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* ConstructionVehicleRampage: One of the bosses is a giant bulldozer mounted with various turrets, which will attempt to squash Edward under its wheels. Dodge it's initial attack, and Edward spends the entire level jumping above it's front loader while fighting mooks and damaging the bulldozer's center.

to:

* ConstructionVehicleRampage: One of the bosses is a giant bulldozer mounted with various turrets, which will attempt to squash Edward under its wheels. Dodge it's its initial attack, and Edward spends the entire level jumping above it's its front loader while fighting mooks and damaging the bulldozer's center.



* GunsAreWorthless: Played absolutely straight, in that every single enemy soldiers use gun, which fires slow-moving, avoidable bullets which Edward can jump over. Their firing rate are painfully slow and are no match for Edward's whip.

to:

* GunsAreWorthless: Played absolutely straight, in that every single the enemy soldiers use gun, which fires soldiers' guns fire slow-moving, avoidable bullets which Edward can jump over. Their firing rate are painfully slow and are no match for Edward's whip.over.



* HumongousMecha: The boss of the coal mine stage. So huge, ''half'' of his body occupies the entire screen.
* OneManArmy: Edward, who defeats gun-totting enemies by the ''dozens''. With his trusty whip.
* OutsideRide: More often than not, like his inspiration, Edward will end up clinging to the exterior of a massive enemy vehicle, may it be the train he first confronts "Dark Ogre", the tank and the excavator in the desert chase,
* RedBaron: The game's BigBad, "Black Ogre", whose true name isn't revealed at any point.

to:

* HumongousMecha: The boss of the coal mine stage. So huge, ''half'' of his body occupies the entire screen.
screen!
* OneManArmy: Edward, who defeats gun-totting enemies by the ''dozens''. With ''dozens'' with nothing but his trusty whip.
* OutsideRide: More often than not, like his inspiration, Edward will end up clinging to the exterior of a massive enemy vehicle, may it be vehicle. Examples include the train he first confronts "Dark Ogre", Ogre" on, the tank tank, and the excavator in the desert chase,
chase.
* RedBaron: The game's BigBad, "Black "Dark Ogre", whose true name isn't revealed at any point.



** "Dark Ogre", the BigBad. Edward fights him in the first and last stage - he's relatively easy in the former since the boss arena is on a train with plenty of place to stand, while in the last stage Edward have to fight him atop a biplane, which greatly limits his movements.
** The giant robot that first appears in the mines stage seems defeated after it's inital encounter, only to show up in the very next stage, NotQuiteDead as the boss as well. It's second defeat is its last.

to:

** "Dark Ogre", the BigBad. Edward fights him in the first and last stage - he's stage. He's relatively easy in the former former, since the boss arena is on a train with plenty of place room to stand, while stand. He's much harder in the last stage stage; Edward have has to fight him atop a biplane, which greatly limits his movements.
** The giant robot that first appears in the mines stage seems defeated after it's inital its initial encounter, only to show up in the very next stage, NotQuiteDead as the boss as well. It's Its second defeat is its it's last.



* SteppingStonesInTheSky: The plane chase level have Edward jumping from the wings of one exploding plane to another. Miss a jump, and Edward lose a life.

to:

* SteppingStonesInTheSky: The plane chase level have has Edward jumping from the wings of one exploding plane to another. Miss a jump, and Edward lose loses a life.



* WeakTurretGun: Probably exeggerated, Edward can destroy the turrets in this game by whipping. Two or three hits should suffice.
* WeaponSpecialization: Edward's preferred weapon is a whip which somehow deals far better damage than the ''firearms'' used by mooks. He can even damage enemy vehicles and take down a HumongousMecha using said whip!

to:

* WeakTurretGun: Probably exeggerated, exaggerated, Edward can destroy the turrets in this game by whipping. Two or three hits should suffice.
* WeaponSpecialization: Edward's preferred weapon is a whip whip, which somehow deals far better damage than the ''firearms'' used by mooks. He can even damage enemy vehicles and take down a HumongousMecha using said whip!whip!
* YearX: The cutscenes state that the year is "193X". That said, the Japanese version explicitly states it's September 14, and a calendar is shown with that day as a Friday. The only year of the 1930s where Sep. 14 was a Friday was 1934.
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* WeaponSpecialization: Edward's preferred weapon is a whip which somehow deals far better damage than the ''firearms'' used by mooks. He can even damage enemy vehicles and take down a HumongousMecha using said whip!
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Whip It Good has been disambiguated


* WhipItGood: Edward's preferred weapon, which somehow deals far better damage than the ''firearms'' used by mooks. He can even damage enemy vehicles and take down a HumongousMecha using said whip!
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* FlashStep: "Black Ogre" in the final stage uses this ability to dodge Edward's whip attacks, making the final battle suitably hard. He somehow lacks this ability in the first stage.

to:

* FlashStep: "Black "Dark Ogre" in the final stage uses this ability to dodge Edward's whip attacks, making the final battle suitably hard. He somehow lacks this ability in the first stage.



* HalfTheManHeUsedToBe: "Black Ogre" gets sliced vertically in two thanks to Edward knocking him into a biplane's front.

to:

* HalfTheManHeUsedToBe: "Black "Dark Ogre" gets sliced vertically in two thanks to Edward knocking him into a biplane's front.



* OutsideRide: More often than not, like his inspiration, Edward will end up clinging to the exterior of a massive enemy vehicle, may it be the train he first confronts "Black Ogre", the tank and the excavator in the desert chase,

to:

* OutsideRide: More often than not, like his inspiration, Edward will end up clinging to the exterior of a massive enemy vehicle, may it be the train he first confronts "Black "Dark Ogre", the tank and the excavator in the desert chase,
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[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/the_cliffhanger___edward_randy_arcade_flyer.jpg]]
[[caption-width-right:266:"Franchise/IndianaJones-who?"]]

''The Cliffhanger: Edward Randy'' is a 1990 arcade game produced by Creator/DataEast, following the RunAndGun format, but with a ''whip'' instead of firearms.

Set in Europe in the [[Main/TheThirties 1930s]], players assume the role of Edward Randy, an AdventurerArchaeologist and blatant Franchise/IndianaJones-{{expy}}, who must defeat a [[ANaziByAnyOtherName Nazi-like]] criminal organization led by one General "Dark Ogre".

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!!''The Cliffhanger: Edward Randy'' contain examples of:

* AdventurerArchaeologist: Edward Randy, the game's Indiana Jones CaptainErsatz, complete with his trusty whip as his personal weapon.
* AttackOfTheMonsterAppendage: The giant robot in the mines stage spends most of the level lashing out at Edward with his fists, which Edward must parry with his whip. Causing damage to the arm will only make it withdraw from the screen, and the robot doesn't appear until the end of the level.
* BookEnds: The game's first and last stage have Edward battling "Dark Ogre", the leader of the Nazi-like terrorist organization. When defeated the first time, he pulls a VillainExitStageLeft and the stage just ends.
* BuildingSwing: Edward can swing from one area to another by grabbing ledges with his bullwhip. Especially handy in the boss battles on the train, the tank, and the fortress-sized excavator.
* ChaseScene: Every single level runs on one of these, with the very first mission throwing Edward in the middle of a boat chase in the canals of Venice. Later on there's a vehicle chase in the desert, and an aerial chase involving biplanes.
* ConstructionVehicleRampage: One of the bosses is a giant bulldozer mounted with various turrets, which will attempt to squash Edward under its wheels. Dodge it's initial attack, and Edward spends the entire level jumping above it's front loader while fighting mooks and damaging the bulldozer's center.
* DeathFromAbove: One of the harder obstacles in the desert chase level. Prior to fighting the tank boss, the tank will blow up a nearby hill causing a shower of rocks to fall all around Edward, which he must either avoid or destroy (by whipping the rocks into pebbles before they can hit him). Survive long enough and Edward then faces the tank in a boss battle.
* FlashStep: "Black Ogre" in the final stage uses this ability to dodge Edward's whip attacks, making the final battle suitably hard. He somehow lacks this ability in the first stage.
* GunsAreWorthless: Played absolutely straight, in that every single enemy soldiers use gun, which fires slow-moving, avoidable bullets which Edward can jump over. Their firing rate are painfully slow and are no match for Edward's whip.
* HalfTheManHeUsedToBe: "Black Ogre" gets sliced vertically in two thanks to Edward knocking him into a biplane's front.
* HumongousMecha: The boss of the coal mine stage. So huge, ''half'' of his body occupies the entire screen.
* OneManArmy: Edward, who defeats gun-totting enemies by the ''dozens''. With his trusty whip.
* OutsideRide: More often than not, like his inspiration, Edward will end up clinging to the exterior of a massive enemy vehicle, may it be the train he first confronts "Black Ogre", the tank and the excavator in the desert chase,
* RedBaron: The game's BigBad, "Black Ogre", whose true name isn't revealed at any point.
* RecurringBoss:
** "Dark Ogre", the BigBad. Edward fights him in the first and last stage - he's relatively easy in the former since the boss arena is on a train with plenty of place to stand, while in the last stage Edward have to fight him atop a biplane, which greatly limits his movements.
** The giant robot that first appears in the mines stage seems defeated after it's inital encounter, only to show up in the very next stage, NotQuiteDead as the boss as well. It's second defeat is its last.
* ShoutOut: Being an Indy-Jones send-up, the game takes every chance it gets to reference the Spielberg films in each level. From the hero Edward kicking all sorts of ass with a whip, to the boat chases and tank battle lifted from ''Film/IndianaJonesAndTheLastCrusade'', as well as a desert chase scene from ''Film/RaidersOfTheLostArk''.
* SteppingStonesInTheSky: The plane chase level have Edward jumping from the wings of one exploding plane to another. Miss a jump, and Edward lose a life.
* TankGoodness: The desert chase climaxes with a boss battle against a tank, lifted from ''Film/IndianaJonesAndTheLastCrusade''.
* ThisIsADrill: The hovering robot boss in the biplane chase stage attacks Edward with a pair of extendable drill arms.
* WeakTurretGun: Probably exeggerated, Edward can destroy the turrets in this game by whipping. Two or three hits should suffice.
* WhipItGood: Edward's preferred weapon, which somehow deals far better damage than the ''firearms'' used by mooks. He can even damage enemy vehicles and take down a HumongousMecha using said whip!
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