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spoilered a pretty major twist


* BittersweetEnding: Depending on the choices you make. The best ending baits the player with this before flipping it over to HappilyEverAfter... allegedly. However, the fact that the player does NOT have any life crystals to spare is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending requires a bit of extra effort. [[spoiler:The trick is to get two extra crystals right after Brink dies by reactivating the machine.]]

to:

* BittersweetEnding: Depending on the choices you make. The best ending baits the player with this before flipping it over to HappilyEverAfter... allegedly. However, the fact that the player does NOT have any life crystals to spare is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after [[spoiler: Maggie's death, death]], so accessing this alternate ending requires a bit of extra effort. [[spoiler:The trick is to get two extra crystals right after Brink dies by reactivating the machine.]]
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Page was movedfrom VideoGame.The Dig to VideoGame.The Dig 1995. Null edit to update page.
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* MiniGame: The PDA has a very simple orbital lander minigame. Brink even comments as you play, such as claiming "the button was stuck" if you screw up.

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* MiniGame: The PDA has a very simple orbital lander minigame. Brink Low even comments as you play, such as claiming "the button was stuck" if you screw up.
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A novelization by Creator/AlanDeanFoster, was included in the box with some releases of the game. If you're getting the game these days, however, it's more likely that you'll be getting the game without a box of any kind, since today it is sold by [=LucasArts=] on UsefulNotes/{{Steam}}. (The GOG.com DRM-free version, though, includes the manual.) The game, however, had dialogue written by well-known sf writer Creator/OrsonScottCard and by designer-director Sean Clark. Card also developed detailed backstories for the main characters, which appeared in Foster's novelization.

to:

A novelization by Creator/AlanDeanFoster, Creator/AlanDeanFoster was included in the box with some releases of the game. If you're getting the game these days, however, it's more likely that you'll be getting the game without a box of any kind, since today it is sold by [=LucasArts=] on UsefulNotes/{{Steam}}. (The GOG.com DRM-free version, though, UsefulNotes/{{Steam}} and Website/GogDotCom (though the Gog version at least includes the manual.) manual). The game, however, had dialogue written by well-known sf SF writer Creator/OrsonScottCard and by designer-director Sean Clark. Card also developed detailed backstories for the main characters, which appeared in Foster's novelization.



* AliensSpeakingEnglish: First averted, later TranslationConvention is used and then played straight.

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* AliensSpeakingEnglish: First averted, later TranslationConvention is used when Maggie deciphers the alien language and then played straight.



* AlmostDeadGuy: [[spoiler:The Cocytan scientist is so ancient that the life crystals are losing effectiveness and he can only remain "alive" for minutes at a time before "dying" again. Until the crystals lose all effectiveness and he dies for real.]]

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* AlmostDeadGuy: [[spoiler:The Cocytan scientist is so ancient that the life crystals are losing effectiveness and he can only remain "alive" for minutes at a time before "dying" again. Until again, until the crystals lose all effectiveness and he dies for real.]]



* BittersweetEnding: Depending on the choices you make. The best ending baits the player with this before flipping it over to HappilyEverAfter... allegedly. However, the fact that the player does NOT have any life crystals to spare is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending would require a bit of extra effort. [[spoiler: the trick is to get two extra crystals right after Brink dies by reactivating the machine.]]

to:

* BittersweetEnding: Depending on the choices you make. The best ending baits the player with this before flipping it over to HappilyEverAfter... allegedly. However, the fact that the player does NOT have any life crystals to spare is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending would require requires a bit of extra effort. [[spoiler: the [[spoiler:The trick is to get two extra crystals right after Brink dies by reactivating the machine.]]



-->'''Maggie (before):''' This is the greatest story of my life. The only trouble is, I have no way of telling it to anybody.
-->'''Maggie (after):''' Adios, ciao, sayonara, auf Wiedersehen.
* BrokenAesop: [[spoiler:The story emphasizes the importance of death and how it can’t be abolished. Then in the final minutes, your new Cocytan friend's idea of a thank-you gift is to bring your two dead friends back to life with no consequences through Space Time Six. Downplayed as the Cocytan experiences regret over creating the life crystals.]]

to:

-->'''Maggie (before):''' -->'''Maggie:''' ''(before)'' This is the greatest story of my life. The only trouble is, I have no way of telling it to anybody.
-->'''Maggie (after):'''
anybody.\\
''(after)''
Adios, ciao, sayonara, auf Wiedersehen.
* BrokenAesop: [[spoiler:The story emphasizes the importance of death and how it can’t be abolished. Then in the final minutes, your new Cocytan friend's idea of a thank-you gift is to bring your two dead friends back to life with no consequences through Space Time Six. Downplayed as the Cocytan experiences regret over creating the life crystals.crystals, and Brink is visibly much older when he's brought back.]]



* LateToTheTragedy: The Earth astronauts missed the Cocytans by a undefined length of time that's stated to be at least a few million years, and they are far from the first to judge by the collection of abandoned rusting spacecraft they encounter.

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* LateToTheTragedy: The Earth astronauts missed the Cocytans by a undefined length of time that's stated to be at least a few million years, and they are far from the first to judge judging by the collection of abandoned rusting spacecraft they encounter.



* MiniGame: The PDA has a very simple orbital lander minigame.

to:

* MiniGame: The PDA has a very simple orbital lander minigame. Brink even comments as you play, such as claiming "the button was stuck" if you screw up.



* MultipleEndings: The game has a few extra scenes in the end depending on whether or not [[spoiler:you choose to revive Maggie with a life crystal]]. However, the fact that the player does NOT have any life crystals to spare at the end is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending requires a bit of extra effort and foreknowledge.

to:

* MultipleEndings: The game has a few extra scenes in the end depending on whether or not [[spoiler:you choose to revive Maggie with a life crystal]]. However, the fact that the player does NOT not have any life crystals to spare at the end is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO ''do'' have out of the machine after Maggie's death, so accessing this alternate ending requires a bit of extra effort and foreknowledge.



** Also played straight with Cocytus' atmosphere, although the humans first use their suits to check if the atmosphere is breathable, concluding that it's "at least as breathable as the air in L.A." Low also mentions the possibility of airborne infectious agents, but Brink shrugs it off by assuming that they haven't evolved to take advantage of their cellular structures.

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** Also played straight with Cocytus' atmosphere, although the humans first use their suits to check if the atmosphere is breathable, concluding that it's "at least as breathable as the air in L.A." Low also mentions the possibility of airborne infectious agents, but Brink shrugs it off by assuming that they haven't evolved to take advantage of their cellular structures.structures given they're the first humans to ever set foot on Cocytus.



* OutOfContinues: Implied; the Alien Inventor exposits that the life crystals can't be used an infinite amount of times, and their effect wears off gradually with each use, until they fail to resurrect the target at all. This is never actually seen in the game proper, however.

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* OutOfContinues: Implied; the Alien Inventor exposits that the life crystals can't be used an infinite amount of times, and their effect wears off gradually with each use, until they fail to resurrect the target at all. This is never actually seen in the game proper, however.however, although the inventor in question ''is'' running dangerously close to that limit, since he can only stay alive for a couple of minutes each time you use a crystal on him.



* WhatTheHellHero: [[spoiler:After seeing the [[CameBackWrong effects of the life crystals]], Maggie tells Low not to use one on her if she dies. After she's killed reactivating the Eye, you can use one to bring her back to life, but she commits suicide to stay dead. Later, when the Cocytans bring her back properly, she slaps Low in the face.]]

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* WhatTheHellHero: [[spoiler:After seeing the [[CameBackWrong effects of the life crystals]], Maggie tells Low not to use one on her if she dies. After she's killed reactivating the Eye, you can use one to bring her back to life, but she commits suicide by throwing herself off a cliff to stay dead. Later, when the Cocytans bring her back properly, she slaps Low in the face.]]
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* AlienSky: The planet's two suns and two moons. [[spoiler:One puzzle requires Low to manipulate the moons' positions to create an eclipse. That is, changing their positions in a "planetarium" room moves the ''actual moons''.]]

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* AlienSky: The planet's two suns and two moons. [[spoiler:One puzzle requires Low to manipulate the moons' positions to create an eclipse. That is, To be clear, changing their positions in a "planetarium" room moves the ''actual moons''.]]
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The game starts when an asteroid appears, seemingly out of nowhere, on a [[ColonyDrop collision course]] with Earth. NASA sends a shuttle mission to the asteroid to plant nuclear charges in the hopes of deflecting it into a more stable orbit. The mission is an apparent success, but on a standard EVA to survey the "new moon", the astronauts discover that in reality, the asteroid is an artifact manufactured by intelligent beings, and inadvertently activate a device that transforms it into a starship, [[FasterThanLightTravel whisking them off to a distant star system in the blink of an eye]].

The three astronauts who make the journey: TheStoic Commander Boston Low (Creator/RobertPatrick), OmnidisciplinaryScientist Dr. Ludger Brink (Creator/SteveBlum) and [[IntrepidReporter Investigative Journalist]] Maggie Robbins (Mari Weiss), find themselves on an alien planet, littered with the ruins of an ancient civilization, with no apparent way to get back home. They must find a way to survive both the hostile alien environment and their own interpersonal conflicts while searching for a clue to the fate of the planet's original inhabitants.

to:

The game starts when an asteroid appears, seemingly out of nowhere, on a [[ColonyDrop collision course]] with Earth. NASA sends a shuttle mission to the asteroid to plant nuclear charges in the hopes of deflecting it into a more stable orbit. The mission is an apparent success, but on a standard EVA to survey the "new moon", the astronauts discover that in reality, the whole asteroid is an artifact manufactured by intelligent beings, and inadvertently activate a device that transforms it into a starship, [[FasterThanLightTravel whisking which whisks them off to a distant star system in the blink of an eye]].

The three astronauts who make the journey: journey - TheStoic Commander Boston Low (Creator/RobertPatrick), OmnidisciplinaryScientist Dr. Ludger Brink (Creator/SteveBlum) and [[IntrepidReporter Investigative Journalist]] Maggie Robbins (Mari Weiss), Weiss) - find themselves on an alien planet, littered with the ruins of an ancient civilization, civilization (and a few previous abductees), with no apparent way to get back home. They must find a way to survive both the hostile alien environment and their own interpersonal conflicts while searching for a clue to the fate of the planet's original inhabitants.



* AlienSky: The planet's two suns and two moons. [[spoiler:One puzzle requires to manipulate the moons' positions to create an eclipse.]]

to:

* AlienSky: The planet's two suns and two moons. [[spoiler:One puzzle requires Low to manipulate the moons' positions to create an eclipse.eclipse. That is, changing their positions in a "planetarium" room moves the ''actual moons''.]]



* BeautifulVoid: The six-dimension space is described as this: beautiful, but empty of life.

to:

* BeautifulVoid: The six-dimension six-dimensional space is described as this: beautiful, but empty of life.



** One of the earlier versions that never got released averted this. Instead of the first death among the astronaut crew being [[spoiler:Brink falling down a hole and bloodlessly breaking his neck]], it happened when a Japanese astronaut tried to cross the hard, encrusted top layer of a suspiciously steaming lake. He broke through into the acid pool below, thrashed his way to the other side while ''literally melting to death'', and ended up a bloody skeleton on the other side of the acid lake. In full view of the other [[WhatCouldHaveBeen three]] astronauts. Naturally, this was the version that introduced the HandInTheHole puzzle.

to:

** One of the earlier versions that never got released averted this. Instead of the first death among the astronaut crew being [[spoiler:Brink falling down a hole and bloodlessly breaking his neck]], it happened when a Japanese astronaut tried to cross the hard, encrusted hard crust on top layer of a suspiciously steaming lake. He broke through into the acid pool below, thrashed his way to the other side while ''literally melting to death'', and ended up a bloody skeleton on the other side of the acid lake.far shore. In full view of the other [[WhatCouldHaveBeen three]] astronauts. Naturally, this was the version that introduced the HandInTheHole puzzle.



** Also subverted when Robbins asks [[spoiler:the Cocytan scientist]] if there are more of the giant spider creatures around. [[spoiler:He replies with the evasive "There are as many as there needs to be," which seems like it's implying that there are more, but the heroes never see any others.]]

to:

** Also subverted when Robbins asks [[spoiler:the Cocytan scientist]] if there are more of the giant spider creatures around. [[spoiler:He replies with the evasive "There are as many as there needs need to be," which seems like it's implying that there are more, but the heroes never see any others.]]
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* InformedAbility: Despite being repeatedly mentioned as a former soldier and thus the most physically proficient member of the team, Commander Low is twice bested in a fight by [[spoiler:Brink, a scientist and who probably hasn't been in a fight since kindergarten.]] The second time is even more inexplicable as [[spoiler: Brink]] manages to blindside Low immediately after declaring that he is going to kill him. ''Twice.''

to:

* InformedAbility: Despite being repeatedly mentioned as a former soldier military officer and thus the most physically proficient member of the team, Commander Low is twice bested in a fight by [[spoiler:Brink, a scientist and who probably hasn't been in a fight since kindergarten.]] The second time is even more inexplicable as [[spoiler: Brink]] manages to blindside Low immediately after declaring that he is going to kill him. ''Twice.''
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''The Dig'' is a ScienceFiction graphical AdventureGame developed by Creator/LucasArts, released in 1995 and based on an idea originally pitched by Creator/StevenSpielberg. Unlike [[VideoGame/MonkeyIsland other]] [[VideoGame/DayOfTheTentacle wackier]] [[VideoGame/SamAndMaxHitTheRoad adventure]] [[VideoGame/GrimFandango games]] by [=LucasArts=], this one has a much more serious tone, in addition to fitting in the hard category of the MohsScaleOfScienceFictionHardness.

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''The Dig'' is a ScienceFiction graphical AdventureGame developed by Creator/LucasArts, released in 1995 and based on an idea originally pitched by Creator/StevenSpielberg. Unlike [[VideoGame/MonkeyIsland other]] [[VideoGame/DayOfTheTentacle wackier]] [[VideoGame/SamAndMaxHitTheRoad adventure]] [[VideoGame/GrimFandango games]] by [=LucasArts=], this one has a much more serious tone, in addition to fitting in the being a hard category of the MohsScaleOfScienceFictionHardness.
science fiction.
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* GoryDiscretionShot: The camera cuts away right when Low starts to [[spoiler:saw off Brink's [[HandInTheHole trapped wrist]].]]

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* GoryDiscretionShot: The camera cuts away right when Low starts to [[spoiler:saw off Brink's [[HandInTheHole trapped wrist]].]]]] Subverted when the end of the scene shows the bloody stump being pressed into a life crystal.
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A novelization by Creator/AlanDeanFoster, was included in the box with some releases of the game. If you're getting the game these days, however, it's more likely that you'll be getting the game without a box of any kind, since today it is sold by [=LucasArts=] on UsefulNotes/{{Steam}}. (The GOG.com DRM-free version, though, includes the manual.) The game, however, had dialogue written by well-known sf writer Creator/OrsonScottCard and by designer-director Sean Clark. Card also developed detailed backstories for the main characters, which appeared in Foster's novelizatoin.

to:

A novelization by Creator/AlanDeanFoster, was included in the box with some releases of the game. If you're getting the game these days, however, it's more likely that you'll be getting the game without a box of any kind, since today it is sold by [=LucasArts=] on UsefulNotes/{{Steam}}. (The GOG.com DRM-free version, though, includes the manual.) The game, however, had dialogue written by well-known sf writer Creator/OrsonScottCard and by designer-director Sean Clark. Card also developed detailed backstories for the main characters, which appeared in Foster's novelizatoin.
novelization.
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* ActorAllusion: "Have you seen this boy?" Delivered absolutely perfectly by Creator/RobertPatrick, who played the T-1000 in ''Film/Terminator2JudgmentDay''.

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* BrokenAesop: [[spoiler:The story clubs you over the head from two different angles with the message, "'''Abolishing death is a bad thing, m'kay?'''"... Then in the final minutes, your new Cocytan friend's idea of a thank-you gift is to bring your two dead friends back to life with no consequences by mucking around in the extra dimensions of time. You ''almost'' carried the baton all the way, game...]]
** Except that's not really the aesop that it was going for. It was more like "we found a way to bring the dead back to life, but they turn into zombie crackheads". And then a different way of bringing them back to life is found, which does ''not'' result in crackhead zombie syndrome, so it's all cool.

to:

* BrokenAesop: [[spoiler:The story clubs you over emphasizes the head from two different angles with the message, "'''Abolishing importance of death is a bad thing, m'kay?'''"... and how it can’t be abolished. Then in the final minutes, your new Cocytan friend's idea of a thank-you gift is to bring your two dead friends back to life with no consequences by mucking around in through Space Time Six. Downplayed as the extra dimensions of time. You ''almost'' carried Cocytan experiences regret over creating the baton all the way, game...]]
** Except that's not really the aesop that it was going for. It was more like "we found a way to bring the dead back to life, but they turn into zombie crackheads". And then a different way of bringing them back to
life is found, which does ''not'' result in crackhead zombie syndrome, so it's all cool.crystals.]]



* DevelopersForesight: There's nearly always some response for using the life crystals on various bones and even electronic equipment, even if it doesn't affect the plot.

to:

* DevelopersForesight: There's nearly always some response for using the life crystals on various bones and even electronic equipment, even if it doesn't affect impact the plot.



* FantasticDrug: [[spoiler:The life crystals, in a way. They make you feel so good you become addicted to them.]]

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* FantasticDrug: [[spoiler:The life crystals, in a way. sense. They make you feel so good that you become addicted to them.]]



* GuideDangIt: The goddamn planetarium, among a few other spots.

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* GuideDangIt: The goddamn planetarium, among a few other spots.



* InformingTheFourthWall: Former {{Trope Namer}}s, the main character continually talks to himself about various objects and locations, which is really only aimed at the player.

to:

* InformingTheFourthWall: Former {{Trope Namer}}s, the The main character continually talks to himself about various objects and locations, which is really only aimed at the player.



* MiniGame: "The Eagle has landed!" The PDA has a very simple orbital lander minigame. Well, at least it justifies the PDA being a PDA, not just a portable videophone.

to:

* MiniGame: "The Eagle has landed!" The PDA has a very simple orbital lander minigame. Well, at least it justifies the PDA being a PDA, not just a portable videophone.minigame.



* SceneryPorn: And how! Entire gorgeous multi-screen rooms filled with... a door... or maybe that little stick that you have to pick up. And nothing else that you can even examine. But very pretty visuals nonetheless.

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* SceneryPorn: And how! Entire gorgeous multi-screen rooms filled with... a door... or maybe that little stick that you have to pick up. And nothing else that you can even examine. But very pretty visuals nonetheless.how!
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fix the other word too


* BaitAndSwitchSilhouette: Boston Low walks through a tunnel. The swim is shown from his point of view and at one point, he sees what appears to be a man's shadow. Then he rounds the corner and sees that the shadow was of a pair of rocks that happened to form a man's silhouette.

to:

* BaitAndSwitchSilhouette: Boston Low walks through a tunnel. The swim walk is shown from his point of view and at one point, he sees what appears to be a man's shadow. Then he rounds the corner and sees that the shadow was of a pair of rocks that happened to form a man's silhouette.
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I remember that cutscene, he walks rather than swims


* BaitAndSwitchSilhouette: Boston Low swims through a tunnel. The swim is shown from his point of view and at one point, he sees what appears to be a man's shadow. Then he rounds the corner and sees that the shadow was of a pair of rocks that happened to form a man's silhouette.

to:

* BaitAndSwitchSilhouette: Boston Low swims walks through a tunnel. The swim is shown from his point of view and at one point, he sees what appears to be a man's shadow. Then he rounds the corner and sees that the shadow was of a pair of rocks that happened to form a man's silhouette.
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Added DiffLines:

* BaitAndSwitchSilhouette: Boston Low swims through a tunnel. The swim is shown from his point of view and at one point, he sees what appears to be a man's shadow. Then he rounds the corner and sees that the shadow was of a pair of rocks that happened to form a man's silhouette.
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impressive absence of right angles


* AlienGeometries: Judging from their architecture and machinery design, the Cocytans are very fond of the five Platonic solids; see SinisterGeometry below.

to:

* AlienGeometries: Judging from their architecture and machinery design, the Cocytans are very fond of the five Platonic solids; see solids. The buildings and devices are full of triangles and pentagons, and have shockingly few right angles. See also SinisterGeometry below.
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* StarfishAliens: They're griffins. Space griffins. They look only vaguely humanoid.
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* MultipleEndings: The game has a few extra scenes in the end depending on whether or not [[spoiler:you choose to revive Maggie with a life crystal]]... allegedly. However, the fact that the player does NOT have any life crystals to spare at the end is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending would require a bit of extra effort, if not outright hacking.

to:

* MultipleEndings: The game has a few extra scenes in the end depending on whether or not [[spoiler:you choose to revive Maggie with a life crystal]]... allegedly. crystal]]. However, the fact that the player does NOT have any life crystals to spare at the end is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending would require requires a bit of extra effort, if not outright hacking.effort and foreknowledge.
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* EarnYourBadEnding: The fact that the player does NOT have any life crystals to spare at the end is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending would require not just a bit of extra effort, but possibly outright hacking.

to:

* EarnYourBadEnding: The fact that the player does NOT have any life crystals to spare at the end is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending would require not just a bit requires foreknowledge of the event [[spoiler: so you know to make two extra effort, but possibly outright hacking.crystals after Brink's second death]].

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%%* BeautifulVoid

to:

%%* BeautifulVoid* BeautifulVoid: The six-dimension space is described as this: beautiful, but empty of life.



%%* EldritchAbomination: The giant "spiders".



%%* FishOutOfWater: Guess who?



%%* GhostPlanet
%%* GoneHorriblyRight: What happened to the Cocytans.

to:

%%* GhostPlanet
%%*
* GhostPlanet: The entire planet is deserted of intelligent life, aside from a few mysterious ghostly apparitions.
*
GoneHorriblyRight: What happened to the Cocytans.Cocytans. [[spoiler: They succeeded in creating a portal to another dimension, only to become lost and trapped forever, unable to find their way back.]]



%%* InformingTheFourthWall: Former {{Trope Namer}}s

to:

%%* * InformingTheFourthWall: Former {{Trope Namer}}sNamer}}s, the main character continually talks to himself about various objects and locations, which is really only aimed at the player.



%%* InsufferableGenius: Brink, even before [[spoiler:he goes crazy]].
%%* IntrepidReporter: Maggie Robbins.

to:

%%* * InsufferableGenius: Brink, even before [[spoiler:he goes crazy]].
%%*
crazy]], but afterwards gets delusions of superiority to his fellow humans.
*
IntrepidReporter: Maggie Robbins.Robbins, who is said to be the greatest reporter on the planet.



%%* MiniGame: "The Eagle has landed!" Well, at least it justifies the PDA being a PDA, not just a portable videophone.
%%* MrExposition: [[spoiler:The Cocytan scientist.]]

to:

%%* * MiniGame: "The Eagle has landed!" The PDA has a very simple orbital lander minigame. Well, at least it justifies the PDA being a PDA, not just a portable videophone.
%%* * MrExposition: [[spoiler:The Cocytan scientist.]]scientist]], whose main role is to provide the backstory.



%%* PlotlineDeath: [[spoiler:Brink (twice), later Maggie]].

to:

%%* * PlotlineDeath: [[spoiler:Brink (twice), later Maggie]].Maggie]]. Their deaths all happen in cutscenes, and there is no way for the player to prevent them.
* PunnyName: Brink, as he is driven to the brink of insanity, then over it.



%%* StarfishAliens: They're griffins. Space griffins.

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%%* * StarfishAliens: They're griffins. Space griffins. They look only vaguely humanoid.



%%* SufficientlyAdvancedAliens: The Cocytans, of course.

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%%* * SufficientlyAdvancedAliens: The Cocytans, capable of course.constructing light bridges, near-instantaneous interstellar travel, and opening portals to other dimensions (specifically, a dimension with three space ''and'' three time dimensions).



%%* WhoWantsToLiveForever

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%%* WhoWantsToLiveForever* WhoWantsToLiveForever: The Cocytans, especially the ancient scientist, who now only longs for permanent death, and does not even want his name to be remembered.
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* BittersweetEnding: Depending on the choices you make. The best ending baits the player with this before flipping it over to HappilyEverAfter... allegedly. However, the fact that the player does NOT have any life crystals to spare is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending would require a bit of extra effort, if not outright hacking.

to:

* BittersweetEnding: Depending on the choices you make. The best ending baits the player with this before flipping it over to HappilyEverAfter... allegedly. However, the fact that the player does NOT have any life crystals to spare is a pretty major plot point, and the game is coded to prevent you from yanking the two crystals that you DO have out of the machine after Maggie's death, so accessing this alternate ending would require a bit of extra effort, if not outright hacking.effort. [[spoiler: the trick is to get two extra crystals right after Brink dies by reactivating the machine.]]
Is there an issue? Send a MessageReason:
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The three astronauts who make the journey: TheStoic Commander Boston Low (Creator/RobertPatrick), OmnidisciplinaryScientist Dr. Ludger Brink and [[IntrepidReporter Investigative Journalist]] Maggie Robbins, find themselves on an alien planet, littered with the ruins of an ancient civilization, with no apparent way to get back home. They must find a way to survive both the hostile alien environment and their own interpersonal conflicts while searching for a clue to the fate of the planet's original inhabitants.

to:

The three astronauts who make the journey: TheStoic Commander Boston Low (Creator/RobertPatrick), OmnidisciplinaryScientist Dr. Ludger Brink (Creator/SteveBlum) and [[IntrepidReporter Investigative Journalist]] Maggie Robbins, Robbins (Mari Weiss), find themselves on an alien planet, littered with the ruins of an ancient civilization, with no apparent way to get back home. They must find a way to survive both the hostile alien environment and their own interpersonal conflicts while searching for a clue to the fate of the planet's original inhabitants.
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The three astronauts who make the journey: TheStoic Commander Boston Low, OmnidisciplinaryScientist Dr. Ludger Brink and [[IntrepidReporter Investigative Journalist]] Maggie Robbins, find themselves on an alien planet, littered with the ruins of an ancient civilization, with no apparent way to get back home. They must find a way to survive both the hostile alien environment and their own interpersonal conflicts while searching for a clue to the fate of the planet's original inhabitants.

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The three astronauts who make the journey: TheStoic Commander Boston Low, Low (Creator/RobertPatrick), OmnidisciplinaryScientist Dr. Ludger Brink and [[IntrepidReporter Investigative Journalist]] Maggie Robbins, find themselves on an alien planet, littered with the ruins of an ancient civilization, with no apparent way to get back home. They must find a way to survive both the hostile alien environment and their own interpersonal conflicts while searching for a clue to the fate of the planet's original inhabitants.
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This is flatly wrong: https://www.youtube.com/watch?v=7YtJZnZ-4UY. Low gets blindsided despite Brink declaring that he's going to kill him, twice. Low only survives because the exertion of beating him causes Brink to faint and fall off the cliff.


* InformedAbility: Despite being repeatedly mentioned as a former soldier and thus the most physically proficient member of the team, Commander Low is once bested in a fight by [[spoiler:Brink, a scientist and who probably hasn't been in a fight since kindergarten.]] Later, Low evens the score.

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* InformedAbility: Despite being repeatedly mentioned as a former soldier and thus the most physically proficient member of the team, Commander Low is once twice bested in a fight by [[spoiler:Brink, a scientist and who probably hasn't been in a fight since kindergarten.]] Later, The second time is even more inexplicable as [[spoiler: Brink]] manages to blindside Low evens the score.immediately after declaring that he is going to kill him. ''Twice.''

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