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''The King of Fighters XII'' is the twelfth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on April 10, 2009, and for UsefulNotes/Playstation3 and UsefulNotes/Xbox360 on July 30, 2009. It was the first ''KOF'' game to be released for the Taito Type X2 arcade system.

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''The King of Fighters XII'' is the twelfth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on April 10, 2009, and for UsefulNotes/Playstation3 Platform/Playstation3 and UsefulNotes/Xbox360 Platform/Xbox360 on July 30, 2009. It was the first ''KOF'' game to be released for the Taito Type X2 arcade system.

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TRS cleanup: Sinkhole


* Returning from ''[[VideoGame/TheKingOfFighters94 KOF '94]]'': [[PlayingWithFire Kyo Kusanagi]], [[AgentPeacock Benimaru Nikaido]], [[TheBigGuy Goro Daimon]], [[LivingLegend Terry Bogard]], [[HighlyVisibleNinja Andy Bogard]], [[HotBlooded Joe Higashi]], [[HeirToTheDojo Ryo Sakazaki]], [[RichIdiotWithNoDayJob Robert Garcia]], [[MagicalGirl Athena Asamiya]], [[TheIdiotFromOsaka Sie Kensou]], [[DrunkenMaster Chin Gentsai]], [[JusticeWillPrevail Kim Kaphwan]], [[BashBrothers Ralf Jones, Clark Still]]

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* Returning from ''[[VideoGame/TheKingOfFighters94 KOF '94]]'': [[PlayingWithFire Kyo Kusanagi]], [[AgentPeacock Benimaru Nikaido]], [[TheBigGuy Goro Daimon]], [[LivingLegend Terry Bogard]], [[HighlyVisibleNinja Andy Bogard]], [[HotBlooded Joe Higashi]], [[HeirToTheDojo Ryo Sakazaki]], [[RichIdiotWithNoDayJob Robert Garcia]], Garcia, [[MagicalGirl Athena Asamiya]], [[TheIdiotFromOsaka Sie Kensou]], [[DrunkenMaster Chin Gentsai]], [[JusticeWillPrevail Kim Kaphwan]], [[BashBrothers Ralf Jones, Clark Still]]
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** The console version adds Mature, a character who got killed by Iori's hands in ''[=KOF '96=]''. Her appearance effectively confirms that she would come back from the dead, and she did in ''XIII'' with her partner Vice, although it still doesn't provide much explanation about how they're alive.
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''The King of Fighters XII'' is the twelfth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on April 10, 2009, and for UsefulNotes/Playstation3 and UsefulNotes/Xbox360 on July 30, 2009. It was the first ''King of Fighters'' game to be released for the Taito Type X2 arcade system.

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''The King of Fighters XII'' is the twelfth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on April 10, 2009, and for UsefulNotes/Playstation3 and UsefulNotes/Xbox360 on July 30, 2009. It was the first ''King of Fighters'' ''KOF'' game to be released for the Taito Type X2 arcade system.



Owing to its status as an ObviousBeta, there are no pre-defined teams or even a final boss to speak of, and the character roster is smaller than even ''KOF '94'' [[note]]'''94'' had 24 playable characters, ''XII'' only has 22[[/note]]. However, some of the roster choices do provide a glimpse at what ''XIII'' would bring to the table with its roster, and those will be noted below where necessary.

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Owing to its status as an ObviousBeta, there There are no pre-defined teams or even a final boss to speak of, and the character roster is smaller than even ''KOF '94'' [[note]]'''94'' had 24 playable characters, ''XII'' only has 22[[/note]]. However, some of the roster choices do provide a glimpse at what ''XIII'' would bring to the table with its roster, and those will be noted below where necessary.
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* New to ''KOF'': [[{{Heel}} Raiden]] [[note]]originally from the first ''VideoGame/FatalFury'', first time he was ever playable[[/note]]

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* New to ''KOF'': [[{{Heel}} Raiden]] [[note]]originally from the first ''VideoGame/FatalFury'', first time he was ever playable[[/note]]''VideoGame/FatalFury''[[/note]]
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SNK Playmore would soon release its follow-up ''KOF XIII'' in 2010, which uses the same graphic as ''XII'' and offers deeper fighting system, proper storyline, and generally more complete game.

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SNK Playmore would soon release its follow-up ''KOF XIII'' ''VideoGame/TheKingOfFightersXIII'' in 2010, which uses the same graphic as ''XII'' and offers deeper fighting system, proper storyline, and generally more complete game.
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After 11 games (plus many remakes and spin-offs) worth of building on and recycling the same pixel art style over and over, ''KOF XII'' is the game where SNK decides it's time to move on from them. ''XII'' introduces all-new HD graphics drawn from the ground up, featuring high definition pixel art in vein of Creator/ArcSystemWorks fighting games.

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After 11 games (plus many remakes and spin-offs) worth of building on and recycling the same pixel art style over and over, ''KOF XII'' is the game where SNK decides it's time to move on from them. ''XII'' introduces all-new HD graphics drawn from the ground up, featuring high definition pixel art in the vein of Creator/ArcSystemWorks fighting games.
Creator/ArcSystemWorks' ''Franchise/BlazBlue'' series, the [[VideoGame/BlazBlueCalamityTrigger first instalment of which]] releasing a year earlier.
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* Returning from ''[[VideoGame/TheKingOfFighters95 KOF '95]]'': [[AxCrazy Iori Yagami]] [[note]][[{{Depower}}now without his powers]][[/note]]

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* Returning from ''[[VideoGame/TheKingOfFighters95 KOF '95]]'': [[AxCrazy Iori Yagami]] [[note]][[{{Depower}}now [[note]][[{{Depower}} now without his powers]][[/note]]
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* Returning from ''[[VideoGame/TheKingOfFighters95 KOF '95]]'': [[AxCrazy Iori Yagami]] [[note]][[{{Depower}}]]now without his powers]][[/note]]

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* Returning from ''[[VideoGame/TheKingOfFighters95 KOF '95]]'': [[AxCrazy Iori Yagami]] [[note]][[{{Depower}}]]now [[note]][[{{Depower}}now without his powers]][[/note]]
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* Returning from ''[[VideoGame/TheKingOfFighters95 KOF '95]]'': [[AxCrazy Iori Yagami]] [[note]][[Depower]]now without his powers]][[/note]]

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* Returning from ''[[VideoGame/TheKingOfFighters95 KOF '95]]'': [[AxCrazy Iori Yagami]] [[note]][[Depower]]now [[note]][[{{Depower}}]]now without his powers]][[/note]]
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Owing to its status as an ObviousBeta, there are no pre-defined teams or even a final boss to speak of, and the character roster is smaller than even ''KOF '94''. However, some of the roster choices do provide a glimpse at what ''XIII'' would bring to the table with its roster, and those will be noted below where necessary.

to:

Owing to its status as an ObviousBeta, there are no pre-defined teams or even a final boss to speak of, and the character roster is smaller than even ''KOF '94''.'94'' [[note]]'''94'' had 24 playable characters, ''XII'' only has 22[[/note]]. However, some of the roster choices do provide a glimpse at what ''XIII'' would bring to the table with its roster, and those will be noted below where necessary.

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[[folder:Character roster]]
Owing to its status as an ObviousBeta, there are no pre-defined teams or even a final boss to speak of, and the character roster is smaller than even ''KOF '94''. However, some of the roster choices do provide a glimpse at what ''XIII'' would bring to the table with its roster, and those will be noted below where necessary.

* Returning from ''[[VideoGame/TheKingOfFighters94 KOF '94]]'': [[PlayingWithFire Kyo Kusanagi]], [[AgentPeacock Benimaru Nikaido]], [[TheBigGuy Goro Daimon]], [[LivingLegend Terry Bogard]], [[HighlyVisibleNinja Andy Bogard]], [[HotBlooded Joe Higashi]], [[HeirToTheDojo Ryo Sakazaki]], [[RichIdiotWithNoDayJob Robert Garcia]], [[MagicalGirl Athena Asamiya]], [[TheIdiotFromOsaka Sie Kensou]], [[DrunkenMaster Chin Gentsai]], [[JusticeWillPrevail Kim Kaphwan]], [[BashBrothers Ralf Jones, Clark Still]]
* Returning from ''[[VideoGame/TheKingOfFighters95 KOF '95]]'': [[AxCrazy Iori Yagami]] [[note]][[Depower]]now without his powers]][[/note]]
* Returning from ''[[VideoGame/TheKingOfFighters96 KOF '96]]'': [[ReiAyanamiExpy Leona Heidern]], [[SexySecretary Mature]] [[note]]BackFromTheDead, console version only[[/note]]
* Returning from ''[[VideoGame/TheKingOfFighters2003 KOF 2003]]'': [[DudeLooksLikeALady Ash Crimson]] [[note]]now sporting Iori's flames[[/note]], [[RubberMan Duo Lon]], [[ArrogantKungFuGuy Shen Woo]]
* Returning from ''[[VideoGame/TheKingOfFightersXI KOF XI]]'': [[RoyalsWhoActuallyDoSomething Elisabeth Blanctorche]] [[note]]redesigned, console version only[[/note]]
* New to ''KOF'': [[{{Heel}} Raiden]] [[note]]originally from the first ''VideoGame/FatalFury'', first time he was ever playable[[/note]]
[[/folder]]

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* ProductionForeshadowing: This game has some story elements that would be relevant in ''KOX XIII''.

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* ProductionForeshadowing: This game has some story elements that would be relevant in ''KOX ''KOF XIII''.



** Big Bear from ''Fatal Fury'' shows up as a newcomer, but he's in his Raiden costume when he was a villain in ''VideoGame/FatalFuryKingOfFighters'', instead of his reformed appearance in ''VideoGame/FatalFury2''. This foreshadows that he's not heroic in ''KOF'' universe, and indeed becomes one of Kim's apprentices in ''XIII''. Also, this hints at Kim's another teammate, Hwa Jai, who only appeared in ''Fatal Fury 1'' before his return in ''KOF XIII''.

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** Big Bear from ''Fatal Fury'' shows up as a newcomer, but he's in his Raiden costume when he was a villain in ''VideoGame/FatalFuryKingOfFighters'', instead of his reformed appearance in ''VideoGame/FatalFury2''. This foreshadows that he's not heroic in the ''KOF'' universe, and indeed becomes one of Kim's apprentices in ''XIII''. Also, this hints at Kim's another other teammate, Hwa Jai, who only appeared in ''Fatal Fury 1'' before his return in ''KOF XIII''.
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* ProductionForeshadowing: This game has some story elements that would be relevant in ''KOX XIII''.
** In ''KOF XI'', when Iori goes mad from his Orochi blood in his team ending, Ash confronts him in the same way he did to Chizuru and stole her Yata Mirror in ''2003''. Come this game, Iori can't use any Special Move that involves fire, confirming Ash succeeded in stealing Iori's clan treasure and ripping his power out of him.
** Big Bear from ''Fatal Fury'' shows up as a newcomer, but he's in his Raiden costume when he was a villain in ''VideoGame/FatalFuryKingOfFighters'', instead of his reformed appearance in ''VideoGame/FatalFury2''. This foreshadows that he's not heroic in ''KOF'' universe, and indeed becomes one of Kim's apprentices in ''XIII''. Also, this hints at Kim's another teammate, Hwa Jai, who only appeared in ''Fatal Fury 1'' before his return in ''KOF XIII''.

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After 11 games (plus many remakes and spin-offs) worth of building on and recycling the same pixel art style over and over, ''KOF XII'' is the game where SNK decides it's time to move on from them. ''XII'' introduces all-new HD graphics drawn from the ground up, featuring high definition pixel art in vein of Creator/ArcSystemWorks fighting games.

''KOF XII'' is also known (and criticized) for being barebone and missing a number of the series' traits. From a gameplay perspective, ''KOF XII'' drops the TagTeam system in ''XI'' and goes back to the standard 3-on-3 format, with a few new systems like Critial Counter that makes your opponent momentarily defenseless by carefully timing your strong attack.

SNK Playmore would soon release its follow-up ''KOF XIII'' in 2010, which uses the same graphic as ''XII'' and offers deeper fighting system, proper storyline, and generally more complete game.



* AWinnerIsYou: At the end of Arcade Mode, a reporter character congratulates you, then you're immediately shown a leaderboard.

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* AWinnerIsYou: At the end of Arcade Mode, AllThereInTheManual: The official Japanese website includes [[https://game.snk-corp.co.jp/official/kof-xii/character/index.html a reporter special feature]] that show story snippets for every character congratulates you, then you're immediately shown a leaderboard.in this game, even if it has no bearing on the game itself.



* TechDemoGame: ''KOF XII'' isn't so much a standalone game than a showcase for SNK's upcoming game. It's a playable game with some good-looking HD graphics that are comparable to ''Franchise/BlazBlue'', but it lacks a lot in many places. There are only 22 playable characters (20 in the original arcade version), many of them know only one Super Move, single-player contents in the console version are little to none, etc. It's telling this game disappeared from arcades as soon as the next game, ''KOF XIII'', was released only a year later.

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* TechDemoGame: ''KOF XII'' isn't so much a standalone game than a showcase for SNK's upcoming game. It's a playable game with some good-looking HD graphics that are comparable to ''Franchise/BlazBlue'', but it lacks a lot in many places. There are only 22 playable characters (20 in the original arcade version), many of them know only one Super Move, single-player contents in the console version are little to none, etc. It's telling this game disappeared from arcades as soon as the next game, ''KOF XIII'', was released only a year later.later.
* AWinnerIsYou: At the end of Arcade Mode, a reporter character congratulates you, then you're immediately shown a leaderboard.
Is there an issue? Send a MessageReason:
None


''The King of Fighters XII'' is the twelfth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on April 10, 2009, and for UsefulNotes/Playstation3 and UsefulNotes/Xbox360 on July 30, 2009.

to:

''The King of Fighters XII'' is the twelfth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on April 10, 2009, and for UsefulNotes/Playstation3 and UsefulNotes/Xbox360 on July 30, 2009.
2009. It was the first ''King of Fighters'' game to be released for the Taito Type X2 arcade system.
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* CanonDiscontinuity: Despite not being a [[DreamMatchGame dream match game]], this game's story ([[ExcusePlot such as it is]]) does not follow up from ''XI''. The next game ''KOF XIII'' ignores this game and does follow up from ''XI'', leaving this one officially non-canon.



* PunchParry: This game introduces the "Critical Counter" mechanic. When the Critical Counter gauge is full, you can counter an incoming attack by pressing the Heavy Punch button. If it connects, the opponent is stunned, allowing for a free punish.

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* PunchParry: This game introduces the "Critical Counter" mechanic. When the Critical Counter gauge is full, you can counter an incoming attack by pressing the Heavy Punch button. If it connects, the opponent is stunned, allowing for a free punish.punish.
* TechDemoGame: ''KOF XII'' isn't so much a standalone game than a showcase for SNK's upcoming game. It's a playable game with some good-looking HD graphics that are comparable to ''Franchise/BlazBlue'', but it lacks a lot in many places. There are only 22 playable characters (20 in the original arcade version), many of them know only one Super Move, single-player contents in the console version are little to none, etc. It's telling this game disappeared from arcades as soon as the next game, ''KOF XIII'', was released only a year later.
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Not sure if this actually fits


* ActionizedSequel: Inverted. Most of the mechanics that allowed for flashier fights in previous games have been removed.

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* ActionizedSequel: Inverted. Most of the mechanics that allowed for flashier fights have been removed

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* ActionizedSequel: Inverted. Most of the mechanics that allowed for flashier fights in previous games have been removedremoved.



* AWinnerIsYou: At the end of Arcade Mode, a reporter character congratulates you, then you're immediately shown a leaderboard.



** Throws are performed by pressing both punch buttons, instead of Heavy Punch for forward throw or Heavy Kick for back throw.

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** Throws are performed by holding a direction and pressing both punch buttons, instead of pressing Heavy Punch for forward throw or Heavy Kick for back throw.
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** Throws are performed by pressing both punch buttons, instead of Heavy Punch for forward throw or Heavy Kick for back throw.

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* ImplementingTheIncomplete:
* MooksButNoBosses: Unlike other games in the series, there's no FinalBoss or even a MidBoss in Arcade Mode. You just fight five randomly-generated teams of characters, then see if your time was good enough to be put on the leaderboard.
* NoPlotNoProblem:

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* ImplementingTheIncomplete:
* MooksButNoBosses: Unlike other games in the series, there's no FinalBoss or even a MidBoss in Arcade Mode. Mode.
* NoPlotNoProblem: There's no real plot to speak of --
You just fight five randomly-generated teams of characters, then see if your time was good enough to be put on the leaderboard.
* NoPlotNoProblem:
leaderboard.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kofxii_poster.jpg]]
[[caption-width-right:350:''KOF Re-birth!'']]
''The King of Fighters XII'' is the twelfth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on April 10, 2009, and for UsefulNotes/Playstation3 and UsefulNotes/Xbox360 on July 30, 2009.

!!This work shows examples of:
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* ActionizedSequel: Inverted. Most of the mechanics that allowed for flashier fights have been removed
* AdaptationalExpansion: The console versions add Elisabeth Blanctorche and Mature as playable characters.
* DamnYouMuscleMemory:
** Clark, Kim, and Duo Lon perform a Critical Counter with the Heavy Kick button, instead of Heavy Punch.
* ImplementingTheIncomplete:
* MooksButNoBosses: Unlike other games in the series, there's no FinalBoss or even a MidBoss in Arcade Mode. You just fight five randomly-generated teams of characters, then see if your time was good enough to be put on the leaderboard.
* NoPlotNoProblem:
* PunchParry: This game introduces the "Critical Counter" mechanic. When the Critical Counter gauge is full, you can counter an incoming attack by pressing the Heavy Punch button. If it connects, the opponent is stunned, allowing for a free punish.

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