba has to dodge the buffalos and the rocks on the floor.

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Changed: 1516

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* AbsenteeActor: Of the main cast, Nala is no where to be found in the game. Oddly her and Simba's romantic song "Can You Feel The Love Tonight" is still used in the end credits.
** Also, even though Timon and Pumbaa appear, Zazu doesn't show up at all.

to:


* AbsenteeActor: AbsenteeActor:
**
Of the main cast, Nala is no where to be found in the game. Oddly her and Simba's romantic song "Can You Feel The Love Tonight" is still used in the end credits.
** Also, even Even though Timon and Pumbaa appear, Zazu doesn't show up at all.



* CopyProtection: The DOS port will ask for a random word on a random page of the manual each time it's run.

to:

* CopyProtection: CopyProtection:
**
The DOS port will ask for a random word on a random page of the manual each time it's run.



* EverythingsBetterWithMonkeys: [[NintendoHard Horribly,]] ''[[GuideDangit horribly]]'' subverted by the second level, "Can't Wait To Be King". Figuring out just which way the pink monkeys have to be facing in order to get flung into the right direction is an exercise in patience.
** Also, the gorilla boss in "Hakuna Matata" is abusively difficult.

to:

* EverythingsBetterWithMonkeys: [[NintendoHard Horribly,]] ''[[GuideDangit horribly]]'' subverted by the second level, "Can't Wait To Be King". Figuring out just which way the pink monkeys have to be facing in order to get flung into the right direction is an exercise in patience.
**
patience. Also, (while technically not a monkey) the gorilla boss in "Hakuna Matata" is abusively difficult.



* IndyEscape: There are several instances where you have to escape a RollingBoulder.
** And they can be oh so frustrating if you haven't mastered roll by then.

to:

* IndyEscape: There are several instances where you have to escape a RollingBoulder.
** And
RollingBoulder, and they can be oh so frustrating if you haven't mastered roll by then.



* LethalLavaLand: Level 8, "Be Prepared". Especially {{egregious}} as the level [[AdaptationExpansion is not based on any scene in the movie.]] Yes, there is lava during the song of the same name in the film, but Simba doesn't appear in it, and it happens much earlier. Doesn't change the fact that it is a tough stage.
** Apparently they developed the game prior to the release of the movie, and based it on storyboards. There was allegedly supposed to be a scene where Simba dodges geysers as he passes through the elephant graveyard, but they cut it [[https://www.youtube.com/watch?v=kILeyo1iv0A]].

to:

* LethalLavaLand: Level 8, "Be Prepared". Especially {{egregious}} as the level [[AdaptationExpansion is not based on any scene in the movie.]] Yes, there is lava during the song of the same name in the film, but Simba doesn't appear in it, and it happens much earlier. Doesn't change the fact that it is a tough stage.
**
stage. Apparently they developed the game prior to the release of the movie, and based it on storyboards. There was allegedly supposed to be a scene where Simba dodges geysers as he passes through the elephant graveyard, but they cut it [[https://www.youtube.com/watch?v=kILeyo1iv0A]].com/watch?v=kILeyo1iv0A cut it]].



* MoodWhiplash: Mirroring the film, going from the Somber "Simba's Exile" stage to the lush bright jungle and music of "Hakuna Matata".
** Or the bonus levels between the Adult!Simba levels.
* NintendoHard: Infamously so, to the point where the creators of the game were delighted when two people in the audience had actually beaten the second level. [[http://np.reddit.com/r/gaming/comments/2bef9h/walked_in_to_a_gaming_pawn_shop_last_night_walked/cj4ysdi Years later, one of the developers apologized on reddit.]]
** On the bright side, pressing B+A+R+R+Y and 'Start' on the SNES controller (or Right+A+A+B and 'Start' on the Genesis controller) opens up a hidden menu that allows to toggle invulnerability on (as well as selecting the level).

to:

* MoodWhiplash: Mirroring the film, going from the Somber "Simba's Exile" stage to the lush bright jungle and music of "Hakuna Matata". \n** Or the bonus levels between the Adult!Simba levels.
* NintendoHard: Infamously so, to the point where the creators of the game were delighted when two people in the audience had actually beaten the second level. [[http://np.reddit.com/r/gaming/comments/2bef9h/walked_in_to_a_gaming_pawn_shop_last_night_walked/cj4ysdi Years later, one of the developers apologized on reddit.]]
**
]] On the bright side, pressing B+A+R+R+Y and 'Start' on the SNES controller (or Right+A+A+B and 'Start' on the Genesis controller) opens up a hidden menu that allows to toggle invulnerability on (as well as selecting the level).



* ShoutOut: The gorilla boss at the end of the "Hakuna Matata" level, climbing higher and higher while throwing coconuts Simba has to dodge, might be a ''VideoGame/DonkeyKong'' homage.
** [[https://www.youtube.com/watch?v=kILeyo1iv0A A developer also said]] it was based on storyboarded character that was cut from the movie.

to:

* ShoutOut: The gorilla boss at the end of the "Hakuna Matata" level, climbing higher and higher while throwing coconuts Simba has to dodge, might be a ''VideoGame/DonkeyKong'' homage.
**
homage. [[https://www.youtube.com/watch?v=kILeyo1iv0A A developer also said]] it was based on storyboarded character that was cut from the movie.
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* BottomlessPits

to:

* BottomlessPitsBottomlessPits: There's a lot of these.



* LavaSurfing: Done in one level by Simba on a stalactite.
* LedgeBats: These appear in the [[LethalLavaLand lava level]]: at one point you have to ride a river of lava on a floating rock. A very small rock. Any wrong move, and you fall in the lava. As you float further across the river, several bats awaken and try to hurt you. Being hurt pushes Simba back by about a meter, which is more than enough to make him fall into the lava.
* LethalLavaLand: Level 8, "Be Prepared". Especially {{egregious}} as the level [[AdaptationExpansion is not based on any scene in the movie.]] Yes, there is lava during the song of the same name in the film, but Simba doesn't appear in it, and it happens much earlier.

to:

* LavaSurfing: Done in one the "Be Prepared" level by Simba on a stalactite.
* LedgeBats: These appear in the [[LethalLavaLand "Be Prepared" lava level]]: at one point you have to ride a river of lava on a floating rock. A very small rock. Any wrong move, and you fall in the lava. As you float further across the river, several bats awaken and try to hurt you. Being hurt pushes Simba back by about a meter, which is more than enough to make him fall into the lava.
* LethalLavaLand: Level 8, "Be Prepared". Especially {{egregious}} as the level [[AdaptationExpansion is not based on any scene in the movie.]] Yes, there is lava during the song of the same name in the film, but Simba doesn't appear in it, and it happens much earlier. Doesn't change the fact that it is a tough stage.
Is there an issue? Send a MessageReason:
None


** Apparently they developed the game prior to the release of the movie, and based it on storyboards. There was allegedly supposed to be a scene where Simba dodges geysers as he passes through the elephant graveyard, but they cut it.

to:

** Apparently they developed the game prior to the release of the movie, and based it on storyboards. There was allegedly supposed to be a scene where Simba dodges geysers as he passes through the elephant graveyard, but they cut it.it [[https://www.youtube.com/watch?v=kILeyo1iv0A]].



** A developer also said it was based on storyboarded character that was cut from the movie.

to:

** [[https://www.youtube.com/watch?v=kILeyo1iv0A A developer also said said]] it was based on storyboarded character that was cut from the movie.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Apparently they developed the game prior to the release of the movie, and based it on storyboards. There was allegedly supposed to be a scene where Simba dodges geysers as he passes through the elephant graveyard, but they cut it.


Added DiffLines:

** A developer also said it was based on storyboarded character that was cut from the movie.
Is there an issue? Send a MessageReason:
None


The game appeared on a variety of platforms, including both the SegaGenesis and the SuperNintendoEntertainmentSystem; unlike with ''Disney/{{Aladdin}}'', the two rival 16-bit consoles got what was essentially the same game, and telling which version was better [[http://www.retro-sanctuary.com/Comparisons-The-Lion-King.html could be]] [[http://www.animationsource.org/lion_king/en/articles/The_lion_king_Official_Game_1994/81739.html a very close call]]. Other versions tended to leave stages out.

to:

The game appeared on a variety of platforms, including both the SegaGenesis UsefulNotes/SegaGenesis and the SuperNintendoEntertainmentSystem; UsefulNotes/SuperNintendoEntertainmentSystem; unlike with ''Disney/{{Aladdin}}'', the two rival 16-bit consoles got what was essentially the same game, and telling which version was better [[http://www.retro-sanctuary.com/Comparisons-The-Lion-King.html could be]] [[http://www.animationsource.org/lion_king/en/articles/The_lion_king_Official_Game_1994/81739.html a very close call]]. Other versions tended to leave stages out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also, even though Timon and Pumbaa appear, Zazu doesn't show up at all.
Is there an issue? Send a MessageReason:
None


A PlatformGame based on {{Disney}}'s ''Disney/TheLionKing'', developed by Creator/WestwoodStudios and released by Virgin Interactive in 1994. The game has ten levels loosely following the plot (and the soundtrack) of the movie, the first six with Simba as a cub and the other four with the adult Simba.

to:

A PlatformGame based on {{Disney}}'s Creator/{{Disney}}'s ''Disney/TheLionKing'', developed by Creator/WestwoodStudios and released by Virgin Interactive in 1994. The game has ten levels loosely following the plot (and the soundtrack) of the movie, the first six with Simba as a cub and the other four with the adult Simba.

Added: 178

Changed: 22

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* AbsenteeActor: Of the main cast, Nala is no where to be found in the game. Oddly her and Simba's romantic song "Can You Feel The Love Tonight" is still used in the end credits.



* MoodWhiplash: Going from the Somber "Simba's Exile" stage to the lush bright jungle and music of "Hakuna Matata".

to:

* MoodWhiplash: Going Mirroring the film, going from the Somber "Simba's Exile" stage to the lush bright jungle and music of "Hakuna Matata".
Is there an issue? Send a MessageReason:
None


* DummiedOut: The monkeys in "Simba's Return" originally threw feces, but after Disney execs objected, their ammo was changed to rocks.

to:

* DummiedOut: The monkeys in "Simba's Return" Destiny" originally threw feces, but after Disney execs objected, their ammo was changed to rocks.
Is there an issue? Send a MessageReason:
None


* DummiedOut: Originally the monkeys in the final level threw feces, but after Disney execs objected, their ammo was changed to rocks.

to:

* DummiedOut: Originally the The monkeys in the final level "Simba's Return" originally threw feces, but after Disney execs objected, their ammo was changed to rocks.
Is there an issue? Send a MessageReason:
None


* DummiedOut: Originally the monkeys in the final level threw feces, but after Disney execs objected to their ammo was changed to rocks.

to:

* DummiedOut: Originally the monkeys in the final level threw feces, but after Disney execs objected to objected, their ammo was changed to rocks.

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