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* BonusBoss: Kula Diamond is fought if the player has enough [[GameplayGrading Battle Ability points]] before a specific point.


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* OptionalBoss: Kula Diamond is fought if the player has enough [[GameplayGrading Battle Ability points]] before a specific point.
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The seventh game in ''Franchise/TheKingOfFighters'' series, and the second chapter of the ''NESTS Chronicles''. The game was released on July 26, 2000 in arcades, and for UsefulNotes/NeoGeo on December 21, 2000. It was the last game released by the original Creator/{{SNK}} before their bankruptcy.

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The seventh game in ''Franchise/TheKingOfFighters'' series, and the second chapter of the ''NESTS Chronicles''. The game was released on July 26, 2000 in arcades, and for UsefulNotes/NeoGeo Platform/NeoGeo on December 21, 2000. It was the last game released by the original Creator/{{SNK}} before their bankruptcy.



The game would eventually be ported to the UsefulNotes/{{Dreamcast}} and UsefulNotes/PlayStation2. The former adds new stages, while the latter adds new Maniac Strikers, an alternate mode known as [[ArrangeMode Party Mode]], and the ability to watch the openings of past ''KOF'' titles.

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The game would eventually be ported to the UsefulNotes/{{Dreamcast}} Platform/{{Dreamcast}} and UsefulNotes/PlayStation2.Platform/PlayStation2. The former adds new stages, while the latter adds new Maniac Strikers, an alternate mode known as [[ArrangeMode Party Mode]], and the ability to watch the openings of past ''KOF'' titles.
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The game would eventually be ported to the UsefulNotes/{{Dreamcast}} and UsefulNotes/Playstation2. The former adds new stages, while the latter adds new Maniac Strikers, an alternate mode known as [[ArrangeMode Party Mode]], and the ability to watch the openings of past ''KOF'' titles.

[[folder: Teams In This Version]]

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The game would eventually be ported to the UsefulNotes/{{Dreamcast}} and UsefulNotes/Playstation2.UsefulNotes/PlayStation2. The former adds new stages, while the latter adds new Maniac Strikers, an alternate mode known as [[ArrangeMode Party Mode]], and the ability to watch the openings of past ''KOF'' titles.

[[folder: Teams [[folder:Teams In This Version]]
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** ''Burning Fight'': Duke Edwards

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** ''Burning Fight'': ''VideoGame/BurningFight'': Duke Edwards



** ''Robo Army'': Rocky

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** ''Robo Army'': ''VideoGame/RoboArmy'': Rocky
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Whip It Good has been disambiguated


* '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' [[ReiAyanamiExpy Leona Heidern]], [[BashBrothers Ralf Jones, Clark Still]] and [[WhipItGood Whip]] officially begin their mission to bring the NESTS organisation to justice.

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* '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' [[ReiAyanamiExpy Leona Heidern]], [[BashBrothers Ralf Jones, Clark Still]] and [[WhipItGood Whip]] Whip officially begin their mission to bring the NESTS organisation to justice.

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Another notable change in ''KOF 2000'' is that, in addition to some buffs to Counter/Armor Mode, it splits up the Super Moves between the normal version and the MAX version, dropping the rule of all Super Moves having their upgraded "MAX" variation. Some Super Moves still keep both normal and MAX versions (like Iori's Ya Otome), but now each character has a Super that only works as either a normal move (costing one Power Gauge stock) or a MAX move (costing all three stocks like in ''[='99=]''). This mechanic change was one thing that would stay in the series for a while, up until ''KOF XIII''.

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Another notable change in ''KOF 2000'' is that, in addition to some buffs to Counter/Armor Mode, it splits up the Super Moves between the normal version and the MAX version, dropping the rule of all Super Moves having their upgraded "MAX" variation. Some Super Moves still keep both normal and MAX versions (like Iori's Ya Otome), but now each character has a Super that only works as either a normal move (costing one Power Gauge stock) or a MAX move (costing all three stocks like in ''[='99=]'').''[='99=]''; it would be accordingly altered in future installments to fit their system). This mechanic change was one thing that would stay in the series for a while, up until ''KOF XIII''.


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* NoHoldsBarredBeatdown: One of the traits of some Strikers is that, even when the opponent went into a complete hard knowkdown state, the Strikers can forcefully stand them up and lock them into hitstun state again, opening an extra combo opportunity for the player character. The most commonly used Striker is Joe, but there are many others who can do this, like Kim Dong Hwan and Mr. Big.

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* '''Team ''VideoGame/ArtOfFighting'':''' Once again comprised of [[HeirToTheDojo Ryo Sakazaki]], his father [[OldMaster Takuma]] and [[RichIdiotWithNoDayJob Robert Garcia]]; with [[{{Bifauxnen}} King]] replacing Yuri this time around.

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* '''Team ''VideoGame/ArtOfFighting'':''' Once again comprised of [[HeirToTheDojo Ryo Sakazaki]], his father [[OldMaster Takuma]] and [[RichIdiotWithNoDayJob Robert Garcia]]; Garcia; with [[{{Bifauxnen}} King]] replacing Yuri this time around.
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* PracticalTaunt: Taunting with at least one bar of meter adds one stock to the Striker gauge.

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* PracticalTaunt: Taunting with at least one bar of meter adds one stock to the Striker gauge.gauge.
* SNKBoss: Clone Zero's super meter increases incredibly fast, and his supers inflict roughly over half of your health's worth of damage, not to mention one of them being a full-screen attack. Fortunately, he's got a case of ArtificialStupidity where it's mitigated by his AI's weakness when reacting to the player, but it's still a good idea to be careful when fighting him. Still, this is by far the easiest SNK Boss in the entire series.

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Continuing from ''[='99=]''[='s=] [[AssistCharacter Striker system]], ''KOF 2000'' expands it into the Active Striker system; instead of having to stand still to summon a Striker, ''2000'' lets the players to summon them under almost any situation, allowing massive combo opportunities. In addition, each character has an alternate Striker known as "Another Striker" and a select few have a third Striker, known as a "Maniac Striker"; if they count as individual characters, this puts ''KOF 2000'' as the installment to have the biggest roster in the entire main series, as well as having the most SNK game representation in a single game (with some surprise guest appearances like ''Burning Fight'' and ''Quiz Daisousa-sen'').

The game would eventually be ported to the UsefulNotes/{{Dreamcast}} and UsefulNotes/Playstation2. The former adds new stages, while the latter adds new Maniac Strikers, an alternate mode known as [[ArrangeMode Party Mode]], and the ability to watch the openings of past KOF titles.

to:

Continuing from ''[='99=]''[='s=] [[AssistCharacter Striker system]], ''KOF 2000'' expands it into the Active Striker system; instead of having to stand still to summon a Striker, ''2000'' lets the players to summon them under almost any situation, allowing massive combo opportunities. In addition, each Each character has an alternate Striker known as "Another Striker" and a select few have a third Striker, known as a "Maniac Striker"; if they count as individual characters, this puts ''KOF 2000'' as the installment to have the biggest roster in the entire main series, as well as having the most SNK game representation in a single fighting game (with some surprise guest appearances like ''Burning Fight'' and ''Quiz Daisousa-sen'').

Another notable change in ''KOF 2000'' is that, in addition to some buffs to Counter/Armor Mode, it splits up the Super Moves between the normal version and the MAX version, dropping the rule of all Super Moves having their upgraded "MAX" variation. Some Super Moves still keep both normal and MAX versions (like Iori's Ya Otome), but now each character has a Super that only works as either a normal move (costing one Power Gauge stock) or a MAX move (costing all three stocks like in ''[='99=]''). This mechanic change was one thing that would stay in the series for a while, up until ''KOF XIII''.

The game would eventually be ported to the UsefulNotes/{{Dreamcast}} and UsefulNotes/Playstation2. The former adds new stages, while the latter adds new Maniac Strikers, an alternate mode known as [[ArrangeMode Party Mode]], and the ability to watch the openings of past KOF ''KOF'' titles.


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* GameplayGrading: Like ''[='99=]'', ''KOF 2000'' keeps track of your performance with Battle Ability points, which determines whether and when Kula shows up as an optional boss. Unlike ''[='99=]'', the amount of Battle Ability points is abundant if you set the game on higher difficulty and will face Kula with little effort if you do so without continuing.
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* '''Team Hero:''' [[NinetiesAntiHero K']] and [[{{Cyborg}} Maxima]] are still looking for answers as to who they are and what NESTS are after; perhaps the aid of secret agents [[EyepatchOfPower Ramon]] and [[BoxingBattler Vanessa]] will be of use to them?

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* '''Team Hero:''' On the run from NESTS after the previous tournament, [[NinetiesAntiHero K']] and [[{{Cyborg}} Maxima]] are still looking for answers as to who they are and what NESTS are after; answers; perhaps the aid of secret agents [[EyepatchOfPower Ramon]] and [[BoxingBattler Vanessa]] will be of use to them?
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** Mid-Boss: [[AnIcePerson Kula Diamond]], a female agent of NESTS; genetically modified with ice powers to counter K' and his flames.

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** Mid-Boss: [[AnIcePerson Kula Diamond]], a young female agent of NESTS; genetically modified with ice powers to counter K' and his flames.
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** Mid-Boss: [[AnIcePerson Kula Diamond]], a female creation and agent of NESTS deemed the "Anti-K'" who uses ice powers.

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** Mid-Boss: [[AnIcePerson Kula Diamond]], a female creation and agent of NESTS deemed the "Anti-K'" who uses NESTS; genetically modified with ice powers. powers to counter K' and his flames.
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* '''Fatal Fury Team''': [[LivingLegend Terry Bogard]], [[HighlyVisibleNinja Andy Bogard]] and [[HotBlooded Joe Higashi]] as always, with [[FairCop Blue Mary]] replacing Mai as their fourth.

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* '''Fatal Fury Team''': '''Team ''VideoGame/FatalFury'':''' [[LivingLegend Terry Bogard]], [[HighlyVisibleNinja Andy Bogard]] and [[HotBlooded Joe Higashi]] as always, with [[FairCop Blue Mary]] replacing Mai as their fourth.
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* '''Team ''VideoGame/PsychoSoldier'':''' Same as always: [[MagicalGirl Athena Asamiya]], the still depowered [[TheIdiotFromOsaka Sie Kensou]], [[DrunkenMaster Chin Gentsai]] and [[KidAppealCharacter Bao]].

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* '''Team ''VideoGame/PsychoSoldier'':''' Same lineup as always: usual; [[MagicalGirl Athena Asamiya]], the still depowered [[TheIdiotFromOsaka Sie Kensou]], [[DrunkenMaster Chin Gentsai]] and [[KidAppealCharacter Bao]].

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* The '''Ikauri Warriors''', '''Psycho Soldiers''' and '''Korea Justice Team''' are still the same setup as in '99.



** Boss: Zero (aka Clone Zero as he's later dubbed), the sponsor and mastermind by this year's tournament plot. However, unlike Krizalid, he turns against NESTS for his own ploy for world domination.

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** Boss: Zero [[TheStarscream Zero]] (aka Clone Zero as he's later dubbed), the sponsor and mastermind by this year's tournament plot. However, unlike Krizalid, he turns against NESTS for his own ploy for world domination.

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* '''Hero Team''': K', Maxima and newcomers, wrestler Ramon and secret agent Vanessa.
* '''Benimaru Team''': Benimaru, Shingo, and newcomers, ninja Lin and secret agent, Seth.
* '''Fatal Fury Team''': As always Terry, Andy and Joe, but this go around, Mai is replaced by Blue Mary.
* '''Art Of Fighting Team''': Ryo, Robert and Takuma, with King replacing Yuri this time out.
* '''Women Fighters Team''': Now consisting of Mai, Yuri, Kasumi and newcomer, Hinako Shijou, a girl who uses sumo wrestling moves.
* '''Single Entries''': Kyo and Iori.

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* '''Hero Team''': K', Maxima '''Team Hero:''' [[NinetiesAntiHero K']] and newcomers, wrestler Ramon [[{{Cyborg}} Maxima]] are still looking for answers as to who they are and what NESTS are after; perhaps the aid of secret agent Vanessa.
* '''Benimaru Team''': Benimaru, Shingo,
agents [[EyepatchOfPower Ramon]] and newcomers, ninja Lin [[BoxingBattler Vanessa]] will be of use to them?
* '''Team Benimaru:''' [[AgentPeacock Benimaru Nikaido]]
and secret agent, Seth.
[[TagalongKid Shingo Yabuki]] continue their search for Kyo, now joined by newcomers [[PoisonousPerson Lin]] and [[BadassInANiceSuit Seth]].
* '''Fatal Fury Team''': As always Terry, [[LivingLegend Terry Bogard]], [[HighlyVisibleNinja Andy Bogard]] and Joe, but this go around, Mai is replaced by [[HotBlooded Joe Higashi]] as always, with [[FairCop Blue Mary.
Mary]] replacing Mai as their fourth.
* '''Art Of Fighting Team''': Ryo, '''Team ''VideoGame/ArtOfFighting'':''' Once again comprised of [[HeirToTheDojo Ryo Sakazaki]], his father [[OldMaster Takuma]] and [[RichIdiotWithNoDayJob Robert and Takuma, Garcia]]; with King [[{{Bifauxnen}} King]] replacing Yuri this time out.
around.
* '''Women Fighters Team''': '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' [[ReiAyanamiExpy Leona Heidern]], [[BashBrothers Ralf Jones, Clark Still]] and [[WhipItGood Whip]] officially begin their mission to bring the NESTS organisation to justice.
* '''Team ''VideoGame/PsychoSoldier'':''' Same as always: [[MagicalGirl Athena Asamiya]], the still depowered [[TheIdiotFromOsaka Sie Kensou]], [[DrunkenMaster Chin Gentsai]] and [[KidAppealCharacter Bao]].
* '''Team Women Fighters:'''
Now consisting of Mai, Yuri, regulars [[MsFanservice Mai Shiranui]], [[GenkiGirl Yuri Sakazaki]] and [[BadassAdorable Kasumi and newcomer, Todoh]], alongside newcomer [[GlacierWaif Hinako Shijou, Shijou]], a girl who uses sumo wrestling moves.
* '''Team Korean Justice:''' Same lineup as last year, comprised of [[JusticeWillPrevail Kim Kaphwan]], [[{{Acrofatic}} Chang Koehan]], [[PintSizedPowerhouse Choi Bounge]] and [[FriendlyRival Jhun Hoon]].
*
'''Single Entries''': Entry:''' [[PlayingWithFire Kyo Kusanagi]] and Iori.[[AxCrazy Iori Yagami]] enter solo once again.



** Mid Boss: Kula Diamond, a female creation and agent of NESTS deemed the "Anti-K'" who uses ice powers.

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** Mid Boss: Mid-Boss: [[AnIcePerson Kula Diamond, Diamond]], a female creation and agent of NESTS deemed the "Anti-K'" who uses ice powers.
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* Ikauri Warriors, Psycho Soldiers and Korea Justice Team are still the same setup as in '99.

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* Ikauri Warriors, Psycho Soldiers The '''Ikauri Warriors''', '''Psycho Soldiers''' and Korea '''Korea Justice Team Team''' are still the same setup as in '99.
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* '''Women Fighters Team'': Now consisting of Mai, Yuri, Kasumi and newcomer, Hinako Shijou, a girl who uses sumo wrestling moves.

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* '''Women Fighters Team'': Team''': Now consisting of Mai, Yuri, Kasumi and newcomer, Hinako Shijou, a girl who uses sumo wrestling moves.



** Mid Boss: Kula Diamond, a female clone of Kyo and agent of NESTS who uses ice powers.

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** Mid Boss: Kula Diamond, a female clone of Kyo creation and agent of NESTS deemed the "Anti-K'" who uses ice powers.
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[[/folder]]
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[[folder: Teams In This Version]]
* Ikauri Warriors, Psycho Soldiers and Korea Justice Team are still the same setup as in '99.
* '''Hero Team''': K', Maxima and newcomers, wrestler Ramon and secret agent Vanessa.
* '''Benimaru Team''': Benimaru, Shingo, and newcomers, ninja Lin and secret agent, Seth.
* '''Fatal Fury Team''': As always Terry, Andy and Joe, but this go around, Mai is replaced by Blue Mary.
* '''Art Of Fighting Team''': Ryo, Robert and Takuma, with King replacing Yuri this time out.
* '''Women Fighters Team'': Now consisting of Mai, Yuri, Kasumi and newcomer, Hinako Shijou, a girl who uses sumo wrestling moves.
* '''Single Entries''': Kyo and Iori.
* '''Bosses'''
** Mid Boss: Kula Diamond, a female clone of Kyo and agent of NESTS who uses ice powers.
** Boss: Zero (aka Clone Zero as he's later dubbed), the sponsor and mastermind by this year's tournament plot. However, unlike Krizalid, he turns against NESTS for his own ploy for world domination.

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The [[AssistCharacter Striker system]] introduced in KOF '99 is heavily revamped in this game. This new "Active Striker" system allows them to be summoned during almost any situation. In addition, each character has an alternate Striker known as "Another Striker", and a select few have a third Striker, known as a "Maniac Striker".

to:

The Continuing from ''[='99=]''[='s=] [[AssistCharacter Striker system]] introduced in KOF '99 is heavily revamped in this game. This new "Active Striker" system allows system]], ''KOF 2000'' expands it into the Active Striker system; instead of having to stand still to summon a Striker, ''2000'' lets the players to summon them to be summoned during under almost any situation. situation, allowing massive combo opportunities. In addition, each character has an alternate Striker known as "Another Striker", Striker" and a select few have a third Striker, known as a "Maniac Striker".
Striker"; if they count as individual characters, this puts ''KOF 2000'' as the installment to have the biggest roster in the entire main series, as well as having the most SNK game representation in a single game (with some surprise guest appearances like ''Burning Fight'' and ''Quiz Daisousa-sen'').


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* ClassicCheatCode: In arcade version, Maniac Strikers are not shown by default and has to be unlocked through secret command.[[note]]While highlighting Another Striker, move your joystick Up, Left, Left, Left, Right, Right, Right and Down.[[/note]]
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* MultipleEndings: Of a sort. The ending cutscene changes depending on whether or not the player fought Kula. If so, her handlers appear to subdue Zero, and she prepares to destroy the Zero Cannon. If the player didn't fight Kula, Heidern is seen subduing the Ling clone, preventing them from pressing a button that was presumably connected to the Zero Cannon.

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* MultipleEndings: Of a sort. The ending In addition to the different endings for each team, the final cutscene changes depending on whether or not the player fought Kula. If so, her handlers appear to subdue Zero, and she prepares to destroy the Zero Cannon. If the player didn't fight Kula, Heidern is seen subduing the Ling clone, preventing them from pressing a button that was presumably connected to the Zero Cannon.
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* BalanceBuff:
** In ''[=KOF '99=]'', your Power Gauge resets to none when your current fighter loses in previous match. In ''2000'', you get your stocks back again like the Advanced Mode in ''[='98=]''.
** The Armor Mode lasts longer than in ''[=KOF '99=]''.
** The cooldown to recover the Power Gauge after using both LimitBreak Modes became shorter than ''[=KOF '99=]''.


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* ItsAWonderfulFailure: ''[=KOF 2000=]'' is, across all main ''KOF'' series including ''XV'', the only installment to display unique game over quotes from your last defeated fighter, most of them lamenting their loss or declaring they're not giving up (even by BreakingTheFourthWall and addressing the player).
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* AdaptationExpansion:
** The Dreamcast port adds extra stages not just from the previous ''KOF'' games, but SNK games in general. Examples include the Team Japan's stage in ''[=KOF '95=]'', Nakoruru's stage in ''[[VideoGame/SamuraiShodown Samurai Shodown III]]'', and the first stage of beat 'em up ''Burning Fight''.
** The [=PlayStation=] 2 port adds more Maniac Strikers to some characters, like the American Sports Team and Leona/Iori in their mid-boss forms from the Orochi Saga.
* ArtStyleClash: The "retro" stages added in the Dreamcast version retain their graphics as they were, and clash with the graphical advance SNK went through in the 90s.


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* GuestFighter: The alternative Stirker characters (both Another and Maniac type) include the SNK characters that have not appeared in the ''[=KOF=]'' series (yet). The featured SNK games are:
** ''VideoGame/ArtOfFighting'': "Unknown" (Ryuhaku Todoh)
** ''VideoGame/{{Athena}}'': The Goddess Athena
** ''VideoGame/BurikiOne'': Gai Tendo
** ''Burning Fight'': Duke Edwards
** ''VideoGame/FatalFury'': Duck King, Kim Dong Hwan, Kim Jae Hoon, Lilly Kane
** ''VideoGame/FuunSeries'' (''Savage Reign'' and ''Kizuna Encounter''): King Lion, Kim Sue-Il
** ''VideoGame/TheLastBlade'': Kaede
** ''VideoGame/MetalSlug'': Fio Germi
** ''Robo Army'': Rocky
** ''VideoGame/SamuraiShodown'': Nakoruru
** ''Quiz Daisousa-sen'': Neo & Geo
** Miscellaneous: G-Mantle (SNK's AbandonedMascot)

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* ActionizedSequel: From a gameplay perspective, at least. While touch-of-death combos and infinites are not new to the series, the Active Striker system makes them much easier to pull off than in previous games.

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* ActionizedSequel: From a gameplay perspective, at least. While touch-of-death combos and infinites are not new to the series, the The Active Striker system makes them it much easier to pull off than in previous games.chain together long combos, potentially to a point where one good hit is enough to end a round.


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* LimitBreak: Armor Mode and Counter Mode return from the previous game.

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* BittersweetEnding: Zero is defeated, but the Zero Cannon's malfunctioning causes it to reduce Southtown to rubble.



* BittersweetEnding: Zero is defeated, but the Zero Cannon fires one last shot that reduces Southtown to rubble.



* FreakyFridayFlip: In Team Korea's ending, Chang and Choi end up switching bodies after taking a direct hit from the malfunctioning Zero Cannon. [[RuleOfFunny Yeah...]]
* KillSat: The Zero Cannon is an orbital laser weapon powered by combat data.
* OffscreenMomentOfAwesome: Kula destroying the Zero Cannon is depicted as this in other characters' endings. Averted in her ending, where it's seen in detail.

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* FreakyFridayFlip: In Team Korea's ending, Chang and Choi end up switching bodies after taking a direct hit from the malfunctioning Zero Cannon. [[RuleOfFunny Yeah...]]
RuleOfFunny is presumably in effect here.
* KillAndReplace: It's eventually revealed that the Ling working with Heidern is actually a clone loyal to Zero, and the original was killed by Zero.
* KillSat: The Zero Cannon is an orbital laser weapon powered by combat data.
data.
* MultipleEndings: Of a sort. The ending cutscene changes depending on whether or not the player fought Kula. If so, her handlers appear to subdue Zero, and she prepares to destroy the Zero Cannon. If the player didn't fight Kula, Heidern is seen subduing the Ling clone, preventing them from pressing a button that was presumably connected to the Zero Cannon.
* OffscreenMomentOfAwesome: Kula destroying the Zero Cannon is depicted as this in other characters' teams' endings. Averted in her ending, where it's seen in detail.

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Changed: 531

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* BigBad: Zero, a traitorous NESTS agent who plans to use KOF participants' data to power the Zero Cannon.

to:

* BittersweetEnding: Zero is defeated, but the Zero Cannon's malfunctioning causes it to reduce Southtown to rubble.
* BigBad: Zero, a traitorous NESTS agent who plans to use KOF participants' data to power the Zero Cannon. It's also revealed that he was behind Krizalid's death in the last tournament.
* BonusBoss: Kula Diamond is fought if the player has enough [[GameplayGrading Battle Ability points]] before a specific point.



* GameplayGrading: Your performance in Arcade mode is judged with Battle Ability points, which go up or down based on how well you do in any given match. If you have at least 300 Battle Ability points after the third match, [[BonusBoss Kula]] appears afterwards.
* KillSat: The Zero Cannon is an orbital laser weapon powered by combat data. One blast is enough to reduce Southtown to rubble.

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* GameplayGrading: Your performance in Arcade mode is judged with Battle Ability points, which go FreakyFridayFlip: In Team Korea's ending, Chang and Choi end up or down based on how well you do in any given match. If you have at least 300 Battle Ability points switching bodies after taking a direct hit from the third match, [[BonusBoss Kula]] appears afterwards.
malfunctioning Zero Cannon. [[RuleOfFunny Yeah...]]
* KillSat: The Zero Cannon is an orbital laser weapon powered by combat data. One blast
* OffscreenMomentOfAwesome: Kula destroying the Zero Cannon
is enough to reduce Southtown to rubble.depicted as this in other characters' endings. Averted in her ending, where it's seen in detail.
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* BigBad: Zero, a traitorous NESTS agent who plans to use KoF participants' data to power the Zero Cannon.

to:

* BigBad: Zero, a traitorous NESTS agent who plans to use KoF KOF participants' data to power the Zero Cannon.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/r_992.jpg]]
The seventh game in ''Franchise/TheKingOfFighters'' series, and the second chapter of the ''NESTS Chronicles''. The game was released on July 26, 2000 in arcades, and for UsefulNotes/NeoGeo on December 21, 2000. It was the last game released by the original Creator/{{SNK}} before their bankruptcy.

After the events of [[VideoGame/TheKingOfFighters99 last year's tournament]], Heidern is determined to investigate the NESTS cartel and put a stop to their ruthless ambitions. After his old friend Ling suggests that K' and Maxima may hold the key to locating the whereabouts of the mysterious organization, he focuses his efforts on finding them so they can be captured and interrogated. Meanwhile, NESTS sends some of their own agents to investigate this year's tournament.

The [[AssistCharacter Striker system]] introduced in KOF '99 is heavily revamped in this game. This new "Active Striker" system allows them to be summoned during almost any situation. In addition, each character has an alternate Striker known as "Another Striker", and a select few have a third Striker, known as a "Maniac Striker".

The game would eventually be ported to the UsefulNotes/{{Dreamcast}} and UsefulNotes/Playstation2. The former adds new stages, while the latter adds new Maniac Strikers, an alternate mode known as [[ArrangeMode Party Mode]], and the ability to watch the openings of past KOF titles.

!!This work shows examples of:
----
* ActionizedSequel: From a gameplay perspective, at least. While touch-of-death combos and infinites are not new to the series, the Active Striker system makes them much easier to pull off than in previous games.
* BigBad: Zero, a traitorous NESTS agent who plans to use KoF participants' data to power the Zero Cannon.
* TheCameo: Most of the Another Strikers and Maniac Strikers are characters from other games and SNK properties.
* GameplayGrading: Your performance in Arcade mode is judged with Battle Ability points, which go up or down based on how well you do in any given match. If you have at least 300 Battle Ability points after the third match, [[BonusBoss Kula]] appears afterwards.
* KillSat: The Zero Cannon is an orbital laser weapon powered by combat data. One blast is enough to reduce Southtown to rubble.
* PracticalTaunt: Taunting with at least one bar of meter adds one stock to the Striker gauge.

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