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* ColourCodedForYourConvenience: In the last two games, the different kinds of spirit gems are distinguished by color -- red ones restore health, green ones restore mana, purple ones fill up the Fury meter and blue ones give experience points.


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* PowerCrystal: Spirit gems -- clusters of quartz-like crystals growing from the ground -- serve as the source of the dragons' magic; by breaking and consuming them, dragons can restore their internal magic reserves. They're a major element in all three games, as they serve as the primary means by which Spyro recharges his health and {{Mana Meter}}s and gains experience points.

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* DisneyVillainDeath: [[spoiler: Skabb, after losing to Spyro, staggers backwards off the side of his ship, falling to his death]].
* DiskOneFinalBoss: Skabb's death ends his arc, but not the game.
* DownerEnding: The Dark Master is freed, and Spyro, Sparx and Cynder are frozen in crystal under the remains of the Well of Souls, where they'll stay for the next three years.



* ElementalPunch: Spyro's elemental powers now come with either a BreathWeapon or a physical attack performed with horns, tail or bodyslam.



* HumanPopsicle: ''Dragon'' Popsicle considering the series; to survive the mountain caving in around them, Spyro shields himself, Cynder, and Sparx in a crystal. They wake up three years later.
* DisneyVillainDeath: [[spoiler: Skabb, after losing to Spyro, staggers backwards off the side of his ship, falling to his death]].
* DiskOneFinalBoss: Skabb's death ends his arc, but not the game.
* DownerEnding: The Dark Master is freed, and Spyro, Sparx and Cynder are frozen in crystal under the remains of the Well of Souls, where they'll stay for the next three years.
* ElementalPunch: Spyro's elemental powers now come with either a BreathWeapon or a physical attack performed with horns, tail or bodyslam.


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* {{Foreshadowing}}: During the pirate ship arc, Spyro finds a letter from a figure called Hunter telling him that he has allies and looks forward to the day they meet. They indeed meet each other personally three years later in ''Dawn of the Dragon'' and become allies.


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* HumanPopsicle: ''Dragon'' Popsicle considering the series; to survive the mountain caving in around them, Spyro shields himself, Cynder, and Sparx in a crystal. They wake up three years later.
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Crosswicking.

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* DamageSpongeBoss: Most of the bosses in the trilogy are this way, especially in the first game. While later games give the bosses more distinct patterns, the general strategy for most of them remains "Attack them while they're vulnerable; back up when they're not".


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* DoubleJump: In the first two games, Spyro can flap his wings to achieve some extra height and air time during jumps. In the third game, he and Cynder simply fly.


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* GrievousHarmWithABody: You can and are in fact encouraged to do this. The first two games have a knockback move that exists specifically to allow you to kick one enemy into another, dealing damage to both (''A New Beginning'' teaches this move in the tutorial, not letting you move on until you get it exactly right), and the third game takes it UpToEleven by allowing you to grab one enemy and either bash it repeatedly into the ground and any other enemies in the way or swing it around you in a circle, effectively creating a living, screaming, damage-dealing shield around the PlayerCharacter.


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* IdleAnimation: Spyro will stand up and look around himself if left idle for a while and, in the first game, will begin dancing if left alone for long enough.
* ImmuneToFate: Purple dragons are specifically said to be able to guide the fate of the era they are born into. In particular, whenever someone predicts a destiny he doesn't like, Spyro tends to ScrewDestiny.


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* OurDragonsAreDifferent: Dragons are in central focus in the setting, are of the quadrupedal, winged modern European kind, and have strong connections to the elements. Different scale colors tend to be representative of a dragon's element and they are usually only privy to one. The extremely rare purple dragons are the exception, and can form connections to all elements.
* PatternCodedEggs: Purple dragons hatch from eggs of the same color. Because of their unique power, the birth of a purple egg is cause for much excitement and/or trepidation. This is a change from the [[VideoGame/SpyroTheDragon source material]], in which all dragon eggs were off-white and patterned with irregular pink-and-blue shapes (to emphasize the cuteness of the baby inside).


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* PrimateVersusReptile: While the series features dragons against monkeys, the "good primate" and "bad reptile" roles are inverted, as the titular hero is a dragon and the Apes are a villainous race of barbaric savages.
* PurpleIsPowerful: Purple dragons' coloration marks their legendary power and ability to learn [[AllYourPowersCombined all]] ElementalPowers, not just one.
* ReformulatedGame: The handheld versions tend to be quite different from their console counterparts, and for reasons beyond their technically inferior hardware. The DS version of one game in the series includes a whole minigame of {{Light and Mirrors Puzzle}}s not found anywhere in the console versions. The UsefulNotes/GameBoyAdvance version of the second game also features a more platforming and exploration-oriented game than the console versions, and, in fact, got higher reviews than every other version of the game despite being on the least-advanced system.


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* SmashingSurvival: Wiggling the analog stick will free you from being frozen.


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* VariableMix: The soundtrack will shift from the level's normal music to epic horns or fast drums when enemies appear, and then back again when all the enemies are dead, using a quick sort of fade for the transition. Anyone well-versed in music will hear the break quite clearly, but to most people it's almost completely seamless.


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* TheGoomba: The frogweeds, found in the first level of the game, take three hits to kill and you literally have to sit there and stare at them for them to have a chance to hurt you.


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* QuestForTheRest: The story is started by Spyro's attempt to find out why his egg was abandoned years ago and whether there are others like him -- he doesn't even know the ''word'' dragon until meeting Ignitus. Later plotlines involve rescuing the dragons captured by Cynder and her ape army.


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* TheVeryDefinitelyFinalDungeon: You fight Cynder in a world between worlds -- a dark place filled with distant planets, floating objects that look like ribbons and whisper Spyro's name, {{Space Whale}}s, and glowing jellyfish. The battle takes place next to a purple, sucking wormhole that functions as a portal to and from the {{Big Bad}}'s prison.


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* TheGoomba: The toadweeds, found in the first level of the game, take three hits to kill and you literally have to sit there and stare at them for them to have a chance to hurt you.


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* TournamentArc: Partway through the game, Spyro is captured by pirates and forced to compete in GladiatorGames for their entertainment.


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** The first enemies encountered, the toadweeds, are simply purple recolors of the frogweeds, the first enemies in the previous game.


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* TheVeryDefinitelyFinalDungeon: You fight Gaul in the Well of Souls, an ominous MonsterShapedMountain with green sludge flowing everywhere and a skylight through which the corrupting lights of the moons' eclipses can shine on you.


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* WorldTree: Spyro spends a good bit of the beginning looking for a large tree that he and his mentor saw in a vision in an ancient and deadly grove.


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* BottomlessPitRescueService: The player is automatically forced into flight mode if they fall into an otherwise bottomless pit.


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* EternalRecurrence: It's revealed that [[spoiler:purple dragons]] are supposed to destroy and rebuild the world periodically. The problem is that the last one appointed to the position, [[spoiler:Malefor]], didn't exactly do his job properly...


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* FlyAtTheCameraEnding: The game ends with Spyro and Cynder happily flying around in the sky, and then swooping in towards the camera.


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* KnockoutAmbush: Spyro, Cynder, and Sparx are shot with enchanted arrows by the cheetah tribe that immediately render them unconscious. Sparx only has enough time to react with a SlowNo


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* MarathonLevel: While the Siege of Warfang is only somewhat more lengthy than other levels, it's extremely chaotic, and the later half of it is basically an endless stream of combat. There's also constant running back and forth between several places you need to be on a strict time limit.


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* NiceJobFixingItVillain: Spyro, Cynder, and Sparx have been [[CrystalPrison frozen in crystal for three years]], allowing Malefor to run rampant over the world, and when the game starts he days away from succeeding in his ultimate plan to destroy the world. Then some mooks decide to break them out of the crystal to sacrifice to a giant monster and they escape, allowing them to turn the tide against Malefor and save the world. They also tethered the two together with a pair of magic necklaces, but this allows the two to work together much more effectively and ultimately makes them realize their love for one another.


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* SceneryPorn: Twilight Falls and the Valley of Avalar in particular are very lushly rendered, decorated with lush forests and roaring rivers and, in the case of Twilight Falls, huge glowing planets up in the sky surrounded by twinkling stars. Even the later levels, which feature a lot of fire and war, fit this trope -- the Burned Lands are comprised entirely of lava rivers and burned spires of rock but still manage to be highly visually impressive with the gigantic volcano looming over the level, and the Floating Islands are just gorgeous.


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* TeamworkPuzzleGame: A central part of the game is that Cynder and Spyro's elements interact with different obstacles, and the player has to figure out which character's elements are needed to get past a certain obstacle.


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* TriumphantReprise: The ending song, "Guide You Home", is a triumphant, lyrical reprise of the music used in the Enchanted Forest and Valley of Avalar.


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* TheVeryDefinitelyFinalDungeon: You start out fighting in a fiery void above the destroyed Dragon Temple, then end up falling down an erupting volcano, and end the fight in the center of the planet as it breaks apart.


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* WombLevel: While it's not an organic creature, the culmination of the Destroyer level has Spyro and Cynder fly down its throat and destroy its crystal heart while the lava that functions as its bodily fluids roils and sprays around them.

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* BreathWeapon: In addition to Spyro's abilities, magma worms spit streams of molten rock.

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* BreathWeapon: In addition to Spyro's abilities, magma worms spit streams of molten rock.rock, while the Ice King can exhale clouds of freezing mist.



* EmbarrassingOldPhoto: Occurs with Sparx when the Chronicler shows a picture of Spyro and Sparx shortly after they were born.

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* EmbarrassingOldPhoto: Occurs with Sparx when the Chronicler shows a picture of Spyro and Sparx shortly after they were born.born, greatly embarrassing the dragonfly.



* SnakePeople: In the GBA version, the boss of the Ancient Grove is Naga, a scaled humanoid with a serpent's trunk and a large dorsal crest.



* EarthShatteringKaboom: The Destroyer walks in a massive circle to destroy the planet. [[spoiler:It succeeds. Sort of.]] Interestingly, Malefor boasts all it would do is cover the planet in flames.

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* EarthShatteringKaboom: The Destroyer walks in a massive circle to destroy the planet. [[spoiler:It succeeds. Sort of.]] planet; [[spoiler:once it returns to its stating point, the world begins to tear itself to pieces[[. Interestingly, Malefor boasts all it would do is cover the planet in flames.
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* RPGElements: All games utilize an experience system where gems representing points are obtained from defeated enemies, as well as certain large gem clusters found around the game world. Once enough of these have been gathered, they can be spent to upgrade and strengthen Spyro's and, in the third game, Cynder's attacks. In addition, ''Dawn of the Dragon'' introduces an equipment system where Spyro and Cynder can put on various pieces of armor found through the game that grant different buffs and abilities if worn, and allows the two dragons to permanently increase their health and mana bars by collecting special energy gems.

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* RPGElements: All games utilize an experience system where gems representing points are obtained from defeated enemies, as well as certain large gem clusters found around the game world. Once enough of these have been gathered, they can be spent to upgrade and strengthen Spyro's and, in the third game, Cynder's attacks. In addition, the last two games allows Spyro, and later Cynder, to permanently increase their health and mana bars by collecting special items, and ''Dawn of the Dragon'' introduces an equipment system where Spyro and Cynder can put on various pieces of armor found through the game that grant different buffs and abilities if worn, and allows the two dragons to permanently increase their health and mana bars by collecting special energy gems.worn.
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This series has also caused a bit of a [[BrokenBase gap]] in the ''Spyro'' fanbase. Although the creator mentions he only "scratched the surface" with the trilogy, the Spyro franchise ultimately got rebooted again and spun-off into the far more successful ''VideoGame/{{Skylanders}}'' franchise. The Legend series wasn't entirely forgotten, though, as several elements from it carried over into the Skylanders lore. Spyro's backstory is based on his Legend counterpart, and Cynder returns as a playable character. BigBad Malefor is also mentioned in the backstories of several Skylanders and appears in person in the tie-in comics. Furthermore, the Skylanders TV show, ''WesternAnimation/SkylandersAcademy'', has Spyro as the main character, and added Cynder and Malefor in season 2.

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This series has also caused a bit of a [[BrokenBase gap]] in the ''Spyro'' fanbase. Although the creator mentions he only "scratched the surface" with the trilogy, the Spyro ''Spyro'' franchise ultimately got rebooted again and spun-off into the far more successful ''VideoGame/{{Skylanders}}'' franchise. The Legend ''Legend'' series wasn't entirely forgotten, though, as several elements from it carried over into the Skylanders ''Skylanders'' lore. Spyro's backstory is based on his Legend counterpart, and Cynder returns as a playable character. The BigBad Malefor is also mentioned in the backstories of several Skylanders and appears in person in the tie-in comics. Furthermore, Likewise, the Skylanders ''Skylanders'' TV show, ''WesternAnimation/SkylandersAcademy'', has Spyro as the main character, and added adds Cynder and Malefor in season 2.

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More specific.


* ShatteredWorld: In the end, [[spoiler:Spyro and Cynder only manage to prevent the end of the world just after after the planet begins to physically break apart. As a result, although the world is stabilized before it is fully destroyed, it is left as a loose swarm of island- to continent-sized chunks floating through the sky.]]



* WorldInTheSky: In the end, [[spoiler:Spyro and Cynder only manage to prevent the end of the world just after after the planet begins to physically break apart. As a result, although the world is stabilized before it is fully destroyed, it is left as a loose swarm of island- to continent-sized chunks floating through the sky.]]
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* GlowingMushroom: The gills of the giant mushrooms of the dragonflies' swamp glow purple. This isn't particularly visible by day, but it's much more obvious at night.

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* GlowingMushroom: GlowingFlora: The gills of the giant mushrooms of the dragonflies' swamp glow purple. This isn't particularly visible by day, but it's much more obvious at night.

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Articles like "a", "an", and "the" aren't counted for alphabetization. See How To Alphabetize Things.


* TheHerosJourney: Rather than a call to adventure, Spyro decides to set out on his own volition. Otherwise most of the associated tropes apply, such as venturing into the unknown world (of dragons), supernatural aid in learning from the dragons, the Abyss (the Darkest Hour in Malefor's lair) and then the return.



* TheSmurfettePrinciple: Cynder and Nina are the only females in the entire trilogy with speaking roles (many other unnamed dragons and moles are shown in the background, but you don't get a chance to chat with them).



* TheHerosJourney: Rather than a call to adventure, Spyro decides to set out on his own volition. Otherwise most of the associated tropes apply, such as venturing into the unknown world (of dragons), supernatural aid in learning from the dragons, the Abyss (the Darkest Hour in Malefor's lair) and then the return.
* TheSmurfettePrinciple: Cynder and Nina are the only females in the entire trilogy with speaking roles (many other unnamed dragons and moles are shown in the background, but you don't get a chance to chat with them).
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* RockMonster: Rubble brutes, enemies found in [[TempleOfDoom the Tall Plains]], are masses of stony blocks held together by vines and roots. They like around passively, animating when Spyro approaches them. Crystal brutes, a variant found later in the game, are made of crystal instead.

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* RockMonster: Rubble brutes, enemies found in [[TempleOfDoom the Tall Plains]], are masses of stony blocks held together by vines and roots. They like lie around passively, animating when Spyro approaches them. Crystal brutes, a variant found later in the game, are made of crystal instead.

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* ArtEvolution: The art style noticeably changes in ''Dawn of the Dragon'', particularly with the PlotRelevantAgeUp that Spyro and Cynder go through.

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* ArtEvolution: The art style noticeably changes in ''Dawn AmbushingEnemy: Bulb spiders have bodies spotted like the mushrooms of the Dragon'', particularly with the PlotRelevantAgeUp swamp area where they're found, and legs that resemble leaves. They usually hide head-first into the group to mimic regular fungi, but when Spyro enters the room where they're found they pop out and Cynder go through.attack.



* CerebusSyndrome: While DarkerAndEdgier, the first game is still pretty lighthearted with humor coming from Sparx and the quirky Dragon Elders. The second game, apart from the BreatherEpisode with the SkyPirates, is much darker and bleaker, with the threat of Malefor the Dark Master's escape, his frightening origin story, and the inevitability of the Night of Eternal Darkness. The final game, with Malefor free and proving to be every bit of the monster the previous two games spent building him up as and his NearVillainVictory, is decidedly the bleakest of the trilogy.
* ColorCodedElements: Including all the games in the trilogy, the series has Orange-red for Fire, Blue for Ice, Green (Brown in the third title) for Earth, Yellow for Electricity, Purple for Aether/Fury, Deep Red for Fear, Light Blue for Wind, Sickly Green for Poison and Black and Dark Blue for Shadow.

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* BottomlessPits: Several areas contain or are surrounded by bottomless abysses. These can be used to the player's advantage, especially in the first game, as enemies pushed into them will be instantly killed.
* CerebusSyndrome: While DarkerAndEdgier, the first game is still pretty lighthearted with humor coming from Sparx and the quirky Dragon Elders. The second game, apart from the BreatherEpisode with the SkyPirates, is much darker and bleaker, with the threat of Malefor the Dark Master's escape, his frightening origin story, and the inevitability of the Night of Eternal Darkness. The final game, with Malefor free and proving to be every bit of the monster the previous two games spent building him up as as, a story mostly spent in the middle of pitched battles and his blaster wastelands, and Malefor's NearVillainVictory, is decidedly the bleakest of the trilogy.
* ColorCodedElements: Including all the games in the trilogy, the series has Orange-red orange-red for Fire, Blue fire, blue for Ice, Green (Brown ice, green (brown in the third title) for Earth, Yellow earth, yellow for Electricity, Purple electricity, purple for Aether/Fury, Deep Red aether/fury, deep red for Fear, Light Blue fear, light blue for Wind, Sickly Green wind, lime green for Poison poison and Black black and Dark Blue dark blue for Shadow.shadow.



* ConservationOfCompetence: In all three games, the BigBad is much smarter and more cunning than their minions. Dark Cynder and Gaul are both ''far'' more competent than the Apes and Malefor is a skillful {{Chessmaster}} leading an army of magically created monsters with no real competence.
* DarkerAndEdgier: Compared to Spyro games that have come before. The first game of this trilogy begins with the Dragon Realms already in the middle of a long war, where Spyro and Cynder's entire generation were slaughtered ''as eggs''. [[spoiler:Ignitus ''burns to death'' -- yes, he died off screen, but still]]. Malefor alone is much darker than most of the Classic villains and is an OmnicidalManiac trying to destroy the world.

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* ConservationOfCompetence: In all three games, the BigBad is much smarter and more cunning than their minions. Dark Cynder and Gaul are both ''far'' more competent than the Apes and Malefor is a skillful {{Chessmaster}} leading an army of magically created monsters with no real competence.
intelligence of their own.
* DarkerAndEdgier: Compared DarkerAndEdgier:
** In general, the series is this compared
to Spyro games that have come before. the original ''Spyro'' games. The first game of this trilogy begins with the Dragon Realms already in the middle of a long war, where Spyro and Cynder's entire generation were slaughtered ''as eggs''. eggs'', and the series afterwards follows a long, difficult quest to prevent the return of an ancient, monstrous evil.
** ''Dawn of the Dragon'' is this compared to the series as a whole. [[ArtShiftedSequel It drops the first two games' cartoony art style for a much more realistic and detailed one]], uses far less humor than its prequels, gives much closer attention to the war and devastation caused by the villain, and
[[spoiler:Ignitus ''burns to death'' -- yes, he died off screen, dies offscreen, but still]]. Malefor alone is much darker than most of the Classic villains and is an OmnicidalManiac trying to destroy the world.



* ElementalPowers: Being a purple dragon, Spyro can learn and master all the elemental powers of Dragons, while in ''Dawn of the Dragon'' Cynder, thanks to her exposition to Darkness, can use four elements of her own. Spyro has [[PlayingWithFire Fire]] (allows him to burn enemies, spit lavic bombs and perform a fiery charge), [[ShockAndAwe Electricity]] (stuns enemies and leaves them vulnerable while they're being shocked), [[AnIcePerson Ice]] (freezes mooks solid and attacks with sharp fragments of ice) and [[DishingOutDirt Earth]] (blasts enemies away with powerful blasts of wind, green energy flails and shockwaves, as well as encasing himself in rocks). Cynder instead has [[BlowYouAway Wind]] (implied to be her natural element, blasts foes with whirlwinds and gales), [[CastingAShadow Shadow]] (attacks with dark flames and from the shadows), [[EmotionBomb Fear]] (attacks with high-pitched fear-inducing screeches) and [[PoisonousPerson Poison]] (shoots balls of venom or venomous attacks).

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* ElementalPowers: Being a purple dragon, Spyro can learn and master all the elemental powers of Dragons, dragons, while in ''Dawn of the Dragon'' Cynder, thanks to her exposition exposure to Darkness, darkness, can use four elements of her own. Spyro has [[PlayingWithFire Fire]] (allows him to burn enemies, spit lavic lava bombs and perform a fiery charge), [[ShockAndAwe Electricity]] (stuns enemies and leaves them vulnerable while they're being shocked), [[AnIcePerson Ice]] (freezes mooks solid and attacks with sharp fragments of ice) and [[DishingOutDirt Earth]] (blasts enemies away with powerful blasts of wind, green energy flails and shockwaves, as well as encasing himself in rocks). Cynder instead has [[BlowYouAway Wind]] (implied to be her natural element, blasts foes with whirlwinds and gales), [[CastingAShadow Shadow]] (attacks with dark flames and from the shadows), [[EmotionBomb Fear]] (attacks with high-pitched fear-inducing screeches) and [[PoisonousPerson Poison]] (shoots balls of venom or venomous attacks).



* GenreShift: While the original trilogy and the games between that and this trilogy were more of GottaCollectThemAll {{Platform Game}}s, this trilogy is more of and ActionAdventure BeatEmUp. Only "Eternal Night" has a serious amount of serious platforming and the combination of Sparx guiding the player and dragon time mean it's still not too hard.
** Even within the trilogy, the third game is more of a co-op game where each partner had to stick together, rather than the more relatively free-roaming style of the first two games. The change in developers probably played a part in this.
** The Nintendo DS versions of the trilogy themselves had a completely different gameplay style from each other; the first one was basically a SpiritualSuccessor to ''VideoGame/SpyroShadowLegacy'' with its top-down perspective, the second one was a 3D platformer with puzzle elements, and the third one was a side-scroller.

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* GenreShift: FungusHumongous: The dragonflies' swamp is filled with gigantic glowing mushrooms, ranging in size from regular toadstools to ones the size of trees. A few have branched stalks.
* GenreShift:
**
While the original trilogy and the games between that and this trilogy were more of GottaCollectThemAll {{Platform Game}}s, are light-hearted, very plot-light CollectAThon platformers, this trilogy is a much more of and plot-heavy ActionAdventure BeatEmUp. Only "Eternal Night" ''The Eternal Night'' has a serious amount of serious platforming and the combination of Sparx guiding the player and dragon time mean it's still not too hard.
** Even within Within the trilogy, the third game is more of a co-op game where each partner had has to stick together, rather than the more relatively free-roaming style of the first two games. The change in developers probably played a part in this.
** The Nintendo DS versions of the trilogy themselves had have a completely different gameplay style from each other; the first one was is basically a SpiritualSuccessor to ''VideoGame/SpyroShadowLegacy'' with its top-down perspective, the second one was is a 3D platformer with puzzle elements, and the third one was is a side-scroller.



* InNameOnly: Despite the fact that it stars a purple dragon named Spyro, this series couldn't be further than [[Franchise/SpyroTheDragon the classic series]] that inspired it. Even Spyro himself doesn't really act like his Classic self; while Classic Spyro is snarky, mischievous if well-meaning deep down, this Spyro starts out as a well mannered, respectful and near {{Paragon}} level hero.
* KidHero: Spyro, Sparx and Cynder, who are all twelve when the series starts. Due to the art change in ''Dawn of the Dragon'', they evolve into KidHeroAllGrownUp where they're now fifteen.
* KillEnemiesToOpen: Done quite a lot, often with an EliteMook summoning an ElementalBarrier in order to make a sort of cage match where you have to beat every enemy to proceed.
* TheLegendOfX: The trilogy is billed as ''The Legend of Spyro'', which is used to differentiate it from the previous continuity.

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* GlowingMushroom: The gills of the giant mushrooms of the dragonflies' swamp glow purple. This isn't particularly visible by day, but it's much more obvious at night.
* InNameOnly: Despite the fact that it stars a purple dragon named Spyro, this series couldn't be further than [[Franchise/SpyroTheDragon the classic series]] that inspired it.it -- it's very story-driven where the classic games have strictly nominal plots, greatly emphasizes combat while deemphasized platforming, and only includes three characters from the original games in an otherwise entirely original cast. Even Spyro himself doesn't really act like his Classic self; while Classic Spyro is snarky, mischievous if well-meaning deep down, this Spyro starts out as a well mannered, respectful and near {{Paragon}} level hero.
* KidHero: Spyro, Sparx and Cynder, who Cynder are all twelve when the series starts. Due to the art change in ''Dawn of the Dragon'', they evolve into KidHeroAllGrownUp where they're now fifteen.
* KillEnemiesToOpen: Done quite a lot, At various points throughout the games, Spyro enters areas where the way forward -- and often with the way backward as well -- becomes shut off by heavy stone doors descending or an EliteMook summoning summons an ElementalBarrier ElementalBarrier, which will only be lifted by killing several waves of foes. In some cases this is justified, as with the Dragon Temple being said to automatically seal itself in order response to make being invaded and only unseal when all intruders are removed, or when the obstacle is a sort of cage match where you have to beat every magical barrier created by an enemy who needs to proceed.
be defeated to dispel it. In other cases, no explanation is provided.
* TheLegendOfX: The trilogy is billed as ''The Legend of Spyro'', which is used to differentiate it from the previous continuity.continuity and emphasize its greater focus on story and worldbuilding.
* LiterallyShatteredLives: Enemies killed while frozen by Spyro's ice breath shatter into pieces.
* ManaMeter: Spyro and Cynder's elemental attacks are powered by an energy meter represented by a green gauge below the red health meter in the HUD. Refilling it requires absorbing green gems dropped by defeated enemies or green energy gem clusters, although in ''Dawn of the Dragon'' some armor pieces allow it to passively regenerate. In addition, the powerful fury attacks are powered by a separate, purple meter that fills much more slowly, and which in ''[=DotD=]'' the two dragons share instead of each having their own.



** This continuity's version of Hunter hails from the Valley of Avalar. Avalar was the setting of ''Spyro 2: Ripto's Rage!'' comparable to the Dragon Realms where Spyro was summoned by Hunter, Elora and The Professor to save it from Ripto.

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** This continuity's version of Hunter hails from the Valley of Avalar. Avalar was is the setting of ''Spyro 2: Ripto's Rage!'' comparable to ''VideoGame/Spyro2RiptosRage'', the Dragon Realms game where Spyro was summoned by Hunter, Elora Hunter first debuted, and The Professor to save it from Ripto. consequently his homeland in the original continuity as well.



* NewPowersAsThePlotDemands: Justified in that Spyro, as a purple dragon, has the ability to master the elements of fire, ice, electricity, and earth, and in order to defeat Malefor he has to master all four of them.

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* NewPowersAsThePlotDemands: Justified in that Spyro, as a purple dragon, has the ability to can master the elements of fire, ice, electricity, and earth, and in order to defeat Malefor he has to master all four of them.



* PowderTrail: The first two games had an occasional case of powder trails leading to massive stashes of explosives set there by either the Apes or the Skavengers, depending on the game. Spyro can ignite the powder with his fire breath to cause a massive explosion.
* PowerNullifier: There are several artifacts specifically created to drain a dragons ability to use their elements in this continuity. Dark Gems are the most common, though [[spoiler: Gaul has a staff that can do this too, which he quickly uses on Spyro just before he fights him.]]

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* PowderTrail: The first two games had have an occasional case of powder trails leading to massive stashes of explosives set there by either the Apes or the Skavengers, depending on the game. Spyro can ignite the powder with his fire breath to cause a massive explosion.
* PowerNullifier: There are several artifacts specifically created to drain a dragons dragon's ability to use their elements in this continuity. Dark Gems are the most common, though [[spoiler: Gaul although [[spoiler:Gaul has a staff that can do this too, which he quickly uses on Spyro just before he fights him.]]him]].
* RPGElements: All games utilize an experience system where gems representing points are obtained from defeated enemies, as well as certain large gem clusters found around the game world. Once enough of these have been gathered, they can be spent to upgrade and strengthen Spyro's and, in the third game, Cynder's attacks. In addition, ''Dawn of the Dragon'' introduces an equipment system where Spyro and Cynder can put on various pieces of armor found through the game that grant different buffs and abilities if worn, and allows the two dragons to permanently increase their health and mana bars by collecting special energy gems.
* SmashMook: In contrast to the swarms of weak {{Mooks}} and the more elite foes that gain various tricks and special attacks as enemy levels and the game progress, the rock brute family of enemies never develop any tactic beyond stomping over to Spyro and hitting him with the big rock they have for a right arm. They get away with this chiefly by having a great deal of health, and because if they do land a hit Spyro will be left dizzy for a while.



* SpinAttack: The bulb spiders in the first two games and the crystal ball spiders in the second often attack by raising their legs into the air and spinning across the ground in an attempt to hit Spyro.



* TwoPartTrilogy: ''The Eternal Night'' leaves many issues unanswered to be dealt with in ''Dawn of the Dragon''.

to:

* TwoPartTrilogy: ''The Eternal Night'' leaves many issues unanswered to be dealt with in ''Dawn of the Dragon''.Dragon'', which in turn largely plays out as an extended climax to the events in the earlier game.



* AllTrollsAreDifferent: According to the manual, the draugr-like ghouls in Dante's Freezer are actually Trolls (while their bigger armored counterparts who turn into wraiths at half-health are Ogres). The last game feature Trolls created by Malefor and resembling huge primate-like humanoids made of stone, wood and grass.

to:

* AllTrollsAreDifferent: According to the manual, the draugr-like ghouls in Dante's Freezer are actually Trolls (while their bigger armored counterparts who turn into wraiths at half-health are Ogres). The last game feature Trolls created by Malefor and resembling huge primate-like humanoids made of stone, wood and grass.



* BackhandedCompliment: After clearing the Dragon Temple, Ignitus remarks that Spyro's fighting style was effective and got the job done, despite its primitive crudeness and Spyro having no knowledge of what it means to be a dragon. This is a genuine compliment, but ends up being couched in so many casual pejoratives that Spyro isn't exactly sure whether to be thankful or not.
-->'''Ignitus:''' The style you used earlier was is crude, archaic and obvious, but you got the job done. Not bad... considering you haven't been taught anything about what it means to be a dragon.\\
'''Spyro:''' Thanks... I think.



* BoringButPractical: All four elements can be upgraded to do more damage and have additional effects, but the most worth it to pour EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control enemies to be more manageable.

to:

* BoringButPractical: All four elements can be upgraded to do more damage and have additional effects, but the most worth it to pour EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; game, letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control crowd-control enemies to be more manageable.manageable.
* BreathWeapon: In addition to Spyro's abilities, magma worms spit streams of molten rock.
* CrystalLandscape: The sections connecting the palaces in Concurrent Skies consist of winding paths through a landscape of gigantic indigo crystals, in some places guarded by animated constructs of crystalline stone.



* FlyingSeafoodSpecial: Convexity, an outer space-like VoidBetweenTheWorlds, is home to creatures resembling flying jellyfish, eels, and nautilus-whale hybrids.
* GladIThoughtOfIt: Early in Dante's Freezer, Sparx suggests loading a catapult with snowballs to knock down an obstacle. When this works, Spyro notes that this was a pretty good idea and then congratulates himself for coming up with it, to Sparx's outrage.
-->'''Spyro:''' That was a good idea. Glad I thought of it.\\
'''Sparx:''' You-- glad-- ''you''-- ''no''.



* MosesInTheBulrushes: Ignitus sent Spyro's egg down the river in an attempt to save him.

to:

* IneffectualLoner: Kane insists on going through the enemy-infested temple by himself, and refuses to accept Spyro's aid even when he's clearly overmatched by the Apes, despite Spyro arguing that in some situations teamwork is more effective. At the end of the level, he comes around to seeing things Spyro's way.
-->'''Kane:''' By the way, you were right.\\
'''Spyro:’'' About what? \\
'''Kane:''' Maybe two heads ''are'' better than one. Even if one does belong to an annoying mosquito.
* ItsQuietTooQuiet: At the end of Dante's Freezer, on entering a large, empty cave containing Volteer, the Guardian they had come to find, Spyro remarks that it's too quiet and that reaching Volteer like this is too easy. Sparx flippantly dismisses this, but a moment later the Ice King awakens and attacks.
* LethalLavaLand: The Munitions Forge, built around and within a volcano, is filled with streams and pools of lava and home to swarms of fiery insects, lava-spitting worms, and scorpions who can shoot fiery beams from their stingers.
* ManaDrain: The energy leeches of Concurrent Skies attack by draining away energy from the gauge that powers Spyro's elemental attacks, and only attack physically if this is completely empty.
* MookMaker: Fire beetle nests steadily spawn new fire beetles, creating a constant stream of insects to harry Spyro until the nests are destroyed.
* MosesInTheBulrushes: In the prologue, when the Dark Armies attack the Dragon Temple, Ignitus sent flees with Spyro's egg and sends it down the river a river, riding on a mushroom cap, in an attempt to save him.



* NoSidepathsNoExplorationNoFreedom: The game is an extremely linear beat 'em up, to the point of not even having level select options.

to:

* NoSidepathsNoExplorationNoFreedom: The game is an extremely linear beat 'em up, to the point and lacks any real form of not even having exploration, side paths, or level select options.options.
* NonIndicativeName:
** The Tall Plains are on top of a set of sheer pinnacles, with several areas surrounded and separated by steep BottomlessPits, and their surfaces are covered in thick jungle and often include tiered levels for Spyro to climb. For being tall they're tall, but they're definitely not plains.
** Concurrent Skies is a CrystalLandscape of winding paths hedged in by crystal growths and dark, cavernous palaces. Most of the time, the sky isn't even visible.



* OrphanedEtymology: Sparx says "Spyro, we're {{not in Kansas anymore}}" in response to the pair's first glimpse of the ruins around the Dragon Temple, despite this being an original fantasy setting with no such thing as Kansas in it.



** The Manweersmalls -- "man, we're small". For the record, they're about the same size as Spyro, although, given that he's a twelve-years-old dragon, he's small anyway. Upon meeting one, Spyro even says, "Man, he is small."

to:

** The Manweersmalls -- "man, we're small". For the record, they're about the same size as Spyro, although, given that he's a twelve-years-old dragon, he's small anyway.They're shorter than Spyro -- except for their leaders, which are just below being eye level with him -- and, due to being bipeds, much smaller in overall mass. Upon meeting one, Spyro even says, "Man, he is small."" Their leader, Mole-Yarr, is named as a pun on "Moliere" and "Mole".



* RockMonster: Rubble brutes, enemies found in [[TempleOfDoom the Tall Plains]], are masses of stony blocks held together by vines and roots. They like around passively, animating when Spyro approaches them. Crystal brutes, a variant found later in the game, are made of crystal instead.



* ScaryScorpions: Buffalo beetles are, name notwithstanding, scorpions much larger than Spyro found in the Munitions Forge, who attack with their claws and with fiery beams shot from their stingers.
* SlippySlideyIceWorld: Dante's Freezer is a snow-covered arctic land home to undead soldiers and white-furred Ape recolors, includes an area where Spyro must outrace falling icicles, and culminates in a battle against an ice-wielding undead warrior.



* SwampMonster: Growths, foes found in the Swamp area early in the game, are hulking humanoids made out of knotted vines and branches and with a coating of green plants over their torsos. They attack with physical blows and by throwing clumps of slime at Spyro.



* TempleOfDoom: The Tall Plains are a labyrinthine set of jungle-covered temple ruins swarming with armadillos, animated stone constructs and apes in {{Mayincatec}} costumes, where Spyro must navigate ancient stone-based puzzles to progress and navigate around rows of sharpened bamboo stakes, traps that spit volleys of sharp darts through the air, and swinging pendulum-like logs.
* UndergroundMonkey: In the Tall Plains, a TempleOfDoom jungle area, Spyro encounters rubble brutes, masses of rock in roughly humanoid forms held together by vines. Later, in the electrified CrystalLandscape of Concurrent Skies, he comes across crystal brutes, which are made out of crystal blocks and held together by streams of electricity.



* VoidBetweenTheWorlds: Convexity is a dimension that acts as an "airlock" between the world and the dark realms beyond it. It appears as a vast dark void, where clusters of hexagonal stone platforms and large planet-like orbs float against a dark blue backdrop and creatures resembling luminescent sea life float through the emptiness.



* AlienSea: The seas around the Ancient Grove, and over which the Skavengers' pirate fleet flies, are the same vivid purple as its GrimyWater. Later, the sea around the White Isle is a bright, glowing aqua shade.



* ElementalEmbodiment: The four elemental trials in the Celestial Caverns are populated by elemental enemies -- the fire trial is home to fire elementals, depicted as clouds of flame in loosely humanoid shapes, and each is home to hulking conglomerations of crystals charged with the appropriate elemental energy. Each trial also ends in a battle against one of the four Elemental Spirits.
* EliteMook: In the Ancient Grove, the grove beasts are essentially stronger versions of the common growths -- they have the same body plan and attack animations, but grove beasts are considerably tougher and hit harder.



* GladiatorGames: Spyro is forced to fight in prize combat by pirates.

to:

* GangplankGalleon: After escaping the pirate fighting arena, Spyro first navigates through a large flying ship, battling both regular and {{ghost|Pirate}}ly pirates and avoiding venting steam pipes and firing cannons, before leaving it to fight his way across an entire airborne ship, hopping around on lifeboats and gliding from vessel to vessel. In the end, the level culminates in a boss battle against the fleet's captain and his parrots. Throughout the level, collectibles and health pickups are hidden inside treasure chests and piles of gold coins left lying around all over the ships.
* GhostPirate: Spectral pirates are encountered as enemies in the ''Fellmuth''[='s=] brig, and occasionally within other ships in the fleet.
* GilliganCut: After defeating Ravage Rider during the gladiatorial battles, Sparx says that now they might finally get to ask for a room upgrade. The next shot is of Spyro being bodily thrown back into his cell.
* GladiatorGames: After Spyro is captured by the pirates, he's forced to fight in prize combat against a variety of monstrous foes.
* GrimyWater: The Ancient Grove is crossed
by pirates.a river of bright purple poisonous water, alongside several smaller scattered pools of the stuff. Falling in it will harm Spyro in the same manner as falling into any other pit hazard in the game, and in some areas he must use his ice breath to create platforms across large stretches of this water.
* HailfirePeaks: The Celestial Caverns are meant to test Spyro's mastery of the elements, and are consequently divided into four areas; each is themed after fire, ice, earth and electricity, built to make use of each element's effects on terrain (the ice area requires Spyro to create temporary ice platforms in the water, for instance), populated by [[UndergroundMonkey elementally-appropriate recolors of the area's basic set of enemies]], and capped off with a fight against its associated elemental spirit. The whole affair ends with a boss battle against a spirit that cycles through all four elements.



* LivingStatue: Stone statues of axe-wielding warriors in Grecian armor serve as training dummies in the dream sequences where Spyro learns to master the elements. Later, they are also found as regular enemies in the first part of the Celestial Caverns.
* TheLostWoods: The Ancient Grove is a deep, unexplored forest untouched by civilization, shrouded in constant gloom by the canopies of its towering trees and by an ever-present shroud of fog. It has no intelligent natives, although plenty of aggressive animals and animated plants roam its shadows. Spyro travels through it in search of a tree he saw in his dreams, although, once he finds it, the tree pulls itself from the ground and attacks.



* MonsterShapedMountain: The Mountain of Malefor is shaped like the head of a monstrous, skyward-gazing dragon, with caverns on its peak resembling eyes and two rows of curved pinnacles that frame its caldera like a titanic set of fangs.
* MookMaker: Swamp mite nests steadily spawn new swamp mites, creating a constant stream of insects to harry Spyro until the nests are destroyed.



* RayOfHopeEnding: After being sealed in crystal, the Chronicler tells Spyro that when he awakes, the world will be different but he won't be alone. We then see Hunter watching over the three of them.

to:

* RayOfHopeEnding: After being sealed in crystal, the Chronicler tells Spyro that that, when he awakes, the world will be different but he won't be alone. We then see Hunter watching over the three of them.



* UndergroundMonkey: Most enemies and bosses are simply re-skinned enemies from ''A New Beginning'', with the Skavengers standing in for the Apes, Arborick for the Stone Sentinel, the Ravage Rider for Steam and the Executioner for the Ice King.

to:

* TechnicolorToxin: The poisonous GrimyWater of the Ancient Grove is a vivid, shocking purple.
* TemporaryPlatform:
** Several areas require Spyro to platform off of roots and branches that cannot support his weight, and which will bend down when he lands on them. Navigating these areas requires some careful pre-planning of one's route, as Spyro must leap off immediately after landing and the player can't stand around to survey the path ahead. Some of these sequences are fairly short and take place within otherwise normal areas, usually as side routes to reach a collectible. Others are much longer and required, and often above BottomlessPits.
** In other areas, Spyro must climb over platforms being swept down waterfalls.
** In the dream sequences, the path between each testing area takes the form of a series of small floating platforms. Some are stable, while others flip over periodically or rotate continuously, alternating between a flat, safe surface and a spiky, harmful one. The slower ones can be navigated with precise timing, but on the whole they're meant to train the player to use Spyro's new time-slowing powers.
** Spyro can create platforms over bodies of water by shooting icy blasts at them. These platforms are strictly temporary, however, and will melt and crumble after a few seconds.
* {{Treants}}: The Ancient Grove is inhabited and defended by a number of humanoid agglomerations of wood and plant matter -- the common growths, the stronger grove beasts, and the towering boss Arborick -- who endlessly patrol the forest in search for intruders and attempt to crush Pyro with sweeping blows of their limbs. While quite strong, they're vulnerable to fire.
* UndergroundMonkey: Most enemies and bosses are simply re-skinned enemies reskins of ones from ''A New Beginning'', with Beginning'':
** In
the Ancient Grove, the local growths are simply recolors of the ones from the first game's Swamp. The grove mites and grove worms are lava beetles and magma worms adapted to match the poisonous forest instead of the Munition Forge's LethalLavaLand. Arborick is also a remodel of the Stone Sentinel.
** The
Skavengers standing in for and their scurvywing and blundertail mounts are recolors of the Apes, Arborick for the Stone Sentinel, Apes and their dreadwings and buffalo beetles.
** While
the Ravage Rider for Steam uses a distinct model, its attack and movement patterns are recycled from Steam's.
** The four elemental trials in
the Celestial Caverns are populated by crystal brutes, first encountered in the previous game's Concurrent Skies level, tweaked to have the colors and elemental effects of their respective sub-areas.
** The
Executioner for and the Elemental Spirits share the same basic model and attack animations as the Ice King.and Electric Kings in the first game.



* AnguishedDeclarationOfLove: In the climax, [[spoiler:kust as Spyro is about to unleash his Light Aether to stop the destruction of the world, which may end up as a HeroicSacrifice, Cynder, who refuses to leave Spyro's side, whispers "I love you" to him]].

to:

* ActionCommands:
** During the golem battle, when climbing up its arms to strike its head, the player is shown various button commands. Completing them in time lets Spyro and Cynder avoid its attempts to strike them and shake them off.
** Commands appear again during the battle against Malefor, where rapidly pressing the button flashing on the screen allows Spyro and Cynder to evade the Dark Master's counterattacks.
* AnguishedDeclarationOfLove: In the climax, [[spoiler:kust [[spoiler:just as Spyro is about to unleash his Light Aether to stop the destruction of the world, which may end up as a HeroicSacrifice, Cynder, who refuses to leave Spyro's side, whispers "I love you" to him]].



* ArmoredDragons: Spyro and Cynder can find various pieces of armor around the world -- helmets, bracers, and hip pieces -- which can be equipped to provide various stat boosts. Putting on an entire matching set will give them an additional bonus.
* ArtShiftedSequel: ''A New Beginning'' and ''The Eternal Night'' use a fairly simple, cartoony look similar to that of the classic games. ''Dawn of the Dragon'' uses a much more detailed, realistic one, with notably less stylized proportions and more complex rendering and shading.



* BewareMyStingerTail: Cynder has a blade on the end of her tail that she sometimes uses as a weapon, particularly in heavy melee attacks and her Scorpion Strike (where it is imbued with her Poison element). She also primarily uses this to attack [[spoiler:Spyro]] when she is [[spoiler:temporarily re-corrupted by Malefor]]. She also does a tail whip when she is fought in ''A New Beginning'', though this seems like more of a TailSlap.
* ChainedHeat: The game has this as a mechanic -- due to the snake chains that tethers them together, Spyro and Cynder can't go too far from one another. They can use the chain to their advantage for maneuvering but they can also be pinned down by special anchors.

to:

* BewareMyStingerTail: Cynder has a blade on the end of her tail that she sometimes uses as a weapon, particularly in heavy melee attacks and her Scorpion Strike (where it is imbued with her Poison element). She also primarily uses this to attack [[spoiler:Spyro]] when she is [[spoiler:temporarily re-corrupted by Malefor]]. She Malefor]].
* CatFolk: The cheetahs are humanoid felines largely resembling upright panthers with thumbs, and are characterized as fierce and proud, but
also does a tail whip when she is fought in ''A New Beginning'', though this seems like more of a TailSlap.
seclusive and isolationist.
* ChainedHeat: The game has this as a mechanic -- due to the snake chains that tethers them together, Spyro and Cynder can't go too far from one another. They can use the chain to their advantage for maneuvering maneuvering, such as by swinging each other around like pendulums or having one of them hold onto an object while the other pulls them around, but they can also be pinned down by special anchors.



** The Destroyer is also fought in this manner and plays it much straighter, as the dang thing is bigger than a mountain.

to:

** The Destroyer is also fought in this manner and plays it much straighter, as the dang thing is bigger than a mountain.mountain and serves as it associated level in its entirety.



* DespairEventHorizon: When Spyro confronts Malefor, and [[spoiler: Malefor turns Cynder against him]].

to:

* DespairEventHorizon: When Spyro confronts Malefor, Malefor and [[spoiler: Malefor turns Cynder against him]].him, he's left too downbeat to even defend himself against her]].



* FloatingContinent: There's a level of this sort. However, the danger of falling to one's death is non-existent, as Spyro and Cynder can actually fly this time around.
* FreeFallFight: [[spoiler:The FinalBoss battle with Malefor is fighting him as Spyro, Cynder, and him plummet down a volcano to the core of the world.]]
* {{Golem}}: Giant lava monsters sleeping under the earth. Only one is actually seen, serving as TheBrute to Malefor. The Destroyer appears to be a supersized one as well. The first game has stone monsters in the Far Plains and crystal ones in Cynder's domain.
* GrandFinale: ''Dawn of the Dragon'' is the conclusion of the three game saga. [[spoiler: Malefor is defeated, the world is saved, Ignitus becomes the new Chronicler and Spyro and Cynder's whereabouts are left open to interpretation by WordOfGod]].

to:

* FloatingContinent: There's a The last level in the game takes place among the chunks of ruins and landscape torn from the ground by Malefor's magic, now floating in a loose archipelago high in the sky. In this sort. However, case, the danger of falling to one's death is non-existent, as Spyro and Cynder can actually fly this time around.
* FreeFallFight: [[spoiler:The FinalBoss battle with Malefor is consists of fighting him as Spyro, Cynder, and him he plummet down a volcano to the core of the world.]]
* GhibliHills: The Valley of Avalar is a beautiful, secluded land of lush green meadows dotted with groves of trees and fields of colorful flowers and crossed by a rushing whitewater river, all just outside the cheetahs' village.
* {{Golem}}: Giant Golems are giant lava monsters sleeping the sleep under the earth. Only one is actually seen, serving as TheBrute to Malefor. The Malefor, although the Destroyer appears to be a supersized one as well. The first game has stone monsters in the Far Plains and crystal ones in Cynder's domain.
specimen of this breed.
* GrandFinale: ''Dawn of the Dragon'' is the conclusion of the three game three-game saga. [[spoiler: Malefor is defeated, the world is saved, Ignitus becomes the new Chronicler and Spyro and Cynder's whereabouts are left open to interpretation by WordOfGod]].
* GuysSmashGirlsShoot: Downplayed. While Spyro and Cynder broadly the same range of abilities, Spyro has a higher health gauge than mana meter while Cynder is the other way around, encouraging use of the former as a more physical attacker and of the latter as a more magically-focused one.
* TheHermit: While exploring Avalar, Spyro and Cynder encounter an old cheetah hermit who chooses to live alone in the wilderness rather than among the other cheetahs in the village. His time alone is shown to have taken a toll on him, as while he's wise and well-informed he's also a touch deranged and his advice is couched in taunts and ominous implications and punctuated by bursts of cackling.



* LethalLavaLand: The Burned Lands are dominated by rivers and waterfalls of lava, which serve as major terrain obstacles alongside vents that periodically loose gouts of fire into the air.



* {{Mordor}}: The Burned Lands, the area immediately around Malefor's lair, are a wasteland of barren, jagged black rocks interspersed with rivers of lava, fiery vents, and stands of burnt trees, all under a sky-shrouding pall of volcanic fumes and ash. Notably, between them and Malefor's lair proper is a series of floating islands covered in lush green grass, hovering above the ash and smoke and in full sunlight.



* TheStinger: After the credits roll for beating the game, the player sees [[spoiler:Ignitus become the new Chronicler... and that a glimpse of Spyro and Cynder are spotted somewhere after [[NoOneCouldSurviveThat putting the fractured world back together]]. Doesn't help that WordOfGod states that Spyro and Cynder's ultimate fate are left ambiguous however.]]

to:

* TheStinger: After the credits roll for beating the game, the player sees [[spoiler:Ignitus become the new Chronicler... and that a glimpse of Spyro and Cynder are spotted somewhere after [[NoOneCouldSurviveThat putting the fractured world back together]]. Doesn't help that WordOfGod states that Spyro and Cynder's ultimate fate are is left ambiguous ambiguous, however.]]]]
* ThisCannotBe: When Malefor simply resurrects the Destroyer after the heroes' desperate, barely-successful attempt at stopping it, Ignitus is left staring at it dumbfounded whole murmuring "This can't be!"


Added DiffLines:

* WorldInTheSky: In the end, [[spoiler:Spyro and Cynder only manage to prevent the end of the world just after after the planet begins to physically break apart. As a result, although the world is stabilized before it is fully destroyed, it is left as a loose swarm of island- to continent-sized chunks floating through the sky.]]

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Removed: 339

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King Mook refers to a type of boss, not to regular enemies.


* EliteMook: In the first two games, both Apes and Skavengers can be summarized into three types of enemies: small, fast-moving {{mooks}}, bigger and stronger mooks with weapons and better stamina and finally even bigger and stronger enemies which are harder to beat and can endure much more punishment, sometimes being even harder to stun.



* KingMook: In the first two games, both Apes and Skavengers can be summarized into three types of enemies: small, fast-moving {{mooks}}, bigger and stronger mooks with weapons and better stamina and finally even bigger and stronger enemies which are harder to beat and can endure much more punishment, sometimes being even harder to stun.
Is there an issue? Send a MessageReason:
None


* GiantSpider: Bulb Spiders are humongous arachnids disguised as mushroom which live in the swamps around the Temple. In the second game they have an edgier appearence and in several cutscenes they're shown pouncing on the apes and devouring them.

to:

* GiantSpider: Bulb Spiders are humongous arachnids disguised as mushroom mushrooms which live in the swamps around the Temple. In the second game they have an edgier appearence and in several cutscenes they're shown pouncing on the apes and devouring them.

Added: 118

Changed: 25

Removed: 118

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None


* EleventhHourSuperpower: Spyro gains access to Dark Spyro at the end of the game, using it to easily dispose of Gaul.



* EleventhHourSuperpower: Spyro gains access to Dark Spyro at the end of the game, using it to easily dispose of Gaul.



* YouCantFightFate: Played straight in ''The Eternal Night'' when Spyro is told by the Chronicler that there's nothing he can do to stop the Night of Eternal Darkness, Malefor from being freed, and Cynder returning under the latter's control. Given that said event is a celestial alignment, Spyro can't stop it. This is subverted in ''Dawn of the Dragon'', though the only opinion we have on the world's destruction being fated to happen is from the one trying to destroy it.

to:

* YouCantFightFate: Played straight in ''The Eternal Night'' when Spyro is told by the Chronicler that there's nothing he can do to stop the Night of Eternal Darkness, Malefor from being freed, and Cynder returning under the latter's control. Given that said event is a celestial alignment, Spyro can't stop it. This is subverted in ''Dawn of the Dragon'', though the only opinion we have on the world's destruction being fated to happen is from the one trying to destroy it.

Added: 22001

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Sorted by game. Moved tropes specific to a single character but not to any single game to their respective folders in the Characters page. Cut ZCEs.



to:

[[foldercontrol]]

[[folder:Series-Wide]]



%%* AbsurdlyCoolCity: Warfang, the city of dragons.
* AdaptationalBadass: Hunter was something of a joke in the original trilogy, and only took part in the action a couple times. Here, he is entirely serious and more frequently assists Spyro.



* AllLovingHero: Spyro believes in the good in a lot of people, especially Cynder, and will always help those in need (even if, like Kane, they don't ask for it).
* AllTrollsAreDifferent: According to the manual, the draugr-like ghouls in Dante's Freezer are actually Trolls (while their bigger armored counterparts who turn into wraiths at half-health are Ogres). The last game feature Trolls created by Malefor and resembling huge primate-like humanoids made of stone, wood and grass.



* AlternateContinuity: It has some references and even shares some characters with the Insomniac trilogy but doesn't even try to pretend to be in continuity with it.
%%* AlwaysChaoticEvil: The Apes.
* AndTheAdventureContinues: The ending of ''A New Beginning'': Spyro purifies Cynder and prevents her from freeing the Dark Master but the war's not over yet.
* AnguishedDeclarationOfLove: [[spoiler: Just as Spyro is about to unleash his Light Aether to stop the destruction of the world, which may end up as a HeroicSacrifice, Cynder, who refuses to leave Spyro's side whispers to him "I love you". Although it seemed they have survived the ordeal at the end of the post-credits scene, WordOfGod states that their ultimate fate is left ambiguous]].
* ApocalypseHow: The Destroyer causes either a Class 4 or Class 5. It's kind of hard to tell if almost all life gets wiped out and the remaining life survives or if it's complete extinction and life returns somehow. [[spoiler:However, it could also be a Class X, as the world breaks apart in the process but somehow gets restored afterwards.]]

to:

* AlternateContinuity: It The series has some references and even shares some characters with the Insomniac trilogy but doesn't even try to pretend to be in continuity with it.
%%* AlwaysChaoticEvil: The Apes.
* AndTheAdventureContinues: The ending of ''A New Beginning'': Spyro purifies Cynder and prevents her from freeing the Dark Master but the war's not over yet.
* AnguishedDeclarationOfLove: [[spoiler: Just as Spyro is about to unleash his Light Aether to stop the destruction of the world, which may end up as a HeroicSacrifice, Cynder, who refuses to leave Spyro's side whispers to him "I love you". Although it seemed they have survived the ordeal at the end of the post-credits scene, WordOfGod states that their ultimate fate is left ambiguous]].
* ApocalypseHow: The Destroyer causes either a Class 4 or Class 5. It's kind of hard to tell if almost all life gets wiped out and the remaining life survives or if it's complete extinction and life returns somehow. [[spoiler:However, it could also be a Class X, as the world breaks apart in the process but somehow gets restored afterwards.]]
it.



* AscendToAHigherPlaneOfExistence: According to Ignitus, dragons don't truly die but merge their spirit with nature. [[spoiler: He does it himself when he becomes the new Chronicler.]]
%%* AwardBaitSong: "Guide You Home," from ''Dawn of the Dragon'', and "This Broken Soul", from ''The Eternal Night''.
* BagOfSpilling: Due to unleashing his Light Aether fury from his battle with Cynder at the end of ''A New Beginning'', Spyro loses access to his elemental powers and has to re-learn them via dreams, coached along by the Chronicler. However, he keeps them in ''Dawn of the Dragon'' after recovering his strength via green Spirit Gem.
* BeamOWar: The final battle features one as the deciding move, [[spoiler: Malefor tries to kill Spyro and Cynder with his Dark Aether Breath, only for them to counter with their respective Fury Breaths. After a beam struggle, the heroes finally overpower him.]]
* BeamSpam: Fury-mode breath in ''Dawn of the Dragon.'' Watch enemies explode into pretty showers of crystals on contact!
* BeatTheCurseOutOfHim: Spyro blasts Dark Cynder so hard that it frees her from Malefor's power.
* BewareMyStingerTail: In ''Dawn of the Dragon'', Cynder has a blade on the end of her tail that she sometimes uses as a weapon, particularly in heavy melee attacks and her Scorpion Strike (where it is imbued with her Poison element). She also primarily uses this to attack [[spoiler:Spyro]] when she is [[spoiler:temporarily re-corrupted by Malefor]]. She also does a tail whip when she is fought in ''A New Beginning'', though this seems like more of a TailSlap.
* BigBad: The Dark Master, Malefor, is responsible for all the trouble of this continuity. The villains of the first two games, Cynder in the first and Gaul in the second, are {{The Dragon}} for him.
* BigNo: Spyro gets two, the first when it looks like Sparx is about to be squashed by apes in ''A New Beginning'', and the second when Ignitus dies in his HeroicSacrifice in ''Dawn of the Dragon.''
* BoringButPractical: In the first game, all four elements can be upgraded to do more damage and have additional effects, but the most worth it to pour EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control enemies to be more manageable.
* BreatherEpisode: The SkyPirates arc of ''The Eternal Night'' is rather lighthearted and comical compared to the rest of the game.
* TheCameo: Under the ice in the Celestial Caves of ''The Eternal Night'', you can see fellow Activision platformer VideoGame/CrashBandicoot frozen in the ground.
* CerebusSyndrome: While DarkerAndEdgier, the first is still pretty lighthearted with humor coming from Sparx and the quirky Dragon Elders. The second game, apart from the BreatherEpisode with the SkyPirates, is much darker and bleaker, with the threat of Malefor the Dark Master's escape, his frightening origin story, and the inevitability of the Night of Eternal Darkness. The final game, with Malefor free and proving to be every bit of the monster the previous two games spent building him up as and his NearVillainVictory, is decidedly the bleakest of the trilogy.
* ChainedHeat: ''Dawn of the Dragon'' has this as a mechanic -- due to the snake chains that tethers them together, Spyro and Cynder can't go too far from one another. They can use the chain to their advantage for maneuvering but they can also be pinned down by special anchors.
* ChessMaster: Malefor explains for Spyro's benefit in that [[spoiler: Spyro aided his rise to power just as much as Cynder did, and he didn't even know it, because he was moving the pieces.]]

to:

* AscendToAHigherPlaneOfExistence: According to Ignitus, dragons don't truly die but merge their spirit with nature. [[spoiler: He does it himself when he becomes the new Chronicler.]]
%%* AwardBaitSong: "Guide You Home," from ''Dawn of the Dragon'', and "This Broken Soul", from ''The Eternal Night''.
* BagOfSpilling: Due to unleashing his Light Aether fury from his battle with Cynder at the end of ''A New Beginning'', Spyro loses access to his elemental powers and has to re-learn them via dreams, coached along by the Chronicler. However, he keeps them in ''Dawn of the Dragon'' after recovering his strength via green Spirit Gem.
* BeamOWar: The final battle features one as the deciding move, [[spoiler: Malefor tries to kill Spyro and Cynder with his Dark Aether Breath, only for them to counter with their respective Fury Breaths. After a beam struggle, the heroes finally overpower him.]]
* BeamSpam: Fury-mode breath in ''Dawn of the Dragon.'' Watch enemies explode into pretty showers of crystals on contact!
* BeatTheCurseOutOfHim: Spyro blasts Dark Cynder so hard that it frees her from Malefor's power.
* BewareMyStingerTail: In ''Dawn of the Dragon'', Cynder has a blade on the end of her tail that she sometimes uses as a weapon, particularly in heavy melee attacks and her Scorpion Strike (where it is imbued with her Poison element). She also primarily uses this to attack [[spoiler:Spyro]] when she is [[spoiler:temporarily re-corrupted by Malefor]]. She also does a tail whip when she is fought in ''A New Beginning'', though this seems like more of a TailSlap.
* BigBad: The Dark Master, Malefor, is responsible for all the trouble of this continuity. The villains of the first two games, Cynder in the first and Gaul in the second, are {{The Dragon}} for him.
* BigNo: Spyro gets two, the first when it looks like Sparx is about to be squashed by apes in ''A New Beginning'', and the second when Ignitus dies in his HeroicSacrifice in ''Dawn of the Dragon.''
* BoringButPractical: In the first game, all four elements can be upgraded to do more damage and have additional effects, but the most worth it to pour EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control enemies to be more manageable.
* BreatherEpisode: The SkyPirates arc of ''The Eternal Night'' is rather lighthearted and comical compared to the rest of the game.
* TheCameo: Under the ice in the Celestial Caves of ''The Eternal Night'', you can see fellow Activision platformer VideoGame/CrashBandicoot frozen in the ground.
nature.
* CerebusSyndrome: While DarkerAndEdgier, the first game is still pretty lighthearted with humor coming from Sparx and the quirky Dragon Elders. The second game, apart from the BreatherEpisode with the SkyPirates, is much darker and bleaker, with the threat of Malefor the Dark Master's escape, his frightening origin story, and the inevitability of the Night of Eternal Darkness. The final game, with Malefor free and proving to be every bit of the monster the previous two games spent building him up as and his NearVillainVictory, is decidedly the bleakest of the trilogy.
* ChainedHeat: ''Dawn of the Dragon'' has this as a mechanic -- due to the snake chains that tethers them together, Spyro and Cynder can't go too far from one another. They can use the chain to their advantage for maneuvering but they can also be pinned down by special anchors.
* ChessMaster: Malefor explains for Spyro's benefit in that [[spoiler: Spyro aided his rise to power just as much as Cynder did, and he didn't even know it, because he was moving the pieces.]]
trilogy.



* ColossusClimb:
** The Golem boss battle involves wounding its arm enough to jump on and climb up to it's head and smash it's brain. Answering the question of why they don't just fly up to do it, the Guardians tried that and failed horribly.
** The Destroyer is also fought in this manner and plays it much straighter, as the dang thing is bigger than a mountain.



* CutsceneIncompetence: It is very obvious in ''The Eternal Night'', where in a cutscene Spyro gets captured by the pirate Skabb, right after defeating a magic being three times Skabb's size, without even the player being given the opportunity to fight for his freedom. Later in the game one does have to physically fight and defeat Skabb.



* DamageSpongeBoss: Gaul in ''The Eternal Night''. [[spoiler: Besides the fact that you don't have access to Spyro's elements for it]], Spyro's normal attacks against him do pitiful damage, despite the fact that his attacks aren't too hard to dodge. As a result, the battle with him can take anywhere from twenty minutes to a solid half hour. [[spoiler: Thankfully, his second form goes down far quicker since Spyro is in his SuperPoweredEvilSide form during it.]]
* DarkestHour: The end of ''Dawn of the Dragon'' is the bleakest part of the trilogy. [[spoiler:Ignitus is killed in a HeroicSacrifice]], the Destroyer is getting close to starting the world's destruction and nothing can stop it, and [[spoiler:Cynder is once again put under Malefor's control]]. A HopeSpot comes when [[spoiler:the PowerOfLove frees Cynder]], giving them a fighting chance, but it's crushed when [[spoiler:the Destroyer finishes its journey and begins the end of the world. It eventually gets better and Spyro manages to perform a WorldHealingWave and fixes the world, but it was certainly a dark moment.]] Notably, the trope name was the original title for the game, ''The Darkest Hour''.
* DarkIsNotEvil: Cynder, once she gets over the evil. In ''Dawn of the Dragon,'' she has an array of special powers due to her having been "touched by darkness."
* DarkMagicalGirl: Cynder. BrainwashedAndCrazy to become TheDragon to the BigBad against her will? Check. DarkAndTroubledPast ? Check. Actually isn't evil to begin with? Check. Asks if there is forgiveness for all her wrongdoings when she was evil? Check. After her defeat, her HeelFaceTurn, there is no change to her dark appearance and power? Check. Have powers in opposite of the protagonist's ? Check.
* DieOrFly: Spyro's powers in "A New Beginning" like to manifest themselves when he has to save someone he cares about. He's able to save Sparx from being squashed by apes with fire breath, and then Kane from falling off a waterfall with ice breath. He learns the earth element after being trapped under a bell, though that's less lethal.
* DeadpanSnarker: Sparx's lines are reliably jokes and sarcasm. Cynder even manages to pick up some snarky lines at some points.
* DeathByIrony: In ''Dawn of the Dragon'', [[spoiler:Ignitus, guardian of fire, dies in the wall of fire left behind by the Destroyer]].
* DespairEventHorizon: When Spyro confronts Malefor in ''Dawn of the Dragon'', and [[spoiler: Malefor turns Cynder against him.]]
-->'''Cynder''': [[spoiler: Fight back! ...Why won't you fight back?!]]\\
'''Spyro''': [[spoiler: ...Because you've left me nothing to fight for....]]



* HumanPopsicle: ''Dragon'' Popsicle considering the series; to survive the mountain caving in around them, Spyro shields himself, Cynder, and Sparx in a crystal. They wake up 3 years later.
* DemotedToExtra: Volteer and Cyril in ''Dawn of the Dragon''. Both were chatterboxes in the first two games, but in the third game, they each get a single line. A DeletedScene originally was intended for them to have their normal chatterbox status, but it was cut.
* DidYouJustPunchOutCthulhu: Spyro and Cynder managed to [[spoiler: kill the Destroyer, an ancient mythological monster that exists to destroy the world, by destroying every dark crystal in its body, including its heart. Sure, Malefor brought it back to life, but if he hadn't been involved, then it would've been dead. It's not like it ''worsened'' the situation in any way.]] It's not even the FinalBoss.
* DisneyDeath: Well, it's kind of a Disney AscendToAHigherPlaneOfExistence. At the end of ''Dawn of the Dragon'', [[spoiler:Spyro and Cynder seem to have a HeroicSacrifice to save the world but, [[TheStinger after the credits]], the Chronicler informs Ignitus that he can't find any information on Spyro dying... and then we see him and Cynder, joyfully flying around Avalar, but whether they are alive or dead is intentionally left open to interpretation.]]
* DisneyVillainDeath: In ''The Eternal Night'', [[spoiler: Skabb, after losing to Spyro, staggers backwards off the side of his ship, falling to his death]].
* DiskOneFinalBoss: Skabb in the second game is this trope because his death ends the arc but not the game.
* DownerEnding: The ending of ''The Eternal Night'': The Dark Master is freed, and Spyro, Sparx and Cynder are frozen in crystal under the remains of the Well of Souls, where they'll stay for the next three years.
* DraggedOffToHell: [[spoiler:Malefor's demise is a bit vague, but it certainly has this feel to it since the spirits of dragons grab him and pull him into the earth's crystal core.]]
* EarthShatteringKaboom: ''Dawn of the Dragon'' has the Destroyer walking in a massive circle to destroy the planet. [[spoiler:It succeeds. Sort of.]] Interestingly, Malefor boasted all it would do is cover the planet in flames.



* EldritchAbomination: The Destroyer is an ancient monster that has existed since the beginning of time and exists for only one reason; to destroy the world in a cascade of fire and ash. It's also the size of a mountain and nearly unstoppable.



* ElementalPowers: Being a purple dragon, Spyro is able to learn and master all the elemental powers of Dragons, while in ''Dawn of the Dragon'' Cynder, thanks to her exposition to Darkness, can use four elements of her own. Spyro has [[PlayingWithFire Fire]] (allows him to burn enemies, spit lavic bombs and perform a fiery charge), [[ShockAndAwe Electricity]] (stuns enemies and leaves them vulnerable while they're being shocked), [[AnIcePerson Ice]] (freezes mooks solid and attacks with sharp fragments of ice) and [[DishingOutDirt Earth]] (blasts enemies away with powerful blasts of wind, green energy flails and shockwaves, as well as encasing himself in rocks). Cynder instead has [[BlowYouAway Wind]] (implied to be her natural element, blasts foes with whirlwinds and gales), [[CastingAShadow Shadow]] (attacks with dark flames and from the shadows), [[EmotionBomb Fear]] (attacks with high-pitched fear-inducing screeches) and [[PoisonousPerson Poison]] (shoots balls of venom or venomous attacks).
* ElementalPunch: In ''The Eternal Night'', Spyro's elemental powers now come with either a BreathWeapon or a physical attack performed with horns, tail or bodyslam.
* EleventhHourSuperpower: Spyro gains access to Dark Spyro at the end of ''The Eternal Night'', using it to easily dispose of Gaul.
* EmbarrassingOldPhoto: Occurs with Sparx in ''The Eternal Night'' when the Chronicler shows a picture of Spyro and Sparx shortly after they were born.
* EverythingsBetterWithSpinning: Cynder's second poison move is a [[Franchise/{{Metroid}} screw attack]].
* EvilCannotComprehendGood: The one thing that [[ChessMaster Malefor]] couldn't plan for was [[spoiler:the PowerOfLove. It breaks Cynder out of his control in an instant]].
* EvilTowerOfOminousness: Dark Cynder's lair in the first game. Malefor's tower in ''Dawn of the Dragon'' combines it with OminousFloatingCastle.
* EvilVsEvil: In Dante's Freezer, the Apes and Ghouls are fighting one another as well as Spyro. The apes attack the Skavengers too.
* FateWorseThanDeath:
** Malefor does this to the Apes after they [[YouHaveOutlivedYourUsefulness outlive their usefulness.]] He turns them into undead creatures, forever doomed to remain in the shadows with a hunger for the energy of others that can never be filled. Even Spyro and Cynder, who the Apes had been trying to kill for two games, are horrified at this.
** Depending on how you view his final scene, [[spoiler:Malefor's defeat may also count since it resembles DraggedOffToHell.]]
* FloatingContinent: ''Dawn of the Dragon'' has a level of this sort as well. However, the danger of falling to one's death is non-existent, as Spyro and Cynder can actually fly this time around.
* FlunkyBoss: The electric elemental in the GBA version of ''The Eternal Night''. On it's own, it would be fairly easy. It's invulnerable and causes collision damage as its main attack, but it's not too hard to dodge. When it does become vulnerable, however, it ''summons an entire freaking swarm of LedgeBats to protect itself!''
* FreeFallFight: [[spoiler:The FinalBoss battle with Malefor is fighting him as Spyro, Cynder, and him plummet down a volcano to the core of the world.]]
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

to:

* ElementalPowers: Being a purple dragon, Spyro is able to can learn and master all the elemental powers of Dragons, while in ''Dawn of the Dragon'' Cynder, thanks to her exposition to Darkness, can use four elements of her own. Spyro has [[PlayingWithFire Fire]] (allows him to burn enemies, spit lavic bombs and perform a fiery charge), [[ShockAndAwe Electricity]] (stuns enemies and leaves them vulnerable while they're being shocked), [[AnIcePerson Ice]] (freezes mooks solid and attacks with sharp fragments of ice) and [[DishingOutDirt Earth]] (blasts enemies away with powerful blasts of wind, green energy flails and shockwaves, as well as encasing himself in rocks). Cynder instead has [[BlowYouAway Wind]] (implied to be her natural element, blasts foes with whirlwinds and gales), [[CastingAShadow Shadow]] (attacks with dark flames and from the shadows), [[EmotionBomb Fear]] (attacks with high-pitched fear-inducing screeches) and [[PoisonousPerson Poison]] (shoots balls of venom or venomous attacks).
* ElementalPunch: In ''The Eternal Night'', Spyro's elemental powers now come with either a BreathWeapon or a physical attack performed with horns, tail or bodyslam.
* EleventhHourSuperpower: Spyro gains access to Dark Spyro at the end of ''The Eternal Night'', using it to easily dispose of Gaul.
* EmbarrassingOldPhoto: Occurs with Sparx in ''The Eternal Night'' when the Chronicler shows a picture of Spyro and Sparx shortly after they were born.
* EverythingsBetterWithSpinning: Cynder's second poison move is a [[Franchise/{{Metroid}} screw attack]].
* EvilCannotComprehendGood: The one thing that [[ChessMaster Malefor]] couldn't plan for was [[spoiler:the PowerOfLove. It breaks Cynder out of his control in an instant]].
* EvilTowerOfOminousness: Dark Cynder's lair in the first game. Malefor's tower in ''Dawn of the Dragon'' combines it with OminousFloatingCastle.
* EvilVsEvil: In Dante's Freezer, the Apes and Ghouls are fighting one another as well as Spyro. The apes attack the Skavengers too.
* FateWorseThanDeath:
** Malefor does this to the Apes after they [[YouHaveOutlivedYourUsefulness outlive their usefulness.]] He turns them into undead creatures, forever doomed to remain in the shadows with a hunger for the energy of others that can never be filled. Even Spyro and Cynder, who the Apes had been trying to kill for two games, are horrified at this.
** Depending on how you view his final scene, [[spoiler:Malefor's defeat may also count since it resembles DraggedOffToHell.]]
* FloatingContinent: ''Dawn of the Dragon'' has a level of this sort as well. However, the danger of falling to one's death is non-existent, as Spyro and Cynder can actually fly this time around.
* FlunkyBoss: The electric elemental in the GBA version of ''The Eternal Night''. On it's own, it would be fairly easy. It's invulnerable and causes collision damage as its main attack, but it's not too hard to dodge. When it does become vulnerable, however, it ''summons an entire freaking swarm of LedgeBats to protect itself!''
* FreeFallFight: [[spoiler:The FinalBoss battle with Malefor is fighting him as Spyro, Cynder, and him plummet down a volcano to the core of the world.]]
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
attacks).



* GladiatorGames: Spyro is forced to fight in prize combat in the second game because of pirates.
* {{Golem}}: Giant lava monsters sleeping under the earth. Only one is actually seen, serving as TheBrute to Malefor in the third game. The Destroyer appears to be a supersized one as well. The first game has stone monsters in the Far Plains and crystal ones in Cynder's domain.
* GrandFinale: ''Dawn of the Dragon'' is the conclusion of the three game saga. [[spoiler: Malefor is defeated, the world is saved, Ignitus becomes the new Chronicler and Spyro and Cynder's whereabouts are left open to interpretation by WordOfGod]].
* HappilyAdopted: Spyro doesn't mind being adopted by dragonflies, though his parents fade from the picture rather after the intro of ''A New Beginning.'' Then again, there really wasn't much time to visit mom and dad between searching for Cynder, getting kidnapped by pirates, and fighting a war.
* HeroicSacrifice:
** In ''Dawn of the Dragon'', [[spoiler:Ignitus focuses a fire-dampening spell around Spyro and Cynder, excluding himself to make it work better. He burns to death.]]
** There's also a subverted case. [[spoiler: It seems like Spyro and Cynder make one in the end, even they seem aware this may be their end. Despite seeing them in the post-credits scene, WordOfGod confirms that their ultimate fate whether they made it out alive or not is left up to speculation.]]
* ImmuneToFate: Purple Dragons are this, as it's stated that they're able to guide the fate of the era into which they were born. This is shown by Spyro's habit of [[ScrewDestiny screwing destiny]] every time he hears a prediction he doesn't like.



* InformedAttribute: Sparx and Spyro are supposedly inseparable brothers that love each other very much, but Sparx spends most of his time calling Spyro crazy and, particularly in the first game, mocking him about everything from his smell to his weight.
* ImprobableAimingSkills: At the start of the third game, Hunter manages to hit a {{Golem}} in the eye from quite a distance away.
* InfinityPlusOneElement: Going into Fury mode in ''Dawn of the Dragon'' lets you use a special, "Fury-type" elemental breath. It's ''very'' effective on Elite Enemies.
* InfinityPlusOneSword: Related to the above--equipping all the pieces of "Fury armor" to either Spyro or Cynder in ''Dawn of the Dragon'' lets them use the Fury-element breath ''at any time.'' Most things die quickly. Unfortunately, so does your ManaMeter.
* KidHero: Spyro, Sparx and Cynder, who are all 12 when the series starts. Due to the art change in ''Dawn of the Dragon'', they evolve into KidHeroAllGrownUp where they're now 15.

to:

* InformedAttribute: Sparx and Spyro are supposedly inseparable brothers that love each other very much, but Sparx spends most of his time calling Spyro crazy and, particularly in the first game, mocking him about everything from his smell to his weight.
* ImprobableAimingSkills: At the start of the third game, Hunter manages to hit a {{Golem}} in the eye from quite a distance away.
* InfinityPlusOneElement: Going into Fury mode in ''Dawn of the Dragon'' lets you use a special, "Fury-type" elemental breath. It's ''very'' effective on Elite Enemies.
* InfinityPlusOneSword: Related to the above--equipping all the pieces of "Fury armor" to either Spyro or Cynder in ''Dawn of the Dragon'' lets them use the Fury-element breath ''at any time.'' Most things die quickly. Unfortunately, so does your ManaMeter.
* KidHero: Spyro, Sparx and Cynder, who are all 12 twelve when the series starts. Due to the art change in ''Dawn of the Dragon'', they evolve into KidHeroAllGrownUp where they're now 15.fifteen.



* KillItWithFire: During the first phase of the bossfight against Arborick in ''The Eternal Night'', Spyro has to use the fire bombs to set all of Arborick's body parts ablaze (upper body, left arm, right arm, pelvis, right foot and left foot).



* KnightOfCerebus: Dark Cynder in the first game, as the Apes were at least comical to some degree, but she's completely serious. In the second game, it's Gaul, who comes after the somewhat comical SkyPirates StoryArc and like Dark Cynder has no real comedy to him, and the Apes are a lot less comedic as well. While ''Dawn of the Dragon'' was consistently dark throughout, it was largely due to Malefor being unleashed. As the overall BigBad, Malefor could be considered this for the ''Videogame/SpyroTheDragon'' series, as he's by far more serious and deadly than previous villains.
* LedgeBats: Annoying prevalent in the GBA version of ''the Eternal Night'', with each area having it's own equivalent. Be it flying bugs, spirit whisps, birds, actual bats... thankfully, they go down in one hit. Mostly because of ''how'' annoying to hit they are.



* LipLock: ''Dawn of the Dragon'' somewhat suffers from this. It was made by a French game studio (Etranges Libellules), so the English dub sometimes makes conversations seem kind of rushed.
* MakeMeWannaShout: Cynder's "Fear" element in ''Dawn of the Dragon'' lets her use superpowered screeches.



* MenAreGenericWomenAreSpecial: There are only male characters except for Cynder, who first appears as a villain in "A New Beginning". You don't get to see any other female dragons (or female characters in general) besides her, as if she is the only female in the world. You do get to see a little of Sparx's mother Nina, but since she appears too little in the first game, she doesn't count. There are no female cheetahs in Hunter's village or female moles in Warfang in ''Dawn of The Dragon'', making this trope even more true.
* {{Metroidvania}}: The GBA version of ''The Eternal Night'' has some elements of this. While most of the really important abilities are on a linear path, there are a few such as health and mana upgrades that require exploration of the levels in order to gain, often being in out of the way locations you likely wouldn't find without exploring. Similarly, it's possible to revisit previous areas in the game unlike the console version in order to explore them using later gained abilities.

to:

* MenAreGenericWomenAreSpecial: There are only male characters except for Cynder, who first appears as a villain in "A ''A New Beginning".Beginning''. You don't get to see any other female dragons (or female characters in general) besides her, as if she is the only female in the world. You do get to see a little of Sparx's mother Nina, but since she appears too little in the first game, she doesn't count. There are no female cheetahs in Hunter's village or female moles in Warfang in ''Dawn of The Dragon'', making this trope even more true.
* {{Metroidvania}}: The GBA version of ''The Eternal Night'' has some elements of this. While most of the really important abilities are on a linear path, there are a few such as health and mana upgrades that require exploration of the levels in order to gain, often being in out of the way locations you likely wouldn't find without exploring. Similarly, it's possible to revisit previous areas in the game unlike the console version in order to explore them using later gained abilities.
true.



%%* MomentKiller: Spyro in ''Dawn of the Dragon'', though most likely unintentionally.%%Quotes aren't context.
%%-->(On the way to the Floating Islands)\\
%%'''Cynder:''' It's beautiful up here.\\
%%'''Spyro:''' The tower... It must lead to Malefor's lair.\\
%%'''Cynder:''' Thanks for ruining the moment.
* MosesInTheBulrushes: Ignitus sending Spyro's egg down the river in an attempt to save him.



** Sparx munching on butterflies in ''The Eternal Night''. There is a race of molelike creatures called Manweersmalls in ''A New Beginning'' and later the actual Mole species appeared in ''Dawn of the Dragon'', possibly a ShoutOut to the Professor from the original trilogy.



** Spyro and Cynder's eggs are laid on the Year of the Dragon, just like the third game of the original series.
* NamesToRunAwayFromReallyFast: The Dark Master. Though Malefor counts as well, since his name might be a combination of the Latin word for evil and the Greek for "I carry" meaning his name could be translated as "carrier of evil" or "source of evil."
* NearVillainVictory: Malefor comes ''very'' close to winning. At the climax of ''Dawn of the Dragon'', he's unleashed the Destroyer and the only hope of stopping it is defeating Malefor before it completes the Ring Of Fire. [[spoiler:Spyro and Cynder ''fail'' to stop him in time and it finishes. Malefor's boss battle with the heroes after that point amounts to stopping him once and for all. The only thing that prevents him from winning is Spyro performing a WorldHealingWave and undoing the Destroyer's power.]]
* TheNecrocracy: The Ghouls are RevenantZombie barbarians similar to the draugr of Nordic mythology, ruled over by a frigid lich known as the Ice King.
* NeverTrustATrailer: ''A New Beginning'' was originally advertised as a {{prequel}} to the original ''Spyro the Dragon''.

to:

** Spyro and Cynder's eggs are laid on the Year of the Dragon, just like named after [[VideoGame/SpyroYearOfTheDragon the third game of the original series.
* NamesToRunAwayFromReallyFast: The Dark Master. Though Malefor counts as well, since his name might be a combination of the Latin word for evil and the Greek for "I carry" meaning his name could be translated as "carrier of evil" or "source of evil."
* NearVillainVictory: Malefor comes ''very'' close to winning. At the climax of ''Dawn of the Dragon'', he's unleashed the Destroyer and the only hope of stopping it is defeating Malefor before it completes the Ring Of Fire. [[spoiler:Spyro and Cynder ''fail'' to stop him in time and it finishes. Malefor's boss battle with the heroes after that point amounts to stopping him once and for all. The only thing that prevents him from winning is Spyro performing a WorldHealingWave and undoing the Destroyer's power.]]
* TheNecrocracy: The Ghouls are RevenantZombie barbarians similar to the draugr of Nordic mythology, ruled over by a frigid lich known as the Ice King.
* NeverTrustATrailer: ''A New Beginning'' was originally advertised as a {{prequel}} to the original ''Spyro the Dragon''.
series]].



* NonSequiturThud: After crashing upon escaping from Convexity, Sparx says "Mommy, fluff my pillow".
* NoSidepathsNoExplorationNoFreedom: The very first game was like this, being an extremely linear beat 'em up--to the point of not even having level select options! The second game eased up a little, and the third game finally featured free-roaming worlds with proper hidden secrets.
* NotSoDifferentRemark:
** In ''A New Beginning'', Ignitus reveals that Cynder is not so different from Spyro either -- her egg was among those the Dark Master sought to destroy when searching for Spyro's egg. To specify, they both hatched from the same Year of the Dragon egg clutch.
** In the final confrontation in ''Dawn of the Dragon'', Malefor claims that purple dragons were meant to constantly destroy and rebirth the world, and that [[YouCantFightFate Spyro has carried that torch that Malefor himself held in this regard]]. [[spoiler:Ironically, Spyro ends up repairing the planet.]] Spyro also considers the possibility of this trope, but Ignitus assures him otherwise.
* ObliviousAdoption: Spyro was raised by dragonflies, and more or less believed he ''was'' a dragonfly until the whole "breathing fire" thing set in.
* OOCIsSeriousBusiness: Spyro is normally an AllLovingHero who is polite and friendly to pretty much everyone he meets. This goes out the window with Dark Spyro, especially in ''Dawn of the Dragon''. Wracked by grief at Ignitus's HeroicSacrifice, he turns into Dark Spyro again and is so determined to go back in and "rescue" Ignitus that he ''threatens to hurt Cynder'', something he'd never do otherwise.
* OminousFloatingCastle: Malefor takes over Warfang's temple and turns it into one of these in the three years between ''The Eternal Night'' and ''Dawn of the Dragon''. For added ominousness, there's a massive volcano erupting underneath it that the Destroyer emerges from. [[spoiler:The temple gets destroyed when the Destroyer completes its path around the world, triggering the volcano to erupt and the world to begin breaking apart.]]
* OminousLatinChanting: Dark Cynder, Gaul, the Destroyer, and Malefor's themes all have it for the evil atmosphere.
* OurOrcsAreDifferent: The Orcs in ''Dawn of the Dragon'' are Malefor's soldiers and made of roots and dirt, a stronger and bigger counterpart to the diminutive Grublins.
* OurWyvernsAreDifferent: ''Dawn of the Dragon'' has Wyverns as flying enemies. They're made from earth, vegetation and minerals like the rest of Malefor's army, and shaped in a mix of flying serpent and manta ray. One of them shows up as an elite enemy in the penultimate level of the game.
* OutsideContextProblem: Dark Cynder served as this for the Dragons during the war. They were winning in their long battle with the Apes, then she showed up and single-handedly turned the tide of the war. Not only was she just that powerful, it's easy to infer they didn't anticipate another Dragon would show up to lead the Apes.
* PantheraAwesome: Armored sabertooth cats appeared as enemies in the DS version of ''The Eternal Night''.
%%* PirateParrot: Two parrots named Scratch and Sniff from ''The Eternal Night''.
%%* PrepareToDie: Said by Malefor in ''Dawn of the Dragon'' just before the boss battle starts.
%%* PressXToNotDie: ''Dawn of the Dragon'' picked up quite a few quicktime events.
* PlotRelevantAgeUp: ''Dawn of the Dragon'' picks up three years after the end of ''The Eternal Night'', and Spyro and Cynder have grown into teenage dragons rather than their smaller selves from the first and second games, despite remaining the same height. This was because of the change in art direction and game developers, and was done in order to better show off the next-gen graphics of the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360.

to:

* NonSequiturThud: After crashing upon escaping from Convexity, Sparx says "Mommy, fluff my pillow".
* NoSidepathsNoExplorationNoFreedom: The very first game was like this, being an extremely linear beat 'em up--to the point of not even having level select options! The second game eased up a little, and the third game finally featured free-roaming worlds with proper hidden secrets.
* NotSoDifferentRemark:
** In ''A New Beginning'', Ignitus reveals that Cynder is not so different from Spyro either -- her egg was among those the Dark Master sought to destroy when searching for Spyro's egg. To specify, they both hatched from the same Year of the Dragon egg clutch.
** In the final confrontation in ''Dawn of the Dragon'', Malefor claims that purple dragons were meant to constantly destroy and rebirth the world, and that [[YouCantFightFate Spyro has carried that torch that Malefor himself held in this regard]]. [[spoiler:Ironically, Spyro ends up repairing the planet.]] Spyro also considers the possibility of this trope, but Ignitus assures him otherwise.
* ObliviousAdoption: Spyro was raised by dragonflies, and more or less believed he ''was'' a dragonfly until the whole "breathing fire" thing set in.
* OOCIsSeriousBusiness: Spyro is normally an AllLovingHero who is polite and friendly to pretty much everyone he meets. This goes out the window with Dark Spyro, especially in ''Dawn of the Dragon''. Wracked by grief at Ignitus's HeroicSacrifice, he turns into Dark Spyro again and is so determined to go back in and "rescue" Ignitus that he ''threatens to hurt Cynder'', something he'd never do otherwise.
* OminousFloatingCastle: Malefor takes over Warfang's temple and turns it into one of these in the three years between ''The Eternal Night'' and ''Dawn of the Dragon''. For added ominousness, there's a massive volcano erupting underneath it that the Destroyer emerges from. [[spoiler:The temple gets destroyed when the Destroyer completes its path around the world, triggering the volcano to erupt and the world to begin breaking apart.]]
* OminousLatinChanting: Dark Cynder, Gaul, the Destroyer, and Malefor's themes all have it Latin chanting for the evil atmosphere.
* OurOrcsAreDifferent: The Orcs in ''Dawn of the Dragon'' are Malefor's soldiers and made of roots and dirt, a stronger and bigger counterpart to the diminutive Grublins.
* OurWyvernsAreDifferent: ''Dawn of the Dragon'' has Wyverns as flying enemies. They're made from earth, vegetation and minerals like the rest of Malefor's army, and shaped in a mix of flying serpent and manta ray. One of them shows up as an elite enemy in the penultimate level of the game.
* OutsideContextProblem: Dark Cynder served as this for the Dragons during the war. They were winning in their long battle with the Apes, then she showed up and single-handedly turned the tide of the war. Not only was she just that powerful, it's easy to infer they didn't anticipate another Dragon would show up to lead the Apes.
* PantheraAwesome: Armored sabertooth cats appeared as enemies in the DS version of ''The Eternal Night''.
%%* PirateParrot: Two parrots named Scratch and Sniff from ''The Eternal Night''.
%%* PrepareToDie: Said by Malefor in ''Dawn of the Dragon'' just before the boss battle starts.
%%* PressXToNotDie: ''Dawn of the Dragon'' picked up quite a few quicktime events.
* PlotRelevantAgeUp: ''Dawn of the Dragon'' picks up three years after the end of ''The Eternal Night'', and Spyro and Cynder have grown into teenage dragons rather than their smaller selves from the first and second games, despite remaining the same height. This was because of the change in art direction and game developers, and was done in order to better show off the next-gen graphics of the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360.
atmosphere.



* ThePowerOfLove: It plays a rather large role at the end of ''Dawn Of The Dragon''. [[spoiler: Cynder manages to break Spyro out of his [[SuperPoweredEvilSide Dark Spyro form]] with it following Ignitus' death. He then returns the favor by freeing her from Malefor's control with his own love for her.]]



* PunnyName:
** In the first game, the Manweersmalls -- "man, we're small". (For the record, they're about the same size as Spyro, though given he's a twelve-years-old dragon, he's small anyway.) Upon meeting one, Spyro even says, "Man, he is small."
** Mount Boyzitbig. At the very beginning of the level, Sparx says, "Boy, is it big!"
* RayOfHopeEnding: The Eternal Night. After being sealed in crystal, the Chronicler tells Spyro that when he awakes, the world will be different but he won't be alone. We then see Hunter watching over the three of them.
* RealIsBrown: The [=PS3/Xbox360=] versions of ''Dawn of the Dragon'' have heavily abused the 'bloom' effect, as noted in [[http://gangles.ca/2008/07/18/bloom-disasters/ this article]].
* RecurringRiff: The main theme's melody from ''A New Beginning'' keeps on reappearing in multiple other tracks in the series, most notably [[https://www.youtube.com/watch?v=EMKMcebheTU The Valley of Avalar]] and "Guide You Home" (from the credits of ''Dawn of the Dragon'').
* RescueRomance: [[spoiler: Spyro "rescued" Cynder from being BrainwashedAndCrazy as well as being sucked into the Dark Master's portal, which could factor into her developing feelings for him.]]
* RunOrDie: Spyro's first encounter with Cynder in ''A New Beginning'' is this. As Spyro isn't yet ready to fight her, all he can do is fly as fast as he can with her hot on his heels.
%%* ShipLevel: The SkyPirates part of ''The Eternal Night''.
* ShipperOnDeck: Ignitus in ''Dawn of the Dragon''. When he notices that Spyro and Cynder are tethered together he has a few words of encouragement, punctuated by a sly grin towards Sparx.
-->'''Ignitus''': "Do not view this chain as a hindrance, but allow it to be a reminder of the bond you two share. Your destinies are now intertwined. And that thought is a hopeful one."
* ShooOutTheClowns: Just before the final battle with Malefor, Spyro tells Sparx he can't come with him and [[GreaterNeedThanMine instead asks him to lead everyone to safety underground.]] Justified, as he would not survive the intense heat in the Belt of Fire.
* ShoutOut: The siege of Warfang is basically one giant ShoutOut to the siege of Minas Tirith in ''Film/TheLordOfTheRingsTheReturnOfTheKing''.
* SiegeEngines: Used during the battle at Warfang: Malefor's forces use siege towers and a BatteringRam, while the moles defend the city with a catapult.
%%* SmashingSurvival: Done a couple times in ''Dawn of the Dragon''.
* SlippySlideyIceWorld: The ice dream temple in the GBA version of ''the Eternal Night''. Spyro will have a hard time getting traction for most of the level, and automatically slide down slopes unless fought against. [[spoiler: Though you ''can'' find an upgrade near the end that will keep Spyro from sliding on the ice anymore.]]
%%* SolemnEndingTheme: "This Broken Soul" from ''The Eternal Night''.
* SpiritAdvisor: In the ending of ''Dawn of the Dragon'', [[spoiler:Ignitus appears to Spyro in spirit form with advice]].%%Before that, the Chronicler served that role.
* SpiritualSuccessor: As noted in GenreShift above, the DS version of the first game is basically this to ''VideoGame/SpyroShadowLegacy'', having similar gameplay and a similar top-down style.



* TheStinger: [[spoiler: After the credits upon beating the game, we get to see Ignitus become the new Chronicler... and that a glimpse of Spyro and Cynder are spotted somewhere after [[NoOneCouldSurviveThat putting the fractured world back together]]. Doesn't help that WordOfGod states that Spyro and Cynder's ultimate fate are left ambiguous however.]]
* SuperpoweredEvilSide: Spyro turns into Dark Spyro and obliterates Gaul with it in battle, when he was previously losing. It turns up again when Spyro gets upset over [[spoiler:Ignitus' death and Cynder snaps him out of it]].
* TakenForGranite: Dark Spyro's fury attack does this to [[spoiler: Gaul]] and immediately shatters the boss afterwards.
* TouchedByVorlons: Cynder was exposed to darkness, leaving her with a bevy of DarkIsNotEvil powers.
* TravelingAtTheSpeedOfPlot: The Destroyer in ''Dawn of the Dragon'' is supposed to go around the entire world in order to create the Belt of Fire that will destroy the planet, but manages to cross that entire distance in the space of a cutscene at a speed so high that even the dragons wouldn't be able to catch up with it.
* TriumphantReprise: Notice "Guide You Home" sounds a bit familar? Anything like, say... the music in the Enchanted Forest? And the Valley of Avalar?
* TurnsRed: Pretty much all the bosses, after losing one healthbar to Spyro, will change their pattern and skills and usually become more aggressive in combat.

to:

* TheStinger: [[spoiler: After the credits upon beating the game, we get to see Ignitus become the new Chronicler... and that a glimpse of Spyro and Cynder are spotted somewhere after [[NoOneCouldSurviveThat putting the fractured world back together]]. Doesn't help that WordOfGod states that Spyro and Cynder's ultimate fate are left ambiguous however.]]
* SuperpoweredEvilSide: Spyro turns into Dark Spyro and obliterates Gaul with it in battle, when he was previously losing. It turns up again when Spyro gets upset over [[spoiler:Ignitus' death and Cynder snaps him out of it]].
* TakenForGranite: Dark Spyro's fury attack does this to [[spoiler: Gaul]] and immediately shatters the boss afterwards.
* TouchedByVorlons: Cynder was exposed to darkness, leaving her with a bevy of DarkIsNotEvil powers.
* TravelingAtTheSpeedOfPlot: The Destroyer in ''Dawn of the Dragon'' is supposed to go around the entire world in order to create the Belt of Fire that will destroy the planet, but manages to cross that entire distance in the space of a cutscene at a speed so high that even the dragons wouldn't be able to catch up with it.
* TriumphantReprise: Notice "Guide You Home" sounds a bit familar? Anything like, say... the music in the Enchanted Forest? And the Valley of Avalar?
* TurnsRed: Pretty much all All the bosses, after losing one healthbar to Spyro, will change their pattern and skills and usually become more aggressive in combat.



* UndergroundMonkey: In the second game, most enemies and bosses are simply re-skinned enemies from ''A New Beginning'', with the Skavengers standing in for the Apes, Arborick for the Stone Sentinel, the Ravage Rider for Steam and the Executioner for the Ice King.
* UncertainDoom: [[spoiler: Was Malefor [[AndIMustScream sealed within that crystal core]], or was that [[TechnicolorDeath spectacular flash of light]] from within the core as it broke apart Malefor being destroyed inside it? Or was he DraggedOffToHell? It was neither confirmed nor denied whether he got a page in the book for whenever a dragon dies, as mention was only given to Spyro not appearing.]]
* UnseenEvil: Malefor. In the first two, he's not seen apart from murals depicting his past (and isn't even referred to by name) but treated with fear and dread by the Dragons and described as an evil so terrible, his sheer malice created a mountain. He's finally seen at the very end of ''Dawn of the Dragon'', and actually manages to be everything he was built up as.
* VideogameFlight: In the first game Spyro learns to fly but isn't very good at it and cannot do so at will. His flight sections sort of function like {{Rail Shooter}}s. He still hasn't gotten over it in the second game but the third game lets the player fly whenever they want. Strong winds, down drafts and other such obstacles are the only things that keep them from going wherever they want.
* VillainousBreakdown: Malefor has one in ''Dawn of the Dragon'' when [[spoiler:Cynder breaks free of his control thanks to the PowerOfLove]]. He reacts by getting enraged for the first and only time in the entire series and instantly cutting straight to the FinalBattle.
* WakeUpCallBoss: In the GBA version of ''The Eternal Night'', the Naga serves as this. If you haven't been using Spyro's dodge effectively before, this battle ''will'' teach you to use it well if you want any hopes of beating him.
* WhatHappenedToTheMouse: Sparx's parents, Flash and Nina, get a few lines at the start of ''A New Beginning'' and are never mentioned again. Seems odd with Sparx's habits of [[ManChild missing his mommy]]. Though given the pacing of the games, this might be for the best...
* TheWorfBarrage: All four Guardian Dragons fight a golem in ''Dawn of the Dragon'', but despite doing damage to it they're each overwhelmed, leaving it to Spyro and Cynder.
* WorldHealingWave: At the end of ''Dawn of the Dragon'', [[spoiler:Spyro unleashes one to stop the world from breaking apart. WordOfGod states that Spyro and Cynder's fate after the effort is left up to speculation]].
* WorldWreckingWave: If the Destroyer completes its march around the planet, it will unleash a wave of fire that will burn the world to ash.
* YouCanNotFightFate: Played straight in ''The Eternal Night'' when Spyro is told by the Chronicler that there's nothing he can do to stop the Night Of Eternal Darkness, Malefor from being freed, and Cynder returning under the latter's control. Given that said event is a celestial alignment, Spyro can't stop it. This is subverted in ''Dawn of the Dragon'', though the only opinion we have on the world's destruction being fated to happen is from the one trying to destroy it.
* YouHaveOutlivedYourUsefulness: In ''Dawn of the Dragon'', Malefor does this to the Apes by rewarding them with a FateWorseThanDeath for freeing him from his prison. Since he quickly replaced them with the Grublins, it's rather clear his intention was to do this from the get go.


Added DiffLines:

[[/folder]]

[[folder:''A New Beginning'']]
* AllTrollsAreDifferent: According to the manual, the draugr-like ghouls in Dante's Freezer are actually Trolls (while their bigger armored counterparts who turn into wraiths at half-health are Ogres). The last game feature Trolls created by Malefor and resembling huge primate-like humanoids made of stone, wood and grass.
* AndTheAdventureContinues: At the end, Spyro purifies Cynder and prevents her from freeing the Dark Master, but the war's not over yet.
* BeatTheCurseOutOfHim: Spyro blasts Dark Cynder so hard that it frees her from Malefor's power.
* BoringButPractical: All four elements can be upgraded to do more damage and have additional effects, but the most worth it to pour EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control enemies to be more manageable.
* DieOrFly: Spyro's powers like to manifest themselves when he has to save someone he cares about. He's able to save Sparx from being squashed by apes with fire breath, and then Kane from falling off a waterfall with ice breath. He learns the earth element after being trapped under a bell, though that's less lethal.
* EvilVsEvil: In Dante's Freezer, the Apes and Ghouls are fighting one another as well as Spyro. The apes attack the Skavengers too.
* ImmuneToFate: Purple Dragons are stated to be able to guide the fate of the era into which they are born. This is shown by Spyro's habit of [[ScrewDestiny screwing destiny]] every time he hears a prediction he doesn't like.
* MosesInTheBulrushes: Ignitus sent Spyro's egg down the river in an attempt to save him.
* TheNecrocracy: The Ghouls are RevenantZombie barbarians similar to the draugr of Nordic mythology, ruled over by a frigid lich known as the Ice King.
* NeverTrustATrailer: ''A New Beginning'' was originally advertised as a {{prequel}} to the original ''VideoGame/SpyroTheDragon'', despite being a setting reboot instead.
* NonSequiturThud: After crashing upon escaping from Convexity, Sparx says "Mommy, fluff my pillow".
* NoSidepathsNoExplorationNoFreedom: The game is an extremely linear beat 'em up, to the point of not even having level select options.
* NotSoDifferentRemark: Ignitus reveals that Cynder is not so different from Spyro -- her egg was among those the Dark Master sought to destroy when searching for Spyro's egg, as they both hatched from the same Year of the Dragon egg clutch.
* OutsideContextProblem: Dark Cynder served as this for the dragons during the war. They were winning in their long battle with the apes, then she showed up and single-handedly turned the tide of the war. Not only was she just that powerful, it's easy to infer they didn't anticipate another dragon would show up to lead the apes.
* PunnyName:
** The Manweersmalls -- "man, we're small". For the record, they're about the same size as Spyro, although, given that he's a twelve-years-old dragon, he's small anyway. Upon meeting one, Spyro even says, "Man, he is small."
** Mount Boyzitbig. At the very beginning of the level, Sparx says, "Boy, is it big!"
* RecurringRiff: The main theme's melody keeps on reappearing in multiple other tracks in the series, most notably [[https://www.youtube.com/watch?v=EMKMcebheTU The Valley of Avalar]] and "Guide You Home" (from the credits of ''Dawn of the Dragon'').
* RunOrDie: Spyro's first encounter with Cynder is this. As Spyro isn't yet ready to fight her, all he can do is fly as fast as he can with her hot on his heels.
* SpaceWhale: Enormous floating creatures referred to as void whales are found within Convexity, the VoidBetweenTheWorlds. They don't resemble true whales much, being closer in appearance to blue-black nautili.
* SpiritualSuccessor: The DS version is this to ''VideoGame/SpyroShadowLegacy'', having similar gameplay and a similar top-down style.
* VideogameFlight: Spyro learns to fly, but isn't very good at it and cannot do so at will. His flight sections sort of function like {{Rail Shooter}}s.
[[/folder]]

[[folder:''The Eternal Night'']]
* BagOfSpilling: Due to unleashing his Light Aether fury from his battle with Cynder at the end of ''A New Beginning'', Spyro loses access to his elemental powers and has to re-learn them via dreams, coached along by the Chronicler.
* BreatherEpisode: The SkyPirates arc is rather lighthearted and comical compared to the rest of the game.
* TheCameo: Under the ice in the Celestial Caves, you can see fellow Activision platformer VideoGame/CrashBandicoot frozen in the ground.
* CutsceneIncompetence: In a cutscene, Spyro is captured by the pirate Skabb right after defeating a magic being three times Skabb's size, without the player even being given the opportunity to fight for his freedom. Later in the game, one does have to physically fight and defeat Skabb.
* DamageSpongeBoss: Gaul. [[spoiler: Besides the fact that you don't have access to Spyro's elements for it]], Spyro's normal attacks against him do pitiful damage, despite the fact that his attacks aren't too hard to dodge. As a result, the battle with him can take anywhere from twenty minutes to a solid half hour. [[spoiler: Thankfully, his second form goes down far quicker since Spyro is in his SuperPoweredEvilSide form during it.]]
* HumanPopsicle: ''Dragon'' Popsicle considering the series; to survive the mountain caving in around them, Spyro shields himself, Cynder, and Sparx in a crystal. They wake up three years later.
* DisneyVillainDeath: [[spoiler: Skabb, after losing to Spyro, staggers backwards off the side of his ship, falling to his death]].
* DiskOneFinalBoss: Skabb's death ends his arc, but not the game.
* DownerEnding: The Dark Master is freed, and Spyro, Sparx and Cynder are frozen in crystal under the remains of the Well of Souls, where they'll stay for the next three years.
* ElementalPunch: Spyro's elemental powers now come with either a BreathWeapon or a physical attack performed with horns, tail or bodyslam.
* EleventhHourSuperpower: Spyro gains access to Dark Spyro at the end of the game, using it to easily dispose of Gaul.
* EmbarrassingOldPhoto: Occurs with Sparx when the Chronicler shows a picture of Spyro and Sparx shortly after they were born.
* FlunkyBoss: The electric elemental in the GBA version. On its own, it would be fairly easy. It's invulnerable and causes collision damage as its main attack, but it's not too hard to dodge. When it does become vulnerable, however, it summons a swarm of LedgeBats to protect itself.
* GladiatorGames: Spyro is forced to fight in prize combat by pirates.
* KillItWithFire: During the first phase of the bossfight against Arborick, Spyro has to use the fire bombs to set all of Arborick's body parts ablaze (upper body, left arm, right arm, pelvis, right foot and left foot).
* {{Metroidvania}}: The GBA version has some elements of this. While most of the really important abilities are on a linear path, there are a few such as health and mana upgrades that require exploration of the levels in order to gain, often being in out of the way locations you likely wouldn't find without exploring. Similarly, it's possible to revisit previous areas in the game unlike the console version in order to explore them using later gained abilities.
* PantheraAwesome: Armored sabertooth cats appeared as enemies in the DS version.
* RayOfHopeEnding: After being sealed in crystal, the Chronicler tells Spyro that when he awakes, the world will be different but he won't be alone. We then see Hunter watching over the three of them.
* SlippySlideyIceWorld: The ice dream temple in the GBA version. Spyro will have a hard time getting traction for most of the level, and automatically slide down slopes unless fought against. [[spoiler: Though you ''can'' find an upgrade near the end that will keep Spyro from sliding on the ice anymore.]]
* UndergroundMonkey: Most enemies and bosses are simply re-skinned enemies from ''A New Beginning'', with the Skavengers standing in for the Apes, Arborick for the Stone Sentinel, the Ravage Rider for Steam and the Executioner for the Ice King.
* WakeUpCallBoss: In the GBA version, the Naga serves as this. If you haven't been using Spyro's dodge effectively before, this battle ''will'' teach you to use it well if you want any hopes of beating him.
* YouCantFightFate: Played straight in ''The Eternal Night'' when Spyro is told by the Chronicler that there's nothing he can do to stop the Night of Eternal Darkness, Malefor from being freed, and Cynder returning under the latter's control. Given that said event is a celestial alignment, Spyro can't stop it. This is subverted in ''Dawn of the Dragon'', though the only opinion we have on the world's destruction being fated to happen is from the one trying to destroy it.
[[/folder]]

[[folder:''Dawn of the Dragon'']]
* AnguishedDeclarationOfLove: In the climax, [[spoiler:kust as Spyro is about to unleash his Light Aether to stop the destruction of the world, which may end up as a HeroicSacrifice, Cynder, who refuses to leave Spyro's side, whispers "I love you" to him]].
* ApocalypseHow: The Destroyer causes either a Class 4 or Class 5. It's kind of hard to tell if almost all life gets wiped out and the remaining life survives or if it's complete extinction and life returns somehow. However, it can also be a Class X, as [[spoiler:the world breaks apart in the process but somehow gets restored afterwards]].
* BeamOWar: The final battle features one as the deciding move when [[spoiler:Malefor tries to kill Spyro and Cynder with his Dark Aether Breath, only for them to counter with their respective Fury Breaths. After a beam struggle, the heroes finally overpower him.]]
* BeamSpam: Fury-mode breath. Watch enemies explode into pretty showers of crystals on contact!
* BewareMyStingerTail: Cynder has a blade on the end of her tail that she sometimes uses as a weapon, particularly in heavy melee attacks and her Scorpion Strike (where it is imbued with her Poison element). She also primarily uses this to attack [[spoiler:Spyro]] when she is [[spoiler:temporarily re-corrupted by Malefor]]. She also does a tail whip when she is fought in ''A New Beginning'', though this seems like more of a TailSlap.
* ChainedHeat: The game has this as a mechanic -- due to the snake chains that tethers them together, Spyro and Cynder can't go too far from one another. They can use the chain to their advantage for maneuvering but they can also be pinned down by special anchors.
* ColossusClimb:
** The Golem boss battle involves wounding its arm enough to jump on and climb up to it's head and smash it's brain. Answering the question of why they don't just fly up to do it, the Guardians tried that and failed horribly.
** The Destroyer is also fought in this manner and plays it much straighter, as the dang thing is bigger than a mountain.
* DarkestHour: The ending is the bleakest part of the trilogy. [[spoiler:Ignitus is killed in a HeroicSacrifice]], the Destroyer is getting close to starting the world's destruction and nothing can stop it, and [[spoiler:Cynder is once again put under Malefor's control]]. A HopeSpot comes when [[spoiler:the PowerOfLove frees Cynder]], giving them a fighting chance, but it's crushed when [[spoiler:the Destroyer finishes its journey and begins the end of the world. It eventually gets better and Spyro manages to perform a WorldHealingWave and fixes the world, but it was certainly a dark moment.]] Notably, the trope name was the original title for the game, ''The Darkest Hour''.
* DeathByIrony: [[spoiler:Ignitus, guardian of fire, dies in the wall of fire left behind by the Destroyer]].
* DespairEventHorizon: When Spyro confronts Malefor, and [[spoiler: Malefor turns Cynder against him]].
-->'''Cynder''': [[spoiler: Fight back! ...Why won't you fight back?!]]\\
'''Spyro''': [[spoiler: ...Because you've left me nothing to fight for....]]
* DemotedToExtra: Volteer and Cyril. Both are chatterboxes in the first two games, but here they each get a single line. A DeletedScene originally was intended for them to have their normal chatterbox status, but it was cut.
* DidYouJustPunchOutCthulhu: Spyro and Cynder manage to [[spoiler: kill the Destroyer, an ancient mythological monster that exists to destroy the world, by destroying every dark crystal in its body, including its heart. Sure, Malefor brings it back to life, but if he hadn't been involved then it would've been dead. It's not like it ''worsened'' the situation in any way.]] It's not even the FinalBoss.
* DisneyDeath: Well, it's kind of a Disney AscendToAHigherPlaneOfExistence. At the end [[spoiler:Spyro and Cynder seem to have a HeroicSacrifice to save the world but, [[TheStinger after the credits]] the Chronicler informs Ignitus that he can't find any information on Spyro dying... and then we see him and Cynder, joyfully flying around Avalar, but whether they are alive or dead is intentionally left open to interpretation.]]
* DraggedOffToHell: [[spoiler:Malefor's demise is a bit vague, but it certainly has this feel to it since the spirits of dragons grab him and pull him into the earth's crystal core.]]
* EarthShatteringKaboom: The Destroyer walks in a massive circle to destroy the planet. [[spoiler:It succeeds. Sort of.]] Interestingly, Malefor boasts all it would do is cover the planet in flames.
* FateWorseThanDeath:
** Malefor does this to the Apes after they [[YouHaveOutlivedYourUsefulness outlive their usefulness]]. He turns them into undead creatures, forever doomed to remain in the shadows with a hunger for the energy of others that can never be filled. Even Spyro and Cynder, who the Apes had been trying to kill for two games, are horrified at this.
** Depending on how you view his final scene, [[spoiler:Malefor's defeat may also count since it resembles DraggedOffToHell.]]
* FloatingContinent: There's a level of this sort. However, the danger of falling to one's death is non-existent, as Spyro and Cynder can actually fly this time around.
* FreeFallFight: [[spoiler:The FinalBoss battle with Malefor is fighting him as Spyro, Cynder, and him plummet down a volcano to the core of the world.]]
* {{Golem}}: Giant lava monsters sleeping under the earth. Only one is actually seen, serving as TheBrute to Malefor. The Destroyer appears to be a supersized one as well. The first game has stone monsters in the Far Plains and crystal ones in Cynder's domain.
* GrandFinale: ''Dawn of the Dragon'' is the conclusion of the three game saga. [[spoiler: Malefor is defeated, the world is saved, Ignitus becomes the new Chronicler and Spyro and Cynder's whereabouts are left open to interpretation by WordOfGod]].
* HeroicSacrifice:
** [[spoiler:Ignitus focuses a fire-dampening spell around Spyro and Cynder, excluding himself to make it work better. He burns to death.]]
** There's also a subverted case. In the ending, it seems like [[spoiler:Spyro and Cynder make one, and even they seem aware this may be their end. Despite seeing them in the post-credits scene, WordOfGod confirms that their ultimate fate whether they made it out alive or not is left up to speculation.]]
* ImprobableAimingSkills: At the start of the game, Hunter manages to hit a {{Golem}} in the eye from quite a distance away.
* InfinityPlusOneElement: Going into Fury mode lets you use a special, "Fury-type" elemental breath. It's ''very'' effective on Elite Enemies.
* InfinityPlusOneSword: Equipping all the pieces of Fury armor to either Spyro or Cynder lets them use the Fury-element breath at any time. Most things die quickly. Unfortunately, so does your ManaMeter.
* LipLock: The game was made by a French game studio (Etranges Libellules), so the lip-pinching is intended to match French dialogue and the English dub sometimes makes conversations seem kind of rushed.
* MakeMeWannaShout: Cynder's "Fear" element lets her use superpowered screeches.
* NearVillainVictory: Malefor comes ''very'' close to winning. At the climax, he's unleashed the Destroyer and the only hope of stopping it is defeating Malefor before it completes the Ring Of Fire. [[spoiler:Spyro and Cynder ''fail'' to stop him in time and it finishes. Malefor's boss battle with the heroes after that point amounts to stopping him once and for all. The only thing that prevents him from winning is Spyro performing a WorldHealingWave and undoing the Destroyer's power.]]
* NotSoDifferentRemark: In the final confrontation, Malefor claims that purple dragons were meant to constantly destroy and rebirth the world, and that [[YouCantFightFate Spyro has carried that torch that Malefor himself held in this regard]]. [[spoiler:Instead, Spyro ends up repairing the planet.]] Spyro also considers the possibility of this trope, but Ignitus assures him otherwise.
* OOCIsSeriousBusiness: Spyro is normally an AllLovingHero who is polite and friendly to pretty much everyone he meets. This goes out the window with Dark Spyro. Wracked by grief at Ignitus's HeroicSacrifice, he turns into Dark Spyro again and is so determined to go back in and "rescue" Ignitus that he ''threatens to hurt Cynder'', something he'd never do otherwise.
* OminousFloatingCastle: Malefor takes over Warfang's temple and turns it into one of these in the three years between ''The Eternal Night'' and ''Dawn of the Dragon''. For added ominousness, there's a massive volcano erupting underneath it that the Destroyer emerges from. [[spoiler:The temple is destroyed when the Destroyer completes its path around the world, triggering the volcano to erupt and the world to begin breaking apart.]]
* OurOrcsAreDifferent: The Orcs are Malefor's soldiers and made of roots and dirt, a stronger and bigger counterpart to the diminutive Grublins.
* OurWyvernsAreDifferent: Wyverns are flying enemies. They're made from earth, vegetation and minerals like the rest of Malefor's army, and shaped in a mix of flying serpent and manta ray. One of them shows up as an elite enemy in the penultimate level of the game.
* PlotRelevantAgeUp: ''Dawn of the Dragon'' picks up three years after the end of ''The Eternal Night'', and Spyro and Cynder have grown into teenage dragons rather than their smaller selves from the first and second games, despite remaining the same height. This was because of the change in art direction and game developers, and was done in order to better show off the next-gen graphics of the [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360.
* ThePowerOfLove: It plays a rather large role at the end. [[spoiler: Cynder manages to break Spyro out of his [[SuperPoweredEvilSide Dark Spyro form]] with it following Ignitus' death. He then returns the favor by freeing her from Malefor's control with his own love for her.]]
* RealIsBrown: The [=PS3/Xbox360=] versions make heavy use of the bloom effect, leaving the scenery seemingly drenched in honey.
* ShipperOnDeck: When Ignitus notices that Spyro and Cynder are tethered together he has a few words of encouragement, punctuated by a sly grin towards Sparx.
-->'''Ignitus''': Do not view this chain as a hindrance, but allow it to be a reminder of the bond you two share. Your destinies are now intertwined. And that thought is a hopeful one.
* ShooOutTheClowns: Just before the final battle with Malefor, Spyro tells Sparx he can't come with him and [[GreaterNeedThanMine instead asks him to lead everyone to safety underground]]. Justified, as he would not survive the intense heat in the Belt of Fire.
* ShoutOut: The siege of Warfang is basically one giant ShoutOut to the siege of Minas Tirith in ''Film/TheLordOfTheRingsTheReturnOfTheKing''.
* SiegeEngines: During the battle at Warfang, Malefor's forces use siege towers and a BatteringRam while the moles defend the city with a catapult.
* SpiritAdvisor: In the ending, [[spoiler:Ignitus appears to Spyro in spirit form with advice]].
* TheStinger: After the credits roll for beating the game, the player sees [[spoiler:Ignitus become the new Chronicler... and that a glimpse of Spyro and Cynder are spotted somewhere after [[NoOneCouldSurviveThat putting the fractured world back together]]. Doesn't help that WordOfGod states that Spyro and Cynder's ultimate fate are left ambiguous however.]]
* TravelingAtTheSpeedOfPlot: The Destroyer is supposed to go around the entire world in order to create the Belt of Fire that will destroy the planet, but manages to cross that entire distance in the space of a cutscene at a speed so high that even the dragons wouldn't be able to catch up with it.
* UncertainDoom: [[spoiler: Was Malefor [[AndIMustScream sealed within that crystal core]], or was that [[TechnicolorDeath spectacular flash of light]] from within the core as it broke apart Malefor being destroyed inside it? Or was he DraggedOffToHell? It was neither confirmed nor denied whether he got a page in the book for whenever a dragon dies, as mention was only given to Spyro not appearing.]]
* VillainousBreakdown: Malefor has one when [[spoiler:Cynder breaks free of his control thanks to the PowerOfLove]]. He reacts by getting enraged for the first and only time in the entire series and instantly cutting straight to the FinalBattle.
* TheWorfBarrage: All four Guardian Dragons fight the golem, but despite doing damage to it they're each overwhelmed, leaving it to Spyro and Cynder.
* WorldHealingWave: At the end, [[spoiler:Spyro unleashes one to stop the world from breaking apart. WordOfGod states that Spyro and Cynder's fate after the effort is left up to speculation]].
* WorldWreckingWave: If the Destroyer completes its march around the planet, it will unleash a wave of fire that will burn the world to ash.
* YouHaveOutlivedYourUsefulness: Malefor does this to the Apes by rewarding them with a FateWorseThanDeath for freeing him from his prison. Since he quickly replaced them with the Grublins, it's rather clear his intention was to do this from the get go.
[[/folder]]

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* UltimateEvil: Malefor. In the first two, he's not seen apart from murals depicting his past (and isn't even referred to by name) but treated with fear and dread by the Dragons and described as an evil so terrible, his sheer malice created a mountain. He's finally seen at the very end of ''Dawn of the Dragon'', and actually manages to be everything he was built up as.


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* UnseenEvil: Malefor. In the first two, he's not seen apart from murals depicting his past (and isn't even referred to by name) but treated with fear and dread by the Dragons and described as an evil so terrible, his sheer malice created a mountain. He's finally seen at the very end of ''Dawn of the Dragon'', and actually manages to be everything he was built up as.
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* KnightOfCerebus: Dark Cynder in the first game, as the Apes were at least comical to some degree, but she's completely serious. In the second game, it's Gaul, who comes after the somewhat comical SkyPirates StoryArc and like Dark Cynder has no real comedy to him, and the Apes are a lot less comedic as well. While ''Dawn of the Dragon'' was consistently dark throughout, it was largely due to [[UltimateEvil Malefor]] being unleashed. As the overall BigBad, Malefor could be considered this for the ''Videogame/SpyroTheDragon'' series, as he's by far more serious and deadly than previous villains.

to:

* KnightOfCerebus: Dark Cynder in the first game, as the Apes were at least comical to some degree, but she's completely serious. In the second game, it's Gaul, who comes after the somewhat comical SkyPirates StoryArc and like Dark Cynder has no real comedy to him, and the Apes are a lot less comedic as well. While ''Dawn of the Dragon'' was consistently dark throughout, it was largely due to [[UltimateEvil Malefor]] to Malefor being unleashed. As the overall BigBad, Malefor could be considered this for the ''Videogame/SpyroTheDragon'' series, as he's by far more serious and deadly than previous villains.
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Not So Different has been renamed, and it needs to be dewicked/moved


Three years after the events of ''The Eternal Night'', Spyro and Cynder awaken from their crystalline prison, only to be unceremoniously chained together at the neck by vile servants of the Dark Master. Luckily, Hunter the cheetah tracks them down and helps them escape. During their slumber, the Dark Master, Malefor, rose again, and the world is in turmoil. Now, Spyro and Cynder must work as a team to help stop Malefor. But what's this? Both Spyro and Malefor are purple dragons? Maybe they're NotSoDifferent after all...

to:

Three years after the events of ''The Eternal Night'', Spyro and Cynder awaken from their crystalline prison, only to be unceremoniously chained together at the neck by vile servants of the Dark Master. Luckily, Hunter the cheetah tracks them down and helps them escape. During their slumber, the Dark Master, Malefor, rose again, and the world is in turmoil. Now, Spyro and Cynder must work as a team to help stop Malefor. But what's this? Both Spyro and Malefor are purple dragons? Maybe they're NotSoDifferent not that different after all...



* NotSoDifferent:

to:

* NotSoDifferent: NotSoDifferentRemark:



** Sort of. In the final confrontation in ''Dawn of the Dragon'', Malefor claims that purple dragons were meant to constantly destroy and rebirth the world, and that [[YouCantFightFate Spyro has carried that torch that Malefor himself held in this regard]]. [[spoiler:Ironically, Spyro ends up repairing the planet.]] Spyro also considers the possibility of this trope, but Ignitus assures him otherwise.

to:

** Sort of. In the final confrontation in ''Dawn of the Dragon'', Malefor claims that purple dragons were meant to constantly destroy and rebirth the world, and that [[YouCantFightFate Spyro has carried that torch that Malefor himself held in this regard]]. [[spoiler:Ironically, Spyro ends up repairing the planet.]] Spyro also considers the possibility of this trope, but Ignitus assures him otherwise.

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* AllYourPowersCombined: This is a trait common to purple dragons because they are not limited in their elements like other dragons. Spyro does this with his ElementalPowers at the end of [=The Legend of Spyro: A New Beginning=].

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* AllYourPowersCombined: This is a trait common to purple dragons because they are not limited in their elements like other dragons. Spyro does this with his ElementalPowers at the end of [=The ''The Legend of Spyro: A New Beginning=].Beginning''.



* AwardBaitSong: "Guide You Home," from ''Dawn of the Dragon'', and "This Broken Soul", from ''The Eternal Night''.

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* %%* AwardBaitSong: "Guide You Home," from ''Dawn of the Dragon'', and "This Broken Soul", from ''The Eternal Night''.



* [[BeatTheCurseOutOfHim Beat The Curse Out Of Her]]: Spyro blasts Dark Cynder so hard that it frees her from Malefor's power.
* BewareMyStingerTail: In ''Dawn of the Dragon'', Cynder has a blade on the end of her tail that she sometimes uses as a weapon, particularly in heavy melee attacks and her Scorpion Strike (where it is imbued with her Poison element). She also primarily uses this to attack [[spoiler: Spyro]], when she is [[spoiler: temporarily re-corrupted by Malefor]]. She also does a tail whip when she is fought in ''A New Beginning'', though this seems like more of a TailSlap.

to:

* [[BeatTheCurseOutOfHim Beat The Curse Out Of Her]]: BeatTheCurseOutOfHim: Spyro blasts Dark Cynder so hard that it frees her from Malefor's power.
* BewareMyStingerTail: In ''Dawn of the Dragon'', Cynder has a blade on the end of her tail that she sometimes uses as a weapon, particularly in heavy melee attacks and her Scorpion Strike (where it is imbued with her Poison element). She also primarily uses this to attack [[spoiler: Spyro]], [[spoiler:Spyro]] when she is [[spoiler: temporarily [[spoiler:temporarily re-corrupted by Malefor]]. She also does a tail whip when she is fought in ''A New Beginning'', though this seems like more of a TailSlap.



* ChainedHeat: ''Dawn of the Dragon'' has this as a mechanic-- Due to the snake chains that tethers them together, Spyro and Cynder can't go too far from one another. They can use the chain to their advantage for maneuvering but they can also be pinned down by special anchors.

to:

* ChainedHeat: ''Dawn of the Dragon'' has this as a mechanic-- Due mechanic -- due to the snake chains that tethers them together, Spyro and Cynder can't go too far from one another. They can use the chain to their advantage for maneuvering but they can also be pinned down by special anchors.



* DarkerAndEdgier: Compared to Spyro games that have come before. The first game of this trilogy begins with the Dragon Realms already in the middle of a long war, where Spyro and Cynder's entire generation were slaughtered ''as eggs''. [[spoiler: Ignitus '''''burns to death'''''! Yes, he died off screen, but still]]. Malefor alone is much darker than most of the Classic villains and is an OmnicidalManiac trying to destroy the world.

to:

* DarkerAndEdgier: Compared to Spyro games that have come before. The first game of this trilogy begins with the Dragon Realms already in the middle of a long war, where Spyro and Cynder's entire generation were slaughtered ''as eggs''. [[spoiler: Ignitus '''''burns [[spoiler:Ignitus ''burns to death'''''! Yes, death'' -- yes, he died off screen, but still]]. Malefor alone is much darker than most of the Classic villains and is an OmnicidalManiac trying to destroy the world.



* DarkestHour: The end of ''Dawn of the Dragon'' is the bleakest part of the trilogy. [[spoiler:Ignitus is killed in a HeroicSacrifice]], the Destroyer is getting close to starting the world's destruction and nothing can stop it, and [[spoiler:Cynder is once again put under Malefor's control]]. A HopeSpot comes when [[spoiler:the PowerOfLove frees Cynder]], giving them a fighting chance, but it's crushed when [[spoiler:the Destroyer finishes its journey and begins the end of the world. It eventually gets better and Spyro manages to perform a WorldHealingWave and fixes the world, but it was certainly a dark moment.]]
** Ironically the trope name was the original title for the game, "The Darkest Hour".

to:

* DarkestHour: The end of ''Dawn of the Dragon'' is the bleakest part of the trilogy. [[spoiler:Ignitus is killed in a HeroicSacrifice]], the Destroyer is getting close to starting the world's destruction and nothing can stop it, and [[spoiler:Cynder is once again put under Malefor's control]]. A HopeSpot comes when [[spoiler:the PowerOfLove frees Cynder]], giving them a fighting chance, but it's crushed when [[spoiler:the Destroyer finishes its journey and begins the end of the world. It eventually gets better and Spyro manages to perform a WorldHealingWave and fixes the world, but it was certainly a dark moment.]]
** Ironically
]] Notably, the trope name was the original title for the game, "The ''The Darkest Hour".Hour''.



* DeathByIrony: [[spoiler:Ignitus, guardian of fire, dies in the wall of fire left behind by the Destroyer.]]

to:

* DeathByIrony: In ''Dawn of the Dragon'', [[spoiler:Ignitus, guardian of fire, dies in the wall of fire left behind by the Destroyer.]]Destroyer]].



--> '''Cynder''': [[spoiler: Fight back! ...Why won't you fight back?!]]
--> '''Spyro''': [[spoiler: ...Because you've left me nothing to fight for....]]

to:

--> '''Cynder''': -->'''Cynder''': [[spoiler: Fight back! ...Why won't you fight back?!]]
-->
back?!]]\\
'''Spyro''': [[spoiler: ...Because you've left me nothing to fight for....]]



* DisneyDeath: [[spoiler: Well, it's kind of a Disney AscendToAHigherPlaneOfExistence. Spyro and Cynder seem to have a HeroicSacrifice to save the world, but [[TheStinger after the credits]], the Chronicler informs Ignitus that he can't find any information on Spyro dying... and then we see him and Cynder, joyfully flying around Avalar, but whether they are alive or dead is intentionally left open to interpretation.]]
* DisneyVillainDeath: [[spoiler: Skabb, after losing to Spyro, staggers backwards off the side of his ship, falling to his death.]]

to:

* DisneyDeath: [[spoiler: Well, it's kind of a Disney AscendToAHigherPlaneOfExistence. Spyro At the end of ''Dawn of the Dragon'', [[spoiler:Spyro and Cynder seem to have a HeroicSacrifice to save the world, but world but, [[TheStinger after the credits]], the Chronicler informs Ignitus that he can't find any information on Spyro dying... and then we see him and Cynder, joyfully flying around Avalar, but whether they are alive or dead is intentionally left open to interpretation.]]
* DisneyVillainDeath: In ''The Eternal Night'', [[spoiler: Skabb, after losing to Spyro, staggers backwards off the side of his ship, falling to his death.]]death]].



* EldritchAbomination: The Destroyer qualifies. It's an ancient mythological monster that has existed since the beginning of time and exists for only one reason; to destroy the world in a cascade of fire and ash. It's also the size of a mountain and nearly unstoppable.
* EldritchLocation: Convexity is an AfterlifeAntechamber described by Ignitus as a VoidBetweenTheWorlds, populated by flying jellyfish monsters with crab-legs and other nightmarish creatures.

to:

* EldritchAbomination: The Destroyer qualifies. It's is an ancient mythological monster that has existed since the beginning of time and exists for only one reason; to destroy the world in a cascade of fire and ash. It's also the size of a mountain and nearly unstoppable.
* EldritchLocation: Convexity is an AfterlifeAntechamber described by Ignitus as a VoidBetweenTheWorlds, populated by flying jellyfish monsters with crab-legs crab-like legs and other nightmarish creatures.



** [[spoiler:Ignitus focuses a fire-dampening spell around Spyro and Cynder, excluding himself to make it work better. He burns to death.]]

to:

** In ''Dawn of the Dragon'', [[spoiler:Ignitus focuses a fire-dampening spell around Spyro and Cynder, excluding himself to make it work better. He burns to death.]]



* LedgeBats: Annoying prevalent in the GBA version of ''the Eternal Night'', with each area having it's own equivalent. Be it flying bugs, spirit whisps, birds, actual bats... Thankfully, they go down in one hit. Mostly because of ''how'' annoying to hit they are.

to:

* LedgeBats: Annoying prevalent in the GBA version of ''the Eternal Night'', with each area having it's own equivalent. Be it flying bugs, spirit whisps, birds, actual bats... Thankfully, thankfully, they go down in one hit. Mostly because of ''how'' annoying to hit they are.



** Scratch and Sniff, the two pirate parrots have bat wings and lizard tails.
* MomentKiller: Spyro in ''Dawn of the Dragon'', though most likely unintentionally.
-->(On the way to the Floating Islands)\\
'''Cynder:''' It's beautiful up here.\\
'''Spyro:''' The tower... It must lead to Malefor's lair.\\
'''Cynder:''' Thanks for ruining the moment.

to:

** Scratch and Sniff, the two pirate parrots parrots, have bat wings and lizard tails.
* %%* MomentKiller: Spyro in ''Dawn of the Dragon'', though most likely unintentionally.
-->(On
unintentionally.%%Quotes aren't context.
%%-->(On
the way to the Floating Islands)\\
'''Cynder:''' %%'''Cynder:''' It's beautiful up here.\\
'''Spyro:''' %%'''Spyro:''' The tower... It must lead to Malefor's lair.\\
'''Cynder:''' %%'''Cynder:''' Thanks for ruining the moment.
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* AlwaysChaoticEvil: The Apes.

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* %%* AlwaysChaoticEvil: The Apes.

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** Sort of. In the final confrontation in ''Dawn of the Dragon'' Malefor claims that purple dragons were meant to constantly destroy and rebirth the world, and that [[YouCantFightFate Spyro has carried that torch that Malefor himself held in this regard.]] [[spoiler:Ironically, Spyro ends up repairing the planet.]] Spyro also considers the possibility of this trope, but Ignitus assures him otherwise.



** Sort of. In the final confrontation in ''Dawn of the Dragon'', Malefor claims that purple dragons were meant to constantly destroy and rebirth the world, and that [[YouCantFightFate Spyro has carried that torch that Malefor himself held in this regard]]. [[spoiler:Ironically, Spyro ends up repairing the planet.]] Spyro also considers the possibility of this trope, but Ignitus assures him otherwise.



* OurOrcsAreDifferent: The Orcs in ''Dawn of the Dragon'' are Malefor's soldiers made of roots and dirt, a stronger and bigger counterpart to the diminutive Grublins.

to:

* OurOrcsAreDifferent: The Orcs in ''Dawn of the Dragon'' are Malefor's soldiers and made of roots and dirt, a stronger and bigger counterpart to the diminutive Grublins.Grublins.
* OurWyvernsAreDifferent: ''Dawn of the Dragon'' has Wyverns as flying enemies. They're made from earth, vegetation and minerals like the rest of Malefor's army, and shaped in a mix of flying serpent and manta ray. One of them shows up as an elite enemy in the penultimate level of the game.



* PunnyName: In the first game, the Manweersmalls. Say it out loud--slowly--if you don't get it. (For the record, they're about the same size as Spyro, though given he's a 12 year old dragon, he's small anyway.)
** Upon meeting one, Spyro even says, "Man, he is small."
*** And, Mount Boyzitbig. At the very beginning of the level, Sparx says, "Boy, is it big!"

to:

* PunnyName: PunnyName:
**
In the first game, the Manweersmalls. Say it out loud--slowly--if you don't get it. Manweersmalls -- "man, we're small". (For the record, they're about the same size as Spyro, though given he's a 12 year old twelve-years-old dragon, he's small anyway.)
**
) Upon meeting one, Spyro even says, "Man, he is small."
*** And, ** Mount Boyzitbig. At the very beginning of the level, Sparx says, "Boy, is it big!"



* RescueRomance: [[spoiler: Spyro 'rescued' Cynder from being BrainwashedAndCrazy as well as being sucked into the Dark Master's portal, which could factor into her developing feelings for him]].

to:

* RescueRomance: [[spoiler: Spyro 'rescued' "rescued" Cynder from being BrainwashedAndCrazy as well as being sucked into the Dark Master's portal, which could factor into her developing feelings for him]].him.]]



* SolemnEndingTheme: "This Broken Soul" from ''The Eternal Night''.
* SpiritAdvisor: [[spoiler:Ignitus in the ending of ''Dawn of the Dragon'', appears to Spyro in spirit form with advice How ironic.]] Before that, the Chronicler served that role.

to:

* %%* SolemnEndingTheme: "This Broken Soul" from ''The Eternal Night''.
* SpiritAdvisor: [[spoiler:Ignitus in In the ending of ''Dawn of the Dragon'', [[spoiler:Ignitus appears to Spyro in spirit form with advice How ironic.]] Before advice]].%%Before that, the Chronicler served that role.



* TwoPartTrilogy: ''The Eternal Night'' left many issues unanswered to be dealt with in ''Dawn of The Dragon''.

to:

* TwoPartTrilogy: ''The Eternal Night'' left leaves many issues unanswered to be dealt with in ''Dawn of The the Dragon''.



* VideogameFlight: In the first game Spyro learns to fly but isn't very good at it and cannot do so at will. His flight sections sort of function like RailShooters. He still hasn't gotten over it in the second game but the third game lets the player fly whenever they want. Strong winds, down drafts and other such obstacles are the only things that keep them from going wherever they want.

to:

* VideogameFlight: In the first game Spyro learns to fly but isn't very good at it and cannot do so at will. His flight sections sort of function like RailShooters.{{Rail Shooter}}s. He still hasn't gotten over it in the second game but the third game lets the player fly whenever they want. Strong winds, down drafts and other such obstacles are the only things that keep them from going wherever they want.



* WorldHealingWave: [[spoiler: Spyro unleashed one at the end of ''Dawn of the Dragon'' to stop the world from breaking apart. WordOfGod states that Spyro and Cynder's fate after the effort is left up to speculation]].

to:

* WorldHealingWave: [[spoiler: Spyro unleashed one at At the end of ''Dawn of the Dragon'' Dragon'', [[spoiler:Spyro unleashes one to stop the world from breaking apart. WordOfGod states that Spyro and Cynder's fate after the effort is left up to speculation]].
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* ChainedHeat: ''Dawn of the Dragon'' has this as a mechanic--Spyro and Cynder can't go too far from one another. They can use the chain to their advantage for maneuvering but they can also be pined down by special anchors.

to:

* ChainedHeat: ''Dawn of the Dragon'' has this as a mechanic--Spyro mechanic-- Due to the snake chains that tethers them together, Spyro and Cynder can't go too far from one another. They can use the chain to their advantage for maneuvering but they can also be pined pinned down by special anchors.



* OminousFloatingCastle: Malefor takes over Warfang's temple and turns it into one of these in the three years between ''The Eternal Night'' and ''Dawn of the Dragon''. For added ominousness, there's a massive volcano erupting underneath it that the Destroyer emerges from. [[spoiler:It gets destroyed when the Destroyer completes it's path around the world, triggering the volcano to erupt.]]

to:

* OminousFloatingCastle: Malefor takes over Warfang's temple and turns it into one of these in the three years between ''The Eternal Night'' and ''Dawn of the Dragon''. For added ominousness, there's a massive volcano erupting underneath it that the Destroyer emerges from. [[spoiler:It [[spoiler:The temple gets destroyed when the Destroyer completes it's its path around the world, triggering the volcano to erupt.erupt and the world to begin breaking apart.]]



* WorldWreckingWave: If the Destroyer completes it's march around the planet, it will unleash a wave of fire that will burn the world to ash.

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* WorldWreckingWave: If the Destroyer completes it's its march around the planet, it will unleash a wave of fire that will burn the world to ash.
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* AllYourPowersCombined: This is a trait common to purple dragons because they are not limited in their elements like other dragons. Spyro does this with his ElementalPowers at the end of [=The Legend of Spyro: A New Beginning=]

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* AllYourPowersCombined: This is a trait common to purple dragons because they are not limited in their elements like other dragons. Spyro does this with his ElementalPowers at the end of [=The Legend of Spyro: A New Beginning=]Beginning=].



* YouCanNotFightFate: Played straight in ''The Eternal Night'' when Spyro is told by the Chronicler that there's nothing he can do to stop the Night Of Eternal Darkness and Malefor from being freed. Given that said event is a celestial alignment, Spyro can't stop it. This is subverted in ''Dawn of the Dragon'', though the only opinion we have on the world's destruction being fated to happen is from the one trying to destroy it.

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* YouCanNotFightFate: Played straight in ''The Eternal Night'' when Spyro is told by the Chronicler that there's nothing he can do to stop the Night Of Eternal Darkness and Darkness, Malefor from being freed.freed, and Cynder returning under the latter's control. Given that said event is a celestial alignment, Spyro can't stop it. This is subverted in ''Dawn of the Dragon'', though the only opinion we have on the world's destruction being fated to happen is from the one trying to destroy it.
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* AbsurdlyCoolCity: Warfang, the city of dragons.

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* %%* AbsurdlyCoolCity: Warfang, the city of dragons.



-->(On the way to the Floating Islands)
-->'''Cynder:''' It's beautiful up here.\\

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-->(On the way to the Floating Islands)
-->'''Cynder:'''
Islands)\\
'''Cynder:'''
It's beautiful up here.\\



* PirateParrot: Two parrots named Scratch and Sniff from ''The Eternal Night''.
* PrepareToDie: Said by Malefor in ''Dawn of the Dragon'' just before the boss battle starts.
* PressXToNotDie: ''Dawn of the Dragon'' picked up quite a few quicktime events.

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* %%* PirateParrot: Two parrots named Scratch and Sniff from ''The Eternal Night''.
* %%* PrepareToDie: Said by Malefor in ''Dawn of the Dragon'' just before the boss battle starts.
* %%* PressXToNotDie: ''Dawn of the Dragon'' picked up quite a few quicktime events.



* ShipLevel: The SkyPirates part of ''The Eternal Night''.

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* %%* ShipLevel: The SkyPirates part of ''The Eternal Night''.



%%%%* SmashingSurvival: Done a couple times in ''Dawn of the Dragon''.

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%%%%* %%* SmashingSurvival: Done a couple times in ''Dawn of the Dragon''.



* YouHaveResearchedBreathing: In the GBA games, Spyro has to discover 'Dragon Artifact's in order to learn certain skills. This includes up to being able to climb walls and even [[FoeTossingCharge charge]].

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* YouHaveResearchedBreathing: In the GBA games, Spyro has to discover 'Dragon Artifact's Dragon Artifacts in order to learn certain skills. This includes up to being able to climb walls and even [[FoeTossingCharge charge]].
charge]].
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* PowederTrail: The first two games had an occasional case of powder trails leading to massive stashes of explosives set there by either the Apes or the Skavengers, depending on the game. Spyro can ignite the powder with his fire breath to cause a massive explosion.

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* PowederTrail: PowderTrail: The first two games had an occasional case of powder trails leading to massive stashes of explosives set there by either the Apes or the Skavengers, depending on the game. Spyro can ignite the powder with his fire breath to cause a massive explosion.
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Added DiffLines:

* PowederTrail: The first two games had an occasional case of powder trails leading to massive stashes of explosives set there by either the Apes or the Skavengers, depending on the game. Spyro can ignite the powder with his fire breath to cause a massive explosion.

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Changed: 189

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* AbnormalAmmo: The Cannons can shoot metal bullets as well as rock spikes, icy jets, electrical surges and, during the first flight level, other apes.



* AllTrollsAreDifferent: According to the manual, the draugr-like ghouls in Dante's Freezer are actually Trolls (while their bigger armored counterparts who turn into wraiths at half-health are Ogres). The last game feature Trolls created by Malefor and resembling huge primate-like humanoids made of stone, wood and grass.



* ColorCodedElements: Including all the games in the trilogy, the series has Orange-red for Fire, Blue for Ice, Green (Brown in the third title) for Earth, Yellow for Electricity, Purple for Aether/Fury, Deep Red for Fear, Light Blue for Wind, Sickly Green for Poison and Black and Dark Blue for Shadow.



* ElementalPowers: Being a purple dragon, Spyro is able to learn and master all the elemental powers of Dragons, while in ''Dawn of the Dragon'' Cynder, thanks to her exposition to Darkness, can use four elements of her own. Spyro has [[PlayingWithFire Fire]] (allows him to burn enemies, spit lavic bombs and perform a fiery charge), [[ShockAndAwe Electricity]] (stuns enemies and leaves them vulnerable while they're being shocked), [[AnIcePerson Ice]] (freezes mooks solid and attacks with sharp fragments of ice) and [[DishingOutDirt Earth]] (blasts enemies away with powerful blasts of wind, green energy flails and shockwaves, as well as encasing himself in rocks). Cynder instead has [[BlowYouAway Wind]] (implied to be her natural element, blasts foes with whirlwinds and gales), [[CastingAShadow Shadow]] (attacks with dark flames and from the shadows), [[EmotionBomb Fear]] (attacks with high-pitched fear-inducing screeches) and [[PoisonousPerson Poison]] (shoots balls of venom or venomous attacks).
* ElementalPunch: In ''The Eternal Night'', Spyro's elemental powers now come with either a BreathWeapon or a physical attack performed with horns, tail or bodyslam.



* GiantSpider: Bulb Spiders are humongous arachnids disguised as mushroom which live in the swamps around the Temple. In the second game they have an edgier appearence and in several cutscenes they're shown pouncing on the apes and devouring them.



* {{Golem}}: Giant lava monsters sleeping under the earth. Only one is actually seen, serving as TheBrute to Malefor in the third game. The Destroyer appears to be a supersized one as well.

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* {{Golem}}: Giant lava monsters sleeping under the earth. Only one is actually seen, serving as TheBrute to Malefor in the third game. The Destroyer appears to be a supersized one as well. The first game has stone monsters in the Far Plains and crystal ones in Cynder's domain.



* KillItWithFire: During the first phase of the bossfight against Arborick in ''The Eternal Night'', Spyro has to use the fire bombs to set all of Arborick's body parts ablaze (upper body, left arm, right arm, pelvis, right foot and left foot).
* KingMook: In the first two games, both Apes and Skavengers can be summarized into three types of enemies: small, fast-moving {{mooks}}, bigger and stronger mooks with weapons and better stamina and finally even bigger and stronger enemies which are harder to beat and can endure much more punishment, sometimes being even harder to stun.



* OurOrcsAreDifferent: The Orcs in ''Dawn of the Dragon'' are Malefor's soldiers made of roots and dirt, a stronger and bigger counterpart to the diminutive Grublins.



* SquashedFlat: Knock an enemy up high enough in the first two games and this will be what happens when they finally hit the ground. This isn't always fatal to them though.

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* SquashedFlat: Knock an enemy up high enough in the first two games and this will be what happens when they finally hit the ground. This isn't always fatal to them though. In the second game you must do this to finish off certain monsters, especially the scorpion riders.


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* TurnsRed: Pretty much all the bosses, after losing one healthbar to Spyro, will change their pattern and skills and usually become more aggressive in combat.


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* UndergroundMonkey: In the second game, most enemies and bosses are simply re-skinned enemies from ''A New Beginning'', with the Skavengers standing in for the Apes, Arborick for the Stone Sentinel, the Ravage Rider for Steam and the Executioner for the Ice King.
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* BoringButPractical: In the first game, all four elements can be upgraded to do more damage and have additional effects, but the most worth it to poor EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control enemies to be more manageable.

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* BoringButPractical: In the first game, all four elements can be upgraded to do more damage and have additional effects, but the most worth it to poor pour EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control enemies to be more manageable.
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* BorningButPractical: In the first game, all four elements can be upgraded to do more damage and have additional effects, but the most worth it to poor EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control enemies to be more manageable.

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* BorningButPractical: BoringButPractical: In the first game, all four elements can be upgraded to do more damage and have additional effects, but the most worth it to poor EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control enemies to be more manageable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BorningButPractical: In the first game, all four elements can be upgraded to do more damage and have additional effects, but the most worth it to poor EXP into is Electricity, as the higher levels of the basic breath allow you to stun and toss ''all'' enemies sans bosses in the game; letting you yeet what would otherwise be brutal encounters into nearby {{Bottomless Pit}}s with little effort, or at the very least crowd control enemies to be more manageable.

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