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** Notable the AI can be both depending on how creative the player is. A smart player effectively makes them the later, but a new or reckless player makes them the former.


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* BoringButPractical: A easy way to survive is to simply set your walls up to where the only way a Cannibal can enter is through a campfire or firepit, then watch them light on fire as they charge at you.
** As many players discovered, the default axe is a bit weak but its study, right there when you start, and a JackOfAlllTrades weapon.
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* ExcusePlot: Plot is only hinted by the opening cutscene and could be summarized by "you just survived a plane crash on a tropical island inhabited by cannibal tribes. Survive." Given the available game is an early alpha version of a product still being developed, this trope could eventually be averted.

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* ExcusePlot: Plot is only hinted by the opening cutscene and could be summarized by "you just survived a plane crash on a tropical forest island inhabited by cannibal tribes. Survive." Given the available game is an early alpha version of a product still being developed, this trope could eventually be averted.
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* PressStartToGameOver: If you don't leave the area near the plane crash, it'll soon be crawling with cannibals. Better pack up what you need and run.
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* UncannyValley: Most of the cannibals have mutated facial features to add to their creepiness.

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** Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whereas it is a glitch (the game forgot to load this specific enemy's loincloth), censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]

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** Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whereas it is a glitch (the game forgot to load this specific enemy's loincloth), censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]intended.



* PressStartToGameOver: If you don't leave the area near the plane crash, it'll soon be crawling with cannibals. Better pack up what you need and run.
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It was first announced back in May 2013, and is finally seeing some form of release, through [[http://store.steampowered.com/app/242760/ Early Access]] on Steam a year later. The game is produced by the four man team at Endnight Games, and the game is still getting some steady updates.

to:

It was first announced back in May 2013, and is finally seeing some form of release, through [[http://store.steampowered.com/app/242760/ Early Access]] on Steam a year later. The game is produced developed by the four man team at Endnight Games, and the game is still getting some steady updates.
Games.
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** The lighter. It emits a very short-ranged light and must be lit several times per minute, but doesn't eventually run out of gas.

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** The lighter. It emits a very short-ranged light and must be lit several times per minute, but doesn't eventually run out of gas.
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** The lighter. It emits a very short-ranged light and must be lit several times per minute, but doesn't eventually run off of gas.

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** The lighter. It emits a very short-ranged light and must be lit several times per minute, but doesn't eventually run off out of gas.
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** The lighter. It emits very short-range light and must be lit several times per minute, but doesn't eventually run off of gas.
** Lit Molotov cocktail being held are infinite sources of light, too. They actually emit more light than the lighter.

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** The lighter. It emits a very short-range short-ranged light and must be lit several times per minute, but doesn't eventually run off of gas.
** Lit A lit Molotov cocktail being held are is an infinite sources of light, too. They actually emit more light than the lighter.



* TrailersAlwaysSpoil: [[spoiler: Octopus mutants]] are shown in a trailer.

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* TrailersAlwaysSpoil: [[spoiler: Octopus Both of the special mutants]] are shown in a trailer.
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* ThrowingTheDistraction: Throwing rocks and tennis balls can distract nearby cannibals if they haven't spotted you yet.
* TrailersAlwaysSpoil: [[spoiler: Octopus mutants]] are shown in a trailer.
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* InfiniteFlashlight:
** The lighter. It emits very short-range light and must be lit several times per minute, but doesn't eventually run off of gas.
** Lit Molotov cocktail being held are infinite sources of light, too. They actually emit more light than the lighter.


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* TenSecondFlashlight: The plastic torch is a flashlight with short autonomy.

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Removed the \"Standard FPS Guns\" part due to the fact that the game isn\'t considered a true \"FPS\" as of yet.


** Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whereas it is a glitch (the game forgot to load this specific enemy loincloths), censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]

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** Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whereas it is a glitch (the game forgot to load this specific enemy loincloths), enemy's loincloth), censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]



* FissionMailed: If you get killed by the cannibals for the first time in a new game, you won't get a game over. [[spoiler:You'll wake up in a cave littered with dead passengers, with a good amount of loot. Sadly, dying at any point after this (iuncluding during a fighting inside said cave) and it's a game over.]]

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* FissionMailed: If you get killed by the cannibals for the first time in a new game, you won't get a game over. [[spoiler:You'll wake up in a cave littered with dead passengers, with a good amount of loot. Sadly, dying at any point after this (iuncluding during a fighting inside said (even if you're still in the cave) and it's a game over.]]



* NoticeThis: Items that can be directly picked up or interacted with glow in with or show an icon hovering above them. The exception being natural resources (trees, bushes, live animals), who doesn't show anything like this before being ready to be harvested (cutting a tree, killing a rabbit, etc).

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* NoticeThis: Items that can be directly picked up or interacted with glow in with or show have an icon hovering above them. The exception being natural resources (trees, bushes, live animals), who doesn't that don't show anything like this before being ready to be harvested (cutting a tree, killing a rabbit, etc).etc.)



* SkeletonsInTheCoatCloset: Some cannibals act like some kind of leader or shaman and wear a skull strapped on their back (which emits light).

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* SkeletonsInTheCoatCloset: Some cannibals act like some kind of leader or shaman and wear a skull strapped on their back skulls (which emits emit light).



* StandardFPSGuns: Averted. The only weapons are different axes, a stick, a spear, a flare gun, and Molotov cocktails.

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* BaldOfEvil: Male cannibals don't have any hair.



** Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whereas it is a glitch, censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]

to:

** Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whereas it is a glitch, glitch (the game forgot to load this specific enemy loincloths), censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]



* FissionMailed: If you get killed by the cannibals for the first time in a new game, you won't get a game over. [[spoiler:You'll wake up in a cave littered with dead passengers, with a good amount of loot. Sadly, dying at any point after this and it's a game over.]]

to:

* FissionMailed: If you get killed by the cannibals for the first time in a new game, you won't get a game over. [[spoiler:You'll wake up in a cave littered with dead passengers, with a good amount of loot. Sadly, dying at any point after this (iuncluding during a fighting inside said cave) and it's a game over.]]



* HyperactiveMetabolism: Eating some mushrooms make you recover health and energy, but for a very low amount.



* NoticeThis: Items that can be directly picked up or interacted with glow in with or show an icon hovering above them. The exception being natural resources (trees, bushes, live animals), who doesn't show anything like this before being ready to be harvested (cutting a tree, killing a rabbit, etc).



* SkeletonsInTheCoatCloset: Some cannibals act like some kind of leader or shaman and wear skulls on themselves.

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* ScareChord: A couple of eerie piano notes are played when a nearby hostile cannibal is about to attack, and then several times during the ensuing fight (until one of you dies or the enemy eventually flees).
* SkeletonsInTheCoatCloset: Some cannibals act like some kind of leader or shaman and wear skulls a skull strapped on themselves.their back (which emits light).


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* StandardFPSGuns: Averted. The only weapons are different axes, a stick, a spear, a flare gun, and Molotov cocktails.

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* BarbieDollAnatomy: Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whereas it is a glitch, censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]

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* BarbieDollAnatomy: BarbieDollAnatomy:
**
Some male cannibals walk around without loincloths and have a totally smooth crotch. It is unclear whereas it is a glitch, censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]



* ExcusePlot: Plot is only hinted by the opening cutscene and could be summarized by "you just survived a plane crash on a tropical island inhabited by cannibal tribes. Survive."
** Given the available game is an early alpha version of a product still being developed, this trope could eventually be averted.

to:

* ExcusePlot: Plot is only hinted by the opening cutscene and could be summarized by "you just survived a plane crash on a tropical island inhabited by cannibal tribes. Survive."
**
" Given the available game is an early alpha version of a product still being developed, this trope could eventually be averted.



* OneHitKill: Leader cannibals can do a powerful uppercut, that not only sends you flying, but can kill you instantly. If you haven't been caught, it'll knock you out. If you did get caught prior to that, have a nice flight. However this can be averted with armor.

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* OneHitKill: OneHitKill:
**
Leader cannibals can do a powerful uppercut, that not only sends you flying, but can kill you instantly. If you haven't been caught, it'll knock you out. If you did get caught prior to that, have a nice flight. However this can be averted with armor.
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* BottomlessBladder: There are energy and hunger meters, but no pee meter.


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* ExcusePlot: Plot is only hinted by the opening cutscene and could be summarized by "you just survived a plane crash on a tropical island inhabited by cannibal tribes. Survive."
** Given the available game is an early alpha version of a product still being developed, this trope could eventually be averted.


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* GottaCatchThemAll: There is a counter which increases each time you find the corpse of another passenger.


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* {{Robinsonade}}: The core of the game. Harvest food and various material (leaves, rocks, sticks, etc), scavenge things, build shelters (you actually can create actual camps with customized walls) and tools, make fire.


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* SprintMeter: There is a fatigue meter which depletes when you sprint or use a weapon, then automatically replenish in a couple of seconds. The fatigue meter is directly linked to the energy meter (the fatigue cap being the current energy level), which gradually decrease unless you eat, drink, or sleep.

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Handling Spoilers: Do not spoil tag trope names.


* [[spoiler: FetusTerrible: Inside of one of the caves there's what appears to be a small, malformed [[http://goo.gl/mtB98F mutant baby]] laying on the ground. It currently doesn't move, and cannot be interacted with.]]

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* [[spoiler: FetusTerrible: Inside [[spoiler:Inside of one of the caves there's what appears to be a small, malformed [[http://goo.gl/mtB98F mutant baby]] laying on the ground. It currently doesn't move, and cannot be interacted with.]]



* TribalFacePaint: Worn by some of the cannibals.

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* TribalFacePaint: Worn by some of the cannibals.cannibals.
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It was first announced back in May 2013, and is finally seeing some form of release, through [[http://store.steampowered.com/app/242760/ Early Access]] on Steam. The game is produced by the 4 man team at Endnight Games, and the game is still getting some steady updates.

to:

It was first announced back in May 2013, and is finally seeing some form of release, through [[http://store.steampowered.com/app/242760/ Early Access]] on Steam. Steam a year later. The game is produced by the 4 four man team at Endnight Games, and the game is still getting some steady updates.


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* [[spoiler: FetusTerrible: Inside of one of the caves there's what appears to be a small, malformed [[http://goo.gl/mtB98F mutant baby]] laying on the ground. It currently doesn't move, and cannot be interacted with.]]


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* FlareGun: Can be used to set both animals and cannibals on fire.
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** Averted with the topless female cannibals, whose nipples are clearly visible.

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* BarbieDollAnatomy: Some male cannibal walk without loin cloth and have a totally smooth crotch. It is unclear whereas it is a glitch, censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]

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* BarbieDollAnatomy: Some male cannibal cannibals walk around without loin cloth loincloths and have a totally smooth crotch. It is unclear whereas it is a glitch, censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]



* CannibalTribe: Well, duh.
* CoveredInMud: Being covered in mud decreases the chances of being spotted by cannibals, however the camouflage can be washed away by rain.



* FullFrontalAssault: Some male cannibals fight naked, and female cannibals fight topless.



* SkeletonsInTheCoatCloset: Some cannibals act like some kind of leader or shaman and wear skulls on themselves.

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* SkeletonsInTheCoatCloset: Some cannibals act like some kind of leader or shaman and wear skulls on themselves.themselves.
* TribalFacePaint: Worn by some of the cannibals.
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* BarbieDollAnatomy: Some male cannibal walk without loin cloth and have a totally smooth crotch. It is unclear whereas it is a glitch, censorship, or totally intended [[spoiler: to foreshadow they aren't totally human.]]



* LoinCloth: Worn by the cannibals.



* RedHerring: Albeit unintentional[[note]]The game is still in Alpha, so there's further implementation of the child, beside being in the intro[[/note]], the child in the introduction is this. There's no way to find him, as of yet, but since the main goal of the game is to survive, not find the child, it's mostly justified.

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* RedHerring: Albeit unintentional[[note]]The game is still in Alpha, so there's further implementation of the child, beside being in the intro[[/note]], the child in the introduction is this. There's no way to find him, as of yet, but since the main goal of the game is to survive, not find the child, it's mostly justified.justified.
* SkeletonsInTheCoatCloset: Some cannibals act like some kind of leader or shaman and wear skulls on themselves.

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* AnAxeToGrind: The game includes a couple of axe-like weapons. The first weapon[=/=]tool found in the game is an axe picked up on the corpse of a plane's crewmember.

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* AnAxeToGrind: The game includes a couple of axe-like weapons. The first weapon[=/=]tool found in the game is an axe picked up on that was lodged inside of the corpse of a plane's crewmember.stewardess' chest.



* DeadlyEuphemism: Oddly enough, the name for a certain trap was changed within the first day of Early Access. Of course, this example isn't about the old name but the new one: the "Happy Birthday" trap... Yeah. [[IncrediblyLamePun Gives you quite the surprise]].

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* DeadlyEuphemism: Oddly enough, the name for a certain trap was changed within the first day of Early Access. Of course, this example isn't about the old name but the new one: the "Happy Birthday" trap... Yeah. yeah. [[IncrediblyLamePun Gives It gives you quite the surprise]].



* GrievousHarmWithABody: You can use a cannibal's severed limb as a weapon, if you so desire. They also can be used to create some totems intended toscare them.

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* GrievousHarmWithABody: You can use a cannibal's severed limb as a weapon, if you so desire. They also can be used to create some totems intended toscare them.effigies that can scare away the cannibals.



* ImprovisedArmour: Your armour is increased by wearing layers of lizard's skin.

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* ImprovisedArmour: Your armour is increased by wearing layers of lizard's lizards' skin.



* MolotovCocktail: A weapon created by combining a small alcohol flask with a rag.

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* MacGyvering: It is possible to create a bomb by combining a circuit board, a few coins, and some booze together.
* MolotovCocktail: A weapon created You can make one by combining a small alcohol flask with a rag.

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* AnAxeToGrind: The game includes a couple of axe-like weapons. The first weapon[=/=]tool found in the game is an axe picked up on the corpse of a plane's crewmember.



* GrievousHarmWithABody: You can use a cannibal's severed limb as a weapon, if you so desire.

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* GrievousHarmWithABody: You can use a cannibal's severed limb as a weapon, if you so desire. They also can be used to create some totems intended toscare them.


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* ImprovisedArmour: Your armour is increased by wearing layers of lizard's skin.


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* MolotovCocktail: A weapon created by combining a small alcohol flask with a rag.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/the_forest1_1657.png]]
[[caption-width-right:300:Remember to kick back, relax, and enjoy your flight.]]


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* GrievousHarmWithABody: You can use a cannibal's severed limb as a weapon, if you so desire.
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As per our Spoiler Policy, we do not spoil tag trope names.


* [[spoiler:HumanoidAbomination: [[MultiArmedAndDangerous The Octopus]] and [[SpiderLimbs The Spider]] are weird... human-things. The game's wiki describes them as two or more people put together with a good dosage of extra limbs... There's a reason the wiki refers to them, and the cannibals, as mutants.]]

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* [[spoiler:HumanoidAbomination: [[MultiArmedAndDangerous HumanoidAbomination: [[spoiler:[[MultiArmedAndDangerous The Octopus]] and [[SpiderLimbs The Spider]] are weird... human-things. The game's wiki describes them as two or more people put together with a good dosage of extra limbs... There's a reason the wiki refers to them, and the cannibals, as mutants.]]

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* BodyHorror: [[spoiler: The Octopus and Spider mutants, which have multiple limbs. Especially creepy since each one appears to be made of two conjoined bodies]]



* [[spoiler:HumanoidAbomination: [[MultiArmedAndDangerous The Octupus]] and [[SpiderLimbs The Spider]] are weird... human-things. The game's wiki describes them as two or more people put together with a good dosage of extra limbs... There's a reason the wiki refers to them, and the cannibals, as mutants.]]

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* [[spoiler:HumanoidAbomination: [[MultiArmedAndDangerous The Octupus]] Octopus]] and [[SpiderLimbs The Spider]] are weird... human-things. The game's wiki describes them as two or more people put together with a good dosage of extra limbs... There's a reason the wiki refers to them, and the cannibals, as mutants.]]



* RedHerring: Albeit untintentional[[note]]The game is still in Alpha, so there's further implementation of the child, beside being in the intro[[/note]], the child in the introduction is this. There's no way to find him, as of yet, but since the main goal of the game is to survive, not find the child, it's mostly justified.

to:

* RedHerring: Albeit untintentional[[note]]The unintentional[[note]]The game is still in Alpha, so there's further implementation of the child, beside being in the intro[[/note]], the child in the introduction is this. There's no way to find him, as of yet, but since the main goal of the game is to survive, not find the child, it's mostly justified.
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* DeadlyEuphemism: Oddly enough, the name for a certain trap was changed within the first day of Early Access. Of course, this example isn't about the old name but the new one: the "Happy Birthday" trap... Yeah. [[IncrediblyLamePun Gives you quite the surprise]].



* ItemCrafting: With the ease of the survival book, you just need to gather the resources needed to craft a weapon, a nice house, or a trap.



* PressStartToGameOver: If you don't leave the area near the plane crash, it'll soon be crawling with cannibals. Better pack up what you need and run.

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* PressStartToGameOver: If you don't leave the area near the plane crash, it'll soon be crawling with cannibals. Better pack up what you need and run.run.
* RedHerring: Albeit untintentional[[note]]The game is still in Alpha, so there's further implementation of the child, beside being in the intro[[/note]], the child in the introduction is this. There's no way to find him, as of yet, but since the main goal of the game is to survive, not find the child, it's mostly justified.

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* [[spoiler:HumanoidAbomination: The Octupus and The Spider are weird... human-things. The game's wiki describes them as two or more people put together with a good dosage of extra limbs... There's a reason the wiki refers to them, and the cannibals, as mutants.]]

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* [[spoiler:HumanoidAbomination: [[MultiArmedAndDangerous The Octupus Octupus]] and [[SpiderLimbs The Spider Spider]] are weird... human-things. The game's wiki describes them as two or more people put together with a good dosage of extra limbs... There's a reason the wiki refers to them, and the cannibals, as mutants.]]


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* OneHitKill: Leader cannibals can do a powerful uppercut, that not only sends you flying, but can kill you instantly. If you haven't been caught, it'll knock you out. If you did get caught prior to that, have a nice flight. However this can be averted with armor.
** [[spoiler:As of now, the Spider can easily do this to a player without any armor.]]
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* FissionMailed: If you get killed by the cannibals for the first time in a new game, you won't get a game over. [[spoiler:You'll wake up in a cave littered with dead passengers, with a good amount of loot. Sadly, dying at any point after this and it's a game over.]]
* HumanResources: Assuming the cannibals are human, this is what using their bodyparts for effigies is for. It keeps them away, showing that you can take them on. Or do the opposite and attract more.
* [[spoiler:HumanoidAbomination: The Octupus and The Spider are weird... human-things. The game's wiki describes them as two or more people put together with a good dosage of extra limbs... There's a reason the wiki refers to them, and the cannibals, as mutants.]]
* ImAHumanitarian: The cannibals got the name for a reason.

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The game was first announced back in May 2013, and is finally seeing some form of release, through [[http://store.steampowered.com/app/242760/ Early Access]] on Steam. The game is produced by the 4 man team at Endnight Games, and the game is still getting some steady updates.

to:

The game is a mixture of survival horror and open world exploration. Think of it as realistic Minecraft, but without the large amount of craftability.

It
was first announced back in May 2013, and is finally seeing some form of release, through [[http://store.steampowered.com/app/242760/ Early Access]] on Steam. The game is produced by the 4 man team at Endnight Games, and the game is still getting some steady updates.
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%% The main enemies in this game will be refered to cannibals instead of mutants, since the whole mutant part might spoil later-game enemies.
On your way back from a trip in New York, your plane crashes, leaving you as the possibly sole survivor of the wreck. The child seated next to you is gone and taken by the island's local people, and it's now your job to survive on your own, with any means necessary.

The game was first announced back in May 2013, and is finally seeing some form of release, through [[http://store.steampowered.com/app/242760/ Early Access]] on Steam. The game is produced by the 4 man team at Endnight Games, and the game is still getting some steady updates.

!!Examples you'll encounter in The Forest:
* ArtificialBrilliance / ArtificialStupidity: Due to how barebones the wiki is and any guide is rather basic, it's difficult to see if the AI the cannibals have are just dumb or well made. They are programmed to flee if a leader is killed, possibly flee upon being hurt, or maybe just stare at the player or call for reinforcements. Of course, what brings them into Stupidity is their path-finding and how they attack.
* OffscreenStartBonus: After you've awaken form the crash, you'll be guided into taking the Plane Axe from the dead stewardess, and run on your marry way. If you take your time to search what's left of the plane, you could rack up some useful things. [[PressStartToGameOver Of course you better hurry...]]
* PressStartToGameOver: If you don't leave the area near the plane crash, it'll soon be crawling with cannibals. Better pack up what you need and run.

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