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The Escapists is a prison break game developed by Mouldy Toof Studios and published by Creator/{{Team17}} Digital on February 2015.
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* WhipSword: You can make yourself a bladed whip from wire and razor blades. It's one of the two best weapons you can equip yourself with, the other being the Nunchucks.
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Whip It Good has been disambiguated
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* WhipItGood: You can make yourself a whip from wire and razor blades. It's one of the two best weapons you can equip yourself with, the other being the Nunchucks.
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* {{Irony}}:
** The guard at [[spoiler:the crossbar]] will say "See you tomorrow!" if he [[spoiler:lets you pass after you give him the ID Papers]]. Since [[spoiler:he just let you escape]], he likely won't see you tomorrow.
** Guard heat goes to its maximum if you go through a scanner with contraband in your inventory, yet you can sometimes see contraband in the inventories of knocked-out inmates, yet they are never seen triggering the scanners.
** The guard at [[spoiler:the crossbar]] will say "See you tomorrow!" if he [[spoiler:lets you pass after you give him the ID Papers]]. Since [[spoiler:he just let you escape]], he likely won't see you tomorrow.
** Guard heat goes to its maximum if you go through a scanner with contraband in your inventory, yet you can sometimes see contraband in the inventories of knocked-out inmates, yet they are never seen triggering the scanners.
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* {{Irony}}:
**{{Irony}}: The guard at [[spoiler:the crossbar]] will say "See you tomorrow!" if he [[spoiler:lets you pass after you give him the ID Papers]]. Since [[spoiler:he just let you escape]], he likely won't see you tomorrow.
** Guard heat goes to its maximum if you go through a scanner with contraband in your inventory, yet you can sometimes see contraband in the inventories of knocked-out inmates, yet they are never seen triggering the scanners.tomorrow.
**
** Guard heat goes to its maximum if you go through a scanner with contraband in your inventory, yet you can sometimes see contraband in the inventories of knocked-out inmates, yet they are never seen triggering the scanners.
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* MyRulesAreNotYourRules: Guard heat goes to its maximum if you go through a scanner with contraband in your inventory. You can sometimes see contraband in the inventories of knocked-out inmates, yet they are never seen triggering the scanners.
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* {{Irony}}: The guard at [[spoiler:the crossbar]] will say "See you tomorrow!" if he [[spoiler:lets you pass after you give him the ID Papers]]. Since [[spoiler:he just let you escape]], he likely won't see you tomorrow.
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* {{Irony}}: {{Irony}}:
** The guard at [[spoiler:the crossbar]] will say "See you tomorrow!" if he [[spoiler:lets you pass after you give him the ID Papers]]. Since [[spoiler:he just let you escape]], he likely won't see youtomorrow.tomorrow.
** Guard heat goes to its maximum if you go through a scanner with contraband in your inventory, yet you can sometimes see contraband in the inventories of knocked-out inmates, yet they are never seen triggering the scanners.
** The guard at [[spoiler:the crossbar]] will say "See you tomorrow!" if he [[spoiler:lets you pass after you give him the ID Papers]]. Since [[spoiler:he just let you escape]], he likely won't see you
** Guard heat goes to its maximum if you go through a scanner with contraband in your inventory, yet you can sometimes see contraband in the inventories of knocked-out inmates, yet they are never seen triggering the scanners.