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* ShinyLookingSpaceships: A crashed Arkonian ship on one of the colonies looks like this, with bright colors and curved surfaces all over, contrasting with [[[[StandardHumanSpaceship your ship]] and the blocky, industrial design of Ozgar's crafts.

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* ShinyLookingSpaceships: A crashed Arkonian ship on one of the colonies looks like this, with bright colors and curved surfaces all over, contrasting with [[[[StandardHumanSpaceship [[StandardHumanSpaceship your ship]] and the blocky, industrial design of Ozgar's crafts.
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* ShinyLookingSpaceships: A crashed Arkonian ship on one of the colonies looks like this, with bright colors and curved surfaces all over, contrasting with [[[[StandardHumanSpaceship your ship]] and the blocky, industrial design of Ozgar's crafts.
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* ShoutOut: The game is heavily inspired by ''Franchise/StarWars'', with clear examples ranging from Ozgar's very Death Star-inspired ship, to an Arkonian submarine that looks strikingly like the ''Slave I''

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* ShoutOut: The game is heavily inspired by ''Franchise/StarWars'', with clear examples ranging from Ozgar's very Death Star-inspired ship, to an Arkonian submarine that looks strikingly like the ''Slave I''I''.
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* ShoutOut: A submarine below the desert world bears an uncanny resemblance to the ''[[Franchise/StarWars Slave I]]'' on the outside.

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* ShoutOut: A The game is heavily inspired by ''Franchise/StarWars'', with clear examples ranging from Ozgar's very Death Star-inspired ship, to an Arkonian submarine below that looks strikingly like the desert world bears an uncanny resemblance to the ''[[Franchise/StarWars Slave I]]'' on the outside.''Slave I''

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* MundaneMadeAwesome: One segment in the desert world involves placing a rock into a machine that results in a loud, dramatic manufacturing sequence...only to end with the production of a single golden coin.



* MundaneMadeAwesome: One segment in the desert world involves placing a rock into a machine that results in a loud, dramatic manufacturing sequence...only to end with the production of a single golden coin.
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* MundaneMadeAwesome: One segment in the desert world involves placing a rock into a machine that results in a loud, dramatic manufacturing sequence...only to end with the production of a single golden coin.
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* AbandonedLaboratory: There's one on the desert world, having long since been ransacked and fired upon by Ozgar's troops.


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* CoolCar: A 6-wheel heavy duty vehicle that can cross the desert at insanely high speeds.
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* NoNameGiven: None of the Arkonian colonies have official names, leaving fans to make up their own in walkthroughs.

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* NoNameGiven: None of the Arkonian colonies have official names, leaving fans to make up their own in walkthroughs. Same case for the people in the holographic diaries, some of which are [[AllThereInTheManual only named in the manual]].
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* BeautifulVoid: The Colony planets you explore in-game are ripe in detail and places to explore, but not a single being is in sight. The only area that averts this is Ozgar's mothership, where he and his guards are still running around. [[JustifiedTrope Justified]] since these planets were all evacuated by the Arkonians prior to the events of the game.

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* BeautifulVoid: The [[ColonizedSolarSystem Colony planets planets]] you explore in-game are ripe in detail and places to explore, but not a single being is in sight. The only area that averts this is Ozgar's mothership, where he and his guards are still running around. [[JustifiedTrope Justified]] since these planets were all evacuated by the Arkonians prior to the events of the game.
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* HumanAliens: The Arkonians and people of Evany play this straight.
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hologram is not a spoiler


* [[spoiler: Hologram]]: Used as journals by the Arkonians.

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* [[spoiler: Hologram]]: {{Hologram}}: Used as journals by the Arkonians.
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* SuddenlyVoiced: In some of the bad endings, you can hear Ozgar summon his guards by telepathically speaking, '' "Guards...there is an intruder." '' This is the one time he ever speaks in the entire game.

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* SuddenlyVoiced: In some of the bad endings, [[spoiler: you can hear Ozgar summon his guards by telepathically speaking, '' "Guards...there is an intruder." '' This is the one time he ever speaks in the entire game.]]
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* Hologram: Used as journals by the Arkonians.

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* Hologram: [[spoiler: Hologram]]: Used as journals by the Arkonians.
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* Hologram: Used as journals by the Arkonians.
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* SuddenlyVoiced: In some of the bad endings, you can hear Ozgar summon his guards by telepathically speaking, '' "Guards...there is an intruder." '' This is the one time he ever speaks in the entire game.
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* CoolKey: The translucent blue Crystal Key. It's used to interface with portal devices made by the Arkonians, and each plane added to it, [[FetchQuest which you'll eventually collect]], contains coordinates for one of various the colony worlds, plus their sun.

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* CoolKey: The translucent blue Crystal Key. It's used to interface with portal devices made by the Arkonians, and each plane added to it, [[FetchQuest which you'll eventually collect]], contains coordinates for one of various the colony worlds, plus worlds. [[spoiler: Including their sun.]]
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* TheCallKnowsWhereYouLive: In the first game, the Arkonian distress signal arrives just days before Ozgar attacks your planet, and the Balial find and kidnap Athera on Evany just after she meets you.

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* TheCallKnowsWhereYouLive: In the first game, the Arkonian distress signal arrives just days before Ozgar attacks your planet, and planet; in the second, the Balial find and kidnap Athera on Evany just after she meets you.
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* TheCallKnowsWhereYouLive: In the first game, the Arkonian distress signal arrives just days before Ozgar attacks your planet, and the Balial find and kidnap Athera on Evany just after she meets you.
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* LostWoods: One of the colonies contains an enormous, and dark forest terrain, with only a pair of crashed spaceships to provide variety.

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* LostWoods: One of the colonies contains an enormous, and dark forest terrain, complete with NoisyNature, and only a pair of crashed spaceships to provide variety.
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* AlternateNumberSystem: Subverted. At one point you have to decipher alien numerals to type in coordinates, but they're in a base-10 system like ours. This system seems to be shared both with the Arkonians and Belial.

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* AlternateNumberSystem: Subverted. At one point you have to decipher alien numerals to type in coordinates, numerals, but they're in a base-10 system like ours. This system seems to be shared both with the Arkonians and Belial.Balial.

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* AlternateNumberSystem: Subverted. At one point you have to decipher alien numerals to type in coordinates, but they're in a base-10 system like ours. This system seems to be shared both with the Arkonians and Belial.



* BeepingComputer: The ambience of your ship at the beginning of the game.



* GreenHillZone: The planet where you crash-landed at the start of the game.



* MundaneUtility: The only reason the Arkonians ever made a piece of the Key that links to their sun is, [[WordOfGod allegedly]], for the purposes of incinerating the trash they collected from the colonies.

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* MundaneUtility: The only reason the Arkonians ever made a piece of the Key that links to their sun is, [[WordOfGod allegedly]], according to a facility on Suralon, for the purposes of incinerating the trash they collected from the colonies.


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* NoNameGiven: None of the Arkonian colonies have official names, leaving fans to make up their own in walkthroughs.

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* ArtifactTitle: While the Key does exist and a fair chunk of the backstory does carry over from the first game, the only time it's ever used is during the prologue on Evany. Once you step through the portal to Meribah, you basically enter a whole other type of game entirely.



* InNameOnly: While the Key does exist and a fair chunk of the backstory does carry over from the first game, the only time it's ever used is during the prologue on Evany. Once you step through the portal to Meribah, you basically enter a whole other type of game entirely.

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* GoodFortuneFromGod: Merik the Warrior was given the power to create a special fountain that gives life. [[spoiler: Later, the Ruler of the Far Realm also bestows a gift upon you, which lets you truly see the cause behind the Belial trance.]]



* MindRape: Athera reveals how the mysterious Balial trance works: The Balial troops strap unsuspecting victims into a chair, then unleash an invisbile beetle that "captures [their] soul" and leaves them as an EmptyShell. [[spoiler: Your gift from the Ruler of the Far Realm allows you to see these beetles and the string-like nodes used to capture them for this process.]]

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* MindRape: Athera reveals how the mysterious Balial trance works: The Balial troops strap unsuspecting victims into a chair, then unleash an invisbile invisible beetle that "captures [their] soul" and leaves them as an EmptyShell. [[spoiler: Your gift from the Ruler of the Far Realm allows you to see these beetles and the string-like nodes used to capture them for this process.]]


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* RedSkyTakeWarning: The prologue on Evany shows the place during a hellish-looking sunset, complete with dark clouds. It gets cleared up at the end of the game.


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* TheMaker: The Ruler of the Far Realm, often discussed in dialogue from several characters. [[spoiler: Call finally witnesses this being when he drinks from the special fountain.]]
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* IslandBase: Dr. Jakar's private island, as a non-evil variant. Has a complicated security system just to reach the front door, and the house's interior has a Frank Lloyd Wright-style to it.
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* InvisibleWriting: Laying a scroll out in sunlight coming through a window reveals a hidden part of the gatehouse's floor plan, and a set of alien symbols required to access it.
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* CallBack: In one entry of her journal, Athera found your father's crashed ship and traced it back to Evany. Another mentions a trip she took to Suralon; apparently it's still sunken, and now also home to dozens of sea birds.

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* CallBack: ContinuityNod: In one entry of her journal, Athera found your father's crashed ship and traced it back to Evany. Another mentions a trip she took to Suralon; apparently it's still sunken, and now also home to dozens of sea birds.
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* FindTheCure: To the strange sickness that infected several Arkonian colonists and your people. The fact that your family was not infected is what drew Athera to you at the beginning of the game.
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* AbandonShip: Played word-for-word by one of Ozgar's ships having crash-landed on the forest colony, with "Abandon Ship" in his species' language on a display inside. [[spoiler: Later, at the end of the game, you have to type this same phrase into his mothership's systems, to sound the alarms and force him out of his room.]]

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* CoolKey: The translucent blue Crystal Key. It's used to interface with portal devices made by the Arkonians, and each plane added to it, which you'll eventually collect, contains coordinates for one of various the colony worlds, plus their sun.

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* CoolKey: The translucent blue Crystal Key. It's used to interface with portal devices made by the Arkonians, and each plane added to it, [[FetchQuest which you'll eventually collect, collect]], contains coordinates for one of various the colony worlds, plus their sun.sun.
* DismantledMacGuffin: The Arkonians removed most of the pieces of the key and scattered them amid the different colony worlds, so as to hide it from Ozgar.
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* CallBack: One of the entries in Athera's journal mentions her making a trip to Suralon. Apparently it's still sunken, and now also home to dozens of sea birds.

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* CallBack: One In one entry of the entries in Athera's journal her journal, Athera found your father's crashed ship and traced it back to Evany. Another mentions her making a trip she took to Suralon. Apparently Suralon; apparently it's still sunken, and now also home to dozens of sea birds.

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