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* SnakeOilSalesman: Flimflam, a shady travelling merchant Scout encounters at the radio tower.

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* SnakeOilSalesman: Flimflam, a shady travelling traveling merchant Scout encounters at the radio tower.



* WildChild: Scout can encounter a pair of "Feral Children" on the river. Despite [[YouNoTakeCandle their poor grammar]] and [[ThePigpen shabby appearance]], they seem quite mature and well-adjusted, and even offer Scout a free arrow while espousing their altruistic worldview.

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* WildChild: Scout can encounter a pair of "Feral Children" on the river. Despite [[YouNoTakeCandle their poor grammar]] and [[ThePigpen shabby appearance]], they seem quite mature and well-adjusted, and even offer Scout a free arrow gear (like traps or arrows) while espousing their altruistic worldview.
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The Flame in the Flood is a third-person survival game by The Molasses Flood. It was initially released for Xbox One and PC in 2016, with [=PlayStation=] 4 and Nintendo Switch versions the following year.

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The ''The Flame in the Flood Flood'' is a third-person survival game by The Molasses Flood. It was initially released for Xbox One and PC in 2016, with [=PlayStation=] 4 and Nintendo Switch versions the following year.



!!Tropes found in The Flame in The Flood:

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!!Tropes found in The ''The Flame in The Flood:
Flood'':



* BearsAreBadNews: Bears are easily the biggest and most dangerous animals Scout will encounter. Fortunately, they really only want to be left alone - give their caves a wide berth, and they're more a threat to other wildlife than to Scout and Aesop. Unfortunately, there's a location which has one bear you ''have'' to fight or flee from.

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* BearsAreBadNews: Bears are easily the biggest and most dangerous animals Scout will encounter. Fortunately, they really only want to be left alone - give their caves a wide berth, and they're more a threat to other wildlife than to Scout and Aesop. Unfortunately, there's a location which that has one bear you ''have'' to fight or flee from.



* DarkAndTroubledPast: In the start menu of the game, Aesop can be seen watching over a skeleton with a backpack that he later gives to Scout, the Skeleton is presumably of Aesop’s former owner.

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* DarkAndTroubledPast: In the start menu of the game, Aesop can be seen watching over a skeleton with a backpack that he later gives to Scout, the Skeleton is presumably of Aesop’s Aesop's former owner.
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* DarkAndTroubledPast: In the start menu of the game, Aesop can be seen watching over a skeleton with a backpack that he later gives to Scout, the Skeleton is presumably of Aesop’s former owner.
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In a desolate, post-societal America, you are a lone traveler named Scout. One day, a dog (named Aesop) stumbles upon you, dragging with him a backpack with a radio inside. You decide to adopt the dog and follow the radio's signal in the hopes that you will find other humans.

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In a desolate, post-societal [[{{AfterTheEnd}} post-societal]] America, you are a lone traveler named Scout. One day, a dog (named Aesop) stumbles upon you, dragging with him a backpack with a radio inside. You decide to adopt the dog and follow the radio's signal in the hopes that you will find other humans.

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* FinalDeath: As per usual in the survival genre. When Scout dies, it's game over, and you start again at the mouth of the river.


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* {{Permadeath}}: As per usual in the survival genre. When Scout dies, it's game over, and you start again at the mouth of the river.
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* UnspecifiedApocalypse: It's never explained what caused the collapse of civilization, but it's implied climate change was involved.
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* ActionSurvivor: Scout and apparently Aesop: the two have had to survive on their own before meeting each other, and if you make it to the end of the campaign without dying, this trope is only solidified.

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* ActionSurvivor: Scout and apparently Aesop: the two have had to survive on their own before meeting each other, and if you make it to the end of the campaign without dying, this trope is only solidified. Aesop is also [[spoiler: presumed lost by his handlers in The Kingdom, so him coming back would certainly be a surprise for them.]]
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A Boy And His X is when they form a bond with the "X" that "changes them forever, usually starting them down the path to adulthood."


* ABoyAndHisX: A girl and her dog.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/theflameintheflood.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/theflameintheflood.jpg]] org/pmwiki/pub/images/fitf_banner.png]]



* CanineCompanion: Aesop will follow Scout anywhere that he's able. Unlike most examples he won't fight, but he will alert Scout to predators almost a full screen away. He also provides extra inventory space, and any items in his pack when you die will be passed on to your next new save. [[spoiler: It turns out the people living in the Kingdom have been breeding dogs like Aesop and training them specifically to search for survivors and bring them back.]]

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* CanineCompanion: Aesop will follow Scout anywhere that he's able. Unlike most examples examples, he won't fight, but he will alert Scout to predators almost a full screen away. He also provides extra inventory space, and any items in his pack when you die will be passed on to your next new save. [[spoiler: It turns out the people living in the Kingdom have been breeding dogs like Aesop and training them specifically to search for survivors and bring them back.]]



* HomeworldEvacuation: As society collapsed, many people fled the planet in space ships.

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* HomeworldEvacuation: As society collapsed, many people fled the planet in space ships.spaceships.



* WildChild: Scout can encounter a pair of "Feral Children" on the river. Depsite [[YouNoTakeCandle their poor grammar]] and [[ThePigpen shabby appearance]], they seem quite mature and well-adjusted, and even offer Scout a free arrow while espousing their altruistic worldview.

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* WildChild: Scout can encounter a pair of "Feral Children" on the river. Depsite Despite [[YouNoTakeCandle their poor grammar]] and [[ThePigpen shabby appearance]], they seem quite mature and well-adjusted, and even offer Scout a free arrow while espousing their altruistic worldview.
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Writing around spoiler


* BearsAreBadNews: Bears are easily the biggest and most dangerous animals Scout will encounter. Fortunately, they really only want to be left alone - give their caves a wide berth, and they're more a threat to other wildlife than to Scout and Aesop. [[spoiler: Unfortunately, there's one bear you ''have'' to fight or flee from at Angel Yard.]]

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* BearsAreBadNews: Bears are easily the biggest and most dangerous animals Scout will encounter. Fortunately, they really only want to be left alone - give their caves a wide berth, and they're more a threat to other wildlife than to Scout and Aesop. [[spoiler: Unfortunately, there's a location which has one bear you ''have'' to fight or flee from at Angel Yard.]]from.
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The Flame in the Flood is a third-person survival game by The Molasses Flood. It was released for Xbox One and PC.

to:

The Flame in the Flood is a third-person survival game by The Molasses Flood. It was initially released for Xbox One and PC.
PC in 2016, with [=PlayStation=] 4 and Nintendo Switch versions the following year.
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* NintendoHard: What's worse than being a vegetarian for twenty days? Being an atkin (meat, more meat, and only meat) for ''forty''.
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* LetsYouAndHimFight: One of the most efficient ways to eliminate the feral-starved animals is to guide them to fight against each other:
** Boars have the audacity to try and kill wolves, who obviously see them as running meat. Interestingly, they're more likely to hold each other at a standstill than kill, due to the differences in their attack patterns. Keep them distracted with each other and you can waltz on by or set up traps.
** Bears hate anything that comes within five yards of their cave. This is the easiest way to kill a pack of wolves - the bear will maul them all and go back to sleep. If you're quick, you can even steal from the bear cave while they're distracted!
** Snakes deal more damage than arrows to anything that comes nearby, which translates to a venom affliction for you but gratuitous death for the animal stupid enough to paw it. You can use a torch to lure the snakes, but it's easier to just goad the animal into the path of the snake.
** Side note, you can release a rabbit to lure the predators away, but given the importance of rabbit pelts in high-end crafting, it's not worth it.

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* [[TheAllegedCar The Alleged Boat]]: Scout's raft is a ramshackle platform of old planks and barrels.



* [[TheAllegedCar The Alleged Boat]]: Scout's raft is a ramshackle platform of old planks and barrels.
* WildChild: Scout can encounter a pair of "Feral Children" on the river. Depsite [[YouNoTakeCandle their poor grammar]] and [[ThePigpen shabby appearance]], they seem quite mature and well-adjusted, and even offer Scout a free arrow while espousing their altruistic worldview.

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* [[TheAllegedCar The Alleged Boat]]: Scout's raft is a ramshackle platform of old planks and barrels.
* WildChild: Scout can encounter a pair of "Feral Children" on the river. Depsite [[YouNoTakeCandle their poor grammar]] and [[ThePigpen shabby appearance]], they seem quite mature and well-adjusted, and even offer Scout a free arrow while espousing their altruistic worldview.worldview.
* YourPrincessIsInAnotherCastle: Scout makes it to the "evacuation point" at Angel Yard, only to find [[spoiler: it's a space center with only a single, long-defunct space ship left.]] Her only option left is to keep going down-river and make it to "the Kingdom".

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* AfterTheEnd: The game takes place in a world where civilization has collapsed due to some unspecified disaster (possibly flooding caused by global climate change).



* BearsAreBadNews: Bears are easily the biggest and most dangerous animals Scout will encounter. Fortunately, they really only want to be left alone - give their caves a wide berth, and they're more a threat to other wildlife than to Scout and Aesop.

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* BearsAreBadNews: Bears are easily the biggest and most dangerous animals Scout will encounter. Fortunately, they really only want to be left alone - give their caves a wide berth, and they're more a threat to other wildlife than to Scout and Aesop. [[spoiler: Unfortunately, there's one bear you ''have'' to fight or flee from at Angel Yard.]]


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* CoolClearWater: Rainwater and water from pumps is always drinkable. Water from puddles or the river, however, needs to be filtered first.


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* HomeworldEvacuation: As society collapsed, many people fled the planet in space ships.


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* StoryBreadcrumbs: You can find quilts that detail the often unfortunate fates of those who couldn't, or wouldn't, evacuate the planet.
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* FullBoarAction: Boars are a fairly aggressive enemy that will charge Scout if she intrudes on their territory. Fortunately, their charge attack makes it relatively easy to bait them into a spear trap.
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* CanineCompanion: Aesop will follow Scout anywhere that he's able. Unlike most examples he won't fight, but he will alert Scout to predators almost a full screen away. [[spoiler: It turns out the people living in the Kingdom have been breeding dogs like Aesop and training them specifically to search for survivors and bring them back.]]

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* CanineCompanion: Aesop will follow Scout anywhere that he's able. Unlike most examples he won't fight, but he will alert Scout to predators almost a full screen away. He also provides extra inventory space, and any items in his pack when you die will be passed on to your next new save. [[spoiler: It turns out the people living in the Kingdom have been breeding dogs like Aesop and training them specifically to search for survivors and bring them back.]]



* WildChild: Subverted - the pair of "feral kids" Scout can encounter seem quite mature and well-adjusted, and even offer Scout a free arrow while espousing their altruistic worldview. They do still seem to have difficulty with proper grammar, however.

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* WildChild: Subverted - the pair of "feral kids" Scout can encounter a pair of "Feral Children" on the river. Depsite [[YouNoTakeCandle their poor grammar]] and [[ThePigpen shabby appearance]], they seem quite mature and well-adjusted, and even offer Scout a free arrow while espousing their altruistic worldview. They do still seem to have difficulty with proper grammar, however.worldview.

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* CanineCompanion: Aesop will follow Scout anywhere that he's able. Unlike most examples he won't fight, but he will alert Scout to predators almost a full screen away.

to:

* CanineCompanion: Aesop will follow Scout anywhere that he's able. Unlike most examples he won't fight, but he will alert Scout to predators almost a full screen away. [[spoiler: It turns out the people living in the Kingdom have been breeding dogs like Aesop and training them specifically to search for survivors and bring them back.]]



* EarnYourHappyEnding: [[spoiler: After slogging down forty miles of river and crossing the seemingly endless expanse of the Gulf, Scout makes it to the Kingdom, an abandoned amusement park that's been converted into a thriving settlement.]]



* RetroRocket: [[spoiler: One of these is seen at Angel Yard, which turns out to be an abandoned space center. Unfortunately for Scout, the rocket is long defunct.]]

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* RetroRocket: [[spoiler: One of these is seen at Angel Yard, which turns out to be an abandoned space center. Unfortunately for Scout, the only remaining rocket is long defunct.]]
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* ShoutOut: The "[[VideoGame/TheOregonTrail Death on the Trail]]" achievement is earned by dying of dehydration while suffering from dysentery.
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* FissionMailed: When you reach the Yards, you encounter an impassable wall of debris that wrecks Scout's raft. What looks like the usual "death by drowning" animation plays... and then Scout washes up at Angel Yards.


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* RetroRocket: [[spoiler: One of these is seen at Angel Yard, which turns out to be an abandoned space center. Unfortunately for Scout, the rocket is long defunct.]]


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* SnakeOilSalesman: Flimflam, a shady travelling merchant Scout encounters at the radio tower.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/theflameintheflood.jpg]]

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* BearsAreBadNews: Bears are easily the biggest and most dangerous animals Scout will encounter. Fortunately, they really only want to be left alone - give their caves a wide berth, and they're more a threat to other wildlife than to Scout and Aesop.



* CreepyCrows: The birds like to roost around valuable resources, and their cawing at the player can alert wolves who are nearby. However, they're easily shooed off, and their feathers are useful for making arrows.



* MundaneLuxury: It's been long enough since the floods that a tarp-tent, wood stove and solid framework are considered high-end upgrades for Scout's raft.

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* KingMook: The aptly named King Boar is a boar... who is as big and as tough as a bear. And then there's the White Wolf and [[SuperPersistentPredator Elder Wolf,]] who aren't any tougher than normal wolves, but are much more cautious and will retreat rather than die to poison or arrows.
* MundaneLuxury: It's been long enough since the floods that a tarp-tent, wood stove and solid framework are considered high-end upgrades for Scout's raft. Cooked meat, of any kind, is described as "the best meal in the wilds."



* SavageWolves: Present alone [[FromBadToWorse and in packs.]] And they'll use pack tactics like encircling, as well.



* SeekingSanctuary: Of a sort. Churches are one of the few landings guaranteed to have shelter to sleep in, and they often have supplies to make bandages as well.



* [[TheAllegedCar The Alleged Boat]]: Scout's raft is a ramshackle platform of old planks and barrels.

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* SuperPersistentPredator: [[AvertedTrope Averted]] by normal wolves, who will only pursue you in a single area and are easily distracted by other animals. Played straight by [[KingMook The Elder Wolf,]] who will retreat when injured only to return at the very next landing, over and over until killed. He even triggers a task in the journal.
-->An Elder Wolf has your scent. Kill it, before it kills you.
* [[TheAllegedCar The Alleged Boat]]: Scout's raft is a ramshackle platform of old planks and barrels.barrels.
* WildChild: Subverted - the pair of "feral kids" Scout can encounter seem quite mature and well-adjusted, and even offer Scout a free arrow while espousing their altruistic worldview. They do still seem to have difficulty with proper grammar, however.
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* CoolOldLady: Helen Cockrow, a tough old lady with a shotgun who will offer Scout supplies if they meet.


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* RogueLike: Finding enough supplies to survive is often a matter of luck.
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* AnnoyingArrows: Averted. 2 or 3 arrows will down a wolf or boar, and often they'll hit hard enough to stun them momentarily.

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* CanineCompanion: Aesop will follow Scout anywhere that he's able. Unlike most examples he won't fight, but he will alert Scout to predators almost a full screen away.



* SceneryPorn: The game's art direction is stunning, especially the environments.

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* MundaneLuxury: It's been long enough since the floods that a tarp-tent, wood stove and solid framework are considered high-end upgrades for Scout's raft.
* RagnarokProofing: Averted; most formerly-civilized areas feature rotting buildings and rusted cars, and everything except Scout's starting clothes is hand-made.
* SceneryPorn: The game's art direction is stunning, especially the environments.environments.
* SuperDrowningSkills: Played realistically straight, as you're rafting down a river wearing furs and weighed down with gear.
* [[TheAllegedCar The Alleged Boat]]: Scout's raft is a ramshackle platform of old planks and barrels.
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* ActionSurvivor: Scout and apparently Aesop. The same cannot be said for Aesop's previous owner...

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* ActionSurvivor: Scout and apparently Aesop. The same cannot be said for Aesop's previous owner...Aesop: the two have had to survive on their own before meeting each other, and if you make it to the end of the campaign without dying, this trope is only solidified.
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* FinalDeath: As per usual in the survival genre. When Scout dies, it's game over, and you start again at the mouth of the river.

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* FinalDeath: As per usual in the survival genre. When Scout dies, it's game over, and you start again at the mouth of the river.river.
* SceneryPorn: The game's art direction is stunning, especially the environments.

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In a desolate, post-societal America, you are a lone traveler named Scout. One day, a dog stumbles upon you, dragging with him a backpack with a radio inside. You decide to adopt the dog and follow the radio's signal in the hopes that you will find other humans.

What separates this game from others of the survival genre is that, not only must you scavenge for supplies and look after a hunger, thirst, and rest meter, but you explore the world by traversing on a long, winding, and unforgiving river on a makeshift raft that you can upgrade. Said supplies are picked up on little islands in the river that you can dock on. You must also avoid crashing your raft into rocks and cliffs, lest you get too wet [[FromBadToWorse or drown.]] In Endless Mode, the goal is to travel as far down the river as you can without dying.

to:

In a desolate, post-societal America, you are a lone traveler named Scout. One day, a dog (named Aesop) stumbles upon you, dragging with him a backpack with a radio inside. You decide to adopt the dog and follow the radio's signal in the hopes that you will find other humans.

What separates this game from others of the survival genre is that, not only must you scavenge for supplies and look after a hunger, thirst, and rest meter, but you explore the world by traversing on a long, winding, and unforgiving river on a makeshift raft that you can upgrade. Said supplies are picked up on little islands in the river that you can dock on. You must also avoid crashing your raft into rocks and cliffs, lest you get too wet [[FromBadToWorse or drown.]] In Endless Mode, the goal is to travel as far down the river as you can without dying.dying.

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!!Tropes found in The Flame in The Flood:

* ABoyAndHisX: A girl and her dog.
* ActionSurvivor: Scout and apparently Aesop. The same cannot be said for Aesop's previous owner...
* FinalDeath: As per usual in the survival genre. When Scout dies, it's game over, and you start again at the mouth of the river.
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What separates this game from others of the survival genre is that, not only must you scavenge for supplies and look after a hunger, thirst, and rest meter, but you explore the world by traversing on a long, winding, and unforgiving river on a makeshift raft that you can upgrade. In Endless Mode, the goal is to travel as far down the river as you can without dying.

to:

What separates this game from others of the survival genre is that, not only must you scavenge for supplies and look after a hunger, thirst, and rest meter, but you explore the world by traversing on a long, winding, and unforgiving river on a makeshift raft that you can upgrade. Said supplies are picked up on little islands in the river that you can dock on. You must also avoid crashing your raft into rocks and cliffs, lest you get too wet [[FromBadToWorse or drown.]] In Endless Mode, the goal is to travel as far down the river as you can without dying.
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The Flame in the Flood is a third-person survival game by The Molasses Flood. It was released for Xbox One and PC.

In a desolate, post-societal America, you are a lone traveler named Scout. One day, a dog stumbles upon you, dragging with him a backpack with a radio inside. You decide to adopt the dog and follow the radio's signal in the hopes that you will find other humans.

What separates this game from others of the survival genre is that, not only must you scavenge for supplies and look after a hunger, thirst, and rest meter, but you explore the world by traversing on a long, winding, and unforgiving river on a makeshift raft that you can upgrade. In Endless Mode, the goal is to travel as far down the river as you can without dying.

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