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The Last Door is a horror/PuzzleGame hybrid set in 1890s Great Britain that puts in the player in the shoes of Jeremiah Devitt, a man who's just received a strange and urgent letter from his old school pal, Anthony. When he reaches his friend's house, he finds everything in a very weird way: the house is seemingly deserted, spooky notes are scattered on the floor, and there's a murder of crows devouring... something in a very enthusiastically bloody way in the backyard. Obviously, Jeremiah has some questions and sets out to get to the bottom of this mystery. Using a traditional PointAndClickGame layout very much akin to any given LucasArts AdventureGame, you'll guide Jeremiah as he unravels the mystery of what's occurred and why.

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The Last Door is a horror/PuzzleGame hybrid set in 1890s Great Britain that puts in the player in the shoes of Jeremiah Devitt, a man who's just received a strange and urgent letter from his old school pal, Anthony. When he reaches his friend's house, he finds everything in a very weird way: the house is seemingly deserted, spooky notes are scattered on the floor, and there's a murder of crows devouring... something in a very enthusiastically bloody way in the backyard. Obviously, Jeremiah has some questions and sets out to get to the bottom of this mystery. Using a traditional PointAndClickGame layout very much akin to any given LucasArts AdventureGame, you'll guide Jeremiah as he unravels the mystery of what's occurred and why.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lastdoor_3144.jpg]]
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* BigLippedAlligatorMoment: There's a few, primarily in Chapter 3, which have no apparent connection to the overarching plot and appear to be there just to make the player question Jeremiah's sanity. The One More Song sequence in the Old Nichol manor house and the apparent fate of Daphne are standouts.
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* BigLippedAlligatorMoment: There's a few, primarily in Chapter 3, which have no apparent connection to the overarching plot and appear to be there just to make the player question Jeremiah's sanity. The One More Song sequence in the Old Nichol manor house and the apparent fate of Daphne are standouts.

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* CreepyCrows: Crows, particularly aggressive ones at that, are a recurring presence.



* RavensAndCrows: Crows, particularly aggressive ones at that, are a recurring presence.
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* DownTheRabbitHole: The climax of [[spoiler: Chapter 2]] invokes this motif heavily.


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* GlowingEyesOfDoom[=/=]HellishPupils[=/=}BlackEyesOfEvil: All very good descriptions of The Eye of the Bird

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* MalevolentMaskedMen: [[spoiler: As-yet-unidentified people in yellow robes and white masks appear at the end of Chapter 3. They're apparently part of some cabal that worships the Bird/Eye of the Bird/King of Birds.]]

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* MalevolentMaskedMen: [[spoiler: As-yet-unidentified people in yellow robes and white masks appear at the end of Chapter 3. They're apparently part of some cabal that worships the Bird/Eye of the Bird/King of Birds. They also offer Jeremiah a mask of his own, which he apparently accepts.]]
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* [[spoiler:DrivenToSuicide: Anthony at the start of Chapter One, Monsignor Father Ernest at the end of chapter two.]]

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* [[spoiler:DrivenToSuicide: DrivenToSuicide: Anthony at the start of Chapter One, Monsignor [[spoiler:Monsignor Father Ernest at the end of chapter two.]]



* [[spoiler:StartsWithASuicide: The opening of Chapter 1 has the player guiding Anthony to pick up a rope, sling it over a rafter, climb up onto a chair...]]

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* [[spoiler:StartsWithASuicide: StartsWithASuicide: The opening of Chapter 1 has the player guiding Anthony to pick up a rope, sling it over a rafter, climb up onto a chair...]]



* SurrealHorror: There are numerous scenes that don't seem related to the main plot and feel like something out of a David Lynch film[[spoiler: Particularly the Rabbit Scene]]. This and the fact that they don't have any explanation makes them even more haunting and disturbing.

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* SurrealHorror: There are numerous scenes that don't seem related to the main plot and feel like something out of a David Lynch film[[spoiler: Particularly film. [[spoiler:Particularly the Rabbit Scene]]. This and the fact that they don't have any explanation makes them even more haunting and disturbing.
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* SoundtrackDissonance: While the music generally on-tone with lots of dramatic strings and eerie laments, there are three instances of dissonance that deserve mention:

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* SoundtrackDissonance: While the music music's generally on-tone with lots of dramatic strings and eerie laments, there are three instances of dissonance that deserve mention:

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* SoundtrackDissonance: While the music generally on-tone with lots of dramatic strings and eerie laments, there are two instances of dissonance that deserve mention:

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* SoundtrackDissonance: While the music generally on-tone with lots of dramatic strings and eerie laments, there are two three instances of dissonance that deserve mention:


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** The "Impossible Love" film depicts a man romancing a corpse and scores it with a very sweet, treacly song.
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* SoundtrackDissonance: While the music generally on-tone with lots of dramatic strings and eerie laments, there are two instances of dissonance that deserve mention:
** While in Anthony's manor house, you can turn on a gramophone that plays a cheerful, jaunty song, although it's in need of tuning.
** While wandering the sewers in London, you can hear the pleasant hummed tune of "Hush Little Baby." It's creepy in context, but it still sounds nice.
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** Alluded to again in Chapter 3 [[spoiler: four statues stand over the entry to the manor/theater. They appear to be of you, Anthony, Alexandre, and Father Earnest. The head of Anthony's statue has fallen off.]]
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** Alluded to again in Chapter 3 [[spoiler: four statues stand over the entry to the manor/theater. They appear to be of you, Anthony, Alexandre, and Father Earnest. The head of Anthony's statue has fallen off.]]
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* MalevolentMaskedMen: [[spoiler: As-yet-unidentified people in yellow robes and white masks appear at the end of Chapter 3. They're apparently part of some cabal that worships the Bird/Eye of the Bird/King of Birds

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* MalevolentMaskedMen: [[spoiler: As-yet-unidentified people in yellow robes and white masks appear at the end of Chapter 3. They're apparently part of some cabal that worships the Bird/Eye of the Bird/King of BirdsBirds.]]

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* MalevolentMaskedMen/SecretCircleOfSecrets: Shows up [[spoiler:at the end of chapter 3]], but there's hints of it in chapter 4[[spoiler: And may be related to the bunny scene in chapter 2]]. It doesn't help that this overlaps with the MindScrew stuff that's going on.

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* MalevolentMaskedMen/SecretCircleOfSecrets: Shows up [[spoiler:at MalevolentMaskedMen: [[spoiler: As-yet-unidentified people in yellow robes and white masks appear at the end of chapter 3]], but there's hints Chapter 3. They're apparently part of it in chapter 4[[spoiler: And may be related to the bunny scene in chapter 2]]. It doesn't help some cabal that this overlaps with worships the MindScrew stuff that's going on. Bird/Eye of the Bird/King of Birds


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*SecretCircleOfSecrets: Shows up [[spoiler:at the end of chapter 3]], but there's hints of it in chapter 4[[spoiler: And may be related to the bunny scene in chapter 2]]. It doesn't help that this overlaps with the MindScrew stuff that's going on.
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* ILoveTheDead: The "Impossible Love" film in Episode 2.



* SurrealHorror: There are numerous scenes that don't seem related to the main plot and feel like something out of a David Lynch film[[spoiler: Particularly the Rabbit Scene]]. This and the fact that they don't have any explanation makes them even more haunting and disturbing.

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* SurrealHorror: There are numerous scenes that don't seem related to the main plot and feel like something out of a David Lynch film[[spoiler: Particularly the Rabbit Scene]]. This and the fact that they don't have any explanation makes them even more haunting and disturbing.disturbing.
* ThereAreNoTherapists: Averted; Devitt visits a therapist in Episode 2 in an attempt to get over seeing Anthony's dead body and all of the terrifying visions since.
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* [[spoiler:StartsWithASuicide: The opening of Chapter 1 has the player guiding Anthony to pick up a rope, sling it over a rafter, climb up onto a chair...]]

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* [[spoiler:StartsWithASuicide: The opening of Chapter 1 has the player guiding Anthony to pick up a rope, sling it over a rafter, climb up onto a chair...]]]]
* SurrealHorror: There are numerous scenes that don't seem related to the main plot and feel like something out of a David Lynch film[[spoiler: Particularly the Rabbit Scene]]. This and the fact that they don't have any explanation makes them even more haunting and disturbing.

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* MindScrew: Plenty. Particularly near the end of chapter 3. [[spoiler: Made worse by the fact it still hasn't been explained yet now that chapter 4 is out]]

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* MalevolentMaskedMen/SecretCircleOfSecrets: Shows up [[spoiler:at the end of chapter 3]], but there's hints of it in chapter 4[[spoiler: And may be related to the bunny scene in chapter 2]]. It doesn't help that this overlaps with the MindScrew stuff that's going on.
* MindScrew: Plenty.Plenty, and there's little explanation for any of it so far. Particularly near the end of chapter 3. [[spoiler: Made worse by the fact it still hasn't been explained yet now that chapter 4 is out]]
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* MindScrew: Plenty. Particularly near the end of chapter 3. [[spoiler: Made worse by the fact it still hasn't been explained yet now that chapter 4 is out]]
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updated for chapter 3 free release


Can be played [[http://thelastdoor.com/index.php/menu here.]] Two chapters are available to play for free, while the third will require a donation until the fourth chapter is released.

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Can be played [[http://thelastdoor.com/index.php/menu here.]] Two Three chapters are available to play for free, while the third fourth will require a donation until the fourth next chapter is released.
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* [[spoiler:DrivenToSuicide: Anthony at the start of Chapter One, Monsignor Father Ernest at the end of chapter two.]]
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* CatScare: Just once, so far.

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* CatScare: Just once, so far. And unlike most examples of this, it was meaningfully connected with the plot. [[spoiler: See EyeScream .]]
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** There's also the recurring allusions to the Eye of the Bird in both Devitt's nightmares and in Father Ernest's ravings.

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** There's also the recurring allusions to the Eye of the Bird in both Devitt's nightmares and in Father Ernest's ravings. [[spoiler:And Father Ernest ''burned out his own eyes'']].



* JumpScare: The game's usual M.O. These are particularly effective when punctuating the eerie, spooky atmosphere that the games very effectively cultivate.

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* JumpScare: The game's usual M.O. These are particularly effective when punctuating the eerie, spooky atmosphere that the games very effectively cultivate. Special mention goes to [[spoiler:the one at the keyhole in Chapter 3. Even though you're expecting it, it doesn't actually happen until the ''third'' time you check the keyhole. The stress of knowing ''something'' is coming but now having no idea ''when'' makes its appearance all the worse]].
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--> ''Malum in se''[[note]]A Latin phrase meaning "evil in itself." [[/note]]

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--> ''Malum in se''[[note]]A se'' [[note]]A Latin phrase meaning "evil in itself." [[/note]]
"[[/note]]
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--> ''Malum in se''[[note]]A Latin phrase meaning "evil in itself."[[/note]]

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--> ''Malum in se''[[note]]A Latin phrase meaning "evil in itself."[[/note]]
" [[/note]]
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* Retraux: In two ways, primarily:

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* Retraux: {{Retraux}}: In two ways, primarily:
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** The first, and most memorable so far, is when [[spoiler: Devitt breaks open a weak wall of fresh concrete in Anthony's basement and discovers a live cat trapped behind it. It's eyes have been torn out, presumably by one of the crows.]]

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** The first, and most memorable so far, is when [[spoiler: Devitt breaks open a weak wall of fresh concrete in Anthony's basement and discovers a live cat trapped behind it. It's eyes have been torn out, presumably by one of the crows.a crow.]]

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Can be played [[http://thelastdoor.com/index.php/menu here.]]

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Can be played [[http://thelastdoor.com/index.php/menu here.]] Two chapters are available to play for free, while the third will require a donation until the fourth chapter is released.

----
!!Tropes Include:

*AnimalMotifs: To an extent. Crows (or ravens) appear to be a symbol for [[spoiler:whatever strange malevolent force the schoolboys and Father Ernest awoke when they "parted the veil"]].
**There's also the parable about a rabbit tricking its predators that alludes to something not quite explained yet.
*CatScare: Just once, so far.
*ChristianityIsCatholic: Father Ernest and Mother Elizabeth are two prominent examples. It also appears that Jeremiah and Anthony's school was run by the Catholic church.
*EldritchAbomination: This is what the Eye of the Bird appears to be.
*EyeScream: Quite a few times now.
**The first, and most memorable so far, is when [[spoiler: Devitt breaks open a weak wall of fresh concrete in Anthony's basement and discovers a live cat trapped behind it. It's eyes have been torn out, presumably by one of the crows.]]
**There's also the recurring allusions to the Eye of the Bird in both Devitt's nightmares and in Father Ernest's ravings.
*FourIsDeath: Certainly seems to be! The Four Witnesses do not appear to be faring well.
*JumpScare: The game's usual M.O. These are particularly effective when punctuating the eerie, spooky atmosphere that the games very effectively cultivate.
*RavensAndCrows: Crows, particularly aggressive ones at that, are a recurring presence.
*Retraux: In two ways, primarily:
**The graphics are chunky and heavily pixelated, on par with the early to mid 90s.
**The PointAndClick AdventureGame system evokes classic LucasArts.
*RoomFullOfCrazy: There's more than a few.
*[[spoiler:StartsWithASuicide: The opening of Chapter 1 has the player guiding Anthony to pick up a rope, sling it over a rafter, climb up onto a chair...
]]

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The game is played in chapters and takes Jeremiah from Anthony's estate to their old school and deep into the frightening past they shared. A great deal of attention is paid to the thoroughly unsettling atmosphere of the game, particularly in regards to the music and the basic quality of the graphics. The game's developer, TheGameKitchen, has indicated that two of their leading inspirations were HPLovecraft and EdgarAllenPoe. It shows.

to:

The game is played in chapters and takes Jeremiah from Anthony's estate to their old school and deep into the frightening past they shared. A great deal of attention is paid to the thoroughly unsettling atmosphere of the game, particularly in regards to the music and the basic quality of the graphics. The game's developer, TheGameKitchen, has indicated that two of their leading inspirations were HPLovecraft and EdgarAllenPoe. EdgarAllanPoe. It shows.shows.

Can be played [[http://thelastdoor.com/index.php/menu here.]]
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Added DiffLines:

--> ''Malum in se''[[note]]A Latin phrase meaning "evil in itself."[[/note]]

The Last Door is a horror/PuzzleGame hybrid set in 1890s Great Britain that puts in the player in the shoes of Jeremiah Devitt, a man who's just received a strange and urgent letter from his old school pal, Anthony. When he reaches his friend's house, he finds everything in a very weird way: the house is seemingly deserted, spooky notes are scattered on the floor, and there's a murder of crows devouring... something in a very enthusiastically bloody way in the backyard. Obviously, Jeremiah has some questions and sets out to get to the bottom of this mystery. Using a traditional PointAndClickGame layout very much akin to any given LucasArts AdventureGame, you'll guide Jeremiah as he unravels the mystery of what's occurred and why.

The game is played in chapters and takes Jeremiah from Anthony's estate to their old school and deep into the frightening past they shared. A great deal of attention is paid to the thoroughly unsettling atmosphere of the game, particularly in regards to the music and the basic quality of the graphics. The game's developer, TheGameKitchen, has indicated that two of their leading inspirations were HPLovecraft and EdgarAllenPoe. It shows.

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