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** The Daedric princes have significantly different personalities than they do in ''Morrowind'' and on, perhaps most notably Azura. That said, they are at least called "Daedra" here.

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** The Daedric princes have significantly Princes are introduced here with some ''very'' different personalities than they do in and designs. Hircine, Hermaeus Mora, Nocturnal, and Peryite don't change, but the others vary considerably from later established points.
*** Azura has what is perhaps the greatest change; her ''Daggerfall'' incarnation is the petty Prince of vanity and egotism who appears as a topless woman with brown skin and blue hair, and she asks you to kill a healer for preaching humility and insulting her- a far cry from her
''Morrowind'' appearance, where she resembles a Dark Elf, is fully clothed, is much more serious and on, perhaps most notably Azura. That said, they reasonable, and is associated with fate, prophecy, and mystery.
*** Boethiah is mostly the same, but is associated with murder, assassination, torture, and cruelty rather than crime, plots, and betrayal.
*** Clavicus Vile is also largely the same, but his nature as a JackassGenie is never mentioned and he's said to be a "politician of Oblivion" who stays carefully neutral in all affairs, aspects which would be dropped in later works.
*** Malacath appears ''as'' an orc, but he doesn't seem to be their EthnicGod. Instead, he's the Prince of Lies, Deception, and Hypocrisy, and is worshipped by nobles, spies, and people who engage in intrigue. In fact, the Malacath worshipper who gives you the reward for his quest has had someone assassinated, and you can get a reward by providing the ruler evidence of this.
*** Mehrunes Dagon's appearance and domains
are at least the same, but he speaks with an unusual speech pattern, such as referring to the player as "mortalcreature," which he doesn't have in all other speaking appearances.
*** Mephala is explicitly the divine patron of the Dark Brotherhood, while later appearances would mostly associate her with the Morag Tong and leave her involvement with the Dark Brotherhood a mere possibility.
*** Meridia is
called "Daedra" here."a collector of sorts" and the Lady of Greed, with no mention being made of her association with life and light and her hatred of necromancy. And while Meridia's association with greed would persist, her being a "collector" (and associated with people who hoard artifacts) is unique to ''Daggerfall''; in later games she is instead greedy for adulation and worship, having an AllTakeAndNoGive relationship with her followers.
*** Namira is the Daedric Prince of Hunger, with her other spheres of the revolting & grotesque, ancient darkness, and decay (which is instead given to Vaermina) being entirely non-present.
*** Sheogorath being the MadGod is consistent, but he appears as a redhead who wears a green waistcoat, instead of being white-haired and wearing purple as he would in later appearances.
*** Vaermina is called the Prince of Corruption and Decay. The former sphere would later be given to Molag Bal (whose spheres aren't mentioned; he's instead said to be "the most power-mad of all Daedra," a statement that ''has'' remained consistent) and the latter to Namira, while Vaermina would instead be associated with Nightmares, though her staff would still be called the Skull of Corruption despite the domain change.
** The Night Mother is the living head of the Dark Brotherhood, and her DummiedOut appearance shows her to have dark skin and black hair. In ''Morrowind'', she's the Imperial Severa Magia (who looks nothing like the ''Daggerfall'' Night Mother), and in ''Oblivion'' onwards, the Night Mother is the spirit of a woman who died in the 1st or 2nd eras, or possibly Mephala in disguise. Severa Magia is retconned as merely a local leader of the Brotherhood, but ''Daggerfall'''s version isn't.
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ymmv on non ymmv page


* NintendoHard: Cheat codes are not only encouraged, but sometimes ''necessary''.
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Updated information on Daggerfall Unity from being in beta to being completed with version 1.0's release


A source port-like clone, called ''[=DaggerXL=]'', was in development since 2009 but later officially announced to be dead in 2020. Fortunately, a separate project called ''Daggerfall Unity'', which renders the entire world of ''Daggerfall'' in the UsefulNotes/{{Unity}} engine, is also in development at the [[http://www.dfworkshop.net/ Daggerfall Workshop]]. Despite still being in the beta stages, it's evolved enough that the Daggerfall community now considers it to be the definitive way to play the game. In fact, in June 2022, it even got its own [=GOG=] release called ''Daggerfall Unity: [=GOG=] Cut'', courtesy of Youtuber [=GamerZakh=]. This "official" release contains the core Daggerfall Unity build, plus a number of mods that improve the graphics and music, update the [=UI=], and provide a number of quality of life improvements. A run through of this build can be found [[https://www.youtube.com/watch?v=z7fmp4gLUjQ here]].

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A source port-like clone, called ''[=DaggerXL=]'', was in development since 2009 but later officially announced to be dead in 2020. Fortunately, a separate project called ''Daggerfall Unity'', which renders the entire world of ''Daggerfall'' in the UsefulNotes/{{Unity}} engine, is also in development at the [[http://www.dfworkshop.net/ Daggerfall Workshop]]. Despite Even when it was still being in the its beta stages, it's it evolved enough that the Daggerfall community now considers considered it to be the definitive way to play the game. In fact, in June 2022, it even got its own [=GOG=] release called ''Daggerfall Unity: [=GOG=] Cut'', courtesy of Youtuber [=GamerZakh=]. This "official" release contains the core Daggerfall Unity build, plus a number of mods that improve the graphics and music, update the [=UI=], and provide a number of quality of life improvements. A run through of this build can be found [[https://www.youtube.com/watch?v=z7fmp4gLUjQ here]]. \n Finally, in December 2023, development of the project was completed with the [[https://www.dfworkshop.net/daggerfall-unity-1-0-release/ release]] of version 1.0.

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Misplaced, moving to the correct tab


** When ''Daggerfall'' was first released, [[ObviousBeta it could not actually be completed due to bugs.]] It would later be patched, but it is still one of the buggiest video games you'll ever see.

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** When ''Daggerfall'' was first released, [[ObviousBeta [[UnintentionallyUnwinnable it could not actually be completed due to bugs.]] It would later be patched, but it is still one of the buggiest video games you'll ever see.



* ObviousBeta: Resulting in some unbeatable quests (including, prior to the first patch, ''the story itself''), frequent opportunities to fall through floors and fly around in the Void, and some [[ArtificialStupidity very confused monsters.]]
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* ShipwreckStart: Your character starts the game after having suffered a shipwreck and found him/herself washed up in a cave that connected to a dungeon.
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* GoWaitOutside: Being a game that is aware of its own internal calendar, and likes to use it, ''Daggerfall'' has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
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** In terms of the real meat of the gameplay, ''Daggerfall'' is still basically a first-person roguelike with a ton of other features and a main quest thrown in. Guilds are mainly focused on benefits & training, though unlike ''Arena'' they ''can'' be joined, and some of them have mini-arcs of two or three quests that follow on one another interspersed in the mainly random quests. Later games, beginning with ''Morrowind'', would focus more on pre-written content and have a dedicated questline for each major joinable organization.

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** In terms of the real meat of the gameplay, ''Daggerfall'' is still basically a first-person sandbox roguelike with a ton of other features and a main quest thrown in. Guilds are mainly focused on benefits & training, though unlike ''Arena'' they ''can'' be joined, and some of them have mini-arcs of two or three quests that follow on one another interspersed in the mainly random quests. Later games, beginning with ''Morrowind'', would focus more on pre-written content and have a dedicated questline for each major joinable organization.
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* DiscOneNuke: if you choose, during the chargen, to define your character's personality by answering some questions, you could start the game with an ebony dagger, which is significantly more powerful than anything you'd find till level 6-7 (since equipment scales with player level).

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* DiscOneNuke: if you choose, during the chargen, to define your character's personality by answering some questions, you could start the game with an ebony dagger, which is significantly more powerful than anything you'd find till level 6-7 (since equipment scales with player level).level), or can be sold for a good chunk of cash if you don't choose the Short Blade skill.
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* KangarooCourt: Trials themselves are fair (though the book [[FictionalDocument "Legal Basics"]] suggests that under Tamrielic law, the accused is guilty until proven innocent), and the defendant has a chance to argue their case. However, if you have a bad reputation in a region, the guards can arrest you for "Criminal Conspiracy," which is legalese for "you're probably up to something." Even if you get off at trial, that won't stop the guards from arresting you again for the same thing.
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* NoMacGuffinNoWinner: [[spoiler: The Underking's victory is as close to this as it gets; while the Underking finally dies, he dies in most scenarios anyway, and his capture of the Totem prevents any of the other factions from employing Numidium or the Mantella to achieve their goals.]]

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* NoMacGuffinNoWinner: [[spoiler: The [[spoiler:The Underking's victory is as close to this as it gets; while the Underking finally dies, he dies in most scenarios anyway, and his capture of the Totem prevents any of the other factions from employing Numidium or the Mantella to achieve their goals.]]

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* NoMacGuffinNoWinner: [[spoiler: The Underking's victory is as close to this as it gets; while the Underking finally dies, he dies in most scenarios anyway, and his capture of the Totem prevents any of the other factions from employing Numidium or the Mantella to achieve their goals.]]



* OnlyTheChosenMayWield: Only those of great power or the right bloodline may wield the Mantella. Notably, your character is ''not'' among them; this game averts you being TheChosenOne, so if try to use the Mantella yourself, you will die.

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* OnlyTheChosenMayWield: Only those of great power or the right bloodline may wield the Mantella. Notably, your character is ''not'' among them; this game averts you being TheChosenOne, so if you try to use the Mantella yourself, you will die.
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* LoveTriangle: [[spoiler:Lysandus, Mynisera and Medora Direnni were all in a love triangle, culminating with Mynisera having Medora banished to Direnni Tower and cursed to prevent her from leaving.]]

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* LoveTriangle: [[spoiler:Lysandus, Mynisera Mynisera, and Medora Direnni were all in a love triangle, culminating with Mynisera having Medora banished to Direnni Tower and cursed to prevent her from leaving.]]

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* LoveTriangle: [[spoiler:Lysandus, Mynisera and Medora Direnni were all in a love triangle, culminating with Mynisera having Medora banished to Direnni Tower and cursed to prevent her from leaving.]]



* TriangRelations: [[spoiler:Lysandus, Mynisera and Medora Direnni were all in a love triangle, culminating with Mynisera having Medora banished to Direnni Tower and cursed to prevent her from leaving.]]
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* IrrelevantImportance: In the "Cast the Sleep Spell" quest for the Mages Guild, you only have to prep the spell in the presence of the client NPC and can cancel it immediately afterwards, conserving your magicka and still accomplish the quest objective. Furthermore, after accomplishing the quest objective, you can ''kill'' the former client NPC without penalty.
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** The Daedric princes have significantly different personalities than they do in ''Morrowind'' and on, aside from perhaps Azura. That said, they are at least called "Daedra" here.
** While the original Eight Divines are properly introduced here, Talos is ''not'' a Divine (he would be RetConned into one in ''Morrowind'').

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** The Daedric princes have significantly different personalities than they do in ''Morrowind'' and on, aside from perhaps most notably Azura. That said, they are at least called "Daedra" here.
** While the original Eight Divines are properly introduced here, Talos is ''not'' a Divine (he would be RetConned (quite possibly because the events of Daggerfall's ending are part of what turns him into one in ''Morrowind'').a god).
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In September 2019, some of the game's leading developers, most prominently ''The Elder Scrolls'' co-creators, programmer Creator/JulianLeFay and designer and writer Ted Peterson, announced that they are working on a SpiritualSuccessor to ''Daggerfall'', and are putting together a small team for the purpose under the banner of [=OnceLost=] Games. The project, titled ''VideoGame/TheWaywardRealms'', was initially set for a 2021 release but was pushed back into 2022.

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In September 2019, some of the game's leading developers, most prominently ''The Elder Scrolls'' co-creators, programmer Creator/JulianLeFay and designer and writer Ted Peterson, announced that they are working on a SpiritualSuccessor to ''Daggerfall'', and are putting together a small team for the purpose under the banner of [=OnceLost=] Games. The project, titled ''VideoGame/TheWaywardRealms'', was initially set for a 2021 release but was pushed back into 2022.2022, then 2023.
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* ContinuityDrift: The game's geography is slightly different from how the Iliac Bay appears on later maps of Tamriel. For example, the landmasses of High Rock and Hammerfell extend from East to West, when later maps have them running Northeast to Southwest. In addition, most more recent maps of Tamriel, plus ''VideoGame/TheElderScrollsOnline'', show Daggerfall ([[NamesTheSame the city]]) as being on the opposite side of the peninsula from the Iliac Bay.

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* ContinuityDrift: The game's geography is slightly different from how the Iliac Bay appears on later maps of Tamriel. For example, the landmasses of High Rock and Hammerfell extend from East to West, when later maps have them running Northeast to Southwest. In addition, most more recent maps of Tamriel, plus ''VideoGame/TheElderScrollsOnline'', show Daggerfall ([[NamesTheSame the city]]) (the city) as being on the opposite side of the peninsula from the Iliac Bay.
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** Privateers Hold also averts the NoobCave trope HARD since there are multiple enemies in it that can end your character before it even gets going. In fact, the place actually gets easier after you level a couple of times and various thieves and bears get replaced by rats.
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** If you're in good standing with the Thieves Guild (you don't necessarily have to be a member), they might even help you out during certain quests. For example, during a quest to find a noble who absconded with some gold from a loan and the valuable land deed used to secure it, they can send you letter explaining where the missing deed is.

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** If you're in good standing with the Thieves Guild (you don't necessarily have to be a member), they might even help you out during certain quests. For example, during a quest to find a noble who absconded with some gold from a loan and the valuable land deed used to secure it, they can send you a letter explaining where the missing deed is.

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* SchrodingersQuestion: The game generates a background for the PlayerCharacter based on your answers to a series of questions during character creation. These questions affect your starting skills, equipment, and reputation. Answering them in certain ways (you'll likely [[GuideDangIt need to consult a guide]]) can make you a [[MinMaxing Min-Maxed]] powerhouse) and can hand you a DiscOneNuke starting weapon. You can also choose to skip the questions, which has the game answer the questions at random. [[VideoGameDelegationPenalty Skipping can be quite detrimental]], however, as the game is likely to saddle you with buffs to skills you don't intend to use and can give you poor starting equipment.)

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* SchrodingersQuestion: The game generates a background for the PlayerCharacter based on your answers to a series of questions during character creation. These questions affect your starting skills, equipment, and reputation. Answering them in certain ways (you'll likely [[GuideDangIt need to consult a guide]]) can make you a [[MinMaxing Min-Maxed]] powerhouse) powerhouse and can hand you a DiscOneNuke starting weapon. You can also choose to skip the questions, which has the game answer the questions at random. [[VideoGameDelegationPenalty Skipping can be quite detrimental]], however, as the game is likely to saddle you with buffs to skills you don't intend to use and can give you poor starting equipment.)



* ThievesGuild: They were around in ''Arena'', but you can actually join them in this installment, after some initiation rites. In addition to quests to steal stuff, they also offer fences (which in this game buy magic items at a higher price than other merchants), [[KnowledgeBroker spymasters]], training, and the ability to the bribe the judge into acquitting you if you're arrested for theft. Their ThouShaltNotKill characterization has yet to take hold; in many of their quests, it's okay to kill whoever's guarding the item you need to steal (or whatever, as it's sometimes guarded by monsters), but there is one quest where you get worse rewards if you kill a guard.

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* ThievesGuild: They ThievesGuild:
**They
were around in ''Arena'', but you can actually join them in this installment, after some initiation rites. In addition to quests to steal stuff, they also offer fences (which in this game buy magic items at a higher price than other merchants), [[KnowledgeBroker spymasters]], training, and the ability to the bribe the judge into acquitting you if you're arrested for theft. Their ThouShaltNotKill characterization has yet to take hold; in many of their quests, it's okay to kill whoever's guarding the item you need to steal (or whatever, as it's sometimes guarded by monsters), but there is one quest where you get worse rewards if you kill a guard.
**If you're in good standing with the Thieves Guild (you don't necessarily have to be a member), they might even help you out during certain quests. For example, during a quest to find a noble who absconded with some gold from a loan and the valuable land deed used to secure it, they can send you letter explaining where the missing deed is.



* VideoGameDelegationPenalty: The game generates a background for the PlayerCharacter [[SchrodingersQuestion based on your answers to a series of questions]] during character creation. These questions affect your starting skills, equipment, and reputation. Answering them in certain ways (you'll likely [[GuideDangIt need to consult a guide]]) can make you a [[MinMaxing Min-Maxed]] powerhouse) and can hand you a DiscOneNuke starting weapon. You can also choose to skip the questions, which has the game answer the questions at random. Skipping can be quite detrimental, however, as the game is likely to saddle you with buffs to skills you don't intend to use and can give you poor starting equipment.)

to:

* VideoGameDelegationPenalty: The game generates a background for the PlayerCharacter [[SchrodingersQuestion based on your answers to a series of questions]] during character creation. These questions affect your starting skills, equipment, and reputation. Answering them in certain ways (you'll likely [[GuideDangIt need to consult a guide]]) can make you a [[MinMaxing Min-Maxed]] powerhouse) powerhouse and can hand you a DiscOneNuke starting weapon. You can also choose to skip the questions, which has the game answer the questions at random. Skipping can be quite detrimental, however, as the game is likely to saddle you with buffs to skills you don't intend to use and can give you poor starting equipment.)
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I checked the UESP articles on both methods of curing Vampirism and found nothing that required killing a child in either of them.


* HideYourChildren: The only ''Elder Scrolls'' game before ''Skyrim'' where this is averted (excluding mods). They're unkillable, though. Well, at least ''most'' of them. If you [[spoiler:become a vampire and wish to get cured, you actually ''have'' to kill a child because you need his blood]].

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* HideYourChildren: The only ''Elder Scrolls'' game before ''Skyrim'' where this is averted (excluding mods). They're unkillable, though. Well, at least ''most'' of them. If you [[spoiler:become a vampire and wish to get cured, you actually ''have'' to kill a child because you need his blood]].
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''Daggerfall'' saw the series' transition into full 3D. The world is mostly flat with some hilly and mountainous areas, but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (at 161,600km[[superscript:2]] it is second only to ''[[VideoGame/TheElderScrollsArena Arena]]''[[note]]which is infinitely large[[/note]]) and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings, multiple routes to get to those endings, and there are many things to do, as long as you didn't miss your [[TimedMission appointment]].

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''Daggerfall'' saw the series' transition into full 3D.3D (compared to ''Arena'' which had grid-based environments on a flat plane). The world is mostly flat with some hilly and mountainous areas, but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (at 161,600km[[superscript:2]] it is second only to ''[[VideoGame/TheElderScrollsArena Arena]]''[[note]]which is infinitely large[[/note]]) and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings, multiple routes to get to those endings, and there are many things to do, as long as you didn't miss your [[TimedMission appointment]].

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A source port-like clone, called ''[=DaggerXL=]'', was in development since 2009 but later officially announced to be dead in 2020. Fortunately, a separate project called ''Daggerfall Unity'', which renders the entire world of ''Daggerfall'' in the UsefulNotes/{{Unity}} engine, is also in development at the [[http://www.dfworkshop.net/ Daggerfall Workshop]]. Despite still being in the beta stages, it's evolved enough that the Daggerfall community now considers it to be the definitive way to play the game. In fact, in June 2022, it even got its own [=GOG=] release called ''Daggerfall Unity: [=GOG=] Cut'', courtesy of Youtuber [=GamerZakh=]. This "official" release contains the core Daggerfall Unity build, plus a number of mods that improve the graphics and music, update the [=UI=], and provide a number of quality of life improvements. Additionally, the game has been recreated in ''VideoGame/TheElderScrollsVSkyrim'' as a mod, found [[https://www.nexusmods.com/skyrim/mods/99469 here]][[note]]Legendary Edition[[/note]] and [[https://www.nexusmods.com/skyrimspecialedition/mods/29416 here]][[note]]Special Edition[[/note]] as ''Skygerfall''[[note]]presumably, they chose that name because ''Skyfall'' [[Film/{{Skyfall}} was already taken]][[/note]] - however, it's ''not'' a total conversion mod, since upon completion of the mod, you'll have the option of using your ''Skygerfall'' hero [[NewGamePlus as a Dragonborn]].

to:

A source port-like clone, called ''[=DaggerXL=]'', was in development since 2009 but later officially announced to be dead in 2020. Fortunately, a separate project called ''Daggerfall Unity'', which renders the entire world of ''Daggerfall'' in the UsefulNotes/{{Unity}} engine, is also in development at the [[http://www.dfworkshop.net/ Daggerfall Workshop]]. Despite still being in the beta stages, it's evolved enough that the Daggerfall community now considers it to be the definitive way to play the game. In fact, in June 2022, it even got its own [=GOG=] release called ''Daggerfall Unity: [=GOG=] Cut'', courtesy of Youtuber [=GamerZakh=]. This "official" release contains the core Daggerfall Unity build, plus a number of mods that improve the graphics and music, update the [=UI=], and provide a number of quality of life improvements. A run through of this build can be found [[https://www.youtube.com/watch?v=z7fmp4gLUjQ here]].

Additionally, the game has been recreated in ''VideoGame/TheElderScrollsVSkyrim'' as a mod, found [[https://www.nexusmods.com/skyrim/mods/99469 here]][[note]]Legendary Edition[[/note]] and [[https://www.nexusmods.com/skyrimspecialedition/mods/29416 here]][[note]]Special Edition[[/note]] as ''Skygerfall''[[note]]presumably, they chose that name because ''Skyfall'' [[Film/{{Skyfall}} was already taken]][[/note]] - however, it's ''not'' a total conversion mod, since upon completion of the mod, you'll have the option of using your ''Skygerfall'' hero [[NewGamePlus as a Dragonborn]].
Is there an issue? Send a MessageReason:
None


A source port-like clone, called ''[=DaggerXL=]'', was in development since 2009 but later officially announced to be dead in 2020. Fortunately, a separate project called ''Daggerfall Unity'', which renders the entire world of ''Daggerfall'' in the UsefulNotes/{{Unity}} engine, is also in development at the [[http://www.dfworkshop.net/ Daggerfall Workshop]]. Despite still being in the beta stages, it's evolved enough that the Daggerfall community now considers it to be the definitive way to play the game. In fact, in June 2022, it even got its own [=GOG=] release called ''Daggerfall Unity: [=GOG=] Cut'', courtesy of Youtuber [=GamerZakh=]. Additionally, the game has been recreated in ''VideoGame/TheElderScrollsVSkyrim'' as a mod, found [[https://www.nexusmods.com/skyrim/mods/99469 here]][[note]]Legendary Edition[[/note]] and [[https://www.nexusmods.com/skyrimspecialedition/mods/29416 here]][[note]]Special Edition[[/note]] as ''Skygerfall''[[note]]presumably, they chose that name because ''Skyfall'' [[Film/{{Skyfall}} was already taken]][[/note]] - however, it's ''not'' a total conversion mod, since upon completion of the mod, you'll have the option of using your ''Skygerfall'' hero [[NewGamePlus as a Dragonborn]].

to:

A source port-like clone, called ''[=DaggerXL=]'', was in development since 2009 but later officially announced to be dead in 2020. Fortunately, a separate project called ''Daggerfall Unity'', which renders the entire world of ''Daggerfall'' in the UsefulNotes/{{Unity}} engine, is also in development at the [[http://www.dfworkshop.net/ Daggerfall Workshop]]. Despite still being in the beta stages, it's evolved enough that the Daggerfall community now considers it to be the definitive way to play the game. In fact, in June 2022, it even got its own [=GOG=] release called ''Daggerfall Unity: [=GOG=] Cut'', courtesy of Youtuber [=GamerZakh=]. This "official" release contains the core Daggerfall Unity build, plus a number of mods that improve the graphics and music, update the [=UI=], and provide a number of quality of life improvements. Additionally, the game has been recreated in ''VideoGame/TheElderScrollsVSkyrim'' as a mod, found [[https://www.nexusmods.com/skyrim/mods/99469 here]][[note]]Legendary Edition[[/note]] and [[https://www.nexusmods.com/skyrimspecialedition/mods/29416 here]][[note]]Special Edition[[/note]] as ''Skygerfall''[[note]]presumably, they chose that name because ''Skyfall'' [[Film/{{Skyfall}} was already taken]][[/note]] - however, it's ''not'' a total conversion mod, since upon completion of the mod, you'll have the option of using your ''Skygerfall'' hero [[NewGamePlus as a Dragonborn]].
Is there an issue? Send a MessageReason:
None


A source port-like clone, called ''[=DaggerXL=]'', was in development since 2009 but later officially announced to be dead in 2020. Fortunately, a separate project called ''Daggerfall Unity'', which renders the entire world of ''Daggerfall'' in the UsefulNotes/{{Unity}} engine, is also in development at the [[http://www.dfworkshop.net/ Daggerfall Workshop]]. Despite still being in the beta stages, it's evolved enough that the Daggerfall community now considers it to be the definitive way to play the game. Additionally, the game has been recreated in ''VideoGame/TheElderScrollsVSkyrim'' as a mod, found [[https://www.nexusmods.com/skyrim/mods/99469 here]][[note]]Legendary Edition[[/note]] and [[https://www.nexusmods.com/skyrimspecialedition/mods/29416 here]][[note]]Special Edition[[/note]] as ''Skygerfall''[[note]]presumably, they chose that name because ''Skyfall'' [[Film/{{Skyfall}} was already taken]][[/note]] - however, it's ''not'' a total conversion mod, since upon completion of the mod, you'll have the option of using your ''Skygerfall'' hero [[NewGamePlus as a Dragonborn]].

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A source port-like clone, called ''[=DaggerXL=]'', was in development since 2009 but later officially announced to be dead in 2020. Fortunately, a separate project called ''Daggerfall Unity'', which renders the entire world of ''Daggerfall'' in the UsefulNotes/{{Unity}} engine, is also in development at the [[http://www.dfworkshop.net/ Daggerfall Workshop]]. Despite still being in the beta stages, it's evolved enough that the Daggerfall community now considers it to be the definitive way to play the game. In fact, in June 2022, it even got its own [=GOG=] release called ''Daggerfall Unity: [=GOG=] Cut'', courtesy of Youtuber [=GamerZakh=]. Additionally, the game has been recreated in ''VideoGame/TheElderScrollsVSkyrim'' as a mod, found [[https://www.nexusmods.com/skyrim/mods/99469 here]][[note]]Legendary Edition[[/note]] and [[https://www.nexusmods.com/skyrimspecialedition/mods/29416 here]][[note]]Special Edition[[/note]] as ''Skygerfall''[[note]]presumably, they chose that name because ''Skyfall'' [[Film/{{Skyfall}} was already taken]][[/note]] - however, it's ''not'' a total conversion mod, since upon completion of the mod, you'll have the option of using your ''Skygerfall'' hero [[NewGamePlus as a Dragonborn]].
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** Unlike later games in the series, you should not make your horse run through town. If you do run into a citizen they will get trampled and die getting you in trouble with the guards.
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In September 2019, some of the game's leading developers, most prominently ''The Elder Scrolls'' co-creators, programmer Creator/JulianLeFay and designer and writer Ted Peterson, announced that they are working on a SpiritualSuccessor to ''Daggerfall'', and are putting together a small team for the purpose under the banner of [=OnceLost=] Games. The project, titled ''The Wayward Realms'', is as of this writing in the early planning stages.

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In September 2019, some of the game's leading developers, most prominently ''The Elder Scrolls'' co-creators, programmer Creator/JulianLeFay and designer and writer Ted Peterson, announced that they are working on a SpiritualSuccessor to ''Daggerfall'', and are putting together a small team for the purpose under the banner of [=OnceLost=] Games. The project, titled ''The Wayward Realms'', is as of this writing in the early planning stages.''VideoGame/TheWaywardRealms'', was initially set for a 2021 release but was pushed back into 2022.

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trope split


* ShopFodder: There's a lot of loot that doesn't have any practical purpose other than selling them to merchants. However, some -- like Holy Tomes and Daggers -- are very valuable, while others can (in theory) be used to hold enchantments.



* VendorTrash: There's a lot of loot that doesn't have any practical purpose other than selling them to merchants. However, some -- like Holy Tomes and Daggers -- are very valuable, while others can (in theory) be used to hold enchantments.

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* ArtificialStupidity: Liches have the unhealthy tendency of blowing themselves up with their own spells.



* ArtificialStupidity: Liches have the unhealthy tendency of blowing themselves up with their own spells.

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* ArtificialStupidity: Liches have AssholeVictim: One of the unhealthy tendency of blowing themselves up with their own spells.quests you can get from merchants and innkeepers involves the questgiver's lover getting kidnapped and ransomed, but the questgiver doesn't mind this at all since they cheated on them. In fact, they ask you to disrupt an attempt to rescue them, either by killing the person who's offering to pay the ransom, stealing the gem to be used for the ransom, or straight-up killing the lover.


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* {{Mummy}}:
**One of the possible undead creatures that may haunt the game's dungeons. They can spread disease, and they can only be harmed by weapons of silver quality or higher. Mummy wrappings can be used to make potions.
**There's a sidequest you can receive from merchants and innkeepers where the questgiver tricks you into accepting a severed finger taken from a mummy that is cursed to haunt its owner at the break of midnight, every night, for 1001 nights. To break the curse, you must kill the mummy it came from.
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* FantasyCounterPartCulture: High Rock to [[MedievalEuropeanFantasy medieval Europe]], Hammerfell to [[{{Qurac}} medieval Arabia and North Africa]]. In fact, the Iliac Bay (which is located between the two provinces) is laid out like Earth's Mediterranean Sea, with High Rock on the northern side, Hammerfell on the southern side, stretches of land connecting the two as well as a few rivers on the eastern side, and open sea to the West.

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* FantasyCounterPartCulture: FantasyCounterpartCulture: High Rock to [[MedievalEuropeanFantasy medieval Europe]], Hammerfell to [[{{Qurac}} medieval Arabia and North Africa]]. In fact, the Iliac Bay (which is located between the two provinces) is laid out like Earth's Mediterranean Sea, with High Rock on the northern side, Hammerfell on the southern side, stretches of land connecting the two as well as a few rivers on the eastern side, and open sea to the West.

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