Follow TV Tropes

Following

History VideoGame / TheEndIsNigh

Go To

OR

Is there an issue? Send a MessageReason:
None


* BlobMonster: Ash himself. The intro suggests he WasOnceAMan. Many enemies count, as well.

to:

* BlobMonster: Ash himself. The intro suggests he WasOnceAMan. [[spoiler: The Nevermore ending confirms it.]] Many enemies count, as well.
Is there an issue? Send a MessageReason:
None


* PublicDomainSoundtrack: The whole soundtrack are reworked classical pieces. For example, the theme of The End is Camille Saint-Saëns' "Danse Macabre", the music in the Wall of Sorrow is Franz Listz's "Hungarian Rhapsody", the music in the secret underground Mega Tumor rooms is Edvard Grieg's "In The Hall of the Mountain King", while the music of [[LethalLavaLand Golgotha]] is Modest Mussorgsky's "Night On Bald Mountain", just to mention some examples.

to:

* PublicDomainSoundtrack: The whole soundtrack are reworked classical pieces. For example, the theme of The End is Camille Saint-Saëns' "Danse Macabre", the music in the Wall of Sorrow is Franz Listz's "Hungarian Rhapsody", the music in the secret underground Mega Tumor rooms [[spoiler:and Ruin]] is Edvard Grieg's "In The Hall of the Mountain King", while the music of [[LethalLavaLand Golgotha]] is Modest Mussorgsky's "Night On Bald Mountain", just to mention some examples.

Added DiffLines:

* AdvancingBossOfDoom: The [[AntagonistTitle titular character]] in the Pus-Man cartridge.


Added DiffLines:

* AntagonistTitle: [[BrutalBonusLevel Pus-Man]].


Added DiffLines:

* AlwaysClose: No matter how much time is remaining when you [[spoiler:complete Acceptance]] in the normal ending, [[spoiler:Ash always escapes just in time to GoOutWithASmile before the explosion happens]].
* AmbidextrousSprite: Averted. Ash's sprite is designed so that his missing eye is always on the left, no matter which way you're facing.


Added DiffLines:

* GoOutWithASmile: [[spoiler:In the first ending, Ash gives the world one final smile as he [[FaceDeathWithDignity accepts the fact that he's about to be caught in the blast of the orb.]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Foreshadowing}}: Pay close attention to the very beginning of the game, where Ash plays the "End is Nigh" cartridge just before it breaks. [[spoiler:His livestream name is "ASH_DIES_ALONE", which is exactly what happens in the game's main ending.]]
Is there an issue? Send a MessageReason:
None


* InconvenientlyPlacedConveyorBelts: All over the freakin' place in The Machine.

to:

* InconvenientlyPlacedConveyorBelts: InconvenientlyPlacedConveyorBelt: All over the freakin' place in The Machine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InconvenientlyPlacedConveyorBelts: All over the freakin' place in The Machine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackComedy: The cutscene that plays after [[spoiler:finally completing your "friend"]] is definitely played for some dark chuckles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompanionCube: [[spoiler:Ash's friend, after being assembled, is still just a rotting corpse.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OhCrap: After putting your "friend" together...
--> '''Ash:''' What the ''fuck''!? How the ''FUCK'' [[spoiler: does the Earth die ''twice''!?]]
Is there an issue? Send a MessageReason:
None


* AntifrustrationMeasures: [[spoiler:After assembling your "friend" and somehow triggering the ''second'' apocalypse, all the tumours you've collected so far count as extra lives. Luckily, reaching a warp point resets your tumour count to whatever amount you had collected, and you can always revisit the Past levels to get any tumours you missed]].

to:

* AntifrustrationMeasures: AntiFrustrationFeatures: [[spoiler:After assembling your "friend" and somehow triggering the ''second'' apocalypse, all the tumours you've collected so far count as extra lives. Luckily, reaching a warp point resets your tumour count to whatever amount you had collected, and you can always revisit the Past levels to get any tumours you missed]].
Is there an issue? Send a MessageReason:
None


* AntiFrustrationMeasures: [[spoiler:After assembling your "friend" and somehow triggering the ''second'' apocalypse, all the tumours you've collected so far count as extra lives. Luckily, reaching a warp point resets your tumour count to whatever amount you had collected, and you can always revisit the Past levels to get any tumours you missed]].

to:

* AntiFrustrationMeasures: AntifrustrationMeasures: [[spoiler:After assembling your "friend" and somehow triggering the ''second'' apocalypse, all the tumours you've collected so far count as extra lives. Luckily, reaching a warp point resets your tumour count to whatever amount you had collected, and you can always revisit the Past levels to get any tumours you missed]].

Added: 349

Changed: 52

Is there an issue? Send a MessageReason:
None


* AntiFrustrationMeasures: [[spoiler:After assembling your "friend" and somehow triggering the ''second'' apocalypse, all the tumours you've collected so far count as extra lives. Luckily, reaching a warp point resets your tumour count to whatever amount you had collected, and you can always revisit the Past levels to get any tumours you missed]].



* RuinsOfTheModernAge: The End, which ironically is the first area.

to:

* RuinsOfTheModernAge: The End, which ironically is the first area. [[spoiler:Its future counterpart Anguish as well]].
Is there an issue? Send a MessageReason:
None


* MeatMoss: Prevalent in Retrograde. Unlike most examples, [[EverythingTryingToKillYou it's not there for show]]. [[It is also prevalent in Nevermore]]

to:

* MeatMoss: Prevalent in Retrograde. Unlike most examples, [[EverythingTryingToKillYou it's not there for show]]. [[It [[spoiler: It is also prevalent in Nevermore]]
Is there an issue? Send a MessageReason:
None


* MeatMoss: Prevalent in Retrograde. Unlike most examples, [[EverythingTryingToKillYou it's not there for show]].

to:

* MeatMoss: Prevalent in Retrograde. Unlike most examples, [[EverythingTryingToKillYou it's not there for show]]. [[It is also prevalent in Nevermore]]

Added: 904

Changed: 210

Is there an issue? Send a MessageReason:
new shoutouts + downer ending added


* DownerEnding: As per tradition for a Creator/EdmundMcMillen game, [[spoiler: Ash dies in the first ending, although with a smile. The second ending is a bit more optimistic, even though Ash is transformed in a small planet and stuck in [[BrutalBonusLevel Nevermore]] forever, at least now he is no longer alone and Steven is walking on him.]]



* RemixedLevel: [[spoiler: The first ones in The Future]]

to:

* RemixedLevel: [[spoiler: The first ones in The Future]]Future.]]



* ShoutOut: All the collectible cartridge games are a reference to a classic game. For example, [[VideoGame/RiverCityRansom River City Rancid]], [[Franchise/{{Castlevania}} Catastrovania]], [[VideoGame/PacMan Pus-Man]]...

to:

* ShoutOut: ShoutOut:
**
All the collectible cartridge games are a reference to a classic game. For example, [[VideoGame/RiverCityRansom River City Rancid]], [[Franchise/{{Castlevania}} Catastrovania]], [[VideoGame/PacMan Pus-Man]]...Pus-Man]]...
** The Kuko Jr. and Kuko enemies are one to [[Franchise/{{Kirby}} Cracko]], both in name and design.
** The [[VideoGame/TheBindingOfIsaac Charger]] enemy.
** The headblobs you can enter to play hidden Future levels are called [[VideoGame/TimeFcuk Steven]]. [[spoiler:The Acceptance ending also features Steven walking on Ash and ends with his face.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameLives: Either 0, 9, or infinity in the cartrige levels. [[spoiler: Also, the tumors you get in the past are each 1 life in the future.]]
Is there an issue? Send a MessageReason:
None


* TheVeryDefinatelyFinalDungeon: [[spoiler: Nevermore]]

to:

* TheVeryDefinatelyFinalDungeon: TheVeryDefinitelyFinalDungeon: [[spoiler: Nevermore]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheVeryDefinatelyFinalDungeon: [[spoiler: Nevermore]]
Is there an issue? Send a MessageReason:
None


* PublicDomainSoundtrack: The whole soundtrack are reworked classical pieces. For example, the theme of The End is Camille Saint-Saens' "Danse Macabre", the music in the Wall of Sorrow is Franz Listz's "Hungarian Rhapsody", the music in the secret underground Mega Tumor rooms is Edvard Grieg's "In The Hall of the Mountain King", while the music of [[LethalLavaLand Golgotha]] is Modest Mussorgsky's "Night On Bald Mountain", just to mention some examples.

to:

* PublicDomainSoundtrack: The whole soundtrack are reworked classical pieces. For example, the theme of The End is Camille Saint-Saens' Saint-Saëns' "Danse Macabre", the music in the Wall of Sorrow is Franz Listz's "Hungarian Rhapsody", the music in the secret underground Mega Tumor rooms is Edvard Grieg's "In The Hall of the Mountain King", while the music of [[LethalLavaLand Golgotha]] is Modest Mussorgsky's "Night On Bald Mountain", just to mention some examples.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigBoosHaunt: The Wall Of Sorrow. [[EverythingTryingToKillYou As expected]], you will die if you touch the ghosts.
Is there an issue? Send a MessageReason:
None


* ControllableHelplessness: You actually play the game Ash is streaming. The game breaks as soon as you "die", and the levels are designed to ensure you won't complete them all in a single life.

to:

* ControllableHelplessness: You actually play the game Ash is streaming. The game breaks as soon as you "die", and the levels are designed to ensure you won't complete them all in a single life. [[spoiler: {{Subverted}} if you ''do'' manage to complete them without dying, which earns you a NonStandardGameOver in which Ash finishes his stream and doesn't go outside to make himself a friend and an [[BraggingRightsReward achievement]] for your troubles]].
Is there an issue? Send a MessageReason:
None


* ControllableHelplessness:You actually play the game Ash is streaming. The game breaks as soon as you "die", and the levels are designed to ensure you won't complete them all in a single life.

to:

* ControllableHelplessness:You ControllableHelplessness: You actually play the game Ash is streaming. The game breaks as soon as you "die", and the levels are designed to ensure you won't complete them all in a single life.
Is there an issue? Send a MessageReason:
None

Added: 193

Removed: 102

Is there an issue? Send a MessageReason:
None


* ControllableHelplessness:You actually play the game Ash is streaming. The game breaks as soon as you "die", and the levels are designed to ensure you won't complete them all in a single life.



* PlayablePrologue: You actually play the game Ash is streaming. The game breaks as soon as you "die".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayablePrologue: You actually play the game Ash is streaming. The game breaks as soon as you "die".
Is there an issue? Send a MessageReason:
None


* Up to eleven : The sound menu can be put on 110%

to:

* Up to eleven : UpToEleven: The sound menu can be put on 110%
Is there an issue? Send a MessageReason:
The trope "Up to eleven"


* StylisticSuck: The game begins with Ash doing what seems to be a LetsPlay of one of his favorite games. His narration is awkward and mumbly on top of having Rich Evans' grating voice, and it descends into panic when his game breaks.

to:

* StylisticSuck: The game begins with Ash doing what seems to be a LetsPlay of one of his favorite games. His narration is awkward and mumbly on top of having Rich Evans' grating voice, and it descends into panic when his game breaks.breaks.
* Up to eleven : The sound menu can be put on 110%
Is there an issue? Send a MessageReason:
None


* SpiritualSequel: To ''[[VideoGame/MeatBoy Super Meat Boy]]''.

to:

* SpiritualSequel: To ''[[VideoGame/MeatBoy Super Meat Boy]]''.Boy]]''.
* StylisticSuck: The game begins with Ash doing what seems to be a LetsPlay of one of his favorite games. His narration is awkward and mumbly on top of having Rich Evans' grating voice, and it descends into panic when his game breaks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BulletHell: The SS Exodus has some elements of this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeatMoss: Prevalent in Retrograde. Unlike most examples, [[EverythingTryingToKillYou it's not there for show]].

Top