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* LargeHamAnnouncer: [b]Players activated! Food! Special Power! Fo-Fo-Fo-Food! Extra Life! Exit open![/b]
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* LargeHamAnnouncer: [b]Players '''Players activated! Food! Special Power! Fo-Fo-Fo-Food! Extra Life! Exit open![/b]open!'''
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* LargeHamAnnouncer: [b]Players activated! Food! Special Power! Fo-Fo-Fo-Food! Extra Life! Exit open![/b]
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Players choose two out of six mercenaries to fight their way through the [[TheLostWoods monster-infested wilderness]], the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the [[EternalEngine automaton-filled]] [[DownTheDrain cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the [[TheLostWoods monster-infested wilderness]], [[IndustrialGhetto the steam-powered city, city]], Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the [[EternalEngine automaton-filled]] [[DownTheDrain cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested [[GreenHillZone wilderness]], the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the [[EternalEngine automaton-filled]] [[DownTheDrain cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the [[TheLostWoods monster-infested [[GreenHillZone wilderness]], the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the [[EternalEngine automaton-filled]] [[DownTheDrain cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the [[EternalEngine automaton-filled]] [[DownTheDrain cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, [[GreenHillZone wilderness]], the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the [[EternalEngine automaton-filled]] [[DownTheDrain cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the automaton-filled [[DownTheDrain cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the automaton-filled [[EternalEngine automaton-filled]] [[DownTheDrain cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the automaton-filled [[AbsurdlySpaciousSewer cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion]], and finally the automaton-filled [[AbsurdlySpaciousSewer [[DownTheDrain cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, the steam-powered city, Baron Fortesque's spacially distorted mansion, and finally the automaton-filled [[AbsurdlySpaciousSewer cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, the steam-powered city, Baron Fortesque's [[BigLabyrinthineBuilding spacially distorted mansion, mansion]], and finally the automaton-filled [[AbsurdlySpaciousSewer cellars]] [[AbandonedLaboratory containing the Chaos Engine itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, the steam-powered city, Baron Fortesque's spacially distorted mansion, and finally the automaton-filled cellars containing the Chaos Engine itself. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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Players choose two out of six mercenaries to fight their way through the monster-infested wilderness, the steam-powered city, Baron Fortesque's spacially distorted mansion, and finally the automaton-filled cellars [[AbsurdlySpaciousSewer cellars]] [[AbandonedLaboratory containing the Chaos Engine itself.itself]]. Along the way gameplay revolves as much around fighting monsters as it does solving puzzles and finding secrets, due to the pressing need to accumulate money to purchase weapon and skill upgrades.
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* HyperactiveMetabolism: Cans of food are the main source of healing.
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''The Chaos Engine'' (''[[MarketBasedTitle Soldiers of Fortune]]'' in the US) is a top-down shooter with RPG elements set in a steampunk setting, originally developed for the {{Amiga}} by the Creator/BitmapBrothers and published by Renegade Software in 1993. [[AllThereInTheManual According to the manual]] A time traveller on a reconnaissance mission from the distant future became stranded in England of the late 1800s, and his technology came into the hands of [[MadScientist Baron Fortesque]], who wound up creating the titular Chaos Engine. Unfortunately, the experiment predictably [[GoneHorriblyWrong went out of control]], [[AIIsACrapshoot became self-aware]], assimilated its creator and loosed an army of temporally-displaced creatures, robots and mutants.
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''The Chaos Engine'' (''[[MarketBasedTitle Soldiers of Fortune]]'' in the US) is a top-down shooter with RPG elements set in a steampunk setting, originally developed for the {{Amiga}} by the Creator/BitmapBrothers and published by Renegade Software in 1993. [[AllThereInTheManual According to the manual]] A time traveller on a reconnaissance mission from the distant future became stranded in England of the late 1800s, and his technology came into the hands of [[MadScientist Baron Fortesque]], who wound up creating the titular Chaos Engine. Unfortunately, the experiment predictably [[GoneHorriblyWrong went out of control]], [[AIIsACrapshoot became self-aware]], [[TheAssimilator assimilated its creator creator]] and loosed an army of temporally-displaced creatures, robots and mutants.
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* Rated M for Manly: At least five out of six mercenaries, and the Navvie's mustache counts double.
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* Rated M for Manly: RatedMForManly: At least five out of six mercenaries, and the Navvie's mustache counts double.
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* VideoGameLives
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* SequentialBoss: After depleting the Chaos Engine's first life bar the screaming head of the baron is revealed and the boss gains a devastating 8-directional laser attack.
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* TheyChangedItNowItSucks: The Chaos Engine 2, which didn't even occupy the same genre as the original.
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A sequel was released in 1996, changing the gameplay from exploration-focused shooter with 2 character cooperating to a death-match game with both characters actively opposing each other. While praised at the time of release, the game is usually overlooked in favor of its predecessor.
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* TheyChangedItNowItSucks: The Chaos Engine 2, which didn't even occupy the same genre as the original.
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* RoboticReveal: At the end of Chaos Engine 2 Baron Fortesque reveals that underneath the human face you freed at the end of the first game is another layer of machinery. Also he's on fire for some reason.
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* Rated M for Manly: At least five out of six mercenaries, and the Navvie's mustache counts double.
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The Chaos Engine ([[DubNameChange Soldiers of Fortune]] in the US) is a top-down shooter with RPG elements set in a steampunk setting, developed by The Bitmap Brothers and published by Renegade Software in 1993. [[AllThereInTheManual According to the manual]] A time traveller on a reconnaissance mission from the distant future became stranded in England of the late 1800s, and his technology came into the hands of [[MadScientist Baron Fortesque]], who wound up creating the titular Chaos Engine. Unfortunately, the experiment predictably [[GoneHorriblyWrong went out of control]], [[AIIsACrapshoot became self-aware]], assimilated its creator and loosed an army of temporally-displaced creatures, robots and mutants.
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* {{Steampunk}}
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* {{Steampunk}}{{Steampunk}}
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* TheMaze: World 3 Fortesque Mansion is filled with invisible teleporters and passages that cut off when you approach. The levels are linear enough that it's easy to find the exit, but really difficult to find the hidden areas full of money and power-ups.
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* InvincibilityPowerUp: Shield.
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* StatusBuff: Shield makes you temporarily invincible, and Party Power raises all stats to max for a short time.
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* StatusBuff: Shield makes you temporarily invincible, and Party Power raises all stats to max for a short time.
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* HappyEndingOverride: The Chaos Engine 2 is this in its entirety. The Chaos Engine wasn't really destroyed. The mercenaries didn't escape. Oh, and Baron Fortesque is still completely evil.
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* FourIsDeath: Four worlds with four levels each. The Chaos Engine itself also has four connections the four corners of the level that must be cut before you can confront it directly.
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* Bowdlerize: Some versions of the game change the name of the Preacher and edit out his white collar.
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* Bowdlerize: {{Bowdlerize}}: Some versions of the game change the name of the Preacher and edit out his white collar.
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* Bowdlerize: Some versions of the game change the name of the Preacher and edit out his white collar.
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* EscortMission: Of a sort. It's a good idea to keep your NPC companion alive, since if they run out of lives you have to pay to revive them between levels, which in turn means less money to spend on advancing your character.
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* DumbMuscle: Thug, having the lowest Wisdom stat but tied with the Navvie for sheer offensive power.