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* ResetMilestone: Every layer that uses static currency in the 3rd and 4th row has several milestones that provide convenient things like retaining upgrades/milestones, automatically resetting layers, and autobuying buyables, but three of them let you progress further by unlocking Degree programs and the culmination of the game.

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* ResetMilestone: ResetMilestones: Every layer that uses static currency in the 3rd and 4th row has several milestones that provide convenient things like retaining upgrades/milestones, automatically resetting layers, and autobuying buyables, but three of them let you progress further by unlocking Degree programs and the culmination of the game.
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Added an example.

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* ResetMilestone: Every layer that uses static currency in the 3rd and 4th row has several milestones that provide convenient things like retaining upgrades/milestones, automatically resetting layers, and autobuying buyables, but three of them let you progress further by unlocking Degree programs and the culmination of the game.
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I PM'd the troper who added that and they agreed to remove, mostly because this really isn't optional (while the other challenge is too short to be left for postgame).


* PostEndGameContent: The game ends once you write a thesis at 1e1,000,000,000,000 hours of work, but with a good endpoint setup and some grinding, you can keep going and reasonably reach 1e10,000,000,000,000. Heck, the M.A. in Marketing is optional and is likely best left for the postgame since it would otherwise take a pretty long time to finish.

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* PostEndGameContent: The game ends once you write a thesis at 1e1,000,000,000,000 hours of work, but with a good endpoint setup and some grinding, you can keep going and reasonably reach 1e10,000,000,000,000. Heck, the M.A. in Marketing is optional and is likely best left for the postgame since it would otherwise take a pretty long time to finish.
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He has a page.


''The Game Dev Tree'' is an IdleGame made in UsefulNotes/TheModdingTree by thepaperpilot and released in 2020. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Later layers will only reset those directly above them, leading to more strategy. Can you reach 1e1,000,000,000,000 hours of work?

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''The Game Dev Tree'' is an IdleGame made in UsefulNotes/TheModdingTree by thepaperpilot Creator/ThePaperPilot and released in 2020. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Later layers will only reset those directly above them, leading to more strategy. Can you reach 1e1,000,000,000,000 hours of work?
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* VerbalBackspace: The description of lectures says "you should be able to start hiring Teacher Assistants to take advantage of" with "take advantage of" crossed out, followed by "help you out."

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* VerbalBackspace: The description of lectures says "you should be able to start hiring Teacher Assistants to take advantage of" of", with "take advantage of" crossed out, out and followed by "help you out."
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* SchoolGradeHacking: One of the Good Will upgrades is "Hack into college databases", which allows you to "Manipulate your GPA to multiply enrollment gain based on your refactors".

Changed: 21

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* PostEndGameContent: The game ends once you write a thesis at 1e1,000,000,000,000 hours of work, but with a good endpoint setup and some grinding, you can keep going and reasonably reach 1e10,000,000,000,000. Heck, the M.S. in Computer Science is optional and is likely best left for the postgame since it would otherwise take a pretty long time to finish.

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* PostEndGameContent: The game ends once you write a thesis at 1e1,000,000,000,000 hours of work, but with a good endpoint setup and some grinding, you can keep going and reasonably reach 1e10,000,000,000,000. Heck, the M.S. A. in Computer Science Marketing is optional and is likely best left for the postgame since it would otherwise take a pretty long time to finish.

Added: 116

Changed: 26

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* TheCracker: Certain updates unlocked by the Good Will layer involve hacking or using malware for your own benefit.



* ProtagonistJourneyToVillain: Downplayed. At first, your only goal is to make good games and become more efficient at doing so. However, later layers and upgrades in them (ads in the games in the Cash layer and various tricks to improve resource production in the Good will layer) lead to you adopting rather unethical methods to progress.

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* ProtagonistJourneyToVillain: Downplayed. At first, your only goal is to make good games and become more efficient at doing so. However, later layers and upgrades in them (ads in the games in the Cash layer and various tricks to improve resource production in the Good will layer) lead to you adopting rather unethical methods to progress.progress, such as running a botnet.

Changed: 93

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* ColorCodedForYourConvenience: Each layer has its own color.

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* ColorCodedForYourConvenience: Each layer has its own color.color, and certain key words related to a layer [[RainbowSpeak will appear in that layer's color]].
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Added an example.

Added DiffLines:

* ProtagonistJourneyToVillain: Downplayed. At first, your only goal is to make good games and become more efficient at doing so. However, later layers and upgrades in them (ads in the games in the Cash layer and various tricks to improve resource production in the Good will layer) lead to you adopting rather unethical methods to progress.
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Added an example.

Added DiffLines:

* {{Whatevermancy}}: The time flux layer mentions a course in Chronomancy which teaches time manipulation.
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Added an example.

Added DiffLines:

* PostEndGameContent: The game ends once you write a thesis at 1e1,000,000,000,000 hours of work, but with a good endpoint setup and some grinding, you can keep going and reasonably reach 1e10,000,000,000,000. Heck, the M.S. in Computer Science is optional and is likely best left for the postgame since it would otherwise take a pretty long time to finish.
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Added an example.

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* LootBoxes: The Surprise Mechanics good will upgrade unlocks cash upgrades that add cosmetic loot crates and loot crate weapons to the game, making customers give way more cash.
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* IShouldWriteABookAboutThis: The last action needed to complete the game is writing your thesis[=/=]MagnumOpus, "The Game Dev Tree".

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* IShouldWriteABookAboutThis: The last action needed to complete the game is writing your thesis[=/=]MagnumOpus, thesis/MagnumOpus, "The Game Dev Tree".

Added: 182

Changed: 130

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Added an example, made adjustments to description to make it longer and not leave a space for the image on mobile.


''[[https://www.thepaperpilot.org/gamedevtree/ The Game Dev Tree]]'' is an IdleGame made in UsefulNotes/TheModdingTree by thepaperpilot and released in 2020. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Can you reach 1e1,000,000,000,000 hours of work?

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''[[https://www.thepaperpilot.org/gamedevtree/ The ''The Game Dev Tree]]'' Tree'' is an IdleGame made in UsefulNotes/TheModdingTree by thepaperpilot and released in 2020. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Later layers will only reset those directly above them, leading to more strategy. Can you reach 1e1,000,000,000,000 hours of work?work?

The game is playable [[https://www.thepaperpilot.org/gamedevtree/ here]].



* {{Emoticon}}: The part about how your productivity decreases in terms of hours of work done ends with a :/.



* RainbowSpeak: Many node description color certain words related to them and other ones accordingly.

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* RainbowSpeak: Many node description descriptions color certain words related to them and other ones accordingly.
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Added an example.

Added DiffLines:

* ColorCodedForYourConvenience: Each layer has its own color.
** Updates: Green
** Experience: Red
** Cash: Orange
** Refactors: Blue
** School: Brown
** Fame: Pink
** API: Avocado
** Time flux: Purple
** Diplomas: Indigo
** Lectures: Teal
** Good will: Dark green
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Actually, that appears in almost all of these games with no changes... Adding it to the classic PT page.


* EndGameResultsScreen: The end screen shows how long it took to beat the game.
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Removed as these can't really be called mods of this game specifically but rather a use of a specific engine and I'm pretty sure these are redundant to the description anyway.


* GameMod: This is a mod for ''VideoGame/PrestigeTree'' but with a game dev theme and different mechanics designed for more long-term strategic choices.
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Image and caption changed per thread.


[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/gamedevtree14.png]]
[[caption-width-right:348:The tree (not shown: row 4)]]

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[[quoteright:348:https://static.%%Revisions based on updates allowed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1641311304031201800
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/gamedevtree14.org/pmwiki/pub/images/gamedevtreehq4.png]]
[[caption-width-right:348:The tree (not shown: row 4)]]
[[caption-width-right:350:Shown: Updates, Experience, Cash, Refactors, School, Fame.]]

Changed: 14

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* NoCelebritiesWereHarmed: The lecturers have names based on real-life game designers, like [[Creator/{{Valve}} Gabriel Newell]] and [[Creator/JohnCarmack Jean Carmack]].

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* NoCelebritiesWereHarmed: The lecturers [=TAs=] have names based on real-life game designers, like [[Creator/{{Valve}} Gabriel Newell]] and [[Creator/JohnCarmack Jean Carmack]].
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Added DiffLines:

* IShouldWriteABookAboutThis: The last action needed to complete the game is writing your thesis[=/=]MagnumOpus, "The Game Dev Tree".
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Added DiffLines:

* VerbalBackspace: The description of lectures says "you should be able to start hiring Teacher Assistants to take advantage of" with "take advantage of" crossed out, followed by "help you out."
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* LeetLingo: One of the classes is CS 1337.
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More accurate.


''[[https://www.thepaperpilot.org/gamedevtree/ The Game Dev Tree]]'' is an IdleGame by thepaperpilot released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Can you reach 1e1,000,000,000,000 hours of work?

to:

''[[https://www.thepaperpilot.org/gamedevtree/ The Game Dev Tree]]'' is an IdleGame made in UsefulNotes/TheModdingTree by thepaperpilot and released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''.2020. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Can you reach 1e1,000,000,000,000 hours of work?
Is there an issue? Send a MessageReason:
Added an example.

Added DiffLines:

* SkillPointReset: You can press a button to reset endpoint and good will upgrades, which is helpful since both are limited resources and not spending the latter may be more beneficial due to its boost to fame and fan effects.
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Added an example.

Added DiffLines:

* DiminishingReturnsForBalance: Your productivity slows down early on, lowering the amount of hours of work done every second. You quickly get upgrades to weaken the effect.
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''The Game Dev Tree'' is an IdleGame by thepaperpilot released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Can you reach 1e1,000,000,000,000 hours of work?

to:

''The ''[[https://www.thepaperpilot.org/gamedevtree/ The Game Dev Tree'' Tree]]'' is an IdleGame by thepaperpilot released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Can you reach 1e1,000,000,000,000 hours of work?
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Fixed some description details.


''The Game Dev Tree'' is an IdleGame by The Paper Pilot released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Can you reach 1e1,000,000,000,000 hours of work?

to:

''The Game Dev Tree'' is an IdleGame by The Paper Pilot thepaperpilot released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Can you reach 1e1,000,000,000,000 hours of work?
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Probably not needed as most mods use the same engine, not sure if I fully right there anyway.


* GameMod: This is a mod for ''VideoGame/PrestigeTree'', using the same engine but with different mechanics designed for more long-term strategic choices.

to:

* GameMod: This is a mod for ''VideoGame/PrestigeTree'', using the same engine ''VideoGame/PrestigeTree'' but with a game dev theme and different mechanics designed for more long-term strategic choices.
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Started this page.

Added DiffLines:

[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/gamedevtree14.png]]
[[caption-width-right:348:The tree (not shown: row 4)]]

''The Game Dev Tree'' is an IdleGame by The Paper Pilot released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''. In it, you are making your own game, releasing updates for it once you accumulate enough hours of work. Progress slows down over time, which is why you have to reset for updates as well as later resources like experience and cash, but those reset updates. Can you reach 1e1,000,000,000,000 hours of work?
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!!This game provides examples of:
* ChallengeRun: Degrees in the diploma tab task you with reaching an enrollment goal while disabling row 4 effects except for two specific ones.
* EndGameResultsScreen: The end screen shows how long it took to beat the game.
* ExportSave: You can export the 4KB+ savefile into the clipboard and paste it into the game.
* GameMod: This is a mod for ''VideoGame/PrestigeTree'', using the same engine but with different mechanics designed for more long-term strategic choices.
* NoCelebritiesWereHarmed: The lecturers have names based on real-life game designers, like [[Creator/{{Valve}} Gabriel Newell]] and [[Creator/JohnCarmack Jean Carmack]].
* RainbowSpeak: Many node description color certain words related to them and other ones accordingly.
* SockPuppet: You can make alt accounts on Discord, Patreon, Twitch, and Github to boost their effects if you're famous enough.
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