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''The Hunter: Call of the Wild'' is a open world hunting SimulationGame by Expansive Worlds, and published by Avalanche Studios, released in 2017.

Not to be confused with ''VideoGame/TheHunterClassic,'' a game by the same company, nor ''Literature/TheCallOfTheWild,'' a book by Creator/JackLondon about a sled dog.

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''The Hunter: Call of the Wild'' is a open world hunting SimulationGame by Expansive Worlds, and published by Avalanche Studios, released in 2017.

2017. It's a sequel to the 2009 game ''VideoGame/TheHunterClassic''.

Not to be confused with ''VideoGame/TheHunterClassic,'' a game by the same company, nor ''Literature/TheCallOfTheWild,'' a book by Creator/JackLondon about a sled dog.
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* GreatWhiteHunter: You, yes, you!

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* ArchaicWeaponForAnAdvancedAge: One weapon pack DLC adds antique muzzle-loading black powder guns to the game. Although some hunters really do use guns like these, it's a weird addition to a game that otherwise provides mostly contemporary gear.

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* ArchaicWeaponForAnAdvancedAge: One weapon pack DLC adds antique muzzle-loading black powder guns to the game. Although some hunters really do use guns muzzleloading anachronisms like these, these (usually for sentimental reasons or [[WillfullyWeak to be challenged]]), it's a weird addition to a game that otherwise provides mostly contemporary gear.gear.
** DLC also added a pair of traditional bows: the Alexander, a yew longbow in the traditional English style; and the Houyi, an Asian-style recurve bow. Even though they can't take sights or optics, their accuracy and draw weight actually exceed the compound bows significantly.
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* WeSuckLess: The tents bear flavor text that brags that the built-in mosquito netting is [[DamnedByFaintPraise guaranteed to reduce user blood loss by 5% over the previous model.]]
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* {{Shoutout}}: With every reserve having a network of tall towers to climb in order to reveal parts of the map including nearby points of interest, coupled with exotic SceneryPorn all around, this game can easily feel like a civilian take on the ''VideoGame/FarCry'' series.
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* DeathIsASlapOnTheWrist: Dying merely respawns you at the nearest claimed outpost, all gear and abilities intact. There's not even a time delay, so you can go right back to the animal that killed you for another round; chances are it won't be far from where it jumped you.


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* OneHitKill:
** While herbivore attacks are usually survivable, larger predators like wolves, bears or lions will kill you instantly if you fail to down them first.
** This should also be your goal while hunting. Hitting an animal in the heart or the cervical spine is a challenge due to both being a small target, but since it means painless, instant death for your prey, it's well worth the effort.


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* SceneryGorn: The western part of Yukon Valley is called the Scorched Forest after a seasonal thunderstorm triggered a massive wildfire there a couple months before your arrival. As the name suggest, it's miles after miles of scorched trees, almost no underbrush, and practically no wildlife except near the borders to the neighboring, more intact areas.
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* SkillScoresAndPerks: Gaining levels awards skill points and perk points on a nonlinear scale, which can then be spent to improve your character. Simply put, skills cover hunting proficiency by buffing support gear like lures and scents, or by improving the ability to spot and read tracks. Perks are divided into four trees, one per weapon type, and simply boost gun performance like sway or reload speed, often across classes as many perks benefit all weapons regardless of their actual position in the tree.
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* DiscOneNuke: Downplayed, but you won't find a better rifle for small to medium game than the .243 Ranger you start out with. Its basic soft point ammo is free to purchase and also covers the widest range of animal sizes (2-6), coupled with a flat trajectory and general ease of use. You will need more powerful calibers for taking on big game, but within its class it's pretty much unbeatable from start to finish.
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* FirstPersonGhost: You'll often see your character's hands, but never their legs or any other part of their body.


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* HollywoodDarkness: Although nights are certainly darker than days, the perpetual full moon in the sky means it's never actually dark. In fact, switching on the headlamp makes it ''harder'' to see anything outside its short and narrow light cone (which is TruthInTelevision). Unfortunately, you can't spot tracks at night without the lamp.
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* {{Cap}}: The maximum level is 60, which provides not enough skill points and perk points to unlock even half of either group.

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* SkillGate: Unlocking new weapons requires harvesting lots and lots of animals with whatever weapon class you want to use. It takes about 150 decently high-level kills per class to unlock everything, meaning you'll be slumming it with mediocre starting equipment for a long time.



* SkillGate: Unlocking new weapons requires harvesting lots and lots of animals with whatever weapon class you want to use. It takes about 150 decently high-level kills per class to unlock everything, meaning you'll be slumming it with mediocre starting equipment for a long time.

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* ArchaicWeaponForAnAdvancedAge: One weapon pack DLC adds antique muzzle-loading black powder guns to the game. Although some hunters really do use guns like these, it's a weird addition to a game that otherwise provides mostly contemporary gear.



* ShootEverythingThatMoves: Unlike real hunting, you are encouraged to kill females and low-point males.



* ShootEverythingThatMoves: Unlike real hunting, you are encouraged to kill females and low-point males.


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* SkillGate: Unlocking new weapons requires harvesting lots and lots of animals with whatever weapon class you want to use. It takes about 150 decently high-level kills per class to unlock everything, meaning you'll be slumming it with mediocre starting equipment for a long time.
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* MasterOfAll: Bows are almost the perfect hunting weapon. Their only (literal) shortcoming is their rather short effective range. Get a handle on that and you have a weapon whose ammo is recoverable and can hunt anything, so no need to carry multiple weapons for small and big game. They're naturally silent, which generates significantly lower hunting pressure than guns do. They're very lightweight, leaving lots of room in your backpack for additional gear. They can mount a sight that comes with an integrated range finder and even an auto-adjusting red dot reticle that makes manually compensating for arrow drop unnecessary. Really the only things you shouldn't hunt with bows are those you shouldn't get close to; everything else is covered neatly.
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* GuideDangIt: Although most quadrupedal animals share a similar body plan, there's enough variation between the species to make it difficult for amateur hunters to judge the best shot placement for an instant kill. The game does show an X-ray schematic of where and what you hit, assuming you successfully downed your prey, but that only happens after the fact, and it doesn't tell you what to aim for if you didn't drop the animal on the spot. In other words, if you're new to the game and want to hunt ethically, you have no choice but to look up target zones and ideal ammo choices online.

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* DownloadableContent: More reserves, [=ATVs=] to travel faster, more weapons, tents to manually place save points, dogs, etc...

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* BribingYourWayToVictory: Some of the DLC packs make the game much easier or more diverse from the get-go, either by providing support features like bloodhounds that help you track wounded prey, or by unlocking powerful weapons that would normally take a lot of grinding to access.
* DownloadableContent: More reserves, [=ATVs=] to travel faster, more weapons, tents to manually place save points, dogs, etc... For comparison's sake: in late 2022, while the base game was priced at $20, all DLC combined amounted to $140.
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* GunsDoNotWorkThatWay: Averted for the most part, except for the AntiFrustrationFeature that lets you switch optics on the fly anytime you want. Few guns are able to do that in the first place, and it isn't recommended even in these rare exceptions due to a loss in accuracy. Generally speaking, firearms need to be re-zeroed whenever a new optic is installed.
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Would receive a sequel/spinoff in the form of ''Call of the Wild: theAngler'', centering on fishing, in 2022.
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* EvilPoacher: Much of the ExcusePlot for the African map involves tracking down poachers who have been terrorizing the savannah and dismantling their traps.
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* MinimalistCast: In each individual reserve, it's just you and the person over the radio, though some reserves can also include a second person. There are other people mention, but they are merely just TheGhost. If you own the bloodhound DLC, the cast will also include a [[NonHumanSidekick bloodhound companion]], if you count it as the TeamPet.

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* MinimalistCast: In each individual reserve, it's just you and the person over the radio, though some reserves can also include a second person. There are other people mention, mentioned, but they are merely just TheGhost. If you own the bloodhound DLC, the cast will also include a [[NonHumanSidekick bloodhound companion]], if you count it as the TeamPet.

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* MaybeMagicMaybeMundane: The Africa reserve last main mission has the player being led through a cave by visible glowing jackal sprits that you cannot shoot; the game just says invalid target if you try, and refuses to even let the gun fire a shot. The grandfather firmly believes in this type of thing and has been constantly talking about his spiritual beliefs throughout the reserve's missions, but the player has just fallen off a very high bridge and may be seeing things due to a injury, and the possibly is raised indirectly by the skeptical offscreen brother that they had gotten into some wild mushrooms. The game is normally a realistic and very mundane hunting simulator without any fantastic elements, so it's hard to say whether all this magical stuff is supposed to be actually happening or not.



* MinimalistCast: In each individual reserve, it's just you and the person over the radio, though some reserves can also include a second person. There are other people mention, but they are merely just TheGhost. If you own the bloodhound DLC, the cast will also include a [[NonHumanSidekick bloodhound companion]], if you count it as the TeamPet.



* MaybeMagicMaybeMundane: The Africa reserve last main mission has the player being led through a cave by visible glowing jackal sprits that you cannot shoot; the game just says invalid target if you try, and refuses to even let the gun fire a shot. The grandfather firmly believes in this type of thing and has been constantly talking about his spiritual beliefs throughout the reserve's missions, but the player has just fallen off a very high bridge and may be seeing things due to a injury, and the possibly is raised indirectly by the skeptical offscreen brother that they had gotten into some wild mushrooms. The game is normally a realistic and very mundane hunting simulator without any fantastic elements, so it's hard to say whether all this magical stuff is supposed to be actually happening or not.
* MinimalistCast: Just you and the person over the radio, though some reserves also include a second person. There are other people mention, but they are merely just TheGhost.
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* MinimalistCast: Just you and the person over the radio, though some reserves also include a second person. There are other people mention, but they are merely just TheGhost.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_hunter_call_of_the_wild.jpg]]
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** The red deer Great One was introduced bugged: spawning into the game already dead, and when harvested the otherwise majestic antlers are on the ground behind it nowhere near its head. They're always ranked gold instead of being scored as a Great One because the scoring requirements cannot be met when it's spawned already dead, and sometimes it does not even list its weight. This of course has discouraged many people from searching for one until it's fixed.


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* TheMarvelousDeer: In an unexpected twist, red deer Great Ones are programmed to always have a lot of foliage in their massive antlers, in an almost fantastic way that calls to mind this trope more than something you would normally see in a hunting game. This has raised speculation on what future Great Ones for other species would look like and what kind of gimmicks they could have.


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*** There is now red deer Great Ones.
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** Waterfowl and other birds shot over bodies of water will drift towards the point the player shot them from. This makes harvesting them nice and easy.
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* LevelGrinding: Gaining levels is very slow paced. The game seems to assume you will be playing hundreds of hours.

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* LevelGrinding: Gaining The gameplay encourages this because gaining levels is very slow paced. The game seems to assume you paced, and the main point is killing high rated trophy animals and/or rare animals; the player will be playing hundreds of hours.find more valuable animals depending on the effort and time investment they spend.
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Not sure if they are really that big now that I think of it


* WideOpenSandbox: The game is divided into different reserves, each of which are absolutely gigantic (to the point of taking real-life days to cross) and you are free to go anywhere you wish. There are missions on each one, but they are optional.

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* WideOpenSandbox: The game is divided into different reserves, each of which are absolutely gigantic (to the point of taking real-life days to cross) gigantic, and you are free to go anywhere you wish. There are missions on each one, but they are optional.

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