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''The Day After: Fight for Promised Land'' (or, as it's known in the US and on Steam, ''Cuban Missiles Crisis: The Aftermath'') is a 2005 video game developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg''. The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).

to:

''The Day After: Fight for Promised Land'' (or, as it's known in the US and on Steam, ''Cuban Missiles Crisis: The Aftermath'') is a 2005 video game developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg''.''VideoGame/{{Blitzkrieg}}''. The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).

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''The Day After: Fight for Promised Land'' (or, as it's known in the US and on Steam, '''Cuban Missiles Crisis: The Aftermath''') is a 2005 video game developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg''. The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).

to:

''The Day After: Fight for Promised Land'' (or, as it's known in the US and on Steam, '''Cuban ''Cuban Missiles Crisis: The Aftermath''') Aftermath'') is a 2005 video game developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg''. The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).

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Useful Notes pages are not tropes and should not be listed as such


'''The Day After: Fight for Promised Land''' (or, as it's known in the US and on Steam, '''Cuban Missiles Crisis: The Aftermath''') is a 2005 video game developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg''. The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).

to:

'''The ''The Day After: Fight for Promised Land''' Land'' (or, as it's known in the US and on Steam, '''Cuban Missiles Crisis: The Aftermath''') is a 2005 video game developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg''. The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).






* UsefulNotes/BritsWithBattleships: Together with UsefulNotes/YanksWithTanks, they form the main part of the UK-US alliance. Their navy is mostly intact, which also [[EasyLogistics partially]] justifies how they can go on to fight China in India and Borneo, and raid Jugoslavia for supplies.
* UsefulNotes/ChineseWithChopperSupport: One of the factions, they aren't actually entirely Communist anymore, as Mao died in the nuclear strike on Bejing and the coupers have adopted a more "hybrid" approach. They are the least technologically advanced of the factions, but they can still very much push out surviving Soviet armies, and even invade Siberia to steal the supplies necessary to flee to Borneo.



* UsefulNotes/GaulsWithGrenades: They are half of the Franco-German Alliance's, mostly providing artillery, scout cars and decontamination units. Theirs is the smallest faction numbers-wise, but their air units and tank technology more than makes up for it.



* UsefulNotes/RedsWithRockets: The URSS, of course. They are theoretically the strongest overall, and in ''Ice Crusade'' they '''build a railroad across the frozen-over Atlantic Ocean''', but they also end up with the smallest amount of territory at the end of the first game.



* UsefulNotes/WeAreNotTheWehrmacht: The other half of the Franco-German Alliance. It's implied in-game that, after the nuclear exchange, there was an impromptu reunification of Germany, [[UsefulNotes/OssisWithOsas with all that it entails]].

to:

* UsefulNotes/WeAreNotTheWehrmacht: The other half of the Franco-German Alliance. It's implied in-game that, after the nuclear exchange, there was an impromptu reunification of Germany, [[UsefulNotes/OssisWithOsas with all that it entails]].----
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fixing page capitalization
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'''The Day After: Fight for Promised Land''' (or, as it's known in the US and on Steam, '''Cuban Missiles Crisis: The Aftermath''' ) is a 2005 video game developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg''. The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).

to:

'''The Day After: Fight for Promised Land''' (or, as it's known in the US and on Steam, '''Cuban Missiles Crisis: The Aftermath''' ) Aftermath''') is a 2005 video game developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg''. The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).
Is there an issue? Send a MessageReason:
None


'''The Day After: Fight for Promised Land''' (or, as it's known in the US and on Steam, '''Cuban Missiles Crisis: The Aftermath''' ) is a 2005 videogame developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg'' . The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).

to:

'''The Day After: Fight for Promised Land''' (or, as it's known in the US and on Steam, '''Cuban Missiles Crisis: The Aftermath''' ) is a 2005 videogame video game developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg'' .''Blitzkrieg''. The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).



* AlternateHistory : The whole premise, as it posits what would've happened had the UsefulNotes/CubanMissileCrisis escalated into full-out nuclear war. [[EndlessWinter It isn't]] [[PollutedWasteland pretty]] [[CrapsackWorld at all]] .
* ApocalypseHow : Class 1, though ''Ice Crusade'' seems to imply that eventually the Southern Hemisphere will start to freeze over until reaching the Equator as well, leading to Class 4 in time.
* BilingualBonus : As per tradition, if you do speak Chinese, German, French or Russian, you will understand what's being said. It has to be noted, though, that the Chinese speak with a very "posh" accent, and the FRench ones have some odd pronounciation in places.
* UsefulNotes/BritsWithBattleships : Together with UsefulNotes/YanksWithTanks , they form the main part of the UK-US alliance. Their navy is mostly intact, which also [[EasyLogistics partially]] justifies how they can go on to fight China in India and Borneo, and raid Jugoslavia for supplies.
* UsefulNotes/ChineseWithChopperSupport : One of the factions, they aren't actually entirely Communist anymore, as Mao died in the nuclear strike on Bejing and the coupers have adopted a more "hybrid" approach. They are the least technologically advanced of the factions, but they can still very much push out surviving Soviet armies, and even invade Siberia to steal the supplies necessary to flee to Borneo.
* EndlessWinter : Nuclear Winter is '''very''' real and '''very''' nasty in this world, to the point the Northern Hemisphere and part of the Southern One literally freeze over.
* ExpansionPack : ''The Ice Crusade'' , which is set entirely between Mexico and the former USA, and features two mini-campaigns for the US-UK Alliance and the URSS.
* FogOfWar : A real obstacle. Artillery can fire "blind" in it, but there's no garauntee it will hit the target.
* UsefulNotes/GaulsWithGrenades : They are half of the Franco-German Alliance's, mostly providing artillery, scout cars and decontamination units. Theirs is the smallest faction numbers-wise, but their air units and tank technology more than makes up for it.
* GreyAndGrayMorality : The chapter and story mission briefings initially start off presenting the player's side as the wronged one (which, granted, in the case of [[RedChina China]] and the [[UsefulNotes/France Franco-][[UsefulNotes/Germany German Alliance]] it is sort of true), and their enemies as ruthless monsters. However, as the game progresses, all factions will start to eventually do extremely questionable things, notably the Franco-German Alliance [[DeadlyEuphemism "freeing space"]] in in the former French Colonies in West Africa, and the US-UK alliance "seizing human resources in India and Burma". All of this is sort of justified as a matter of survival, as all factions are rushing to the equator to avoid [[EndlessWinter nucler winter freezing them all to death]] .
* IAmVeryBritish : In a rare non-American example, "UK-coded" units in the US-UK Alliance will always speak in a RP accent, regardless of everything. This means that you can occasionally hear an impeccable RP-speaking soldier go "I used to drive a tractor before the war" as idle chatter.
* RealTimeWithPause : You can pause the game and still give orders to your units and choose how to react. This is essential for some of the larger maps where you must focus on several situations at once.
* UsefulNotes/RedsWithRockets : The URSS, of course. They are theoretically the strongest overall, and in ''Ice Crusade'' they '''build a railroad across the frozen-over Atlantic Ocean''' , but they also end up with the smallest amount of territory at the end of the first game.
* TankGoodness : As it is proper for the time period. The game features a very wide selection of tanks, all of them in service or in production in the Sixties, featuring even models that saw very little use in combat situations, like the "Charioteer" tank.
* TanksButNoTanks : Averted. [=WW2=]-era tanks will have to stop to fire at a target, while newer tanks, using stabilizers, can fire their cannons on the move.
* UsefulNotes/WeAreNotTheWehrmacht : The other half of the Franco-German Alliance. It's implied in-game that, after the nuclear exchange, there was an impromptu reunification of Germany, [[OssisWithOsas with all that it entails]] .

to:

* AlternateHistory : AlternateHistory: The whole premise, as it posits what would've happened had the UsefulNotes/CubanMissileCrisis escalated into full-out nuclear war. [[EndlessWinter It isn't]] [[PollutedWasteland pretty]] [[CrapsackWorld at all]] .
all]].
* ApocalypseHow : ApocalypseHow: Class 1, though ''Ice Crusade'' seems to imply that eventually the Southern Hemisphere will start to freeze over until reaching the Equator as well, leading to Class 4 in time.
* BilingualBonus : BilingualBonus: As per tradition, if you do speak Chinese, German, French or Russian, you will understand what's being said. It has to be noted, though, that the Chinese speak with a very "posh" accent, and the FRench French ones have some odd pronounciation in places.
* UsefulNotes/BritsWithBattleships : UsefulNotes/BritsWithBattleships: Together with UsefulNotes/YanksWithTanks , UsefulNotes/YanksWithTanks, they form the main part of the UK-US alliance. Their navy is mostly intact, which also [[EasyLogistics partially]] justifies how they can go on to fight China in India and Borneo, and raid Jugoslavia for supplies.
* UsefulNotes/ChineseWithChopperSupport : UsefulNotes/ChineseWithChopperSupport: One of the factions, they aren't actually entirely Communist anymore, as Mao died in the nuclear strike on Bejing and the coupers have adopted a more "hybrid" approach. They are the least technologically advanced of the factions, but they can still very much push out surviving Soviet armies, and even invade Siberia to steal the supplies necessary to flee to Borneo.
* EndlessWinter : EndlessWinter: Nuclear Winter is '''very''' real and '''very''' nasty in this world, to the point the Northern Hemisphere and part of the Southern One literally freeze over.
* ExpansionPack : ExpansionPack: ''The Ice Crusade'' , Crusade'', which is set entirely between Mexico and the former USA, and features two mini-campaigns for the US-UK Alliance and the URSS.
* FogOfWar : FogOfWar: A real obstacle. Artillery can fire "blind" in it, but there's no garauntee it will hit the target.
* UsefulNotes/GaulsWithGrenades : UsefulNotes/GaulsWithGrenades: They are half of the Franco-German Alliance's, mostly providing artillery, scout cars and decontamination units. Theirs is the smallest faction numbers-wise, but their air units and tank technology more than makes up for it.
* GreyAndGrayMorality : GreyAndGrayMorality: The chapter and story mission briefings initially start off presenting the player's side as the wronged one (which, granted, in the case of [[RedChina China]] and the [[UsefulNotes/France Franco-][[UsefulNotes/Germany UsefulNotes/{{Franc|e}}o-[[UsefulNotes/{{Germany}} German Alliance]] it is sort of true), and their enemies as ruthless monsters. However, as the game progresses, all factions will start to eventually do extremely questionable things, notably the Franco-German Alliance [[DeadlyEuphemism "freeing space"]] in in the former French Colonies in West Africa, and the US-UK alliance "seizing human resources in India and Burma". All of this is sort of justified as a matter of survival, as all factions are rushing to the equator to avoid [[EndlessWinter nucler winter freezing them all to death]] .
death]].
* IAmVeryBritish : IAmVeryBritish: In a rare non-American example, "UK-coded" units in the US-UK Alliance will always speak in a RP accent, regardless of everything. This means that you can occasionally hear an impeccable RP-speaking soldier go "I used to drive a tractor before the war" as idle chatter.
* RealTimeWithPause : RealTimeWithPause: You can pause the game and still give orders to your units and choose how to react. This is essential for some of the larger maps where you must focus on several situations at once.
* UsefulNotes/RedsWithRockets : UsefulNotes/RedsWithRockets: The URSS, of course. They are theoretically the strongest overall, and in ''Ice Crusade'' they '''build a railroad across the frozen-over Atlantic Ocean''' , Ocean''', but they also end up with the smallest amount of territory at the end of the first game.
* TankGoodness : TankGoodness: As it is proper for the time period. The game features a very wide selection of tanks, all of them in service or in production in the Sixties, featuring even models that saw very little use in combat situations, like the "Charioteer" tank.
* TanksButNoTanks : TanksButNoTanks: Averted. [=WW2=]-era tanks will have to stop to fire at a target, while newer tanks, using stabilizers, can fire their cannons on the move.
* UsefulNotes/WeAreNotTheWehrmacht : UsefulNotes/WeAreNotTheWehrmacht: The other half of the Franco-German Alliance. It's implied in-game that, after the nuclear exchange, there was an impromptu reunification of Germany, [[OssisWithOsas [[UsefulNotes/OssisWithOsas with all that it entails]] .entails]].
Is there an issue? Send a MessageReason:
None


* UsefulNotesBritsWithBattleships : Together with YanksWithTanks , they form the main part of the UK-US alliance. Their navy is mostly intact, which also [[EasyLogistics partially]] justifies how they can go on to fight China in India and Borneo, and raid Jugoslavia for supplies.
* UsefulNotesChineseWithChopperSupport : One of the factions, they aren't actually entirely Communist anymore, as Mao died in the nuclear strike on Bejing and the coupers have adopted a more "hybrid" approach. They are the least technologically advanced of the factions, but they can still very much push out surviving Soviet armies, and even invade Siberia to steal the supplies necessary to flee to Borneo.

to:

* UsefulNotesBritsWithBattleships UsefulNotes/BritsWithBattleships : Together with YanksWithTanks UsefulNotes/YanksWithTanks , they form the main part of the UK-US alliance. Their navy is mostly intact, which also [[EasyLogistics partially]] justifies how they can go on to fight China in India and Borneo, and raid Jugoslavia for supplies.
* UsefulNotesChineseWithChopperSupport UsefulNotes/ChineseWithChopperSupport : One of the factions, they aren't actually entirely Communist anymore, as Mao died in the nuclear strike on Bejing and the coupers have adopted a more "hybrid" approach. They are the least technologically advanced of the factions, but they can still very much push out surviving Soviet armies, and even invade Siberia to steal the supplies necessary to flee to Borneo.



* UsefulNotesGaulsWithGrenades : They are half of the Franco-German Alliance's, mostly providing artillery, scout cars and decontamination units. Theirs is the smallest faction numbers-wise, but their air units and tank technology more than makes up for it.
* GreyAndGrayMorality : The chapter and story mission briefings initially start off presenting the player's side as the wronged one (which, granted, in the case of [[RedChina China]] and the [[UsefulNotesFrance Franco-][[UsefulNotesGermany German Alliance]] it is sort of true), and their enemies as ruthless monsters. However, as the game progresses, all factions will start to eventually do extremely questionable things, notably the Franco-German Alliance [[DeadlyEuphemism "freeing space"]] in in the former French Colonies in West Africa, and the US-UK alliance "seizing human resources in India and Burma". All of this is sort of justified as a matter of survival, as all factions are rushing to the equator to avoid [[EndlessWinter nucler winter freezing them all to death]] .

to:

* UsefulNotesGaulsWithGrenades UsefulNotes/GaulsWithGrenades : They are half of the Franco-German Alliance's, mostly providing artillery, scout cars and decontamination units. Theirs is the smallest faction numbers-wise, but their air units and tank technology more than makes up for it.
* GreyAndGrayMorality : The chapter and story mission briefings initially start off presenting the player's side as the wronged one (which, granted, in the case of [[RedChina China]] and the [[UsefulNotesFrance Franco-][[UsefulNotesGermany [[UsefulNotes/France Franco-][[UsefulNotes/Germany German Alliance]] it is sort of true), and their enemies as ruthless monsters. However, as the game progresses, all factions will start to eventually do extremely questionable things, notably the Franco-German Alliance [[DeadlyEuphemism "freeing space"]] in in the former French Colonies in West Africa, and the US-UK alliance "seizing human resources in India and Burma". All of this is sort of justified as a matter of survival, as all factions are rushing to the equator to avoid [[EndlessWinter nucler winter freezing them all to death]] .



* UsefulNotesRedsWithRockets : The URSS, of course. They are theoretically the strongest overall, and in ''Ice Crusade'' they '''build a railroad across the frozen-over Atlantic Ocean''' , but they also end up with the smallest amount of territory at the end of the first game.

to:

* UsefulNotesRedsWithRockets UsefulNotes/RedsWithRockets : The URSS, of course. They are theoretically the strongest overall, and in ''Ice Crusade'' they '''build a railroad across the frozen-over Atlantic Ocean''' , but they also end up with the smallest amount of territory at the end of the first game.



* UsefulNotesWeAreNotTheWehrmacht : The other half of the Franco-German Alliance. It's implied in-game that, after the nuclear exchange, there was an impromptu reunification of Germany, [[OssisWithOsas with all that it entails]] .

to:

* UsefulNotesWeAreNotTheWehrmacht UsefulNotes/WeAreNotTheWehrmacht : The other half of the Franco-German Alliance. It's implied in-game that, after the nuclear exchange, there was an impromptu reunification of Germany, [[OssisWithOsas with all that it entails]] .
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Added DiffLines:

'''The Day After: Fight for Promised Land''' (or, as it's known in the US and on Steam, '''Cuban Missiles Crisis: The Aftermath''' ) is a 2005 videogame developed by G5 Software, published by Strategy First in the USA, Black Bean in Europe, and 1C in Russia, that uses the engine Creator/NivalInteractive used to make ''Blitzkrieg'' . The game did not change much in its basic formula, but the changes made to reflect the better tank tech, as well as the known battle plans of the time, did change balance around (while still retaining some quirks, most notably the "tank traffic jam" resulting from pathfinding issues).
----

!! This game provides examples of:
* AlternateHistory : The whole premise, as it posits what would've happened had the UsefulNotes/CubanMissileCrisis escalated into full-out nuclear war. [[EndlessWinter It isn't]] [[PollutedWasteland pretty]] [[CrapsackWorld at all]] .
* ApocalypseHow : Class 1, though ''Ice Crusade'' seems to imply that eventually the Southern Hemisphere will start to freeze over until reaching the Equator as well, leading to Class 4 in time.
* BilingualBonus : As per tradition, if you do speak Chinese, German, French or Russian, you will understand what's being said. It has to be noted, though, that the Chinese speak with a very "posh" accent, and the FRench ones have some odd pronounciation in places.
* UsefulNotesBritsWithBattleships : Together with YanksWithTanks , they form the main part of the UK-US alliance. Their navy is mostly intact, which also [[EasyLogistics partially]] justifies how they can go on to fight China in India and Borneo, and raid Jugoslavia for supplies.
* UsefulNotesChineseWithChopperSupport : One of the factions, they aren't actually entirely Communist anymore, as Mao died in the nuclear strike on Bejing and the coupers have adopted a more "hybrid" approach. They are the least technologically advanced of the factions, but they can still very much push out surviving Soviet armies, and even invade Siberia to steal the supplies necessary to flee to Borneo.
* EndlessWinter : Nuclear Winter is '''very''' real and '''very''' nasty in this world, to the point the Northern Hemisphere and part of the Southern One literally freeze over.
* ExpansionPack : ''The Ice Crusade'' , which is set entirely between Mexico and the former USA, and features two mini-campaigns for the US-UK Alliance and the URSS.
* FogOfWar : A real obstacle. Artillery can fire "blind" in it, but there's no garauntee it will hit the target.
* UsefulNotesGaulsWithGrenades : They are half of the Franco-German Alliance's, mostly providing artillery, scout cars and decontamination units. Theirs is the smallest faction numbers-wise, but their air units and tank technology more than makes up for it.
* GreyAndGrayMorality : The chapter and story mission briefings initially start off presenting the player's side as the wronged one (which, granted, in the case of [[RedChina China]] and the [[UsefulNotesFrance Franco-][[UsefulNotesGermany German Alliance]] it is sort of true), and their enemies as ruthless monsters. However, as the game progresses, all factions will start to eventually do extremely questionable things, notably the Franco-German Alliance [[DeadlyEuphemism "freeing space"]] in in the former French Colonies in West Africa, and the US-UK alliance "seizing human resources in India and Burma". All of this is sort of justified as a matter of survival, as all factions are rushing to the equator to avoid [[EndlessWinter nucler winter freezing them all to death]] .
* IAmVeryBritish : In a rare non-American example, "UK-coded" units in the US-UK Alliance will always speak in a RP accent, regardless of everything. This means that you can occasionally hear an impeccable RP-speaking soldier go "I used to drive a tractor before the war" as idle chatter.
* RealTimeWithPause : You can pause the game and still give orders to your units and choose how to react. This is essential for some of the larger maps where you must focus on several situations at once.
* UsefulNotesRedsWithRockets : The URSS, of course. They are theoretically the strongest overall, and in ''Ice Crusade'' they '''build a railroad across the frozen-over Atlantic Ocean''' , but they also end up with the smallest amount of territory at the end of the first game.
* TankGoodness : As it is proper for the time period. The game features a very wide selection of tanks, all of them in service or in production in the Sixties, featuring even models that saw very little use in combat situations, like the "Charioteer" tank.
*TanksButNoTanks : Averted. [=WW2=]-era tanks will have to stop to fire at a target, while newer tanks, using stabilizers, can fire their cannons on the move.
* UsefulNotesWeAreNotTheWehrmacht : The other half of the Franco-German Alliance. It's implied in-game that, after the nuclear exchange, there was an impromptu reunification of Germany, [[OssisWithOsas with all that it entails]] .

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