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* SequelDifficultySpike: Stages are far denser than the previous two ''Dark Witch'' games, while bosses don't have weaknesses and are far more complex.
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''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It released on December 21, 2017 in North America/Europe and December 27, 2017 in Japan, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System primary took on a director role, as development duties were largely handled by Creator/{{M2}}.

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''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It released on December 21, 2017 in North America/Europe and December 27, 2017 in Japan, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System primary primarily took on a director role, as development duties were largely handled by Creator/{{M2}}.
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''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It released on December 21, 2017 in North America/Europe and and will release on December 27, 2017 in Japan, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System is mostly taking a director role, as development duties are now being largely handled by Creator/{{M2}}.

to:

''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It released on December 21, 2017 in North America/Europe and and will release on and December 27, 2017 in Japan, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System is mostly taking primary took on a director role, as development duties are now being were largely handled by Creator/{{M2}}.
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''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It released on December 21, 2017 in North America/Europe and and will release on December 27, 2017 in Japan, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System is mostly taking a director role, as development duties are now being largely handled by M2. (M2 being most famous for their well-regarded work porting classic games to modern platforms, as well as their {{Retraux}} remake of [[VideoGame/FantasyZone Fantasy Zone II]].)

to:

''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It released on December 21, 2017 in North America/Europe and and will release on December 27, 2017 in Japan, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System is mostly taking a director role, as development duties are now being largely handled by M2. (M2 being most famous for their well-regarded work porting classic games to modern platforms, as well as their {{Retraux}} remake of [[VideoGame/FantasyZone Fantasy Zone II]].)
Creator/{{M2}}.



* SuddenNameChange: The term that refers to creatures that are naturally adept at Magic, which was translated as "Fae" in previous games, becomes "Beast Man" in this game. This [[LostInTranslation becomes a big problem]], as the Japanese version uses a different term for non-human creatures that are not naturally adept at magic that was [[NamesTheSame also translated as "Beastman"]]. This really becomes difficult in the later half of the game, because it's hard to tell which of [[spoiler: Simeone's]] forces are Fae and which are Beastmen. Three of them are obvious; [[spoiler: Brujita]] is Fae and lacks any animal characteristics, while [[spoiler: Patty and Zanetti]] are Beastmen and definitely look the part. The odd one out is [[spoiler: Claudia]], who could go either way; she has bat wings, but Stoj had butterfly wings and was a Fae, but [[spoiler: Claudia]] is also associated with snakes, and it's hard to tell if she herself is part snake or not.

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* SuddenNameChange: The term that refers to creatures that are naturally adept at Magic, which was translated as "Fae" in previous games, becomes "Beast Man" in this game. This [[LostInTranslation becomes a big problem]], as the Japanese version uses a different term for non-human creatures that are not naturally adept at magic that was [[NamesTheSame also translated as "Beastman"]]. This really becomes difficult in the later half of the game, because it's hard to tell which of [[spoiler: Simeone's]] forces are Fae and which are Beastmen. Three of them are obvious; [[spoiler: Brujita]] is Fae and lacks any animal characteristics, while [[spoiler: Patty and Zanetti]] are Beastmen and definitely look the part. The odd one out is [[spoiler: Claudia]], who could go either way; she has bat wings, but Stoj had butterfly wings and was a Fae, but [[spoiler: Claudia]] is also associated with snakes, and it's hard to tell if she herself is part snake or not. "Beastman".
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* ShoutOut: During one aftertalk with Rio, Rio runs away while saying, '[[Franchise/SonicTheHedgehog "Time for me to like a hedgehog and roll outta here!"']]

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* ShoutOut: During one aftertalk with Rio, Rio runs away while saying, '[[Franchise/SonicTheHedgehog "Time for me to make like a hedgehog and roll outta here!"']]

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* ShoutOut: During one aftertalk with Rio, Rio runs away while saying, '[[Franchise/SonicTheHedgehog "Time for me to like a hedgehog and roll outta here!"']]



* SuddenNameChange: The term that refers to creatures that are naturally adept at Magic, which was translated as "Fae" in previous games, becomes "Beast Man" in this game. This [[LostInTranslation becomes a big problem]], as the Japanese version uses a different term for non-human creatures that are not naturally adept at magic that was [[NamesTheSame also translated as "Beastman"]]. This really becomes difficult in the later half of the game, because it's hard to tell which of [[spoiler: Simeone's]] forces are Fey and which are Beastman. Three of them are obvious; [[spoiler: Brujita]] is Fey and lacks any animal characteristics, while [[spoiler: Patty and Zanetti]] are Beastmen and definitely look the part. The odd one out is [[spoiler: Claudia]], who could go either way; she has bat wings, but Stoj had butterfly wings and was a fey, but [[spoiler: Claudia]] is also associated with snakes, and it's hard to tell if she herself is part snake or not.

to:

* SuddenNameChange: The term that refers to creatures that are naturally adept at Magic, which was translated as "Fae" in previous games, becomes "Beast Man" in this game. This [[LostInTranslation becomes a big problem]], as the Japanese version uses a different term for non-human creatures that are not naturally adept at magic that was [[NamesTheSame also translated as "Beastman"]]. This really becomes difficult in the later half of the game, because it's hard to tell which of [[spoiler: Simeone's]] forces are Fey Fae and which are Beastman. Beastmen. Three of them are obvious; [[spoiler: Brujita]] is Fey Fae and lacks any animal characteristics, while [[spoiler: Patty and Zanetti]] are Beastmen and definitely look the part. The odd one out is [[spoiler: Claudia]], who could go either way; she has bat wings, but Stoj had butterfly wings and was a fey, Fae, but [[spoiler: Claudia]] is also associated with snakes, and it's hard to tell if she herself is part snake or not.
Is there an issue? Send a MessageReason:
None


* SuddenNameChange: The term that refers to creatures that are naturally adept at Magic, which was translated as "Fae" in previous games, becomes "Beast Man" in this game. This [[LostInTranslation becomes a big problem]], as the Japanese version uses a different term for non-human creatures that are not naturally adept at magic that was [[NamesTheSame also translated as "Beastman"]].

to:

* SuddenNameChange: The term that refers to creatures that are naturally adept at Magic, which was translated as "Fae" in previous games, becomes "Beast Man" in this game. This [[LostInTranslation becomes a big problem]], as the Japanese version uses a different term for non-human creatures that are not naturally adept at magic that was [[NamesTheSame also translated as "Beastman"]]. This really becomes difficult in the later half of the game, because it's hard to tell which of [[spoiler: Simeone's]] forces are Fey and which are Beastman. Three of them are obvious; [[spoiler: Brujita]] is Fey and lacks any animal characteristics, while [[spoiler: Patty and Zanetti]] are Beastmen and definitely look the part. The odd one out is [[spoiler: Claudia]], who could go either way; she has bat wings, but Stoj had butterfly wings and was a fey, but [[spoiler: Claudia]] is also associated with snakes, and it's hard to tell if she herself is part snake or not.
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I was wrong about this one


* HopelessBossFight: In Zizou's opening stage, the player fights Day normally until she activates [[PowerNullifier Capacity Zero]], which empties the [[ManaMeter Capacity Meter]]. As all methods of attack use the Meter, the player has no choice but to let Zizou lose all of her health, after which Zizou [[BigDamnHeroes gets rescued by her sister]]. Even if the player manages to reduce Day's health to zero before the Capacity Meter empties, the game fades to black (as opposed to showing her defeat animation) and the scene plays out identically.

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* HopelessBossFight: In Zizou's opening stage, the player fights Day normally until she activates [[PowerNullifier Capacity Zero]], which empties the [[ManaMeter Capacity Meter]]. As all methods of attack use the Meter, the player has no choice but to let Zizou lose all of her health, after which Zizou [[BigDamnHeroes gets rescued by her sister]]. Even if the The player manages to can theoretically reduce Day's health to zero before the Capacity Meter empties, the game fades to black (as opposed to showing her defeat animation) and the scene plays out identically.meter is emptied, but she won't die.
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* CollisionDamage: Played straight for bosses for the first time in the series. In fact, a couple of bosses deliberately try to run into the player to cause damage.

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* CollisionDamage: Played straight for bosses for the first time in the series. In fact, a couple of bosses deliberately try to run walk into the player to cause damage.



* HopelessBossFight: In Zizou's opening stage, the player fights Day normally until she activates [[PowerNullifier Capacity Zero]], which empties the [[ManaMeter Capacity Meter]]. As all methods of attack use the Meter, the player has no choice but to let Zizou lose all of her health, after which Zizou [[BigDamnHeroes gets rescued by her sister]].

to:

* HopelessBossFight: In Zizou's opening stage, the player fights Day normally until she activates [[PowerNullifier Capacity Zero]], which empties the [[ManaMeter Capacity Meter]]. As all methods of attack use the Meter, the player has no choice but to let Zizou lose all of her health, after which Zizou [[BigDamnHeroes gets rescued by her sister]]. Even if the player manages to reduce Day's health to zero before the Capacity Meter empties, the game fades to black (as opposed to showing her defeat animation) and the scene plays out identically.



* ATasteOfDefeat: Day turns the tables on PhysicalGod Zizou, causing Mati to intervene. Mati refers to this trope almost verbatim.

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* ATasteOfDefeat: Day turns the tables on PhysicalGod Zizou, causing Mati to intervene. Mati [[InvokedTrope refers to this trope trope]] almost verbatim.

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* BagOfSpilling: Zizou loses everything except Liner and Lord Attack.

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* BagOfSpilling: Zizou loses everything except Liner and Lord Attack. [[spoiler:Downplayed when she's fought as a boss, as she still remembers [[BlowYouAway Upper Tornado]] and [[LimitBreak Hyper Dark Arm]].]]
* BattleAmongstTheFlames: [[spoiler:The second visit to Folkstone, as it has been set on fire by this point. During the BossRush, the flames rage on in front of the boss's normal background.]]



* LetsYouAndHimFight: [[spoiler:Simeone tricks Day into betraying the Magic Lion Corps, which leads to their collapse and allows her to gain the upper hand.]]



* PoorCommunicationKills: [[spoiler:If Day just listened to her comrades, none of which had ill will towards her, this whole conflict could have been averted. Granted, Simeone might have just found another way to turn the Magic Lion Corps against each other...]]

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* PoorCommunicationKills: [[spoiler:If Day just listened to her comrades, none of which had ill will towards her, she would have learned that they don't have a grudge against her and this whole conflict could have been averted. Granted, Simeone might have just found another way to turn the Magic Lion Corps against each other...]]


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* ATasteOfDefeat: Day turns the tables on PhysicalGod Zizou, causing Mati to intervene. Mati refers to this trope almost verbatim.

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* DarkReprise: The Stage Select screen switches to a slightly more ominous version once the Beast Men bosses are revealed. [[spoiler:"Burning" Folkstone's theme is much less cheery than the original version.]]
* DeathMountain: Patty's stage, Kinder Hill. In fact, the player narrowly avoid getting crushed by falling rocks as soon as the stage begins.

to:

* CollisionDamage: Played straight for bosses for the first time in the series. In fact, a couple of bosses deliberately try to run into the player to cause damage.
* DarkReprise: The Stage Select screen theme switches to a slightly more ominous version once the Beast Men bosses are revealed. [[spoiler:"Burning" Folkstone's theme is much less cheery than the original version.]]
* DeathMountain: Patty's stage, Kinder Hill. In fact, the player narrowly avoid avoids getting crushed by falling rocks as soon as the stage begins.



* FinalBoss: [[spoiler:Simeone in Zizou's story, Mati in Day's story.]]



* HopelessBossFight: In Zizou's opening stage, the player fights Day normally until she activates [[PowerNullifier Capacity Zero]], which empties the [[ManaMeter Capacity Meter]]. As all methods of attack use the Meter, the player has no choice but to let Zizou lose all of her health, after which the game advances.

to:

* HopelessBossFight: In Zizou's opening stage, the player fights Day normally until she activates [[PowerNullifier Capacity Zero]], which empties the [[ManaMeter Capacity Meter]]. As all methods of attack use the Meter, the player has no choice but to let Zizou lose all of her health, after which Zizou [[BigDamnHeroes gets rescued by her sister]].
* GuideDangIt: Pure Syega are in far more obscure places than in previous games. There are also at least a couple that exploit the fact that dashing into portals gives the player character more velocity when they exit the other side, a quirk that
the game advances.does not tell you ''anything'' about.


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* NoodleIncident: The game never quite goes into detail about what caused Day to turn traitor, aside stating that it involved [[spoiler:Simeone convincing her and Claudia's ability to create illusions.]]


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* OffscreenMomentOfAwesome: [[spoiler:In Day's story, Zizou figures out that Simeone is behind everything and takes her out before Day returns to Folkstone. Zizou and Day fight anyway, because Zizou wants revenge for losing earlier.]]


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* SequelDifficultySpike: Stages are far denser than the previous two ''Dark Witch'' games, while bosses don't have weaknesses and are far more complex.


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* SuddenNameChange: The term that refers to creatures that are naturally adept at Magic, which was translated as "Fae" in previous games, becomes "Beast Man" in this game. This [[LostInTranslation becomes a big problem]], as the Japanese version uses a different term for non-human creatures that are not naturally adept at magic that was [[NamesTheSame also translated as "Beastman"]].
Is there an issue? Send a MessageReason:
None


* EvolvingTitleScreen: Almost all of the characters in the opening sequence start out silhouetted, but reveal themselves as their respective stages are completed on Hard difficulty.

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* EvolvingTitleScreen: Almost all of the characters in the opening sequence start out silhouetted, but reveal themselves as their respective stages are completed on Hard difficulty. over time.
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* BigBoosHaunt: Brujita's stage, Stret Cemetery, is as ghoulish as its name would imply.
* BlackoutBasement: The primary gimmick of Cholesy's stage, Neural Reality.
* BookEnds: [[spoiler: The game starts and ends at Folkstone.]]
* ClockworksArea: Seama's stage, Hivi Clock Tower. Her boss fights takes place in front of a gigantic clock.
* DarkReprise: The Stage Select screen switches to a slightly more ominous version once the Beast Men bosses are revealed. [[spoiler:"Burning" Folkstone's theme is much less cheery than the original version.]]
* DeathMountain: Patty's stage, Kinder Hill. In fact, the player narrowly avoid getting crushed by falling rocks as soon as the stage begins.
* EvolvingTitleScreen: Almost all of the characters in the opening sequence start out silhouetted, but reveal themselves as their respective stages are completed on Hard difficulty.


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* HarderThanHard: Lunatic difficulty, as per series tradition.


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* TheLostWoods: Rio's stage, Boleyn Garden, features gigantic trees and villainous plants. Claudia's stage, Lyme Park, is a more sinister take.
* NostalgiaLevel: [[VideoGame/TheLegendOfDarkWitch Heaven's Gardens]] returns, complete with remix of its stage theme.


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* RiverOfInsanity: Wonder Girl's stage, Stream Mersey, sees players riding a river current and navigating waterfalls.


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* SinisterSubway: Zanetti's stage, Mary Subway, is abandoned and full of monsters.

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''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It will release on December 21, 2017 in North America/Europe and December 27, 2017 in Japan, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System is mostly taking a director role, as development duties are now being largely handled by M2. (M2 being most famous for their well-regarded work porting classic games to modern platforms, as well as their {{Retraux}} remake of [[VideoGame/FantasyZone Fantasy Zone II]].)

to:

''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It will release released on December 21, 2017 in North America/Europe and and will release on December 27, 2017 in Japan, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System is mostly taking a director role, as development duties are now being largely handled by M2. (M2 being most famous for their well-regarded work porting classic games to modern platforms, as well as their {{Retraux}} remake of [[VideoGame/FantasyZone Fantasy Zone II]].)



* AntiFrustrationFeatures: At least on the Easy difficulty, the game is reportedly getting rid of pitfall instant-deaths; falling into a pit now deducts a single heart and places the player back onto the nearest platform.
* ArtShift: Carrying over from the ''Brave Dungeon'' spinoff.

to:

* AntiFrustrationFeatures: At least on AntiFrustrationFeatures:
** The player can switch between difficulty levels as they please. As there are no SpeedRun-based [[AchievementSystem Playing Levels]] this time around,
the Easy difficulty, the game is reportedly getting rid of pitfall instant-deaths; falling player can get [[OneHundredPercentCompletion Game Master]] with two save files, one for each character.
** Falling
into a pit now deducts a single heart and places the player back onto the nearest platform.
platform. The player does not lose health if they were already in MercyInvincibility when they fell, and it also destroys any nearby bullets.
** In the game's obligatory BossRush, the game shows which boss lurks behind each portal.
** [[spoiler:If the player loses to the final boss, they don't have to repeat the preceding fight unlike the first two games.]]
* AnotherSideAnotherStory: [[spoiler:Day is the second playable character.]]
* ArtShift: Carrying over from This game carries the ''Brave Dungeon'' spinoff.''VideoGame/BraveDungeon'' Art Shift back into the main series.



* FantasticRacism: The game plays up this angle a bit more than the previous two, with the human "Magic Lion Corps" on the verge of wiping out Fae on the Old Islands until Day turns traitor and ruins a critical operation. Cue Zizou, who comes down to stop Day's impending RoaringRampageOfRevenge and, based on the boss list known so far, beat the snot out of both sides of the conflict for good measure.
* RecurringBoss: Al, fresh off of her DayInTheLimelight in ''Brave Dungeon'', is back as a boss.

to:

* FantasticRacism: The game plays up this angle a bit more than the previous two, with the human "Magic Lion Corps" on the verge of wiping out Fae the Beast Men on the Old Islands until Day turns traitor and ruins a critical operation. Cue Zizou, who comes down to stop Day's impending RoaringRampageOfRevenge and, based on the boss list known so far, in true Zizou fashion, beat the snot out of both sides of the conflict for good measure.
* HopelessBossFight: In Zizou's opening stage, the player fights Day normally until she activates [[PowerNullifier Capacity Zero]], which empties the [[ManaMeter Capacity Meter]]. As all methods of attack use the Meter, the player has no choice but to let Zizou lose all of her health, after which the game advances.
* PoorCommunicationKills: [[spoiler:If Day just listened to her comrades, none of which had ill will towards her, this whole conflict could have been averted. Granted, Simeone might have just found another way to turn the Magic Lion Corps against each other...]]
* RecurringBoss: Al, fresh off of her DayInTheLimelight in ''Brave Dungeon'', is back as a boss.boss.
* SequentialBoss: Just like the first two games, [[spoiler:the final battle consists of two phases. Unlike both those games, two different characters are involved.]]
* TitleScream: "The! Legend of Dark Witch! Episode 3!" Both on the Nintendo 3DS's OS and in the game itself.
* TrailersAlwaysSpoil: Every single character appears on ''Dark Witch 3's'' website, including the BigBad with the incredibly spoilerific subtitle "Mastermind." Furthermore, it spoils that [[spoiler:Mati is fought as a boss]].

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''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It is slated for release in 2017, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System is mostly taking a director role, as development duties are now being largely handled by M2. (M2 being most famous for their well-regarded work porting classic games to modern platforms, as well as their {{Retraux}} remake of [[VideoGame/FantasyZone Fantasy Zone II]].)

to:

''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It is slated for will release on December 21, 2017 in 2017, North America/Europe and December 27, 2017 in Japan, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System is mostly taking a director role, as development duties are now being largely handled by M2. (M2 being most famous for their well-regarded work porting classic games to modern platforms, as well as their {{Retraux}} remake of [[VideoGame/FantasyZone Fantasy Zone II]].)



* BagOfSpilling: Zizou loses everything except Liner and Lord Attack (Rudy's weapon in ''Episode 2'').
* FantasticRacism: The game plays up this angle a bit more than the previous two, with the human "Magic Lion Group" on the verge of wiping out Fae on the Old Islands until Day turns traitor and ruins a critical operation. Cue Zizou, who comes down to stop Day's impending RoaringRampageOfRevenge and, based on the boss list known so far, beat the snot out of both sides of the conflict for good measure.
* MissionPackSequel: Subverted, based on early impressions. The game is doing quite a bit to change the formula, not the least of which is heavily simplifying the Slot system and ''removing boss weapons''.

to:

* BagOfSpilling: Zizou loses everything except Liner and Lord Attack (Rudy's weapon in ''Episode 2'').
Attack.
* FantasticRacism: The game plays up this angle a bit more than the previous two, with the human "Magic Lion Group" Corps" on the verge of wiping out Fae on the Old Islands until Day turns traitor and ruins a critical operation. Cue Zizou, who comes down to stop Day's impending RoaringRampageOfRevenge and, based on the boss list known so far, beat the snot out of both sides of the conflict for good measure.
* MissionPackSequel: Subverted, based on early impressions. The game is doing quite a bit to change the formula, not the least of which is heavily simplifying the Slot system and ''removing boss weapons''.
measure.
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The game again follows goddess Zizou Olympia, who faces off against many strange and interesting foes in [[VideoGame/MegaManClassic Classic Mega Man]]-inspired gameplay.

to:

The game again follows goddess Zizou Olympia, who faces off against many strange and interesting foes in action-platforming gameplay. There are several tweaks to the series formula this time, with the VideoGame/{{Gradius}}-inspired enhancement meter being simplified, the removal of [[VideoGame/MegaManClassic Classic Mega Man]]-inspired gameplay.
Man]]-esque boss weapons, and a more strict [[ManaMeter Capacity Meter]] forcing more careful resource management.

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* BagOfSpilling: At least partially subverted, as Zizou still has access to Lord Attack (Rudy's weapon in ''Episode 2'') according to the website.

to:

* BagOfSpilling: At least partially subverted, as Zizou still has access to loses everything except Liner and Lord Attack (Rudy's weapon in ''Episode 2'') according to 2'').
* FantasticRacism: The game plays up this angle a bit more than
the website.previous two, with the human "Magic Lion Group" on the verge of wiping out Fae on the Old Islands until Day turns traitor and ruins a critical operation. Cue Zizou, who comes down to stop Day's impending RoaringRampageOfRevenge and, based on the boss list known so far, beat the snot out of both sides of the conflict for good measure.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MissionPackSequel: Subverted, based on early impressions. The game is doing quite a bit to change the formula, not the least of which is heavily simplifying the Slot system and ''removing boss weapons''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: At least on the Easy difficulty, the game is reportedly getting rid of pitfall instant-deaths; falling into a pit now deducts a single heart and places the player back onto the nearest platform.
Is there an issue? Send a MessageReason:
None

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dark_witch_3.png]]
''The Legend of Dark Witch Episode 3: Wisdom and Lunacy'' (''Majin Shoujo Episode 3: Yuusha to Gusha'') is the third mainline entry in the ''Legend of Dark Witch'' series, following ''[[VideoGame/TheLegendOfDarkWitch2 The Legend of Dark Witch Episode 2: The Price of Desire]]'' and the {{Gaiden Game}}s ''Rudymical'' and ''Brave Dungeon''. It is slated for release in 2017, once again being developed primarily for the UsefulNotes/Nintendo3DS. This time around, indie developer Inside System is mostly taking a director role, as development duties are now being largely handled by M2. (M2 being most famous for their well-regarded work porting classic games to modern platforms, as well as their {{Retraux}} remake of [[VideoGame/FantasyZone Fantasy Zone II]].)

The game again follows goddess Zizou Olympia, who faces off against many strange and interesting foes in [[VideoGame/MegaManClassic Classic Mega Man]]-inspired gameplay.

!!''The Legend of Dark Witch Episode 3'' contains examples of:
* ArtShift: Carrying over from the ''Brave Dungeon'' spinoff.
* BagOfSpilling: At least partially subverted, as Zizou still has access to Lord Attack (Rudy's weapon in ''Episode 2'') according to the website.
* RecurringBoss: Al, fresh off of her DayInTheLimelight in ''Brave Dungeon'', is back as a boss.

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