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* AllCGICartoon: The anime is made entirely in 3D, a first for a standard TV length [=iDOLM@STER=] anime installment.

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* AllCGICartoon: The anime is made almost entirely in 3D, a first for a standard TV length [=iDOLM@STER=] anime installment.installment. 2D background elements are utilized from time to time for incidental characters and settings.
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An anime adaption of the game was announced in July 2020. It is produced by Creator/{{Shirogumi}} and premiered on 7 October 2023.

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An anime adaption of the game was announced in July 2020. It is produced by Creator/{{Shirogumi}} (as part of their [[MilestoneCelebration 50th anniversary]], alongside ''Film/GodzillaMinusOne'') and premiered on 7 October 2023.
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An anime adaption of the game was announced in July 2020. It is produced by Creator/{{Shirogumi}} and will air on 7 October 2023.

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An anime adaption of the game was announced in July 2020. It is produced by Creator/{{Shirogumi}} and will air premiered on 7 October 2023.
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The game has a few manga adaptations, most notably the ''Million Live'' manga serialised in Monthly Shonen Sunday (complete with five volumes), ''Blooming Clover'' and ''Brand New Song''.

An anime adaption of the game was announced in July 2020. It is produced by Creator/{{Shirogumi}} and will air in the August of the Fall 2023 season.

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The game has a few manga adaptations, most notably the ''Million Live'' manga serialised serialized in [[Magazine/ShonenSunday Monthly Shonen Sunday Sunday]] (complete with five volumes), ''Blooming Clover'' and ''Brand New Song''.

An anime adaption of the game was announced in July 2020. It is produced by Creator/{{Shirogumi}} and will air in the August of the Fall 2023 season.
on 7 October 2023.
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An anime adaption of the game was announced in July 2020. It is produced by Shirogumi Inc. and will air in the August of the Fall 2023 season.

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An anime adaption of the game was announced in July 2020. It is produced by Shirogumi Inc. Creator/{{Shirogumi}} and will air in the August of the Fall 2023 season.
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An anime adaption of the game has been announced in July 2020 and will air in the Fall 2023 season.

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An anime adaption of the game has been was announced in July 2020 2020. It is produced by Shirogumi Inc. and will air in the August of the Fall 2023 season.
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* AllCGICartoon: The anime is made entirely in 3D, a first for a standard TV length [=iDOLM@STER=] anime installment.
* CanonWelding: The Creator/A1Pictures version of 765's producer serves as the Chief Producer role in the anime, making the rest of the A-1 [=iM@S=] continuity canon.
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An anime adaption of the game has been announced in July 2020.

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An anime adaption of the game has been announced in July 2020.
2020 and will air in the Fall 2023 season.
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* AwardBaitSong: ''Hummingbird'', Kaori's solo song, is very much in this style.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: While CERTAINLY not to the extent of Cinderella Girls, Million Live's newcomers still bring the number of 765Pro idols to a whopping 52 girls.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_idolmster_million_live.jpg]]
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'''THE iDOLM@STER: Million Live!''' (アイドルマスター ミリオンライブ! Aidorumasutaa Mirion Raibu!) is a 2013 video game by Creator/BandaiNamco and part of the ''[[Franchise/TheIdolmaster iDOLM@STER]]'' franchise, originally released on the GREE platform featuring the original cast of ''VideoGame/TheIdolmaster'', along with 37 brand-new idols to produce.

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'''THE iDOLM@STER: Million Live!''' (アイドルマスター ミリオンライブ! Aidorumasutaa Mirion Raibu!) is a 2013 video game by Creator/BandaiNamco Creator/BandaiNamcoEntertainment and part of the ''[[Franchise/TheIdolmaster iDOLM@STER]]'' franchise, originally released on the GREE platform featuring the original cast of ''VideoGame/TheIdolmaster'', along with 37 brand-new idols to produce.
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** For 2021, the team was able to get into contact with ''VideoGame/{{Tekken}}'''s Harada and make a full blown fighting game for the girls.
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* LoadsAndLoadsOfCharacters: While CERTAINLY not to the extent of Cinderella Girls, Million Live's newcomers still brings the number of 765Pro idols to a whopping 52 girls.

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* LoadsAndLoadsOfCharacters: While CERTAINLY not to the extent of Cinderella Girls, Million Live's newcomers still brings bring the number of 765Pro idols to a whopping 52 girls.



* OutOfContextEavesdropping: Kaori talks with Producer about her feelings about being an idol. Konomi overhears Kaori asking him to take responsibility for her feelings and ends up believing that Kaori fell in love with him.

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* OutOfContextEavesdropping: In chapter 18 of ''Brand New Song'', Kaori talks with Producer about her feelings about being an idol. Konomi overhears Kaori asking him to take responsibility for her feelings and ends up believing that Kaori fell in love with him.
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* OutOfContextEavesdropping: Kaori talks with Producer about her feelings about being an idol. Konomi overhears Kaori asking him to take responsibility for her feelings and ends up believing that Kaori fell in love with him.
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* GreatEscape: In the Idol Prison event, all the idols get imprisoned in TheAlcatraz and have to escape.
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An anime adaption of the game has been announced in July 2020.
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** 2016: Akane-chan Maker, an IdleGame in the vein of Cookie Cliker, where the aim is to make one Akane-chan doll for every person .

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** 2016: Akane-chan Maker, an IdleGame in the vein of Cookie Cliker, ''VideoGame/CookieClicker'', where the aim is to make one Akane-chan doll for every person .person.




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* DenserAndWackier: The original Million Live game is generally agreed to be the craziest part of the franchise. An example is the evolution of the theater as the player levels up -- starts off as a tent, becomes successively larger but still realistic for the first ten or so levels, then goes through [[https://www.setandset.com/archives/theaterlvup.html all manner of strange themes]] such as a waterfront complex, a snowy stage[[note]]Which was released in June, so they can't even claim it was to go with the season[[/note]], a floating island, a Japanese castle, and eventually a space station.

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stub?



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* AprilFoolsDay:
** 2016: Akane-chan Maker, an IdleGame in the vein of Cookie Cliker, where the aim is to make one Akane-chan doll for every person .
** 2017: A platformer involving Reika.



* AndYourRewardIsClothes: Whenever you acquire an SSR or a PST event tier reward idol, you receive an exclusive outfit alongside the card. Furthermore, whenever you train one of these cards reaches master rank 4, you unlock a recolor of their original outfit.
* AprilFoolsDay: On April 1st 2018, there was a special one-day event titled ''The iDOLM@STER Million Lie: Fisher Days.'' This event featured a fishing minigame that played itself, with the goal being to get the scripts from each stage to unlock ''Machiuke Prince'' as a playable song. Staying in the fishing game for longer to unlock all of the achievements also unlocked titles for 765 Pro secretaries Misaki and Kotori, and there was even a leaderboard who caught the biggest stage-exclusive "fish" (ranging from blue goldfishes to ''alien spaceships'') in each stage.

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* AndYourRewardIsClothes: Whenever you acquire an SSR or a PST event tier reward idol, you receive an exclusive outfit alongside the card. Furthermore, whenever you train one of these cards reaches master rank 4, you unlock a recolor of their original outfit.
outfit. Unlocking Master Rank 5 gives another recolor.
* AprilFoolsDay: AprilFoolsDay:
**
On April 1st 2018, there was a special one-day event titled ''The iDOLM@STER Million Lie: Fisher Days.'' This event featured a fishing minigame that played itself, with the goal being to get the scripts from each stage to unlock ''Machiuke Prince'' as a playable song. Staying in the fishing game for longer to unlock all of the achievements also unlocked titles for 765 Pro secretaries Misaki and Kotori, and there was even a leaderboard who caught the biggest stage-exclusive "fish" (ranging from blue goldfishes to ''alien spaceships'') in each stage.stage.
** 2019 had an Idol Heroes minigame.
** 2020 had a Super Beach Volleyball minigame with the idols being split into themed pairs.

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Removed: 43

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* ContinuityNod: Several towards ''iM@S2''.



* ContinuityNod: Several towards ''iM@S2''.



** One of the rewards you can receive by clearing songs are auto-live tickets. An auto live ticket does ExactlyWhatItSaysOnTheTin; it makes the game play any live automatically when used provided you have cleared the map in question at least once already. These auto lives count towards your clear count for that song (though not towards the score or combo rewards for it, [[NoFairCheating for obvious reasons]]) and give the same event rewards you would get by playing the song manually.

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** One of the rewards you can receive by clearing songs are auto-live tickets. An auto live ticket does ExactlyWhatItSaysOnTheTin; it makes the game play any live automatically when used provided you have cleared the map chart in question at least once already. These auto lives count towards your clear count for that song (though not towards the score or combo rewards for it, [[NoFairCheating for obvious reasons]]) and give the same event rewards you would get by playing the song manually.



* {{Cap}}: Unlike most other mobile games of its ilk, Theater Days has a hard Producer level cap that is currently maxed out at level 400. Once you reach this level, you will not gain any more stamina refills from leveling up, forcing you to rely entirely on your resources to refill stamina beyong the natural regeneration rate.

to:

* {{Cap}}: Unlike most other mobile games of its ilk, Theater Days has a hard Producer level cap that is currently maxed out at level 400. Once you reach this level, you will not gain any more stamina refills from leveling up, forcing you to rely entirely on your resources to refill stamina beyong beyond the natural regeneration rate.
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None


* DiscOneNuke: Shika and later Leon's SR cards, the latter of which was a former event reward that you can get for 1 Platinum Star Piece and that latter is straight-up handed to you for reading her guest commu. They come max-leveled out of the gate and can be easily ascended and brought to Star Rank 4 through playing their respective Image Songs with them in the unit, making them insanely strong early on.

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* DiscOneNuke: Shika and later Leon's SR cards, the latter former of which was a former event reward that you can get for 1 Platinum Star Piece and that the latter is straight-up handed to you for reading her guest commu.commu released in November of 2019. They come max-leveled out of the gate and can be easily ascended and brought to Star Rank 4 through playing their respective Image Songs with them in the unit, making them insanely strong early on.
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* DiscOneNuke: Shika and later Leon's SR cards, the latter of which was a former event reward that you can get for 1 Platinum Star Piece and that latter is straight-up handed to you for reading her guest commu. They come max-leveled out of the gate and can be easily ascended and brought to Star Rank 4 through playing their respective Image Songs, making them insanely strong early on.

to:

* DiscOneNuke: Shika and later Leon's SR cards, the latter of which was a former event reward that you can get for 1 Platinum Star Piece and that latter is straight-up handed to you for reading her guest commu. They come max-leveled out of the gate and can be easily ascended and brought to Star Rank 4 through playing their respective Image Songs, Songs with them in the unit, making them insanely strong early on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiscOneNuke: Shika and later Leon's SR cards, the latter of which was a former event reward that you can get for 1 Platinum Star Piece and that latter is straight-up handed to you for reading her guest commu. They come max-leveled out of the gate and can be easily ascended and brought to Star Rank 4 through playing their respective Image Songs, making them insanely strong early on.
Is there an issue? Send a MessageReason:
None


'''THE iDOLM@STER: Million Live!''' (アイドルマスター ミリオンライブ! Aidorumasutaa Mirion Raibu!) is a 2013 video game by Creator/BandaiNamco and part of VideoGame/TheIdolmaster franchise, originally released on the GREE platform featuring the original cast of The Idolm@ster, along with 37 brand-new idols to produce.

to:

'''THE iDOLM@STER: Million Live!''' (アイドルマスター ミリオンライブ! Aidorumasutaa Mirion Raibu!) is a 2013 video game by Creator/BandaiNamco and part of VideoGame/TheIdolmaster the ''[[Franchise/TheIdolmaster iDOLM@STER]]'' franchise, originally released on the GREE platform featuring the original cast of The Idolm@ster, ''VideoGame/TheIdolmaster'', along with 37 brand-new idols to produce.

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AndYourRewardIsClothes: Whenever you acquire an SSR or a PST event tier reward idol, you receive an exclusive outfit alongside the card. Furthermore, whenever you train one of these cards reaches master rank 4, you unlock a recolor of their original outfit.
* {{Blog}}: An in-universe example. Each of the 52 idols keeps their own blog which they occasionally update (usually corresponding to acquiring on of their SSRs, being featured in an event, or upon clearing their main communication story for the first time) that you can leace a "like" on.

to:

* AndYourRewardIsClothes: Whenever you acquire an SSR or a PST event tier reward idol, you receive an exclusive outfit alongside the card. Furthermore, whenever you train one of these cards reaches master rank 4, you unlock a recolor of their original outfit.
* AprilFoolsDay: On April 1st 2018, there was a special one-day event titled ''The iDOLM@STER Million Lie: Fisher Days.'' This event featured a fishing minigame that played itself, with the goal being to get the scripts from each stage to unlock ''Machiuke Prince'' as a playable song. Staying in the fishing game for longer to unlock all of the achievements also unlocked titles for 765 Pro secretaries Misaki and Kotori, and there was even a leaderboard who caught the biggest stage-exclusive "fish" (ranging from blue goldfishes to ''alien spaceships'') in each stage.
* {{Blog}}: An in-universe example. Each of the 52 idols keeps their own blog which they occasionally update (usually corresponding to acquiring on one of their SSRs, SSR cards, being featured in an event, or upon clearing their main communication story for the first time) that you can leace leave a "like" on.



RhythmGame: Theater Days turned Million Live into one of these.

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* RhythmGame: Theater Days turned Million Live into one of these.
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AntiFrustrationFeatures:
* One of the rewards you can receive by clearing songs are auto-live tickets. An auto live ticket does ExactlyWhatItSaysOnTheTin; it makes the game play any live automatically when used provided you have cleared the map in question at least once already. These auto lives count towards your clear count for that song (though not towards the score or combo rewards for it, [[NoFairCheating for obvious reasons]]) and give the same event rewards you would get by playing the song manually.
* Additionally, if you need to spend your stamina, but simply don't have the time or tickets to auto-live, there's also Oshigoto (Work) mode, where you can spend you stamina to start a communication with a random idol. Rewards vary depend on the type of Communication you get, but are generally lower than playing a live. However, it is by far the fastest way to accumulate event tokens, so expect to be using Oshigoto a lot if aiming for the highest tiers.

to:

* AntiFrustrationFeatures:
* ** One of the rewards you can receive by clearing songs are auto-live tickets. An auto live ticket does ExactlyWhatItSaysOnTheTin; it makes the game play any live automatically when used provided you have cleared the map in question at least once already. These auto lives count towards your clear count for that song (though not towards the score or combo rewards for it, [[NoFairCheating for obvious reasons]]) and give the same event rewards you would get by playing the song manually.
* ** Additionally, if you need to spend your stamina, but simply don't have the time or tickets to auto-live, there's also Oshigoto (Work) mode, where you can spend you stamina to start a communication with a random idol. Rewards vary depend on the type of Communication you get, but are generally lower than playing a live. However, it is by far the fastest way to accumulate event tokens, so expect to be using Oshigoto a lot if aiming for the highest tiers.



{{Blog}}: An in-universe example. Each of the 52 idols keeps their own blog which they occasionally update (usually corresponding to acquiring on of their SSRs, being featured in an event, or upon clearing their main communication story for the first time) that you can leace a "like" on.
{{Cap}}: Unlike most other mobile games of its ilk, Theater Days has a hard Producer level cap that is currently maxed out at level 400. Once you reach this level, you will not gain any more stamina refills from leveling up, forcing you to rely entirely on your resources to refill stamina beyong the natural regeneration rate.

to:

* {{Blog}}: An in-universe example. Each of the 52 idols keeps their own blog which they occasionally update (usually corresponding to acquiring on of their SSRs, being featured in an event, or upon clearing their main communication story for the first time) that you can leace a "like" on.
* {{Cap}}: Unlike most other mobile games of its ilk, Theater Days has a hard Producer level cap that is currently maxed out at level 400. Once you reach this level, you will not gain any more stamina refills from leveling up, forcing you to rely entirely on your resources to refill stamina beyong the natural regeneration rate.
Is there an issue? Send a MessageReason:
None


* One of the rewards you can receive by clearing songs are auto-live tickets. An auto live ticket does ExactlyWhatItSaysOnTheTin; it makes the game play any live automatically when used provided you have cleared the map in question at least once already. These auto lives count towards your clear count for that song (though not towards the score or combo rewards for it, [[NoFairCheating]]for obvious reasons]]) and give the same event rewards you would get by playing the song manually.

to:

* One of the rewards you can receive by clearing songs are auto-live tickets. An auto live ticket does ExactlyWhatItSaysOnTheTin; it makes the game play any live automatically when used provided you have cleared the map in question at least once already. These auto lives count towards your clear count for that song (though not towards the score or combo rewards for it, [[NoFairCheating]]for [[NoFairCheating for obvious reasons]]) and give the same event rewards you would get by playing the song manually.
Is there an issue? Send a MessageReason:
None


In June 29th 2017, a sequel to the GREE game called '''THE iDOLM@STER: Million Live! Theater Days''' was released, which added RhythmGame elements and full 3D graphics to the Million Live franchise along with two new idols to produce. The release of Theater Days eventually led to the shutdown of the original GREE game on March 18th, 2018, leaving Theater Days as the only entry in Million Live that is currently online.

to:

In June 29th 2017, a sequel to the GREE game called '''THE iDOLM@STER: Million Live! Theater Days''' was released, released for iOS and Android, which added RhythmGame elements and full 3D graphics to the Million Live franchise along with two new idols to produce. The release of Theater Days eventually led to the shutdown of the original GREE game on March 18th, 2018, leaving Theater Days as the only entry in Million Live that is currently online.



* One of the rewards you can receive by clearing songs are auto-live tickets, which do ExactlyWhatTheySayOnTheTin; it makes the game play any beatmap automatically when used provided you have cleared the map in question at least once already. These auto lives count towards your clear count for that song (though not towards the score or combo rewards for it, [[NoFairCheating]]for obvious reasons]]) and give the same event rewards you would get by playing the song manually.
* Additionally, if you need to spend your stamina, but simply don't have the time or tickets to auto-live, there's also Oshigoto mode, where you can spend you stamina to start a communication with a random idol. Rewards vary depend on the type of Communication you get, but are generally lower than playing a live. However, it is by far the fastest way to accumulate event tokens so expect to be using Oshigoto a lot if aiming for the highest tiers.

to:

* One of the rewards you can receive by clearing songs are auto-live tickets, which do ExactlyWhatTheySayOnTheTin; tickets. An auto live ticket does ExactlyWhatItSaysOnTheTin; it makes the game play any beatmap live automatically when used provided you have cleared the map in question at least once already. These auto lives count towards your clear count for that song (though not towards the score or combo rewards for it, [[NoFairCheating]]for obvious reasons]]) and give the same event rewards you would get by playing the song manually.
* Additionally, if you need to spend your stamina, but simply don't have the time or tickets to auto-live, there's also Oshigoto (Work) mode, where you can spend you stamina to start a communication with a random idol. Rewards vary depend on the type of Communication you get, but are generally lower than playing a live. However, it is by far the fastest way to accumulate event tokens tokens, so expect to be using Oshigoto a lot if aiming for the highest tiers.

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!!''The iDOLM@STER: Million Live'' contains examples of the following tropes:



* LoadsAndLoadsOfCharacters: While CERTAINLY not to the extent of Cinderella Girls, Million Live's newcomers still brings the number of 765Pro idols to a whopping 50 girls.

to:

* LoadsAndLoadsOfCharacters: While CERTAINLY not to the extent of Cinderella Girls, Million Live's newcomers still brings the number of 765Pro idols to a whopping 50 52 girls.



{{Cap}}: Unlike most other mobile games of its Ilk, Theater Days has a hard Producer level cap that is currently maxed out at level 400. Once you reach this level, you will not gain any more stamina refills from leveling up, forcing you to rely entirely on your resources to refill stamina beyong the natural regeneration rate.

to:

AntiFrustrationFeatures:
* One of the rewards you can receive by clearing songs are auto-live tickets, which do ExactlyWhatTheySayOnTheTin; it makes the game play any beatmap automatically when used provided you have cleared the map in question at least once already. These auto lives count towards your clear count for that song (though not towards the score or combo rewards for it, [[NoFairCheating]]for obvious reasons]]) and give the same event rewards you would get by playing the song manually.
*Additionally, if you need to spend your stamina, but simply don't have the time or tickets to auto-live, there's also Oshigoto mode, where you can spend you stamina to start a communication with a random idol. Rewards vary depend on the type of Communication you get, but are generally lower than playing a live. However, it is by far the fastest way to accumulate event tokens so expect to be using Oshigoto a lot if aiming for the highest tiers.
AndYourRewardIsClothes: Whenever you acquire an SSR or a PST event tier reward idol, you receive an exclusive outfit alongside the card. Furthermore, whenever you train one of these cards reaches master rank 4, you unlock a recolor of their original outfit.
{{Blog}}: An in-universe example. Each of the 52 idols keeps their own blog which they occasionally update (usually corresponding to acquiring on of their SSRs, being featured in an event, or upon clearing their main communication story for the first time) that you can leace a "like" on.
{{Cap}}: Unlike most other mobile games of its Ilk, ilk, Theater Days has a hard Producer level cap that is currently maxed out at level 400. Once you reach this level, you will not gain any more stamina refills from leveling up, forcing you to rely entirely on your resources to refill stamina beyong the natural regeneration rate.
Is there an issue? Send a MessageReason:
Launched the main Video Game page for The Idolm@ster: Million Live (and Theater Days).

Added DiffLines:

'''THE iDOLM@STER: Million Live!''' (アイドルマスター ミリオンライブ! Aidorumasutaa Mirion Raibu!) is a 2013 video game by Creator/BandaiNamco and part of VideoGame/TheIdolmaster franchise, originally released on the GREE platform featuring the original cast of The Idolm@ster, along with 37 brand-new idols to produce.

In June 29th 2017, a sequel to the GREE game called '''THE iDOLM@STER: Million Live! Theater Days''' was released, which added RhythmGame elements and full 3D graphics to the Million Live franchise along with two new idols to produce. The release of Theater Days eventually led to the shutdown of the original GREE game on March 18th, 2018, leaving Theater Days as the only entry in Million Live that is currently online.

----
[[foldercontrol]]

[[folder: In General]]
!!Million Live provides examples of:
* AscendedExtra: Minako Satake, Kana Yabuki, Yuriko Nanao, Serika Hakozaki, Anna Mochizuki, Shiho Kitazawa, and Nao Yokoyama have a significant appearance in TheMovie.
* ArtEvolution: Newer card illustrations are drawn better or with more complexity.
* ContinuityNod: Several towards ''iM@S2''.
* CashCowFranchise: There was never any question of it.
* CollectibleCardGame
** HundredPercentCompletion: Exploited. Entirely variant and upgraded cards are added at regular intervals.
** {{Metagame}}
** PowerEqualsRarity
* {{Crossover}}: The original 765 Pro are featured in ''Million Live'' as successful sempai the cast hopes to emulate.
** AlternateUniverse: The anime and console game continuity presents the ''Cinderella Girls'' as part of a rival agency known as 346 Pro. TheMovie formally established the ''Million Live'' idols as the "next generation" talent under a globally successful 765 Pro. ''Cinderella Girls'' and ''Million Live'' take place about two years after the original series cast have become superstars.
** PassingTheTorch: ''Million Live'' embodies this a great deal more than ''Cinderella Girls''. Especially with [[SpinoffSendoff the movie]] showcasing girls from ''ML'' and none from ''CG''.
* {{Fanservice}}: Present even in greater amounts than the original game and ''Cinderella Girls'', even featuring cards with the girls looking obviously uncomfortable or at the verge of crying.
* IdolSinger: Goes without saying.
* JobTitle: ''Million Live'' is the goal each idol seeks to achieve: performing live before 1,000,000 fans. [[http://en.wikipedia.org/wiki/Largest_concerts_ever This isn't unrealistic]]. The Producer is obviously the Idolmaster.
* LoadsAndLoadsOfCharacters: While CERTAINLY not to the extent of Cinderella Girls, Million Live's newcomers still brings the number of 765Pro idols to a whopping 50 girls.
* ThePowerofFriendship: Storyline cornerstone of character interaction in ''iM@S''.
* MerchandiseDriven: It's probably easier to list what doesn't get merchandised. The official company stance is, "anything not made to intentionally harm." Therefore you won't see products packaged as ''Million Live'' weaponry or insecticide. However everything else from food to clothing to toys to pet supplies are perfectly valid and do exist.
* MobilePhoneGame
* MusicForCourage

[[/folder]]

[[folder: The Original Game]]

[[/folder]]

[[folder: Theater Days]]
{{Cap}}: Unlike most other mobile games of its Ilk, Theater Days has a hard Producer level cap that is currently maxed out at level 400. Once you reach this level, you will not gain any more stamina refills from leveling up, forcing you to rely entirely on your resources to refill stamina beyong the natural regeneration rate.
RhythmGame: Theater Days turned Million Live into one of these.
[[/folder]]

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