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* TestYourStrengthGame: The Hillbilly's level takes place in a carnival where you need to get 6 tickets to win a giant pink stuffed bear so that the Hillbilly can impress The Amazing Two-Legged Lady, and one of the tickets comes from winning this kind of game. The puzzle here is that the wimpy hammer that comes with the game can't win the game; you need to find a sledgehammer to do that.
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* ArsonMurderAndJaywalking: The punishment for thieves on the Gift Shop "usually involves beatings and [[CrowningMomentOfFunny reading poetry]]."

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* ArsonMurderAndJaywalking: The punishment for thieves on the Gift Shop "usually involves beatings and [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments reading poetry]]."
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* FinalBoss: The Hermit is the closest thing to one, as the level with him is always the last one and the final puzzle involves tricking him.
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* KarmaHoudini: [[spoiler:The Scientist, Monk and Adventurer are actually rewarded for their misdeeds if you take the dark path with them.]]

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* KarmaHoudini: [[spoiler:The Scientist, Monk and Adventurer are actually rewarded for their misdeeds if you take the dark path with them. The Hillbilly also doesn't get any punishment, though he's not exactly happy either.]]
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* VideoGameCrueltyPotential: Intended as part of the story in many cases. The game is quick, though, to hit you with...
* VideoGameCrueltyPunishment: Oh yes, [[PlayerPunch and how]]... [[spoiler: [[KarmaHoudini Some]] [[KarmicDeath of]] [[DrivenToSuicide the]] endings are [[TearJerker rather sad]] too. [[YouBastard You cruel, cruel person]].]]

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* VideoGameCrueltyPotential: Intended as part At the end of the story in many cases. The game is quick, though, to hit game, you with...
can [[spoiler:trade the objects that other people desire most in exchange for your own most treasured object. You don't ''have'' to in order to complete the game, but you can.]]
* VideoGameCrueltyPunishment: Oh yes, [[PlayerPunch [[spoiler:If you steal someone else's object of desire and how]]... [[spoiler: [[KarmaHoudini Some]] [[KarmicDeath of]] [[DrivenToSuicide the]] endings are [[TearJerker rather sad]] too. [[YouBastard You cruel, cruel person]].leave the cave, your character ends up dead in the main menu and you obtain the bad ending.]]

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Dupe entry.


* SchrodingersPlayerCharacter: Semi-averted; there is an area in the Cave specific to every character that you can enter the cave with, regardless of your party, but you will only be able (and forced) to enter the ones pertaining to the characters in your party. If you reach an area but don't have the character in your party, you can't go inside and another path will be available to bypass it.



* SchrodingersPlayerCharacter: Semi-averted; there is an area in the Cave specific to every character that you can enter the cave with, regardless of your party, but you will only be able (and forced) to enter the ones pertaining to the characters in your party. If you reach an area but don't have the character in your party, you can't go inside and another path will be available to bypass it.
* SecretTestOfCharacter: [[spoiler:While each character does horrible things in the Cave in order to benefit themselves, in the end, they are allowed the option of giving back what they seemed to so desperately seek.]]

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* BeneathTheEarth
* BlackComedy

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* BeneathTheEarth
BeneathTheEarth: The cave itself just gets deeper and more complex as you go--even discounting the areas specific to your party members, there are entire ''zoos'' and oceans with ''tropical islands'' in them.
* BlackComedyBlackComedy: The game is filled with it. In particular the Cave likes to make jokes and snarky comments about the player characters' actions, which typically involve [[spoiler:killing people or, at least, screwing them over.]]



* CharacterTitle
* CreepyTwins

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* CharacterTitle
CharacterTitle: The Cave, who is indeed a speaking character.
* CreepyTwinsCreepyTwins: The aptly named Twins, who look like little ghoul children, are constantly side by side, and can make duplicates of themselves.



* HoistByHisOwnPetard: [[spoiler:The bad ending for the Twins.]]

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* HoistByHisOwnPetard: [[spoiler:The bad ending for the Twins.Twins; they're forced to eat with their parents and poison themselves.]]



* IfICantHaveYou: [[spoiler:The bad ending for the Hillbilly is an...extreme example.]]

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* IfICantHaveYou: [[spoiler:The bad ending for the Hillbilly is an...extreme example.Hillbilly: rather than accept his rejection, he burns down the whole carnival.]]



* LemonyNarrator: The Cave itself narrates the story, but .

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* LemonyNarrator: The Cave itself narrates the story, but .and is not at all subtle in his jabs at the player characters.



* [[spoiler:MyGreatestFailure: All characters effectively go through this in their paths. Whether they ''view'' them as failures or successes is up to the player. Or maybe they didn't *really* do those bad things in the real world if you get their good ending. It's a little ambiguous.]]
* NoodleIncident: While exploring the cave, you find out about previous adventurers, such as a pirate, a robot, a clown, and Isaac Newton, and never hear about them again.
** [[spoiler: The trinkets to pass the gift shop are the objects of desire of characters who earned the bad ending. Makes you wonder about who wanted the Cursed Guitar, the Jeweled Skull, and the Thespian Award Statue that are the default trinkets if no one has earned the bad ending yet. To say nothing of the stories behind the Miner, the Huntress, and the Hermit, who, by their positions in the endgame, are also implied to be Cave sojourners.]]
*** [[spoiler: It's implied that it was the pirate, the clown and the robot who were the previous party and are found dead later.]]

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* [[spoiler:MyGreatestFailure: All MyGreatestFailure: [[spoiler:All characters effectively go through this in their paths. Whether they ''view'' them as failures or successes is up to the player. Or maybe they didn't *really* ''really'' do those bad things in the real world if you get their good ending. It's a little ambiguous.]]
* NoodleIncident: While exploring the cave, you find out about previous adventurers, such as a pirate, a robot, a clown, and Isaac Newton, and never hear about them again.
** [[spoiler: The
again. It's implied that the trinkets you can give to pass the gift shop are the objects of desire of characters who earned the bad ending. Makes you wonder about who wanted the shop--the Cursed Guitar, the Jeweled Skull, and the Thespian Award Statue that are the default trinkets if no one has earned the bad ending yet. To Statue--were their objects of desire.
** [[spoiler:To
say nothing of the stories behind the Miner, the Huntress, and the Hermit, who, by their positions in the endgame, are also implied to be Cave sojourners.]]
*** [[spoiler: It's implied that it was the pirate, the clown and the robot who were the previous party and are found dead later.
]]



* PostEndGameContent: [[spoiler:During the intro, the characters are required to fetch three treasures for the gift shop, which are a Cursed Guitar, a Jeweled Skull, and a Thespian Award Statue by default. Completing the game with one or more bad endings will replace said treasures (and their surrounding themed display and skeleton) with those of now-deceased characters.]]
* [[spoiler:RedemptionEarnsLife]]

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* PostEndGameContent: [[spoiler:During During the intro, the characters are required to fetch three treasures for the gift shop, which are a Cursed Guitar, a Jeweled Skull, and a Thespian Award Statue by default. Completing [[spoiler:Completing the game with one or more bad endings will replace said treasures (and their surrounding themed display and skeleton) with those of now-deceased characters.]]
* [[spoiler:RedemptionEarnsLife]]RedemptionEarnsLife: [[spoiler:If you up what you desire most and refuse to screw someone over yet again, you're allowed to leave the cave. If you don't, you're found dead later on.]]



* SevenDeadlySins: Each character represents one of these in one way or another. For example:

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* SevenDeadlySins: Each character represents at least one of these in one way or another. For example:



** Gluttony: [[spoiler:The Adventurer, who wants to keep all the glory of her and her friends' discoveries for herself.]]
** Greed: [[spoiler:The Scientist, who was driven to use her intellect for destructive purposes by the promise of money.]]

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** Gluttony: [[spoiler:The Adventurer, who wants to keep all the glory of her and her friends' discoveries for herself. Also the Twins, who are positively spoiled by their parents and still not satisfied.]]
** Greed: [[spoiler:The Scientist, who was driven to use her intellect for destructive purposes by the promise of money. Also the adventurer, who murdered her partners for the loot as much as the fame.]]



** Pride: [[spoiler:The Monk, whose unwillingness to accept his own failures causes him to lash out against his master and his fellow monks.]]

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** Pride: [[spoiler:The Monk, whose unwillingness to accept his own failures causes him to lash out against his master and his fellow monks. Some also believe the Twins fit this as well, as they believe they don't need their parents despite their young age. Also applies to the Adventurer for wanting all the fame of her expeditions.]]



** Wrath: [[spoiler:The Twins, who violently rebel against their uptight parents with {{Deadly Prank}}s.]]
*** YMMV on which character corresponds to which sin. [[spoiler: For example, one could argue that the Monk is Wrath, as his rage and frustration with failure drive him to murder the other, more successful monks and the Twins are Pride, believing they don't need their parents.]]
*** It's possible to interpret [[spoiler: The Adventurer as Pride (wanting all the fame), the Monk being Wrath for previously-stated reasons, and the Twins for being Gluttony (their parents spoil them with many gifts, and yet they still want more).]]
*** Another possibility is [[spoiler:the Adventurer as Greed, as she wanted all of the loot and glory to herself, and the Scientist as Gluttony, due to having already received a massive grant for her previous work and is being paid even more to weaponize her work.]]

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** Wrath: [[spoiler:The Twins, who violently rebel against their uptight parents with {{Deadly Prank}}s.]]
*** YMMV on which character corresponds to which sin. [[spoiler: For example, one could argue that the
The Monk is Wrath, may also count for this, as his rage and murder is fueled in part by his frustration with failure drive him to murder the other, more successful monks and the Twins are Pride, believing they don't need their parents.]]
*** It's possible to interpret [[spoiler: The Adventurer as Pride (wanting all the fame), the Monk being Wrath for previously-stated reasons, and the Twins for being Gluttony (their parents spoil them with many gifts, and yet they still want more).]]
*** Another possibility is [[spoiler:the Adventurer as Greed, as she wanted all of the loot and glory to herself, and the Scientist as Gluttony, due to having already received a massive grant for her previous work and is being paid even more to weaponize her work.
rage over his failures.]]



* SweetAndSourGrapes: [[spoiler:If you make the characters give up that which they desire most, they invariably get a happier ending and little rewards for doing the right thing (particularly in the case of the hillbilly, who find love with a nice girl.]]

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* SweetAndSourGrapes: [[spoiler:If you make the characters give up that which they desire most, they invariably get a happier ending and little rewards for doing the right thing (particularly in the case of the hillbilly, who find finds love with a nice girl.]]



* VillainProtagonist: Almost all of the player characters, as it's quickly revealed that they all have selfish motives to do some very terribly things.

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* VillainProtagonist: Almost all of the player characters, as it's quickly revealed that they all have selfish motives to do some very terribly terrible things.

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Every trope deserves its own line, removing YMMV stuff.


* AltumVidetur[=/=]{{Leitmotif}}[=/=]OminousLatinChanting: The Cave's main theme features a latin chant of ''Damus te:'' "We give you."

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* AltumVidetur[=/=]{{Leitmotif}}[=/=]OminousLatinChanting: AltumVidetur: The Cave's main theme features a latin chant of ''Damus te:'' "We give you."" Fitting for the cave's theme of "giving people what they want."
* AllThatGlitters: [[spoiler: Each time a player character decides to keep what they want, it almost always ends in tragedy.]]



** AllThatGlitters[=/=]SweetAndSourGrapes: You may, however, find that sometimes, you get what you ''need''.
*** FamilyUnfriendlyAesop: Zigzagged. You can get most things you want if you're willing to hurt or kill other people to get them...[[spoiler:But if you are, the best part of you is already dead.]]
* [[spoiler: AChatWithSatan[=/=]LeaveYourQuestTest[=/=]SecretTestOfCharacter: You can attempt to give your characters' objects of Desire back to the gift shop owner, but he will try to dissuade you from doing so [[RuleOfThree three times]], mentioning all the effort and all the people you hurt involved in getting them. Give them back anyway, and you get the good endings.]]

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** AllThatGlitters[=/=]SweetAndSourGrapes: You may, however, find that sometimes, you get what you ''need''.
*** FamilyUnfriendlyAesop: Zigzagged. You can get most things you want if you're willing to hurt or kill other people to get them...[[spoiler:But if you are, the best part of you is already dead.]]
* [[spoiler: AChatWithSatan[=/=]LeaveYourQuestTest[=/=]SecretTestOfCharacter: You can attempt to give your characters' objects of Desire back to AChatWithSatan: [[spoiler:The player's last conversation with the gift shop owner, but owner turns out to be this, as he will try tries to dissuade you from doing so [[RuleOfThree three times]], mentioning all giving up the effort and all gift. However, it's also possible to interpret him as just testing the people you hurt involved in getting them. Give them back anyway, and you get the good endings.]]player.]]



* AntiHero: All of the playable characters, if not downright anti-villians.
** VillainProtagonist

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* AntiHero: All of The Hillbilly. He's got the playable characters, if not downright anti-villians.
** VillainProtagonist
most sympathetic goal of all the characters (looking for love) and yet [[spoiler:is violently bad with rejection.]]



** StupidityIsTheOnlyOption: [[spoiler: The Knight's level leans closer to this trope since, as noted below, the Knight is the only playable character who never ''willingly'' kills anyone.]]



* EveryoneHasASpecialMove
** NighInvulnerability: The Knight
** SuperNotDrowningSkills: The Hillbilly
** FlashStep: The Time-Traveler
** HollywoodHacking: The Scientist
** BuildingSwing: The Adventurer
** SelfDuplication: The Twins
** MindOverMatter: The Monk

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* EveryoneHasASpecialMove
** NighInvulnerability:
EveryoneHasASpecialMove: Each character is capable of one special move that allows them to get into their level (among other things), whereas if they aren't in your party you leave it behind. The Knight
** SuperNotDrowningSkills: The Hillbilly
** FlashStep: The Time-Traveler
** HollywoodHacking: The Scientist
** BuildingSwing: The Adventurer
** SelfDuplication: The Twins
** MindOverMatter: The Monk
Knight doesn't take fall damage, the Hillbilly can swim forever without drowning, the time traveler has levitation and minor teleportation, the scientist can hack machines, the adventurer can swing from certain fixtures, the twins can create copies of themselves, and the monk has telekinesis.



* GeniusLoci

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* GeniusLociGeniusLoci: The titular Cave is clearly a living entity and narrates the story.



* LemonyNarrator: The Cave itself.



* LemonyNarrator: The Cave itself narrates the story, but .
* {{Leitmotif}}: The main theme for the cave that plays during the title sequence.



* OminousLatinChanting: Some is present in the main theme.



* SchrodingersGun/[[SchrodingersPlayerCharacter Player Character]]: Played with. The Cave has the same layout on each playthrough and some areas are mandatory. However, there is an area in the Cave specific to each character but you will only be able (and forced) to enter the ones pertaining to the characters in your party. If you reach an area but don't have the character in your party, you can't go inside and another path will be available to bypass it.
* [[spoiler:SecretTestOfCharacter: While each character does horrible things in the Cave in order to benefit themselves, in the end, they are allowed the option of giving back what they seemed to so desperately seek.]]

to:

* SchrodingersGun/[[SchrodingersPlayerCharacter Player Character]]: Played with. The Cave has SecretTestOfCharacter: [[spoiler:You can attempt to give your characters' objects of Desire back to the same layout on each playthrough gift shop owner, but he will try to dissuade you from doing so three times, mentioning all the effort and some areas are mandatory. However, all the people you hurt involved in getting them. Give them back anyway, and you get the good endings.]]
* SchrodingersPlayerCharacter: Semi-averted;
there is an area in the Cave specific to each every character but that you can enter the cave with, regardless of your party, but you will only be able (and forced) to enter the ones pertaining to the characters in your party. If you reach an area but don't have the character in your party, you can't go inside and another path will be available to bypass it.
it.
* [[spoiler:SecretTestOfCharacter: While SecretTestOfCharacter: [[spoiler:While each character does horrible things in the Cave in order to benefit themselves, in the end, they are allowed the option of giving back what they seemed to so desperately seek.]]


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* StupidityIsTheOnlyOption: [[spoiler: The Knight's level; unlike the other playable characters, the Knight screws over everyone in his story by accident (you're forced to leave the dragon's cage unlocked.)]]
* SweetAndSourGrapes: [[spoiler:If you make the characters give up that which they desire most, they invariably get a happier ending and little rewards for doing the right thing (particularly in the case of the hillbilly, who find love with a nice girl.]]


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* VillainProtagonist: Almost all of the player characters, as it's quickly revealed that they all have selfish motives to do some very terribly things.
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* DarkerAndEdgier: Compared to DoubleFine's other works. The sheer amount of character deaths and BlackComedy would make it stand out even if the game didn't make it easy for players to walk into a BadEnding.

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* DarkerAndEdgier: Compared to DoubleFine's Creator/DoubleFine's other works. The sheer amount of character deaths and BlackComedy would make it stand out even if the game didn't make it easy for players to walk into a BadEnding.
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* TheDevTeamThinksOfEverything: Try bringing various objects to the Gift Shop Clerk during the opening sequence. He's got a unique response for almost everything you can possibly bring him.
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* OnlySmartPeopleMayPass: The Monk level has the classic puzzle of balancing weights against two urns that don't equal the same weight.
** It is also averted however; as you're given a URL that gives you the solution of the puzzle if you can't be bothered to figure it out for yourself.

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* OnlySmartPeopleMayPass: The Monk level has the [[StockPuzzle classic puzzle puzzle]] of [[ThreePlusFiveMakeFour balancing weights against two urns that don't equal the same weight.weight]].
** It However, the trope is also averted however; for the player, as you're given a URL that gives you the solution of the puzzle if you can't be bothered to figure it out for yourself.
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** StupidityIsTheOnlyOption: [[spoiler: The Knight's level leans closer to this trope since, as noted below, the Knight is the only playable character who never ''willingly'' kills anyone.]]
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** Also WorldWarOne and president [[UsefulNotes/FranklinDRoosevelt Franklin D.]] Music/BonJovi.

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** Also WorldWarOne UsefulNotes/WorldWarI and president [[UsefulNotes/FranklinDRoosevelt Franklin D.]] Music/BonJovi.
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** The Hermit is [[TheMusicMan Trouble, with a capital T]], which stands for...Hermit?

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** The Hermit is [[TheMusicMan [[Theatre/TheMusicMan Trouble, with a capital T]], which stands for...Hermit?
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** There are [[VideoGame/TheSecretOfMonkeyIsland New Grog]] machines littered throughout the Cave. The Cave will try to remember some Sea Shanty, "[[VideoGame/MonkeyIslandLeChucksRevenge 99 bottles of beer on the wall...]]"

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** There are [[VideoGame/TheSecretOfMonkeyIsland New Grog]] machines littered throughout the Cave. The Cave will try to remember some Sea Shanty, "[[VideoGame/MonkeyIslandLeChucksRevenge "[[VideoGame/MonkeyIsland2LeChucksRevenge 99 bottles of beer on the wall...]]"
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** There are [[VideoGame/TheSecretOfMonkeyIsland New Grog]] machines littered throughout the Cave.

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** There are [[VideoGame/TheSecretOfMonkeyIsland New Grog]] machines littered throughout the Cave. The Cave will try to remember some Sea Shanty, "[[VideoGame/MonkeyIslandLeChucksRevenge 99 bottles of beer on the wall...]]"
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** The three treasures from the tutorial area are all Double Fine or LucasArts references: A jeweled skull for [[VideoGame/TheSecretOfMonkeyIsland Guybrush]], a cursed guitar for [[VideoGame/BrutalLegend Eddie Riggs]], and Gloria Von Gouton's acting award from ''VideoGame/{{Psychonauts}}''.

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** The three treasures from the tutorial area are all Double Fine or LucasArts Creator/LucasArts references: A jeweled skull for [[VideoGame/TheSecretOfMonkeyIsland Guybrush]], a cursed guitar for [[VideoGame/BrutalLegend Eddie Riggs]], and Gloria Von Gouton's acting award from ''VideoGame/{{Psychonauts}}''.
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How the hell does this even fit??


* [[WalkLikeAnEgyptian Walk Like An Adventurer]]
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*** Another possibility is [[spoiler:the Adventurer as Greed, as she wanted all of the loot and glory to herself, and the Scientist as Gluttony, due to having already received a massive grant for her previous work and is being paid even more to weaponize her work.]]
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** Also WorldWarOne and president [[UsefulNotes/FranklinDRoosevelt Franklin D.]] BonJovi

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** Also WorldWarOne and president [[UsefulNotes/FranklinDRoosevelt Franklin D.]] BonJoviMusic/BonJovi.
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*** The achievement you obtain after beating the Scientist's level is called "Learn to Stop Worrying".
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** A minor one occurs during the Twins' run. The Cave says he wants to make a Mary Poppins reference, but he don't want to get sued....again.

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** A minor one occurs during the Twins' run. The Cave says he wants to make a Mary Poppins reference, but he don't doesn't want to get sued....again.



-->'''Store Clerk:''' "I need just three small trinkets to open the Cave. Let me say that number again, ''three''.

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-->'''Store Clerk:''' "I just need just three small trinkets to open the Cave. sell. Just three. Let me say that number again, again: ''three''.
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* KlingonPromotion: [[spoiler:The Monk's path involves killing off the current Master, leaving the Monk as next in like of succession.]]
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* HoverSkates: The Time Traveler has these, although they appear to be just a visual effect.
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maybe reword the \'closing soon\' part


* AnimalNemesis: The huntress seems to consider the Crystal Cave Beast this
* AntagonisticOffspring: The Twins [[spoiler:They would've become self-made orphans if their plan had gone as they intended.]]

to:

* AnimalNemesis: The huntress seems to consider the Crystal Cave Beast this
this.
* AntagonisticOffspring: The Twins Twins. [[spoiler:They would've become self-made orphans if their plan had gone as they intended.]]



** If for some reason you leave the crowbar behind before you move on to The Gift Shop, it will respawn at the falling pool.

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** If for some reason you leave the crowbar behind before you move on to The the Gift Shop, it will respawn at the falling pool.



* BeneathTheEarth.

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* BeneathTheEarth. BeneathTheEarth



* BuffySpeak: in the Knight's level every torch on the wall has a different description starting with 'flame', 'flaming torch', etc. It soon falls into this calling one a '[[TimeyWimeyBall flamey-wamey]] [[Series/DoctorWho thing]]' and another a 'ouchy-hot-burny thing'.

to:

* BuffySpeak: in In the Knight's level every torch on the wall has a different description starting with 'flame', 'flaming torch', etc. It soon falls into this calling one a '[[TimeyWimeyBall flamey-wamey]] [[Series/DoctorWho thing]]' and another a 'ouchy-hot-burny thing'.



* CrueltyIsTheOnlyOption: [[spoiler:''Every'' level with an NPC can only be beaten by horribly screwing them over in one way or the other.]]
* DarkerAndEdgier: Compared to DoubleFine's other works. The sheer amount of character deaths and BlackComedy would make it stand out even if the game didn't make it easy for players to walk into a BadEnding.
* DeathIsASlapOnTheWrist: Even The Cave says there can't be any real death; you just teleport back to safe ground in a white mist if you perform a death-worthy action (including [[NotTheFallThatKillsYou falling from a height]]).
* {{Deconstruction}}: Of the zany adventure game Trickster hero. While silly, the generally selfish actions of the protagonists get a lot of people hurt or killed outright [[spoiler: including, in many endings, the protagonists themselves]].

to:

* CrueltyIsTheOnlyOption: [[spoiler:''Every'' level with an NPC can only be beaten by horribly screwing them over in one way or the other.another.]]
* DarkerAndEdgier: Compared to DoubleFine's other works. The sheer amount of character deaths and BlackComedy would make it stand out even if the game didn't make it easy for players to walk into a BadEnding.
BadEnding.
* DeathIsASlapOnTheWrist: Even The the Cave says there can't be any real death; you just teleport back to safe ground in a white mist if you perform a death-worthy action (including [[NotTheFallThatKillsYou falling from a height]]).
* {{Deconstruction}}: Of the zany adventure game Trickster hero. While silly, the generally selfish actions of the protagonists get a lot of people hurt or killed outright [[spoiler: including, in many endings, the protagonists themselves]].



* ElaborateUndergroundBase: The Scientists section is one, complete with a functional Nuclear Missle.

to:

* ElaborateUndergroundBase: The Scientists Scientist's section is one, complete with a functional Nuclear Missle.Missile.



* FutureImperfect: When you travel to the future (possibly 1 million years from now but The Cave has problems with periods of time, so who knows?) the museum has exhibitions on "ancient man" which includes;

to:

* FutureImperfect: When you travel to the future (possibly 1 million years from now but The the Cave has problems with periods of time, so who knows?) the museum has exhibitions on "ancient man" which includes;



** Smurg[[note]]Keys[[/note]]: nobody knows what ancient man uses these devices for but archeologists have discovered that man use to carry reams of these devices on their person and have suggested a religious purpose. Others however have said that it may have been used by boys to add curls to their long hair.
** Ranfusts[[note]]Buckets[[/note]]: no intact example of this device has ever been found but archeologists believed that it was a type of clothing.

to:

** Smurg[[note]]Keys[[/note]]: nobody knows what ancient man uses these devices for but archeologists archaeologists have discovered that man use to carry reams of these devices on their person and have suggested a religious purpose. Others however have said that it may have been used by boys to add curls to their long hair.
** Ranfusts[[note]]Buckets[[/note]]: Rangfusts[[note]]Buckets[[/note]]: no intact example of this device has ever been found but archeologists archaeologists believed that it was a type of clothing.



* IfICantHaveYou: [[spoiler:The bad ending for the Hillbilly is an... extreme example.]]

to:

* IfICantHaveYou: [[spoiler:The bad ending for the Hillbilly is an... extreme example.]]



* LeetLingo: The scientist must have l33t hacking skills according to The Cave.
* MindScrew: And how. It's very debatable just how much actually happens in the cave and how much is just illusion, not to mention if the events in the character areas are things that have happened, things that will happen, things that are currently happening or just tests of character.
* MultipleEndings: [[spoiler:At the end of the game the shop owner gives each character what what they came for, but if you talk to him several times you can give it back, getting a different ending for each. After deciding for all three, The Cave will comment differently depending on how many took each one.]]

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* LeetLingo: The scientist Scientist must have l33t hacking skills according to The the Cave.
* MindScrew: And how. It's very debatable just how much actually happens in the cave Cave and how much is just illusion, not to mention if the events in the character areas are things that have happened, things that will happen, things that are currently happening or just tests of character.
* MultipleEndings: [[spoiler:At the end of the game the shop owner gives each character what what they came for, but if you talk to him several times you can give it back, getting a different ending for each. After deciding for all three, The the Cave will comment differently depending on how many took each one.]]



** A minor one occurs during the twins run. The cave says he wants to make a Mary Poppins reference, but he don't want to get sued....again.
* OnlySmartPeopleMayPass: the Monk level has the classic puzzle of balancing weights against two urns that don't equal the same weight.

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** A minor one occurs during the twins Twins' run. The cave Cave says he wants to make a Mary Poppins reference, but he don't want to get sued....again.
* OnlySmartPeopleMayPass: the The Monk level has the classic puzzle of balancing weights against two urns that don't equal the same weight.



-->'''Store Clerk:''' "I need just three small trinkets to open The Cave. Let me say that number again, ''three''.
* SchrodingersGun/[[SchrodingersPlayerCharacter Player Character]]: Played with. The Cave has the same layout on each playthrough and some areas are mandatory. However, there is an area in the cave specific to each character but you will only be able(and forced) to enter the ones pertaining to the characters in your party. If you reach an area but don't have the character in your party, you can't go inside and another path will be available to bypass it.

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-->'''Store Clerk:''' "I need just three small trinkets to open The the Cave. Let me say that number again, ''three''.
* SchrodingersGun/[[SchrodingersPlayerCharacter Player Character]]: Played with. The Cave has the same layout on each playthrough and some areas are mandatory. However, there is an area in the cave Cave specific to each character but you will only be able(and able (and forced) to enter the ones pertaining to the characters in your party. If you reach an area but don't have the character in your party, you can't go inside and another path will be available to bypass it.



** 'Remorse', which requires you to [[spoiler: take the postcard from The Cave's Gift Shop and keep it with you for the entire game.]] Either you keep it with one of your characters at all times, preventing them from using any other items, or else drop it somewhere and risk forgetting about it and [[PointOfNoReturn leaving it behind forever]].

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** 'Remorse', which requires you to [[spoiler: take the postcard from The the Cave's Gift Shop and keep it with you for the entire game.]] Either you keep it with one of your characters at all times, preventing them from using any other items, or else drop it somewhere and risk forgetting about it and [[PointOfNoReturn leaving it behind forever]].



** The Cave Paintings bear a bit of a resemblance in art style to ''VideoGame/{{Psychonauts}}'' Memory Vaults. [[spoiler: The subjects of those don't get nearly as dark as some of these, though...]]

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** The Cave Paintings cave paintings bear a bit of a resemblance in art style to ''VideoGame/{{Psychonauts}}'' Memory Vaults. [[spoiler: The subjects of those don't get nearly as dark as some of these, though...]]



** There are [[VideoGame/TheSecretOfMonkeyIsland New Grog]] machines littered throughout The Cave.

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** There are [[VideoGame/TheSecretOfMonkeyIsland New Grog]] machines littered throughout The the Cave.



** The Annoying Hermit on the island resembles [[VideoGame/TheSecretOfMonkeyIsland Herman Toothrot]].

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** The Annoying annoying Hermit on the island resembles [[VideoGame/TheSecretOfMonkeyIsland Herman Toothrot]]. Toothrot]].



** The Hermit is [[TheMusicMan Trouble, with a capital T]], which stands for... Hermit?

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** The Hermit is [[TheMusicMan Trouble, with a capital T]], which stands for... Hermit?



* SpikesOfDoom: Especially prevalent in The Adventurer's section of the cave.
* SpiritualSuccessor: The game shares and updates many gameplay concepts from Gilbert's ''Videogame/ManiacMansion''.
** The Time Travelers Section feels very reminiscent of ''VideoGame/DayOfTheTentacle'', the sequel to ''Maniac Mansion''.

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* SpikesOfDoom: Especially prevalent in The the Adventurer's section of the cave.
* SpiritualSuccessor: The game shares and updates many gameplay concepts from Gilbert's ''Videogame/ManiacMansion''.
''Videogame/ManiacMansion''.
** The Time Travelers Section Traveler's section feels very reminiscent of ''VideoGame/DayOfTheTentacle'', the sequel to ''Maniac Mansion''. Mansion''.



** Which is [[GameplayAndStoryIntegration a major part of the storyline]] in The Adventurer's level.

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** Which is [[GameplayAndStoryIntegration a major part of the storyline]] in The the Adventurer's level.



* TimeyWimeyBall: Due to the strange nature of the Cave, the Time Travelers section is one of these.

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* TimeyWimeyBall: Due to the strange nature of the Cave, the Time Travelers Traveler's section is one of these.



* TwoKeyedLock: several puzzles require characters to pull switches/stand on pressure pads to allow other characters to past. Also a literal three-keyed-lock is in the scientist level.

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* TwoKeyedLock: several Several puzzles require characters to pull switches/stand on pressure pads to allow other characters to past. Also a literal three-keyed-lock is in the scientist Scientist's level.

Added: 291

Changed: 149

Removed: 144

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** The three treasures from the tutorial area are all Double Fine or LucasArts references: A jeweled skull for [[VideoGame/TheSecretOfMonkeyIsland Guybrush]], a cursed guitar for [[VideoGame/BrutalLegend Eddie Riggs]], and Gloria Von Gouton's acting award from ''VideoGame/{{Psychonauts}}''.



** The Scientist's part has several to ''Film/DrStrangelove''.
*** Including her cave paintings, where one of the other scientists bears so much similarity to Dr. Strangelove that it cannot be a coincidence.

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** The Scientist's part has several to ''Film/DrStrangelove''.
*** Including her
''Film/DrStrangelove''. Her cave paintings, where paintings also reference to the film, as one of the other scientists bears so much similarity to Dr. Strangelove that it cannot be a coincidence.
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* BuffySpeak: in the Knight's level every torch on the wall has a different description starting with 'flame', 'flaming torch', etc. It soon falls into this calling one a '[[TimeyWimeyBall flamey-wamey]] [[DoctorWho thing]]' and another a 'ouchy-hot-burny thing'.

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* BuffySpeak: in the Knight's level every torch on the wall has a different description starting with 'flame', 'flaming torch', etc. It soon falls into this calling one a '[[TimeyWimeyBall flamey-wamey]] [[DoctorWho [[Series/DoctorWho thing]]' and another a 'ouchy-hot-burny thing'.
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* LotusEaterMachine: [[spoiler:A probable explanation for everything that happens in The Cave, considering what becomes of characters who get bad endings, as seen in subsequent playthroughs.]]
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Added DiffLines:

* LotusEaterMachine: [[spoiler:A probable explanation for everything that happens in The Cave, considering what becomes of characters who get bad endings, as seen in subsequent playthroughs.]]
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** Also WorldWarOne and president [[FranklinDRoosevelt Franklin D.]] BonJovi

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** Also WorldWarOne and president [[FranklinDRoosevelt [[UsefulNotes/FranklinDRoosevelt Franklin D.]] BonJovi

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