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* GoodCastlesEvilCastles: Castle Kyrandia appears in both forms. When Malcolm was in control, it was dark and ominous, its gates guarded by acid spitting dragon statues, and its interiors gloomy and in great disrepair. Upon his defeat, it was magically restored to its former glory, all bright and beautiful. Malcolm was none too thrilled with the change upon seeing it in the third game:
-->'''Malcolm:''' My, isn't that a sissy castle now. Pity, I think castles should look old, not pretty.
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** Two examples in ''The Hand of Fate'' both occur in the Mystic’s Cabin. Should you click the “Tinker’s Bell” on Zanthia, she’ll give a shout-out to several Westwood employees and characters. Harder to discover is the “secret potion” that’s not listed in the spellbook. Should Zanthia find the right ingredients and drink it, the keyboard becomes a “magical sound toy,” where pressing different keys will play the various sound effects heard throughout the game.

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** Two examples in ''The Hand of Fate'' both occur in the Mystic’s Cabin. Should you click the “Tinker’s Bell” on Zanthia, she’ll give a shout-out to several Westwood employees and characters. Harder to discover is the “secret potion” that’s not listed in the spellbook. [[https://www.youtube.com/watch?v=_7eECgeYBNE Should Zanthia find the right ingredients and drink it, it]], the keyboard becomes a “magical sound toy,” where pressing different keys will play the various sound effects heard throughout the game.



** In the second game, practically everything on Volcania is optional, from interacting with the fraudsters to making the flying shoes potion. If you pick up on the clues as to how to reach the centre of the world early enough, Zanthia won’t need to spend much time combing the beaches. Gathering all the items required to pay the salespeople for information will extended gameplay significantly.

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** In the second game, practically everything on Volcania is optional, from interacting with the fraudsters to making the flying shoes potion. If you pick up on the clues as to how to reach the centre of the world early enough, Zanthia won’t need to spend much time combing the beaches. Gathering all the items required to pay the salespeople for information will extended extend gameplay significantly.
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* PlotHole: The third game offers an unusual degree of non-linearity for adventure games and multiple different solutions to puzzles. While this is a noble effort, the narrative doesn't manage to hold all its threads together with this. The game will bring up characters and events with the assumption that you encountered them earlier, when it is in fact possible to completely miss them. Particularly glaring are the three coins that Malcolm had "earned in jail", when veteran players might prefer to either avoid the boring jail tasks or do a jailbreak without any work.

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* PlotHole: The third game offers an unusual degree of non-linearity for adventure games and multiple different solutions to puzzles. While this is a noble effort, the narrative doesn't manage to hold all its threads together with this. The game will bring up characters and events with the assumption that you encountered them earlier, when it is in fact possible to completely miss them. Particularly glaring are the three coins that Malcolm had "earned in jail", when veteran players might prefer to either avoid the boring jail tasks or do a jailbreak without any work.
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** The third game has a minor time-saving mechanic on the Isle of Cats which is never hinted at: When you give a bone to the dog, he will go bury it in a random spot on the screen, potentially digging up one of several gems you need to progress. Whether he does dig up a gem is dependent on the spot he digs up, leaving the player to the mercy of the RandomNumberGod. However, instead of giving the bone directly to the dog you can instead drop it on the ground, which will cause the dog to go over and bury it on that spot.

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** The third game has a minor time-saving mechanic on the Isle of Cats which is never hinted at: When you give a bone to the dog, he will go bury it in a random spot on the screen, potentially digging up one of several gems you need to progress. Whether he does dig up a gem is dependent on the spot he digs up, leaving the player to the mercy of the RandomNumberGod. However, instead of giving the bone directly to the dog you can instead drop it on the ground, which will cause the dog to go over and bury it on that spot.
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** Zanthia casually mentions her wardrobe spell to Brandon in the first game. This spell gets used whenever she gets to a new area in the second game.

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** Zanthia casually mentions her wardrobe spell to Brandon in the first game. This spell gets is used whenever she gets to arrives at a new area location in the second game.
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Don't see how that applies


* TheMagicGoesAway: When Malcolm is defeated in the first game's ending.
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** Zanthia casually mentions her wardrobe spell to Brandon in the first game. This spell gets used frequently in the second game.

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** Zanthia casually mentions her wardrobe spell to Brandon in the first game. This spell gets used frequently whenever she gets to a new area in the second game.
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** One of Brandon's incidental dialogues is complaining about being hungry, even if you have him pig out on apples and berries.

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** One of Brandon's incidental dialogues is complaining about being hungry, even if you have him pig out on apples and berries.blueberries.



* LimitedWardrobe: Zanthia, the protagonist of the second game, changes outfits frequently by means of her handy wardrobe spell. Some are just palette swaps of her first outfit, but she also has a flower-print wrap dress, a casual hiking outfit, snow gear, and even a bathrobe/towel/fuzzy slippers combo. It isn't a case of UnlimitedWardrobe, though, since near the end of the game she mentions that the spell is almost empty.

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* LimitedWardrobe: Played straight in the first and third games, but averted in the second. Zanthia, the protagonist of the second game, changes outfits frequently by means of her handy wardrobe spell. Some are just palette swaps of her first outfit, but she also has a flower-print wrap dress, a casual hiking outfit, snow gear, and even a bathrobe/towel/fuzzy slippers combo. It isn't a case of UnlimitedWardrobe, though, since near the end of the game she mentions that the spell is almost empty.
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* NoOntologicalInertia: Malcom's petrified victims change back to normal after he inadvertendly turns himself to stone at the end of the game.
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Brandon spends the majority of the first game complaining about his boots being uncomfortable. He seems to be fine with sandals though. Lampshaded in the third game, where one of Brandon's original shoes turns up at the dump.
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* SequelNonEntity: Marko, despite playing a prominent role in the second game, does not appear in the third. Zanthia mentions he is away, however, and the [[spoiler: magic cabinet gifted to him by the Hand]] plays an important part in the story.

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* GameplayAndStorySegregation: One of Brandon's incidental dialogues is complaining about being hungry, even if you have him pig out on apples and berries.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
** In the floppy disk and Amiga releases, the text for Kallak’s note to Brynn does not match what he was seen writing in the intro sequence. This was fixed for the CD release.
**
One of Brandon's incidental dialogues is complaining about being hungry, even if you have him pig out on apples and berries.

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* {{Bowdlerize}}: Version 1.0 of the first game had Brandon say "[[PrecisionFStrike Oh Shit]]! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."

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* {{Bowdlerize}}: Version 1.0 of the first game had Brandon say "[[PrecisionFStrike "[[ProfaneLastWords Oh Shit]]! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."

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* {{Bowdlerize}}: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."

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* {{Bowdlerize}}: Version 1.0 of the first game had Brandon say "Oh Shit! "[[PrecisionFStrike Oh Shit]]! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."
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** In ''Fables and Fiends'':
*** Darm's dragon companion is named Brandywine. Brandywine is the name of the river in the east of the Shire in ''Literature/TheLordOfTheRings''.

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* AlliterationAndAdventurers: ''Fables & Fiends'' features a ''TabletopGame/DungeonsAndDragons''-style title.



* MagicAmpersand: ''Fables & Fiends''.
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* ActorAllusion: In the third game, Malcolm can ask the talking sculpture (the Voice of Reason) if he's friends with Treeface in Kallak's treehouse. The sculpture will respond, "That old windbag? No way!" David E. Cousins, the sculpture's voice, previously played Treeface in the first game.
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** A few of the inventory items from the first game, such as the note, potion flask, peridot and ankh, were originally created for ''VideoGame/EyeOfTheBeholder''. They were reused here with modified colors.
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* CreativeClosingCredits: ''Malcolm’s Revenge'' ends with video footage of the production team being pestered by Malcolm.
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Expanded “Shout-Out”

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*** Malcolm mentions he once owned a book called ''Gardening for the Criminally Negligent'', an actual book that was written by the game’s designer, Rick Gush.

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Expanded “Running Gag”


* RunningGag: Zanthia keeps finding a specific stick in multiple locations, even just before the endgame. After it first ends up in her inventory, she wonders if it's following her around.

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* RunningGag: RunningGag:
** Brandon continuously commenting on the lack of front doors for Kyrandian dwellings, to the point where he’s amazed when he finally encounters one.
** Zanthia’s need to keep changing outfits every time she arrives somewhere new, either due to [[ClothingDamage damage]] or because of varying climates.
**
Zanthia keeps finding a specific stick in multiple locations, even just before the endgame. After it first ends up in her inventory, she wonders if it's following her around.
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** Also in ''The Hand of Fate'', Zanthia yells at the “orchestra” to stop playing before reciting her poem, which causes the background music to to cease.

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** Also in ''The Hand of Fate'', Zanthia yells at the “orchestra” to stop playing before reciting her poem, which causes the background music to to cease.
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** Also in ''The Hand of Fate'', Zanthia yells at the “orchestra” to stop playing before reciting her poem, which causes the background music to to cease.
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* YouSayTomato: Kyrandia is pronounced both as “Ky-ran-dee-ah” and “Ker-an-dee-ah” at various times during the series. The voiced CD versions of the first two games went with “Ky-ran-dee-ah” almost exclusively, but come ''Malcolm’s Revenge'', everyone pronounces it “Ker-an-dee-ah” instead.
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Clarified point in “You Shouldn’t Know This Already”.

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** In Book III, Malcolm cannot [[spoiler:click two eels together to teleport out of Kyrandia]] until Brandywine informs him this is possible and provides the necessary incantation.

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* The Legend of Kyrandia, Book One: Fables and Fiends (1992)
* The Legend of Kyrandia, Book Two: Hand of Fate (1993)
* The Legend of Kyrandia, Book Three: Malcolm's Revenge (1994)

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* The ''The Legend of Kyrandia, Book One: Fables and Fiends Fiends'' (1992)
* The ''The Legend of Kyrandia, Book Two: Hand of Fate Fate'' (1993)
* The ''The Legend of Kyrandia, Book Three: Malcolm's Revenge Revenge'' (1994)



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* AbhorrentAdmirer: In Book III, Malcolm seems to view Rowena as this, and definitely shows discomfort at some of her pet-names for him and hopes for their future. [[spoiler: The ending reveals it didn’t stop them from having a baby together!]]

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* AbhorrentAdmirer: In Book III, Malcolm seems to view Rowena as this, and definitely shows discomfort at some of her pet-names for him and hopes for their future. [[spoiler: The ending reveals it didn’t stop them from having a baby together!]]together.]]



-->Hunters: ''We don’t need any help from you.''
-->Zanthia: ''I wasn’t offering any!''

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-->Hunters: ''We -->'''Hunters:''' We don’t need any help from you.''
-->Zanthia: ''I
\\
'''Zanthia:''' I
wasn’t offering any!''any!
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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: The floppy disk version of the first game, which features no spoken dialogue, gives no indication of how “Kyrandia” is pronounced. The floppy disk edition of the second game does feature spoken narration during the introduction, and the narrator alternates between “Ky-ran-dee-ah” and “Ker-an-dee-ah”. The voiced CD versions initially went with “Ky-ran-dee-ah” exclusively, but come ''Malcolm’s Revenge'', everyone pronounces it “Ker-an-dee-ah” instead.
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* PracticallyJoker: Malcolm is quite similar in characterization to the Joker; the third game even has his voice sound like Mark Hamill's performance of the character.

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* KarmaHoudini: In the third game, Malcolm can choose to embrace his good side, and if he does, everyone likes him - especially after it's proven [[spoiler:he didn't try to kill the king after all]]. Even if that's true, he still turned all the royal mystics to stone and tried to kill the rightful heir.

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* KarmaHoudini: In the third game, Malcolm can choose to embrace his good side, and if he does, everyone likes him - especially after it's proven [[spoiler:he didn't try to kill commits multiple crimes throughout the king after all]]. Even if that's true, he still turned series, such as turning all the royal mystics to stone stone, trying to murder Brandon multiple times, and tried attempting to kill usurp Kyrandia's throne alongside a pirate army. In the rightful heir.final segment of ''Malcolm's Revenge'', the only thing anyone cares about is [[spoiler:the (false) allegation he murdered William and Katherine]]. Technically, nobody ended up dead because of him, but he still caused a huge amount of trouble. His only karmic comeuppance is being arrested and doing fairly easy community service before being ordered to leave Kyrandia without supervision. Then, after saving Kyrandia from the pirates (that he brought over in the first place), he is [[spoiler:straight-up asked to become King!]]

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