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All of the games have been reproduced as they originally were as best they can on the Adventure Games Live system, and feature suitably self-deprecating commentary by Stoddard throughout. ''The Early Years'' comprises the most usable of the games, whilst ''More Early Years'' completes the collection with the less playable or incomplete ones and other archive material from Stoddard's childhood.

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All of the games have been reproduced as they originally were as best they can on the Adventure Games Live system, and feature suitably self-deprecating commentary by Stoddard throughout. ''The Early Years'' comprises the most usable of the games, whilst ''More Early Years'' completes the collection with patched-up versions of the less playable or incomplete ones and other archive material from Stoddard's childhood.
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All of the games have been reproduced as they originally were as best they can on the Adventure Games Live system, and feature suitably self-deprecating commentary by Stoddard throughout. ''The Early Years'' comprises the most usable of the games, whilst ''More Early Years'' completes the collection with the less usable or incomplete ones and other archive material from Stoddard's childhood.

to:

All of the games have been reproduced as they originally were as best they can on the Adventure Games Live system, and feature suitably self-deprecating commentary by Stoddard throughout. ''The Early Years'' comprises the most usable of the games, whilst ''More Early Years'' completes the collection with the less usable playable or incomplete ones and other archive material from Stoddard's childhood.

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* '''Core Games:''' ''Adventure'', ''Gold Rush'', ''Trapped in Castle Bombadier'', ''Space-Man'', ''Spider Attack'', ''Save Crewshade!'', ''Camelot's Curse'', ''Trapped in Castle Bombadier 2'', ''Time Machine'', ''Vampire Hall'', ''Magical Journey'', ''The Quest of Kael''
* '''Bonus Games:''' ''Tower of Terror'', ''Granny's Garden'', ''Shibble'', ''The Spinning Stone'', ''Mini-Adventure'', ''Dragon!'', ''The Jewel of Montol'', ''Compu-Maze'', ''Forest'', ''Murder!''

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* '''Core Games:''' ''Adventure'', ''Gold Rush'', Rush'' †, ''Trapped in Castle Bombadier'', ''Space-Man'', ''Space-Man'' †, ''Spider Attack'', Attack'' †, ''Save Crewshade!'', Crewshade!'' †, ''Camelot's Curse'', ''Trapped in Castle Bombadier 2'', ''Time Machine'', ''Vampire Hall'', ''Magical Journey'', ''The Quest of Kael''
* '''Bonus Games:''' ''Tower of Terror'', ''Granny's Garden'', ''Shibble'', ''Shibble'' †, ''The Spinning Stone'', Stone'' †, ''Mini-Adventure'', ''Dragon!'', ''The Jewel of Montol'', ''Compu-Maze'', ''Forest'', ''Murder!''



* '''Core Games:''' ''The Haunted Inn'', ''Missing Dog'', ''Along River Tweek'', ''Sword of Voltar'', ''The Giant Flea'', ''King Solomon's Mines'', ''Quwelch'', ''Cave'', ''Scary House'', ''Mystic Magic'', ''The Hall of Kings'', ''Mephisto's Lost Treasure''
* '''Bonus Games (The Museum of the Unrealized):''' ''Granny's Garden 2'', ''Escape!'', ''Dragon's Fire'', ''The Quest of Sir Nashi'', ''Wine Glass''

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* '''Core Games:''' ''The Haunted Inn'', Inn'' †, ''Missing Dog'', ''Along River Tweek'', Tweek'' †, ''Sword of Voltar'', ''The Giant Flea'', Flea'' †, ''King Solomon's Mines'', ''Quwelch'', ''Cave'', ''Scary House'', ''Mystic Magic'', ''The Hall of Kings'', ''Mephisto's Lost Treasure''
* '''Bonus Games (The Museum of the Unrealized):''' ''Granny's Garden 2'', ''Escape!'', ''Escape!'' †, ''Dragon's Fire'', Fire'' †, ''The Quest of Sir Nashi'', ''Wine Glass''


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† denotes games that were part of the Haplay series.
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* UnintentionallyUnwinnable: Several of the games were this, if not completely unplayable, in their original forms. Stoddard notes that ''Space-Man'' and ''Granny's Garden'' ask you where you want to go, but uses a TextParser interface with no indication of ''where'' you can go. He had to look at the source code to work out how the games were meant to work.

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* UnintentionallyUnwinnable: Several of the games were this, if not completely unplayable, in their original forms. Stoddard notes that ''Space-Man'' and ''Granny's Garden'' ask you where you want to go, but uses use a TextParser interface with no indication of ''where'' you can go. He had to look at the source code to work out how the games were meant to work.
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* '''Core Games:''' ''The Haunted Inn'', ''Missing Dog'', ''Along River Tweek'', ''Sword of Voltar'', ''The Giant Flea'', ''King Solomon's Mines'', ''Quwelch'', ''Cave'', ''Scary House'', ''Mystic Magic'', ''The Hall of Kings''

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* '''Core Games:''' ''The Haunted Inn'', ''Missing Dog'', ''Along River Tweek'', ''Sword of Voltar'', ''The Giant Flea'', ''King Solomon's Mines'', ''Quwelch'', ''Cave'', ''Scary House'', ''Mystic Magic'', ''The Hall of Kings''Kings'', ''Mephisto's Lost Treasure''
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* UnintentionallyUnwinnable: Several of the games were this, if not completely unplayable, in their original forms. Stoddard notes that ''Space-Man'' and ''Granny's Garden'' ask you where you want to go, but uses a TextParser interface with no indication of ''where'' you can go. He had to look at the source code to work out how the games were meant to work.
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[[folder: Index of Games]]
[[AC:The Early Years]]
* '''Core Games:''' ''Adventure'', ''Gold Rush'', ''Trapped in Castle Bombadier'', ''Space-Man'', ''Spider Attack'', ''Save Crewshade!'', ''Camelot's Curse'', ''Trapped in Castle Bombadier 2'', ''Time Machine'', ''Vampire Hall'', ''Magical Journey'', ''The Quest of Kael''
* '''Bonus Games:''' ''Tower of Terror'', ''Granny's Garden'', ''Shibble'', ''The Spinning Stone'', ''Mini-Adventure'', ''Dragon!'', ''The Jewel of Montol'', ''Compu-Maze'', ''Forest'', ''Murder!''

[[AC:More Early Years]]
* '''Core Games:''' ''The Haunted Inn'', ''Missing Dog'', ''Along River Tweek'', ''Sword of Voltar'', ''The Giant Flea'', ''King Solomon's Mines'', ''Quwelch'', ''Cave'', ''Scary House'', ''Mystic Magic'', ''The Hall of Kings''
* '''Bonus Games (The Museum of the Unrealized):''' ''Granny's Garden 2'', ''Escape!'', ''Dragon's Fire'', ''The Quest of Sir Nashi'', ''Wine Glass''
* '''Bonus Games (The Museum of the Later Years):''' ''Black'', ''Rooms of Adventure'', ''Jake's Mystery Adventure Game''
[[/folder]]
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** The geography in several of the earliest-written games makes no sense and does not follow logically, described by Stoddard as "impossible geography", and perhaps best demonstrated by a location in ''The Spinning Stone'' which only has one exit despite the fact you can get to it from about a dozen other locations. [[AntiFrustrationFeatures Most of them are optional games for this reason.]]

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** The geography in several of the earliest-written games makes no sense and does not follow logically, described by Stoddard as "impossible geography", "impossible" or "spaghetti" geography, and perhaps best demonstrated by a location in ''The Spinning Stone'' which only has one exit despite the fact you can get to it from about a dozen other locations. [[AntiFrustrationFeatures Most of them are optional games for this reason.]]
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* FakeDifficulty: Both games are awarded very low difficulty scores -- ''VideoGame/TheMysteryOfBracklyHall'' is the only Website/AdventureGamesLive game considered easier[[note]]not counting the tutorial game ''The Trainer''[[/note]] -- but people can find them challenging because of the childish, illogical natures of the puzzles, or because they are so broken and unplayable in their original form.

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* FakeDifficulty: Both games are awarded very low difficulty scores -- ''VideoGame/TheMysteryOfBracklyHall'' is the only Website/AdventureGamesLive game considered easier[[note]]not counting the tutorial game ''The Trainer''[[/note]] -- but people can find them challenging because of the childish, illogical natures nature of the puzzles, or because they are so broken and unplayable in their original form.
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* {{MST}}: Stoddard's present-day commentary frequently mocks the games' plotting, [[MoonLogicPuzzle Moon Logic Puzzles]], spelling mistakes and programming errors.
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Merged per TRS


** Whenever a game would become UnwinnableByDesign or [[UnwinnableByMistake Mistake]], the game will kill you immediately so you can undo your last move (for example, if you eat one of your items in ''Space-Man''), or ignore the unwinnable state while mentioning that the game would have been unwinnable (if you lose Excalibur in ''Camelot's Curse'' before killing the giant warrior).

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** Whenever a game would become UnwinnableByDesign or [[UnwinnableByMistake Mistake]], UnintentionallyUnwinnable, the game will kill you immediately so you can undo your last move (for example, if you eat one of your items in ''Space-Man''), or ignore the unwinnable state while mentioning that the game would have been unwinnable (if you lose Excalibur in ''Camelot's Curse'' before killing the giant warrior).
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* GameBreakingBug: Many of the games had them in their original form, requiring fixes for the ''Adventure Games Live'' version -- perhaps most notably the very first puzzle of ''Trapped in Castle Bombardier 2'', where you can only escape the cell if you haven't found the item you use to escape.

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* GameBreakingBug: Many of the games had them in their original form, requiring fixes for the ''Adventure Games Live'' version -- perhaps most notably the very first puzzle of ''Trapped in Castle Bombardier Bombadier 2'', where you can only escape the cell if you haven't found the item you use to escape.



* StunnedSilence: In ''Trapped in Castle Bombardier 2'', the correct way to defeat one of the lions is to [[spoiler:spit on it, which causes it to drown.]] Stoddard's reaction in the present-day commentary is this.

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* StunnedSilence: In ''Trapped in Castle Bombardier Bombadier 2'', the correct way to defeat one of the lions is to [[spoiler:spit on it, which causes it to drown.]] Stoddard's reaction in the present-day commentary is this.
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* EarlyBirdCameo: Screenshots and development notes appear in ''The Early Years'' for several incomplete games or ones deemed unplayable, which were later patched up as best as they could be for inclusion in ''More Early Years''.
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All of the games have been reproduced as they originally were as best they can on the Adventure Games Live system, and feature suitably self-deprecating commentary by Stoddard throughout. ''The Early Years'' comprises the most usable of the games, whilst ''More Early Years'' completes the collection with the less usable or incomplete ones.

to:

All of the games have been reproduced as they originally were as best they can on the Adventure Games Live system, and feature suitably self-deprecating commentary by Stoddard throughout. ''The Early Years'' comprises the most usable of the games, whilst ''More Early Years'' completes the collection with the less usable or incomplete ones.
ones and other archive material from Stoddard's childhood.

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''The Early Years'' (2005) and its sequel ''More Early Years'' (2007) are InteractiveFiction games hosted on [[http://www.rinkworks.com/adventure/ Adventure Games Live]]. Unlike the site's other games, however, they are collections of shorter games written by the site's creator, Sam Stoddard, as a child; the culmination of all these games was ''VideoGame/FantasyQuest'', the first game released on Adventure Games Live. All of the games have been reproduced as they originally were as best they can on the Adventure Games Live system, and feature suitably self-deprecating commentary by Stoddard throughout.

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''The Early Years'' (2005) and its sequel ''More Early Years'' (2007) are InteractiveFiction games hosted on [[http://www.rinkworks.com/adventure/ Adventure Games Live]]. Unlike the site's other games, however, they are collections of shorter games written by the site's creator, Sam Stoddard, as a child; the culmination of all these games was ''VideoGame/FantasyQuest'', the first game released on Adventure Games Live. Live.

All of the games have been reproduced as they originally were as best they can on the Adventure Games Live system, and feature suitably self-deprecating commentary by Stoddard throughout.
throughout. ''The Early Years'' comprises the most usable of the games, whilst ''More Early Years'' completes the collection with the less usable or incomplete ones.
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* UnusuallyUninterestingSight: As noted under SelfDeprecation, Stoddard notes in the present-day commentary the improbability of the player character of ''Space-Man'' seemingly finding nothing remarkable about his surroundings whilst ''standing on the surface of the Sun''.
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* BrokenBridge: Several of the games feature "invisible forces" which prevent you from going somewhere until another puzzle has been solved, and in ''The Quest of Kael'' solving one puzzle inexplicably causes an option to take you to another location than it previously did.
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* GameBreakingBug: Many of the games had them in their original form, requiring fixes for the ''Adventure Games Live'' version -- perhaps most notably the very first puzzle of ''Trapped in Castle Bombardier 2'', where you can only escape the cell if you haven't found the item you use to escape.

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** Whenever a game would become UnwinnableByDesign or [[UnwinnableByMistake Mistake]], the game will kill you immediately so you can undo your last move (for example, if you eat one of your items in ''Space-Man''), or ignore the unwinnable state while mentioning that the game would have been unwinnable (if you lose Excalibur in ''Camelot's Curse'' before killing the giant warrior)

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** Whenever a game would become UnwinnableByDesign or [[UnwinnableByMistake Mistake]], the game will kill you immediately so you can undo your last move (for example, if you eat one of your items in ''Space-Man''), or ignore the unwinnable state while mentioning that the game would have been unwinnable (if you lose Excalibur in ''Camelot's Curse'' before killing the giant warrior)warrior).
* CanonWelding: Stoddard gave the player character of ''Shibble'' a name, Haplay, and later retroactively made him the hero of several previous adventures, which were all meant to take place in the land of Crewshade, and planned further adventures (some of which were never started). A set of development notes included as UnlockableContent shows how they were meant to link together.
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** Occasionally reaching InsaneTrollLogic levels, notably in the inexplicable solution to ''Space-Man'', where putting random items in a hole (based on a cryptic note you get on Pluto) and shooting them will make a pile of gold appear for no reason.

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** Occasionally reaching InsaneTrollLogic levels, notably in the inexplicable solution to ''Space-Man'', where putting random items in a hole (based on a cryptic note you get on Pluto) and shooting them will make a pile of gold appear for no reason. Stoddard admits in the present-day commentary that he has no idea what he was thinking when he wrote it.
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* AHumanByAnyOtherName: Haplay, the hero of many of these games, is a Gwuil, and not a human, according to the intro of ''Shibble'', but Gwuils are similar to humans. It's not explained what the difference is.

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* AHumanByAnyOtherName: HumansByAnyOtherName: Haplay, the hero of many of these games, is a Gwuil, and not a human, according to the intro of ''Shibble'', but Gwuils are similar to humans. It's not explained what the difference is.

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* AntiFrustrationFeatures: Although you wouldn't be able to undo the fatal moves in the original versions, you can in Adventure Games Live, which is especially welcome here due to how many of the puzzles have completely arbitrary solutions that require you to pick a choice from a list and hope it's the right one.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Although you wouldn't be able to undo the fatal moves in the original versions, you can in Adventure Games Live, which is especially welcome here due to how many of the puzzles have completely arbitrary solutions that require you to pick a choice from a list and hope it's the right one.


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** Whenever a game would become UnwinnableByDesign or [[UnwinnableByMistake Mistake]], the game will kill you immediately so you can undo your last move (for example, if you eat one of your items in ''Space-Man''), or ignore the unwinnable state while mentioning that the game would have been unwinnable (if you lose Excalibur in ''Camelot's Curse'' before killing the giant warrior)


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* AHumanByAnyOtherName: Haplay, the hero of many of these games, is a Gwuil, and not a human, according to the intro of ''Shibble'', but Gwuils are similar to humans. It's not explained what the difference is.

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* MoonLogicPuzzle: Occasionally reaching InsaneTrollLogic levels, notably in the inexplicable solution to ''Space-Man''.

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* MoonLogicPuzzle: MoonLogicPuzzle:
**
Occasionally reaching InsaneTrollLogic levels, notably in the inexplicable solution to ''Space-Man''.''Space-Man'', where putting random items in a hole (based on a cryptic note you get on Pluto) and shooting them will make a pile of gold appear for no reason.


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* TrialAndErrorGameplay: ''Spider Attack''. The goal is to escape the forest. The forest is like a maze, but its layout makes no sense, so all you can do is wander around randomly until you find the exit. If you know the correct path, it's possible to win in five moves.
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-->You are at the sun. You see: nothing.
-->''You know, I'm pretty sure that if I was on the surface of the Sun, whatever I'd be looking at would be of'' particular ''interest. But maybe I'd already realised that anyone standing on the surface of the Sun would already be blinded a skillion times over. But I'm guessing not.''

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-->You are at the sun. You see: nothing.
see nothing of interest.
-->''You know, I'm pretty sure that if I was were standing on the surface of the Sun, whatever I'd be looking at seeing would be of'' particular ''interest. But Then again, maybe I'd I had already realised that figured anyone standing on the surface of the Sun would already be blinded a skillion times over. But I'm guessing not.''
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* DolledUpInstallment: ''Tower of Terror'' from ''The Early Years'' is a slightly revised version of a game designed to teach children how coding works (misremembered by Stoddard as appearing in a computing magazine, but actually originating in Usborne's ''Weird Computer Games Book'').
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* MetalDetectorPuzzle: Subverted by ''The Haunted Inn'', which has a metal detector, but nothing you can find with it (the present-day commentary [[AntiFrustrationFeatures informs you of this to avoid you trying to use it in every single room]]). This is either a RedHerring or a symptom of how broken and unplayable the game is in its original form.
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* WhatCouldHaveBeen: InUniverse; the "Museum of the Unrealised" in ''More Early Years'' includes several games intended for Adventure Games Live that were never completed.
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* GrowingTheBeard: Stoddard considers, in-universe, ''The Quest of Kael'' (the final game from the first collection) to be the turning point for his adventure game writing, and clearly the best game of the lot.
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* MagicalMysteryDoors: ''Compu-Maze'' is nothing but a [=15x10=] grid of these.
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* NonindicativeName: ''Granny's Garden'' features neither a granny nor a garden.

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