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Trope was cut/disambiguated due to cleanup


* SequelHook: More like Expansion Pack Hook, but the general idea is still the same. Two free story missions that take place on Coney Island give players a small sampling of what to expect in the paid ''Warlords of New York'' DLC, both in gameplay and lore. [[spoiler:Namely, the second mission has D.C.'s Agents fighting the Cleaners and the ending cutscene shows that Aaron Keener is starting to make good on [[NewWorldOrder his plans]] that he hinted at in the first game.]]

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* SequelHook: More like Expansion Pack Hook, but the general idea is still the same. Two free story missions that take place on Coney Island give players a small sampling of what to expect in the paid ''Warlords of New York'' DLC, both in gameplay and lore. [[spoiler:Namely, the second mission has D.C.'s Agents fighting the Cleaners and the ending cutscene shows that Aaron Keener is starting to make good on [[NewWorldOrder [[OneWorldOrder his plans]] that he hinted at in the first game.]]
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''Tom Clancy’s The Division 2'' is an open-world ThirdPersonShooter MassivelyMultiplayerOnlineRolePlayingGame under the Creator/TomClancy brand and a sequel to ''VideoGame/TheDivision'', which was released worldwide on March 15, 2019. Like the first game, it was developed by Creator/MassiveEntertainment and distributed by the company owner, Creator/{{Ubisoft}}. It takes place throughout Washington D.C. in the summer, in contrast to New York in the first game when it was set in winter.

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''Tom Clancy’s The Division 2'' is an open-world ThirdPersonShooter MassivelyMultiplayerOnlineRolePlayingGame under the Creator/TomClancy brand and a sequel to ''VideoGame/TheDivision'', which was released worldwide on March 15, 2019. Like the first game, it was developed by Creator/MassiveEntertainment and distributed published by the company owner, Creator/{{Ubisoft}}. It takes place throughout Washington D.C. in the summer, in contrast to New York in the first game when it was set in winter.
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''Tom Clancy’s The Division 2'' is an open-world ThirdPersonShooter MassivelyMultiplayerOnlineRolePlayingGame under the Creator/TomClancy brand and a sequel to ''VideoGame/TheDivision'', which was released worldwide on March 15, 2019. It takes place throughout Washington D.C. in the summer, in contrast to New York in the first game when it was set in winter.

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''Tom Clancy’s The Division 2'' is an open-world ThirdPersonShooter MassivelyMultiplayerOnlineRolePlayingGame under the Creator/TomClancy brand and a sequel to ''VideoGame/TheDivision'', which was released worldwide on March 15, 2019. Like the first game, it was developed by Creator/MassiveEntertainment and distributed by the company owner, Creator/{{Ubisoft}}. It takes place throughout Washington D.C. in the summer, in contrast to New York in the first game when it was set in winter.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: The [[spoiler: 12 Hunters]] operating in the D.C. area are Endgame bonus bosses that only become active after you complete the main campaign. Each one is a OneManArmy significantly tougher than pretty much anything else in D.C.; on the plus side, they're not aligned with any of the factions and thus you at least don't have to worry about them being [[FlunkyBoss Flunky Bosses]].


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* OptionalBoss: The [[spoiler: 12 Hunters]] operating in the D.C. area are Endgame bonus bosses that only become active after you complete the main campaign. Each one is a OneManArmy significantly tougher than pretty much anything else in D.C.; on the plus side, they're not aligned with any of the factions and thus you at least don't have to worry about them being [[FlunkyBoss Flunky Bosses]].

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* EccentricAI: {{Invoked|Trope}}: While ISAC, the AI that lets [[TheRemnant the sleeper agents of the US government]] coordinate and use advanced technology in case of societal collapse, isn't sentient ([[MaybeMagicMaybeMundane or is he?]]), its [[DeadpanSnarker deadpan]] reactions and {{Literal Minded}}ness results in more than a few headaches. For example, at one point, as the protagonist is trapped by rebel soldiers, MissionControl asks it to "find a way through the vault". ISAC searches for [[ExactWords "finding a way out of the vault"]], which understandably doesn't show up in any database.

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* EccentricAI: EccentricAI:
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{{Invoked|Trope}}: While ISAC, the AI that lets [[TheRemnant the sleeper agents of the US government]] coordinate and use advanced technology in case of societal collapse, isn't sentient ([[MaybeMagicMaybeMundane or is he?]]), its [[DeadpanSnarker deadpan]] reactions and {{Literal Minded}}ness results in more than a few headaches. For example, at one point, as the protagonist is trapped by rebel soldiers, MissionControl asks it to "find a way through the vault". ISAC searches for [[ExactWords "finding a way out of the vault"]], which understandably doesn't show up in any database.


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** [[spoiler:ANNA]] {{Zigzag|gedTrope}}s this. Throughout [[spoiler:Aaron Keener's boss fight]] on Liberty Island, it's a pretty cut-and-dry AI with no personality to speak of. It wasn't until the release of the Descent game mode and its unlockable comms collectibles that expanded upon it's backstory, with the very first collectible featuring a discussion by two NSA programmers commenting on how often the AI [[DeadpanSnarker cracks snide jokes]] at its creators' collective expense.
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* EccentricAI: {{Invoked|Trope}}: While ISAC, the AI that lets [[TheRemnant the sleeper agents of the US government]] coordinate and use advanced technology in case of societal collapse, isn't sentient ([[MaybeMagicMaybeMundane or is he?]]), its [[DeadpanSnarker deadpan]] reactions and {{Literal Minded}}ness results in more than a few headaches. For example, at one point, as the protagonist is trapped by rebel soldiers, MissionControl asks it to "find a way through the vault". ISAC searches for [[ExactWords "finding a way out of the vault"]], which understandably doesn't show up in any database.
--> Manny: ''Piece of shit wristwatch!''
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* AlternateHistory: The game was released in 2019, but is set seven months after the initial Green Poison outbreak (2015), making it July 2016.
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* EasyModeMockery: "Discovery Mode" for the Operation: Dark Hours raid, which gives every enemy less health and allows for matchmaking. Granted, it doesn't ''actually'' mock anybody, but Discovery Mode parties are excluded from the raid drop pool, so that means no [[CoolGun Eagle Bearer M4]] or Specialization-boosting Gear Sets.

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* EasyModeMockery: "Discovery Mode" for the Operation: Dark Hours raid, which gives every enemy less health and allows for matchmaking. Granted, it doesn't ''actually'' mock anybody, but Discovery Mode parties are excluded from the raid drop pool, so that means no [[CoolGun Eagle Bearer M4]] M4 or Specialization-boosting Gear Sets.
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Ubisoft announced on September 2023 that Division 3 is in development.
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* {{Apunkcalypse}}: While the apocalypse is still very recent and the first game's factions didn't have much of it, it is in full effect for the Hyena gang. They dress in punk fashions, tag everything in graffiti, and murder indiscriminately anyone they encounter in order to live wild drug-fueled lives of hendonism. At least until the Sheriff puts them all down.

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* {{Apunkcalypse}}: TheApunkalypse: While the apocalypse is still very recent and the first game's factions didn't have much of it, it is in full effect for the Hyena gang. They dress in punk fashions, tag everything in graffiti, and murder indiscriminately anyone they encounter in order to live wild drug-fueled lives of hendonism. At least until the Sheriff puts them all down.
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* {{Apunkcalypse}}: While the apocalypse is still very recent and the first game's factions didn't have much of it, it is in full effect for the Hyena gang. They dress in punk fashions, tag everything in graffiti, and murder indiscriminately anyone they encounter in order to live wild drug-fueled lives of hendonism. At least until the Sheriff puts them all down.


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* AxCrazy: The Outcasts include suicide bombers, flame thrower goons, and guys with sledgehammers that just exist to kill as many people as possible before being put down.


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* GenericDoomsdayVillain: The Outcasts have no higher purpose other than to kill as many people in as horrifying and terrible ways as possible.
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* JungleWarfare: Some areas of DC the agents will fight in are a mix of forests and swamps.
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* NebulousEvilOrganization: The Black Tusk are officially PrivateMilitaryContractor types. However, their motivations don't seem to be mercenary in nature and they've been following orders that would go against a monetary motive. Later information reveals that they're closer to being motivated by a desire to TakeOverTheWorld.


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* PrivateMilitaryContractor: They're "officially" a mercenary company but have evolved into something more post-Dollar Flu. They have taken over large parts of the United States' infrastracture and seek to eliminate the Division.
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* KudzuPlot: ''The Division 2'' turns the relatively straight forward plot of ''The Division'' franchise into this. [[spoiler: The most simplified version is that Gordon Amherst creates the Dollar Flu to cull the human race but ThePlague is taken advantage of by the Black Tusks, who work with the Speaker of the House to assassinate the President of the United States and Vice President as well as crash the Strategic Homeland Network. President Ellis proceeds to withdrawl from the Dark Zones and abandon the forces there, causing Agent Keener to go rogue. Keener then starts trying to develop a new version of the Green Poison to wage war on the other factions rising from the ashes. Meanwhile, Faye Lau decides to become a DoubleAgent to take down the Black Tusks from the inside, first joining the Keener before assassinating President Ellis.]]

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* TheBadGuyWins: At the end of ''Warlords of New York'', [[spoiler:while Keener is killed and his plot to deploy Eclipse is foiled, he manages to activate ANNA, uniting every rogue agent across the country, which will prove to be an even graver long term threat to the Division. In addition, Black Tusk notes that they benefit from this as well since they can take advantage of the Division being kept busy trying to deal with the rogues.]]
** [[spoiler: The post game event concerning hunting surviving high ranking rogue agents ends in an even worse state for The Division, as the Division were accused for treason by Faye Lau, a former high-ranked mentor agent turn rogue who shoots the President, himself siding with the rogue elements and Black Tusk as well.]]

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* TheBadGuyWins: TheBadGuyWins:
**
At the end of ''Warlords of New York'', [[spoiler:while Keener is killed and his plot to deploy Eclipse is foiled, he manages to activate ANNA, uniting every rogue agent across the country, which will prove to be an even graver long term threat to the Division. In addition, Black Tusk notes that they benefit from this as well since they can take advantage of the Division being kept busy trying to deal with the rogues.]]
** [[spoiler: The post game event concerning hunting surviving high ranking rogue agents ends in an even worse state for The Division, as the Division were accused for of treason by Faye Lau, a former high-ranked mentor agent turn turned rogue who shoots the President, himself siding with the rogue elements and Black Tusk as well.]]
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* HopelessBossFight: During the side mission to go find the missing Agent Edwards, [[spoiler:you're attacked by a Hunter, with no way to actually beat him. After enough time has passed or he takes enough damage, the Hunter hits you with shock ammunition, with the animation lasting until he's taunted you and left.]]

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* HopelessBossFight: During the side mission to go find the missing Agent Edwards, [[spoiler:you're attacked by a Hunter, with no way to actually beat him. him given how much stronger he is. After enough time has passed or he takes enough damage, you shave off one of his armour bars, the Hunter hits you all Agents fighting him with shock ammunition, with a Shock Debuff, struts around taunting the animation lasting until he's taunted you nearest Agent and left.then leaving.]]
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* HopelessBossFight: During the side mission to go find the missing Agent Edwards, [[spoiler:you're attacked by a Hunter, with no way to actually beat him. After enough time has passed or he takes enough damage, the Hunter hits you with shock ammunition, with the animation lasting until he's taunted you and left.

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* HopelessBossFight: During the side mission to go find the missing Agent Edwards, [[spoiler:you're attacked by a Hunter, with no way to actually beat him. After enough time has passed or he takes enough damage, the Hunter hits you with shock ammunition, with the animation lasting until he's taunted you and left.]]
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* HopelessBossFight: During the side mission to go find the missing Agent Edwards, [[spoiler:you're attacked by a Hunter, with no way to actually beat him. After enough time has passed or he takes enough damage, the Hunter hits you with shock ammunition, with the animation lasting until he's taunted you and left.

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* AluminumChristmasTrees:
** While the Division themselves use gadgets that in real life have mostly have never left a drawing board, Black Tusk's most notable equipment, from their [[https://www.bostondynamics.com/bigdog "BigDog"]] style robotic Warhounds to the blanket sized [[https://en.wikipedia.org/wiki/Flexible_display flexible displays]] that litter their areas, are based on publicly known prototypes from when the first game was set.
** EMP grenades from Black Tusk Elite Controllers both harm the player as well as disrupt them. This seems a little far-fetched, but it's entirely possible that those grenades are emitting some form of lethal radiation, [[https://www.reddit.com/r/thedivision/comments/bjj45p/were_all_actually_robots/em8qtnf?utm_source=share&utm_medium=web2x which is known for disrupting electronics in real life]].
** The Turbine Blimp improvement is something that is being developed in the real world.
** The level design of The Summit was generally considered "uninspired" by most players, with a common criticism being that it's a skyscraper that has very few windows. A Website/{{Reddit}} user jokingly made [[https://www.reddit.com/r/thedivision/comments/iyhwy3/how_kenly_tower_aka_the_summit_looks_from_the/ a picture]] of what The Summit would theoretically look like from outside. However, there actually is an equally unassuming building in real life on [[https://en.wikipedia.org/wiki/33_Thomas_Street 33 Thomas Street]] that's speculated to be some sort of NSA communications hub; it's lack of windows is just one of many features of the building meant to withstand nuclear blasts. The Summit's general location on in-game Manhattan is in the same general area as 33 Thomas Street, lending some legitimacy to this theory.
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Up To Eleven is a defunct trope


* [[UselessUsefulSpell Useless Useful Skill]]: [[UpToEleven Pretty much all of them.]] As a side effect of deliberately designing skills such that they require more manual input to preemptively counter certain PlayerVersusPlayer metas (a common complaint in [[VideoGame/TheDivision the first game]]), most skill builds end up being useless in PlayerVersusEnvironment settings, which is most prominent in the Operation: Dark Hours raid [[https://www.reddit.com/r/thedivision/comments/bqt3lf/im_a_skill_build_user_who_has_progressed_past/ as shown here]]. The only skill that gets away from this trope is the Reinforcer Chem Launcher, which repairs armor the fastest out of the three armor repairing skills and is easy to deploy. Title Update 5 [[https://youtu.be/EX3KIH2E5QY?t=1423 finally addressed the uselessness of most skills]], although guns in general are still, by design, the best at single target sustained damage.

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* [[UselessUsefulSpell Useless Useful Skill]]: [[UpToEleven UselessUsefulSpell: Pretty much all of them.]] them. As a side effect of deliberately designing skills such that they require more manual input to preemptively counter certain PlayerVersusPlayer metas (a common complaint in [[VideoGame/TheDivision the first game]]), most skill builds end up being useless in PlayerVersusEnvironment settings, which is most prominent in the Operation: Dark Hours raid [[https://www.reddit.com/r/thedivision/comments/bqt3lf/im_a_skill_build_user_who_has_progressed_past/ as shown here]]. The only skill that gets away from this trope is the Reinforcer Chem Launcher, which repairs armor the fastest out of the three armor repairing skills and is easy to deploy. Title Update 5 [[https://youtu.be/EX3KIH2E5QY?t=1423 finally addressed the uselessness of most skills]], although guns in general are still, by design, the best at single target sustained damage.
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** The PC version of the game has been plagued by random freezing almost since day 1. Title Update 15, which was made by a different development team from prior updates, reportedly intensified the crashing, with some seeing the game crash roughly once an hour. The closest anyone's gotten to fixing this is [[https://www.reddit.com/r/thedivision/comments/uwzv6n/div_2_crash_fix_stopped_interacting_with_windows/ a Reddit user]] speculating that buffer overflow bugs cause Windows Exploit Protection to forcibly close the game, thinking it's a threat to the user.

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* ExclusiveEnemyEquipment: The four new skill platforms introduced in ''Warlords of New York'' are unlocked one at a time, each obtained from defeating Aaron Keener's elite rogue Agent bodyguards.

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* ExclusiveEnemyEquipment: ExclusiveEnemyEquipment:
** {{Downplayed|Trope}}. A number of Exotics in the game are designed after the various enemy factions. While they're not exclusive to them, they tend to drop at a higher rate from the appropriate faction (or, in some cases, a specific boss). For example, Coyote's Mask, a Hyenas-themed ballistic mask and helmet, has a higher drop rate from Coyote herself in the Jefferson Trade Center. The Chatterbox, a Hyenas-themed [=P90=] with one of their signature cans of [[FantasticDrug Spice]] hanging off of it, can be found in Hyenas lockboxes.
**
The four new skill platforms introduced in ''Warlords of New York'' are unlocked one at a time, each obtained from defeating Aaron Keener's elite rogue Agent bodyguards.


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* HardModePerks:
** Loot tends to have higher stats in general if it drops on higher difficulties. The drop rate of Exotic gear and weapons also goes up slightly when missions are cleared on higher difficulties.
** ''Warlords of New York'' reintroduced Directives from the first game's Underground DLC. In exchange for enabling optional gameplay modifiers that are detrimental to the player, experience rates are [[ExperienceBooster boosted by 25% for every Directive enabled]] and, if in the Summit, the drop rate of Targeted Loot also goes up.


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* PeninsulaOfPowerLeveling: Despite the endgame's pseudo-random nature, certain activities and locations are (or were) this trope:
** Open-world Shooting Ranges used to be this before an ObviousRulePatch severely nerfed their experience gain, since they were easy to do and didn't involve any actual combat.
** Farming Resource Convoys is a easy way to gain experience as the enemy squads that defend them aren't 100% comprised of EliteMooks, spawn in fairly predictable areas (enemy Control Points), and backup squads usually spawn behind doors single-file and in fairly predictable formations. Black Tusk Warhound Convoys are doubly this, since they only spawn in one location (Tidal Basin) and patrol along very few paths. As an added bonus, the food, water and components looted from these convoys can be donated to friendly control points for even more experience.
** The Summit can become this, provided the player has enough [[HardModePerks Directives]] enabled to pump up the location's experience gains and drop rate.
** Title Update 15 introduced Countdown, which has the distinction of having the highest item drop rate anywhere in the game. Even if a squad does extremely poorly, expect somewhere around ''30'' new items in your backpack after every 15-minute run. With a competent team, that number is closer to ''50''.
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* TimedMission: The Countdown game mode involves a team of eight Agents racing to regain control of a nuclear power plant near Washington, D.C. by clearing two side objectives and the main objective within 15 minutes. Regardless of whether the mission is a success or not, the team gets another four minutes to call in an extraction chopper, with several squads of Black Tusk soldiers [[spoiler:and Hunters]] standing between them and the LZ.
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** "Claws Out", a named Wyvern Wear holster, uniquely has 500% melee damage on it. Its FlavorText reads "Rip and tear!" in reference to ''VideoGame/Doom2016'', a first person shooter that emphasizes melee attacks.

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* NoNameGiven: Besides Manny, about every mission is also {{VoiceWithAnInternetConnection}}ed by an unnamed woman monitoring you from a drone overhead. You can find her in the White House where the UI has her designated only as [[EveryoneCallsHimBarkeep "Drone Operator".]] In the last mission of the first Manhunt, a year after the game was released, Kelso finally identifies her as "Cindy" in a line so incidental that it's easy to not even catch it.

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* NoNameGiven: Besides Manny, about every mission is also {{VoiceWithAnInternetConnection}}ed {{Voice|WithAnInternetConnection}}d by an unnamed woman monitoring you from a drone overhead. You can find her in the White House where the UI has her designated only as [[EveryoneCallsHimBarkeep "Drone Operator".]] In the last mission of the first Manhunt, a year after the game was released, Kelso finally identifies her as "Cindy" in a line so incidental that it's easy to not even catch it.it.
* NoPlotNoProblem: {{Downplayed|Trope}}; only the Summit plays this trope straight. Unlike ''VideoGame/TheDivision''[='=]s Underground DLC, there's no plot justification as to why every enemy faction in the game is holed up in the titular Summit, and players only ever hear two transmissions from Kelso related to it -- one telling the Agent that they need to take over a skyscraper and not bothering to explain herself, and another calling them a masochist for taking on the Summit again after clearing floor 100.
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** [[spoiler: The post game event concerning hunting surviving high ranking rogue agents ends in an even worse state for The Division, as the Division were accused for treason by Faye Lau, a former high-ranked mentor agent turn rogue who shoots the President, himself siding with the rogue elements and Black Tusk as well.]]
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* GameBreakingBug:
** Memory leaks plagued both the private and open betas, with all the symptoms that entails - decreased pop-in distance, [=90s=]-era low polygon models, blurry textures, missing sound effects and music, and eventually plain old crashing. The release version of the game still has memory leaks, but in a far more manageable magnitude than before, with symptoms first cropping up after several hours-long sessions rather than several minutes... Unless you play on low spec PC.
** For a little while after the game launched, Skills were bugged in a way that would make them disappear a few seconds after being activated, and then going on a twenty-second cooldown. The Fixer Drone, in particular, had a tendency to completely crash the game if left active for long enough. Luckily, both of these bugs were squashed on release day.
** Skill Mods were bugged upon release. They worked just fine but required an insanely high amount of Skill Power to actually use. High-End skill mods often required upwards of six thousand Skill Power to use them, and it was absurdly difficult to get that amount of Skill Power.
** The game has a tendency to glitch at random and not register your shots hitting enemies during [=PvE=] while the enemies can still hit you. This bug was discovered back in June and still hasn't been patched and the only way for this to go away is for you to survive during a firefight and keep trying until bullet detection is working again. Fortunately, your Skills (Turrets, Drones, Seeker Mines, etc.) and melee attacks still register.
** After the Warlords of New York expansion released, many players reported being unable to talk to [=NPCs=] in safehouses, which were essential steps to continuing the initial questline, so players were stranded and unable to progress. The developers mentioned that this was an issue with their servers and that the only way to get around the issue at present was to keep fast-traveling to the safehouse and hope to load into an instance hosted on a server that didn't have the issue.
** A rare game-breaker that affected players positively was a damage-increasing bug introduced in Title Update 8. It initially involved activating a ballistic shield on the same frame as getting on a mounted turret (and could be done multiple times to stack damage increases), but has since evolved to something beyond the developers' control after about half a dozen emergency patches in the span of two weeks. The devs eventually gave up and implemented a controversial ban and blanket server rollback to try and reel in the bug.
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''The Division 2'' is an open-world ThirdPersonShooter MassivelyMultiplayerOnlineRolePlayingGame under the Creator/TomClancy brand and a sequel to ''VideoGame/TheDivision'', which was released worldwide on March 15, 2019. It takes place throughout Washington D.C. in the summer, in contrast to New York in the first game when it was set in winter.

to:

''The ''Tom Clancy’s The Division 2'' is an open-world ThirdPersonShooter MassivelyMultiplayerOnlineRolePlayingGame under the Creator/TomClancy brand and a sequel to ''VideoGame/TheDivision'', which was released worldwide on March 15, 2019. It takes place throughout Washington D.C. in the summer, in contrast to New York in the first game when it was set in winter.
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-->"'''It's a fucking cistern!''' Do you call an ambulance a van? NO, because there's a word for it: ''ambulance''. [[BreadEggsMilkSquick Just send the fucking poison [to kill the community using the cistern]. Jesus.]]"

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-->"'''It's a fucking cistern!''' Do you call an ambulance a van? NO, because there's a word for it: ''ambulance''. [[BreadEggsMilkSquick Just send the fucking poison poison]] [to kill the community using the cistern]. Jesus.]]"

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