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* ChekovsExhibit: Played with. The Mayan Talisman doesn't show up at the Lunar Museum until you change history that allows Martin Garrett to find it. ''Then'' you can steal it, though this trips the museum's security system and reroutes the teleporter to a jail cell.
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** Turns into DeathByCameo. The library article later mentions the gruesome deaths of the Terra Nova Development team at the hands of an [[HomicideMachines unruly car]].

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** Turns into DeathByCameo. The library article later mentions the gruesome deaths of the Terra Nova Development team at the hands of an [[HomicideMachines unruly car]].car]] and a [[TeleporterAccident botched teleportation experiment]], respectively.
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* PayPhone: A 50's-era one appears in the Malt Shop. [[spoiler: It's busted, but putting a quarter in rewards you with ''a dozen more'' quarters.]]
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** The labyrinth appears to be expanding into a void that resembled a sunny, cloud-filled sky. [[TrashTheSet Destroying the labyrinth]] causes [[spoiler: time and space to unravel, leaving you stranded in this cloudy void, outside of existence]].

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** The labyrinth appears to be expanding into a void that resembled a sunny, cloud-filled sky. [[TrashTheSet Destroying the labyrinth]] labyrinth causes [[spoiler: time and space to unravel, leaving you stranded in this cloudy void, outside of existence]].
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** The labyrinth appears to be expanding into a void that resembled a sunny, cloud-filled sky. Destroying the labyrinth causes [[spoiler: time and space to unravel, leaving you stranded in this cloudy void, outside of existence]].

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** The labyrinth appears to be expanding into a void that resembled a sunny, cloud-filled sky. [[TrashTheSet Destroying the labyrinth labyrinth]] causes [[spoiler: time and space to unravel, leaving you stranded in this cloudy void, outside of existence]].
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* ItsUpToYou: Daedalus explains that due to his spirit being held captive, he can't refuse or disobey Minos in building the Labyrinth, which is why you were drawin into this in the first place.

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* ItsUpToYou: Daedalus explains that due to his spirit being held captive, he can't refuse or disobey leave Minos in building the Labyrinth, which is why you were drawin brought into this in the first place.
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** The makers apparently liked ''Film/TheWizardOfOz'', ''Film/TheMalteseFalcon'' and the Creator/MarxBrothers.

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** The makers apparently liked ''Film/TheWizardOfOz'', ''Film/TheMalteseFalcon'' ''Film/{{The Maltese Falcon|1941}}'' and the Creator/MarxBrothers.
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* ItsUpToYou: Daedalus explains that due to his spirit being held captive, he can't refuse or disobey Minos in building the Labyrinth, which is why you were drawin into this in the first place.
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* AcmeProducts: Half of the items you find are Acme brand products, from tools, to paint, and even ''newspapers''.


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* DrosteImage: Shown on a keycard.


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* TeleportersAndTransporters: Used to teleport to the Lunar Museum and Orbital Library. Another, emergency telporter on the latter also links with [[spoiler: King Minos' palace.]]
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* MaltShop: There's one of these among the many incongruous locations in the game. It's sandwiched between the Medieval maze and the hedge maze, naturally.

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* MaltShop: There's one of these among the many incongruous locations in the game. It's sandwiched between the Medieval maze and the hedge maze, HedgeMaze, naturally.
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* BeautifulVoid: Even though you enter multiple time periods via the Labyrinth, you never see anyone besides Daedalus. It gets especially jarring when you [[spoiler: steal the Mayan Talisman from the Lunar Museum]] and suddenly hear an intercom voice interrupting the music, and trying to use the teleporter lands you in a jail cell.

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* {{Backtracking}}: A heavy chunk of the endgame is this, since adding a bridge piece to the center teleports you to its location, meaning you have to retread through multiple mazes just to add the next piece.



* {{Cliffhanger}}: You thwart Minos' plans by destroying the labyrinth, but are still trapped outside of reality. Since the sequel never came we'll never know how you find your way back.

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* {{Cliffhanger}}: You thwart Minos' plans by [[TrashTheSet destroying the labyrinth, labyrinth]], but are still trapped outside of reality. Since the sequel never came we'll never know how you find your way back.



* DevelopersForesight: When you start assembling the bridge to the Maze Center, you can see it from every other viewpoint in the labyrinth.



* FortuneTeller: Morgan, inside the Mirror Maze. His "fortunes" are cryptic hints for the game proper, and they vary depending on your progress. Oh, and they cost a quarter each.


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* FloatingContinent: The Maze Center levitates on a chunk of land in the middle of nowhere, and the majority of the game is finding out how and where to access it.
* FortuneTeller: Morgan, inside the Mirror Maze. His "fortunes" are cryptic hints for the game proper, and they vary depending on your progress. Oh, and they cost a quarter each.


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* HallOfMirrors: The Mirror Maze, complete with an enormous ''clown head'' as the entrance, and a sign near it that says "Enter at your own risk."
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* {{Cliffhanger}}: You thwart Minos' plans by destroying the labyrinth, but are still trapped outside of reality. Since the sequel never came we'll never know how you find your way back.
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* DeadManWriting: In the tomb of King Minos, [[spoiler:Cornelius Lyons scrawled "ALIVE" on wall before dying, possibly in his own blood. King Minos wasn't as dead as expected.]]

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* DeadManWriting: In the tomb of King Minos, [[spoiler:Cornelius Lyons scrawled "ALIVE" on a wall before dying, possibly in his own blood. King Minos wasn't as dead as expected.]]
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** The makers apparently liked ''Film/TheWizardOfOz'', ''Film/TheMalteseFalcon'' and the MarxBrothers.

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** The makers apparently liked ''Film/TheWizardOfOz'', ''Film/TheMalteseFalcon'' and the MarxBrothers.Creator/MarxBrothers.
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* GraveHumor: In addition to the comedic gravestones, if you try to "open" a grave, the game warns you that "only mad scientists and archaeologists are allowed to do that."


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* ManEatingPlant: Implied. The fern in the office building snarls if you try to attack it.
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Move to YMMV.


** Even once you collect more quarters than you'll ever need, [[UnwinnableByInsanity you can still spend all of them]].
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fortune teller morgan

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* FortuneTeller: Morgan, inside the Mirror Maze. His "fortunes" are cryptic hints for the game proper, and they vary depending on your progress. Oh, and they cost a quarter each.
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* RippleEffectIndicator: Martin Garret's journal updates when you find his lucky jacket, as does a display in the Museum.

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* RippleEffectIndicator: Martin Garret's journal updates when you find return his lucky jacket, as does a display in the Museum.
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Actually nah that\'s not a spoiler


* RippleEffectIndicator: Martin Garret's journal updates when you find [[spoiler:his lucky jacket]], as does a display in the Museum.

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* RippleEffectIndicator: Martin Garret's journal updates when you find [[spoiler:his his lucky jacket]], jacket, as does a display in the Museum.

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** {{Useless Item}}s are everywhere, maliciously so. In fact, roughly half the items in the game serve no purpose. The champions of this are the sword (conspicuously placed at the end of a large puzzle, [[spoiler: possibly to distract you from the invaluable lantern nearby]]) and the alien belt (incredibly ornamental and interactive, does nothing).

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** {{Useless Item}}s are everywhere, maliciously so. In fact, roughly half the items in the game serve no purpose. The champions of this are the sword (conspicuously placed at the end of a large puzzle, [[spoiler: possibly [[spoiler:possibly to distract you from the invaluable lantern nearby]]) and the alien belt (incredibly ornamental and interactive, does nothing).



* RippleEffectProofMemory: When King Minos [[spoiler: erases the entirety of world history and culture instantaneously]], the caretaker of the New Worlds Development library is the only one who notices that something has gone awry.

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* RippleEffectIndicator: Martin Garret's journal updates when you find [[spoiler:his lucky jacket]], as does a display in the Museum.
* RippleEffectProofMemory: When King Minos [[spoiler: erases [[spoiler:erases the entirety of world history and culture instantaneously]], the caretaker of the New Worlds Development library is the only one who notices that something has gone awry.
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* DeadManWriting: In the tomb of King Minos, [[spoiler:Cornelius Lyons scrawled "ALIVE" on wall before dying, possibly in his own blood.]]

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* DeadManWriting: In the tomb of King Minos, [[spoiler:Cornelius Lyons scrawled "ALIVE" on wall before dying, possibly in his own blood. King Minos wasn't as dead as expected.]]
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* DeadManWriting: In the tomb of King Minos, [[spoiler:Cornelius Lyons scrawled "ALIVE" on wall before dying, possibly in his own blood.]]
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* GreatBigLibraryOfEverything: Subverted. The Orbital Library is accessed through a single terminal, and [[spoiler:because of King Minos's meddling, nearly the entire contents of the library have been deleted]].
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* ClarkesThirdLaw: Discussed for laughs. A newspaper suggests this as an explanation for your missing subway car.

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* AlienGeometries: The Surreal Maze maps roughly to the shape of a sphere despite nothing even remotely suggesting that shape.

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* AlienGeometries: AlienGeometries:
**
The Surreal Maze maps roughly to the shape of a sphere despite nothing even remotely suggesting that shape.



* MissingSecret: Some doors can never be unlocked. Given the game's convoluted layout, this is probably intentional.

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* MissingSecret: MissingSecret:
**
Some doors can never be unlocked. Given the game's convoluted layout, this is probably intentional.



* PlaceBeyondTime: The labyrinth appears to be expanding into a void that resembled a sunny, cloud-filled sky. Destroying the labyrinth causes [[spoiler: time and space to unravel, leaving you stranded in this cloudy void, outside of existence]].

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* PlaceBeyondTime: PlaceBeyondTime:
**
The labyrinth appears to be expanding into a void that resembled a sunny, cloud-filled sky. Destroying the labyrinth causes [[spoiler: time and space to unravel, leaving you stranded in this cloudy void, outside of existence]].



* SelfInsertFic: According to an article in a futuristic library, Terra Nova Development (the company that created the game) eventually became the space travel conglomerate New Worlds Development, which set up space stations and moon colonies and essentially controls the world. All in part because of the resounding success of ''Labyrinth''.

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* SelfInsertFic: SelfInsertFic:
**
According to an article in a futuristic library, Terra Nova Development (the company that created the game) eventually became the space travel conglomerate New Worlds Development, which set up space stations and moon colonies and essentially controls the world. All in part because of the resounding success of ''Labyrinth''.



* ShoutOut: The makers apparently liked ''Film/TheWizardOfOz'', ''Film/TheMalteseFalcon'' and the MarxBrothers.

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* ShoutOut: ShoutOut:
**
The makers apparently liked ''Film/TheWizardOfOz'', ''Film/TheMalteseFalcon'' and the MarxBrothers.



* UnwinnableByDesign: Don't use your quarter in the fortunetelling game... [[spoiler: make a phone call]]. Not as bad as it might be since it's so close to the beginning of the game, and especially since the game admonishes you for wasting it.

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* UnwinnableByDesign: UnwinnableByDesign:
**
Don't use your quarter in the fortunetelling game... [[spoiler: make a phone call]]. Not as bad as it might be since it's so close to the beginning of the game, and especially since the game admonishes you for wasting it.
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** [[spoiler: The detectives' office contains a key you need to let yourself out of jail after you're transported there for stealing the Sorcerer-King's wand. Without it you're stuck, and there's nothing else in the office you need.]]

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** [[spoiler: The detectives' office contains a key you need to let yourself out of jail after you're transported there for stealing the Sorcerer-King's wand. Without it you're stuck, and there's nothing else in the office you need. And there's no indication that the key to get into the office is where it is, or how to get it.]]
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** [[spoiler: The detectives' office contains a key you need to let yourself out of jail after you're transported there for stealing the Sorcerer-King's wand. Without it you're stuck, and there's nothing else in the office you need.]]
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You're an office worker living a dull, dreary life, but on the subway ride home one gray Friday the ghost of [[ClassicalMythology Daedalus]] suddenly pulls you out of the normal world. He explains King Minos has enslaved him to build a Labyrinth even greater than the one he built in the ancient days of Crete. This one bridges time and space, and allows Minos to invade all eras and conquer them with his supernatural powers. Daedalus begs the player to find a way to the heart of the labyrinth and destroy it before Minos can finalize his conquest.

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You're an office worker living a dull, dreary life, but on the subway ride home one gray Friday the ghost of [[ClassicalMythology [[Myth/ClassicalMythology Daedalus]] suddenly pulls you out of the normal world. He explains King Minos has enslaved him to build a Labyrinth even greater than the one he built in the ancient days of Crete. This one bridges time and space, and allows Minos to invade all eras and conquer them with his supernatural powers. Daedalus begs the player to find a way to the heart of the labyrinth and destroy it before Minos can finalize his conquest.
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-->''From the ancient past to the distant future. The web of history is the ultimate labyrinth.''

''The Labyrinth of Time'' was a 1993 AdventureGame made by Terra Nova Development.

You're an office worker living a dull, dreary life, but on the subway ride home one gray Friday the ghost of [[ClassicalMythology Daedalus]] suddenly pulls you out of the normal world. He explains King Minos has enslaved him to build a Labyrinth even greater than the one he built in the ancient days of Crete. This one bridges time and space, and allows Minos to invade all eras and conquer them with his supernatural powers. Daedalus begs the player to find a way to the heart of the labyrinth and destroy it before Minos can finalize his conquest.

Unfortunately for Terra Nova they released the game at [[DuelingGames about the same time]] as ''VideoGame/{{Myst}}'' and ''VideoGame/TheSeventhGuest'', leaving ''Labyrinth of Time'' virtually ignored. To this day only hardcore adventure fans are likely to know it even exists.

Currently freely available for [[http://www.wyrmkeep.com/labyrinth/amiga.html Amiga]], and available for purchase on [[http://www.wyrmkeep.com/labyrinth/ all major computer platforms]] as well as [[http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335075010&mt=8 iOS]].

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!!''The Labyrinth of Time'' provides examples of:

* AlienGeometries: The Surreal Maze maps roughly to the shape of a sphere despite nothing even remotely suggesting that shape.
** Individual rooms in the Surreal Maze, however, are symmetrical and highly geometric... just not by the standard of any known geometry.
* AllMythsAreTrue: Greek mythology? Yep. Mayan sorcerers? Sure! King Arthur? That too.
* AncientTomb: The discovery of King Minos's tomb is critical to the plot. Because of the labyrinth construction, his tomb is now [[spoiler:located in a hotel]].
* DeliberatelyMonochrome: Until Daedalus grabs you.
* FeaturelessProtagonist: Partially averted. Although the game never identifies your character's age, gender, race, or other identifying markers, the introduction pegs you as a white-collar office worker from an American city. So, at least an AFGNP.
* FifteenPuzzle: One of them acts as a door between one of the first areas in the game and one of the last.
* TheGhost: You never actually encounter Minos; the most you hear about him is a note in an orbital library after he gives the world an ultimatum.
* HellHotel: A seemingly deserted, unnamed hotel near the beginning of the game. Halfway in, it simply... stops.
* JumpScare: The clown at the entrance to the Mirror Maze.
* MaltShop: There's one of these among the many incongruous locations in the game. It's sandwiched between the Medieval maze and the hedge maze, naturally.
* TheMaze: The game is essentially one large maze. The final area, located in the center of the game map, is even called Maze Center. The re-release made this even more explicit by adding "breadcrumbs" you can follow.
* MissingSecret: Some doors can never be unlocked. Given the game's convoluted layout, this is probably intentional.
** {{Useless Item}}s are everywhere, maliciously so. In fact, roughly half the items in the game serve no purpose. The champions of this are the sword (conspicuously placed at the end of a large puzzle, [[spoiler: possibly to distract you from the invaluable lantern nearby]]) and the alien belt (incredibly ornamental and interactive, does nothing).
* OnlyTheChosenMayWield: Spoofed with the sword in the stone. You can pull it out, but there's no use for it.
* PatchworkWorld: Parts of the past, present, and future have been jammed together in chaotic ways.
* PlaceBeyondTime: The labyrinth appears to be expanding into a void that resembled a sunny, cloud-filled sky. Destroying the labyrinth causes [[spoiler: time and space to unravel, leaving you stranded in this cloudy void, outside of existence]].
** The unmade sequel's title implies that this is actually DreamLand.
* RippleEffectProofMemory: When King Minos [[spoiler: erases the entirety of world history and culture instantaneously]], the caretaker of the New Worlds Development library is the only one who notices that something has gone awry.
* SelfInsertFic: According to an article in a futuristic library, Terra Nova Development (the company that created the game) eventually became the space travel conglomerate New Worlds Development, which set up space stations and moon colonies and essentially controls the world. All in part because of the resounding success of ''Labyrinth''.
** Turns into DeathByCameo. The library article later mentions the gruesome deaths of the Terra Nova Development team at the hands of an [[HomicideMachines unruly car]].
* ShoutOut: The makers apparently liked ''Film/TheWizardOfOz'', ''Film/TheMalteseFalcon'' and the MarxBrothers.
** There are a good number of self-shout-outs as well. Many environmental details are borrowed from some of the game's artist's earlier works, most notably ''Amiga Dreams'', ''The Sentinel'', and ''The Skull, the Dream, and the Dancer''.
* SinisterGeometry: The Maze Center building is topped with a striking pyramid fractal. Sure enough, it's the site of the keystone that holds the Labyrinth together (and it's also the game's iOS icon).
* SolveTheSoupCans: Downplayed. There are a number of inexplicable mazes scattered throughout the game that you are required to complete multiple times. But come on, this is [[JustifiedTitle a game about labyrinths]].
* UnwinnableByDesign: Don't use your quarter in the fortunetelling game... [[spoiler: make a phone call]]. Not as bad as it might be since it's so close to the beginning of the game, and especially since the game admonishes you for wasting it.
** Even once you collect more quarters than you'll ever need, [[UnwinnableByInsanity you can still spend all of them]].
** Averted in the re-release. You start with two quarters now!
** Towards the middle/end of the game, if you enter the Surreal Maze without [[spoiler: taking a lantern hidden behind an open door from earlier in the game]], you're stuck. This is especially cruel given that the confusing maze is a natural point to stop playing and resume later.
* TheVeryDefinitelyFinalDungeon: The ominous Maze Center, which can be seen throughout the game.
* WorldOfChaos: The Surreal Maze which defies your map and goes on infinitely unless you can find the one way out.

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